7c6eb18a76
android gets a couple more gamepad buttons. gamepads now have separate keybindings. I've created some default binds for mods that are unaware of gamepad buttons. git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5142 fc73d0e0-1445-4013-8a0c-d673dee63da5
287 lines
5.5 KiB
C
287 lines
5.5 KiB
C
/*
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Copyright (C) 1996-1997 Id Software, Inc.
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This program is free software; you can redistribute it and/or
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modify it under the terms of the GNU General Public License
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as published by the Free Software Foundation; either version 2
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of the License, or (at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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See the GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to the Free Software
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Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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*/
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#ifndef __CLIENT_KEYS_H__
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#define __CLIENT_KEYS_H__
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enum
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{ //fte's assumed gamepad axis
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GPAXIS_LT_RIGHT = 0,
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GPAXIS_LT_DOWN = 1,
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GPAXIS_LT_AUX = 2,
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GPAXIS_RT_RIGHT = 3,
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GPAXIS_RT_DOWN = 4,
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GPAXIS_RT_AUX = 5,
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//gah
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#define GPAXIS_LT_TRIGGER GPAXIS_LT_AUX
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#define GPAXIS_RT_TRIGGER GPAXIS_RT_AUX
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};
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//
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// these are the key numbers that should be passed to Key_Event
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//
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enum {
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K_TAB = 9,
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K_ENTER = 13,
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K_ESCAPE = 27,
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K_SPACE = 32,
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// normal keys should be passed as lowercased ascii
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K_BACKSPACE = 127,
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K_SCRLCK,
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K_CAPSLOCK,
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K_POWER,
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K_PAUSE,
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K_UPARROW,
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K_DOWNARROW,
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K_LEFTARROW,
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K_RIGHTARROW,
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K_LALT,
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K_LCTRL,
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K_LSHIFT,
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K_INS,
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K_DEL,
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K_PGDN,
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K_PGUP,
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K_HOME,
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K_END,
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K_F1,
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K_F2,
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K_F3,
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K_F4,
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K_F5,
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K_F6,
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K_F7,
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K_F8,
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K_F9,
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K_F10,
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K_F11,
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K_F12,
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K_F13,
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K_F14,
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K_F15,
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K_KP_HOME,
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K_KP_UPARROW,
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K_KP_PGUP,
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K_KP_LEFTARROW,
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K_KP_5,
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K_KP_RIGHTARROW,
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K_KP_END,
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K_KP_DOWNARROW,
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K_KP_PGDN,
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K_KP_ENTER,
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K_KP_INS,
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K_KP_DEL,
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K_KP_SLASH,
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K_KP_MINUS,
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K_KP_PLUS,
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K_KP_NUMLOCK,
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K_KP_STAR,
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K_KP_EQUALS,
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//
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// mouse buttons generate virtual keys
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//
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K_MOUSE1,
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K_MOUSE2,
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K_MOUSE3,
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K_MOUSE4,
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K_MOUSE5,
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K_MOUSE6,
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K_MOUSE7,
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K_MOUSE8,
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K_MOUSE9,
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K_MOUSE10,
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// JACK: Intellimouse(c) Mouse Wheel Support
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K_MWHEELUP,
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K_MWHEELDOWN, // 189
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K_GP_A = 190,
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K_GP_B = 191,
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K_GP_X = 192,
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K_GP_Y = 193,
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K_GP_LEFT_SHOULDER = 194,
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K_GP_RIGHT_SHOULDER = 195,
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K_GP_LEFT_TRIGGER = 196,
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K_GP_RIGHT_TRIGGER = 197,
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K_GP_BACK = 198,
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K_GP_START = 199,
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K_GP_LEFT_THUMB = 200,
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K_GP_RIGHT_THUMB = 201,
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K_GP_GUIDE = 202,
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//
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// joystick buttons
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//
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K_JOY1 = 203,
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K_JOY2 = 204,
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K_JOY3 = 205,
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K_JOY4 = 206,
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//
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// aux keys are for multi-buttoned joysticks to generate so they can use
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// the normal binding process
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//
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K_AUX1 = 207,
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K_AUX2 = 208,
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K_AUX3 = 209,
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K_AUX4 = 210,
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K_AUX5 = 211,
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K_AUX6 = 212,
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K_AUX7 = 213,
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K_AUX8 = 214,
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K_AUX9 = 215,
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K_AUX10 = 216,
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K_AUX11 = 217,
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K_AUX12 = 218,
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K_AUX13 = 219,
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K_AUX14 = 220,
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K_AUX15 = 221,
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K_AUX16 = 222,
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K_AUX17 = 223,
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K_AUX18 = 224,
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K_AUX19 = 225,
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K_AUX20 = 226,
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K_AUX21 = 227,
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K_AUX22 = 228,
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K_AUX23 = 229,
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K_AUX24 = 230,
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K_AUX25 = 231,
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K_AUX26 = 232,
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K_AUX27 = 233,
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K_AUX28 = 234,
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K_AUX29 = 235,
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K_AUX30 = 236,
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K_AUX31 = 237,
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K_AUX32 = 238,
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K_LWIN = 239,
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K_RWIN = 240,
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K_APP = 241,
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K_SEARCH = 242,
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K_VOLUP = 243,
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K_VOLDOWN = 244,
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K_RALT = 245,
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K_RCTRL = 246,
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K_RSHIFT = 247,
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K_PRINTSCREEN = 248,
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//K_UNUSED = 249,
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//K_UNUSED = 250,
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K_GP_DPAD_UP = 251,
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K_GP_DPAD_DOWN = 252,
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K_GP_DPAD_LEFT = 253,
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K_GP_DPAD_RIGHT = 254,
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K_GP_UNKNOWN = 255,
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K_MM_BACK,
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K_MM_FAVORITES,
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K_MM_FORWARD,
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K_MM_HOME,
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K_MM_REFRESH,
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K_MM_STOP,
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K_MAX
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};
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#define KEY_MODIFIER_SHIFT (1<<0)
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#define KEY_MODIFIER_ALT (1<<1)
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#define KEY_MODIFIER_CTRL (1<<2)
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#define KEY_MODIFIER_ALTBINDMAP (1<<3)
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#define KEY_MODIFIERSTATES (1<<4)
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//legacy aliases, lest we ever forget!
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#define K_SHIFT K_LSHIFT
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#define K_CTRL K_LCTRL
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#define K_ALT K_LALT
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typedef enum //highest has priority
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{
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kdm_game = 1u<<0, //should always be set
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kdm_centerprint = 1u<<1, //enabled when there's a centerprint menu with clickable things.
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kdm_message = 1u<<2,
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kdm_gmenu = 1u<<3, //menu.dat
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kdm_emenu = 1u<<4, //engine's menus
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kdm_editor = 1u<<5,
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kdm_console = 1u<<6,
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kdm_cwindows = 1u<<7,
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} keydestmask_t;
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//unsigned int Key_Dest_Get(void); //returns highest priority destination
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#define Key_Dest_Add(kdm) (key_dest_mask |= (kdm))
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#define Key_Dest_Remove(kdm) (key_dest_mask &= ~(kdm))
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#define Key_Dest_Has(kdm) (key_dest_mask & (kdm))
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#define Key_Dest_Toggle(kdm) do {if (key_dest_mask & kdm) Key_Dest_Remove(kdm); else Key_Dest_Add(kdm);}while(0)
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extern unsigned int key_dest_absolutemouse; //if the active key dest bit is set, the mouse is absolute.
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extern unsigned int key_dest_mask;
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extern char *keybindings[K_MAX][KEY_MODIFIERSTATES];
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extern int key_repeats[K_MAX];
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extern int key_count; // incremented every key event
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extern int key_lastpress;
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enum
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{
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kc_game,
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kc_menu,
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kc_console,
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kc_max
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};
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extern struct key_cursor_s
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{
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char name[MAX_QPATH];
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float hotspot[2];
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float scale;
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qboolean dirty;
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void *handle;
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} key_customcursor[kc_max];
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extern unsigned char *chat_buffer;
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extern int chat_bufferpos;
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extern qboolean chat_team;
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void Key_Event (unsigned int devid, int key, unsigned int unicode, qboolean down);
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void Key_Init (void);
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void IN_WriteButtons(vfsfile_t *f, qboolean all);
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void Key_WriteBindings (struct vfsfile_s *f);
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void Key_SetBinding (int keynum, int modifier, char *binding, int cmdlevel);
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void Key_ClearStates (void);
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qboolean Key_Centerprint(int key, int unicode, unsigned int devid);
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void Key_Unbindall_f (void); //aka: Key_Shutdown
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void Key_ConsoleReplace(const char *instext);
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void Key_DefaultLinkClicked(console_t *con, char *text, char *info);
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struct console_s;
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qboolean Key_GetConsoleSelectionBox(struct console_s *con, int *sx, int *sy, int *ex, int *ey);
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qboolean Key_MouseShouldBeFree(void);
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#endif
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