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fteqw/engine/d3d
Spoike 7f84519ce2 fixed fbsp vertex lighting the lame way. still needs a glsl method.
fixed shader lighting levels due to overbright methods.
fixed scaling.
misc other fixes and tweaks.

git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4469 fc73d0e0-1445-4013-8a0c-d673dee63da5
2013-08-27 13:18:09 +00:00
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d3d11_backend.c fixed fbsp vertex lighting the lame way. still needs a glsl method. 2013-08-27 13:18:09 +00:00
d3d11_image.c changed to not load gamecode from quake paths, to avoid issues with buggy quakeworld clients that will freely download stuff from anywhere (not sure what to do about ktx, but it can be reenabled with a cvar). 2013-05-11 14:02:55 +00:00
d3d11_shader.c d3d11 fixes. mipmapping implemented, vertex streaming more performant. Still behind the d3d9 renderer. 2012-12-04 19:37:57 +00:00
d3d_backend.c fixed fbsp vertex lighting the lame way. still needs a glsl method. 2013-08-27 13:18:09 +00:00
d3d_image.c reworked demo playback and interpolation. 2013-07-26 17:19:06 +00:00
d3d_shader.c ------------------------------------------------------------------------ 2013-03-12 22:35:33 +00:00
vid_d3d.c fixed fbsp vertex lighting the lame way. still needs a glsl method. 2013-08-27 13:18:09 +00:00
vid_d3d11.c fixed fbsp vertex lighting the lame way. still needs a glsl method. 2013-08-27 13:18:09 +00:00