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fteqw/engine/gl/gl_vidmacos.c
Spoike fdd903e0a3 win: emulate gamepad thumb axis as buttons.
keys: add some extra key names for compat with DP+QS (primarily gamepad buttons).
keys: fix a few keys getting mistranslated between engine and qc scancodes.
engine menus: remove 16bpp from the video options menu on win8+, as win8 no longer supports anything but rgbx8.
pmove: coord size and rounding is now part of the pmove code itself. this fixes truncation issues.
r_clutter_density: fix crash from clutter comprising of boneless iqms.
gl: added cvars to disable immutable buffers or textures. hopefully these might be usable to work around the issue reported on various geforce 1080s
wav: convert ieee wav files to 16bit on load, in case someone tries giving us one of these.
vid_srgb: this cvar now uses -1 for the former gamma-only setting.
r_viewmodel_quake: new cvar (name comes from quakespasm) that can be used to disable the weird movement of the viewmodel when pitching up or down.
nquake: try to block nquake's frogbot's autoexec.cfg, as I keep getting complaints about it fucking over singleplayer games.
fs: added -netquake commandline argument that disables the use of the qw/ gamedir.
fog: disabled fog on aky surfaces, as it was bugging out in The Wastes.
vid: fix some vid_restart/vid_reload issues (which got much worse recently in my attempt to fix a different crash)
routing: first attempt at engine-side routing. feature is currently disabled.

git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5248 fc73d0e0-1445-4013-8a0c-d673dee63da5
2018-04-27 16:40:50 +00:00

231 lines
4.3 KiB
C

/*
Copyright (C) 2001-2002 A Nourai
Copyright (C) 2006 Jacek Piszczek (Mac OSX port)
This program is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License
as published by the Free Software Foundation; either version 2
of the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
See the included (GNU.txt) GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*/
#include "quakedef.h"
#include "glquake.h"
#include <dlfcn.h>
//#include "vid_macos.h"
// note: cocoa code is separated in vid_cocoa.m because of compilation pbs
extern cvar_t vid_hardwaregamma;
static void *agllibrary;
static void *opengllibrary;
void *AGL_GetProcAddress(char *functionname)
{
void *func;
if (agllibrary)
{
func = dlsym(agllibrary, functionname);
if (func)
return func;
}
if (opengllibrary)
{
func = dlsym(opengllibrary, functionname);
if (func)
return func;
}
return NULL;
}
qboolean GLVID_Init(rendererstate_t *info, unsigned char *palette)
{
int argnum;
int i;
agllibrary = dlopen("/System/Library/Frameworks/AGL.framework/AGL", RTLD_LAZY);
if (!agllibrary)
{
Con_Printf("Couldn't load AGL framework\n");
return false;
}
opengllibrary = dlopen("/System/Library/Frameworks/OpenGL.framework/OpenGL", RTLD_LAZY);
//don't care if opengl failed.
vid.numpages = 2;
// initialise the NSApplication and the screen
initCocoa(info);
// calculate the conwidth AFTER the screen has been opened
if (vid.pixelwidth <= 640)
{
vid.width = vid.pixelwidth;
vid.height = vid.pixelheight;
}
else
{
vid.width = vid.pixelwidth/2;
vid.height = vid.pixelheight/2;
}
if ((i = COM_CheckParm("-conwidth")) && i + 1 < com_argc)
{
vid.width = Q_atoi(com_argv[i + 1]);
// pick a conheight that matches with correct aspect
vid.height = vid.width * 3 / 4;
}
vid.width &= 0xfff8; // make it a multiple of eight
if ((i = COM_CheckParm("-conheight")) && i + 1 < com_argc)
vid.height = Q_atoi(com_argv[i + 1]);
if (vid.width < 320)
vid.width = 320;
if (vid.height < 200)
vid.height = 200;
GL_Init(info, AGL_GetProcAddress);
GLVID_SetPalette(palette);
return true;
}
void GLVID_DeInit(void)
{
killCocoa();
GL_ForgetPointers();
}
void GLVID_SetPalette (unsigned char *palette)
{
qbyte *pal;
unsigned int r,g,b;
int i;
unsigned *table1;
extern qbyte gammatable[256];
Con_Printf("Converting 8to24\n");
pal = palette;
table1 = d_8to24rgbtable;
if (vid_hardwaregamma.value)
{
for (i=0 ; i<256 ; i++)
{
r = pal[0];
g = pal[1];
b = pal[2];
pal += 3;
*table1++ = LittleLong((255<<24) + (r<<0) + (g<<8) + (b<<16));
}
}
else
{
for (i=0 ; i<256 ; i++)
{
r = gammatable[pal[0]];
g = gammatable[pal[1]];
b = gammatable[pal[2]];
pal += 3;
*table1++ = LittleLong((255<<24) + (r<<0) + (g<<8) + (b<<16));
}
}
d_8to24rgbtable[255] &= LittleLong(0xffffff); // 255 is transparent
Con_Printf("Converted\n");
}
void Sys_SendKeyEvents(void)
{
}
void GLVID_LockBuffer(void)
{
}
void GLVID_UnlockBuffer(void)
{
}
qboolean GLVID_IsLocked(void)
{
return 0;
}
void GLVID_SetCaption(const char *text)
{
}
void GLVID_SwapBuffers(void)
{
flushCocoa();
}
void GLVID_SetDeviceGammaRamp(unsigned short *ramps)
{
cocoaGamma(ramps,ramps+256,ramps+512);
}
void GLVID_ShiftPalette(unsigned char *p)
{
extern unsigned short ramps[3][256];
if (vid_hardwaregamma.value)
GLVID_SetDeviceGammaRamp(ramps);
}
//I'm too lazy to put these stubs elsewhere.
void INS_Init (void)
{
}
void INS_ReInit(void)
{
}
void INS_Shutdown (void)
{
}
void INS_Commands (void)
{
}
void INS_EnumerateDevices(void *ctx, void(*callback)(void *ctx, const char *type, const char *devicename, unsigned int *qdevid))
{
}
void INS_Move (void)
{
}
#define SYS_CLIPBOARD_SIZE 256
static char clipboard_buffer[SYS_CLIPBOARD_SIZE] = {0};
char *Sys_GetClipboard(void)
{
return clipboard_buffer;
}
void Sys_CloseClipboard(char *bf)
{
}
void Sys_SaveClipboard(char *text)
{
Q_strncpyz(clipboard_buffer, text, SYS_CLIPBOARD_SIZE);
}