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Spoike bed989f529 q2w bsp format support.
automatic lightmap texture scaling to retain more performance on large maps.
r_clutter preliminary implementation should probably fix up the shader still.
CSQC_Parse_Damage implemented.
finally implement q2 inventory.
fix mixer overflow crash.
glsl can now use s_diffuse etc to force inclusion of a diffuse sampler/texture, meaning shaders don't need to include them.
fix issue with writeip

git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4841 fc73d0e0-1445-4013-8a0c-d673dee63da5
2015-03-03 00:14:43 +00:00
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d3d11_backend.c q2w bsp format support. 2015-03-03 00:14:43 +00:00
d3d11_image.c preliminary support for qc rendertargets with d3d11. I took some shortcuts so try not to combine it with other render target stuff just yet. 2014-10-14 16:42:48 +00:00
d3d11_shader.c q2w bsp format support. 2015-03-03 00:14:43 +00:00
d3d_backend.c q2w bsp format support. 2015-03-03 00:14:43 +00:00
d3d_image.c bugfixes: 2014-10-11 19:39:45 +00:00
d3d_shader.c q2w bsp format support. 2015-03-03 00:14:43 +00:00
vid_d3d.c q2w bsp format support. 2015-03-03 00:14:43 +00:00
vid_d3d11.c q2w bsp format support. 2015-03-03 00:14:43 +00:00