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fteqw/engine/shaders
2015-07-12 00:35:11 +00:00
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glsl sky should accept fog somehow. this is the glass ceiling method. every method sucks. 2015-07-12 00:35:11 +00:00
hlsl9 q2w bsp format support. 2015-03-03 00:14:43 +00:00
hlsl11 reworked the shader system slightly. 2015-05-03 19:57:46 +00:00
generatebuiltinsl.c Added two new projection modes. use r_projection to select alternative projections. 2015-07-03 02:07:41 +00:00