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fteqw/engine/gl
2006-10-05 21:12:04 +00:00
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gltod3d mostly miscilaneous changes (some old stuff that I don't remember), lightsampling changes, qtv changes, avi sound changes 2006-09-17 00:59:22 +00:00
gl_alias.c mostly miscilaneous changes (some old stuff that I don't remember), lightsampling changes, qtv changes, avi sound changes 2006-09-17 00:59:22 +00:00
gl_backend.c Filename security paranoia. Added a glsl extension to the shader system. using serverinfo, you can enable shaders without cheats now. 2006-03-11 03:12:10 +00:00
gl_bloom.c warning cleanup 2006-04-16 03:55:55 +00:00
gl_draw.c gl_fontedgeclamp to gl_fontinwardstep, fix gl_fontinwardstep and make it accept a float range (0-1) 2006-06-15 22:03:34 +00:00
gl_draw.h gameclock, roq/avis can play on shaders (sound is wrong though, so that's fine with avis!), snprintf changes (this is the bulk), up2's mcharset 2006-03-06 01:41:09 +00:00
gl_heightmap.c mostly miscilaneous changes (some old stuff that I don't remember), lightsampling changes, qtv changes, avi sound changes 2006-09-17 00:59:22 +00:00
gl_hlmdl.c mostly miscilaneous changes (some old stuff that I don't remember), lightsampling changes, qtv changes, avi sound changes 2006-09-17 00:59:22 +00:00
gl_model.c Added code to check for truncated BSPs. 2006-10-05 21:12:04 +00:00
gl_model.h mostly miscilaneous changes (some old stuff that I don't remember), lightsampling changes, qtv changes, avi sound changes 2006-09-17 00:59:22 +00:00
gl_ngraph.c
gl_ppl.c mostly miscilaneous changes (some old stuff that I don't remember), lightsampling changes, qtv changes, avi sound changes 2006-09-17 00:59:22 +00:00
gl_rlight.c mostly miscilaneous changes (some old stuff that I don't remember), lightsampling changes, qtv changes, avi sound changes 2006-09-17 00:59:22 +00:00
gl_rmain.c cleanup, change TE_BLOB to TE_TAREXPLOSION in particle sets, change TE_BIGEXPLOSION to TE_TEI_BIGEXPLOSION, fix centerprints/stuffcmds not being written to mvds (maybe), misc fixes 2006-06-02 17:42:36 +00:00
gl_rmisc.c gl_fontedgeclamp to gl_fontinwardstep, fix gl_fontinwardstep and make it accept a float range (0-1) 2006-06-15 22:03:34 +00:00
gl_rsurf.c mostly miscilaneous changes (some old stuff that I don't remember), lightsampling changes, qtv changes, avi sound changes 2006-09-17 00:59:22 +00:00
gl_screen.c mostly miscilaneous changes (some old stuff that I don't remember), lightsampling changes, qtv changes, avi sound changes 2006-09-17 00:59:22 +00:00
gl_shader.c warning cleanup 2006-04-16 03:55:55 +00:00
gl_vidcommon.c fix graphic error with 8-bit images and gl_blend2d, don't Sys_Error loading textures when out of scrap space 2006-06-15 21:40:54 +00:00
gl_vidlinuxglx.c attempted fix for linux, added stupid hack for gl_fb_models 1;r_fullbrightskins 1, changed allow fbskins logic, r_fullbrightskins defaults to 0 2006-05-11 02:30:13 +00:00
gl_vidmorphos.c Added a glCopyTexSubImage2D stub. 2006-07-18 22:25:41 +00:00
gl_vidnt.c don't Sys_Error with NULL Q2 setmodel call, properly fallthrough if bSetupPixelFormat fails 2006-07-21 23:38:24 +00:00
gl_vidsdl.c fsaa as promised to moodles. vid_multisample should be set to something like 4. Moodles needs to do the enables/disables. :) 2006-03-15 20:11:37 +00:00
gl_vidtinyglstubs.c Added a glCopyTexSubImage2D stub. 2006-07-18 22:25:41 +00:00
gl_warp.c vector op cleanups, added pr_droptofloorunits, sets how many units droptofloor QuakeC call will drop, defaults to "" which drops up to 256 units (Quake default) 2006-05-29 04:50:24 +00:00
gl_warp_sin.h
glmod_doom.c r_floorcolour/r_wallcolour uses 0-255 range 2006-05-12 21:02:56 +00:00
glquake.h mostly miscilaneous changes (some old stuff that I don't remember), lightsampling changes, qtv changes, avi sound changes 2006-09-17 00:59:22 +00:00
glsupp.h
ltface.c vector op cleanups, added pr_droptofloorunits, sets how many units droptofloor QuakeC call will drop, defaults to "" which drops up to 256 units (Quake default) 2006-05-29 04:50:24 +00:00
model_hl.h cosmetic fixes, no Sys_Errors in heightmap/hlmdl loading 2006-03-12 09:19:31 +00:00
shader.h Filename security paranoia. Added a glsl extension to the shader system. using serverinfo, you can enable shaders without cheats now. 2006-03-11 03:12:10 +00:00