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fteqw/engine/client
2009-04-19 10:50:31 +00:00
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anorms.h Initial Checkin 2004-08-23 00:15:46 +00:00
bymorphed.h Interact properly with window managers. Fullscreen support needs testing a bit tbh. 2007-07-23 11:48:53 +00:00
bymorphed.ico We use morphed's icon now. 2005-10-20 00:08:23 +00:00
cd_linux.c fix cd stuff 2006-05-09 00:36:25 +00:00
cd_null.c Added newline at end of file 2005-11-29 11:28:32 +00:00
cd_sdl.c fix cd stuff 2006-05-09 00:36:25 +00:00
cd_win.c Fixed Ogg support a bit. Enhanced DarkPlaces/Nuxuiz compatability. Fixed a couple other minor bugs. 2007-06-20 00:02:54 +00:00
cdaudio.h Initial Checkin 2004-08-23 00:15:46 +00:00
cl_cam.c My monthly commit. I wonder what I broke. 2009-03-03 01:52:30 +00:00
cl_cg.c Reworked the console/loading screen a little. The console is no longer directly shown at startup. MSVC2005 project files update for npqtv. 2009-04-06 00:34:32 +00:00
cl_demo.c Reworked the console/loading screen a little. The console is no longer directly shown at startup. MSVC2005 project files update for npqtv. 2009-04-06 00:34:32 +00:00
cl_ents.c Reworked the console/loading screen a little. The console is no longer directly shown at startup. MSVC2005 project files update for npqtv. 2009-04-06 00:34:32 +00:00
cl_ignore.c Minor update... 2008-11-09 22:29:28 +00:00
cl_ignore.h blah 2005-11-30 21:39:27 +00:00
cl_input.c revert splitclient, fte->fteh2 for hexen 2, fix sw console background drawing 2009-04-18 22:55:00 +00:00
cl_main.c Should be more robust with first-run config execs now. 2009-04-07 01:26:47 +00:00
cl_master.h Big fat-off commit. 2009-04-01 22:03:56 +00:00
cl_parse.c added cprint console command. 2009-04-19 00:50:42 +00:00
cl_plugin.inc Minor update... 2008-11-09 22:29:28 +00:00
cl_pred.c Big fat-off commit. 2009-04-01 22:03:56 +00:00
cl_screen.c okay, the cprint builtin I just added will now actually do something useful. ho hum. 2009-04-19 01:02:56 +00:00
cl_tent.c Reworked the console/loading screen a little. The console is no longer directly shown at startup. MSVC2005 project files update for npqtv. 2009-04-06 00:34:32 +00:00
cl_ui.c Big fat-off commit. 2009-04-01 22:03:56 +00:00
clhl_game.c added cprint console command. 2009-04-19 00:50:42 +00:00
client.h Should be more robust with first-run config execs now. 2009-04-07 01:26:47 +00:00
clq2_cin.c SP_#? -> CON_#? 2007-09-23 15:28:06 +00:00
clq2_ents.c d3d rendering is diabled (framestate, read later - merged will compile just sw+gl for now). 2008-12-23 02:55:20 +00:00
clq3_parse.c Big fat-off commit. 2009-04-01 22:03:56 +00:00
clq3defs.h Minor update... 2008-11-09 22:29:28 +00:00
console.c try that 2009-04-06 01:01:31 +00:00
crosshairs.dat Standardised line endings 2005-06-15 04:40:33 +00:00
fragstats.c So we can steal ezquake's fragstats files without warnings appearing 2007-08-30 18:23:57 +00:00
image.c GCC-built plugins no longer insta-crash. Go Mozilla! You rule!... 2009-04-03 07:31:54 +00:00
in_macos.c We now have a really crappy gl renderer for macosx. 2007-09-23 22:00:19 +00:00
in_morphos.c Caps lock, work! 2009-02-07 00:02:03 +00:00
in_morphos.h Added copyright header. 2007-09-09 14:28:59 +00:00
in_raw.h attempted vs2008 compile fix 2009-01-18 01:47:48 +00:00
in_sdl.c Crosscompile all Win32 SDL binaries from Linux with FTE_TARGET=win32_SDL, binaries have been tested alittle and still have bugs 2009-04-08 08:12:29 +00:00
in_win.c Stuff should compile a little better with GCC now. 2009-04-02 22:25:54 +00:00
input.h some input cleanup, restarts should work a bit better 2006-05-10 22:12:20 +00:00
keys.c Reworked the console/loading screen a little. The console is no longer directly shown at startup. MSVC2005 project files update for npqtv. 2009-04-06 00:34:32 +00:00
keys.h We now have a really crappy gl renderer for macosx. 2007-09-23 22:00:19 +00:00
lhfont.h Stole lh's font, for use without gamedata. 2005-01-05 08:02:25 +00:00
m_download.c d3d rendering is diabled (framestate, read later - merged will compile just sw+gl for now). 2008-12-23 02:55:20 +00:00
m_items.c possible sw linux build fix, add tooltip code (but no tooltip text associated with anything yet) 2009-04-19 10:50:31 +00:00
m_master.c Ruleset expanded with ruleset_allow_localvolume. Set to 0 in 'nqr' and 'strict'. Made NET_AdrToString return a non-static pointer. 2008-06-08 14:37:57 +00:00
m_mp3.c Reworked the console/loading screen a little. The console is no longer directly shown at startup. MSVC2005 project files update for npqtv. 2009-04-06 00:34:32 +00:00
m_multi.c Big fat-off commit. 2009-04-01 22:03:56 +00:00
m_options.c Big fat-off commit. 2009-04-01 22:03:56 +00:00
m_script.c Fixed warnings related to passing (char **) when (const char **) is excpected, just casting. 2007-08-20 02:13:51 +00:00
m_single.c Big fat-off commit. 2009-04-01 22:03:56 +00:00
menu.c Reworked the console/loading screen a little. The console is no longer directly shown at startup. MSVC2005 project files update for npqtv. 2009-04-06 00:34:32 +00:00
menu.h possible sw linux build fix, add tooltip code (but no tooltip text associated with anything yet) 2009-04-19 10:50:31 +00:00
merged.h added cprint console command. 2009-04-19 00:50:42 +00:00
modelgen.h mdl version 3 support, misc fixes 2006-03-13 23:20:49 +00:00
mymad.c So you can enable the mp3 decoder with the appropriate library. I'm not going to add this as a default option for probably some time to come. 2005-03-28 00:22:11 +00:00
net_master.c Big fat-off commit. 2009-04-01 22:03:56 +00:00
p_classic.c Big fat-off commit. 2009-04-01 22:03:56 +00:00
p_null.c d3d rendering is diabled (framestate, read later - merged will compile just sw+gl for now). 2008-12-23 02:55:20 +00:00
p_script.c Tweeked the filesystem some more, now prompts if a game directory could not be found. 2009-04-12 16:57:30 +00:00
pr_csqc.c added cprint console command. 2009-04-19 00:50:42 +00:00
pr_menu.c Big fat-off commit. 2009-04-01 22:03:56 +00:00
q2.ico Initial Checkin 2004-08-23 00:15:46 +00:00
q2anorms.h Initial Checkin 2004-08-23 00:15:46 +00:00
q2m_flash.c Sigh, I suck. 2006-07-08 23:31:11 +00:00
quakedef.h Reworked the console/loading screen a little. The console is no longer directly shown at startup. MSVC2005 project files update for npqtv. 2009-04-06 00:34:32 +00:00
r_bulleten.c gameclock, roq/avis can play on shaders (sound is wrong though, so that's fine with avis!), snprintf changes (this is the bulk), up2's mcharset 2006-03-06 01:41:09 +00:00
r_bulleten.h Initial Checkin 2004-08-23 00:15:46 +00:00
r_efrag.c d3d rendering is diabled (framestate, read later - merged will compile just sw+gl for now). 2008-12-23 02:55:20 +00:00
r_part.c My monthly commit. I wonder what I broke. 2009-03-03 01:52:30 +00:00
r_partset.c cleanup, change TE_BLOB to TE_TAREXPLOSION in particle sets, change TE_BIGEXPLOSION to TE_TEI_BIGEXPLOSION, fix centerprints/stuffcmds not being written to mvds (maybe), misc fixes 2006-06-02 17:42:36 +00:00
r_partset.h support r_particlesdesc chain loading; use r_particledesc "x;y;etc" to load multiple configs, removed shaft effect from spikeset, created new tsshaft set and added it into sets, change r_particlesdesc default to "spikeset;tsshaft" 2006-05-07 01:49:06 +00:00
render.h Big fat-off commit. 2009-04-01 22:03:56 +00:00
renderer.c added cprint console command. 2009-04-19 00:50:42 +00:00
renderque.c d3d rendering is diabled (framestate, read later - merged will compile just sw+gl for now). 2008-12-23 02:55:20 +00:00
renderque.h d3d rendering is diabled (framestate, read later - merged will compile just sw+gl for now). 2008-12-23 02:55:20 +00:00
resource.h We use morphed's icon now. 2005-10-20 00:08:23 +00:00
roq.h Reworked the filesystem. We now support a virtual filesystem. Many places accept stream usage, although many formats do not support this. 2005-12-21 03:07:33 +00:00
roq_read.c Reworked the filesystem. We now support a virtual filesystem. Many places accept stream usage, although many formats do not support this. 2005-12-21 03:07:33 +00:00
sbar.c Big fat-off commit. 2009-04-01 22:03:56 +00:00
sbar.h Minor update... 2008-11-09 22:29:28 +00:00
screen.h added cprint console command. 2009-04-19 00:50:42 +00:00
skin.c Reworked the console/loading screen a little. The console is no longer directly shown at startup. MSVC2005 project files update for npqtv. 2009-04-06 00:34:32 +00:00
snd_alsa.c Messed up previous commit... 2008-04-29 22:14:16 +00:00
snd_directx.c The different aspects of directx are now activated independently from each other, allowing greater custom build control. 2009-03-07 04:37:24 +00:00
snd_dma.c Reworked the console/loading screen a little. The console is no longer directly shown at startup. MSVC2005 project files update for npqtv. 2009-04-06 00:34:32 +00:00
snd_linux.c thier -> their 2007-12-23 20:28:40 +00:00
snd_macos.c We now have a really crappy gl renderer for macosx. 2007-09-23 22:00:19 +00:00
snd_mem.c Big fat-off commit. 2009-04-01 22:03:56 +00:00
snd_mix.c Fix a crash that happens with a too long uptime. 2007-10-03 09:09:08 +00:00
snd_mixa.s clean up mixer code, should solve some problems with popping noises, AVI sound recording needs testing 2006-05-09 07:26:14 +00:00
snd_morphos.c Added copyright header. 2007-09-09 14:28:59 +00:00
snd_mp3.c Stuff 2005-04-16 16:21:27 +00:00
snd_ov.c Minor update... 2008-11-09 22:29:28 +00:00
snd_sdl.c SDL sound should be working fine now 2005-11-07 00:59:22 +00:00
snd_win.c SP_#? -> CON_#? 2007-09-23 15:28:06 +00:00
sound.h Reworked the console/loading screen a little. The console is no longer directly shown at startup. MSVC2005 project files update for npqtv. 2009-04-06 00:34:32 +00:00
spritegn.h Changed vec4_t down to vec3_t, got the server browser integrated with the menu.dat. csqc is having fun, and nexuiz should work better. Enjoy. 2005-05-13 10:42:48 +00:00
sys_dosa.s Files needed for linux to compile properly. 2004-09-07 18:18:02 +00:00
sys_linux.c Stuff should compile a little better with GCC now. 2009-04-02 22:25:54 +00:00
sys_morphos.c I blame bigfoot 2009-04-03 06:36:00 +00:00
sys_npqtv.c Tweeked the filesystem some more, now prompts if a game directory could not be found. 2009-04-12 16:57:30 +00:00
sys_sdl.c oh hey look i can code without looking at the specs oh wait 2009-04-07 03:41:24 +00:00
sys_win.c don't flash when already the active window 2009-04-18 23:48:35 +00:00
sys_wina.s Initial Checkin 2004-08-23 00:15:46 +00:00
teamplay.c s/thier/their 2007-10-05 17:43:26 +00:00
textedit.c Big fat-off commit. 2009-04-01 22:03:56 +00:00
valid.c Big fat-off commit. 2009-04-01 22:03:56 +00:00
vid.h No more HandlePause crap. 2007-09-23 15:20:46 +00:00
view.c Big fat-off commit. 2009-04-01 22:03:56 +00:00
view.h d3d rendering is diabled (framestate, read later - merged will compile just sw+gl for now). 2008-12-23 02:55:20 +00:00
wad.c Minor update... 2008-11-09 22:29:28 +00:00
wad.h Big fat-off commit. 2009-04-01 22:03:56 +00:00
winamp.h got rid of some anonymous unions 2006-02-17 02:51:59 +00:00
winquake.h Reworked the console/loading screen a little. The console is no longer directly shown at startup. MSVC2005 project files update for npqtv. 2009-04-06 00:34:32 +00:00
winquake.rc Big fat-off commit. 2009-04-01 22:03:56 +00:00
zqtp.c Big fat-off commit. 2009-04-01 22:03:56 +00:00