forked from fte/fteqw
1
0
Fork 0
fteqw/engine/server
Spoike 350bafee54 try to work with non-portals progs too.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4480 fc73d0e0-1445-4013-8a0c-d673dee63da5
2013-09-23 22:53:26 +00:00
..
botlib.h Me having lots of fun with voice chat. 2010-11-15 02:40:31 +00:00
net_preparse.c try to work with non-portals progs too. 2013-09-23 22:53:26 +00:00
pr_cmds.c added mic input device option. 2013-09-06 22:57:44 +00:00
pr_q1qvm.c changed to not load gamecode from quake paths, to avoid issues with buggy quakeworld clients that will freely download stuff from anywhere (not sure what to do about ktx, but it can be reenabled with a cvar). 2013-05-11 14:02:55 +00:00
progdefs.h try to fix shader vertex lighting issue. 2013-08-21 07:14:39 +00:00
progs.h try to fix shader vertex lighting issue. 2013-08-21 07:14:39 +00:00
q2game.h added support for persistent particle effects in hexen2. 2012-11-29 13:37:48 +00:00
q3g_public.h ------------------------------------------------------------------------ 2013-03-12 22:44:00 +00:00
savegame.c fixed fbsp vertex lighting the lame way. still needs a glsl method. 2013-08-27 13:18:09 +00:00
server.h an attempt to fix missing vweps with ezquake. 2013-09-12 06:41:29 +00:00
sqlite3.h added support for external capture plugins - and using avcodec as a plugin.c. 2012-11-27 03:23:19 +00:00
sv_ccmds.c added mic input device option. 2013-09-06 22:57:44 +00:00
sv_chat.c qwsvdef.h is no more. Many files changed because of this. 2013-03-31 04:21:08 +00:00
sv_demo.c qwsvdef.h is no more. Many files changed because of this. 2013-03-31 04:21:08 +00:00
sv_ents.c added mic input device option. 2013-09-06 22:57:44 +00:00
sv_init.c Fixed hexen2 hub support. 2013-09-18 21:43:06 +00:00
sv_main.c just in case 2013-09-12 06:55:52 +00:00
sv_master.c pass network addresses around as a pointer rather than as a struct. They've grown quite a bit from vanilla code and can now be quite large. this should give more efficient network filtering+matching. 2013-05-03 04:28:08 +00:00
sv_move.c try to fix a clientonly-with-csqc build issue. 2012-01-25 04:11:27 +00:00
sv_mvd.c added mic input device option. 2013-09-06 22:57:44 +00:00
sv_nchan.c msvc can be too permissive. 2013-09-07 06:07:17 +00:00
sv_phys.c added mic input device option. 2013-09-06 22:57:44 +00:00
sv_rankin.c misc fixes/tweaks/stuff intended to get the emscripten port working better. 2013-08-07 14:20:24 +00:00
sv_send.c added mic input device option. 2013-09-06 22:57:44 +00:00
sv_sql.c try to fix shader vertex lighting issue. 2013-08-21 07:14:39 +00:00
sv_sql.h qwsvdef.h is no more. Many files changed because of this. 2013-03-31 04:21:08 +00:00
sv_sys_unix.c git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4424 fc73d0e0-1445-4013-8a0c-d673dee63da5 2013-07-14 23:19:22 +00:00
sv_sys_win.c removed hunk memory (as well as -mem argument). 2013-07-14 12:22:51 +00:00
sv_user.c just in case 2013-09-12 06:55:52 +00:00
svhl_game.c added mic input device option. 2013-09-06 22:57:44 +00:00
svhl_gcapi.h Android tweeks 2012-07-05 19:42:36 +00:00
svhl_phys.c qwsvdef.h is no more. Many files changed because of this. 2013-03-31 04:21:08 +00:00
svhl_world.c qwsvdef.h is no more. Many files changed because of this. 2013-03-31 04:21:08 +00:00
svmodel.c dedicated server fixes for hunk-less stuff. 2013-07-14 23:06:14 +00:00
svq2_ents.c qwsvdef.h is no more. Many files changed because of this. 2013-03-31 04:21:08 +00:00
svq2_game.c removed hunk memory (as well as -mem argument). 2013-07-14 12:22:51 +00:00
svq3_game.c fixed fbsp vertex lighting the lame way. still needs a glsl method. 2013-08-27 13:18:09 +00:00
world.c misc fixes. 2013-06-26 00:39:13 +00:00