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fteqw/engine/common/particles.h
Spoike ffc2a08589 pass network addresses around as a pointer rather than as a struct. They've grown quite a bit from vanilla code and can now be quite large. this should give more efficient network filtering+matching.
Added version+time+date to segfault lots.
try to use vbo+vao as needed.
added a manifest file in order to disable uac emulation and its virtual store lies.
particles now support a sort of namespace. eg: an effect called "cfg.effect" will load up the 'cfg' particle config and use its 'effect' effect (but not replace any explicit effects). You can still create particle effects called 'cfg.effect' with no issue.
Added support for fsarchive plugins.
Added a sys_register_file_associations command. .bsp not yet handled, but demo playback should work fine.

git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4324 fc73d0e0-1445-4013-8a0c-d673dee63da5
2013-05-03 04:28:08 +00:00

149 lines
4.4 KiB
C

#ifndef _PARTICLES_H_
#define _PARTICLES_H_
extern int
pt_gunshot,
ptdp_gunshotquad,
pt_spike,
ptdp_spikequad,
pt_superspike,
ptdp_superspikequad,
pt_wizspike,
pt_knightspike,
pt_explosion,
ptdp_explosionquad,
pt_tarexplosion,
pt_teleportsplash,
pt_lavasplash,
ptdp_smallflash,
ptdp_flamejet,
ptdp_flame,
ptdp_blood,
ptdp_spark,
ptdp_plasmaburn,
ptdp_tei_g3,
ptdp_tei_smoke,
ptdp_tei_bigexplosion,
ptdp_tei_plasmahit,
ptdp_stardust,
rt_rocket,
rt_grenade,
rt_blood,
rt_wizspike,
rt_slightblood,
rt_knightspike,
rt_vorespike,
rtdp_neharasmoke,
rtdp_nexuizplasma,
rtdp_glowtrail,
ptqw_blood,
ptqw_lightningblood,
ptq2_blood,
rtq2_railtrail,
rtq2_blastertrail,
ptq2_blasterparticles,
rtq2_bubbletrail,
rtq2_gib,
rtq2_rocket,
rtq2_grenade,
rtqw_railtrail, //common to zquake/fuhquake/fte
rtfte_lightning1,
ptfte_lightning1_end,
rtfte_lightning2,
ptfte_lightning2_end,
rtfte_lightning3,
ptfte_lightning3_end,
ptfte_bullet,
ptfte_superbullet;
struct beamseg_s;
typedef struct trailstate_s {
struct trailstate_s **key; // key to check if ts has been overwriten
struct trailstate_s *assoc; // assoc linked trail
struct beamseg_s *lastbeam; // last beam pointer (flagged with BS_LASTSEG)
union {
float lastdist; // last distance used with particle effect
float statetime; // time to emit effect again (used by spawntime field)
} state1;
union {
float laststop; // last stopping point for particle effect
float emittime; // used by r_effect emitters
} state2;
} trailstate_t;
#define PARTICLE_Z_CLIP 8.0
typedef enum { BM_BLEND, BM_BLENDCOLOUR, BM_ADD, BM_SUBTRACT, BM_INVMOD } blendmode_t;
#define frandom() (rand()*(1.0f/RAND_MAX))
#define crandom() (rand()*(2.0f/RAND_MAX)-1.0f)
#define hrandom() (rand()*(1.0f/RAND_MAX)-0.5f)
#define P_INVALID -1
#define P_RunParticleEffectType(a,b,c,d) P_RunParticleEffectState(a,b,c,d,NULL)
// used for callback
extern cvar_t r_particlesdesc;
extern cvar_t r_particlesystem;
struct model_s;
struct msurface_s;
void P_InitParticleSystem(void);
void P_Shutdown(void);
void P_LoadedModel(struct model_s *mod); /*checks a model's various effects*/
void P_DefaultTrail (struct model_s *model);
void P_EmitEffect (vec3_t pos, int type, trailstate_t **tsk);//this is just a wrapper
#define P_FindParticleType pe->FindParticleType
#define P_RunParticleEffectTypeString pe->RunParticleEffectTypeString
#define P_ParticleTrail pe->ParticleTrail
#define P_RunParticleEffectState pe->RunParticleEffectState
#define P_RunParticleWeather pe->RunParticleWeather
#define P_RunParticleCube pe->RunParticleCube
#define P_RunParticleEffect pe->RunParticleEffect
#define P_RunParticleEffect2 pe->RunParticleEffect2
#define P_RunParticleEffect3 pe->RunParticleEffect3
#define P_RunParticleEffect4 pe->RunParticleEffect4
#define P_ParticleTrailIndex pe->ParticleTrailIndex
#define P_EmitSkyEffectTris pe->EmitSkyEffectTris
#define P_InitParticles pe->InitParticles
#define P_DelinkTrailstate pe->DelinkTrailstate
#define P_ClearParticles pe->ClearParticles
#define P_DrawParticles pe->DrawParticles
typedef struct {
char *name1;
char *name2;
int (*FindParticleType) (char *name);
qboolean (*ParticleQuery) (int type, int body, char *outstr, int outstrlen);
int (*RunParticleEffectTypeString) (vec3_t org, vec3_t dir, float count, char *name);
int (*ParticleTrail) (vec3_t startpos, vec3_t end, int type, int dlkey, trailstate_t **tsk);
int (*RunParticleEffectState) (vec3_t org, vec3_t dir, float count, int typenum, trailstate_t **tsk);
void (*RunParticleWeather) (vec3_t minb, vec3_t maxb, vec3_t dir, float count, int colour, char *efname);
void (*RunParticleCube) (vec3_t minb, vec3_t maxb, vec3_t dir, float count, int colour, qboolean gravity, float jitter);
void (*RunParticleEffect) (vec3_t org, vec3_t dir, int color, int count);
void (*RunParticleEffect2) (vec3_t org, vec3_t dmin, vec3_t dmax, int color, int effect, int count);
void (*RunParticleEffect3) (vec3_t org, vec3_t box, int color, int effect, int count);
void (*RunParticleEffect4) (vec3_t org, float radius, int color, int effect, int count);
void (*ParticleTrailIndex) (vec3_t start, vec3_t end, int color, int crnd, trailstate_t **tsk);
void (*EmitSkyEffectTris) (struct model_s *mod, struct msurface_s *fa, int ptype);
qboolean (*InitParticles) (void);
void (*ShutdownParticles) (void);
void (*DelinkTrailstate) (trailstate_t **tsk);
void (*ClearParticles) (void);
void (*DrawParticles) (void);
} particleengine_t;
extern particleengine_t *pe;
#endif