..
botlib.h
cmake now builds botlib (as a shared object)
2019-01-29 07:18:07 +00:00
net_preparse.c
Too many changes, sorry.
2019-11-20 03:09:50 +00:00
pr_cmds.c
fixed eztv md4 incompatibility.
2020-02-11 18:06:10 +00:00
pr_lua.c
Some misc fixes, mostly win32/msvc focused.
2018-10-17 00:43:04 +00:00
pr_q1qvm.c
fixed eztv md4 incompatibility.
2020-02-11 18:06:10 +00:00
progdefs.h
Added LMSTYLES16 support, increasing max lightstyles to 65k.
2019-09-10 15:40:04 +00:00
progs.h
Remove void* pointer arithmatic to make msvc happy.
2019-12-10 14:50:47 +00:00
q2game.h
q3g_public.h
Track areas properly, so we don't bug out when a client has multiple cameras in different areas.
2019-07-02 04:12:20 +00:00
savegame.c
Too many changes, sorry.
2019-11-20 03:09:50 +00:00
server.h
Switch to using epoll on linux, because we can.
2020-02-26 00:37:52 +00:00
sqlite3.h
sv_ccmds.c
fixed eztv md4 incompatibility.
2020-02-11 18:06:10 +00:00
sv_chat.c
sv_cluster.c
fixed eztv md4 incompatibility.
2020-02-11 18:06:10 +00:00
sv_demo.c
Added cl_autodemo cvar to automatically record games. 1 records multiview demos where possible, -1 strictly records singleview demos.
2018-09-01 04:18:08 +00:00
sv_ents.c
Attempt to fix some nondeterministic build variations.
2020-01-09 15:35:40 +00:00
sv_init.c
Better compat with quakespasm's demos.
2019-10-14 02:36:57 +00:00
sv_main.c
Switch to using epoll on linux, because we can.
2020-02-26 00:37:52 +00:00
sv_master.c
Switch to using epoll on linux, because we can.
2020-02-26 00:37:52 +00:00
sv_move.c
Fix ignore command.
2019-09-17 19:49:39 +00:00
sv_mvd.c
Switch to using epoll on linux, because we can.
2020-02-26 00:37:52 +00:00
sv_nchan.c
Make sure skyrooms show only the entities inside the skyroom (disabling non-static entities if their pvs is not reliable).
2019-07-19 02:13:19 +00:00
sv_phys.c
Make sure timing info is correct for botclients, preventing weirdness with clientside prediction of other players.
2020-02-16 19:17:43 +00:00
sv_rankin.c
sv_send.c
Send frag updates according to client protocol (removing warnings due to bots being sent messages).
2020-02-16 19:16:19 +00:00
sv_sql.c
Track areas properly, so we don't bug out when a client has multiple cameras in different areas.
2019-07-02 04:12:20 +00:00
sv_sql.h
Track areas properly, so we don't bug out when a client has multiple cameras in different areas.
2019-07-02 04:12:20 +00:00
sv_sys_unix.c
Switch to using epoll on linux, because we can.
2020-02-26 00:37:52 +00:00
sv_sys_win.c
Better compat with mvdsv
2019-03-23 07:06:37 +00:00
sv_user.c
Be less weird with regard to botclients and qw physics.
2020-02-16 19:14:48 +00:00
svhl_game.c
svhl_gcapi.h
svhl_phys.c
svhl_world.c
svq2_ents.c
svq2_game.c
Fix problems with last commit.
2020-01-10 12:23:25 +00:00
svq3_game.c
Track areas properly, so we don't bug out when a client has multiple cameras in different areas.
2019-07-02 04:12:20 +00:00
world.c
Too many changes, sorry.
2019-11-20 03:09:50 +00:00