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fteqw/engine/d3d/d3d_image.c
Spoike f08489f141 .po support for qc.
rewrote messagemode to support utf8 properly, as well as left-arrow etc keys.
support for mouse-over images on console links and stuff.
added r_lerpmuzzlehack for certain viewmodels.
use libtool's dlopen stuff on cygwin to try to cover some cygwin path differences.
try to support utf-8 in filenames even in windows (only in nt, 9x is still ascii only).
added certificate validation for gnutls. gnutls now enabled by default in linux.
d3d11 tweaks. shadowmapping works.
tweaks for updated terrain format, to try to fix some inefficiencies/limitations.
xmpp plugin can now display avatars (xmpp /set avatars 1)
xmpp file transfers supported by default, but capability is disabled by default (can be enabled by hacking config).

git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4523 fc73d0e0-1445-4013-8a0c-d673dee63da5
2013-11-21 23:02:28 +00:00

544 lines
13 KiB
C

#include "quakedef.h"
#include "winquake.h"
#ifdef D3D9QUAKE
#if !defined(HMONITOR_DECLARED) && (WINVER < 0x0500)
#define HMONITOR_DECLARED
DECLARE_HANDLE(HMONITOR);
#endif
#include <d3d9.h>
extern LPDIRECT3DDEVICE9 pD3DDev9;
typedef struct d3dtexture_s
{
texcom_t com;
struct d3dtexture_s *next;
texid_t tex;
char name[1];
} d3dtexture_t;
static d3dtexture_t *d3dtextures;
void D3D9_Image_Shutdown(void)
{
LPDIRECT3DTEXTURE9 tx;
while(d3dtextures)
{
d3dtexture_t *t = d3dtextures;
d3dtextures = t->next;
tx = t->tex.ptr;
if (tx)
IDirect3DTexture9_Release(tx);
free(t);
}
}
static d3dtexture_t *d3d_lookup_texture(char *ident)
{
d3dtexture_t *tex;
if (*ident)
{
for (tex = d3dtextures; tex; tex = tex->next)
if (!strcmp(tex->name, ident))
return tex;
}
tex = calloc(1, sizeof(*tex)+strlen(ident));
strcpy(tex->name, ident);
tex->tex.ptr = NULL;
tex->tex.ref = &tex->com;
tex->next = d3dtextures;
d3dtextures = tex;
return tex;
}
extern cvar_t gl_picmip;
extern cvar_t gl_picmip2d;
texid_t D3D9_AllocNewTexture(char *ident, int width, int height, unsigned int flags)
{
IDirect3DTexture9 *tx;
/*unconditionally allocate a new texture*/
d3dtexture_t *tex = calloc(1, sizeof(*tex)+strlen(ident));
strcpy(tex->name, ident);
tex->tex.ptr = NULL;
tex->tex.ref = &tex->com;
tex->next = d3dtextures;
d3dtextures = tex;
if (!tex->tex.ptr)
{
if (!FAILED(IDirect3DDevice9_CreateTexture(pD3DDev9, width, height, 0, 0, D3DFMT_A8R8G8B8, D3DPOOL_MANAGED, &tx, NULL)))
tex->tex.ptr = tx;
}
return tex->tex;
}
void D3D9_DestroyTexture (texid_t tex)
{
d3dtexture_t **link;
for (link = &d3dtextures; *link; link = &(*link)->next)
{
if (*link == (d3dtexture_t*)tex.ref)
{
*link = (*link)->next;
if (tex.ptr)
IDirect3DTexture9_Release((IDirect3DTexture9*)tex.ptr);
return;
}
}
}
static void D3D9_RoundDimensions(int *scaled_width, int *scaled_height, qboolean mipmap)
{
// if (gl_config.arb_texture_non_power_of_two) //NPOT is a simple extension that relaxes errors.
// {
// TRACE(("dbg: GL_RoundDimensions: GL_ARB_texture_non_power_of_two\n"));
// }
// else
{
int width = *scaled_width;
int height = *scaled_height;
for (*scaled_width = 1 ; *scaled_width < width ; *scaled_width<<=1)
;
for (*scaled_height = 1 ; *scaled_height < height ; *scaled_height<<=1)
;
}
if (mipmap)
{
TRACE(("dbg: GL_RoundDimensions: %i\n", gl_picmip.ival));
*scaled_width >>= gl_picmip.ival;
*scaled_height >>= gl_picmip.ival;
}
else
{
*scaled_width >>= gl_picmip2d.ival;
*scaled_height >>= gl_picmip2d.ival;
}
TRACE(("dbg: GL_RoundDimensions: %i\n", gl_max_size.ival));
if (gl_max_size.ival)
{
if (*scaled_width > gl_max_size.ival)
*scaled_width = gl_max_size.ival;
if (*scaled_height > gl_max_size.ival)
*scaled_height = gl_max_size.ival;
}
if (*scaled_width < 1)
*scaled_width = 1;
if (*scaled_height < 1)
*scaled_height = 1;
}
#if 0
static void D3D_MipMap (qbyte *out, int outwidth, int outheight, qbyte *in, int inwidth, int inheight)
{
int i, j;
qbyte *inrow;
//with npot
int rowwidth = inwidth*4; //rowwidth is the byte width of the input
inrow = in;
for (i=0 ; i<outheight ; i++, inrow+=rowwidth*2)
{
for (in = inrow, j=0 ; j<outwidth ; j++, out+=4, in+=8)
{
out[0] = (in[0] + in[4] + in[rowwidth+0] + in[rowwidth+4])>>2;
out[1] = (in[1] + in[5] + in[rowwidth+1] + in[rowwidth+5])>>2;
out[2] = (in[2] + in[6] + in[rowwidth+2] + in[rowwidth+6])>>2;
out[3] = (in[3] + in[7] + in[rowwidth+3] + in[rowwidth+7])>>2;
}
}
}
#endif
static void Upload_Texture_32(LPDIRECT3DTEXTURE9 tex, unsigned int *data, int width, int height, unsigned int flags)
{
int x, y;
unsigned int *dest;
unsigned char swapbuf[4];
unsigned char swapbuf2[4];
D3DLOCKED_RECT lock;
D3DSURFACE_DESC desc;
IDirect3DTexture9_GetLevelDesc(tex, 0, &desc);
IDirect3DTexture9_LockRect(tex, 0, &lock, NULL, D3DLOCK_NOSYSLOCK);
if (width == desc.Width && height == desc.Height)
{
for (y = 0; y < height; y++)
{
dest = (unsigned int *)((char *)lock.pBits + lock.Pitch*y);
for (x = 0; x < width; x++)
{
*(unsigned int*)swapbuf2 = *(unsigned int*)swapbuf = data[x];
swapbuf[0] = swapbuf2[2];
swapbuf[2] = swapbuf2[0];
dest[x] = *(unsigned int*)swapbuf;
}
data += width;
}
}
else
{
int x, y;
int iny;
unsigned int *row, *inrow;
for (y = 0; y < desc.Height; y++)
{
row = (unsigned int*)((char *)lock.pBits + lock.Pitch*y);
iny = (y * height) / desc.Height;
inrow = data + width*iny;
for (x = 0; x < desc.Width; x++)
{
*(unsigned int*)swapbuf2 = *(unsigned int*)swapbuf = inrow[(x * width)/desc.Width];
swapbuf[0] = swapbuf2[2];
swapbuf[2] = swapbuf2[0];
row[x] = *(unsigned int*)swapbuf;
}
}
}
#if 0 //D3DUSAGE_AUTOGENMIPMAP so this isn't needed
if (!(flags & IF_NOMIPMAP))
{
int max = IDirect3DTexture9_GetLevelCount(tex);
for (i = 1; i < max; i++)
{
width = desc.Width;
height = desc.Height;
data = lock.pBits;
IDirect3DTexture9_LockRect(tex, i, &lock, NULL, D3DLOCK_NOSYSLOCK|D3DLOCK_DISCARD);
IDirect3DTexture9_GetLevelDesc(tex, i, &desc);
D3D_MipMap(lock.pBits, desc.Width, desc.Height, data, width, height);
IDirect3DTexture9_UnlockRect(tex, i-1);
}
IDirect3DTexture9_UnlockRect(tex, i-1);
}
else
#endif
IDirect3DTexture9_UnlockRect(tex, 0);
}
//create a basic shader from a 32bit image
static void D3D9_LoadTexture_32(d3dtexture_t *tex, unsigned int *data, int width, int height, int flags)
{
int nwidth, nheight;
/*
if (!(flags & TF_MANDATORY))
{
Con_Printf("Texture upload missing flags\n");
return NULL;
}
*/
nwidth = width;
nheight = height;
D3D9_RoundDimensions(&nwidth, &nheight, !(flags & IF_NOMIPMAP));
if (!tex->tex.ptr)
{
LPDIRECT3DTEXTURE9 newsurf;
IDirect3DDevice9_CreateTexture(pD3DDev9, nwidth, nheight, (flags & IF_NOMIPMAP)?1:0, ((flags & IF_NOMIPMAP)?0:D3DUSAGE_AUTOGENMIPMAP), D3DFMT_A8R8G8B8, D3DPOOL_MANAGED, &newsurf, NULL);
if (!newsurf)
return;
tex->tex.ptr = newsurf;
}
tex->com.width = width;
tex->com.height = height;
Upload_Texture_32(tex->tex.ptr, data, width, height, flags);
}
static void D3D9_LoadTexture_8(d3dtexture_t *tex, unsigned char *data, unsigned int *pal32, int width, int height, int flags, enum uploadfmt fmt)
{
static unsigned trans[1024*1024];
int i, s;
qboolean noalpha;
int p;
if (width*height > 1024*1024)
Sys_Error("GL_Upload8: image too big (%i*%i)", width, height);
s = width*height;
// if there are no transparent pixels, make it a 3 component
// texture even if it was specified as otherwise
if (fmt == TF_TRANS8_FULLBRIGHT)
{
for (i=0 ; i<s ; i++)
{
p = data[i];
noalpha = true;
if (p > 255-vid.fullbright)
trans[i] = pal32[p];
else
{
noalpha = false;
trans[i] = 0;
}
}
}
else if ((fmt!=TF_SOLID8) && !(flags & IF_NOALPHA))
{
noalpha = true;
for (i=0 ; i<s ; i++)
{
p = data[i];
if (p == 255)
{
noalpha = false;
trans[i] = 0;
}
else
trans[i] = pal32[p];
}
switch(fmt)
{
default:
if (noalpha)
fmt = TF_SOLID8;
break;
case TF_H2_T7G1:
fmt = TF_TRANS8;
for (i=0 ; i<s ; i++)
{
p = data[i];
if (p == 0)
trans[i] &= 0x00ffffff;
else if( p & 1 )
{
trans[i] &= 0x00ffffff;
trans[i] |= ( ( int )( 255 * 0.5 ) ) << 24;
}
else
{
trans[i] |= 0xff000000;
}
}
break;
case TF_H2_TRANS8_0:
fmt = TF_TRANS8;
for (i=0 ; i<s ; i++)
{
p = data[i];
if (p == 0)
trans[i] &= 0x00ffffff;
}
break;
/* case TF_H2_T4A4:
fmt = TF_TRANS8;
for (i=0 ; i<s ; i++)
{
p = data[i];
trans[i] = d_8to24rgbtable[ColorIndex[p>>4]] & 0x00ffffff;
trans[i] |= ( int )ColorPercent[p&15] << 24;
//trans[i] = 0x7fff0000;
}
break;
*/
}
}
else
{
for (i=(s&~3)-4 ; i>=0 ; i-=4)
{
trans[i] = pal32[data[i]];
trans[i+1] = pal32[data[i+1]];
trans[i+2] = pal32[data[i+2]];
trans[i+3] = pal32[data[i+3]];
}
for (i=s&~3 ; i<s ; i++) //wow, funky
{
trans[i] = pal32[data[i]];
}
}
D3D9_LoadTexture_32(tex, trans, width, height, flags);
}
static void genNormalMap(unsigned int *nmap, qbyte *pixels, int w, int h, float scale)
{
int i, j, wr, hr;
unsigned char r, g, b;
float sqlen, reciplen, nx, ny, nz;
const float oneOver255 = 1.0f/255.0f;
float c, cx, cy, dcx, dcy;
wr = w;
hr = h;
for (i=0; i<h; i++)
{
for (j=0; j<w; j++)
{
/* Expand [0,255] texel values to the [0,1] range. */
c = pixels[i*wr + j] * oneOver255;
/* Expand the texel to its right. */
cx = pixels[i*wr + (j+1)%wr] * oneOver255;
/* Expand the texel one up. */
cy = pixels[((i+1)%hr)*wr + j] * oneOver255;
dcx = scale * (c - cx);
dcy = scale * (c - cy);
/* Normalize the vector. */
sqlen = dcx*dcx + dcy*dcy + 1;
reciplen = 1.0f/(float)sqrt(sqlen);
nx = dcx*reciplen;
ny = -dcy*reciplen;
nz = reciplen;
/* Repack the normalized vector into an RGB unsigned qbyte
vector in the normal map image. */
r = (qbyte) (128 + 127*nx);
g = (qbyte) (128 + 127*ny);
b = (qbyte) (128 + 127*nz);
/* The highest resolution mipmap level always has a
unit length magnitude. */
nmap[i*w+j] = LittleLong ((pixels[i*wr + j] << 24)|(b << 16)|(g << 8)|(r)); // <AWE> Added support for big endian.
}
}
}
void D3D9_Upload (texid_t tex, char *name, enum uploadfmt fmt, void *data, void *palette, int width, int height, unsigned int flags)
{
switch (fmt)
{
case TF_RGBX32:
flags |= IF_NOALPHA;
//fall through
case TF_RGBA32:
tex.ref->width = width;
tex.ref->height = height;
Upload_Texture_32(tex.ptr, data, width, height, flags);
break;
default:
OutputDebugString(va("D3D9_LoadTextureFmt doesn't support fmt %i (%s)", fmt, name));
break;
}
}
texid_t D3D9_LoadTexture (char *identifier, int width, int height, enum uploadfmt fmt, void *data, unsigned int flags)
{
d3dtexture_t *tex;
switch (fmt)
{
case TF_TRANS8_FULLBRIGHT:
{
qbyte *d = data;
unsigned int c = width * height;
while (c)
{
if (d[--c] > 255 - vid.fullbright)
break;
}
/*reject it if there's no fullbrights*/
if (!c)
return r_nulltex;
}
break;
case TF_INVALID:
case TF_RGBA32:
case TF_BGRA32:
case TF_RGBX32:
case TF_RGB24:
case TF_BGR24_FLIP:
case TF_SOLID8:
case TF_TRANS8:
case TF_HEIGHT8:
case TF_HEIGHT8PAL:
case TF_H2_T7G1:
case TF_H2_TRANS8_0:
case TF_H2_T4A4:
case TF_PALETTES:
case TF_8PAL24:
case TF_8PAL32:
break;
}
tex = d3d_lookup_texture(identifier);
switch (fmt)
{
case TF_HEIGHT8PAL:
{
texid_t t;
extern cvar_t r_shadow_bumpscale_basetexture;
unsigned int *norm = malloc(width*height*4);
genNormalMap(norm, data, width, height, r_shadow_bumpscale_basetexture.value);
t = D3D9_LoadTexture(identifier, width, height, TF_RGBA32, data, flags);
free(norm);
return t;
}
case TF_HEIGHT8:
{
extern cvar_t r_shadow_bumpscale_basetexture;
unsigned int *norm = malloc(width*height*4);
genNormalMap(norm, data, width, height, r_shadow_bumpscale_basetexture.value);
D3D9_LoadTexture_32(tex, norm, width, height, flags);
free(norm);
return tex->tex;
}
case TF_SOLID8:
case TF_TRANS8:
case TF_H2_T7G1:
case TF_H2_TRANS8_0:
case TF_H2_T4A4:
case TF_TRANS8_FULLBRIGHT:
D3D9_LoadTexture_8(tex, data, d_8to24rgbtable, width, height, flags, fmt);
return tex->tex;
case TF_RGBX32:
flags |= IF_NOALPHA;
case TF_RGBA32:
D3D9_LoadTexture_32(tex, data, width, height, flags);
return tex->tex;
default:
OutputDebugString(va("D3D9_LoadTexture doesn't support fmt %i (%s)\n", fmt, identifier));
return r_nulltex;
}
}
texid_t D3D9_LoadCompressed (char *name)
{
return r_nulltex;
}
texid_t D3D9_FindTexture (char *identifier, unsigned int flags)
{
d3dtexture_t *tex = d3d_lookup_texture(identifier);
if (tex->tex.ptr)
return tex->tex;
return r_nulltex;
}
texid_t D3D9_LoadTexture8Pal32 (char *identifier, int width, int height, qbyte *data, qbyte *palette32, unsigned int flags)
{
d3dtexture_t *tex = d3d_lookup_texture(identifier);
D3D9_LoadTexture_8(tex, data, (unsigned int *)palette32, width, height, flags, TF_SOLID8);
return tex->tex;
}
texid_t D3D9_LoadTexture8Pal24 (char *identifier, int width, int height, qbyte *data, qbyte *palette24, unsigned int flags)
{
unsigned int pal32[256];
int i;
for (i = 0; i < 256; i++)
{
pal32[i] = 0x00000000 |
(palette24[i*3+2]<<24) |
(palette24[i*3+1]<<8) |
(palette24[i*3+0]<<0);
}
return D3D9_LoadTexture8Pal32(identifier, width, height, data, (qbyte*)pal32, flags);
}
#endif