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fteqw/quakec/basemod/basemod.txt
TimeServ dc3a037985 item fixes
ammo_type implementation (for rogue, hopefully)


git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@1105 fc73d0e0-1445-4013-8a0c-d673dee63da5
2005-06-20 09:14:01 +00:00

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Incomplete -
Triggered kills (explobox, etc)
Done -
Cleanup warnings
Fix QW bugs
Heal decay (over maxhealth)
INTEGER mod
Nailgun frame seperation
Body queue change
Suicide timer limit
Suicide backpack/quad/ring drop
Condense bprint, sprint, centerprints
te_explode sprite
NQ/QW cross compatibility
Track oldbutton presses/weaponstate
Generic projectile spawning
Usage of ammo_shells, etc as display
In progress -
Item fixing for SP
Todo -
Fix ammo_shells, etc for monsters/backpacks
Samelevel 4 (exit acts as a spawnpoint teleporter)
Effects/decal system
Fix weird deathmatch modes, cvar checking
Add monsters back
Rogue/hipnotic weapons/monsters/hud stuffs
Q2/Q3 ents
H2/HL ents
Stray Ideas -
Advanced heal decay (only decay health that the megahealth added?)
Clean up backpack pickup prints?
Decal system based on visibility from players?
CSQC?
Don't use newmis/spawn projectiles in front?
sv_gravity change?