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fteqw/fteqtv/qtv.h
2006-10-22 17:16:43 +00:00

913 lines
24 KiB
C

/*
Copyright (C) 1996-1997 Id Software, Inc.
This program is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License
as published by the Free Software Foundation; either version 2
of the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
See the included (GNU.txt) GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*/
#ifdef __GNUC__
#define LittleLong(x) ({ typeof(x) _x = (x); _x = (((unsigned char *)&_x)[0]|(((unsigned char *)&_x)[1]<<8)|(((unsigned char *)&_x)[2]<<16)|(((unsigned char *)&_x)[3]<<24)); _x; })
#define LittleShort(x) ({ typeof(x) _x = (x); _x = (((unsigned char *)&_x)[0]|(((unsigned char *)&_x)[1]<<8)); _x; })
#else
#define LittleLong(x) (x)
#define LittleShort(x) (x)
#endif
//this is for a future version
//#define COMMENTARY
//each server that we are connected to has it's own state.
//it should be easy enough to use one thread per server.
//mvd info is forwarded to other proxies instantly
//qwd stuff is buffered and delayed. :(
//this means that when a new proxy connects, we have to send initial state as well as a chunk of pending state, expect to need to send new data before the proxy even has all the init stuff. We may need to raise MAX_PROXY_BUFFER to be larger than on the server
//how does multiple servers work
//each proxy acts as a cluster of connections to servers
//when a viewer connects, they are given a list of active server connections
//if there's only one server connection, they are given that one automatically.
#ifdef _WIN32
#include <conio.h>
#include <winsock.h> //this includes windows.h and is the reason for much compiling slowness with windows builds.
#ifdef _MSC_VER
#pragma comment (lib, "wsock32.lib")
#endif
#define qerrno WSAGetLastError()
#define EWOULDBLOCK WSAEWOULDBLOCK
#define EINPROGRESS WSAEINPROGRESS
#define ECONNREFUSED WSAECONNREFUSED
#define ENOTCONN WSAENOTCONN
//we have special functions to properly terminate sprintf buffers in windows.
//we assume other systems are designed with even a minor thought to security.
#if !defined(__MINGW32_VERSION)
#define unlink _unlink //why do MS have to be so awkward?
int snprintf(char *buffer, int buffersize, char *format, ...);
#if !defined(_VC80_UPGRADE)
int vsnprintf(char *buffer, int buffersize, char *format, va_list argptr);
#endif
#else
#define unlink remove //seems mingw misses something
#endif
#ifdef _MSC_VER
//okay, so warnings are here to help... they're ugly though.
#pragma warning(disable: 4761) //integral size mismatch in argument
#pragma warning(disable: 4244) //conversion from float to short
#pragma warning(disable: 4018) //signed/unsigned mismatch
#endif
#elif defined(__CYGWIN__)
#include <sys/time.h>
#include <sys/types.h>
#include <sys/socket.h>
#include <sys/errno.h>
#include <arpa/inet.h>
#include <stdarg.h>
#include <netdb.h>
#include <stdlib.h>
#include <sys/ioctl.h>
#include <unistd.h>
#define ioctlsocket ioctl
#define closesocket close
#elif defined(linux) || defined(ixemul)
#include <sys/time.h>
#include <sys/types.h>
#include <sys/socket.h>
#include <netinet/in.h>
#include <arpa/inet.h>
#include <netdb.h>
#include <stdarg.h>
#include <stdlib.h>
#include <string.h>
#include <errno.h>
#include <sys/ioctl.h>
#include <unistd.h>
#define ioctlsocket ioctl
#define closesocket close
#else
#error "Please insert required headers here"
//try the cygwin ones
#endif
#ifndef EAGAIN
#define EAGAIN EWOULDBLOCK
#endif
#ifndef pgetaddrinfo
#ifndef _WIN32
#define pgetaddrinfo getaddrinfo
#define pfreeaddrinfo freeaddrinfo
#endif
#endif
#ifndef SOCKET
#define SOCKET int
#endif
#ifndef INVALID_SOCKET
#define INVALID_SOCKET -1
#endif
#ifndef qerrno
#define qerrno errno
#endif
#include <stdio.h>
#include <string.h>
#ifndef _WIN32
//stricmp is ansi, strcasecmp is unix.
#define stricmp strcasecmp
#define strnicmp strncasecmp
#endif
//linux and other systems have strlcat / strlcpy
//we support windows and can't use those
#define Q_strncatz(dest, src, sizeofdest) \
do { \
strncat(dest, src, sizeofdest - strlen(dest) - 1); \
dest[sizeofdest - 1] = 0; \
} while (0)
#define Q_strncpyz(dest, src, sizeofdest) \
do { \
strncpy(dest, src, sizeofdest - 1); \
dest[sizeofdest - 1] = 0; \
} while (0)
#define VERSION "0.01" //this will be added to the serverinfo
#define PROX_DEFAULTLISTENPORT 27501
#define PROX_DEFAULTSERVER "localhost:27500"
#define MAX_SERVERINFO_STRING 1024 //standard quake has 512 here.
#define MAX_USERINFO 192
#define MAX_CLIENTS 32
#define MAX_LIST 256
#define MAX_MODELS MAX_LIST
#define MAX_SOUNDS MAX_LIST
#define MAX_ENTITIES 512
#define MAX_STATICSOUNDS 64
#define MAX_STATICENTITIES 128
#define MAX_LIGHTSTYLES 64
#define DEFAULT_HOSTNAME "FTEQTV"
#define MAX_PROXY_INBUFFER 4096
#define MAX_PROXY_BUFFER (1<<14) //must be power-of-two
#define PREFERED_PROXY_BUFFER 4096 //the ammount of data we try to leave in our input buffer (must be large enough to contain any single mvd frame)
#define MAX_ENTITY_LEAFS 32
#define ENTS_PER_FRAME 64 //max number of entities per frame (OUCH!).
#define ENTITY_FRAMES 64 //number of frames to remember for deltaing
#define Z_EXT_SERVERTIME (1<<3) // STAT_TIME
#define Z_EXT_STRING "8"
#define MAX_STATS 32
#define STAT_HEALTH 0
#define STAT_FRAGS 1
#define STAT_WEAPON 2
#define STAT_AMMO 3
#define STAT_ARMOR 4
#define STAT_WEAPONFRAME 5
#define STAT_SHELLS 6
#define STAT_NAILS 7
#define STAT_ROCKETS 8
#define STAT_CELLS 9
#define STAT_ACTIVEWEAPON 10
#define STAT_TOTALSECRETS 11
#define STAT_TOTALMONSTERS 12
#define STAT_SECRETS 13 // bumped on client side by svc_foundsecret
#define STAT_MONSTERS 14 // bumped by svc_killedmonster
#define STAT_ITEMS 15
#define STAT_TIME 17 //A ZQ hack, sending time via a stat.
//this allows l33t engines to interpolate properly without spamming at a silly high fps.
#ifndef __cplusplus
typedef enum {false, true} qboolean;
#else
typedef int qboolean;
extern "C" {
#endif
typedef unsigned char netadr_t[64];
#define NQ_PACKETS_PER_SECOND 20
#define MAX_NQMSGLEN 8000
#define MAX_MSGLEN 1400
#define MAX_NQDATAGRAM 1024
#define MAX_BACKBUF_SIZE 1000 //this is smaller so we don't loose entities when lagging
//NQ transport layer defines
#define NETFLAG_LENGTH_MASK 0x0000ffff
#define NETFLAG_DATA 0x00010000
#define NETFLAG_ACK 0x00020000
#define NETFLAG_NAK 0x00040000
#define NETFLAG_EOM 0x00080000
#define NETFLAG_UNRELIABLE 0x00100000
#define NETFLAG_CTL 0x80000000
#define CCREQ_CONNECT 0x01
#define CCREQ_SERVER_INFO 0x02
#define CCREP_ACCEPT 0x81
#define CCREP_REJECT 0x82
#define CCREP_SERVER_INFO 0x83
#define NET_GAMENAME_NQ "QUAKE"
#define NET_PROTOCOL_VERSION 3
#ifdef COMMENTARY
typedef struct soundcapt_s {
int (*update)(struct soundcapt_s *ghnd, int samplechunks, char *buffer);
void (*close)(struct soundcapt_s *ptr);
} soundcapt_t;
#endif
typedef struct {
unsigned int readpos;
unsigned int cursize;
unsigned int maxsize;
char *data;
unsigned int startpos;
qboolean overflowed;
qboolean allowoverflow;
} netmsg_t;
typedef struct {
SOCKET sock;
netadr_t remote_address;
unsigned short qport;
unsigned int last_received;
unsigned int cleartime;
int reliable_length;
qboolean drop;
qboolean isclient;
qboolean isnqprotocol;
netmsg_t message;
char message_buf[MAX_NQMSGLEN]; //reliable message being built
char reliable_buf[MAX_NQMSGLEN]; //reliable message that we're making sure arrives.
float rate;
unsigned int incoming_acknowledged;
unsigned int last_reliable_sequence;
unsigned int incoming_reliable_acknowledged;
unsigned int incoming_reliable_sequence;
unsigned int reliable_sequence;
unsigned int incoming_sequence;
unsigned int outgoing_sequence;
unsigned int reliable_start;
unsigned int outgoing_unreliable;
unsigned int incoming_unreliable;
unsigned int in_fragment_length;
char in_fragment_buf[MAX_NQMSGLEN];
} netchan_t;
typedef struct {
#define MAX_QPATH 64
char name[MAX_QPATH];
} filename_t;
typedef struct {
unsigned char frame;
unsigned char modelindex;
unsigned char colormap;
unsigned char skinnum;
short origin[3];
char angles[3];
unsigned char effects;
} entity_state_t;
typedef struct {
unsigned char frame;
unsigned char modelindex;
unsigned char skinnum;
short origin[3];
short velocity[3];
short angles[3];
unsigned char effects;
unsigned char weaponframe;
} player_state_t;
typedef struct {
unsigned int stats[MAX_STATS];
char userinfo[MAX_USERINFO];
int ping;
int packetloss;
int frags;
float entertime;
int leafcount;
unsigned short leafs[MAX_ENTITY_LEAFS];
qboolean active:1;
qboolean gibbed:1;
qboolean dead:1;
player_state_t current;
player_state_t old;
} playerinfo_t;
typedef struct {
entity_state_t ents[ENTS_PER_FRAME]; //ouchie ouchie!
unsigned short entnum[ENTS_PER_FRAME];
int numents;
} packet_entities_t;
typedef struct {
unsigned char msec;
unsigned short angles[3];
short forwardmove, sidemove, upmove;
unsigned char buttons;
unsigned char impulse;
} usercmd_t;
extern const usercmd_t nullcmd;
typedef float vec3_t[3];
typedef struct {
float gravity;
float maxspeed;
float spectatormaxspeed;
float accelerate;
float airaccelerate;
float waterfriction;
float entgrav;
float stopspeed;
float wateraccelerate;
float friction;
} movevars_t;
typedef struct {
//in / out
vec3_t origin;
vec3_t velocity;
//in
usercmd_t cmd;
movevars_t movevars;
//internal
vec3_t angles;
float frametime;
vec3_t forward, right, up;
} pmove_t;
#define MAX_BACK_BUFFERS 16
typedef struct sv_s sv_t;
typedef struct cluster_s cluster_t;
typedef struct viewer_s {
qboolean drop;
unsigned int timeout;
unsigned int nextpacket; //for nq clients
netchan_t netchan;
qboolean maysend;
qboolean chokeme;
qboolean thinksitsconnected;
qboolean conmenussupported;
int delta_frame;
int servercount;
netmsg_t backbuf[MAX_BACK_BUFFERS]; //note data is malloced!
int backbuffered;
unsigned int currentstats[MAX_STATS];
int trackplayer;
int thisplayer;
packet_entities_t frame[ENTITY_FRAMES];
struct viewer_s *next;
char name[32];
char userinfo[1024];
int lost; //packets
usercmd_t ucmds[3];
int settime; //the time that we last told the client.
vec3_t velocity;
vec3_t origin;
int isadmin;
char expectcommand[16];
sv_t *server;
int menunum;
int menuop;
int fwdval; //for scrolling up/down the menu using +forward/+back :)
} viewer_t;
//'other proxy', these are mvd stream clients.
typedef struct oproxy_s {
int authkey;
unsigned int droptime;
qboolean flushing;
qboolean drop;
sv_t *defaultstream;
FILE *file; //recording a demo
SOCKET sock; //playing to a proxy
unsigned char inbuffer[MAX_PROXY_INBUFFER];
unsigned int inbuffersize; //amount of data available.
unsigned char buffer[MAX_PROXY_BUFFER];
unsigned int buffersize; //use cyclic buffering.
unsigned int bufferpos;
struct oproxy_s *next;
} oproxy_t;
typedef struct {
short origin[3];
unsigned char soundindex;
unsigned char volume;
unsigned char attenuation;
} staticsound_t;
typedef struct bsp_s bsp_t;
typedef struct {
entity_state_t baseline;
entity_state_t current;
entity_state_t old;
unsigned int updatetime; //to stop lerping when it's an old entity (bodies, stationary grenades, ...)
int leafcount;
unsigned short leafs[MAX_ENTITY_LEAFS];
} entity_t;
#define MAX_ENTITY_FRAMES 64
typedef struct {
int numents;
int maxents;
entity_state_t *ents; //dynamically allocated
} frame_t;
typedef struct {
unsigned char number;
char bits[6];
} nail_t;
struct sv_s {
char connectpassword[64]; //password given to server
netadr_t serveraddress;
netchan_t netchan;
unsigned char buffer[MAX_PROXY_BUFFER]; //this doesn't cycle.
int buffersize; //it memmoves down
int forwardpoint; //the point in the stream that we're forwarded up to.
qboolean parsingqtvheader;
unsigned char upstreambuffer[2048];
int upstreambuffersize;
unsigned int parsetime;
char gamedir[MAX_QPATH];
char mapname[256];
movevars_t movevars;
int cdtrack;
entity_t entity[MAX_ENTITIES];
frame_t frame[MAX_ENTITY_FRAMES];
int maxents;
staticsound_t staticsound[MAX_STATICSOUNDS];
int staticsound_count;
entity_state_t spawnstatic[MAX_STATICENTITIES];
int spawnstatic_count;
filename_t lightstyle[MAX_LIGHTSTYLES];
char serverinfo[MAX_SERVERINFO_STRING];
char hostname[MAX_QPATH];
playerinfo_t players[MAX_CLIENTS];
filename_t modellist[MAX_MODELS];
filename_t soundlist[MAX_SOUNDS];
int modelindex_spike; // qw is wierd.
int modelindex_player; // qw is wierd.
FILE *downloadfile;
char downloadname[256];
char status[64];
nail_t nails[32];
int nailcount;
qboolean usequkeworldprotocols;
int challenge;
unsigned short qport;
int isconnected;
int clservercount;
unsigned int nextsendpings;
int trackplayer;
int thisplayer;
unsigned int timeout;
qboolean ispaused;
unsigned int packetratelimiter;
viewer_t *controller;
qboolean proxyplayer; //a player is actually playing on the proxy.
usercmd_t proxyplayerucmds[3];
int proxyplayerucmdnum;
int proxyplayerbuttons;
float proxyplayerangles[3];
float proxyplayerimpulse;
qboolean maysend;
FILE *file;
unsigned int filelength;
SOCKET sourcesock;
SOCKET tcpsocket; //tcp + mvd protocol
int tcplistenportnum;
oproxy_t *proxies;
qboolean parsingconnectiondata; //so reject any new connects for now
unsigned int physicstime; //the last time all the ents moved.
unsigned int simtime;
unsigned int curtime;
unsigned int oldpackettime;
unsigned int nextpackettime;
unsigned int nextconnectattempt;
qboolean drop;
qboolean disconnectwhennooneiswatching;
unsigned int numviewers;
cluster_t *cluster;
sv_t *next; //next proxy->server connection
bsp_t *bsp;
int numinlines;
#ifdef COMMENTARY
//audio stuff
soundcapt_t *comentrycapture;
#endif
//options:
char server[MAX_QPATH];
int streamid;
};
struct cluster_s {
SOCKET qwdsocket; //udp + quakeworld protocols
SOCKET tcpsocket; //tcp listening socket (for mvd and listings and stuff)
char commandinput[512];
int inputlength;
unsigned int mastersendtime;
unsigned int mastersequence;
unsigned int curtime;
viewer_t *viewers;
int numviewers;
sv_t *servers;
int numservers;
int nextstreamid;
//options
int qwlistenportnum;
int tcplistenportnum;
char adminpassword[256];//password required for rcon etc
char qtvpassword[256]; //password required to connect a proxy
char hostname[256];
char master[MAX_QPATH];
qboolean chokeonnotupdated;
qboolean lateforward;
qboolean notalking;
qboolean nobsp;
qboolean allownqclients; //nq clients require no challenge
qboolean nouserconnects; //prohibit users from connecting to new streams.
int maxviewers;
int buildnumber;
int numproxies;
int maxproxies;
qboolean wanttoexit;
oproxy_t *pendingproxies;
};
#define MENU_NONE 0
#define MENU_SERVERS 1
#define MENU_ADMIN 2
#define MENU_ADMINSERVER 3
unsigned char ReadByte(netmsg_t *b);
unsigned short ReadShort(netmsg_t *b);
unsigned int ReadLong(netmsg_t *b);
float ReadFloat(netmsg_t *b);
void ReadString(netmsg_t *b, char *string, int maxlen);
unsigned int SwapLong(unsigned int val);
unsigned int BigLong(unsigned int val);
#define clc_bad 0
#define clc_nop 1
#define clc_disconnect 2 //NQ only
#define clc_move 3 // [[usercmd_t]
#define clc_stringcmd 4 // [string] message
#define clc_delta 5 // [byte] sequence number, requests delta compression of message
#define clc_tmove 6 // teleport request, spectator only
#define clc_upload 7 // teleport request, spectator only
#define svc_bad 0
#define svc_nop 1
#define svc_disconnect 2
#define svc_updatestat 3 // [qbyte] [qbyte]
//#define svc_version 4 // [long] server version
#define svc_nqsetview 5 // [short] entity number
#define svc_sound 6 // <see code>
#define svc_nqtime 7 // [float] server time
#define svc_print 8 // [qbyte] id [string] null terminated string
#define svc_stufftext 9 // [string] stuffed into client's console buffer
// the string should be \n terminated
#define svc_setangle 10 // [angle3] set the view angle to this absolute value
#define svc_serverdata 11 // [long] protocol ...
#define svc_lightstyle 12 // [qbyte] [string]
#define svc_nqupdatename 13 // [qbyte] [string]
#define svc_updatefrags 14 // [qbyte] [short]
#define svc_nqclientdata 15 // <shortbits + data>
//#define svc_stopsound 16 // <see code>
#define svc_nqupdatecolors 17 // [qbyte] [qbyte] [qbyte]
#define svc_particle 18 // [vec3] <variable>
#define svc_damage 19
#define svc_spawnstatic 20
//#define svc_spawnstatic2 21
#define svc_spawnbaseline 22
#define svc_temp_entity 23 // variable
#define svc_setpause 24 // [qbyte] on / off
#define svc_nqsignonnum 25 // [qbyte] used for the signon sequence
#define svc_centerprint 26 // [string] to put in center of the screen
//#define svc_killedmonster 27
//#define svc_foundsecret 28
#define svc_spawnstaticsound 29 // [coord3] [qbyte] samp [qbyte] vol [qbyte] aten
#define svc_intermission 30 // [vec3_t] origin [vec3_t] angle
//#define svc_finale 31 // [string] text
#define svc_cdtrack 32 // [qbyte] track
//#define svc_sellscreen 33
//#define svc_cutscene 34 //hmm... nq only... added after qw tree splitt?
#define svc_smallkick 34 // set client punchangle to 2
#define svc_bigkick 35 // set client punchangle to 4
#define svc_updateping 36 // [qbyte] [short]
#define svc_updateentertime 37 // [qbyte] [float]
#define svc_updatestatlong 38 // [qbyte] [long]
#define svc_muzzleflash 39 // [short] entity
#define svc_updateuserinfo 40 // [qbyte] slot [long] uid
// [string] userinfo
#define svc_download 41 // [short] size [size bytes]
#define svc_playerinfo 42 // variable
#define svc_nails 43 // [qbyte] num [48 bits] xyzpy 12 12 12 4 8
#define svc_chokecount 44 // [qbyte] packets choked
#define svc_modellist 45 // [strings]
#define svc_soundlist 46 // [strings]
#define svc_packetentities 47 // [...]
#define svc_deltapacketentities 48 // [...]
#define svc_maxspeed 49 // maxspeed change, for prediction
#define svc_entgravity 50 // gravity change, for prediction
#define svc_setinfo 51 // setinfo on a client
#define svc_serverinfo 52 // serverinfo
#define svc_updatepl 53 // [qbyte] [qbyte]
#define svc_nails2 54 //qwe - [qbyte] num [52 bits] nxyzpy 8 12 12 12 4 8
#define dem_audio 0
#define dem_cmd 0
#define dem_read 1
#define dem_set 2
#define dem_multiple 3
#define dem_single 4
#define dem_stats 5
#define dem_all 6
#define dem_mask 7
#define PROTOCOL_VERSION_NQ 15
#define PROTOCOL_VERSION 28
//flags on entities
#define U_ORIGIN1 (1<<9)
#define U_ORIGIN2 (1<<10)
#define U_ORIGIN3 (1<<11)
#define U_ANGLE2 (1<<12)
#define U_FRAME (1<<13)
#define U_REMOVE (1<<14) // REMOVE this entity, don't add it
#define U_MOREBITS (1<<15)
// if MOREBITS is set, these additional flags are read in next
#define U_ANGLE1 (1<<0)
#define U_ANGLE3 (1<<1)
#define U_MODEL (1<<2)
#define U_COLORMAP (1<<3)
#define U_SKIN (1<<4)
#define U_EFFECTS (1<<5)
#define U_SOLID (1<<6) // the entity should be solid for prediction
//flags on players
#define PF_MSEC (1<<0)
#define PF_COMMAND (1<<1)
#define PF_VELOCITY1 (1<<2)
#define PF_VELOCITY2 (1<<3)
#define PF_VELOCITY3 (1<<4)
#define PF_MODEL (1<<5)
#define PF_SKINNUM (1<<6)
#define PF_EFFECTS (1<<7)
#define PF_WEAPONFRAME (1<<8) // only sent for view player
#define PF_DEAD (1<<9) // don't block movement any more
#define PF_GIB (1<<10) // offset the view height differently
//flags for where a message can be sent, for easy broadcasting
#define Q1 (NQ|QW)
#define QW 1
#define NQ 2
#define CONNECTING 4
void InitNetMsg(netmsg_t *b, char *buffer, int bufferlength);
unsigned char ReadByte(netmsg_t *b);
unsigned short ReadShort(netmsg_t *b);
unsigned int ReadLong(netmsg_t *b);
float ReadFloat(netmsg_t *b);
void ReadString(netmsg_t *b, char *string, int maxlen);
void WriteByte(netmsg_t *b, unsigned char c);
void WriteShort(netmsg_t *b, unsigned short l);
void WriteLong(netmsg_t *b, unsigned int l);
void WriteFloat(netmsg_t *b, float f);
void WriteString2(netmsg_t *b, const char *str);
void WriteString(netmsg_t *b, const char *str);
void WriteData(netmsg_t *b, const char *data, int length);
void Multicast(sv_t *tv, char *buffer, int length, int to, unsigned int playermask,int suitablefor);
void Broadcast(cluster_t *cluster, char *buffer, int length, int suitablefor);
void ParseMessage(sv_t *tv, char *buffer, int length, int to, int mask);
void BuildServerData(sv_t *tv, netmsg_t *msg, qboolean mvd, int servercount, qboolean spectatorflag);
void BuildNQServerData(sv_t *tv, netmsg_t *msg, qboolean mvd, int servercount);
SOCKET QW_InitUDPSocket(int port);
void QW_UpdateUDPStuff(cluster_t *qtv);
unsigned int Sys_Milliseconds(void);
void Prox_SendInitialEnts(sv_t *qtv, oproxy_t *prox, netmsg_t *msg);
qboolean QTV_Connect(sv_t *qtv, char *serverurl);
void QTV_Shutdown(sv_t *qtv);
qboolean NET_StringToAddr (char *s, netadr_t *sadr, int defaultport);
void SendBufferToViewer(viewer_t *v, const char *buffer, int length, qboolean reliable);
void QW_PrintfToViewer(viewer_t *v, char *format, ...);
void QW_StuffcmdToViewer(viewer_t *v, char *format, ...);
void PM_PlayerMove (pmove_t *pmove);
void Netchan_Setup (SOCKET sock, netchan_t *chan, netadr_t adr, int qport, qboolean isclient);
void Netchan_OutOfBandPrint (cluster_t *cluster, SOCKET sock, netadr_t adr, char *format, ...);
int Netchan_IsLocal (netadr_t adr);
void NET_SendPacket(cluster_t *cluster, SOCKET sock, int length, char *data, netadr_t adr);
qboolean Net_CompareAddress(netadr_t *s1, netadr_t *s2, int qp1, int qp2);
qboolean Netchan_Process (netchan_t *chan, netmsg_t *msg);
qboolean NQNetchan_Process(cluster_t *cluster, netchan_t *chan, netmsg_t *msg);
void Netchan_Transmit (cluster_t *cluster, netchan_t *chan, int length, const unsigned char *data);
int SendList(sv_t *qtv, int first, const filename_t *list, int svc, netmsg_t *msg);
int Prespawn(sv_t *qtv, int curmsgsize, netmsg_t *msg, int bufnum, int thisplayer);
bsp_t *BSP_LoadModel(cluster_t *cluster, char *gamedir, char *bspname);
void BSP_Free(bsp_t *bsp);
int BSP_LeafNum(bsp_t *bsp, float x, float y, float z);
unsigned int BSP_Checksum(bsp_t *bsp);
int BSP_SphereLeafNums(bsp_t *bsp, int maxleafs, unsigned short *list, float x, float y, float z, float radius);
qboolean BSP_Visible(bsp_t *bsp, int leafcount, unsigned short *list);
void BSP_SetupForPosition(bsp_t *bsp, float x, float y, float z);
void QW_SetViewersServer(viewer_t *viewer, sv_t *sv);
unsigned short QCRC_Block (unsigned char *start, int count);
unsigned short QCRC_Value(unsigned short crcvalue);
void Netchan_OutOfBand (cluster_t *cluster, SOCKET sock, netadr_t adr, int length, unsigned char *data);
void WriteDeltaUsercmd (netmsg_t *m, const usercmd_t *from, usercmd_t *move);
void SendClientCommand(sv_t *qtv, char *fmt, ...);
void QTV_Run(sv_t *qtv);
void QW_FreeViewer(cluster_t *cluster, viewer_t *viewer);
void QW_SetMenu(viewer_t *v, int menunum);
char *Rcon_Command(cluster_t *cluster, sv_t *qtv, char *command, char *buffer, int sizeofbuffer, qboolean localcommand);
char *COM_ParseToken (char *data, char *out, int outsize, const char *punctuation);
char *Info_ValueForKey (char *s, const char *key, char *buffer, int buffersize);
void Info_SetValueForStarKey (char *s, const char *key, const char *value, int maxsize);
void ReadDeltaUsercmd (netmsg_t *m, const usercmd_t *from, usercmd_t *move);
unsigned Com_BlockChecksum (void *buffer, int length);
void Com_BlockFullChecksum (void *buffer, int len, unsigned char *outbuf);
void Sys_Printf(cluster_t *cluster, char *fmt, ...);
oproxy_t *Net_FileProxy(sv_t *qtv, char *filename);
sv_t *QTV_NewServerConnection(cluster_t *cluster, char *server, char *password, qboolean force, qboolean autoclose, qboolean noduplicates);
SOCKET Net_MVDListen(int port);
qboolean Net_StopFileProxy(sv_t *qtv);
void SV_FindProxies(SOCKET sock, cluster_t *cluster, sv_t *defaultqtv);
qboolean SV_ReadPendingProxy(cluster_t *cluster, oproxy_t *pend);
void SV_ForwardStream(sv_t *qtv, char *buffer, int length);
unsigned char *FS_ReadFile(char *gamedir, char *filename, unsigned int *size);
void ChooseFavoriteTrack(sv_t *tv);
void DemoViewer_Init(void);
void DemoViewer_Update(sv_t *svtest);
void DemoViewer_Shutdown(void);
#ifdef __cplusplus
}
#endif