8ba4227cd9
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@643 fc73d0e0-1445-4013-8a0c-d673dee63da5
614 lines
14 KiB
C
614 lines
14 KiB
C
/*
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Copyright (C) 1996-1997 Id Software, Inc.
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This program is free software; you can redistribute it and/or
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modify it under the terms of the GNU General Public License
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as published by the Free Software Foundation; either version 2
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of the License, or (at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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See the GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to the Free Software
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Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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*/
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// r_bulleten.c
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//
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//draws new stuff onto the mip each frame!
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//text set each frame
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#include "quakedef.h"
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#ifdef PEXT_BULLETENS
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#ifdef SWQUAKE
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#include "r_local.h"
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#include "d_local.h"
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#endif
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#ifdef RGLQUAKE
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#include "glquake.h"//hack
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#endif
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/*
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Effects:
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0: standard plain background
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1: normal texture + scrolling text
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2: Sparkling
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3: Simply a scrolling texture
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4: Ripples (for water) - it is treated as a bulleten, because that way, we can easily hook into it. There is never any text though.
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5:
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6:
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7:
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8:
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9:
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*/
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cvar_t bul_text1 = {"bul_text1", "0Cheesy Forethoug\\nht entertainment"};
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cvar_t bul_text2 = {"bul_text2", "2"};
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cvar_t bul_text3 = {"bul_text3", "0Join Shubs Army\\nFight for Fear"};
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cvar_t bul_text4 = {"bul_text4", "0Need a gun?\\nGoto bobs place!"};
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cvar_t bul_text5 = {"bul_text5", "0Beware the fans\\nThey can hurt."};
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cvar_t bul_text6 = {"bul_text6", "2Quake B Arena"};
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cvar_t bul_scrollspeedx = {"bul_scrollspeedx", "-20"}; //pixels per second
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cvar_t bul_scrollspeedy = {"bul_scrollspeedy", "-10"}; //pixels per second
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cvar_t bul_backcol = {"bul_backcolour", "1"};
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cvar_t bul_textpalette = {"bul_textpalette", "0"};
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cvar_t bul_norender = {"bul_norender", "0"};
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cvar_t bul_sparkle = {"bul_sparkle", "7"};
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cvar_t bul_forcemode = {"bul_forcemode", "-1"};
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cvar_t bul_ripplespeed = {"bul_ripplespeed", "32"};
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cvar_t bul_rippleamount = {"bul_rippleamount", "2"};
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cvar_t bul_nowater = {"bul_nowater", "1"};
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int bultextpallete = 0;
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bulletentexture_t *bulletentexture;
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int nlstrlen(char *str, int *lines) //strlen, but for longest line in string
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{
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int cl = 0, ol = 0;
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if (*str >= '0' && *str <= '9') //used to set an effect
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str++;
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*lines = 1;
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for (;*str;str++,cl++)
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{
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if (*str == '\\')
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{
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str++;
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if (*str == 'n')
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{
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if (ol < cl)
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ol = cl;
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cl = 0;
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*lines += 1;
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}
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}
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}
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if (cl > ol)
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return cl;
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return ol;
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}
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void WipeBulletenTextures(void)
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{
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bulletentexture_t *a;
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// return;
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for (a = bulletentexture; a; a=a->next)
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{
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a->texture = NULL;
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}
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bulletentexture = NULL;
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}
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qboolean R_AddBulleten (texture_t *textur)
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{
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bulletentexture_t *a;
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int len;
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int lines;
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int type;
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char *text="";
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#ifndef CLIENTONLY
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if (isDedicated)
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return false;
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#endif
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if (!Q_strncmp(textur->name,"b_lead",6))
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{
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type = 0; // name winner
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text = bul_text1.string;
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}
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else if (!Q_strncmp(textur->name,"b_loose",7))
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{
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type = 1; // name looser
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text = bul_text2.string;
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}
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else if (!Q_strncmp(textur->name, "b_text\0",7))
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{
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type = 2 + rand() % 6; //random advert (all of these end up the same (first found))
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// ;
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}
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else if (!Q_strncmp(textur->name, "b_text_1",8))
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{
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type = 2; // advert 1
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text = bul_text1.string;
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}
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else if (!Q_strncmp(textur->name, "b_text_2", 8))
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{
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type = 3; // advert 2
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text = bul_text2.string;
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}
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else if (!Q_strncmp(textur->name, "b_text_3", 8))
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{
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type = 4; // advert 3
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text = bul_text3.string;
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}
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else if (!Q_strncmp(textur->name, "b_text_4", 8))
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{
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type = 5; // advert 4
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text = bul_text4.string;
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}
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else if (!Q_strncmp(textur->name, "b_text_5", 8))
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{
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type = 6;
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text = bul_text5.string;
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}
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else if (!Q_strncmp(textur->name, "b_text_6", 8))
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{
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type = 7;
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text = bul_text6.string;
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}
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// water ripples
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else if (!Q_strncmp(textur->name,"*", 1) && !bul_nowater.value)
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{
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type = -1;
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text = "";
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}
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else if (!Q_strncmp(textur->name,"bul_", 4))
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{
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type = atoi(textur->name+4);
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text = "";
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}
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else // not a bulleten
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return false;
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for (a = bulletentexture; a; a=a->next)
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{
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if (a->texture == textur)
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return true; //texture address already used
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}
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if (a == NULL)
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{ //not found it, create a new texture
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a = Hunk_AllocName(sizeof(struct bulletentexture_s) + ((textur->width) * (textur->height)), "bulleten");
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a->next = bulletentexture; //add in first
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bulletentexture = a;
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len = nlstrlen(text, &lines);
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a->texture = textur;
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a->bultextleft = (a->texture->width - (len*8)) / 2;
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a->bultexttop = (a->texture->height - (lines*8)) / 2;
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a->type = type;
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a->normaltexture = (qbyte *) a + sizeof(struct bulletentexture_s);
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memcpy(a->normaltexture, (qbyte *) textur + textur->offsets[0], textur->width * textur->height);
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return true;
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}
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return false;
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}
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//user wants to force a world texture into a bulleten board.
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void R_BulletenForce_f (void)
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{
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extern model_t mod_known[];
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extern int mod_numknown;
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model_t *mod;
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texture_t *tx;
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char *match = Cmd_Argv(1);
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int i, m, s;
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for (m=0 , mod=mod_known ; m<mod_numknown ; m++, mod++)
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{
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if (mod->type == mod_brush && !mod->needload)
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{
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for (i = 0; i < mod->numtextures; i++)
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{
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tx = mod->textures[i];
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if (!tx)
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continue; //happens on e1m2
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if (!stricmp(tx->name, match))
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{
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char *text = "";
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int len, lines;
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bulletentexture_t *a;
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for (a = bulletentexture; a; a=a->next)
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{
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if (a->texture == tx)
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{
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a->type = atoi(Cmd_Argv(2));
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break; //texture address already used
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}
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}
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if (a == NULL)
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{ //not found it, create a new texture
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a = Hunk_AllocName(sizeof(struct bulletentexture_s) + ((tx->width) * (tx->height)), "bulleten");
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a->next = bulletentexture; //add in first
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bulletentexture = a;
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len = nlstrlen(text, &lines);
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a->texture = tx;
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a->bultextleft = (a->texture->width - (len*8)) / 2;
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a->bultexttop = (a->texture->height - (lines*8)) / 2;
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a->type = atoi(Cmd_Argv(2));
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a->normaltexture = (qbyte *) a + sizeof(struct bulletentexture_s);
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memcpy(a->normaltexture, (qbyte *) tx + tx->offsets[0], tx->width * tx->height);
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for (s = 0; s < mod->numsurfaces; s++)
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{
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mod->surfaces[s].flags |= SURF_BULLETEN;
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}
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}
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}
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}
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}
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}
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}
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void R_SetupBulleten (void)
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{
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bulletentexture_t *a;
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int len;
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int lines;
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player_info_t *s;
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char text[256];
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if (bul_norender.value || cl.paused || !bulletentexture) //don't scroll when paused
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return;
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bultextpallete = bul_textpalette.value * 16;
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if (bultextpallete < 0) //not the negatives
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bultextpallete = 0;
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if (bultextpallete > 255 - vid.fullbright) // don't allow shifting into the fullbrights, (compensate for pallete scale
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bultextpallete = 0;
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Sbar_SortFrags (false); //find who's winning and who's loosing
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for (a = bulletentexture; a; a=a->next)
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{
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if (a->texture != NULL)
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{
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switch (a->type)
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{
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case -1:
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sprintf(text, "4"); //negative values have no text
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break;
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case 0: //leader
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s = &cl.players[fragsort[0]];
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if (!s->name[0])
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{
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sprintf(text, "0%s", bul_text1.string);
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break;
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}
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if (s->frags == 1)
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sprintf(text, "0%s is leading\nwith 1 frag!", s->name);
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else
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sprintf(text, "0%s is leading\nwith %i frags!", s->name, s->frags);
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break;
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case 1: //looser
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s = &cl.players[fragsort[scoreboardlines-1]];
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if (!s->name[0])
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{
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sprintf(text, bul_text2.string);
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break;
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}
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if (s->frags == 1)
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sprintf(text, "0%s is behind\nwith 1 frag!", s->name);
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else
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sprintf(text, "0%s is behind\nwith %i frags!", s->name, s->frags);
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break;
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case 2: //an add
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sprintf(text, bul_text1.string);
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break;
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case 3: //another add
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sprintf(text, bul_text2.string);
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break;
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case 4: //yet another add
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sprintf(text, bul_text3.string);
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break;
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case 5:
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sprintf(text, bul_text4.string);
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break;
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case 6:
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sprintf(text, bul_text5.string);
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break;
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case 7:
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sprintf(text, bul_text6.string);
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break;
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case 8:
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*text = 0;
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break;
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default:
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sprintf(text, "Unrecognised Bulleten");
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break;
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}
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len = nlstrlen(text, &lines);
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#if 1
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if (lines*8 <= a->texture->height)
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a->bultexttop = (a->texture->height - lines*8)/2;
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else
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a->bultexttop = ((int)(cl.time * bul_scrollspeedy.value) % (a->texture->height + lines * 8)) - lines * 8;
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#else
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if (lines*8 <= a->texture->height)
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a->bultexttop = (a->texture->height - (lines*8)) / 2;
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else
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{
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a->bultexttop += bul_scrollspeedy.value;
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if (a->bultexttop < lines * -8)
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a->bultexttop = (signed int) a->texture->height;
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if (a->bultexttop > (signed int) a->texture->height)
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a->bultexttop = lines * -8;
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}
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#endif
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#if 1
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if (len*8 <= a->texture->width)
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a->bultextleft = a->texture->width/2 - len*4;
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else
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a->bultextleft = ((int)(cl.time * bul_scrollspeedx.value) % (a->texture->width + len * 8)) - len * 8;
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#else
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if (len*8 <= a->texture->width)
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a->bultextleft = (a->texture->width - (len*8)) / 2;
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else
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{
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a->bultextleft += bul_scrollspeedx.value;
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if (a->bultextleft < len * -8)
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a->bultextleft = (signed int) a->texture->width;
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if (a->bultextleft > (signed int) a->texture->width)
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a->bultextleft = len * -8;
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}
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#endif
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R_MakeBulleten(a->texture, a->bultextleft, a->bultexttop, text, a->normaltexture);
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#ifdef RGLQUAKE
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if (qrenderer == QR_OPENGL)
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{
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GL_Bind(a->texture->gl_texturenum);
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GL_Upload8 ((qbyte *)a->texture + a->texture->offsets[0], a->texture->width, a->texture->height, false, false);
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}
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#endif
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}
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}
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// PR_SwitchProgs(mainprogs);
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}
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void Draw_CharToMip (int num, qbyte *mip, int x, int y, int width, int height)
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{
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int row, col;
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qbyte *source;
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int drawline;
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int i;
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int s, e;
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s = 0;
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e = 8;
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if (x<0)
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s = s - x;
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if (x > width - e)
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e = width - x;
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if (s > e)
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return;
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if (y >= height)
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return;
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if (y < -8)
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return;
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if (!draw_chars)
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return;
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if (y <= 0)
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mip += x;
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else
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mip += (width*y) + x;
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row = num>>4;
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col = num&15;
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source = draw_chars + (row<<10) + (col<<3);
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if (y < 0)
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source -= 128*y;
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drawline = height-y;
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if (drawline > 8)
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drawline = 8;
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if (y < 0)
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drawline += y;
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while (drawline--)
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{
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for (i=s ; i<e ; i++)
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if (source[i] != 255 && source[i])
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mip[i] = source[i] + bultextpallete;
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source += 128;
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mip += width;
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}
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}
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void Draw_StringToMip(char *str, qbyte *mip, int x, int y, int width, int height)
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{
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int nx = x;
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for (; *str; str++, nx+=8)
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{
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if (*str == '\\')
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{
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str++;
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if (!*str)
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break;
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switch (*str)
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{
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case 'n':
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nx = x-8; // compensate for the 'for' increment
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y+=8;
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continue;
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case '\\':
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break;
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default:
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nx = x-8; // compensate for the 'for' increment
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continue;
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}
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}
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Draw_CharToMip(*str, mip, nx, y, width, height);
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}
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}
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void R_MakeBulleten (texture_t *textur, int lefttext, int toptext, char *text, qbyte *background)
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{
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qbyte bc;
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int x;
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int y;
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int effect;
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int progress;
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qbyte *mip;
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if (*text >= '0' && *text <= '9')
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{
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effect = *text - '0';
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text++;
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}
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else
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effect = 0;
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if (bul_forcemode.value != -1.0)
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effect = bul_forcemode.value;
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switch (effect)
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{
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default: //solid block colour
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bc = bul_backcol.value;
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mip = (qbyte *) textur + textur->offsets[0];
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Q_memset (mip, bc, textur->width*textur->height);
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break;
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case 1: //maintain background
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mip = (qbyte *) textur + textur->offsets[0];
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memcpy (mip, background, textur->width*textur->height);
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break;
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case 2:
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//put in a wierd sparkly effect - interference
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bc = bul_sparkle.value;
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mip = (qbyte *) textur + textur->offsets[0];
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for (x=0; x<textur->width*textur->height; x++, mip++)
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*mip = rand() & bc;
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break;
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case 3: //scrolling mip
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progress = (int) (realtime*-bul_scrollspeedx.value) % (textur->width);
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mip = (qbyte *) textur + textur->offsets[0] + progress * textur->height;
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for (x=0; x<progress; x++, mip++, background++)
|
|
*mip = *background;
|
|
|
|
mip = (qbyte *) textur + textur->offsets[0];
|
|
for (; x<textur->width*textur->height; x++, mip++, background++)
|
|
*mip = *background;
|
|
break;
|
|
|
|
case 4: //water distortions
|
|
mip = (qbyte *) textur + textur->offsets[0];
|
|
memcpy (mip, background, textur->width*textur->height);
|
|
|
|
mip = (qbyte *) textur + textur->offsets[0];
|
|
for (y = 0; y < textur->height; y++)
|
|
{
|
|
for (x = 0; x < textur->width; x++)
|
|
{
|
|
progress = *mip & 0x0F;
|
|
|
|
/* assume no full brights.
|
|
if ((*mip & 0xF0) == 0xf0)
|
|
{
|
|
continue;
|
|
}
|
|
else
|
|
*/ if (*mip >= 0x80 && *mip < 0xe0) //backwards ranges
|
|
progress = progress - (sin(((x+(sin((y/2+cl.time))*3) + (cl.time*bul_ripplespeed.value))/textur->width) * (2 * 3.14))*bul_rippleamount.value);
|
|
else
|
|
progress = progress + (sin(((x+(sin((y/2+cl.time))*3) + (cl.time*bul_ripplespeed.value))/textur->width) * (2 * 3.14))*bul_rippleamount.value);
|
|
|
|
if (progress > 15)
|
|
progress = 15;
|
|
if (progress < 0)
|
|
progress = 0;
|
|
|
|
|
|
*mip = progress | (*mip & 0xF0);
|
|
mip++;
|
|
}
|
|
}
|
|
break;
|
|
}
|
|
|
|
if (*text == '\0')
|
|
return;
|
|
|
|
mip = (qbyte *) textur + textur->offsets[0];
|
|
|
|
Draw_StringToMip (text, mip, lefttext, toptext, textur->width, textur->height);
|
|
}
|
|
|
|
|
|
void Bul_ParseMessage(void)
|
|
{
|
|
cvar_t *cv;
|
|
int num;
|
|
char *str;
|
|
num = MSG_ReadByte ();
|
|
str = MSG_ReadString ();
|
|
|
|
switch (num)
|
|
{
|
|
default:
|
|
case 1: cv = &bul_text1; break;
|
|
case 2: cv = &bul_text2; break;
|
|
case 3: cv = &bul_text3; break;
|
|
case 4: cv = &bul_text4; break;
|
|
case 5: cv = &bul_text5; break;
|
|
case 6: cv = &bul_text6; break;
|
|
}
|
|
Cvar_Set(cv, str);
|
|
}
|
|
|
|
#endif //usebulletens
|