.. |
botlib.h
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r_softwarebanding is now a bit more generic and can now palettize rgb textures.
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2016-11-25 08:14:54 +00:00 |
net_preparse.c
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don't swallow multimedia keys unless they're actually bound to something.
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2018-04-06 17:21:15 +00:00 |
pr_cmds.c
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Eukara wants native-code custom menus. He's weird.
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2018-05-21 13:47:53 +00:00 |
pr_lua.c
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added sys_priority cvar to the windows build.
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2018-04-15 02:48:23 +00:00 |
pr_q1qvm.c
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don't swallow multimedia keys unless they're actually bound to something.
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2018-04-06 17:21:15 +00:00 |
progdefs.h
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rework hlmdl subblends. apparently they're some sort of grid.
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2017-11-30 17:59:11 +00:00 |
progs.h
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playdemo should now play older protocol versions.
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2017-10-12 12:02:25 +00:00 |
q2game.h
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some Q2 compat tweaks. moved all q2 temp-ents to particle scripts.
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2017-08-14 16:38:44 +00:00 |
q3g_public.h
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savegame.c
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Eukara wants native-code custom menus. He's weird.
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2018-05-21 13:47:53 +00:00 |
server.h
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Eukara wants native-code custom menus. He's weird.
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2018-05-21 13:47:53 +00:00 |
sqlite3.h
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sv_ccmds.c
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Eukara wants native-code custom menus. He's weird.
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2018-05-21 13:47:53 +00:00 |
sv_chat.c
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qc: qc temp-strings are now garbage collected. this makes strzone redundant.
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2015-01-21 18:18:37 +00:00 |
sv_cluster.c
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Implement an area grid, primarily to avoid mods(read: xonotic) generating 2000 ents all sitting on the root area node.
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2017-08-29 02:29:06 +00:00 |
sv_demo.c
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sv_ents.c
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don't swallow multimedia keys unless they're actually bound to something.
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2018-04-06 17:21:15 +00:00 |
sv_init.c
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update native-menu things.
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2018-06-02 08:55:57 +00:00 |
sv_main.c
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Try to fix frametime issues with TW.
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2018-05-28 10:12:10 +00:00 |
sv_master.c
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sv_move.c
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win: emulate gamepad thumb axis as buttons.
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2018-04-27 16:40:50 +00:00 |
sv_mvd.c
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I accidentally disabled dsound.
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2018-03-31 19:47:03 +00:00 |
sv_nchan.c
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portal tweaks. prediction code can now use portals, but cannot actually predict them yet, for a couple of reasons.
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2014-06-21 17:58:17 +00:00 |
sv_phys.c
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added sys_priority cvar to the windows build.
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2018-04-15 02:48:23 +00:00 |
sv_rankin.c
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playdemo accepts https urls now. will start playing before the file has finished downloading, to avoid unnecessary delays.
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2017-05-10 02:08:58 +00:00 |
sv_send.c
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don't swallow multimedia keys unless they're actually bound to something.
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2018-04-06 17:21:15 +00:00 |
sv_sql.c
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some Q2 compat tweaks. moved all q2 temp-ents to particle scripts.
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2017-08-14 16:38:44 +00:00 |
sv_sql.h
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some Q2 compat tweaks. moved all q2 temp-ents to particle scripts.
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2017-08-14 16:38:44 +00:00 |
sv_sys_unix.c
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added sys_priority cvar to the windows build.
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2018-04-15 02:48:23 +00:00 |
sv_sys_win.c
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playdemo should now play older protocol versions.
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2017-10-12 12:02:25 +00:00 |
sv_user.c
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update native-menu things.
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2018-06-02 08:55:57 +00:00 |
svhl_game.c
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rework hlmdl subblends. apparently they're some sort of grid.
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2017-11-30 17:59:11 +00:00 |
svhl_gcapi.h
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code to use occlusion queries for coronas.
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2015-10-11 11:34:58 +00:00 |
svhl_phys.c
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LOTS OF CHANGES. was hoping to get revision 5000 perfect, but really that's never going to happen. this has gone on for too long now.
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2016-07-12 00:40:13 +00:00 |
svhl_world.c
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added r_meshpitch cvar that allows for fixing the unfixable mesh pitch bug from vanilla... needs a better name... do note that this will break pretty much any mod, so this is really only for TCs designed to use it. Its likely that I missed places.
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2017-02-27 09:34:35 +00:00 |
svq2_ents.c
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implement pcma+pcmu codecs for voip for xmpp compat, because they're fairly simple and I can.
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2017-06-21 01:24:25 +00:00 |
svq2_game.c
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Implement an area grid, primarily to avoid mods(read: xonotic) generating 2000 ents all sitting on the root area node.
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2017-08-29 02:29:06 +00:00 |
svq3_game.c
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implemented pm_stepdown.
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2018-01-22 19:18:04 +00:00 |
world.c
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don't swallow multimedia keys unless they're actually bound to something.
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2018-04-06 17:21:15 +00:00 |