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fteqw/engine/common/log.c
Spoike b1e3060648 tweaked download rules to match mvdsv, by adding an allow_download_other cvar.
added log_enable_rcon (and enabled it by default), for feature parity with mvdsv. invalid requests, valid requests, and redirected prints are all logged.
tweaked server-side download code to not bug out with downloads larger than 2gb.

git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4697 fc73d0e0-1445-4013-8a0c-d673dee63da5
2014-06-24 03:02:32 +00:00

355 lines
9.2 KiB
C

// log.c: handles console logging functions and cvars
#include "quakedef.h"
// cvar callbacks
void Log_Dir_Callback (struct cvar_s *var, char *oldvalue);
void Log_Name_Callback (struct cvar_s *var, char *oldvalue);
// cvars
#define CONLOGGROUP "Console logging"
cvar_t log_enable[LOG_TYPES] = { CVARF("log_enable", "0", CVAR_NOTFROMSERVER),
CVARF("log_enable_players", "0", CVAR_NOTFROMSERVER),
CVARF("log_enable_rcon", "1", CVAR_NOTFROMSERVER)
};
cvar_t log_name[LOG_TYPES] = { CVARFC("log_name", "", CVAR_NOTFROMSERVER, Log_Name_Callback),
CVARFC("log_name_players", "", CVAR_NOTFROMSERVER, Log_Name_Callback),
CVARFC("log_name_rcon", "", CVAR_NOTFROMSERVER, Log_Name_Callback)};
cvar_t log_dir = CVARFC("log_dir", "", CVAR_NOTFROMSERVER, Log_Dir_Callback);
cvar_t log_readable = CVARFD("log_readable", "7", CVAR_NOTFROMSERVER, "Bitfield describing what to convert/strip. If 0, exact byte representation will be used.\n&1: Dequakify text.\n&2: Strip special markup.\n&4: Strip ansi control codes.");
cvar_t log_developer = CVARF("log_developer", "0", CVAR_NOTFROMSERVER);
cvar_t log_rotate_files = CVARF("log_rotate_files", "0", CVAR_NOTFROMSERVER);
cvar_t log_rotate_size = CVARF("log_rotate_size", "131072", CVAR_NOTFROMSERVER);
cvar_t log_timestamps = CVARF("log_timestamps", "1", CVAR_NOTFROMSERVER);
#ifdef _WIN32
cvar_t log_dosformat = CVARF("log_dosformat", "1", CVAR_NOTFROMSERVER);
#else
cvar_t log_dosformat = CVARF("log_dosformat", "0", CVAR_NOTFROMSERVER);
#endif
qboolean log_newline[LOG_TYPES];
// externals
extern char gamedirfile[];
// Log_Dir_Callback: called when a log_dir is changed
void Log_Dir_Callback (struct cvar_s *var, char *oldvalue)
{
char *t = var->string;
char *e = t + (*t?strlen(t):0);
// sanity check for directory. // is equivelent to /../ on some systems, so make sure that can't be used either. : is for drives on windows or amiga, or alternative thingies on windows, so block thoses completely.
if (strstr(t, "..") || strstr(t, ":") || *t == '/' || *t == '\\' || *e == '/' || *e == '\\' || strstr(t, "//") || strstr(t, "\\\\"))
{
Con_Printf(CON_NOTICE "%s forced to default due to invalid characters.\n", var->name);
// recursion is avoided by assuming the default value is sane
Cvar_ForceSet(var, var->defaultstr);
}
}
// Log_Name_Callback: called when a log_name is changed
void Log_Name_Callback (struct cvar_s *var, char *oldvalue)
{
char *t = var->string;
// sanity check for directory
if (strstr(t, "..") || strstr(t, ":") || strstr(t, "/") || strstr(t, "\\"))
{
Con_Printf(CON_NOTICE "%s forced to default due to invalid characters.\n", var->name);
// recursion is avoided by assuming the default value is sane
Cvar_ForceSet(var, var->defaultstr);
}
}
// Con_Log: log string to console log
void Log_String (logtype_t lognum, char *s)
{
vfsfile_t *fi;
char *d; // directory
char *f; // filename
char *t;
char utf8[2048];
int i;
char fname[MAX_QPATH];
conchar_t cline[2048], *c;
unsigned int u;
if (!log_enable[lognum].value)
return;
// get directory/filename
if (log_dir.string[0])
d = log_dir.string;
else
d = "";//gamedirfile;
f = NULL;
switch(lognum)
{
case LOG_CONSOLE:
f = "qconsole";
break;
case LOG_PLAYER:
f = "players";
break;
case LOG_RCON:
f = "rcon";
break;
default:
break;
}
if (log_name[lognum].string[0])
f = log_name[lognum].string;
if (!f)
return;
COM_ParseFunString(CON_WHITEMASK, s, cline, sizeof(cline), !(log_readable.ival & 2));
t = utf8;
for (c = cline; *c; c++)
{
if ((*c & CON_HIDDEN) && (log_readable.ival & 2))
continue;
if (log_readable.ival&1)
u = COM_DeQuake(*c);
else
u = *c&CON_CHARMASK;
//at the start of a new line, we might want a timestamp (so timestamps are correct for the first char of the line, instead of the preceeding \n)
if (log_newline[lognum])
{
if (log_timestamps.ival)
{
time_t unixtime = time(NULL);
int bufferspace = utf8+sizeof(utf8)-1-t;
if (bufferspace > 0)
{
strftime(t, bufferspace, "%Y-%m-%d %H:%M:%S ", localtime(&unixtime));
t += strlen(t);
}
}
log_newline[lognum] = false;
}
//make sure control codes are stripped. no exploiting xterm bugs please.
if ((log_readable.ival & 4) && ((u < 32 && u != '\t' && u != '\n') || u == 127 || (u >= 128 && u < 128+32))) //\r is stripped too
u = '?';
//if dos format logs, we insert a \r before every \n (also flag next char as the start of a new line)
if (u == '\n')
{
log_newline[lognum] = true;
if (log_dosformat.ival)
t += utf8_encode(t, '\r', utf8+sizeof(utf8)-1-t);
}
t += utf8_encode(t, u, utf8+sizeof(utf8)-1-t);
}
*t = 0;
if (*d)
Q_snprintfz(fname, sizeof(fname), "%s/%s.log", d, f);
else
Q_snprintfz(fname, sizeof(fname), "%s.log", f);
// file rotation
if (log_rotate_size.value >= 4096 && log_rotate_files.value >= 1)
{
int x;
vfsfile_t *fi;
// check file size, use x as temp
if ((fi = FS_OpenVFS(fname, "rb", FS_GAMEONLY)))
{
x = VFS_GETLEN(fi);
VFS_CLOSE(fi);
x += strlen(utf8); // add string size to file size to never go over
}
else
x = 0;
if (x > (int)log_rotate_size.value)
{
char newf[MAX_OSPATH];
char oldf[MAX_OSPATH];
i = log_rotate_files.value;
// unlink file at the top of the chain
Q_snprintfz(oldf, sizeof(oldf), "%s.%i", fname, i);
FS_Remove(oldf, FS_GAMEONLY);
// rename files through chain
for (x = i-1; x > 0; x--)
{
strcpy(newf, oldf);
Q_snprintfz(oldf, sizeof(oldf), "%s.%i", fname, x);
// check if file exists, otherwise skip
if ((fi = FS_OpenVFS(oldf, "rb", FS_GAMEONLY)))
VFS_CLOSE(fi);
else
continue; // skip nonexistant files
if (!FS_Rename(oldf, newf, FS_GAMEONLY))
{
// rename failed, disable log and bug out
Cvar_ForceSet(&log_enable[lognum], "0");
Con_Printf("Unable to rotate log files. Logging disabled.\n");
return;
}
}
// TODO: option to compress file somewhere in here?
// rename our base file, which had better exist...
if (!FS_Rename(fname, oldf, FS_GAMEONLY))
{
// rename failed, disable log and bug out
Cvar_ForceSet(&log_enable[lognum], "0");
Con_Printf("Unable to rename base log file. Logging disabled.\n");
return;
}
}
}
FS_CreatePath(fname, FS_GAMEONLY);
if ((fi = FS_OpenVFS(fname, "ab", FS_GAMEONLY)))
{
VFS_WRITE(fi, utf8, strlen(utf8));
VFS_CLOSE(fi);
}
else
{
// write failed, bug out
Cvar_ForceSet(&log_enable[lognum], "0");
Con_Printf("Unable to write to log file. Logging disabled.\n");
return;
}
}
void Con_Log (char *s)
{
Log_String(LOG_CONSOLE, s);
}
#ifndef CLIENTONLY
//still to add stuff at:
//connects
//disconnects
//kicked
void SV_LogPlayer(client_t *cl, char *msg)
{
char line[2048];
char remote_adr[MAX_ADR_SIZE];
char realip_adr[MAX_ADR_SIZE];
if (cl->protocol == SCP_BAD)
return; //don't log botclients
snprintf(line, sizeof(line),
"%s\\%s\\%i\\%s\\%s\\%i\\guid\\%s%s\n",
msg, cl->name, cl->userid,
NET_BaseAdrToString(remote_adr, sizeof(remote_adr), &cl->netchan.remote_address), (cl->realip_status > 0 ? NET_BaseAdrToString(realip_adr, sizeof(realip_adr), &cl->realip) : "??"),
cl->netchan.remote_address.port, cl->guid, cl->userinfo);
Log_String(LOG_PLAYER, line);
}
#endif
void Log_Logfile_f (void)
{
extern char gamedirfile[];
if (log_enable[LOG_CONSOLE].value)
{
Cvar_SetValue(&log_enable[LOG_CONSOLE], 0);
Con_Printf("Logging disabled.\n");
}
else
{
char *d, *f;
d = gamedirfile;
if (log_dir.string[0])
d = log_dir.string;
f = "qconsole";
if (log_name[LOG_CONSOLE].string[0])
f = log_name[LOG_CONSOLE].string;
Con_Printf("%s", va("Logging to %s/%s.log.\n", d, f));
Cvar_SetValue(&log_enable[LOG_CONSOLE], 1);
}
}
/*
void SV_Fraglogfile_f (void)
{
char name[MAX_OSPATH];
int i;
if (sv_fraglogfile)
{
Con_TPrintf ("Frag file logging off.\n");
VFS_CLOSE (sv_fraglogfile);
sv_fraglogfile = NULL;
return;
}
// find an unused name
for (i=0 ; i<1000 ; i++)
{
sprintf (name, "frag_%i.log", i);
sv_fraglogfile = FS_OpenVFS(name, "rb", FS_GAME);
if (!sv_fraglogfile)
{ // can't read it, so create this one
sv_fraglogfile = FS_OpenVFS (name, "wb", FS_GAME);
if (!sv_fraglogfile)
i=1000; // give error
break;
}
VFS_CLOSE (sv_fraglogfile);
}
if (i==1000)
{
Con_TPrintf ("Can't open any logfiles.\n");
sv_fraglogfile = NULL;
return;
}
Con_TPrintf ("Logging frags to %s.\n", name);
}
*/
void Log_Init(void)
{
int i;
// register cvars
for (i = 0; i < LOG_TYPES; i++)
{
Cvar_Register (&log_enable[i], CONLOGGROUP);
Cvar_Register (&log_name[i], CONLOGGROUP);
log_newline[i] = true;
}
Cvar_Register (&log_dir, CONLOGGROUP);
Cvar_Register (&log_readable, CONLOGGROUP);
Cvar_Register (&log_developer, CONLOGGROUP);
Cvar_Register (&log_rotate_size, CONLOGGROUP);
Cvar_Register (&log_rotate_files, CONLOGGROUP);
Cvar_Register (&log_dosformat, CONLOGGROUP);
Cvar_Register (&log_timestamps, CONLOGGROUP);
Cmd_AddCommand("logfile", Log_Logfile_f);
// cmd line options, debug options
#ifdef CRAZYDEBUGGING
Cvar_ForceSet(&log_enable[LOG_CONSOLE], "1");
TRACE(("dbg: Con_Init: log_enable forced\n"));
#endif
if (COM_CheckParm("-condebug"))
Cvar_ForceSet(&log_enable[LOG_CONSOLE], "1");
}