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fteqw/engine/server
Spoike fe28099e68 Switch to using epoll on linux, because we can.
Rework q3bsp_mergedlightmaps as q3bsp_mergelightmaps. Now a boolean filling to the gpu's limit. Now also fills horizontally too.
ftemaster now provides needpass info for sv_public 2 servers.
fix (most?) ftemaster crashes.
ftemaster now supports protocol name aliases (allowing for more friendly game names in its html).
ftemaster now pings the servers from a different port. This should highlight/exclude servers that are unreachable for nat/firewall reasons.
Fix memory leak from mvd recording.
Servers should now cope better with ctrl-z and related fg/bg unix shell commands.


git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5638 fc73d0e0-1445-4013-8a0c-d673dee63da5
2020-02-26 00:37:52 +00:00
..
botlib.h cmake now builds botlib (as a shared object) 2019-01-29 07:18:07 +00:00
net_preparse.c Too many changes, sorry. 2019-11-20 03:09:50 +00:00
pr_cmds.c fixed eztv md4 incompatibility. 2020-02-11 18:06:10 +00:00
pr_lua.c Some misc fixes, mostly win32/msvc focused. 2018-10-17 00:43:04 +00:00
pr_q1qvm.c fixed eztv md4 incompatibility. 2020-02-11 18:06:10 +00:00
progdefs.h Added LMSTYLES16 support, increasing max lightstyles to 65k. 2019-09-10 15:40:04 +00:00
progs.h Remove void* pointer arithmatic to make msvc happy. 2019-12-10 14:50:47 +00:00
q2game.h
q3g_public.h Track areas properly, so we don't bug out when a client has multiple cameras in different areas. 2019-07-02 04:12:20 +00:00
savegame.c Too many changes, sorry. 2019-11-20 03:09:50 +00:00
server.h Switch to using epoll on linux, because we can. 2020-02-26 00:37:52 +00:00
sqlite3.h
sv_ccmds.c fixed eztv md4 incompatibility. 2020-02-11 18:06:10 +00:00
sv_chat.c
sv_cluster.c fixed eztv md4 incompatibility. 2020-02-11 18:06:10 +00:00
sv_demo.c Added cl_autodemo cvar to automatically record games. 1 records multiview demos where possible, -1 strictly records singleview demos. 2018-09-01 04:18:08 +00:00
sv_ents.c Attempt to fix some nondeterministic build variations. 2020-01-09 15:35:40 +00:00
sv_init.c Better compat with quakespasm's demos. 2019-10-14 02:36:57 +00:00
sv_main.c Switch to using epoll on linux, because we can. 2020-02-26 00:37:52 +00:00
sv_master.c Switch to using epoll on linux, because we can. 2020-02-26 00:37:52 +00:00
sv_move.c Fix ignore command. 2019-09-17 19:49:39 +00:00
sv_mvd.c Switch to using epoll on linux, because we can. 2020-02-26 00:37:52 +00:00
sv_nchan.c Make sure skyrooms show only the entities inside the skyroom (disabling non-static entities if their pvs is not reliable). 2019-07-19 02:13:19 +00:00
sv_phys.c Make sure timing info is correct for botclients, preventing weirdness with clientside prediction of other players. 2020-02-16 19:17:43 +00:00
sv_rankin.c
sv_send.c Send frag updates according to client protocol (removing warnings due to bots being sent messages). 2020-02-16 19:16:19 +00:00
sv_sql.c Track areas properly, so we don't bug out when a client has multiple cameras in different areas. 2019-07-02 04:12:20 +00:00
sv_sql.h Track areas properly, so we don't bug out when a client has multiple cameras in different areas. 2019-07-02 04:12:20 +00:00
sv_sys_unix.c Switch to using epoll on linux, because we can. 2020-02-26 00:37:52 +00:00
sv_sys_win.c Better compat with mvdsv 2019-03-23 07:06:37 +00:00
sv_user.c Be less weird with regard to botclients and qw physics. 2020-02-16 19:14:48 +00:00
svhl_game.c
svhl_gcapi.h
svhl_phys.c
svhl_world.c
svq2_ents.c
svq2_game.c Fix problems with last commit. 2020-01-10 12:23:25 +00:00
svq3_game.c Track areas properly, so we don't bug out when a client has multiple cameras in different areas. 2019-07-02 04:12:20 +00:00
world.c Too many changes, sorry. 2019-11-20 03:09:50 +00:00