c6ed692871
Reworked glsl bones, so they work based upon the shader's version instead of the driver's version (more robust). Fix te_teleport shader. Track angles for antilag. git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5372 fc73d0e0-1445-4013-8a0c-d673dee63da5
739 lines
No EOL
19 KiB
C
739 lines
No EOL
19 KiB
C
#include "quakedef.h"
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#ifdef SV_MASTER
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#ifdef _WIN32
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#include "winquake.h"
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#ifdef _MSC_VER
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#include "wsipx.h"
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#endif
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#endif
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#include "netinc.h"
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//quakeworld protocol
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// heartbeat: "a"
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// query: "c\n%i<sequence>\n%i<numplayers>\n"
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//queryresponse: "d\naaaappaaaapp"
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//quake2 protocol
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// heartbeat: "heartbeat\n%s<serverinfo>\n%i<frags> %i<ping> \"%s\"<name>\n<repeat>"
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// query: "query\0"
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//queryresponse: "servers\naaaappaaaapp"
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//quake3/dpmaster protocol
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// heartbeat: "heartbeat DarkPlaces\n"
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// query: "getservers[Ext<ipv6>] [%s<game>] %u<version> [empty] [full] [ipv6]"
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//queryresponse: "getservers[Ext]Response\\aaaapp/aaaaaaaaaaaapp\\EOF"
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enum gametypes_e
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{
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GT_FFA=0,
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GT_TOURNEY=1,
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GT_TEAM=3,
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GT_CTF=4,
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};
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typedef struct svm_server_s {
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netadr_t adr;
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int protover;
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unsigned int clients;
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unsigned int maxclients;
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char hostname[48]; //just for our own listings.
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char mapname[16]; //just for our own listings.
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char gamedir[16]; //again...
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unsigned short gametype;
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float expiretime;
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bucket_t bucket;
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struct svm_game_s *game;
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struct svm_server_s *next;
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} svm_server_t;
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typedef struct svm_game_s {
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struct svm_game_s *next;
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svm_server_t *firstserver;
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size_t numservers;
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char name[1];
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} svm_game_t;
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typedef struct {
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float time;
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svm_game_t *firstgame;
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size_t numgames;
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hashtable_t serverhash;
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size_t numservers;
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struct rates_s
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{
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double timestamp;
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size_t heartbeats;
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size_t queries;
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size_t junk;
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size_t drops;
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size_t adds;
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} total, stamps[60];
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size_t stampring;
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double nextstamp;
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} masterserver_t;
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static masterserver_t svm;
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ftenet_connections_t *svm_sockets;
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static void QDECL SVM_Tcpport_Callback(struct cvar_s *var, char *oldvalue)
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{
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FTENET_AddToCollection(svm_sockets, var->name, var->string, NA_IP, NP_STREAM);
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}
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static void QDECL SVM_Port_Callback(struct cvar_s *var, char *oldvalue)
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{
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FTENET_AddToCollection(svm_sockets, var->name, var->string, NA_IP, NP_DGRAM);
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}
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static cvar_t sv_heartbeattimeout = CVARD("sv_heartbeattimeout", "600", "How many seconds a server should remain listed after its latest heartbeat. Larger values can avoid issues from packetloss, but can also make dos attacks easier.");
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static cvar_t sv_masterport = CVARC("sv_masterport", "27000 28000", SVM_Port_Callback);
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static cvar_t sv_masterport_tcp = CVARC("sv_masterport_tcp", "27000 28000", SVM_Tcpport_Callback);
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static cvar_t sv_maxgames = CVARD("sv_maxgames", "100", "Limits the number of games that may be known. This is to reduce denial of service attacks.");
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static cvar_t sv_maxservers = CVARD("sv_maxservers", "1000", "Limits the number of servers (total from all games) that may be known. This is to reduce denial of service attacks.");
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//returns a hash key for a server's address.
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static unsigned int SVM_GenerateAddressKey(const netadr_t *adr)
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{
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unsigned int key;
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switch(adr->type)
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{
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case NA_IP:
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key = *(const unsigned int*)adr->address.ip;
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key ^= 0xffff0000; //match ipv6's ipv4-mapped addresses.
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key ^= adr->port;
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break;
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case NA_IPV6:
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key = *(const unsigned int*)(adr->address.ip6+0);
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key ^= *(const unsigned int*)(adr->address.ip6+4);
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key ^= *(const unsigned int*)(adr->address.ip6+8);
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key ^= *(const unsigned int*)(adr->address.ip6+12);
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key ^= adr->port;
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break;
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default:
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key = 0;
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break;
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}
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return key;
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}
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static svm_server_t *SVM_GetServer(netadr_t *adr)
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{
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svm_server_t *server;
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unsigned int key = SVM_GenerateAddressKey(adr);
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server = Hash_GetKey(&svm.serverhash, key);
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while (server && !NET_CompareAdr(&server->adr, adr))
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{
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server = Hash_GetNextKey(&svm.serverhash, key, server);
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}
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return server;
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}
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static svm_game_t *SVM_FindGame(const char *game, qboolean create)
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{
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svm_game_t *g;
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for (g = svm.firstgame; g; g = g->next)
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{
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if (!Q_strcasecmp(game, g->name))
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return g;
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}
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if (create)
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{
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if (svm.numgames >= sv_maxgames.ival)
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{
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Con_DPrintf("game limit exceeded\n");
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return NULL;
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}
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//block some chars that may cause issues/exploits. sorry.
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if (strchr(game, '.') || strchr(game, '\"') || strchr(game, '/') || strchr(game, '?') || strchr(game, '&') || strchr(game, '+') || strchr(game, '\'') || strchr(game, '<') || strchr(game, '>'))
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return NULL;
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if (!*game || (*game >= '0' && *game <= '9'))
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return NULL; //must not start with a number either.
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g = ZF_Malloc(sizeof(*g) + strlen(game));
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if (g)
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{
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strcpy(g->name, game);
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g->next = svm.firstgame;
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svm.firstgame = g;
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svm.numgames++;
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Con_DPrintf("Creating game \"%s\"\n", g->name);
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}
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}
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return g;
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}
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static void SVM_RemoveOldServers(void)
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{
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svm_game_t **gamelink, *g;
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svm_server_t **serverlink, *s;
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for (gamelink = &svm.firstgame; (g=*gamelink); )
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{
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for (serverlink = &g->firstserver; (s=*serverlink); )
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{
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if (s->expiretime < svm.time)
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{
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if (developer.ival)
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{
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char buf[256];
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Con_Printf("timeout: %s\n", NET_AdrToString(buf, sizeof(buf), &s->adr));
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}
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Hash_RemoveDataKey(&svm.serverhash, SVM_GenerateAddressKey(&s->adr), s);
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svm.total.drops++;
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*serverlink = s->next;
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BZ_Free(s);
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g->numservers--;
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svm.numservers--;
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}
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else
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serverlink = &s->next;
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}
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if (!g->firstserver)
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{
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Con_DPrintf("game \"%s\" has no active servers\n", g->name);
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*gamelink = g->next;
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Z_Free(g);
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svm.numgames--;
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}
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else
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gamelink = &g->next;
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}
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}
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int SVM_AddIPAddresses(sizebuf_t *sb, int first, const char *gamename, int v4, int v6, qboolean prefixes)
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{
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int number = 0;
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svm_server_t *server;
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int prefix;
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int len;
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svm_game_t *game = SVM_FindGame(gamename, false);
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if (game)
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{
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for (server = game->firstserver; server; server = server->next)
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{
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if (number == first)
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break;
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first--;
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}
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for (; server; server = server->next)
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{
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switch(server->adr.type)
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{
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case NA_IP:
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if (!v4)
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continue;
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prefix = '\\';
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len = 4;
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break;
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case NA_IPV6:
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if (!v6)
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continue;
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prefix = '/';
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len = 16;
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break;
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default:
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continue;
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}
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if (prefixes)
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MSG_WriteByte(sb, prefixes);
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SZ_Write(sb, server->adr.address.ip, len);
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MSG_WriteShort(sb, server->adr.port);
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number++;
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}
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}
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return number;
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}
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vfsfile_t *SVM_GenerateIndex(const char *fname)
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{
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static const char *thecss =
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"<style type=\"text/css\">"
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"body {"
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"background-color: #303030;"
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"color: #998080;"
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"font-family: verdanah, trebuchet ms, arial, sans-serif;"
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"}"
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"a { text-decoration: none; }"
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"a:link { color: #308090; }"
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"a:visited { color: #308090; }"
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"a:hover { color: #308090; text-decoration: underline; }"
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".header { text-align: center; }"
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".footer { text-align: center; }"
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".main { width: 1024px; margin: 0 auto; }"
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"H1 {"
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"text-align: center;"
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"background-color: #202020;"
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"color: #808080;"
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"}"
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"table { width: 100%; border-collapse: collapse; }"
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"th { text-align: left; }"
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"tr:hover { background-color: #202020; }"
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"</style>";
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char tmpbuf[256];
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svm_game_t *game;
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svm_server_t *server;
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vfsfile_t *f = NULL;
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unsigned clients = 0, maxclients=0;
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if (!strcmp(fname, "index.html"))
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{
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f = VFSPIPE_Open(1, false);
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VFS_PRINTF(f, "%s", thecss);
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VFS_PRINTF(f, "<h1>FTE-Master</h1>\n");
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VFS_PRINTF(f, "<table border=1>\n");
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for (game = svm.firstgame; game; game = game->next)
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{
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VFS_PRINTF(f, "<tr><td><a href=\"game/%s.html\">%s</a></td><td%u server(s)</td></tr>\n", game->name, game->name, (unsigned)game->numservers);
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clients += game->numservers;
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}
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VFS_PRINTF(f, "</table>\n");
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VFS_PRINTF(f, "%u game(s), %u server(s)\n", (unsigned)svm.numgames, clients);
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}
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else if (!strncmp(fname, "server/", 7))
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{
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netadr_t adr[64];
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int count;
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f = VFSPIPE_Open(1, false);
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VFS_PRINTF(f, "%s", thecss);
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VFS_PRINTF(f, "<h1>Single Server Info</h1>\n", tmpbuf);
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VFS_PRINTF(f, "<table border=1>\n");
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VFS_PRINTF(f, "<tr><th>Game</th><th>Address</th><th>Hostname</th><th>Mod dir</th><th>Mapname</th><th>Players</th></tr>\n");
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count = NET_StringToAdr2(fname+7, 0, adr, countof(adr));
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while(count-->0)
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{
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server = SVM_GetServer(&adr[count]);
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if (server)
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VFS_PRINTF(f, "<tr><td>%s</td><td>%s</td><td>%s</td><td>%s</td><td>%s</td><td>%u/%u</td></tr>\n", server->game?server->game->name:"Unknown", NET_AdrToString(tmpbuf, sizeof(tmpbuf), &server->adr), server->hostname, server->gamedir, server->mapname, server->clients, server->maxclients);
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else
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VFS_PRINTF(f, "<tr><td>?</td><td>%s</td><td>?</td><td>?</td><td>?</td><td>?/?</td></tr>\n", NET_AdrToString(tmpbuf, sizeof(tmpbuf), &adr[count]));
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}
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VFS_PRINTF(f, "</table>\n");
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}
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else if (!strncmp(fname, "game/", 5))
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{
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COM_StripExtension(fname+5, tmpbuf, sizeof(tmpbuf));
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game = SVM_FindGame(tmpbuf, false);
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f = VFSPIPE_Open(1, false);
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VFS_PRINTF(f, "%s", thecss);
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VFS_PRINTF(f, "<h1>Servers for %s</h1>\n", tmpbuf);
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if(game)
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{
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VFS_PRINTF(f, "<table border=1>\n");
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VFS_PRINTF(f, "<tr><th>Address</th><th>Hostname</th><th>Gamedir</th><th>Mapname</th><th>Players</th></tr>\n");
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for (server = game->firstserver; server; server = server->next)
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{
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VFS_PRINTF(f, "<tr><td>%s</td><td>%s</td><td>%s</td><td>%s</td><td>%u/%u</td></tr>\n", NET_AdrToString(tmpbuf, sizeof(tmpbuf), &server->adr), server->hostname, server->gamedir, server->mapname, server->clients, server->maxclients);
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clients += server->clients;
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maxclients += server->maxclients;
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}
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VFS_PRINTF(f, "</table>\n");
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VFS_PRINTF(f, "%u server(s), %u/%u client(s)\n", (unsigned)game->numservers, clients, maxclients);
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}
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else
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VFS_PRINTF(f, "No servers known for %s\n", tmpbuf);
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}
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else if (!strncmp(fname, "raw/", 4))
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{ //just spews all
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COM_StripExtension(fname+4, tmpbuf, sizeof(tmpbuf));
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game = SVM_FindGame(tmpbuf, false);
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f = VFSPIPE_Open(1, false);
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for (server = (game?game->firstserver:NULL); server; server = server->next)
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VFS_PRINTF(f, "%s\n", NET_AdrToString(tmpbuf, sizeof(tmpbuf), &server->adr));
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}
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return f;
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}
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static svm_server_t *SVM_Heartbeat(const char *gamename, netadr_t *adr, int numclients, float validuntil)
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{
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svm_server_t *server = SVM_GetServer(adr);
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svm_game_t *game = SVM_FindGame(gamename, true);
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if (!game)
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return NULL;
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if (server && server->game != game)
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{
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server->expiretime = realtime - 1;
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server = NULL;
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}
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if (!server) //not found
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{
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if (svm.numservers >= sv_maxservers.ival)
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{
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Con_DPrintf("server limit exceeded\n");
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return NULL;
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}
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if (developer.ival)
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{
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char buf[256];
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Con_Printf("heartbeat(new - %s): %s\n", game->name, NET_AdrToString(buf, sizeof(buf), adr));
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}
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server = Z_Malloc(sizeof(svm_server_t));
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server->game = game;
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server->next = game->firstserver;
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game->firstserver = server;
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game->numservers++;
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svm.numservers++;
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server->adr = *adr;
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svm.total.adds++;
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Hash_AddKey(&svm.serverhash, SVM_GenerateAddressKey(adr), server, &server->bucket);
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}
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else
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{
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if (developer.ival)
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{
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char buf[256];
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Con_Printf("heartbeat(refresh): %s\n", NET_AdrToString(buf, sizeof(buf), &server->adr));
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}
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}
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server->clients = numclients;
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server->expiretime = validuntil;
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return server;
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}
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void SVM_Think(int port)
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{
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char *s;
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int cookie = 0;
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int giveup = 500;
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while (giveup-- > 0 && (cookie=NET_GetPacket (svm_sockets, cookie)) >= 0)
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{
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net_message.data[net_message.cursize] = '\0'; //null term all strings.
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svm.time = Sys_DoubleTime();
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MSG_BeginReading(msg_nullnetprim);
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if (MSG_ReadLong() != -1 || msg_badread)
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{ //go back to start...
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MSG_BeginReading(msg_nullnetprim);
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}
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s = MSG_ReadStringLine();
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s = COM_Parse(s);
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if (!strcmp(com_token, "getservers") || !strcmp(com_token, "getserversExt"))
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{ //q3
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sizebuf_t sb;
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int ver;
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char *eos;
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char game[64];
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qboolean ext = !strcmp(com_token, "getserversExt");
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qboolean empty = false;
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qboolean full = false;
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qboolean ipv4 = !ext;
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qboolean ipv6 = false;
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int gametype = -1;
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s = COM_ParseOut(s, game, sizeof(game));
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ver = strtol(game, &eos, 0);
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if (*eos)
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{
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s = COM_Parse(s);
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ver = strtol(com_token, NULL, 0);
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}
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else
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Q_strncpyz(game, "Quake3", sizeof(game));
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for(;s&&*s;)
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{
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s = COM_Parse(s);
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if (!strcmp(com_token, "empty"))
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empty = true;
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else if (!strcmp(com_token, "full"))
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full = true;
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else if (!strcmp(com_token, "ipv4"))
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ipv4 = true;
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else if (!strcmp(com_token, "ipv6"))
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ipv6 = true;
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else if (!strcmp(com_token, "ffa"))
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gametype = GT_FFA;
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else if (!strcmp(com_token, "tourney"))
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gametype = GT_TOURNEY;
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else if (!strcmp(com_token, "team"))
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gametype = GT_TEAM;
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else if (!strcmp(com_token, "ctf"))
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gametype = GT_CTF;
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else if (!strncmp(com_token, "gametype=", 9))
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gametype = atoi(com_token+9);
|
|
}
|
|
svm.total.queries++;
|
|
memset(&sb, 0, sizeof(sb));
|
|
sb.maxsize = sizeof(net_message_buffer)-2;
|
|
sb.data = net_message_buffer;
|
|
MSG_WriteLong(&sb, -1);
|
|
|
|
if (!ipv4 && !ipv6)
|
|
ipv4 = ipv6 = true; //neither specified? use both
|
|
if (ext)
|
|
{ //ipv6 and ipv4 addresses
|
|
MSG_WriteString(&sb, "getserversExtResponse");
|
|
SVM_AddIPAddresses(&sb, 0, game, ipv4, ipv6, true);
|
|
}
|
|
else
|
|
{ //ipv4 only
|
|
MSG_WriteString(&sb, "getserversResponse");
|
|
SVM_AddIPAddresses(&sb, 0, game, ipv4, ipv6, true);
|
|
}
|
|
sb.maxsize+=2;
|
|
MSG_WriteByte(&sb, '\\'); //otherwise the last may be considered invalid and ignored.
|
|
// MSG_WriteByte(&sb, 'E');
|
|
// MSG_WriteByte(&sb, 'O');
|
|
// MSG_WriteByte(&sb, 'T');
|
|
NET_SendPacket(svm_sockets, sb.cursize, sb.data, &net_from);
|
|
}
|
|
else if (!strcmp(com_token, "heartbeat"))
|
|
{ //quake2 heartbeat. Serverinfo and players should follow.
|
|
if (*s == '\n' && s[1] == '\\')
|
|
{ //there's some serverinfo there, must be q2...
|
|
svm.total.heartbeats++;
|
|
SVM_Heartbeat("Quake2", &net_from, 0, svm.time + sv_heartbeattimeout.ival);
|
|
}
|
|
else
|
|
{ //dp/q3/etc are annoying, but we can query from an emphemerial socket to check NAT rules.
|
|
sizebuf_t sb;
|
|
svm.total.queries++;
|
|
memset(&sb, 0, sizeof(sb));
|
|
sb.maxsize = sizeof(net_message_buffer);
|
|
sb.data = net_message_buffer;
|
|
MSG_WriteLong(&sb, -1);
|
|
MSG_WriteString(&sb, "getinfo CAKE\n");
|
|
sb.cursize--;
|
|
NET_SendPacket(svm_sockets, sb.cursize, sb.data, &net_from);
|
|
}
|
|
}
|
|
else if (!strcmp(com_token, "infoResponse"))
|
|
{
|
|
int clients;
|
|
const char *game, *chal;
|
|
svm_server_t *srv;
|
|
s = MSG_ReadStringLine();
|
|
svm.total.heartbeats++;
|
|
chal = Info_ValueForKey(s, "challenge");
|
|
if (!strcmp(chal, "CAKE"))
|
|
{
|
|
clients = atoi(Info_ValueForKey(s, "clients"));
|
|
game = Info_ValueForKey(s, "gamename");
|
|
srv = SVM_Heartbeat(game, &net_from, clients, svm.time + sv_heartbeattimeout.ival);
|
|
if (srv)
|
|
{
|
|
if (developer.ival)
|
|
Info_Print(s, "\t");
|
|
srv->protover = atoi(Info_ValueForKey(s, "protocol"));
|
|
srv->maxclients = atoi(Info_ValueForKey(s, "sv_maxclients"));
|
|
Q_strncpyz(srv->hostname, Info_ValueForKey(s, "hostname"), sizeof(srv->hostname));
|
|
Q_strncpyz(srv->gamedir, Info_ValueForKey(s, "modname"), sizeof(srv->gamedir));
|
|
Q_strncpyz(srv->mapname, Info_ValueForKey(s, "mapname"), sizeof(srv->mapname));
|
|
}
|
|
}
|
|
}
|
|
else if (!strcmp(com_token, "query"))
|
|
{ //quake2 server listing request
|
|
sizebuf_t sb;
|
|
svm.total.queries++;
|
|
memset(&sb, 0, sizeof(sb));
|
|
sb.maxsize = sizeof(net_message_buffer);
|
|
sb.data = net_message_buffer;
|
|
MSG_WriteLong(&sb, -1);
|
|
MSG_WriteString(&sb, "servers\n");
|
|
sb.cursize--;
|
|
SVM_AddIPAddresses(&sb, 0, "Quake2", true, false, false);
|
|
NET_SendPacket(svm_sockets, sb.cursize, sb.data, &net_from);
|
|
}
|
|
else if (*com_token == S2M_HEARTBEAT) //sequence, players
|
|
{ //quakeworld heartbeat
|
|
int players;
|
|
s = MSG_ReadStringLine();
|
|
//sequence = atoi(s);
|
|
s = MSG_ReadStringLine();
|
|
players = atoi(s);
|
|
svm.total.heartbeats++;
|
|
SVM_Heartbeat("QuakeWorld", &net_from, players, svm.time + sv_heartbeattimeout.ival);
|
|
}
|
|
else if (*com_token == C2M_MASTER_REQUEST)
|
|
{ //quakeworld server listing request
|
|
sizebuf_t sb;
|
|
svm.total.queries++;
|
|
memset(&sb, 0, sizeof(sb));
|
|
sb.maxsize = sizeof(net_message_buffer);
|
|
sb.data = net_message_buffer;
|
|
MSG_WriteLong(&sb, -1);
|
|
MSG_WriteByte(&sb, M2C_MASTER_REPLY);
|
|
MSG_WriteByte(&sb, '\n');
|
|
SVM_AddIPAddresses(&sb, 0, "QuakeWorld", true, false, false);
|
|
NET_SendPacket(svm_sockets, sb.cursize, sb.data, &net_from);
|
|
}
|
|
else if (*com_token == A2A_PING)
|
|
{ //quakeworld server listing request
|
|
sizebuf_t sb;
|
|
svm.total.queries++;
|
|
memset(&sb, 0, sizeof(sb));
|
|
sb.maxsize = sizeof(net_message_buffer);
|
|
sb.data = net_message_buffer;
|
|
MSG_WriteLong(&sb, -1);
|
|
MSG_WriteByte(&sb, A2A_ACK);
|
|
MSG_WriteByte(&sb, '\n');
|
|
NET_SendPacket(svm_sockets, sb.cursize, sb.data, &net_from);
|
|
}
|
|
else
|
|
svm.total.junk++;
|
|
}
|
|
|
|
SVM_RemoveOldServers();
|
|
}
|
|
#else
|
|
void SVM_Think(int port){}
|
|
#endif
|
|
|
|
|
|
#ifdef MASTERONLY
|
|
static void SV_Quit_f (void)
|
|
{
|
|
Con_TPrintf ("Shutting down.\n");
|
|
Sys_Quit ();
|
|
}
|
|
static void SVM_Status_f(void)
|
|
{
|
|
svm_game_t *g;
|
|
svm_server_t *s;
|
|
unsigned clients;
|
|
struct rates_s *s1, *s2;
|
|
float period;
|
|
size_t r;
|
|
|
|
NET_PrintAddresses(svm_sockets);
|
|
NET_PrintConnectionsStatus(svm_sockets);
|
|
Con_Printf("Game count: %u\n", (unsigned)svm.numgames);
|
|
for (g = svm.firstgame; g; g = g->next)
|
|
{
|
|
clients = 0;
|
|
for (s = g->firstserver; s; s = s->next)
|
|
clients += s->clients;
|
|
Con_Printf("Game %s: %u servers, %u clients\n", g->name, (unsigned)g->numservers, clients);
|
|
}
|
|
|
|
s1 = &svm.total;
|
|
r = (svm.stampring >= countof(svm.stamps)-1)?svm.stampring-countof(svm.stamps)-1:0;
|
|
s2 = &svm.stamps[r%countof(svm.stamps)];
|
|
|
|
period = s1->timestamp-s2->timestamp;
|
|
period/=60;
|
|
if (!period)
|
|
period=1;
|
|
Con_Printf("Heartbeats/min: %f\n", (s1->heartbeats-s2->heartbeats)/period);
|
|
Con_Printf("Queries/min: %f\n", (s1->queries-s2->queries)/period);
|
|
}
|
|
|
|
void SV_Init (struct quakeparms_s *parms)
|
|
{
|
|
int manarg;
|
|
|
|
COM_InitArgv (parms->argc, parms->argv);
|
|
|
|
host_parms = *parms;
|
|
|
|
Cvar_Init();
|
|
|
|
Memory_Init();
|
|
|
|
Sys_Init();
|
|
|
|
COM_ParsePlusSets(false);
|
|
|
|
Cbuf_Init ();
|
|
Cmd_Init ();
|
|
|
|
NET_Init ();
|
|
COM_Init ();
|
|
|
|
#ifdef WEBSERVER
|
|
IWebInit();
|
|
#endif
|
|
|
|
Cmd_AddCommand ("quit", SV_Quit_f);
|
|
Cmd_AddCommand ("status", SVM_Status_f);
|
|
|
|
svm_sockets = FTENET_CreateCollection(true);
|
|
Hash_InitTable(&svm.serverhash, 1024, Z_Malloc(Hash_BytesForBuckets(1024)));
|
|
|
|
Cvar_Register(&sv_masterport, "server control variables");
|
|
Cvar_Register(&sv_masterport_tcp, "server control variables");
|
|
Cvar_Register(&sv_heartbeattimeout, "server control variables");
|
|
Cvar_Register(&sv_maxgames, "server control variables");
|
|
Cvar_Register(&sv_maxservers, "server control variables");
|
|
|
|
Cvar_ParseWatches();
|
|
host_initialized = true;
|
|
|
|
manarg = COM_CheckParm("-manifest");
|
|
if (manarg && manarg < com_argc-1 && com_argv[manarg+1])
|
|
{
|
|
char *man = FS_MallocFile(com_argv[manarg+1], FS_SYSTEM, NULL);
|
|
|
|
FS_ChangeGame(FS_Manifest_Parse(NULL, man), true, true);
|
|
BZ_Free(man);
|
|
}
|
|
else
|
|
FS_ChangeGame(NULL, true, true);
|
|
|
|
Cmd_StuffCmds();
|
|
Cbuf_Execute ();
|
|
|
|
Cvar_ForceCallback(&sv_masterport);
|
|
Cvar_ForceCallback(&sv_masterport_tcp);
|
|
|
|
|
|
Con_TPrintf ("Exe: %s %s\n", __DATE__, __TIME__);
|
|
|
|
Con_Printf ("%s\n", version_string());
|
|
|
|
Con_TPrintf ("======== %s Initialized ========\n", "FTEMaster");
|
|
}
|
|
float SV_Frame (void)
|
|
{
|
|
realtime = Sys_DoubleTime();
|
|
while (1)
|
|
{
|
|
const char *cmd = Sys_ConsoleInput ();
|
|
if (!cmd)
|
|
break;
|
|
Log_String(LOG_CONSOLE, cmd);
|
|
Cbuf_AddText (cmd, RESTRICT_LOCAL);
|
|
Cbuf_AddText ("\n", RESTRICT_LOCAL);
|
|
}
|
|
Cbuf_Execute ();
|
|
|
|
SVM_Think(sv_masterport.ival);
|
|
|
|
//record lots of info over multiple frames, for smoother stats info.
|
|
svm.total.timestamp = realtime;
|
|
if (svm.nextstamp < realtime)
|
|
{
|
|
svm.stamps[svm.stampring%countof(svm.stamps)] = svm.total;
|
|
svm.stampring++;
|
|
svm.nextstamp = realtime+60;
|
|
}
|
|
|
|
return 4;
|
|
}
|
|
#endif |