9f46ea14ff
Changed NOLEGACY to HAVE_LEGACY (the negation was annoying). Added missing defines to the alternative build configs, and removed some obsolete ones. Fixed a crash in svc_setportalstate. git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5446 fc73d0e0-1445-4013-8a0c-d673dee63da5
1059 lines
29 KiB
C
1059 lines
29 KiB
C
/*
|
|
Copyright (C) 1996-1997 Id Software, Inc.
|
|
|
|
This program is free software; you can redistribute it and/or
|
|
modify it under the terms of the GNU General Public License
|
|
as published by the Free Software Foundation; either version 2
|
|
of the License, or (at your option) any later version.
|
|
|
|
This program is distributed in the hope that it will be useful,
|
|
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
|
|
|
|
See the GNU General Public License for more details.
|
|
|
|
You should have received a copy of the GNU General Public License
|
|
along with this program; if not, write to the Free Software
|
|
Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
|
|
|
|
*/
|
|
|
|
#ifndef __BOTHDEFS_H
|
|
#define __BOTHDEFS_H
|
|
|
|
// release version
|
|
#define FTE_VER_MAJOR 1
|
|
#define FTE_VER_MINOR 6
|
|
|
|
#if defined(__APPLE__) && defined(__MACH__)
|
|
#define MACOSX
|
|
#endif
|
|
|
|
#if defined(__MINGW32_VERSION) || defined(__MINGW__) || defined(__MINGW32__) || defined(__MINGW64__)
|
|
#define MINGW
|
|
#endif
|
|
#if !defined(MINGW) && defined(__GNUC__) && defined(_WIN32)
|
|
#define MINGW //Erm, why is this happening?
|
|
#endif
|
|
|
|
#ifdef ANDROID
|
|
#define NO_PNG
|
|
#define NO_JPEG
|
|
#define NO_OGG
|
|
#endif
|
|
|
|
#ifdef _XBOX
|
|
#define NO_PNG
|
|
#define NO_JPEG
|
|
#define NO_OGG
|
|
#define NO_ZLIB
|
|
#define NOMEDIA
|
|
#define NO_FREETYPE
|
|
#define HAVE_PACKET
|
|
#endif
|
|
|
|
#ifdef NACL
|
|
#define NO_PNG
|
|
#define NO_JPEG
|
|
#define NO_OGG
|
|
#define NO_ZLIB
|
|
#endif
|
|
|
|
#ifndef MULTITHREAD
|
|
#if !defined(_WIN32) || defined(FTE_SDL) //win32 is annoying
|
|
#define NO_MULTITHREAD
|
|
#endif
|
|
#endif
|
|
|
|
#ifdef FTE_TARGET_WEB
|
|
//no Sys_LoadLibrary support, so we might as well kill this stuff off.
|
|
#define NO_PNG
|
|
#define NO_JPEG
|
|
#define NO_OGG
|
|
#define NO_ZLIB
|
|
#define NO_FREETYPE
|
|
#endif
|
|
|
|
#ifdef D3DQUAKE
|
|
#define D3D9QUAKE
|
|
//#define D3D11QUAKE
|
|
#undef D3DQUAKE
|
|
#endif
|
|
|
|
#define STRINGIFY2(s) #s
|
|
#define STRINGIFY(s) STRINGIFY2(s)
|
|
|
|
#ifndef CONFIG_FILE_NAME
|
|
#ifdef HAVE_CONFIG_H
|
|
#define CONFIG_FILE_NAME config.h
|
|
#elif defined(NOLEGACY)
|
|
#undef NOLEGACY
|
|
#define CONFIG_FILE_NAME config_nocompat.h
|
|
#elif defined(MINIMAL)
|
|
#define CONFIG_FILE_NAME config_minimal.h
|
|
#else
|
|
#define CONFIG_FILE_NAME config_fteqw.h
|
|
#endif
|
|
#endif
|
|
|
|
#undef MULTITHREAD
|
|
#define HEADLESSQUAKE //usable renderers are normally specified via the makefile, but HEADLESS is considered a feature rather than an actual renderer, so usually gets forgotten about...
|
|
|
|
//yup, C89 allows this (doesn't like C's token concat though).
|
|
#include STRINGIFY(CONFIG_FILE_NAME)
|
|
|
|
|
|
#ifndef MSVCLIBSPATH
|
|
#ifdef MSVCLIBPATH
|
|
#define MSVCLIBSPATH STRINGIFY(MSVCLIBPATH)
|
|
#elif _MSC_VER == 1200
|
|
#define MSVCLIBSPATH "../libs/vc6-libs/"
|
|
#else
|
|
#define MSVCLIBSPATH "../libs/"
|
|
#endif
|
|
#endif
|
|
|
|
#ifdef MASTERONLY
|
|
#define SV_MASTER
|
|
#undef SUBSERVERS
|
|
#undef PLUGINS
|
|
#undef HUFFNETWORK
|
|
#undef SUPPORT_ICE
|
|
#undef WEBCLIENT
|
|
#undef LOADERTHREAD
|
|
#undef PACKAGEMANAGER
|
|
#undef PACKAGE_PK3
|
|
#undef PACKAGE_Q1PAK
|
|
#undef PACKAGE_DOOMWAD
|
|
#undef PACKAGE_VPK
|
|
#undef PACKAGE_DZIP
|
|
#undef AVAIL_GZDEC
|
|
#else
|
|
#if defined(SERVERONLY) && defined(CLIENTONLY)
|
|
#undef CLIENTONLY //impossible build. assume the config had CLIENTONLY and they tried building a dedicated server
|
|
#endif
|
|
#ifndef WEBSVONLY
|
|
#ifndef CLIENTONLY
|
|
#define HAVE_SERVER
|
|
#endif
|
|
#ifndef SERVERONLY
|
|
#define HAVE_CLIENT
|
|
#endif
|
|
#endif
|
|
#endif
|
|
#ifndef NOLEGACY
|
|
#define HAVE_LEGACY
|
|
#endif
|
|
|
|
#ifndef HAVE_SERVER
|
|
#undef MVD_RECORDING
|
|
#endif
|
|
|
|
//software rendering is just too glitchy, don't use it - unless its the only choice.
|
|
#if defined(SWQUAKE) && !defined(_DEBUG) && !defined(__DJGPP__)
|
|
#undef SWQUAKE
|
|
#endif
|
|
#if defined(USE_EGL) && !defined(GLQUAKE)
|
|
#undef USE_EGL
|
|
#endif
|
|
#if defined(WAYLANDQUAKE) && !(defined(__linux__) && (defined(VKQUAKE) || (defined(GLQUAKE) && defined(USE_EGL))))
|
|
#undef WAYLANDQUAKE
|
|
#endif
|
|
|
|
//include a file to update the various configurations for game-specific configs (hopefully just names)
|
|
#ifdef BRANDING_INC
|
|
#include STRINGIFY(BRANDING_INC)
|
|
#endif
|
|
#ifndef DISTRIBUTION
|
|
#define DISTRIBUTION "FTE" //short name used to identify this engine. must be a single word
|
|
#endif
|
|
#ifndef DISTRIBUTIONLONG
|
|
#define DISTRIBUTIONLONG "Forethought Entertainment" //effectively the 'company' name
|
|
#endif
|
|
#ifndef FULLENGINENAME
|
|
#define FULLENGINENAME "FTE Quake" //the posh name for the engine
|
|
#endif
|
|
#ifndef ENGINEWEBSITE
|
|
#define ENGINEWEBSITE "http://fte.triptohell.info" //url for program
|
|
#endif
|
|
|
|
#if !defined(_WIN32) || defined(WINRT)
|
|
#undef HAVE_SPEECHTOTEXT
|
|
#undef AVAIL_MP3_ACM
|
|
#undef AVAIL_DSOUND
|
|
#undef AVAIL_XAUDIO2
|
|
#undef AVAIL_WASAPI
|
|
#endif
|
|
|
|
#if !(defined(__linux__) || defined(__CYGWIN__)) || defined(ANDROID)
|
|
#undef HAVE_GNUTLS
|
|
#endif
|
|
#if !defined(_WIN32) || (defined(_MSC_VER) && (_MSC_VER < 1300)) || defined(FTE_SDL)
|
|
#undef HAVE_WINSSPI
|
|
#endif
|
|
//subservers only has code for win32 threads and linux
|
|
#if !((defined(_WIN32) && !defined(FTE_SDL) && !defined(WINRT)) || (defined(__linux__) && !defined(ANDROID) && !defined(FTE_SDL)))
|
|
#undef SUBSERVERS
|
|
#endif
|
|
|
|
#ifndef HAVE_MIXER
|
|
//disable various sound drivers if we can't use them anyway.
|
|
#undef AVAIL_DSOUND
|
|
#undef AVAIL_XAUDIO2
|
|
#undef AVAIL_WASAPI
|
|
#endif
|
|
|
|
|
|
#ifdef NOMEDIA
|
|
#undef HAVE_CDPLAYER //includes cd playback. actual cds. faketracks are supported regardless.
|
|
#undef HAVE_JUKEBOX //includes built-in jukebox crap
|
|
#undef HAVE_MEDIA_DECODER //can play cin/roq, more with plugins
|
|
#undef HAVE_MEDIA_ENCODER //capture/capturedemo work.
|
|
#undef AVAIL_MP3_ACM //microsoft's Audio Compression Manager api
|
|
#undef HAVE_SPEECHTOTEXT //windows speech-to-text thing
|
|
#endif
|
|
|
|
#if defined(_XBOX)
|
|
#define D3D8QUAKE
|
|
#undef HAVE_TCP //FIXME
|
|
#undef HAVE_PACKET //FIXME
|
|
#undef SUPPORT_ICE //screw that
|
|
#undef PLUGINS //would need LoadLibrary working properly.
|
|
|
|
#undef AVAIL_DINPUT //xbox apparently only really does controllers.
|
|
#undef AVAIL_DSOUND //FIXME
|
|
#undef TEXTEDITOR //its hard to edit text when you have just a controller (and no onscreen keyboard)
|
|
#undef RAGDOLL //needs a proper physics engine
|
|
#undef AVAIL_MP3_ACM //api not supported
|
|
#undef AVAIL_OPENAL
|
|
#undef HAVE_SPEECHTOTEXT //api not supported
|
|
#undef MULTITHREAD //no CreateThread stuff.
|
|
#undef SUBSERVERS //single-process.
|
|
#undef VOICECHAT
|
|
#undef TERRAIN
|
|
#undef Q2CLIENT
|
|
#undef Q2SERVER
|
|
#undef Q3CLIENT
|
|
#undef Q3SERVER
|
|
#undef HLCLIENT
|
|
#undef HLSERVER
|
|
#undef VM_Q1
|
|
#undef VM_LUA
|
|
#undef HALFLIFEMODELS
|
|
#undef RUNTIMELIGHTING
|
|
#undef HEXEN2
|
|
#undef PACKAGE_DOOMWAD
|
|
#undef MAP_PROC
|
|
#undef Q1BSPS
|
|
#undef Q2BSPS
|
|
#undef Q3BSPS
|
|
#undef RFBSPS
|
|
#undef WEBSERVER //http server
|
|
#undef FTPSERVER //ftp server
|
|
#undef WEBCLIENT //http client.
|
|
#undef FTPCLIENT //ftp client.
|
|
#endif
|
|
|
|
#ifdef __DJGPP__
|
|
//no bsd sockets library.
|
|
#undef HAVE_TCP
|
|
#undef HAVE_PACKET
|
|
#undef SUPPORT_ICE
|
|
//too lazy to deal with no dlopen
|
|
#undef PLUGINS
|
|
#undef Q2SERVER
|
|
#undef Q3SERVER
|
|
#undef Q2CLIENT //fixme...
|
|
#undef Q3CLIENT //might as well.
|
|
//too lazy to write the code to boot up more cores. dosbox would probably hate it so why bother.
|
|
#undef MULTITHREAD
|
|
//too lazy to deal with various libraries
|
|
#undef VOICECHAT
|
|
#undef AVAIL_JPEGLIB
|
|
#undef AVAIL_PNGLIB
|
|
#undef AVAIL_OGGVORBIS
|
|
#endif
|
|
|
|
#ifdef FTE_TARGET_WEB
|
|
//sandboxing means some stuff CANNOT work...
|
|
#undef HAVE_TCP //websockets are not real tcp.
|
|
#undef HAVE_PACKET //no udp support
|
|
|
|
//try to trim the fat
|
|
#undef VOICECHAT //too lazy to compile speex
|
|
#undef HLCLIENT //dlls...
|
|
#undef HLSERVER //dlls...
|
|
#undef CL_MASTER //bah. use the site to specify the servers.
|
|
#undef SV_MASTER //yeah, because that makes sense in a browser
|
|
#undef RAGDOLL //no ode
|
|
#undef TCPCONNECT //err...
|
|
#undef IRCCONNECT //not happening
|
|
#undef PLUGINS //pointless
|
|
#undef VM_Q1 //no dlls
|
|
#undef MAP_PROC //meh
|
|
#undef HALFLIFEMODELS //blurgh
|
|
#undef SUPPORT_ICE //requires udp, so not usable. webrtc could be used instead, but that logic is out of our hands.
|
|
#undef HAVE_MIXER //depend upon openal instead.
|
|
|
|
//extra features stripped to try to reduce memory footprints
|
|
#undef RUNTIMELIGHTING //too slow anyway
|
|
#undef Q2CLIENT
|
|
#undef Q2SERVER //requires a dll anyway.
|
|
#undef Q3CLIENT
|
|
#undef Q3SERVER //trying to trim memory use
|
|
// #undef Q2BSPS //emscripten can't cope with bss, leading to increased download time. too lazy to fix.
|
|
// #undef Q3BSPS //emscripten can't cope with bss, leading to increased download time. too lazy to fix.
|
|
#undef TERRAIN
|
|
// #undef PSET_SCRIPT //bss+size
|
|
#define GLSLONLY //pointless having the junk
|
|
#define GLESONLY //should reduce the conditions a little
|
|
#ifndef R_MAX_RECURSE
|
|
#define R_MAX_RECURSE 2 //less bss
|
|
#endif
|
|
// #undef RTLIGHTS
|
|
#undef HEADLESSQUAKE
|
|
#define NO_FREETYPE
|
|
#endif
|
|
#ifdef WINRT
|
|
//microsoft do not support winsock any more.
|
|
#undef HAVE_TCP
|
|
#undef HAVE_PACKET
|
|
|
|
#undef TCPCONNECT //err...
|
|
#undef IRCCONNECT //not happening
|
|
#undef AVAIL_DSOUND //yeah, good luck there
|
|
#undef AVAIL_DINPUT //nope, not supported.
|
|
#undef SV_MASTER //no socket interface
|
|
#undef CL_MASTER //no socket interface
|
|
#undef MULTITHREAD
|
|
#undef HEADLESSQUAKE
|
|
#endif
|
|
#ifdef ANDROID
|
|
#define GLESONLY //should reduce the conditions a little
|
|
// #undef HEADLESSQUAKE
|
|
#define NO_FREETYPE
|
|
#define NO_OPENAL
|
|
#endif
|
|
#if defined(NACL)
|
|
//stuff is sandboxed.
|
|
#undef HAVE_TCP //websockets are not true tcp
|
|
#undef HAVE_PACKET //no udp support.
|
|
|
|
#undef SUPPORT_ICE
|
|
#undef CL_MASTER //no sockets support
|
|
#undef SV_MASTER //noone uses this anyway
|
|
#undef WEBSERVER //http server
|
|
#undef FTPSERVER //ftp server
|
|
#undef FTPCLIENT //ftp client.
|
|
#undef TCPCONNECT
|
|
#undef IRCCONNECT
|
|
#define GLSLONLY //pointless having the junk
|
|
#define GLESONLY //should reduce the conditions a little
|
|
#undef HEADLESSQUAKE
|
|
#define NO_FREETYPE
|
|
#endif
|
|
#if (defined(_MSC_VER) && (_MSC_VER < 1500)) || defined(FTE_SDL)
|
|
#undef AVAIL_WASAPI //wasapi is available in the vista sdk, while that's compatible with earlier versions, its not really expected until 2008
|
|
#endif
|
|
|
|
#ifdef NO_MULTITHREAD
|
|
#undef MULTITHREAD
|
|
#endif
|
|
#ifndef MULTITHREAD
|
|
//database code requires threads to do stuff async.
|
|
#undef USE_SQLITE
|
|
#undef USE_MYSQL
|
|
#endif
|
|
#ifdef NO_LIBRARIES //catch-all...
|
|
#define NO_DIRECTX
|
|
#define NO_PNG
|
|
#define NO_JPEG
|
|
#define NO_ZLIB
|
|
#define NO_OGG
|
|
#define NO_FREETYPE
|
|
#endif
|
|
#ifdef NO_OPENAL
|
|
#undef AVAIL_OPENAL
|
|
#endif
|
|
#ifdef NO_PNG
|
|
#undef AVAIL_PNGLIB
|
|
#endif
|
|
#ifdef NO_JPEG
|
|
#undef AVAIL_JPEGLIB
|
|
#endif
|
|
#ifdef NO_OGG
|
|
#undef AVAIL_OGGVORBIS
|
|
#endif
|
|
#ifdef NO_FREETYPE
|
|
#undef AVAIL_FREETYPE
|
|
#endif
|
|
#ifdef NO_ZLIB
|
|
#undef AVAIL_ZLIB
|
|
#undef AVAIL_PNGLIB
|
|
#undef AVAIL_XZDEC
|
|
#undef AVAIL_GZDEC
|
|
#endif
|
|
#ifdef NO_GNUTLS
|
|
#undef HAVE_GNUTLS
|
|
#endif
|
|
#ifdef NO_OPENGL
|
|
#undef GLQUAKE
|
|
#undef USE_EGL
|
|
#endif
|
|
|
|
#if defined(HAVE_GNUTLS) || defined(HAVE_OPENSSL) || defined(HAVE_WINSSPI)
|
|
#define HAVE_SSL
|
|
#endif
|
|
#if defined(HAVE_GNUTLS) || defined(HAVE_OPENSSL) || defined(HAVE_WINSSPI)
|
|
//FIXME: HAVE_WINSSPI does not work as a server.
|
|
//FIXME: advertising dtls without a valid certificate will probably bug out if a client tries to auto-upgrade.
|
|
//FIXME: we don't cache server certs
|
|
#define HAVE_DTLS
|
|
#endif
|
|
|
|
#if defined(USE_SQLITE) || defined(USE_MYSQL)
|
|
#define SQL
|
|
#endif
|
|
|
|
#if defined(AVAIL_GZDEC) && (!defined(AVAIL_ZLIB) || defined(NPFTE))
|
|
//gzip needs zlib to work (pk3s can still contain non-compressed files)
|
|
#undef AVAIL_GZDEC
|
|
#endif
|
|
|
|
#if defined(RFBSPS) && !defined(Q3BSPS)
|
|
#define Q3BSPS //rbsp might as well depend upon q3bsp - its the same thing but with more lightstyles (support for which can bog down the renderer a little).
|
|
#endif
|
|
|
|
#if defined(QWOVERQ3) && !defined(Q3SERVER)
|
|
#undef QWOVERQ3
|
|
#endif
|
|
|
|
#if !defined(NQPROT) || defined(SERVERONLY) || !defined(AVAIL_ZLIB) || defined(DYNAMIC_ZLIB)
|
|
#undef PACKAGE_DZIP
|
|
#endif
|
|
|
|
//fix things a little...
|
|
#ifdef NPQTV
|
|
#define NPFTE
|
|
#undef NPQTV
|
|
#endif
|
|
#ifdef NPFTE
|
|
/*plugins require threads and stuff now, and http download support*/
|
|
#ifndef MULTITHREAD
|
|
#define MULTITHREAD
|
|
#define WEBCLIENT
|
|
#endif
|
|
#undef SUBSERVERS
|
|
#endif
|
|
|
|
#if (defined(NOLOADERTHREAD) || !defined(MULTITHREAD)) && defined(LOADERTHREAD)
|
|
#undef LOADERTHREAD
|
|
#endif
|
|
|
|
#ifndef _WIN32
|
|
#undef QTERM //not supported - FIXME: move to native plugin
|
|
#endif
|
|
|
|
#if defined(Q3BSPS) && !defined(Q2BSPS)
|
|
// #define Q2BSPS //FIXME: silently enable that as a dependancy, for now
|
|
#endif
|
|
|
|
#if (defined(Q2CLIENT) || defined(Q2SERVER))
|
|
#ifndef Q2BSPS
|
|
#error "Q2 game support without Q2BSP support. doesn't make sense"
|
|
#endif
|
|
#if !defined(MD2MODELS) || !defined(SP2MODELS)
|
|
#error "Q2 game support without full Q2 model support. doesn't make sense"
|
|
#endif
|
|
#endif
|
|
|
|
#ifdef NPFTE
|
|
#undef TEXTEDITOR
|
|
#undef WEBSERVER //http server
|
|
#undef FTPSERVER //ftp server
|
|
#undef FTPCLIENT //ftp client.
|
|
#endif
|
|
|
|
#ifndef AVAIL_ZLIB
|
|
#undef SUPPORT_ICE //depends upon zlib's crc32 for fingerprinting. I cba writing my own.
|
|
#endif
|
|
|
|
#ifndef HAVE_TCP
|
|
#undef TCPCONNECT
|
|
#undef IRCCONNECT
|
|
#undef WEBSERVER //http server
|
|
#undef FTPSERVER //ftp server
|
|
#undef FTPCLIENT //ftp client.
|
|
#if !defined(FTE_TARGET_WEB) && !defined(NACL)
|
|
#undef WEBCLIENT
|
|
#endif
|
|
#endif
|
|
#ifndef HAVE_PACKET
|
|
#undef SV_MASTER
|
|
#undef CL_MASTER
|
|
#undef SUPPORT_ICE
|
|
#endif
|
|
|
|
#ifdef SERVERONLY //remove options that don't make sense on only a server
|
|
#undef Q2CLIENT
|
|
#undef Q3CLIENT
|
|
#undef HLCLIENT
|
|
#undef VM_UI
|
|
#undef VM_CG
|
|
#undef TEXTEDITOR
|
|
#undef RUNTIMELIGHTING
|
|
|
|
#undef PSET_SCRIPT
|
|
#undef PSET_CLASSIC
|
|
#undef PSET_DARKPLACES
|
|
#endif
|
|
#ifdef CLIENTONLY //remove optional server components that make no sence on a client only build.
|
|
#undef Q2SERVER
|
|
#undef Q3SERVER
|
|
#undef HLSERVER
|
|
#undef WEBSERVER
|
|
#undef FTPSERVER
|
|
#undef SUBSERVERS
|
|
#undef VM_Q1
|
|
#undef SQL
|
|
#endif
|
|
|
|
#ifndef PLUGINS
|
|
#undef USE_INTERNAL_BULLET
|
|
#undef USE_INTERNAL_ODE
|
|
#endif
|
|
|
|
|
|
#if (defined(CSQC_DAT) || !defined(CLIENTONLY)) && (defined(PLUGINS)||defined(USE_INTERNAL_BULLET)||defined(USE_INTERNAL_ODE)) //use ode only if we have a constant world state, and the library is enbled in some form.
|
|
#define USERBE
|
|
#endif
|
|
|
|
#if defined(MD1MODELS) || defined(MD2MODELS) || defined(MD3MODELS)
|
|
#define NONSKELETALMODELS
|
|
#endif
|
|
#if defined(ZYMOTICMODELS) || defined(MD5MODELS) || defined(DPMMODELS) || defined(PSKMODELS) || defined(INTERQUAKEMODELS)
|
|
#define SKELETALMODELS //defined if we have a skeletal model.
|
|
#endif
|
|
#if (defined(CSQC_DAT) || !defined(CLIENTONLY)) && defined(SKELETALMODELS)
|
|
#define SKELETALOBJECTS //the skeletal objects API is only used if we actually have skeletal models, and gamecode that uses the builtins.
|
|
#endif
|
|
#if !defined(USERBE) || !defined(SKELETALMODELS)
|
|
#undef RAGDOLL //not possible to ragdoll if we don't have certain other features.
|
|
#endif
|
|
|
|
#if !defined(RTLIGHTS)
|
|
#undef MAP_PROC //doom3 maps kinda NEED rtlights to look decent
|
|
#endif
|
|
|
|
#if !defined(Q3BSPS)
|
|
#undef Q3CLIENT //reconsider this (later)
|
|
#undef Q3SERVER //reconsider this (later)
|
|
#endif
|
|
#if defined(DEBUG) || defined(_DEBUG)
|
|
#undef NOQCDESCRIPTIONS //don't disable writing fteextensions.qc in debug builds, otherwise how would you ever build one? :o
|
|
#endif
|
|
|
|
|
|
#ifndef Q3CLIENT
|
|
#undef VM_CG // :(
|
|
#undef VM_UI
|
|
#else
|
|
#define VM_CG
|
|
#define VM_UI
|
|
#endif
|
|
|
|
#if defined(VM_Q1) || defined(VM_UI) || defined(VM_CG) || defined(Q3SERVER) || defined(PLUGINS)
|
|
#define VM_ANY
|
|
#endif
|
|
|
|
#if (defined(D3D8QUAKE) || defined(D3D9QUAKE) || defined(D3D11QUAKE)) && !defined(D3DQUAKE)
|
|
#define D3DQUAKE //shouldn't still matter
|
|
#endif
|
|
|
|
#define PROTOCOLEXTENSIONS
|
|
|
|
#ifdef MINIMAL
|
|
#define IFMINIMAL(x,y) x
|
|
#else
|
|
#define IFMINIMAL(x,y) y
|
|
#endif
|
|
|
|
// defs common to client and server
|
|
|
|
#ifndef PLATFORM
|
|
#if defined(FTE_TARGET_WEB)
|
|
#define PLATFORM "Web"
|
|
#elif defined(NACL)
|
|
#define PLATFORM "Nacl"
|
|
#elif defined(_WIN32_WCE)
|
|
#define PLATFORM "WinCE"
|
|
#define ARCH_DL_POSTFIX ".dll"
|
|
#elif defined(_WIN32)
|
|
#if defined(WINRT)
|
|
#define PLATFORM "WinRT" /*those poor poor souls. maybe just maybe I'll actually get the tools for a port, its just a shame that I won't be able to release said port*/
|
|
#elif defined(_XBOX)
|
|
#define PLATFORM "Xbox"
|
|
#else
|
|
#define PLATFORM "Win"
|
|
#endif
|
|
#define ARCH_DL_POSTFIX ".dll"
|
|
#elif defined(_WIN16)
|
|
#define PLATFORM "Win16"
|
|
#define ARCH_DL_POSTFIX ".dll"
|
|
#elif defined(__CYGWIN__)
|
|
#define PLATFORM "Cygwin" /*technically also windows*/
|
|
#define ARCH_DL_POSTFIX ".dll"
|
|
#elif defined(ANDROID) || defined(__ANDROID__)
|
|
#define PLATFORM "Android" /*technically also linux*/
|
|
#elif defined(__linux__)
|
|
#define PLATFORM "Linux"
|
|
#elif defined(__APPLE__)
|
|
#include "TargetConditionals.h"
|
|
#if TARGET_IPHONE_SIMULATOR
|
|
#define PLATFORM "iOSSim"
|
|
#elif TARGET_OS_IPHONE
|
|
#define PLATFORM "iOS"
|
|
#elif TARGET_OS_MAC
|
|
#define PLATFORM "Mac"
|
|
#else
|
|
#define PLATFORM "Apple"
|
|
#endif
|
|
#elif defined(__FreeBSD__)
|
|
#define PLATFORM "FreeBSD"
|
|
#elif defined(__OpenBSD__)
|
|
#define PLATFORM "OpenBSD"
|
|
#elif defined(__NetBSD__)
|
|
#define PLATFORM "NetBSD"
|
|
#elif defined(BSD)
|
|
#define PLATFORM "BSD"
|
|
#elif defined(__MORPHOS__)
|
|
#define PLATFORM "MorphOS"
|
|
#elif defined(__amigaos__)
|
|
#define PLATFORM "AmigaOS"
|
|
#elif defined(MACOSX)
|
|
#define PLATFORM "MacOS X"
|
|
#elif defined(__DOS__)
|
|
#define PLATFORM "Dos"
|
|
#else
|
|
#define PLATFORM "Unknown"
|
|
#endif
|
|
#endif
|
|
|
|
#ifndef ARCH_DL_POSTFIX
|
|
#define ARCH_DL_POSTFIX ".so"
|
|
#endif
|
|
|
|
#ifndef ARCH_CPU_POSTFIX
|
|
#if defined(_M_AMD64) || defined(__amd64__) || defined(__x86_64__)
|
|
#ifdef __ILP32__
|
|
#define ARCH_CPU_POSTFIX "x32" //32bit pointers, with 16 registers.
|
|
#else
|
|
#ifdef _WIN32
|
|
#define ARCH_CPU_POSTFIX "x64"
|
|
#else
|
|
#define ARCH_CPU_POSTFIX "amd64"
|
|
#define ARCH_ALTCPU_POSTFIX "x86_64"
|
|
#endif
|
|
#endif
|
|
#elif defined(_M_IX86) || defined(__i386__)
|
|
#define ARCH_CPU_POSTFIX "x86"
|
|
#elif defined(__powerpc__) || defined(__ppc__)
|
|
#define ARCH_CPU_POSTFIX "ppc"
|
|
#elif defined(__aarch64__)
|
|
#define ARCH_CPU_POSTFIX "arm64"
|
|
#elif defined(__arm__)
|
|
#ifdef __SOFTFP__
|
|
#define ARCH_CPU_POSTFIX "arm"
|
|
#else
|
|
#define ARCH_CPU_POSTFIX "armhf"
|
|
#endif
|
|
#else
|
|
#define ARCH_CPU_POSTFIX "unk"
|
|
#endif
|
|
#endif
|
|
|
|
#ifdef _MSC_VER
|
|
#define VARGS __cdecl
|
|
#define MSVCDISABLEWARNINGS
|
|
#if _MSC_VER >= 1300
|
|
#define FTE_DEPRECATED __declspec(deprecated)
|
|
#ifndef _CRT_SECURE_NO_WARNINGS
|
|
#define _CRT_SECURE_NO_WARNINGS
|
|
#endif
|
|
#ifndef _CRT_NONSTDC_NO_WARNINGS
|
|
#define _CRT_NONSTDC_NO_WARNINGS
|
|
#endif
|
|
#endif
|
|
#define NORETURN __declspec(noreturn)
|
|
#endif
|
|
#if (__GNUC__ > 3 || (__GNUC__ == 3 && __GNUC_MINOR__ >= 1))
|
|
#define FTE_DEPRECATED __attribute__((__deprecated__)) //no idea about the actual gcc version
|
|
#ifdef _WIN32
|
|
#define LIKEPRINTF(x) __attribute__((format(ms_printf,x,x+1)))
|
|
#else
|
|
#define LIKEPRINTF(x) __attribute__((format(printf,x,x+1)))
|
|
#endif
|
|
#endif
|
|
#if (__GNUC__ > 2 || (__GNUC__ == 2 && __GNUC_MINOR__ >= 5))
|
|
#define NORETURN __attribute__((noreturn))
|
|
#endif
|
|
|
|
//unreachable marks the path leading to it as unreachable too.
|
|
#if (__GNUC__ > 4 || (__GNUC__ == 4 && __GNUC_MINOR__ >= 5))
|
|
#define FTE_UNREACHABLE __builtin_unreachable()
|
|
#endif
|
|
|
|
//I'm making my own restrict, because msvc's headers can't cope if I #define restrict to __restrict, and quite possibly other platforms too
|
|
#if __STDC_VERSION__ >= 199901L
|
|
#define fte_restrict restrict
|
|
#elif defined(_MSC_VER) && _MSC_VER >= 1400
|
|
#define fte_restrict __restrict
|
|
#else
|
|
#define fte_restrict
|
|
#endif
|
|
|
|
#if _MSC_VER >= 1300
|
|
#define FTE_ALIGN(a) __declspec(align(a))
|
|
#elif defined(__clang__)
|
|
#define FTE_ALIGN(a) __attribute__((aligned(a)))
|
|
#elif __GNUC__ >= 3
|
|
#define FTE_ALIGN(a) __attribute__((aligned(a)))
|
|
#else
|
|
#define FTE_ALIGN(a)
|
|
#endif
|
|
|
|
//fte_inline must only be used in headers, and requires one and ONLY one fte_inlinebody elsewhere.
|
|
//fte_inlinebody must be used on a prototype OUTSIDE of a header.
|
|
//fte_inlinestatic must not be used inside any headers at all.
|
|
#if __STDC_VERSION__ >= 199901L
|
|
//C99 specifies that an inline function is used as a hint. there should be an actual body/copy somewhere (extern inline foo).
|
|
#define fte_inline inline //must have non-line 'int foo();' somewhere
|
|
#define fte_inlinebody extern inline
|
|
#define fte_inlinestatic static inline
|
|
#elif defined(_MSC_VER)
|
|
//msvc will inline like C++. and that's fine.
|
|
#define fte_inline __inline //c++ style
|
|
#define fte_inlinebody
|
|
#define fte_inlinestatic static __inline
|
|
#elif (__GNUC__ > 2 || (__GNUC__ == 2 && __GNUC_MINOR__ >= 5))
|
|
//gcc will generally inline where it can - so long as its static. but that doesn't stop it warning
|
|
#define fte_inline __attribute__((unused)) static
|
|
#define fte_inlinebody static
|
|
#define fte_inlinestatic static
|
|
#else
|
|
//make it static so we at least don't get errors (might still get warnings. see above)
|
|
#define fte_inline static
|
|
#define fte_inlinebody static
|
|
#define fte_inlinestatic static
|
|
#endif
|
|
|
|
|
|
#ifndef FTE_DEPRECATED
|
|
#define FTE_DEPRECATED
|
|
#endif
|
|
#ifndef FTE_UNREACHABLE
|
|
#define FTE_UNREACHABLE
|
|
#endif
|
|
#ifndef LIKEPRINTF
|
|
#define LIKEPRINTF(x)
|
|
#endif
|
|
#ifndef VARGS
|
|
#define VARGS
|
|
#endif
|
|
#ifndef NORETURN
|
|
#define NORETURN
|
|
#endif
|
|
|
|
#ifdef _WIN32
|
|
#define ZEXPORT VARGS
|
|
#define ZEXPORTVA VARGS
|
|
#endif
|
|
|
|
#ifdef _DEBUG
|
|
#undef FTE_UNREACHABLE
|
|
#define FTE_UNREACHABLE Sys_Error("Unreachable reached: %s %i\n", __FILE__, __LINE__)
|
|
#endif
|
|
|
|
|
|
// !!! if this is changed, it must be changed in d_ifacea.h too !!!
|
|
#define CACHE_SIZE 32 // used to align key data structures
|
|
|
|
#define UNUSED(x) (x = x) // for pesky compiler / lint warnings
|
|
|
|
// up / down
|
|
#define PITCH 0
|
|
|
|
// left / right
|
|
#define YAW 1
|
|
|
|
// fall over
|
|
#define ROLL 2
|
|
|
|
|
|
#define MAX_QPATH 128 // max length of a quake game pathname
|
|
#define MAX_OSPATH 1024 // max length of a filesystem pathname (260 on windows, but needs to be longer for utf8)
|
|
|
|
#define ON_EPSILON 0.1 // point on plane side epsilon
|
|
|
|
#define MAX_NQMSGLEN 65536 // max length of a reliable message. FIXME: should be 8000 to play safe with proquake
|
|
#define MAX_Q2MSGLEN 1400
|
|
#define MAX_QWMSGLEN 1450
|
|
#define MAX_OVERALLMSGLEN 65536 // mvdsv sends packets this big
|
|
#define MAX_DATAGRAM 1450 // max length of unreliable message
|
|
#define MAX_Q2DATAGRAM MAX_Q2MSGLEN
|
|
#define MAX_NQDATAGRAM 1024 // max length of unreliable message with vanilla nq protocol
|
|
#define MAX_OVERALLDATAGRAM MAX_DATAGRAM
|
|
|
|
#define MAX_BACKBUFLEN 1200
|
|
|
|
//
|
|
// per-level limits
|
|
//
|
|
#ifdef FTE_TARGET_WEB
|
|
#define MAX_EDICTS ((1<<15)-1)
|
|
#else
|
|
//#define MAX_EDICTS ((1<<22)-1) // expandable up to 22 bits
|
|
#define MAX_EDICTS ((1<<18)-1) // expandable up to 22 bits
|
|
#endif
|
|
#define MAX_LIGHTSTYLES 255 // 8bit. 255 = 'invalid', and thus only 0-254 are the valid indexes.
|
|
#define MAX_STANDARDLIGHTSTYLES 64
|
|
#define MAX_PRECACHE_MODELS 4096 // 14bit.
|
|
#define MAX_PRECACHE_SOUNDS 2048 // 14bit.
|
|
#define MAX_SSPARTICLESPRE 1024 // 14bit. precached particle effect names, for server-side pointparticles/trailparticles.
|
|
#define MAX_VWEP_MODELS 32
|
|
|
|
#define MAX_CSMODELS 1024 // these live entirly clientside
|
|
#define MAX_CSPARTICLESPRE 1024
|
|
|
|
#define SAVEGAME_COMMENT_LENGTH 39
|
|
|
|
#define MAX_STYLESTRING 64
|
|
|
|
#define MAX_Q2EDICTS 1024
|
|
|
|
//
|
|
// stats are integers communicated to the client by the server
|
|
//
|
|
#define MAX_QW_STATS 32
|
|
enum {
|
|
#ifdef QUAKESTATS
|
|
STAT_HEALTH = 0,
|
|
//STAT_FRAGS = 1,
|
|
STAT_WEAPONMODELI = 2,
|
|
STAT_AMMO = 3,
|
|
STAT_ARMOR = 4,
|
|
STAT_WEAPONFRAME = 5,
|
|
STAT_SHELLS = 6,
|
|
STAT_NAILS = 7,
|
|
STAT_ROCKETS = 8,
|
|
STAT_CELLS = 9,
|
|
STAT_ACTIVEWEAPON = 10,
|
|
STAT_TOTALSECRETS = 11,
|
|
STAT_TOTALMONSTERS = 12,
|
|
STAT_SECRETS = 13, // bumped on client side by svc_foundsecret
|
|
STAT_MONSTERS = 14, // bumped by svc_killedmonster
|
|
STAT_ITEMS = 15,
|
|
STAT_VIEWHEIGHT = 16, //same as zquake
|
|
STAT_TIME = 17, //zquake
|
|
STAT_MATCHSTARTTIME = 18,
|
|
//STAT_UNUSED = 19,
|
|
#ifdef SIDEVIEWS
|
|
STAT_VIEW2 = 20,
|
|
#endif
|
|
STAT_VIEWZOOM = 21, // DP
|
|
#define STAT_VIEWZOOM_SCALE 255
|
|
//STAT_UNUSED = 22,
|
|
//STAT_UNUSED = 23,
|
|
//STAT_UNUSED = 24,
|
|
STAT_IDEALPITCH = 25, //nq-emu
|
|
STAT_PUNCHANGLE_X = 26, //nq-emu
|
|
STAT_PUNCHANGLE_Y = 27, //nq-emu
|
|
STAT_PUNCHANGLE_Z = 28, //nq-emu
|
|
STAT_PUNCHVECTOR_X = 29,
|
|
STAT_PUNCHVECTOR_Y = 30,
|
|
STAT_PUNCHVECTOR_Z = 31,
|
|
|
|
#ifdef HEXEN2
|
|
//these stats are used only when running a hexen2 mod/hud, and will never be used for a quake mod/hud/generic code.
|
|
STAT_H2_LEVEL = 32, // changes stat bar
|
|
STAT_H2_INTELLIGENCE, // changes stat bar
|
|
STAT_H2_WISDOM, // changes stat bar
|
|
STAT_H2_STRENGTH, // changes stat bar
|
|
STAT_H2_DEXTERITY, // changes stat bar
|
|
STAT_H2_BLUEMANA, // changes stat bar
|
|
STAT_H2_GREENMANA, // changes stat bar
|
|
STAT_H2_EXPERIENCE, // changes stat bar
|
|
STAT_H2_CNT_TORCH, // changes stat bar
|
|
STAT_H2_CNT_H_BOOST, // changes stat bar
|
|
STAT_H2_CNT_SH_BOOST, // changes stat bar
|
|
STAT_H2_CNT_MANA_BOOST, // changes stat bar
|
|
STAT_H2_CNT_TELEPORT, // changes stat bar
|
|
STAT_H2_CNT_TOME, // changes stat bar
|
|
STAT_H2_CNT_SUMMON, // changes stat bar
|
|
STAT_H2_CNT_INVISIBILITY, // changes stat bar
|
|
STAT_H2_CNT_GLYPH, // changes stat bar
|
|
STAT_H2_CNT_HASTE, // changes stat bar
|
|
STAT_H2_CNT_BLAST, // changes stat bar
|
|
STAT_H2_CNT_POLYMORPH, // changes stat bar
|
|
STAT_H2_CNT_FLIGHT, // changes stat bar
|
|
STAT_H2_CNT_CUBEOFFORCE, // changes stat bar
|
|
STAT_H2_CNT_INVINCIBILITY, // changes stat bar
|
|
STAT_H2_ARTIFACT_ACTIVE,
|
|
STAT_H2_ARTIFACT_LOW,
|
|
STAT_H2_MOVETYPE,
|
|
STAT_H2_CAMERAMODE, //entity
|
|
STAT_H2_HASTED,
|
|
STAT_H2_INVENTORY,
|
|
STAT_H2_RINGS_ACTIVE,
|
|
|
|
STAT_H2_RINGS_LOW,
|
|
STAT_H2_ARMOUR1,
|
|
STAT_H2_ARMOUR2,
|
|
STAT_H2_ARMOUR3,
|
|
STAT_H2_ARMOUR4,
|
|
STAT_H2_FLIGHT_T,
|
|
STAT_H2_WATER_T,
|
|
STAT_H2_TURNING_T,
|
|
STAT_H2_REGEN_T,
|
|
STAT_H2_PUZZLE1, //string
|
|
STAT_H2_PUZZLE2, //string
|
|
STAT_H2_PUZZLE3, //string
|
|
STAT_H2_PUZZLE4, //string
|
|
STAT_H2_PUZZLE5, //string
|
|
STAT_H2_PUZZLE6, //string
|
|
STAT_H2_PUZZLE7, //string
|
|
STAT_H2_PUZZLE8, //string
|
|
STAT_H2_MAXHEALTH,
|
|
STAT_H2_MAXMANA,
|
|
STAT_H2_FLAGS,
|
|
STAT_H2_PLAYERCLASS,
|
|
|
|
STAT_H2_OBJECTIVE1, //integer
|
|
STAT_H2_OBJECTIVE2, //integer
|
|
#endif
|
|
|
|
STAT_MOVEVARS_AIRACCEL_QW_STRETCHFACTOR = 220, // DP
|
|
STAT_MOVEVARS_AIRCONTROL_PENALTY = 221, // DP
|
|
STAT_MOVEVARS_AIRSPEEDLIMIT_NONQW = 222, // DP
|
|
STAT_MOVEVARS_AIRSTRAFEACCEL_QW = 223, // DP
|
|
STAT_MOVEVARS_AIRCONTROL_POWER = 224, // DP
|
|
STAT_MOVEFLAGS = 225, // DP
|
|
STAT_MOVEVARS_WARSOWBUNNY_AIRFORWARDACCEL = 226, // DP
|
|
STAT_MOVEVARS_WARSOWBUNNY_ACCEL = 227, // DP
|
|
STAT_MOVEVARS_WARSOWBUNNY_TOPSPEED = 228, // DP
|
|
STAT_MOVEVARS_WARSOWBUNNY_TURNACCEL = 229, // DP
|
|
STAT_MOVEVARS_WARSOWBUNNY_BACKTOSIDERATIO = 230, // DP
|
|
STAT_MOVEVARS_AIRSTOPACCELERATE = 231, // DP
|
|
STAT_MOVEVARS_AIRSTRAFEACCELERATE = 232, // DP
|
|
STAT_MOVEVARS_MAXAIRSTRAFESPEED = 233, // DP
|
|
STAT_MOVEVARS_AIRCONTROL = 234, // DP
|
|
STAT_FRAGLIMIT = 235, // DP
|
|
STAT_TIMELIMIT = 236, // DP
|
|
STAT_MOVEVARS_WALLFRICTION = 237, // DP
|
|
STAT_MOVEVARS_FRICTION = 238, // DP
|
|
STAT_MOVEVARS_WATERFRICTION = 239, // DP
|
|
STAT_MOVEVARS_TICRATE = 240, // DP
|
|
STAT_MOVEVARS_TIMESCALE = 241, // DP
|
|
STAT_MOVEVARS_GRAVITY = 242, // DP
|
|
STAT_MOVEVARS_STOPSPEED = 243, // DP
|
|
STAT_MOVEVARS_MAXSPEED = 244, // DP
|
|
STAT_MOVEVARS_SPECTATORMAXSPEED = 245, // DP
|
|
STAT_MOVEVARS_ACCELERATE = 246, // DP
|
|
STAT_MOVEVARS_AIRACCELERATE = 247, // DP
|
|
STAT_MOVEVARS_WATERACCELERATE = 248, // DP
|
|
STAT_MOVEVARS_ENTGRAVITY = 249, // DP
|
|
STAT_MOVEVARS_JUMPVELOCITY = 250, // DP
|
|
STAT_MOVEVARS_EDGEFRICTION = 251, // DP
|
|
STAT_MOVEVARS_MAXAIRSPEED = 252, // DP
|
|
STAT_MOVEVARS_STEPHEIGHT = 253, // DP
|
|
STAT_MOVEVARS_AIRACCEL_QW = 254, // DP
|
|
STAT_MOVEVARS_AIRACCEL_SIDEWAYS_FRICTION = 255, // DP
|
|
#endif
|
|
MAX_CL_STATS = 256
|
|
};
|
|
|
|
#ifdef QUAKEHUD
|
|
//
|
|
// item flags
|
|
//
|
|
#define IT_SHOTGUN (1u<<0)
|
|
#define IT_SUPER_SHOTGUN (1u<<1)
|
|
#define IT_NAILGUN (1u<<2)
|
|
#define IT_SUPER_NAILGUN (1u<<3)
|
|
|
|
#define IT_GRENADE_LAUNCHER (1u<<4)
|
|
#define IT_ROCKET_LAUNCHER (1u<<5)
|
|
#define IT_LIGHTNING (1u<<6)
|
|
#define IT_SUPER_LIGHTNING (1u<<7)
|
|
|
|
#define IT_SHELLS (1u<<8)
|
|
#define IT_NAILS (1u<<9)
|
|
#define IT_ROCKETS (1u<<10)
|
|
#define IT_CELLS (1u<<11)
|
|
|
|
#define IT_AXE (1u<<12)
|
|
|
|
#define IT_ARMOR1 (1u<<13)
|
|
#define IT_ARMOR2 (1u<<14)
|
|
#define IT_ARMOR3 (1u<<15)
|
|
|
|
#define IT_SUPERHEALTH (1u<<16)
|
|
|
|
#define IT_KEY1 (1u<<17)
|
|
#define IT_KEY2 (1u<<18)
|
|
|
|
#define IT_INVISIBILITY (1u<<19)
|
|
|
|
#define IT_INVULNERABILITY (1u<<20)
|
|
#define IT_SUIT (1u<<21)
|
|
#define IT_QUAD (1u<<22)
|
|
|
|
#define IT_SIGIL1 (1u<<28)
|
|
|
|
#define IT_SIGIL2 (1u<<29)
|
|
#define IT_SIGIL3 (1u<<30)
|
|
#define IT_SIGIL4 (1u<<31)
|
|
#endif
|
|
|
|
//
|
|
// print flags
|
|
//
|
|
#define PRINT_LOW 0 // pickup messages
|
|
#define PRINT_MEDIUM 1 // death messages
|
|
#define PRINT_HIGH 2 // critical messages
|
|
#define PRINT_CHAT 3 // chat messages
|
|
|
|
|
|
|
|
//split screen stuff
|
|
#ifndef MAX_SPLITS
|
|
#define MAX_SPLITS 1u //disabled, but must be defined for sanities sake.
|
|
#endif
|
|
|
|
|
|
|
|
|
|
//savegame vars
|
|
#define SAVEGAME_COMMENT_LENGTH 39
|
|
#define SAVEGAME_VERSION_NQ 5
|
|
#define SAVEGAME_VERSION_QW 6 //actually zQuake, but the functional difference is that its qw instead of nq.
|
|
#define SAVEGAME_VERSION_FTE_LEG 667 //found in .sav files. this is for legacy-like saved games with multiple players.
|
|
#define SAVEGAME_VERSION_FTE_HUB 25000 //found in .fsv files. includes svs.gametype, so bumps should be large.
|
|
#define CACHEGAME_VERSION_OLD 513
|
|
#define CACHEGAME_VERSION_VERBOSE 514
|
|
#define CACHEGAME_VERSION_BINARY 515
|
|
|
|
|
|
#define PM_DEFAULTSTEPHEIGHT 18
|
|
|
|
|
|
#define dem_cmd 0
|
|
#define dem_read 1
|
|
#define dem_set 2
|
|
#define dem_multiple 3
|
|
#define dem_single 4
|
|
#define dem_stats 5
|
|
#define dem_all 6
|
|
|
|
|
|
#endif //ifndef __BOTHDEFS_H
|