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fteqw/engine/server
2015-06-14 12:26:01 +00:00
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botlib.h
net_preparse.c
pr_cmds.c fix some valgrind issues. 2015-06-14 08:16:15 +00:00
pr_lua.c make sure the capture command doesn't switch between gamedirs while capturing. 2015-06-04 06:15:14 +00:00
pr_q1qvm.c fix autotrack issues. 2015-06-14 01:28:01 +00:00
progdefs.h implemented autotracking, hightrack is no longer quite so obnoxious. 2015-06-12 14:44:50 +00:00
progs.h
q2game.h
q3g_public.h
savegame.c make sure the capture command doesn't switch between gamedirs while capturing. 2015-06-04 06:15:14 +00:00
server.h fix pvs/phs memory leak when the same world map is used multiple times without getting flushed. 2015-06-14 12:26:01 +00:00
sqlite3.h
sv_ccmds.c fix pvs/phs memory leak when the same world map is used multiple times without getting flushed. 2015-06-14 12:26:01 +00:00
sv_chat.c
sv_cluster.c make sure the capture command doesn't switch between gamedirs while capturing. 2015-06-04 06:15:14 +00:00
sv_demo.c
sv_ents.c fix pvs/phs memory leak when the same world map is used multiple times without getting flushed. 2015-06-14 12:26:01 +00:00
sv_init.c fix pvs/phs memory leak when the same world map is used multiple times without getting flushed. 2015-06-14 12:26:01 +00:00
sv_main.c fix pvs/phs memory leak when the same world map is used multiple times without getting flushed. 2015-06-14 12:26:01 +00:00
sv_master.c
sv_move.c
sv_mvd.c
sv_nchan.c
sv_phys.c Implemented device enumeration for SDL+ALSA+OSS4 audio drivers. Back to using the 'default' alsa device by default, warts and all. 2015-05-14 03:06:58 +00:00
sv_rankin.c
sv_send.c fix pvs/phs memory leak when the same world map is used multiple times without getting flushed. 2015-06-14 12:26:01 +00:00
sv_sql.c
sv_sql.h
sv_sys_unix.c reworked the shader system slightly. 2015-05-03 19:57:46 +00:00
sv_sys_win.c make sure the capture command doesn't switch between gamedirs while capturing. 2015-06-04 06:15:14 +00:00
sv_user.c implemented autotracking, hightrack is no longer quite so obnoxious. 2015-06-12 14:44:50 +00:00
svhl_game.c
svhl_gcapi.h
svhl_phys.c
svhl_world.c
svq2_ents.c Implemented device enumeration for SDL+ALSA+OSS4 audio drivers. Back to using the 'default' alsa device by default, warts and all. 2015-05-14 03:06:58 +00:00
svq2_game.c
svq3_game.c
world.c fix some valgrind issues. 2015-06-14 08:16:15 +00:00