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fteqw/engine
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client Fractional sensativities are more regular. 2005-01-15 17:38:38 +00:00
common Hmm, can't have variably increased plugin function names if the cmd code uses pointers to the function names. This'll help emulated stuff work better. 2005-01-15 20:50:02 +00:00
email Warning and target fixes. 2004-10-26 23:06:29 +00:00
ftequake Fixes for coloration and stuff. 2004-12-25 01:34:51 +00:00
gas2masm Updated by TortoiseCVS 2004-08-22 23:03:37 +00:00
gl Fixed application of crosshairalpha, it's now all applied properly. 2005-01-13 17:59:57 +00:00
http mvd playback works properly now. 2004-12-08 04:14:52 +00:00
irc IRC client. 2004-08-23 03:57:39 +00:00
libs mingw needs that one too.... 2004-09-15 03:17:31 +00:00
nqnet Removed vcr code, made portable. 2004-12-11 03:48:05 +00:00
qclib Added some warnings to try and catch people doing silly things. 2005-01-04 08:22:31 +00:00
qux mvd playback works properly now. 2004-12-08 04:14:52 +00:00
server Added notarget and fly commands (and a cast for q2 gamecode's usercmds) 2005-01-07 02:36:13 +00:00
sndcodec lots of changes. 2004-09-20 23:25:38 +00:00
sw SDL works a bit better now 2005-01-12 08:38:31 +00:00
Makefile.Linux Lots of stuff. 2004-12-24 08:45:56 +00:00
Makefile.mingw Lots of stuff. 2004-12-24 08:45:56 +00:00
Makefile.SDL SDL works a bit better now 2005-01-12 08:38:31 +00:00
README.MSVC small readme for vc users 2004-08-23 06:21:58 +00:00

This code compiles against libjpeg, libpng, zlib, dx7, libogg and libvorbis.
You can find the main MSVC 6 workspace in the ftequake directory.
You will need to build the gas2masm project's debug build first.
After that, you will have a choice of FTE builds.
If you are running without libraries, you can pick the mingldebug build. For sw only builds, select the debug/release options. For dedicated builds, choose the logical one. The MDebug/MRelease builds are the merged binaries.


zlib:
libs/zconf.h
libs/zlib.h
libs/zlib.lib
You will need zlib if you wish to build a version of FTE with png/zip/pk3 support.
If you don't have it, you can hunt out the line '#define AVAIL_ZLIB' in bothdefs.h and disable it.

Ogg Vorbis:
libs/ogg/*
libs/vorbis/*
At the time of writing, ogg vorbis support is not fully functional and is #ifdefed out. You will not need these libraries.
Lack of these files can be indicated by removing any '#define AVAIL_OGGVORBIS' line found in bothdefs.h (if they exist)

lib jpeg:
libs/jpeg.lib
libs/jpeglib.h
libs/jmorecfg.h
libs/jconfig.h
libs/jerror.h
These files are optional and not strictly needed for anything other than screenshots and loading Quake3 textures.
Hunt out and kill '#define AVAIL_JPEGLIB' from bothdefs.h to disable the requirement.
URL pending.

libpng:
libs/libpng.lib
libs/png.h
libs/pngconf.h
These files are for support of png textures and screenshots.
Hunt out and kill '#define AVAIL_PNGLIB' from bothdefs.h to disable the requirement.
URL pending.

DirectX 7 SDK:
libs/dxsdk7/include/*
libs/dxsdk7/lib/*
These are used for the d3d renderer. They are only benefitial in this way.
This feature is normally enabled via an ifdef in the project file. An '#define NODIRECTX' in bothdefs.h will disable all requirements of dx. It is normally only used in the merged binaries.
Without this define, it will expect to find DX5 headers and libraries in your compilers default directories.
You can obtain an uptodate copy of directx from Microsoft's Website.