..
altwater.glsl
Added EF_BRIGHTFIELD to classic particles.
2015-03-03 07:54:10 +00:00
bloom_blur.glsl
tcpconnect fixes
2012-01-17 07:57:46 +00:00
bloom_filter.glsl
random hacks to get rtshadows working in the gles/webgl port, no longer depend upon GL_ARB_shadow.
2014-08-27 08:41:31 +00:00
bloom_final.glsl
fix glsl not being used for skeletal animations (10->50 fps jump)
2015-07-14 14:47:00 +00:00
colourtint.glsl
Small tweeks, bugfixes, breakages, cleanups...
2012-05-09 15:30:53 +00:00
crepuscular_opaque.glsl
Small tweeks, bugfixes, breakages, cleanups...
2012-05-09 15:30:53 +00:00
crepuscular_rays.glsl
qc: qc temp-strings are now garbage collected. this makes strzone redundant.
2015-01-21 18:18:37 +00:00
crepuscular_sky.glsl
Small tweeks, bugfixes, breakages, cleanups...
2012-05-09 15:30:53 +00:00
default2d.glsl
fix demo menu with system paths.
2015-02-02 08:01:53 +00:00
defaultadditivesprite.glsl
Small tweeks, bugfixes, breakages, cleanups...
2012-05-09 15:30:53 +00:00
defaultfill.glsl
my bulk commits didn't include include file additions. these are needed.
2013-03-13 22:54:47 +00:00
defaultgammacb.glsl
changed to not load gamecode from quake paths, to avoid issues with buggy quakeworld clients that will freely download stuff from anywhere (not sure what to do about ktx, but it can be reenabled with a cvar).
2013-05-11 14:02:55 +00:00
defaultskin.glsl
q2w bsp format support.
2015-03-03 00:14:43 +00:00
defaultsky.glsl
sky should accept fog somehow. this is the glass ceiling method. every method sucks.
2015-07-12 00:35:11 +00:00
defaultsprite.glsl
add support for symlinks in zips.
2014-01-13 02:42:25 +00:00
defaultwall.glsl
reworked the shader system slightly.
2015-05-03 19:57:46 +00:00
defaultwarp.glsl
q2w bsp format support.
2015-03-03 00:14:43 +00:00
depthonly.glsl
log file defaults changed to be more readable. timestamps now included by default. also fixed a bug in the location the log is written.
2013-10-08 14:28:11 +00:00
drawflat_wall.glsl
Small tweeks, bugfixes, breakages, cleanups...
2012-05-09 15:30:53 +00:00
fxaa.glsl
bother. silly comments. try that again.
2015-07-14 15:02:06 +00:00
lpp_depthnorm.glsl
Small tweeks, bugfixes, breakages, cleanups...
2012-05-09 15:30:53 +00:00
lpp_light.glsl
Small tweeks, bugfixes, breakages, cleanups...
2012-05-09 15:30:53 +00:00
lpp_wall.glsl
tweaks for ktx/nq clients.
2015-06-20 14:22:06 +00:00
menutint.glsl
my bulk commits didn't include include file additions. these are needed.
2013-03-13 22:54:47 +00:00
postproc_fisheye.glsl
Small tweeks, bugfixes, breakages, cleanups...
2012-05-09 15:30:53 +00:00
postproc_laea.glsl
Added two new projection modes. use r_projection to select alternative projections.
2015-07-03 02:07:41 +00:00
postproc_panorama.glsl
Added two new projection modes. use r_projection to select alternative projections.
2015-07-03 02:07:41 +00:00
postproc_stereographic.glsl
Added two new projection modes. use r_projection to select alternative projections.
2015-07-03 02:07:41 +00:00
rtlight.glsl
implemented gl_simpleitems.
2015-08-10 18:28:23 +00:00
terrain.glsl
add support for symlinks in zips.
2014-01-13 02:42:25 +00:00
underwaterwarp.glsl
fix nq bob (also fixes show_speed in nq)
2014-08-19 06:08:23 +00:00