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fteqw/engine/gl
Spoike 567e9f112b added DP_QC_ENTITYSTRING builtins.
mvd playback fixes/cleanups
r_fb_models more closely matches ezquake.
readded str[i] support.
fixed char constants (outside of strings).
string table compression no longer affects distinction between "" and string_null.
multiplayer savedgame fixes.
don't bugilly change hexen2's playerclass on loadgame, and preserve the STR_foo globals which are not marked for saving.
fix small bug on player renames. added a temp debug print to try to catch the issue onemanclan is having.

git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@3961 fc73d0e0-1445-4013-8a0c-d673dee63da5
2012-01-24 04:24:14 +00:00
..
gl_alias.c added DP_QC_ENTITYSTRING builtins. 2012-01-24 04:24:14 +00:00
gl_backend.c d3d compiles again (yes, your poking does work Moodles). 2012-01-21 07:53:49 +00:00
gl_bloom.c tcpconnect fixes 2012-01-17 07:57:46 +00:00
gl_draw.c tcpconnect fixes 2012-01-17 07:57:46 +00:00
gl_draw.h committing for fixes for OMC 2011-10-27 16:16:29 +00:00
gl_font.c tcpconnect fixes 2012-01-17 07:57:46 +00:00
gl_heightmap.c tcpconnect fixes 2012-01-17 07:57:46 +00:00
gl_hlmdl.c committing for fixes for OMC 2011-10-27 16:16:29 +00:00
gl_model.c added DP_QC_ENTITYSTRING builtins. 2012-01-24 04:24:14 +00:00
gl_model.h added DP_QC_ENTITYSTRING builtins. 2012-01-24 04:24:14 +00:00
gl_ngraph.c revamped fog to use glsl. shouldn't harm framerate quite so much. 2011-12-23 03:12:29 +00:00
gl_rlight.c added support for ambient/diffuse/specular scale properties on rtlights. 2012-01-01 11:22:24 +00:00
gl_rmain.c d3d compiles again (yes, your poking does work Moodles). 2012-01-21 07:53:49 +00:00
gl_rmisc.c d3d compiles again (yes, your poking does work Moodles). 2012-01-21 07:53:49 +00:00
gl_rsurf.c revamped fog to use glsl. shouldn't harm framerate quite so much. 2011-12-23 03:12:29 +00:00
gl_screen.c tcpconnect fixes 2012-01-17 07:57:46 +00:00
gl_shader.c d3d compiles again (yes, your poking does work Moodles). 2012-01-21 07:53:49 +00:00
gl_shadow.c added support for ambient/diffuse/specular scale properties on rtlights. 2012-01-01 11:22:24 +00:00
gl_vidcocoa.m Added per-player userinfos (for splitscreen). 2010-08-14 03:17:33 +00:00
gl_vidcommon.c tcpconnect fixes 2012-01-17 07:57:46 +00:00
gl_viddroid.c tcpconnect fixes 2012-01-17 07:57:46 +00:00
gl_videgl.c remove gl_lightmap_shift, fix shader to match gl_overbright, es2/egl fixes 2011-05-30 21:48:32 +00:00
gl_videgl.h Couple of tweeks, breakages, and fixes. 2011-09-05 01:48:23 +00:00
gl_vidlinuxglx.c A couple of changes. 2011-12-05 15:23:40 +00:00
gl_vidmacos.c Couple of tweeks, breakages, and fixes. 2011-09-05 01:48:23 +00:00
gl_vidmorphos.c tiny fix 2011-12-24 06:16:01 +00:00
gl_vidnt.c A couple of changes. 2011-12-05 15:23:40 +00:00
gl_vidnull.c Couple of tweeks, breakages, and fixes. 2011-09-05 01:48:23 +00:00
gl_vidsdl.c fixed up player lerping. 2011-12-23 14:36:25 +00:00
gl_vidtinyglstubs.c Added copyright header, extended the comment a bit. 2007-09-09 14:33:13 +00:00
gl_warp.c Android fixes. 2012-01-16 06:22:06 +00:00
gl_warp_sin.h Initial checkin of OpenGL renderer 2004-08-22 22:29:09 +00:00
glmod_doom.c tcpconnect fixes 2012-01-17 07:57:46 +00:00
glquake.h tcpconnect fixes 2012-01-17 07:57:46 +00:00
glsupp.h preliminary attempt to get rtlights in d3d builds. shadows are only cast by world, and the hlsl code is somewhat lacking. also only works in d3d-only builds. 2012-01-01 02:26:42 +00:00
ltface.c tcpconnect fixes 2012-01-17 07:57:46 +00:00
model_hl.h Work In Progress branch. 2009-11-04 21:16:50 +00:00
r_bishaders.h probably I should add some makefile rule instead. 2012-01-18 02:44:50 +00:00
shader.h d3d compiles again (yes, your poking does work Moodles). 2012-01-21 07:53:49 +00:00