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fteqw/engine/shaders/vulkan
Shpoike f61f98fe6f Add vk_khr_ray_query support as an option instead of using shadowmaps.
currently world-only shadows, and inefficient to compute.
2024-07-14 19:58:25 +01:00
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sys vulkan: rewrote render target stuff so bloom, r_projection, fxaa, should now be working. 2016-07-28 13:18:22 +00:00
altwater.glsl centerprints with links now show cursors. 2017-07-28 01:49:25 +00:00
bloom_blur.glsl Fix potentially serious vulkan performance issue. 2018-06-18 16:44:29 +00:00
bloom_filter.glsl Fix potentially serious vulkan performance issue. 2018-06-18 16:44:29 +00:00
bloom_final.glsl Pull in updated vulkan headers instead of carrying our own. 2024-07-14 19:58:24 +01:00
default2d.glsl Implement an area grid, primarily to avoid mods(read: xonotic) generating 2000 ents all sitting on the root area node. 2017-08-29 02:29:06 +00:00
defaultadditivesprite.glsl Fix a couple of splitscreen bugs. 2019-02-01 08:29:14 +00:00
defaultfill.glsl Fix potentially serious vulkan performance issue. 2018-06-18 16:44:29 +00:00
defaultgammacb.glsl LOTS OF CHANGES. was hoping to get revision 5000 perfect, but really that's never going to happen. this has gone on for too long now. 2016-07-12 00:40:13 +00:00
defaultskin.glsl Implement an area grid, primarily to avoid mods(read: xonotic) generating 2000 ents all sitting on the root area node. 2017-08-29 02:29:06 +00:00
defaultsky.glsl Fix potentially serious vulkan performance issue. 2018-06-18 16:44:29 +00:00
defaultskybox.glsl Q3TA: Added snd_ignorecueloops cvar to ignore auto-looping sounds. 2020-03-07 09:00:40 +00:00
defaultsprite.glsl Fix potentially serious vulkan performance issue. 2018-06-18 16:44:29 +00:00
defaultwall.glsl Too many changes, sorry. 2019-11-20 03:09:50 +00:00
defaultwarp.glsl Pull in updated vulkan headers instead of carrying our own. 2024-07-14 19:58:24 +01:00
depthonly.glsl update triptohell's self-signed cert. 2016-07-17 18:41:01 +00:00
drawflat_wall.glsl Fix potentially serious vulkan performance issue. 2018-06-18 16:44:29 +00:00
fixedemu.glsl openxr plugin: tweaked - inputs should be working properly now, and are visible to csqc. subject to further breaking changes, however. 2021-04-14 05:21:04 +00:00
fixedemu_flat.glsl openxr plugin: tweaked - inputs should be working properly now, and are visible to csqc. subject to further breaking changes, however. 2021-04-14 05:21:04 +00:00
fxaa.glsl Fix potentially serious vulkan performance issue. 2018-06-18 16:44:29 +00:00
menutint.glsl LOTS OF CHANGES. was hoping to get revision 5000 perfect, but really that's never going to happen. this has gone on for too long now. 2016-07-12 00:40:13 +00:00
postproc_fisheye.glsl Pull in updated vulkan headers instead of carrying our own. 2024-07-14 19:58:24 +01:00
postproc_panorama.glsl Pull in updated vulkan headers instead of carrying our own. 2024-07-14 19:58:24 +01:00
postproc_stereographic.glsl Pull in updated vulkan headers instead of carrying our own. 2024-07-14 19:58:24 +01:00
rtlight.glsl Add vk_khr_ray_query support as an option instead of using shadowmaps. 2024-07-14 19:58:25 +01:00
underwaterwarp.glsl Pull in updated vulkan headers instead of carrying our own. 2024-07-14 19:58:24 +01:00