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Spoike 95266f8215 d3d11 fixes. mipmapping implemented, vertex streaming more performant. Still behind the d3d9 renderer.
Fixed d3d11 vs d3d9 conflicts when switching renderers.
Fixed hlsl-less d3d9 lava.
Added gl_specular_fallback to override the default gloss level.
Added these cvars to give more control over imported/dlight lighting r_shadow_realtime_dlight_ambient r_shadow_realtime_dlight_diffuse r_shadow_realtime_dlight_specular r_editlights_import_radius r_editlights_import_ambient r_editlights_import_diffuse r_editlights_import_specular. Effective value of r_editlights_import_specular is now 1. Was 4.
Fixed spot/cube/smap lights.

git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4160 fc73d0e0-1445-4013-8a0c-d673dee63da5
2012-12-04 19:37:57 +00:00
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botlib.vcproj Unified input subsystems. Should now all act the same. 2012-10-14 09:00:49 +00:00
droid.vcproj d3d11 fixes. mipmapping implemented, vertex streaming more performant. Still behind the d3d9 renderer. 2012-12-04 19:37:57 +00:00
ftequake.sln d3d11 fixes. mipmapping implemented, vertex streaming more performant. Still behind the d3d9 renderer. 2012-12-04 19:37:57 +00:00
ftequake.vcproj d3d11 fixes. mipmapping implemented, vertex streaming more performant. Still behind the d3d9 renderer. 2012-12-04 19:37:57 +00:00
ftequake_SDL.vcproj Unified input subsystems. Should now all act the same. 2012-10-14 09:00:49 +00:00
gas2masm.vcproj Undo my mistake in #3513 2010-02-07 09:07:09 +00:00
npfte.vcproj added support for external capture plugins - and using avcodec as a plugin.c. 2012-11-27 03:23:19 +00:00
npqtv.vcproj What could possibly go wrong?... 2010-03-14 14:35:56 +00:00
resource.h Work In Progress branch. 2009-11-04 21:16:50 +00:00