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fteqw/engine/client/merged.h
Spoike 66b78c0b11 Work In Progress branch.
In this version: replacement GL backend. Replacement D3D backend sharing code with GL. Lots of code reorganisation.

git-svn-id: https://svn.code.sf.net/p/fteqw/code/branches/wip@3401 fc73d0e0-1445-4013-8a0c-d673dee63da5
2009-11-04 21:16:50 +00:00

225 lines
9.2 KiB
C

//These are defined later in the source tree. This file should probably be moved to a later spot.
struct progfuncs_s;
struct globalvars_s;
struct texture_s;
#ifdef HALFLIFEMODELS
#define MAX_BONE_CONTROLLERS 5
#endif
#define FST_BASE 0 //base frames
#define FS_REG 1 //regular frames
#define FS_COUNT 2 //regular frames
typedef struct {
struct {
int frame[2];
float frametime[2];
float lerpfrac;
#ifdef HALFLIFEMODELS
float subblendfrac; //hl models are weird
#endif
int endbone;
} g[2];
float *bonestate;
int bonecount;
#ifdef HALFLIFEMODELS
float bonecontrols[MAX_BONE_CONTROLLERS]; //hl special bone controllers
#endif
} framestate_t;
//function prototypes
#if defined(SERVERONLY)
#define qrenderer QR_NONE
#define FNC(n) (n) //FNC is defined as 'pointer if client build, direct if dedicated server'
#define Mod_SkinForName Mod_SkinNumForName
#define Mod_FrameForName Mod_FrameNumForName
#define Mod_GetFrameDuration Mod_FrameDuration
#else
#define FNC(n) (*n)
extern r_qrenderer_t qrenderer;
extern char *q_renderername;
extern mpic_t *(*Draw_SafePicFromWad) (char *name);
extern mpic_t *(*Draw_SafeCachePic) (char *path);
extern void (*Draw_Init) (void);
extern void (*Draw_TinyCharacter) (int x, int y, unsigned int num);
extern void (*Draw_Crosshair) (void);
extern void (*Draw_ScalePic) (int x, int y, int width, int height, mpic_t *pic);
extern void (*Draw_SubPic) (int x, int y, int width, int height, mpic_t *pic, int srcx, int srcy, int srcwidth, int srcheight);
extern void (*Draw_TransPicTranslate) (int x, int y, int width, int height, qbyte *image, qbyte *translation);
extern void (*Draw_ConsoleBackground) (int firstline, int lastline, qboolean forceopaque);
extern void (*Draw_EditorBackground) (void);
extern void (*Draw_TileClear) (int x, int y, int w, int h);
extern void (*Draw_Fill) (int x, int y, int w, int h, unsigned int c);
extern void (*Draw_FillRGB) (int x, int y, int w, int h, float r, float g, float b);
extern void (*Draw_FadeScreen) (void);
extern void (*Draw_BeginDisc) (void);
extern void (*Draw_EndDisc) (void);
extern qboolean (*Draw_IsCached) (char *picname); //can be null
extern void (*Draw_Image) (float x, float y, float w, float h, float s1, float t1, float s2, float t2, mpic_t *pic); //gl-style scaled/coloured/subpic
extern void (*Draw_ImageColours) (float r, float g, float b, float a);
extern void (*R_Init) (void);
extern void (*R_DeInit) (void);
extern void (*R_RenderView) (void); // must set r_refdef first
extern void (*R_NewMap) (void);
extern void (*R_PreNewMap) (void);
extern int (*R_LightPoint) (vec3_t point);
extern void (*R_PushDlights) (void);
extern void (*R_AddStain) (vec3_t org, float red, float green, float blue, float radius);
extern void (*R_LessenStains) (void);
extern void (*Media_ShowFrameBGR_24_Flip) (qbyte *framedata, int inwidth, int inheight); //input is bottom up...
extern void (*Media_ShowFrameRGBA_32) (qbyte *framedata, int inwidth, int inheight); //top down
extern void (*Media_ShowFrame8bit) (qbyte *framedata, int inwidth, int inheight, qbyte *palette); //paletted topdown (framedata is 8bit indexes into palette)
extern qboolean (*VID_Init) (rendererstate_t *info, unsigned char *palette);
extern void (*VID_DeInit) (void);
extern void (*VID_LockBuffer) (void);
extern void (*VID_UnlockBuffer) (void);
extern void (*D_BeginDirectRect) (int x, int y, qbyte *pbitmap, int width, int height);
extern void (*D_EndDirectRect) (int x, int y, int width, int height);
extern void (*VID_ForceLockState) (int lk);
extern int (*VID_ForceUnlockedAndReturnState) (void);
extern void (*VID_SetPalette) (unsigned char *palette);
extern void (*VID_ShiftPalette) (unsigned char *palette);
extern char *(*VID_GetRGBInfo) (int prepad, int *truevidwidth, int *truevidheight);
extern void (*VID_SetWindowCaption) (char *msg);
extern void SCR_Init (void);
extern void SCR_DeInit (void);
extern void (*SCR_UpdateScreen) (void);
extern void SCR_BeginLoadingPlaque (void);
extern void SCR_EndLoadingPlaque (void);
extern void SCR_DrawConsole (qboolean noback);
extern void SCR_SetUpToDrawConsole (void);
extern void SCR_EraseCenterString (void);
extern void SCR_CenterPrint (int pnum, char *str, qboolean skipgamecode);
#endif
extern void FNC(Mod_Init) (void);
extern void FNC(Mod_ClearAll) (void);
extern struct model_s *FNC(Mod_ForName) (char *name, qboolean crash);
extern struct model_s *FNC(Mod_FindName) (char *name);
extern void *FNC(Mod_Extradata) (struct model_s *mod); // handles caching
extern void FNC(Mod_TouchModel) (char *name);
extern void FNC(Mod_NowLoadExternal) (void);
extern void FNC(Mod_Think) (void);
extern int FNC(Mod_SkinForName) (struct model_s *model, char *name);
extern int FNC(Mod_FrameForName) (struct model_s *model, char *name);
extern float FNC(Mod_GetFrameDuration) (struct model_s *model, int framenum);
#undef FNC
extern qboolean Mod_GetTag (struct model_s *model, int tagnum, framestate_t *framestate, float *transforms);
extern int Mod_TagNumForName (struct model_s *model, char *name);
int Mod_GetNumBones(struct model_s *model, qboolean allowtags);
int Mod_GetBoneRelations(struct model_s *model, int firstbone, int lastbone, framestate_t *fstate, float *result);
int Mod_GetBoneParent(struct model_s *model, int bonenum);
char *Mod_GetBoneName(struct model_s *model, int bonenum);
void Draw_FunString(int x, int y, const unsigned char *str);
void Draw_AltFunString(int x, int y, const unsigned char *str);
void Draw_FunStringWidth(int x, int y, const unsigned char *str, int width);
#ifdef SERVERONLY
#define Mod_Q1LeafPVS Mod_LeafPVS
// qbyte *Mod_LeafPVS (struct mleaf_s *leaf, struct model_s *model, qbyte *buffer);
#endif
typedef struct {
char *description;
char *name[4];
r_qrenderer_t rtype;
mpic_t *(*Draw_SafePicFromWad) (char *name);
mpic_t *(*Draw_SafeCachePic) (char *path);
void (*Draw_Init) (void);
void (*Draw_Shutdown) (void);
void (*Draw_Crosshair) (void);
void (*Draw_ScalePic) (int x, int y, int width, int height, mpic_t *pic);
void (*Draw_SubPic) (int x, int y, int width, int height, mpic_t *pic, int srcx, int srcy, int srcwidth, int srcheight);
void (*Draw_TransPicTranslate) (int x, int y, int w, int h, qbyte *pic, qbyte *translation);
void (*Draw_ConsoleBackground) (int firstline, int lastline, qboolean forceopaque);
void (*Draw_EditorBackground) (void);
void (*Draw_TileClear) (int x, int y, int w, int h);
void (*Draw_Fill) (int x, int y, int w, int h, unsigned int c);
void (*Draw_FillRGB) (int x, int y, int w, int h, float r, float g, float b);
void (*Draw_FadeScreen) (void);
void (*Draw_BeginDisc) (void);
void (*Draw_EndDisc) (void);
void (*Draw_Image) (float x, float y, float w, float h, float s1, float t1, float s2, float t2, mpic_t *pic); //gl-style scaled/coloured/subpic
void (*Draw_ImageColours) (float r, float g, float b, float a);
void (*R_Init) (void);
void (*R_DeInit) (void);
void (*R_RenderView) (void); // must set r_refdef first
void (*R_NewMap) (void);
void (*R_PreNewMap) (void);
int (*R_LightPoint) (vec3_t point);
void (*R_PushDlights) (void);
void (*R_AddStain) (vec3_t org, float red, float green, float blue, float radius);
void (*R_LessenStains) (void);
void (*Media_ShowFrameBGR_24_Flip) (qbyte *framedata, int inwidth, int inheight); //input is bottom up...
void (*Media_ShowFrameRGBA_32) (qbyte *framedata, int inwidth, int inheight); //top down
void (*Media_ShowFrame8bit) (qbyte *framedata, int inwidth, int inheight, qbyte *palette); //paletted topdown (framedata is 8bit indexes into palette)
void (*Mod_Init) (void);
void (*Mod_ClearAll) (void);
struct model_s *(*Mod_ForName) (char *name, qboolean crash);
struct model_s *(*Mod_FindName) (char *name);
void *(*Mod_Extradata) (struct model_s *mod); // handles caching
void (*Mod_TouchModel) (char *name);
void (*Mod_NowLoadExternal) (void);
void (*Mod_Think) (void);
qboolean (*Mod_GetTag) (struct model_s *model, int tagnum, framestate_t *fstate, float *result);
int (*Mod_TagNumForName) (struct model_s *model, char *name);
int (*Mod_SkinForName) (struct model_s *model, char *name);
int (*Mod_FrameForName) (struct model_s *model, char *name);
float (*Mod_GetFrameDuration) (struct model_s *model, int frame);
qboolean (*VID_Init) (rendererstate_t *info, unsigned char *palette);
void (*VID_DeInit) (void);
void (*VID_LockBuffer) (void);
void (*VID_UnlockBuffer) (void);
void (*D_BeginDirectRect) (int x, int y, qbyte *pbitmap, int width, int height);
void (*D_EndDirectRect) (int x, int y, int width, int height);
void (*VID_ForceLockState) (int lk);
int (*VID_ForceUnlockedAndReturnState) (void);
void (*VID_SetPalette) (unsigned char *palette);
void (*VID_ShiftPalette) (unsigned char *palette);
char *(*VID_GetRGBInfo) (int prepad, int *truevidwidth, int *truevidheight);
void (*VID_SetWindowCaption) (char *msg);
void (*SCR_UpdateScreen) (void);
char *alignment;
} rendererinfo_t;