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fteqw/engine/gl
2008-02-21 03:19:46 +00:00
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gltod3d No more HandlePause crap. 2007-09-23 15:20:46 +00:00
gl_alias.c Okay, that ruleset cvar actually works now, correctly locking out modified textures on backpack.mdl 2008-02-08 23:26:25 +00:00
gl_backend.c A few things... f_ruleset stuff, 64bit qvm compatability, added cvars so you can put the built in http server on a custom port, added #warnings to annoy molgrum. 2007-09-17 20:35:39 +00:00
gl_bloom.c Cleaned up the bloom code a little, fixed bloom so view2/splitscreen doesn't cause the main view to get a double dose, by pulling the pixel offsets from outside rather than recalculating them (thus no longer wrongly assuming a full screen). Made the code slightly more readable - no more ugly braces! 2008-02-21 03:19:46 +00:00
gl_draw.c remove GL_Smoothfont_Callback in reinit 2008-01-16 04:57:44 +00:00
gl_draw.h gameclock, roq/avis can play on shaders (sound is wrong though, so that's fine with avis!), snprintf changes (this is the bulk), up2's mcharset 2006-03-06 01:41:09 +00:00
gl_heightmap.c More warnings fixed in D3D. 2007-10-06 15:33:38 +00:00
gl_hlmdl.c SP_#? -> CON_#? 2007-09-23 15:28:06 +00:00
gl_model.c Patch from Spike. Two new ruleset cvars, one that prevents custom eyes models, one that prevents custom skins on packs/eyes (this doesn't work yet, needs fix). 2008-02-01 15:21:14 +00:00
gl_model.h Patch from Spike. Two new ruleset cvars, one that prevents custom eyes models, one that prevents custom skins on packs/eyes (this doesn't work yet, needs fix). 2008-02-01 15:21:14 +00:00
gl_ngraph.c changed gl -> qgl 2005-01-07 02:59:56 +00:00
gl_ppl.c Fixed r_shadows 1 on nvidia hardware, and a little paranoia. 2008-02-21 03:13:59 +00:00
gl_rlight.c Attempts to fix the quad/pent glows not appearing on bots (normal style). More changes than strictly necessary to clean up combined gl_flashblend and r_dynamic usage. 2008-01-24 01:24:10 +00:00
gl_rmain.c Cleaned up the bloom code a little, fixed bloom so view2/splitscreen doesn't cause the main view to get a double dose, by pulling the pixel offsets from outside rather than recalculating them (thus no longer wrongly assuming a full screen). Made the code slightly more readable - no more ugly braces! 2008-02-21 03:19:46 +00:00
gl_rmisc.c r_fastskycolour accepts rgb format 2008-01-13 05:05:30 +00:00
gl_rsurf.c s/thier/their 2007-10-05 17:43:26 +00:00
gl_screen.c One d3d renderer. 2007-05-25 22:16:29 +00:00
gl_shader.c SP_#? -> CON_#? 2007-09-23 15:28:06 +00:00
gl_vidcocoa.m We now have a really crappy gl renderer for macosx. 2007-09-23 22:00:19 +00:00
gl_vidcommon.c s/possabilities/possibilities, sv_displaypossabilities has changed name. 2007-10-08 12:56:17 +00:00
gl_vidlinuxglx.c Support for x11 mwheel conventions instead of traditional support, and hopefully fixed gamma on task switches in the glx renderer. 2008-02-05 00:38:41 +00:00
gl_vidmacos.c We now have a really crappy gl renderer for macosx. 2007-09-23 22:00:19 +00:00
gl_vidmorphos.c printf()s, be gone. 2008-02-14 12:45:08 +00:00
gl_vidnt.c Don't leave the mouse grabbed if the video mode failed. 2008-02-16 03:41:15 +00:00
gl_vidnull.c No more HandlePause crap. 2007-09-23 15:20:46 +00:00
gl_vidsdl.c No more HandlePause crap. 2007-09-23 15:20:46 +00:00
gl_vidtinyglstubs.c Added copyright header, extended the comment a bit. 2007-09-09 14:33:13 +00:00
gl_warp.c r_fastskycolour accepts rgb format 2008-01-13 05:05:30 +00:00
gl_warp_sin.h Initial checkin of OpenGL renderer 2004-08-22 22:29:09 +00:00
glmod_doom.c SP_#? -> CON_#? 2007-09-23 15:28:06 +00:00
glquake.h Merged builds again. 2007-10-12 13:23:46 +00:00
glsupp.h fixed msvc6 warnings 2006-01-27 08:06:48 +00:00
ltface.c One d3d renderer. 2007-05-25 22:16:29 +00:00
model_hl.h cosmetic fixes, no Sys_Errors in heightmap/hlmdl loading 2006-03-12 09:19:31 +00:00
shader.h Filename security paranoia. Added a glsl extension to the shader system. using serverinfo, you can enable shaders without cheats now. 2006-03-11 03:12:10 +00:00