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Spoike 9ae7e2621d SOFTWARE RENDERING IS BROKEN: DO NOT USE ASM VERSION.
Lots of changes.
CSQC should be functional, but is still tied to debug builds. It WILL have some bugs still, hopefully I'll be able to clean them up better if people test it a bit.
Precompiled headers are working properly now. Compile times are now much quicker in msvc. This takes most of the files this commit.
Restructured how client commands work. They're buffered outside the network message, some multithreaded code is in. It needs a bit of testing before it's active.


git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@885 fc73d0e0-1445-4013-8a0c-d673dee63da5
2005-02-28 07:16:19 +00:00
..
asm_i386.h Initial checkin 2004-08-21 01:25:48 +00:00
bothdefs.h SOFTWARE RENDERING IS BROKEN: DO NOT USE ASM VERSION. 2005-02-28 07:16:19 +00:00
bspfile.h we can connect to DP servers, dynamic lighting code was revised a little, a new cvar was added to control the extra feature, lights can be flagged with where they should appear, skin code was revised (to include models), fruity textures fixed, r_loadlit 2 failing to save is fixed. NQ demos smoothed. 2004-11-27 08:16:25 +00:00
cmd.c SOFTWARE RENDERING IS BROKEN: DO NOT USE ASM VERSION. 2005-02-28 07:16:19 +00:00
cmd.h SOFTWARE RENDERING IS BROKEN: DO NOT USE ASM VERSION. 2005-02-28 07:16:19 +00:00
common.c SOFTWARE RENDERING IS BROKEN: DO NOT USE ASM VERSION. 2005-02-28 07:16:19 +00:00
common.h CSQC support changes and some small bugfixes. 2005-02-12 18:56:04 +00:00
console.h Revamped console, added walljumping. 2005-01-13 16:50:37 +00:00
crc.c Initial checkin 2004-08-21 01:25:48 +00:00
crc.h Initial checkin 2004-08-21 01:25:48 +00:00
cvar.c SOFTWARE RENDERING IS BROKEN: DO NOT USE ASM VERSION. 2005-02-28 07:16:19 +00:00
cvar.h I need to commit more often... 2004-10-10 06:32:29 +00:00
gl_q2bsp.c Asm rendering of alias models is back in now - and it works 2005-01-26 17:16:08 +00:00
huff.c SOFTWARE RENDERING IS BROKEN: DO NOT USE ASM VERSION. 2005-02-28 07:16:19 +00:00
math.s Initial checkin 2004-08-21 01:25:48 +00:00
mathlib.c SOFTWARE RENDERING IS BROKEN: DO NOT USE ASM VERSION. 2005-02-28 07:16:19 +00:00
mathlib.h New function headers. 2004-12-05 08:15:49 +00:00
md4.c Initial checkin 2004-08-21 01:25:48 +00:00
md5.c Initial checkin 2004-08-21 01:25:48 +00:00
net.h sockaddr_qstorage should make no assumptions about where the sa_family member is. Thanks to bigfoot for pointing this out. 2005-01-29 02:26:42 +00:00
net_chan.c SOFTWARE RENDERING IS BROKEN: DO NOT USE ASM VERSION. 2005-02-28 07:16:19 +00:00
net_wins.c SOFTWARE RENDERING IS BROKEN: DO NOT USE ASM VERSION. 2005-02-28 07:16:19 +00:00
particles.h unused union search and replace 2004-10-15 18:21:57 +00:00
plugin.c Fixed some warnings and stuph. 2005-01-24 23:47:32 +00:00
pmove.c some bugfixes 2005-02-06 02:47:36 +00:00
pmove.h Wall jumping... and stuff. 2005-01-04 08:04:42 +00:00
pmovetst.c Starting inside a bbox no longer traps a player. 2004-09-04 17:42:25 +00:00
protocol.h SOFTWARE RENDERING IS BROKEN: DO NOT USE ASM VERSION. 2005-02-28 07:16:19 +00:00
q1bsp.c No SV_Error in client only builds please 2005-01-28 20:19:01 +00:00
q2pmove.c Initial checkin 2004-08-21 01:25:48 +00:00
quakeasm.h Initial checkin 2004-08-21 01:25:48 +00:00
qvm.c Go back to the old method. The new one just wasn't helping. 2005-01-28 04:26:36 +00:00
sys.h fixing a warning the proper way. 2004-08-30 07:04:48 +00:00
tlout.h Initial checkin 2004-08-21 01:25:48 +00:00
translate.c Few bug fixes and some q3 compatable shaders. 2004-10-19 16:10:14 +00:00
translate.h Initial Checkin 2004-08-23 00:15:46 +00:00
ui_public.h Urm, whoops. 2005-02-06 13:59:37 +00:00
unzip.c Go away uShort issues... zlib sucks 2005-01-28 20:17:27 +00:00
unzip.h Go away uShort issues... zlib sucks 2005-01-28 20:17:27 +00:00
vm.h CSQC support changes and some small bugfixes. 2005-02-12 18:56:04 +00:00
world.h server can be configured out, rtlights are a bit more responcible. 2004-11-29 01:21:00 +00:00
zone.c Killed a warning in release builds. 2004-12-05 11:36:34 +00:00
zone.h Small stuph. 2004-10-03 22:52:02 +00:00