1
0
Fork 0
forked from fte/fteqw
fteqw/engine/client
Spoike c0680334c7 What could possibly go wrong?...
Multiple consoles can now be printed/cleared via extra con commands.
Fixed the tab-completion alignment, by adding support for \t characters.
Changing the download mechanisms. Don't try downloading an ftp:// file. It'll probably crash you for now.
Trying to fix load time issues on q3bsps with a lot of curves.
Fixed sprites.
Added warning prints/spam where the new backend is bypassed, thus marking things that still need to be fixed.
QTV proxy fixed to not sit on qw servers unless someone is actually watching. Will ping for status requests still.
QTV proxy now supports ipv6.
QTV proxy now attempts to use the fte browser plugin.
Reworked the browser plugin code, now uses threads instead of ugly hacks. This should make cooperation with other such plugins work. Fixes unresponsiveness of opera, and gives an API that can be used from any other bit of software you want, tbh (read: internet explorer/activex plugins).

git-svn-id: https://svn.code.sf.net/p/fteqw/code/branches/wip@3516 fc73d0e0-1445-4013-8a0c-d673dee63da5
2010-03-14 14:35:56 +00:00
..
anorms.h Initial Checkin 2004-08-23 00:15:46 +00:00
bymorphed.h Interact properly with window managers. Fullscreen support needs testing a bit tbh. 2007-07-23 11:48:53 +00:00
bymorphed.ico Work In Progress branch. 2009-11-04 21:16:50 +00:00
cd_linux.c fix cd stuff 2006-05-09 00:36:25 +00:00
cd_null.c Added newline at end of file 2005-11-29 11:28:32 +00:00
cd_sdl.c fix cd stuff 2006-05-09 00:36:25 +00:00
cd_win.c Fixed Ogg support a bit. Enhanced DarkPlaces/Nuxuiz compatability. Fixed a couple other minor bugs. 2007-06-20 00:02:54 +00:00
cdaudio.h Initial Checkin 2004-08-23 00:15:46 +00:00
cl_cam.c Work In Progress branch. 2009-11-04 21:16:50 +00:00
cl_cg.c What could possibly go wrong?... 2010-03-14 14:35:56 +00:00
cl_demo.c What could possibly go wrong?... 2010-03-14 14:35:56 +00:00
cl_ents.c What could possibly go wrong?... 2010-03-14 14:35:56 +00:00
cl_ignore.c Work In Progress branch. 2009-11-04 21:16:50 +00:00
cl_ignore.h blah 2005-11-30 21:39:27 +00:00
cl_input.c only send qw prydoncursor when we're fully connected. 2009-11-07 04:32:07 +00:00
cl_main.c What could possibly go wrong?... 2010-03-14 14:35:56 +00:00
cl_master.h Big fat-off commit. 2009-04-01 22:03:56 +00:00
cl_parse.c Work In Progress branch. 2009-11-04 21:16:50 +00:00
cl_plugin.inc FTE, now with added C support - no longer treating enums as regular ints. 2010-02-06 01:25:04 +00:00
cl_pred.c What could possibly go wrong?... 2010-03-14 14:35:56 +00:00
cl_screen.c What could possibly go wrong?... 2010-03-14 14:35:56 +00:00
cl_tent.c Fixed some stuff. Cygwin stuff compiles now, so maybe linux will too. I've not tested it though cos cygwin uses software gl rendering, and I'm impatient. Also boosted NUM_SPAWN_PARMS a little, so saved games will break. 2009-11-05 03:07:52 +00:00
cl_ui.c What could possibly go wrong?... 2010-03-14 14:35:56 +00:00
clhl_game.c Work In Progress branch. 2009-11-04 21:16:50 +00:00
client.h What could possibly go wrong?... 2010-03-14 14:35:56 +00:00
clq2_cin.c SP_#? -> CON_#? 2007-09-23 15:28:06 +00:00
clq2_ents.c Work In Progress branch. 2009-11-04 21:16:50 +00:00
clq3_parse.c Work In Progress branch. 2009-11-04 21:16:50 +00:00
clq3defs.h Work In Progress branch. 2009-11-04 21:16:50 +00:00
console.c What could possibly go wrong?... 2010-03-14 14:35:56 +00:00
crosshairs.dat Replaced one of the built in crosshairs with a single pixel one. 2009-08-04 23:57:33 +00:00
fragstats.c Work In Progress branch. 2009-11-04 21:16:50 +00:00
image.c Work In Progress branch. 2009-11-04 21:16:50 +00:00
in_macos.c Multiple minor cleanups. Chunks of dead code removed. 2009-06-21 17:45:33 +00:00
in_morphos.c Attempting to fix recent breakages. 2009-07-06 07:45:46 +00:00
in_morphos.h Added copyright header. 2007-09-09 14:28:59 +00:00
in_raw.h attempted vs2008 compile fix 2009-01-18 01:47:48 +00:00
in_sdl.c Attempting to fix recent breakages. 2009-07-06 07:45:46 +00:00
in_win.c Work In Progress branch. 2009-11-04 21:16:50 +00:00
input.h Added csqc->ssqc requests. 2009-05-24 10:11:17 +00:00
keys.c What could possibly go wrong?... 2010-03-14 14:35:56 +00:00
keys.h Work In Progress branch. 2009-11-04 21:16:50 +00:00
lhfont.h Stole lh's font, for use without gamedata. 2005-01-05 08:02:25 +00:00
m_download.c What could possibly go wrong?... 2010-03-14 14:35:56 +00:00
m_items.c FTE, now with added C support - no longer treating enums as regular ints. 2010-02-06 01:25:04 +00:00
m_master.c Work In Progress branch. 2009-11-04 21:16:50 +00:00
m_mp3.c Work In Progress branch. 2009-11-04 21:16:50 +00:00
m_multi.c Work In Progress branch. 2009-11-04 21:16:50 +00:00
m_options.c What could possibly go wrong?... 2010-03-14 14:35:56 +00:00
m_script.c Work In Progress branch. 2009-11-04 21:16:50 +00:00
m_single.c Work In Progress branch. 2009-11-04 21:16:50 +00:00
menu.c Work In Progress branch. 2009-11-04 21:16:50 +00:00
menu.h Work In Progress branch. 2009-11-04 21:16:50 +00:00
merged.h FTE, now with added C support - no longer treating enums as regular ints. 2010-02-06 01:25:04 +00:00
modelgen.h mdl version 3 support, misc fixes 2006-03-13 23:20:49 +00:00
mymad.c So you can enable the mp3 decoder with the appropriate library. I'm not going to add this as a default option for probably some time to come. 2005-03-28 00:22:11 +00:00
net_master.c What could possibly go wrong?... 2010-03-14 14:35:56 +00:00
p_classic.c Random hacks, ODE works in csqc. 2009-11-17 00:15:44 +00:00
p_null.c Work In Progress branch. 2009-11-04 21:16:50 +00:00
p_script.c FTE, now with added C support - no longer treating enums as regular ints. 2010-02-06 01:25:04 +00:00
pr_csqc.c FTE, now with added C support - no longer treating enums as regular ints. 2010-02-06 01:25:04 +00:00
pr_menu.c What could possibly go wrong?... 2010-03-14 14:35:56 +00:00
q2.ico Work In Progress branch. 2009-11-04 21:16:50 +00:00
q2anorms.h Initial Checkin 2004-08-23 00:15:46 +00:00
q2m_flash.c Sigh, I suck. 2006-07-08 23:31:11 +00:00
quakedef.h FTE, now with added C support - no longer treating enums as regular ints. 2010-02-06 01:25:04 +00:00
r_2d.c FTE, now with added C support - no longer treating enums as regular ints. 2010-02-06 01:25:04 +00:00
r_bulleten.c Work In Progress branch. 2009-11-04 21:16:50 +00:00
r_bulleten.h Work In Progress branch. 2009-11-04 21:16:50 +00:00
r_efrag.c Work In Progress branch. 2009-11-04 21:16:50 +00:00
r_part.c Random hacks, ODE works in csqc. 2009-11-17 00:15:44 +00:00
r_partset.c More stuff broken. 2009-07-11 20:56:09 +00:00
r_partset.h support r_particlesdesc chain loading; use r_particledesc "x;y;etc" to load multiple configs, removed shaft effect from spikeset, created new tsshaft set and added it into sets, change r_particlesdesc default to "spikeset;tsshaft" 2006-05-07 01:49:06 +00:00
r_surf.c What could possibly go wrong?... 2010-03-14 14:35:56 +00:00
render.h FTE, now with added C support - no longer treating enums as regular ints. 2010-02-06 01:25:04 +00:00
renderer.c What could possibly go wrong?... 2010-03-14 14:35:56 +00:00
renderque.c d3d rendering is diabled (framestate, read later - merged will compile just sw+gl for now). 2008-12-23 02:55:20 +00:00
renderque.h Random hacks, ODE works in csqc. 2009-11-17 00:15:44 +00:00
resource.h Work In Progress branch. 2009-11-04 21:16:50 +00:00
roq.h Reworked the filesystem. We now support a virtual filesystem. Many places accept stream usage, although many formats do not support this. 2005-12-21 03:07:33 +00:00
roq_read.c Reworked the filesystem. We now support a virtual filesystem. Many places accept stream usage, although many formats do not support this. 2005-12-21 03:07:33 +00:00
sbar.c Work In Progress branch. 2009-11-04 21:16:50 +00:00
sbar.h Work In Progress branch. 2009-11-04 21:16:50 +00:00
screen.h What could possibly go wrong?... 2010-03-14 14:35:56 +00:00
skin.c Work In Progress branch. 2009-11-04 21:16:50 +00:00
snd_alsa.c Try and get alsa to start up and work a bit more reliably, an impossible task, I know. 2009-05-20 17:28:15 +00:00
snd_directx.c Work In Progress branch. 2009-11-04 21:16:50 +00:00
snd_dma.c What could possibly go wrong?... 2010-03-14 14:35:56 +00:00
snd_linux.c thier -> their 2007-12-23 20:28:40 +00:00
snd_macos.c We now have a really crappy gl renderer for macosx. 2007-09-23 22:00:19 +00:00
snd_mem.c What could possibly go wrong?... 2010-03-14 14:35:56 +00:00
snd_mix.c Fix a crash that happens with a too long uptime. 2007-10-03 09:09:08 +00:00
snd_mixa.s clean up mixer code, should solve some problems with popping noises, AVI sound recording needs testing 2006-05-09 07:26:14 +00:00
snd_morphos.c Added copyright header. 2007-09-09 14:28:59 +00:00
snd_mp3.c Work In Progress branch. 2009-11-04 21:16:50 +00:00
snd_ov.c Work In Progress branch. 2009-11-04 21:16:50 +00:00
snd_sdl.c What could possibly go wrong?... 2010-03-14 14:35:56 +00:00
snd_win.c SP_#? -> CON_#? 2007-09-23 15:28:06 +00:00
sound.h What could possibly go wrong?... 2010-03-14 14:35:56 +00:00
spritegn.h Changed vec4_t down to vec3_t, got the server browser integrated with the menu.dat. csqc is having fun, and nexuiz should work better. Enjoy. 2005-05-13 10:42:48 +00:00
sys_dosa.s Files needed for linux to compile properly. 2004-09-07 18:18:02 +00:00
sys_linux.c Fixed some stuff. Cygwin stuff compiles now, so maybe linux will too. I've not tested it though cos cygwin uses software gl rendering, and I'm impatient. Also boosted NUM_SPAWN_PARMS a little, so saved games will break. 2009-11-05 03:07:52 +00:00
sys_morphos.c Updated to match the new prototype for Sys_LoadLibrary(). 2009-11-13 18:42:11 +00:00
sys_npqtv.c What could possibly go wrong?... 2010-03-14 14:35:56 +00:00
sys_sdl.c Mmm, const... 2009-11-15 10:22:26 +00:00
sys_win.c What could possibly go wrong?... 2010-03-14 14:35:56 +00:00
sys_wina.s Initial Checkin 2004-08-23 00:15:46 +00:00
teamplay.c s/thier/their 2007-10-05 17:43:26 +00:00
textedit.c FTE, now with added C support - no longer treating enums as regular ints. 2010-02-06 01:25:04 +00:00
valid.c Work In Progress branch. 2009-11-04 21:16:50 +00:00
vid.h FTE, now with added C support - no longer treating enums as regular ints. 2010-02-06 01:25:04 +00:00
view.c Work In Progress branch. 2009-11-04 21:16:50 +00:00
view.h Work In Progress branch. 2009-11-04 21:16:50 +00:00
wad.c Work In Progress branch. 2009-11-04 21:16:50 +00:00
wad.h Work In Progress branch. 2009-11-04 21:16:50 +00:00
winamp.h got rid of some anonymous unions 2006-02-17 02:51:59 +00:00
winquake.h destroy software rendering and break everything (and that won't be all!) 2009-07-16 22:06:59 +00:00
winquake.rc Fixed syntax error (hopefully) in how the MinGW32 windres tool reads the winquake resource script 2009-11-14 03:40:53 +00:00
zqtp.c FTE, now with added C support - no longer treating enums as regular ints. 2010-02-06 01:25:04 +00:00