a9d9293fc1
Some csqc tweeks, bugfixes, additional work (yay - prediction, keyboard input!) Some teamplay tweeks, supports much more fuhquake-compatable teamplay stuff. Changed the texture naming scheme a bit. git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@979 fc73d0e0-1445-4013-8a0c-d673dee63da5
1969 lines
46 KiB
C
1969 lines
46 KiB
C
/*
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Copyright (C) 1996-1997 Id Software, Inc.
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This program is free software; you can redistribute it and/or
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modify it under the terms of the GNU General Public License
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as published by the Free Software Foundation; either version 2
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of the License, or (at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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See the GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to the Free Software
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Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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*/
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// view.c -- player eye positioning
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#include "quakedef.h"
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#ifdef SWQUAKE
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#include "r_local.h"
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#endif
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#include "winquake.h"
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#ifdef FISH
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void R_RenderView_fisheye(void);
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cvar_t ffov = {"ffov", "160"};
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cvar_t fviews = {"fviews", "6"};
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#endif
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/*
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The view is allowed to move slightly from it's true position for bobbing,
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but if it exceeds 8 pixels linear distance (spherical, not box), the list of
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entities sent from the server may not include everything in the pvs, especially
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when crossing a water boudnary.
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*/
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#ifdef SIDEVIEWS
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cvar_t vsec_enabled[SIDEVIEWS] = {{"v2_enabled", "1"}, {"v3_enabled", "0"}, {"v4_enabled", "0"}, {"v5_enabled", "0"}};
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cvar_t vsec_x[SIDEVIEWS] = {{"v2_x", "0"}, {"v3_x", "0.25"}, {"v4_x", "0.5"}, {"v5_x", "0.75"}};
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cvar_t vsec_y[SIDEVIEWS] = {{"v2_y", "0"}, {"v3_y", "0"}, {"v4_y", "0"}, {"v5_y", "0"}};
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cvar_t vsec_scalex[SIDEVIEWS] = {{"v2_scalex", "0.25"}, {"v3_scalex", "0.25"}, {"v4_scalex", "0.25"}, {"v5_scalex", "0.25"}};
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cvar_t vsec_scaley[SIDEVIEWS] = {{"v2_scaley", "0.25"}, {"v3_scaley", "0.25"}, {"v4_scaley", "0.25"}, {"v5_scaley", "0.25"}};
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cvar_t vsec_yaw[SIDEVIEWS] = {{"v2_yaw", "180"}, {"v3_yaw", "90"}, {"v4_yaw", "270"}, {"v5_yaw", "0"}};
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#endif
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cvar_t lcd_x = {"lcd_x", "0"}; // FIXME: make this work sometime...
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cvar_t cl_rollspeed = {"cl_rollspeed", "200"};
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cvar_t cl_rollangle = {"cl_rollangle", "2.0"};
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cvar_t cl_bob = {"cl_bob","0.02"};
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cvar_t cl_bobcycle = {"cl_bobcycle","0.6"};
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cvar_t cl_bobup = {"cl_bobup","0.5"};
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cvar_t v_kicktime = {"v_kicktime", "0.5"};
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cvar_t v_kickroll = {"v_kickroll", "0.6"};
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cvar_t v_kickpitch = {"v_kickpitch", "0.6"};
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cvar_t v_iyaw_cycle = {"v_iyaw_cycle", "2", NULL};
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cvar_t v_iroll_cycle = {"v_iroll_cycle", "0.5", NULL};
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cvar_t v_ipitch_cycle = {"v_ipitch_cycle", "1", NULL};
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cvar_t v_iyaw_level = {"v_iyaw_level", "0.3", NULL};
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cvar_t v_iroll_level = {"v_iroll_level", "0.1", NULL};
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cvar_t v_ipitch_level = {"v_ipitch_level", "0.3", NULL};
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cvar_t v_idlescale = {"v_idlescale", "0", NULL};
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cvar_t crosshair = {"crosshair", "0", NULL, CVAR_ARCHIVE};
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cvar_t crosshaircolor = {"crosshaircolor", "79", NULL, CVAR_ARCHIVE};
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cvar_t crosshairsize = {"crosshairsize", "8", NULL, CVAR_ARCHIVE};
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cvar_t cl_crossx = {"cl_crossx", "0", NULL, CVAR_ARCHIVE};
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cvar_t cl_crossy = {"cl_crossy", "0", NULL, CVAR_ARCHIVE};
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cvar_t crosshaircorrect = {"crosshaircorrect", "0", NULL, CVAR_SEMICHEAT};
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cvar_t crosshairimage = {"crosshairimage", ""};
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cvar_t crosshairalpha = {"crosshairalpha", "1"};
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cvar_t gl_cshiftpercent = {"gl_cshiftpercent", "100"};
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cvar_t v_bonusflash = {"v_bonusflash", "0"};
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cvar_t v_contentblend = {"v_contentblend", "0"};
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cvar_t v_damagecshift = {"v_damagecshift", "0"};
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cvar_t v_quadcshift = {"v_quadcshift", "0"};
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cvar_t v_suitcshift = {"v_suitcshift", "0"};
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cvar_t v_ringcshift = {"v_ringcshift", "0"};
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cvar_t v_pentcshift = {"v_pentcshift", "0"};
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cvar_t v_viewheight = {"v_viewheight", "0"};
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extern cvar_t cl_chasecam;
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float v_dmg_time[MAX_SPLITS], v_dmg_roll[MAX_SPLITS], v_dmg_pitch[MAX_SPLITS];
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extern int in_forward, in_forward2, in_back;
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frame_t *view_frame;
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player_state_t *view_message;
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/*
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===============
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V_CalcRoll
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===============
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*/
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float V_CalcRoll (vec3_t angles, vec3_t velocity)
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{
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vec3_t forward, right, up;
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float sign;
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float side;
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float value;
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AngleVectors (angles, forward, right, up);
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side = DotProduct (velocity, right);
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sign = side < 0 ? -1 : 1;
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side = fabs(side);
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value = cl_rollangle.value;
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if (side < cl_rollspeed.value)
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side = side * value / cl_rollspeed.value;
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else
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side = value;
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return side*sign;
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}
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/*
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===============
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V_CalcBob
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===============
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*/
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float V_CalcBob (int pnum)
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{
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static double bobtime[MAX_SPLITS];
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static float bob[MAX_SPLITS];
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float cycle;
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if (cl.spectator)
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return 0;
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if (!cl.onground[pnum] || cl.paused)
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return bob[pnum]; // just use old value
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bobtime[pnum] += host_frametime;
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cycle = bobtime[pnum] - (int)(bobtime[pnum]/cl_bobcycle.value)*cl_bobcycle.value;
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cycle /= cl_bobcycle.value;
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if (cycle < cl_bobup.value)
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cycle = M_PI * cycle / cl_bobup.value;
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else
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cycle = M_PI + M_PI*(cycle-cl_bobup.value)/(1.0 - cl_bobup.value);
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// bob is proportional to simulated velocity in the xy plane
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// (don't count Z, or jumping messes it up)
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bob[pnum] = sqrt(cl.simvel[pnum][0]*cl.simvel[pnum][0] + cl.simvel[pnum][1]*cl.simvel[pnum][1]) * cl_bob.value;
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bob[pnum] = bob[pnum]*0.3 + bob[pnum]*0.7*sin(cycle);
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if (bob[pnum] > 4)
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bob[pnum] = 4;
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else if (bob[pnum] < -7)
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bob[pnum] = -7;
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return bob[pnum];
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}
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//=============================================================================
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cvar_t v_centermove = {"v_centermove", "0.15"};
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cvar_t v_centerspeed = {"v_centerspeed","500"};
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void V_StartPitchDrift (int pnum)
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{
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#if 1
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if (cl.laststop[pnum] == cl.time)
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{
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return; // something else is keeping it from drifting
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}
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#endif
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if (cl.nodrift || !cl.pitchvel)
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{
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cl.pitchvel[pnum] = v_centerspeed.value;
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cl.nodrift[pnum] = false;
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cl.driftmove[pnum] = 0;
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}
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}
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void V_StopPitchDrift (int pnum)
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{
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cl.laststop[pnum] = cl.time;
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cl.nodrift[pnum] = true;
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cl.pitchvel[pnum] = 0;
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}
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/*
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===============
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V_DriftPitch
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Moves the client pitch angle towards cl.idealpitch sent by the server.
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If the user is adjusting pitch manually, either with lookup/lookdown,
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mlook and mouse, or klook and keyboard, pitch drifting is constantly stopped.
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Drifting is enabled when the center view key is hit, mlook is released and
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lookspring is non 0, or when
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===============
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*/
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void V_DriftPitch (int pnum)
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{
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float delta, move;
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if (!cl.onground || cls.demoplayback )
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{
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cl.driftmove[pnum] = 0;
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cl.pitchvel[pnum] = 0;
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return;
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}
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// don't count small mouse motion
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if (cl.nodrift[pnum])
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{
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if ( fabs(cl.frames[(cls.netchan.outgoing_sequence-1)&UPDATE_MASK].cmd[pnum].forwardmove) < 200)
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cl.driftmove[pnum] = 0;
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else
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cl.driftmove[pnum] += host_frametime;
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if ( cl.driftmove[pnum] > v_centermove.value)
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{
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V_StartPitchDrift (pnum);
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}
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return;
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}
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delta = 0 - cl.viewangles[pnum][PITCH];
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if (!delta)
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{
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cl.pitchvel[pnum] = 0;
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return;
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}
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move = host_frametime * cl.pitchvel[pnum];
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cl.pitchvel[pnum] += host_frametime * v_centerspeed.value;
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//Con_Printf ("move: %f (%f)\n", move, host_frametime);
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if (delta > 0)
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{
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if (move > delta)
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{
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cl.pitchvel[pnum] = 0;
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move = delta;
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}
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cl.viewangles[pnum][PITCH] += move;
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}
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else if (delta < 0)
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{
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if (move > -delta)
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{
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cl.pitchvel[pnum] = 0;
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move = -delta;
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}
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cl.viewangles[pnum][PITCH] -= move;
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}
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}
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/*
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==============================================================================
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PALETTE FLASHES
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==============================================================================
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*/
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cshift_t cshift_empty = { {130,80,50}, 0 };
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cshift_t cshift_water = { {130,80,50}, 128 };
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cshift_t cshift_slime = { {0,25,5}, 150 };
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cshift_t cshift_lava = { {255,80,0}, 150 };
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cshift_t cshift_server = { {130,80,50}, 0 };
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cvar_t v_gamma = {"gamma", "1", NULL, CVAR_ARCHIVE};
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cvar_t v_contrast = {"contrast", "1", NULL, CVAR_ARCHIVE};
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qbyte gammatable[256]; // palette is sent through this
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unsigned short ramps[3][256];
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extern qboolean gammaworks;
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float v_blend[4]; // rgba 0.0 - 1.0
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/*
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void BuildGammaTable (float g)
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{
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int i, inf;
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if (g == 1.0)
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{
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for (i=0 ; i<256 ; i++)
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gammatable[i] = i;
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return;
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}
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for (i=0 ; i<256 ; i++)
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{
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inf = 255 * pow ( (i+0.5)/255.5 , g ) + 0.5;
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if (inf < 0)
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inf = 0;
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if (inf > 255)
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inf = 255;
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gammatable[i] = inf;
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}
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}*/
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void BuildGammaTable (float g, float c)
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{
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int i, inf;
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// g = bound (0.1, g, 3);
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// c = bound (1, c, 3);
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if (g == 1 && c == 1) {
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for (i = 0; i < 256; i++)
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gammatable[i] = i;
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return;
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}
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for (i = 0; i < 256; i++) {
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inf = 255 * pow ((i + 0.5) / 255.5 * c, g) + 0.5;
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if (inf < 0)
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inf = 0;
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else if (inf > 255)
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inf = 255;
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gammatable[i] = inf;
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}
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}
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/*
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=================
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V_CheckGamma
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=================
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*/
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qboolean V_CheckGamma (void)
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{
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if (v_gamma.modified || v_contrast.modified)
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{
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v_contrast.modified = false;
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v_gamma.modified = false;
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BuildGammaTable (v_gamma.value, v_contrast.value);
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vid.recalc_refdef = 1; // force a surface cache flush
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return true;
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}
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return false;
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}
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/*
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===============
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V_ParseDamage
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===============
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*/
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void V_ParseDamage (int pnum)
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{
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int armor, blood;
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vec3_t from;
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int i;
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vec3_t forward, right, up;
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float side;
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float count;
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armor = MSG_ReadByte ();
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blood = MSG_ReadByte ();
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for (i=0 ; i<3 ; i++)
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from[i] = MSG_ReadCoord ();
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count = blood*0.5 + armor*0.5;
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if (count < 10)
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count = 10;
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if (v_damagecshift.value >= 0)
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count *= v_damagecshift.value;
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cl.faceanimtime[pnum] = cl.time + 0.2; // but sbar face into pain frame
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cl.cshifts[CSHIFT_DAMAGE].percent += 3*count;
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if (cl.cshifts[CSHIFT_DAMAGE].percent < 0)
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cl.cshifts[CSHIFT_DAMAGE].percent = 0;
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if (cl.cshifts[CSHIFT_DAMAGE].percent > 150)
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cl.cshifts[CSHIFT_DAMAGE].percent = 150;
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if (armor > blood)
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{
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cl.cshifts[CSHIFT_DAMAGE].destcolor[0] = 200;
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cl.cshifts[CSHIFT_DAMAGE].destcolor[1] = 100;
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cl.cshifts[CSHIFT_DAMAGE].destcolor[2] = 100;
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}
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else if (armor)
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{
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cl.cshifts[CSHIFT_DAMAGE].destcolor[0] = 220;
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cl.cshifts[CSHIFT_DAMAGE].destcolor[1] = 50;
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cl.cshifts[CSHIFT_DAMAGE].destcolor[2] = 50;
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}
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else
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{
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cl.cshifts[CSHIFT_DAMAGE].destcolor[0] = 255;
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cl.cshifts[CSHIFT_DAMAGE].destcolor[1] = 0;
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cl.cshifts[CSHIFT_DAMAGE].destcolor[2] = 0;
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}
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//
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// calculate view angle kicks
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//
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VectorSubtract (from, cl.simorg[pnum], from);
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VectorNormalize (from);
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AngleVectors (cl.simangles[pnum], forward, right, up);
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side = DotProduct (from, right);
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v_dmg_roll[pnum] = count*side*v_kickroll.value;
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side = DotProduct (from, forward);
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v_dmg_pitch[pnum] = count*side*v_kickpitch.value;
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v_dmg_time[pnum] = v_kicktime.value;
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}
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/*
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==================
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V_cshift_f
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==================
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*/
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void V_cshift_f (void)
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{
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if (Cmd_Argc() != 5 && Cmd_Argc() != 1) //this is actually to warn of a malice bug (and prevent a totally black screen) more than it is to help the user. :/
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{ //The 1 is so teamfortress can use it to clear.
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Con_Printf("v_cshift: v_cshift <r> <g> <b> <alpha>\n");
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return;
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}
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if (Cmd_FromGamecode())
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{
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cl.cshifts[CSHIFT_SERVER].destcolor[0] = atoi(Cmd_Argv(1));
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cl.cshifts[CSHIFT_SERVER].destcolor[1] = atoi(Cmd_Argv(2));
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cl.cshifts[CSHIFT_SERVER].destcolor[2] = atoi(Cmd_Argv(3));
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cl.cshifts[CSHIFT_SERVER].percent = atoi(Cmd_Argv(4));
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return;
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}
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cshift_empty.destcolor[0] = atoi(Cmd_Argv(1));
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cshift_empty.destcolor[1] = atoi(Cmd_Argv(2));
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cshift_empty.destcolor[2] = atoi(Cmd_Argv(3));
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cshift_empty.percent = atoi(Cmd_Argv(4));
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}
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/*
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==================
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V_BonusFlash_f
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When you run over an item, the server sends this command
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==================
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*/
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void V_BonusFlash_f (void)
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{
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if (v_bonusflash.value || !Cmd_FromGamecode())
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{
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cl.cshifts[CSHIFT_BONUS].destcolor[0] = 215;
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cl.cshifts[CSHIFT_BONUS].destcolor[1] = 186;
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cl.cshifts[CSHIFT_BONUS].destcolor[2] = 69;
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cl.cshifts[CSHIFT_BONUS].percent = 50*v_bonusflash.value;
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}
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}
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/*
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=============
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V_SetContentsColor
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Underwater, lava, etc each has a color shift
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FIXME: Uses Q1 contents
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=============
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*/
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void V_SetContentsColor (int contents)
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{
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|
int i;
|
|
switch (contents)
|
|
{
|
|
case Q1CONTENTS_EMPTY:
|
|
cl.cshifts[CSHIFT_CONTENTS] = cshift_empty;
|
|
break;
|
|
case Q1CONTENTS_LAVA:
|
|
cl.cshifts[CSHIFT_CONTENTS] = cshift_lava;
|
|
break;
|
|
case Q1CONTENTS_SOLID:
|
|
case Q1CONTENTS_SLIME:
|
|
cl.cshifts[CSHIFT_CONTENTS] = cshift_slime;
|
|
break;
|
|
default:
|
|
cl.cshifts[CSHIFT_CONTENTS] = cshift_water;
|
|
}
|
|
|
|
cl.cshifts[CSHIFT_CONTENTS].percent *= v_contentblend.value;
|
|
|
|
if (cl.cshifts[CSHIFT_SERVER].percent)
|
|
{ //bound contents so it can't go negative
|
|
if (cl.cshifts[CSHIFT_CONTENTS].percent < 0)
|
|
cl.cshifts[CSHIFT_CONTENTS].percent = 0;
|
|
|
|
for (i = 0; i < 3; i++)
|
|
if (cl.cshifts[CSHIFT_CONTENTS].destcolor[0] < 0)
|
|
cl.cshifts[CSHIFT_CONTENTS].destcolor[0] = 0;
|
|
}
|
|
}
|
|
|
|
/*
|
|
=============
|
|
V_CalcPowerupCshift
|
|
=============
|
|
*/
|
|
void V_CalcPowerupCshift (void)
|
|
{
|
|
int im = 0;
|
|
int s;
|
|
|
|
//we only have one palette, so combine the mask
|
|
|
|
for (s = 0; s < cl.splitclients; s++)
|
|
im |= cl.stats[s][STAT_ITEMS];
|
|
|
|
if (im & IT_QUAD)
|
|
{
|
|
cl.cshifts[CSHIFT_POWERUP].destcolor[0] = 0;
|
|
cl.cshifts[CSHIFT_POWERUP].destcolor[1] = 0;
|
|
cl.cshifts[CSHIFT_POWERUP].destcolor[2] = 255;
|
|
cl.cshifts[CSHIFT_POWERUP].percent = 30*v_quadcshift.value;
|
|
}
|
|
else if (im & IT_SUIT)
|
|
{
|
|
cl.cshifts[CSHIFT_POWERUP].destcolor[0] = 0;
|
|
cl.cshifts[CSHIFT_POWERUP].destcolor[1] = 255;
|
|
cl.cshifts[CSHIFT_POWERUP].destcolor[2] = 0;
|
|
cl.cshifts[CSHIFT_POWERUP].percent = 20*v_suitcshift.value;
|
|
}
|
|
else if (im & IT_INVISIBILITY)
|
|
{
|
|
cl.cshifts[CSHIFT_POWERUP].destcolor[0] = 100;
|
|
cl.cshifts[CSHIFT_POWERUP].destcolor[1] = 100;
|
|
cl.cshifts[CSHIFT_POWERUP].destcolor[2] = 100;
|
|
cl.cshifts[CSHIFT_POWERUP].percent = 100*v_ringcshift.value;
|
|
}
|
|
else if (im & IT_INVULNERABILITY)
|
|
{
|
|
cl.cshifts[CSHIFT_POWERUP].destcolor[0] = 255;
|
|
cl.cshifts[CSHIFT_POWERUP].destcolor[1] = 255;
|
|
cl.cshifts[CSHIFT_POWERUP].destcolor[2] = 0;
|
|
cl.cshifts[CSHIFT_POWERUP].percent = 30*v_pentcshift.value;
|
|
}
|
|
else
|
|
cl.cshifts[CSHIFT_POWERUP].percent = 0;
|
|
|
|
if (cl.cshifts[CSHIFT_POWERUP].percent<0)
|
|
cl.cshifts[CSHIFT_POWERUP].percent=0;
|
|
}
|
|
|
|
|
|
/*
|
|
=============
|
|
V_CalcBlend
|
|
=============
|
|
*/
|
|
#if defined(RGLQUAKE)
|
|
|
|
void GLV_CalcBlendServer (float colors[4])
|
|
{
|
|
extern qboolean gammaworks;
|
|
if (gammaworks || !v_blend[3])
|
|
{ //regular cshifts work through hardware gamma
|
|
//server sent cshifts do not.
|
|
colors[0] = cl.cshifts[CSHIFT_SERVER].destcolor[0]/255.0f;
|
|
colors[1] = cl.cshifts[CSHIFT_SERVER].destcolor[1]/255.0f;
|
|
colors[2] = cl.cshifts[CSHIFT_SERVER].destcolor[2]/255.0f;
|
|
colors[3] = cl.cshifts[CSHIFT_SERVER].percent/255.0f;
|
|
}
|
|
else
|
|
{
|
|
float na;
|
|
na = cl.cshifts[CSHIFT_SERVER].percent/255.0f;
|
|
|
|
colors[3] = v_blend[3] + na*(1-v_blend[3]);
|
|
//Con_Printf ("j:%i a:%f\n", j, a);
|
|
na = na/colors[3];
|
|
colors[0] = v_blend[0]*(1-na) + (cl.cshifts[CSHIFT_SERVER].destcolor[0]/255.0f)*na;
|
|
colors[1] = v_blend[1]*(1-na) + (cl.cshifts[CSHIFT_SERVER].destcolor[1]/255.0f)*na;
|
|
colors[2] = v_blend[2]*(1-na) + (cl.cshifts[CSHIFT_SERVER].destcolor[2]/255.0f)*na;
|
|
}
|
|
}
|
|
void GLV_CalcBlend (void)
|
|
{
|
|
float r, g, b, a, a2;
|
|
int j;
|
|
|
|
r = 0;
|
|
g = 0;
|
|
b = 0;
|
|
a = 0;
|
|
|
|
//don't apply it to the server, we'll blend the two later if the user has no hardware gamma (if they do have it, we use just the server specified value) This way we avoid winnt users having a cheat with flashbangs and stuff.
|
|
for (j=0 ; j<CSHIFT_SERVER ; j++)
|
|
{
|
|
// if (j != CSHIFT_SERVER)
|
|
// {
|
|
if (!gl_cshiftpercent.value || !gl_polyblend.value)
|
|
continue;
|
|
|
|
a2 = ((cl.cshifts[j].percent * gl_cshiftpercent.value) / 100.0) / 255.0;
|
|
// }
|
|
// else
|
|
// {
|
|
// a2 = cl.cshifts[j].percent / 255.0; //don't allow modification of this one.
|
|
// }
|
|
|
|
if (!a2)
|
|
continue;
|
|
a = a + a2*(1-a);
|
|
//Con_Printf ("j:%i a:%f\n", j, a);
|
|
a2 = a2/a;
|
|
r = r*(1-a2) + cl.cshifts[j].destcolor[0]*a2;
|
|
g = g*(1-a2) + cl.cshifts[j].destcolor[1]*a2;
|
|
b = b*(1-a2) + cl.cshifts[j].destcolor[2]*a2;
|
|
}
|
|
|
|
v_blend[0] = r/255.0;
|
|
v_blend[1] = g/255.0;
|
|
v_blend[2] = b/255.0;
|
|
v_blend[3] = a;
|
|
if (v_blend[3] > 1)
|
|
v_blend[3] = 1;
|
|
if (v_blend[3] < 0)
|
|
v_blend[3] = 0;
|
|
}
|
|
|
|
/*
|
|
=============
|
|
V_UpdatePalette
|
|
=============
|
|
*/
|
|
void GLV_UpdatePalette (void)
|
|
{
|
|
qboolean ogw;
|
|
int i, j;
|
|
qboolean new;
|
|
// qbyte *basepal, *newpal;
|
|
// qbyte pal[768];
|
|
float r,g,b,a;
|
|
int ir, ig, ib;
|
|
qboolean force;
|
|
extern cvar_t vid_hardwaregamma;
|
|
|
|
float hwg;
|
|
|
|
RSpeedMark();
|
|
|
|
V_CalcPowerupCshift ();
|
|
|
|
// drop the damage value
|
|
cl.cshifts[CSHIFT_DAMAGE].percent -= host_frametime*150;
|
|
if (cl.cshifts[CSHIFT_DAMAGE].percent <= 0)
|
|
cl.cshifts[CSHIFT_DAMAGE].percent = 0;
|
|
|
|
// drop the bonus value
|
|
cl.cshifts[CSHIFT_BONUS].percent -= host_frametime*100;
|
|
if (cl.cshifts[CSHIFT_BONUS].percent <= 0)
|
|
cl.cshifts[CSHIFT_BONUS].percent = 0;
|
|
|
|
new = false;
|
|
|
|
for (i=0 ; i<CSHIFT_SERVER ; i++)
|
|
{
|
|
if (cl.cshifts[i].percent != cl.prev_cshifts[i].percent)
|
|
{
|
|
new = true;
|
|
cl.prev_cshifts[i].percent = cl.cshifts[i].percent;
|
|
}
|
|
for (j=0 ; j<3 ; j++)
|
|
if (cl.cshifts[i].destcolor[j] != cl.prev_cshifts[i].destcolor[j])
|
|
{
|
|
new = true;
|
|
cl.prev_cshifts[i].destcolor[j] = cl.cshifts[i].destcolor[j];
|
|
}
|
|
}
|
|
|
|
force = V_CheckGamma ();
|
|
|
|
hwg = vid_hardwaregamma.value;
|
|
if (vid_hardwaregamma.modified && !hwg)
|
|
{
|
|
vid_hardwaregamma.value = hwg;
|
|
force = true;
|
|
}
|
|
|
|
if (!new && !force)
|
|
{
|
|
RSpeedEnd(RSPEED_PALETTEFLASHES);
|
|
return;
|
|
}
|
|
|
|
GLV_CalcBlend ();
|
|
|
|
//Con_Printf("b: %4.2f %4.2f %4.2f %4.6f\n", v_blend[0], v_blend[1], v_blend[2], v_blend[3]);
|
|
|
|
a = v_blend[3];
|
|
r = 255*v_blend[0]*a;
|
|
g = 255*v_blend[1]*a;
|
|
b = 255*v_blend[2]*a;
|
|
|
|
a = 1-a;
|
|
for (i=0 ; i<256 ; i++)
|
|
{
|
|
ir = i*a + r;
|
|
ig = i*a + g;
|
|
ib = i*a + b;
|
|
if (ir > 255)
|
|
ir = 255;
|
|
if (ig > 255)
|
|
ig = 255;
|
|
if (ib > 255)
|
|
ib = 255;
|
|
|
|
ramps[0][i] = gammatable[ir]<<8;
|
|
ramps[1][i] = gammatable[ig]<<8;
|
|
ramps[2][i] = gammatable[ib]<<8;
|
|
}
|
|
|
|
ogw = gammaworks;
|
|
VID_ShiftPalette (NULL);
|
|
vid_hardwaregamma.value = hwg;
|
|
if (ogw != gammaworks)
|
|
{
|
|
Con_DPrintf("Gamma working state %i\n", gammaworks);
|
|
}
|
|
|
|
RSpeedEnd(RSPEED_PALETTEFLASHES);
|
|
}
|
|
#endif
|
|
/*
|
|
=============
|
|
V_UpdatePalette
|
|
=============
|
|
*/
|
|
#ifdef SWQUAKE
|
|
void SWV_UpdatePalette (void)
|
|
{
|
|
int i, j;
|
|
qboolean new;
|
|
qbyte *basepal, *newpal;
|
|
qbyte pal[768];
|
|
int r,g,b;
|
|
qboolean force;
|
|
|
|
V_CalcPowerupCshift ();
|
|
|
|
new = false;
|
|
|
|
force = V_CheckGamma ();
|
|
|
|
for (i=0 ; i<NUM_CSHIFTS ; i++)
|
|
{
|
|
if (cl.cshifts[i].percent != cl.prev_cshifts[i].percent)
|
|
{
|
|
if (i == CSHIFT_SERVER)
|
|
force = true; // don't let them cheat.
|
|
new = true;
|
|
cl.prev_cshifts[i].percent = cl.cshifts[i].percent;
|
|
}
|
|
for (j=0 ; j<3 ; j++)
|
|
if (cl.cshifts[i].destcolor[j] != cl.prev_cshifts[i].destcolor[j])
|
|
{
|
|
new = true;
|
|
cl.prev_cshifts[i].destcolor[j] = cl.cshifts[i].destcolor[j];
|
|
}
|
|
}
|
|
|
|
// drop the damage value
|
|
cl.cshifts[CSHIFT_DAMAGE].percent -= host_frametime*150;
|
|
if (cl.cshifts[CSHIFT_DAMAGE].percent <= 0)
|
|
cl.cshifts[CSHIFT_DAMAGE].percent = 0;
|
|
|
|
// drop the bonus value
|
|
cl.cshifts[CSHIFT_BONUS].percent -= host_frametime*100;
|
|
if (cl.cshifts[CSHIFT_BONUS].percent <= 0)
|
|
cl.cshifts[CSHIFT_BONUS].percent = 0;
|
|
|
|
|
|
if (r_pixbytes == 4) //doesn't support palette cycling. It messes up caches.
|
|
{
|
|
if (!new && !force)
|
|
return;
|
|
basepal = host_basepal;
|
|
newpal = pal;
|
|
|
|
for (i=0 ; i<256 ; i++)
|
|
{
|
|
r = basepal[0];
|
|
g = basepal[1];
|
|
b = basepal[2];
|
|
basepal += 3;
|
|
|
|
newpal[0] = gammatable[r];
|
|
newpal[1] = gammatable[g];
|
|
newpal[2] = gammatable[b];
|
|
newpal += 3;
|
|
}
|
|
|
|
VID_ShiftPalette (pal);
|
|
D_FlushCaches();
|
|
return;
|
|
}
|
|
if (!new && !force)
|
|
return;
|
|
|
|
basepal = host_basepal;
|
|
newpal = pal;
|
|
|
|
for (i=0 ; i<256 ; i++)
|
|
{
|
|
r = basepal[0];
|
|
g = basepal[1];
|
|
b = basepal[2];
|
|
basepal += 3;
|
|
|
|
for (j=0 ; j<NUM_CSHIFTS ; j++)
|
|
{
|
|
r += (cl.cshifts[j].percent*(cl.cshifts[j].destcolor[0]-r))>>8;
|
|
g += (cl.cshifts[j].percent*(cl.cshifts[j].destcolor[1]-g))>>8;
|
|
b += (cl.cshifts[j].percent*(cl.cshifts[j].destcolor[2]-b))>>8;
|
|
}
|
|
|
|
newpal[0] = gammatable[r];
|
|
newpal[1] = gammatable[g];
|
|
newpal[2] = gammatable[b];
|
|
newpal += 3;
|
|
}
|
|
|
|
VID_ShiftPalette (pal);
|
|
}
|
|
|
|
#endif // SWQUAKE
|
|
|
|
/*
|
|
==============================================================================
|
|
|
|
VIEW RENDERING
|
|
|
|
==============================================================================
|
|
*/
|
|
|
|
float angledelta (float a)
|
|
{
|
|
a = anglemod(a);
|
|
if (a > 180)
|
|
a -= 360;
|
|
return a;
|
|
}
|
|
|
|
/*
|
|
==================
|
|
CalcGunAngle
|
|
==================
|
|
*/
|
|
void CalcGunAngle (int pnum)
|
|
{
|
|
float yaw, pitch, move;
|
|
static float oldyaw = 0;
|
|
static float oldpitch = 0;
|
|
|
|
yaw = r_refdef.viewangles[YAW];
|
|
pitch = -r_refdef.viewangles[PITCH];
|
|
|
|
yaw = angledelta(yaw - r_refdef.viewangles[YAW]) * 0.4;
|
|
if (yaw > 10)
|
|
yaw = 10;
|
|
if (yaw < -10)
|
|
yaw = -10;
|
|
pitch = angledelta(-pitch - r_refdef.viewangles[PITCH]) * 0.4;
|
|
if (pitch > 10)
|
|
pitch = 10;
|
|
if (pitch < -10)
|
|
pitch = -10;
|
|
move = host_frametime*20;
|
|
if (yaw > oldyaw)
|
|
{
|
|
if (oldyaw + move < yaw)
|
|
yaw = oldyaw + move;
|
|
}
|
|
else
|
|
{
|
|
if (oldyaw - move > yaw)
|
|
yaw = oldyaw - move;
|
|
}
|
|
|
|
if (pitch > oldpitch)
|
|
{
|
|
if (oldpitch + move < pitch)
|
|
pitch = oldpitch + move;
|
|
}
|
|
else
|
|
{
|
|
if (oldpitch - move > pitch)
|
|
pitch = oldpitch - move;
|
|
}
|
|
|
|
oldyaw = yaw;
|
|
oldpitch = pitch;
|
|
|
|
cl.viewent[pnum].angles[YAW] = r_refdef.viewangles[YAW] + yaw;
|
|
cl.viewent[pnum].angles[PITCH] = - (r_refdef.viewangles[PITCH] + pitch);
|
|
|
|
cl.viewent[pnum].angles[PITCH]*=-1;
|
|
AngleVectors(cl.viewent[pnum].angles, cl.viewent[pnum].axis[0], cl.viewent[pnum].axis[1], cl.viewent[pnum].axis[2]);
|
|
VectorInverse(cl.viewent[pnum].axis[1]);
|
|
cl.viewent[pnum].angles[PITCH]*=-1;
|
|
}
|
|
|
|
/*
|
|
==============
|
|
V_BoundOffsets
|
|
==============
|
|
*/
|
|
void V_BoundOffsets (int pnum)
|
|
{
|
|
// absolutely bound refresh reletive to entity clipping hull
|
|
// so the view can never be inside a solid wall
|
|
|
|
if (r_refdef.vieworg[0] < cl.simorg[pnum][0] - 14)
|
|
r_refdef.vieworg[0] = cl.simorg[pnum][0] - 14;
|
|
else if (r_refdef.vieworg[0] > cl.simorg[pnum][0] + 14)
|
|
r_refdef.vieworg[0] = cl.simorg[pnum][0] + 14;
|
|
if (r_refdef.vieworg[1] < cl.simorg[pnum][1] - 14)
|
|
r_refdef.vieworg[1] = cl.simorg[pnum][1] - 14;
|
|
else if (r_refdef.vieworg[1] > cl.simorg[pnum][1] + 14)
|
|
r_refdef.vieworg[1] = cl.simorg[pnum][1] + 14;
|
|
if (r_refdef.vieworg[2] < cl.simorg[pnum][2] - 22)
|
|
r_refdef.vieworg[2] = cl.simorg[pnum][2] - 22;
|
|
else if (r_refdef.vieworg[2] > cl.simorg[pnum][2] + 30)
|
|
r_refdef.vieworg[2] = cl.simorg[pnum][2] + 30;
|
|
}
|
|
|
|
/*
|
|
==============
|
|
V_AddIdle
|
|
|
|
Idle swaying
|
|
==============
|
|
*/
|
|
void V_AddIdle (int pnum)
|
|
{
|
|
//defaults: for use if idlescale is locked and the var isn't.
|
|
float yaw_cycle = 2;
|
|
float roll_cycle = 0.5;
|
|
float pitch_cycle = 1;
|
|
float yaw_level = 0.3;
|
|
float roll_level = 0.1;
|
|
float pitch_level = 0.3;
|
|
|
|
if (v_iyaw_cycle.flags & CVAR_SERVEROVERRIDE || !(v_idlescale.flags & CVAR_SERVEROVERRIDE))
|
|
yaw_cycle = v_iyaw_cycle.value;
|
|
if (v_iroll_cycle.flags & CVAR_SERVEROVERRIDE || !(v_idlescale.flags & CVAR_SERVEROVERRIDE))
|
|
roll_cycle = v_iroll_cycle.value;
|
|
if (v_ipitch_cycle.flags & CVAR_SERVEROVERRIDE || !(v_idlescale.flags & CVAR_SERVEROVERRIDE))
|
|
pitch_cycle = v_ipitch_cycle.value;
|
|
|
|
if (v_iyaw_level.flags & CVAR_SERVEROVERRIDE || !(v_idlescale.flags & CVAR_SERVEROVERRIDE))
|
|
yaw_level = v_iyaw_level.value;
|
|
if (v_iroll_level.flags & CVAR_SERVEROVERRIDE || !(v_idlescale.flags & CVAR_SERVEROVERRIDE))
|
|
roll_level = v_iroll_level.value;
|
|
if (v_ipitch_level.flags & CVAR_SERVEROVERRIDE || !(v_idlescale.flags & CVAR_SERVEROVERRIDE))
|
|
pitch_level = v_ipitch_level.value;
|
|
|
|
r_refdef.viewangles[ROLL] += v_idlescale.value * sin(cl.time*roll_cycle) * roll_level;
|
|
r_refdef.viewangles[PITCH] += v_idlescale.value * sin(cl.time*pitch_cycle) * pitch_level;
|
|
r_refdef.viewangles[YAW] += v_idlescale.value * sin(cl.time*yaw_cycle) * yaw_level;
|
|
|
|
cl.viewent[pnum].angles[ROLL] -= v_idlescale.value * sin(cl.time*roll_cycle) * roll_level;
|
|
cl.viewent[pnum].angles[PITCH] -= v_idlescale.value * sin(cl.time*pitch_cycle) * pitch_level;
|
|
cl.viewent[pnum].angles[YAW] -= v_idlescale.value * sin(cl.time*yaw_cycle) * yaw_level;
|
|
}
|
|
|
|
|
|
/*
|
|
==============
|
|
V_CalcViewRoll
|
|
|
|
Roll is induced by movement and damage
|
|
==============
|
|
*/
|
|
void V_CalcViewRoll (int pnum)
|
|
{
|
|
float side;
|
|
float adjspeed;
|
|
|
|
side = V_CalcRoll (cl.simangles[pnum], cl.simvel[pnum]);
|
|
|
|
adjspeed = fabs(cl_rollangle.value);
|
|
if (adjspeed<1)
|
|
adjspeed=1;
|
|
if (adjspeed>45)
|
|
adjspeed = 45;
|
|
adjspeed*=20;
|
|
if (side > cl.rollangle[pnum])
|
|
{
|
|
cl.rollangle[pnum] += host_frametime * adjspeed;
|
|
if (cl.rollangle[pnum] > side)
|
|
cl.rollangle[pnum] = side;
|
|
}
|
|
else if (side < cl.rollangle[pnum])
|
|
{
|
|
cl.rollangle[pnum] -= host_frametime * adjspeed;
|
|
if (cl.rollangle[pnum] < side)
|
|
cl.rollangle[pnum] = side;
|
|
}
|
|
r_refdef.viewangles[ROLL] += cl.rollangle[pnum];
|
|
|
|
if (v_dmg_time[pnum] > 0)
|
|
{
|
|
r_refdef.viewangles[ROLL] += v_dmg_time[pnum]/v_kicktime.value*v_dmg_roll[pnum];
|
|
r_refdef.viewangles[PITCH] += v_dmg_time[pnum]/v_kicktime.value*v_dmg_pitch[pnum];
|
|
v_dmg_time[pnum] -= host_frametime;
|
|
}
|
|
|
|
}
|
|
|
|
|
|
/*
|
|
==================
|
|
V_CalcIntermissionRefdef
|
|
|
|
==================
|
|
*/
|
|
void V_CalcIntermissionRefdef (int pnum)
|
|
{
|
|
entity_t *view;
|
|
float old;
|
|
|
|
// view is the weapon model
|
|
view = &cl.viewent[pnum];
|
|
|
|
VectorCopy (cl.simorg[pnum], r_refdef.vieworg);
|
|
VectorCopy (cl.simangles[pnum], r_refdef.viewangles);
|
|
view->model = NULL;
|
|
|
|
// allways idle in intermission
|
|
old = v_idlescale.value;
|
|
v_idlescale.value = 1;
|
|
V_AddIdle (pnum);
|
|
v_idlescale.value = old;
|
|
}
|
|
|
|
/*
|
|
==================
|
|
V_CalcRefdef
|
|
|
|
==================
|
|
*/
|
|
void V_CalcRefdef (int pnum)
|
|
{
|
|
entity_t *view;
|
|
int i;
|
|
vec3_t forward, right, up;
|
|
float bob;
|
|
|
|
r_refdef.currentplayernum = pnum;
|
|
|
|
#ifdef Q2CLIENT
|
|
if (cls.q2server)
|
|
return;
|
|
#endif
|
|
|
|
V_DriftPitch (pnum);
|
|
|
|
// view is the weapon model (only visible from inside body)
|
|
view = &cl.viewent[pnum];
|
|
|
|
if (v_viewheight.value < -7)
|
|
bob=-7;
|
|
else if (v_viewheight.value > 4)
|
|
bob=4;
|
|
else if (v_viewheight.value)
|
|
bob=v_viewheight.value;
|
|
else
|
|
bob = V_CalcBob (pnum);
|
|
|
|
// refresh position from simulated origin
|
|
VectorCopy (cl.simorg[pnum], r_refdef.vieworg);
|
|
|
|
r_refdef.vieworg[2] += bob;
|
|
|
|
// never let it sit exactly on a node line, because a water plane can
|
|
// dissapear when viewed with the eye exactly on it.
|
|
// the server protocol only specifies to 1/8 pixel, so add 1/16 in each axis
|
|
r_refdef.vieworg[0] += 1.0/16;
|
|
r_refdef.vieworg[1] += 1.0/16;
|
|
r_refdef.vieworg[2] += 1.0/16;
|
|
|
|
VectorCopy (cl.simangles[pnum], r_refdef.viewangles);
|
|
V_CalcViewRoll (pnum);
|
|
V_AddIdle (pnum);
|
|
|
|
#ifdef Q2CLIENT
|
|
if (!cls.q2server)
|
|
#endif
|
|
{
|
|
if (view_message && view_message->flags & PF_GIB)
|
|
r_refdef.vieworg[2] += 8; // gib view height
|
|
else if (view_message && view_message->flags & PF_DEAD)
|
|
r_refdef.vieworg[2] -= 16; // corpse view height
|
|
else
|
|
r_refdef.vieworg[2] += cl.viewheight[pnum];
|
|
|
|
r_refdef.vieworg[2] += cl.crouch[pnum];
|
|
}
|
|
|
|
if (view_message && view_message->flags & PF_DEAD) // PF_GIB will also set PF_DEAD
|
|
{
|
|
if (!cl.spectator || !cl_chasecam.value)
|
|
r_refdef.viewangles[ROLL] = 80; // dead view angle
|
|
}
|
|
|
|
|
|
// offsets
|
|
AngleVectors (cl.simangles[pnum], forward, right, up);
|
|
|
|
// set up gun position
|
|
VectorCopy (cl.simangles[pnum], view->angles);
|
|
|
|
CalcGunAngle (pnum);
|
|
|
|
VectorCopy (r_refdef.vieworg, view->origin);
|
|
|
|
for (i=0 ; i<3 ; i++)
|
|
{
|
|
view->origin[i] += forward[i]*bob*0.4;
|
|
// view->origin[i] += right[i]*sin(cl.time*5.5342452354235)*0.1;
|
|
// view->origin[i] += up[i]*bob*0.8;
|
|
}
|
|
|
|
// fudge position around to keep amount of weapon visible
|
|
// roughly equal with different FOV
|
|
if (scr_viewsize.value == 110)
|
|
view->origin[2] += 1;
|
|
else if (scr_viewsize.value == 100)
|
|
view->origin[2] += 2;
|
|
else if (scr_viewsize.value == 90)
|
|
view->origin[2] += 1;
|
|
else if (scr_viewsize.value == 80)
|
|
view->origin[2] += 0.5;
|
|
|
|
#ifdef Q2CLIENT
|
|
if (cls.q2server)
|
|
view->model = NULL;
|
|
else
|
|
#endif
|
|
if (!view_message || view_message->flags & (PF_GIB|PF_DEAD) )
|
|
view->model = NULL;
|
|
else
|
|
view->model = cl.model_precache[cl.stats[pnum][STAT_WEAPON]];
|
|
view->frame = view_message?view_message->weaponframe:0;
|
|
view->colormap = vid.colormap;
|
|
|
|
// set up the refresh position
|
|
r_refdef.viewangles[PITCH] += cl.punchangle[pnum];
|
|
|
|
r_refdef.time = realtime;
|
|
|
|
// smooth out stair step ups
|
|
|
|
|
|
{
|
|
extern model_t *loadmodel;
|
|
loadmodel = cl.worldmodel;
|
|
}
|
|
}
|
|
|
|
/*
|
|
=============
|
|
DropPunchAngle
|
|
=============
|
|
*/
|
|
void DropPunchAngle (int pnum)
|
|
{
|
|
cl.punchangle[pnum] -= 10*host_frametime;
|
|
if (cl.punchangle[pnum] < 0)
|
|
cl.punchangle[pnum] = 0;
|
|
}
|
|
|
|
/*
|
|
==================
|
|
V_RenderView
|
|
|
|
The player's clipping box goes from (-16 -16 -24) to (16 16 32) from
|
|
the entity origin, so any view position inside that will be valid
|
|
==================
|
|
*/
|
|
extern vrect_t scr_vrect;
|
|
|
|
int gl_ztrickdisabled;
|
|
qboolean r_secondaryview;
|
|
#ifdef SIDEVIEWS
|
|
|
|
#ifdef PEXT_VIEW2
|
|
entity_t *CL_EntityNum(int num)
|
|
{
|
|
int i;
|
|
for (i=0 ; i<cl_numvisedicts ; i++)
|
|
{
|
|
if (cl_visedicts[i].keynum == num)
|
|
return &cl_visedicts[i];
|
|
}
|
|
return NULL;
|
|
}
|
|
#endif
|
|
#endif
|
|
|
|
float CalcFov (float fov_x, float width, float height);
|
|
void SCR_VRectForPlayer(vrect_t *vrect, int pnum)
|
|
{
|
|
#if MAX_SPLITS > 4
|
|
#pragma warning "Please change this function to cope with the new MAX_SPLITS value"
|
|
#endif
|
|
switch(cl.splitclients)
|
|
{
|
|
case 1:
|
|
vrect->width = scr_vrect.width;
|
|
vrect->height = scr_vrect.height;
|
|
vrect->x = scr_vrect.x;
|
|
vrect->y = scr_vrect.y;
|
|
|
|
if (scr_chatmode == 2)
|
|
{
|
|
vrect->height/=2;
|
|
vrect->y += vrect->height;
|
|
}
|
|
break;
|
|
|
|
case 2: //horizontal bands
|
|
case 3:
|
|
vrect->width = vid.width;
|
|
vrect->height = vid.height/cl.splitclients;
|
|
vrect->x = 0;
|
|
vrect->y = 0 + vrect->height*pnum;
|
|
|
|
break;
|
|
|
|
case 4: //4 squares
|
|
vrect->width = vid.width/2;
|
|
vrect->height = vid.height/2;
|
|
vrect->x = (pnum&1) * vrect->width;
|
|
vrect->y = (pnum&2)/2 * vrect->height;
|
|
break;
|
|
|
|
default:
|
|
Sys_Error("cl.splitclients is invalid.");
|
|
}
|
|
|
|
r_refdef.fov_x = scr_fov.value;
|
|
r_refdef.fov_y = CalcFov(r_refdef.fov_x, vrect->width, vrect->height);
|
|
}
|
|
|
|
void V_RenderPlayerViews(int plnum)
|
|
{
|
|
int viewnum;
|
|
SCR_VRectForPlayer(&r_refdef.vrect, plnum);
|
|
view_message = &view_frame->playerstate[cl.playernum[plnum]];
|
|
#ifdef NQPROT
|
|
if (cls.netcon)
|
|
view_message->weaponframe = cl.stats[0][STAT_WEAPONFRAME];
|
|
#endif
|
|
cl.simangles[plnum][ROLL] = 0; // FIXME @@@
|
|
|
|
|
|
DropPunchAngle (plnum);
|
|
if (cl.intermission)
|
|
{ // intermission / finale rendering
|
|
V_CalcIntermissionRefdef (plnum);
|
|
}
|
|
else
|
|
{
|
|
V_CalcRefdef (plnum);
|
|
}
|
|
|
|
#ifdef SWQUAKE
|
|
if (cl.splitclients>1)
|
|
r_viewchanged = true;
|
|
#endif
|
|
|
|
#if defined(FISH) && defined(SWQUAKE)
|
|
if (ffov.value && cls.allow_fish && qrenderer == QR_SOFTWARE)
|
|
R_RenderView_fisheye();
|
|
else
|
|
#endif
|
|
R_RenderView ();
|
|
|
|
if (scr_chatmode == 2)
|
|
{
|
|
extern vec3_t desired_position[MAX_SPLITS];
|
|
vec3_t dir;
|
|
extern void vectoangles(vec3_t vec, vec3_t ang);
|
|
|
|
gl_ztrickdisabled|=16;
|
|
r_refdef.vrect.y -= r_refdef.vrect.height;
|
|
vid.recalc_refdef=true;
|
|
r_secondaryview = 2;
|
|
|
|
VectorSubtract(r_refdef.vieworg, desired_position[plnum], dir);
|
|
vectoangles(dir, r_refdef.viewangles);
|
|
r_refdef.viewangles[0] = -r_refdef.viewangles[0]; //flip the pitch. :(
|
|
|
|
|
|
VectorCopy(desired_position[plnum], r_refdef.vieworg);
|
|
R_RenderView ();
|
|
vid.recalc_refdef=true;
|
|
r_secondaryview = false;
|
|
}
|
|
else
|
|
gl_ztrickdisabled&=~16;
|
|
|
|
r_secondaryview = 2;
|
|
|
|
|
|
|
|
|
|
|
|
#ifdef SIDEVIEWS
|
|
/* //adjust main view height to strip off the rearviews at the top
|
|
if (vsecwidth >= 1)
|
|
{
|
|
r_refdef.vrect.y -= vsecheight;
|
|
r_refdef.vrect.height += vsecheight;
|
|
}
|
|
*/
|
|
#ifdef RGLQUAKE
|
|
gl_ztrickdisabled&=~1;
|
|
#endif
|
|
for (viewnum = 0; viewnum < SIDEVIEWS; viewnum++)
|
|
if (vsec_enabled[viewnum].value && vsec_scalex[viewnum].value>0&&vsec_scaley[viewnum].value>0 && (cls.allow_rearview||(cl.stats[plnum][STAT_VIEW2]&&viewnum==0))) //will the server allow us to?
|
|
{
|
|
vrect_t oldrect;
|
|
vec3_t oldangles;
|
|
vec3_t oldposition;
|
|
// int oldviewent;
|
|
struct entity_s *e;
|
|
float ofx;
|
|
float ofy;
|
|
|
|
gl_ztrickdisabled|=1;
|
|
#ifdef SWQUAKE
|
|
r_viewchanged = true;
|
|
#endif
|
|
vid.recalc_refdef=true;
|
|
|
|
r_secondaryview = true;
|
|
|
|
if (vsec_x[viewnum].value < 0)
|
|
vsec_x[viewnum].value = 0;
|
|
if (vsec_y[viewnum].value < 0)
|
|
vsec_y[viewnum].value = 0;
|
|
|
|
if (vsec_scalex[viewnum].value+vsec_x[viewnum].value > 1)
|
|
continue;
|
|
if (vsec_scaley[viewnum].value+vsec_y[viewnum].value > 1)
|
|
continue;
|
|
|
|
oldrect = r_refdef.vrect;
|
|
memcpy(oldangles, r_refdef.viewangles, sizeof(vec3_t));
|
|
memcpy(oldposition, r_refdef.vieworg, sizeof(vec3_t));
|
|
ofx = r_refdef.fov_x;
|
|
ofy = r_refdef.fov_y;
|
|
|
|
r_refdef.vrect.x += r_refdef.vrect.width*vsec_x[viewnum].value;
|
|
r_refdef.vrect.y += r_refdef.vrect.height*vsec_y[viewnum].value;
|
|
r_refdef.vrect.width *= vsec_scalex[viewnum].value;
|
|
r_refdef.vrect.height *= vsec_scaley[viewnum].value;
|
|
#ifdef PEXT_VIEW2
|
|
//secondary view entity.
|
|
e=NULL;
|
|
if (viewnum==0&&cl.stats[plnum][STAT_VIEW2])
|
|
{
|
|
e = CL_EntityNum (cl.stats[plnum][STAT_VIEW2]);
|
|
}
|
|
if (e)
|
|
{
|
|
float s;
|
|
memcpy(r_refdef.viewangles, e->angles, sizeof(vec3_t));
|
|
memcpy(r_refdef.vieworg, e->origin, sizeof(vec3_t));
|
|
// cl.viewentity = cl.viewentity2;
|
|
|
|
// s = (realtime - e->lerptime)*10;
|
|
// if (s > 1) s=1;
|
|
s=0;
|
|
r_refdef.vieworg[0]=r_refdef.vieworg[0];//*s+(1-s)*e->lerporigin[0];
|
|
r_refdef.vieworg[1]=r_refdef.vieworg[1];//*s+(1-s)*e->lerporigin[1];
|
|
r_refdef.vieworg[2]=r_refdef.vieworg[2];//*s+(1-s)*e->lerporigin[2];
|
|
|
|
r_refdef.viewangles[0]=e->angles[0];//*s+(1-s)*e->msg_angles[1][0];
|
|
r_refdef.viewangles[1]=e->angles[1];//*s+(1-s)*e->msg_angles[1][1];
|
|
r_refdef.viewangles[2]=e->angles[2];//*s+(1-s)*e->msg_angles[1][2];
|
|
r_refdef.viewangles[PITCH] *= -1;
|
|
|
|
|
|
R_RenderView ();
|
|
// r_framecount = old_framecount;
|
|
}
|
|
else
|
|
#endif
|
|
{
|
|
//rotate the view, keeping pitch and roll.
|
|
r_refdef.viewangles[YAW] += vsec_yaw[viewnum].value;
|
|
r_refdef.viewangles[ROLL] += sin(vsec_yaw[viewnum].value / 180 * 3.14) * r_refdef.viewangles[PITCH];
|
|
r_refdef.viewangles[PITCH] *= -cos((vsec_yaw[viewnum].value / 180 * 3.14)+3.14);
|
|
if (vsec_enabled[viewnum].value!=2)
|
|
{
|
|
R_RenderView ();
|
|
}
|
|
}
|
|
|
|
r_refdef.vrect = oldrect;
|
|
memcpy(r_refdef.viewangles, oldangles, sizeof(vec3_t));
|
|
memcpy(r_refdef.vieworg, oldposition, sizeof(vec3_t));
|
|
r_refdef.fov_x = ofx;
|
|
r_refdef.fov_y = ofy;
|
|
|
|
#ifdef SWQUAKE
|
|
r_viewchanged = true;
|
|
#endif
|
|
vid.recalc_refdef=true;
|
|
}
|
|
#endif
|
|
}
|
|
|
|
void V_RenderView (void)
|
|
{
|
|
int viewnum;
|
|
#ifdef PEXT_BULLETENS
|
|
//avoid redoing the bulleten boards for rear view as well.
|
|
static qboolean alreadyrendering = false;
|
|
#endif
|
|
|
|
R_LessenStains();
|
|
|
|
if (cls.state != ca_active)
|
|
return;
|
|
|
|
if (cl.worldmodel)
|
|
{
|
|
RSpeedMark();
|
|
CL_AllowIndependantSendCmd(false);
|
|
|
|
//work out which packet entities are solid
|
|
CL_SetSolidEntities ();
|
|
|
|
// Set up prediction for other players
|
|
CL_SetUpPlayerPrediction(false);
|
|
|
|
// do client side motion prediction
|
|
CL_PredictMove ();
|
|
|
|
// Set up prediction for other players
|
|
CL_SetUpPlayerPrediction(true);
|
|
|
|
// build a refresh entity list
|
|
CL_EmitEntities ();
|
|
|
|
CL_AllowIndependantSendCmd(true);
|
|
|
|
RSpeedEnd(RSPEED_LINKENTITIES);
|
|
}
|
|
|
|
view_frame = &cl.frames[cls.netchan.incoming_sequence & UPDATE_MASK];
|
|
|
|
R_PushDlights ();
|
|
|
|
|
|
#ifdef PEXT_BULLETENS
|
|
if (!alreadyrendering)
|
|
R_SetupBulleten ();
|
|
alreadyrendering=true;
|
|
#endif
|
|
|
|
if (cl.splitclients>1)
|
|
gl_ztrickdisabled|=8;
|
|
else
|
|
gl_ztrickdisabled&=~8;
|
|
|
|
r_secondaryview = 0;
|
|
for (viewnum = 0; viewnum < cl.splitclients; viewnum++)
|
|
{
|
|
V_RenderPlayerViews(viewnum);
|
|
}
|
|
|
|
#ifdef PEXT_BULLETENS
|
|
alreadyrendering=false;
|
|
#endif
|
|
}
|
|
|
|
//============================================================================
|
|
|
|
/*
|
|
=============
|
|
V_Init
|
|
=============
|
|
*/
|
|
void V_Init (void)
|
|
{
|
|
#define VIEWVARS "View variables"
|
|
#ifdef SIDEVIEWS
|
|
int i;
|
|
#endif
|
|
Cmd_AddCommand ("v_cshift", V_cshift_f);
|
|
Cmd_AddCommand ("bf", V_BonusFlash_f);
|
|
// Cmd_AddCommand ("centerview", V_StartPitchDrift);
|
|
|
|
Cvar_Register (&v_centermove, VIEWVARS);
|
|
Cvar_Register (&v_centerspeed, VIEWVARS);
|
|
|
|
Cvar_Register (&v_idlescale, VIEWVARS);
|
|
Cvar_Register (&v_iyaw_cycle, VIEWVARS);
|
|
Cvar_Register (&v_iroll_cycle, VIEWVARS);
|
|
Cvar_Register (&v_ipitch_cycle, VIEWVARS);
|
|
Cvar_Register (&v_iyaw_level, VIEWVARS);
|
|
Cvar_Register (&v_iroll_level, VIEWVARS);
|
|
Cvar_Register (&v_ipitch_level, VIEWVARS);
|
|
|
|
Cvar_Register (&v_contentblend, VIEWVARS);
|
|
Cvar_Register (&v_damagecshift, VIEWVARS);
|
|
Cvar_Register (&v_quadcshift, VIEWVARS);
|
|
Cvar_Register (&v_suitcshift, VIEWVARS);
|
|
Cvar_Register (&v_ringcshift, VIEWVARS);
|
|
Cvar_Register (&v_pentcshift, VIEWVARS);
|
|
|
|
Cvar_Register (&v_bonusflash, VIEWVARS);
|
|
|
|
Cvar_Register (&v_viewheight, VIEWVARS);
|
|
|
|
Cvar_Register (&crosshaircolor, VIEWVARS);
|
|
Cvar_Register (&crosshair, VIEWVARS);
|
|
Cvar_Register (&crosshairsize, VIEWVARS);
|
|
Cvar_Register (&crosshaircorrect, VIEWVARS);
|
|
Cvar_Register (&crosshairimage, VIEWVARS);
|
|
Cvar_Register (&crosshairalpha, VIEWVARS);
|
|
Cvar_Register (&cl_crossx, VIEWVARS);
|
|
Cvar_Register (&cl_crossy, VIEWVARS);
|
|
Cvar_Register (&gl_cshiftpercent, VIEWVARS);
|
|
|
|
Cvar_Register (&cl_rollspeed, VIEWVARS);
|
|
Cvar_Register (&cl_rollangle, VIEWVARS);
|
|
Cvar_Register (&cl_bob, VIEWVARS);
|
|
Cvar_Register (&cl_bobcycle, VIEWVARS);
|
|
Cvar_Register (&cl_bobup, VIEWVARS);
|
|
|
|
Cvar_Register (&v_kicktime, VIEWVARS);
|
|
Cvar_Register (&v_kickroll, VIEWVARS);
|
|
Cvar_Register (&v_kickpitch, VIEWVARS);
|
|
|
|
|
|
#ifdef SIDEVIEWS
|
|
#define SECONDARYVIEWVARS "Secondary view vars"
|
|
for (i = 0; i < SIDEVIEWS; i++)
|
|
{
|
|
Cvar_Register (&vsec_enabled[i], SECONDARYVIEWVARS);
|
|
Cvar_Register (&vsec_x[i], SECONDARYVIEWVARS);
|
|
Cvar_Register (&vsec_y[i], SECONDARYVIEWVARS);
|
|
Cvar_Register (&vsec_scalex[i], SECONDARYVIEWVARS);
|
|
Cvar_Register (&vsec_scaley[i], SECONDARYVIEWVARS);
|
|
Cvar_Register (&vsec_yaw[i], SECONDARYVIEWVARS);
|
|
}
|
|
#endif
|
|
|
|
#ifdef FISH
|
|
Cvar_Register (&ffov, VIEWVARS);
|
|
Cvar_Register (&fviews, VIEWVARS);
|
|
#endif
|
|
|
|
BuildGammaTable (1.0, 1.0); // no gamma yet
|
|
Cvar_Register (&v_gamma, VIEWVARS);
|
|
Cvar_Register (&v_contrast, VIEWVARS);
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
#if defined(FISH) && defined(SWQUAKE)
|
|
|
|
|
|
|
|
typedef unsigned char B;
|
|
|
|
#define BOX_FRONT 0
|
|
#define BOX_BEHIND 2
|
|
#define BOX_LEFT 3
|
|
#define BOX_RIGHT 1
|
|
#define BOX_TOP 4
|
|
#define BOX_BOTTOM 5
|
|
|
|
#define PI 3.141592654
|
|
|
|
#define DEG(x) (x / PI * 180.0)
|
|
#define RAD(x) (x * PI / 180.0)
|
|
|
|
struct my_coords
|
|
{
|
|
double x, y, z;
|
|
};
|
|
|
|
struct my_angles
|
|
{
|
|
double yaw, pitch, roll;
|
|
};
|
|
|
|
void x_rot(struct my_coords *c, double pitch);
|
|
void y_rot(struct my_coords *c, double yaw);
|
|
void z_rot(struct my_coords *c, double roll);
|
|
void my_get_angles(struct my_coords *in_o, struct my_coords *in_u, struct my_angles *a);
|
|
|
|
// get_ypr()
|
|
|
|
void get_ypr(double yaw, double pitch, double roll, int side, struct my_angles *a)
|
|
{
|
|
struct my_coords o, u;
|
|
|
|
// get 'o' (observer) and 'u' ('this_way_up') depending on box side
|
|
|
|
switch(side)
|
|
{
|
|
case BOX_FRONT:
|
|
//printf("(FRONT)");
|
|
o.x = 0.0; o.y = 0.0; o.z = 1.0;
|
|
u.x = 0.0; u.y = 1.0; u.z = 0.0; break;
|
|
case BOX_BEHIND:
|
|
//printf("(BEHIND)");
|
|
o.x = 0.0; o.y = 0.0; o.z = -1.0;
|
|
u.x = 0.0; u.y = 1.0; u.z = 0.0; break;
|
|
case BOX_LEFT:
|
|
//printf("(LEFT)");
|
|
o.x = -1.0; o.y = 0.0; o.z = 0.0;
|
|
u.x = -1.0; u.y = 1.0; u.z = 0.0; break;
|
|
case BOX_RIGHT:
|
|
o.x = 1.0; o.y = 0.0; o.z = 0.0;
|
|
//printf("(RIGHT)");
|
|
u.x = 0.0; u.y = 1.0; u.z = 0.0; break;
|
|
case BOX_TOP:
|
|
//printf("(TOP)");
|
|
o.x = 0.0; o.y = -1.0; o.z = 0.0;
|
|
u.x = 0.0; u.y = 0.0; u.z = -1.0; break;
|
|
case BOX_BOTTOM:
|
|
//printf("(BOTTOM)");
|
|
o.x = 0.0; o.y = 1.0; o.z = 0.0;
|
|
u.x = 0.0; u.y = 0.0; u.z = -1.0; break;
|
|
}
|
|
|
|
//printf(" - [inputs: yaw = %.4f, pitch = %.4f, roll = %.4f]\n", yaw, pitch, roll);
|
|
|
|
z_rot(&o, roll); z_rot(&u, roll);
|
|
x_rot(&o, pitch); x_rot(&u, pitch);
|
|
y_rot(&o, yaw); y_rot(&u, yaw);
|
|
|
|
my_get_angles(&o, &u, a);
|
|
|
|
/* normalise angles */
|
|
|
|
while (a->yaw < 0.0) a->yaw += 360.0;
|
|
while (a->yaw > 360.0) a->yaw -= 360.0;
|
|
while (a->pitch < 0.0) a->pitch += 360.0;
|
|
while (a->pitch > 360.0) a->pitch -= 360.0;
|
|
while (a->roll < 0.0) a->roll += 360.0;
|
|
while (a->roll > 360.0) a->roll -= 360.0;
|
|
|
|
//printf("get_ypr -> %.4f, %.4f, %.4f\n", a->yaw, a->pitch, a->roll);
|
|
}
|
|
|
|
/* my_get_angles */
|
|
|
|
void my_get_angles(struct my_coords *in_o, struct my_coords *in_u, struct my_angles *a)
|
|
{
|
|
double rad_yaw, rad_pitch;
|
|
struct my_coords o, u;
|
|
|
|
a->pitch = 0.0;
|
|
a->yaw = 0.0;
|
|
a->roll = 0.0;
|
|
|
|
// make a copy of the coords
|
|
|
|
o.x = in_o->x; o.y = in_o->y; o.z = in_o->z;
|
|
u.x = in_u->x; u.y = in_u->y; u.z = in_u->z;
|
|
|
|
//printf("%.4f, %.4f, %.4f - \n", o.x, o.y, o.z);
|
|
|
|
// special case when looking straight up or down
|
|
|
|
if ((o.x == 0.0) && (o.z == 0.0))
|
|
{
|
|
// printf("special!\n");
|
|
a->yaw = 0.0;
|
|
if (o.y > 0.0) { a->pitch = -90.0; a->roll = 180.0 - DEG(atan2(u.x, u.z)); } // down
|
|
else { a->pitch = 90.0; a->roll = DEG(atan2(u.x, u.z)); } // up
|
|
return;
|
|
}
|
|
|
|
/******************************************************************************/
|
|
|
|
// get yaw angle and then rotate o and u so that yaw = 0
|
|
|
|
rad_yaw = atan2(-o.x, o.z);
|
|
a->yaw = DEG(rad_yaw);
|
|
|
|
y_rot(&o, -rad_yaw);
|
|
y_rot(&u, -rad_yaw);
|
|
|
|
//printf("%.4f, %.4f, %.4f - stage 1\n", o.x, o.y, o.z);
|
|
|
|
// get pitch and then rotate o and u so that pitch = 0
|
|
|
|
rad_pitch = atan2(-o.y, o.z);
|
|
a->pitch = DEG(rad_pitch);
|
|
|
|
x_rot(&o, -rad_pitch);
|
|
x_rot(&u, -rad_pitch);
|
|
|
|
//printf("%.4f, %.4f, %.4f - stage 2\n", u.x, u.y, u.z);
|
|
|
|
// get roll
|
|
|
|
a->roll = DEG(-atan2(u.x, u.y));
|
|
|
|
//printf("yaw = %.4f, pitch = %.4f, roll = %.4f\n", a->yaw, a->pitch, a->roll);
|
|
}
|
|
|
|
/*******************************************************************************/
|
|
|
|
/* x_rot (pitch) */
|
|
|
|
void x_rot(struct my_coords *c, double pitch)
|
|
{
|
|
double nx, ny, nz;
|
|
|
|
nx = c->x;
|
|
ny = (c->y * cos(pitch)) - (c->z * sin(pitch));
|
|
nz = (c->y * sin(pitch)) + (c->z * cos(pitch));
|
|
|
|
c->x = nx; c->y = ny; c->z = nz;
|
|
|
|
/*printf("x_rot: %.4f, %.4f, %.4f\n", c->x, c->y, c->z);*/
|
|
}
|
|
|
|
/* y_rot (yaw) */
|
|
|
|
void y_rot(struct my_coords *c, double yaw)
|
|
{
|
|
double nx, ny, nz;
|
|
|
|
nx = (c->x * cos(yaw)) - (c->z * sin(yaw));
|
|
ny = c->y;
|
|
nz = (c->x * sin(yaw)) + (c->z * cos(yaw));
|
|
|
|
c->x = nx; c->y = ny; c->z = nz;
|
|
}
|
|
|
|
/* z_rot (roll) */
|
|
|
|
void z_rot(struct my_coords *c, double roll)
|
|
{
|
|
double nx, ny, nz;
|
|
|
|
nx = (c->x * cos(roll)) - (c->y * sin(roll));
|
|
ny = (c->x * sin(roll)) + (c->y * cos(roll));
|
|
nz = c->z;
|
|
|
|
c->x = nx; c->y = ny; c->z = nz;
|
|
}
|
|
|
|
void rendercopy(int *dest)
|
|
{
|
|
int *p = (int*)vid.buffer;
|
|
int x, y;
|
|
int nw = (vid.width/4) * r_pixbytes;
|
|
R_PushDlights();
|
|
R_RenderView();
|
|
for(y = 0;y<vid.height;y++) {
|
|
for(x = 0;x<nw;x++,dest++) *dest = p[x];
|
|
p += (vid.rowbytes/4) * r_pixbytes;
|
|
};
|
|
};
|
|
|
|
void renderlookup(B **offs, B* bufs) {
|
|
B *p = (B*)vid.buffer;
|
|
int x, y;
|
|
for(y = 0;y<vid.height;y++) {
|
|
for(x = 0;x<vid.width;x++,offs++) p[x] = **offs;
|
|
p += vid.rowbytes;
|
|
};
|
|
};
|
|
|
|
void renderlookup32(unsigned int **offs, unsigned int* bufs) {
|
|
unsigned int *p = (unsigned int*)vid.buffer;
|
|
int x, y;
|
|
for(y = 0;y<vid.height;y++) {
|
|
for(x = 0;x<vid.width;x++,offs++) p[x] = **offs;
|
|
p += vid.rowbytes;
|
|
};
|
|
};
|
|
|
|
void fisheyelookuptable(B **buf, int width, int height, B *scrp, double fov) {
|
|
int x, y;
|
|
|
|
for(y = 0;y<height;y++) for(x = 0;x<width;x++) {
|
|
double dx = x-width/2;
|
|
double dy = -(y-height/2);
|
|
double yaw = sqrt(dx*dx+dy*dy)*fov/((double)width);
|
|
double roll = -atan2(dy,dx);
|
|
double sx = sin(yaw) * cos(roll);
|
|
double sy = sin(yaw) * sin(roll);
|
|
double sz = cos(yaw);
|
|
|
|
// determine which side of the box we need
|
|
double abs_x = fabs(sx);
|
|
double abs_y = fabs(sy);
|
|
double abs_z = fabs(sz);
|
|
int side;
|
|
double xs=0, ys=0;
|
|
if (abs_x > abs_y) {
|
|
if (abs_x > abs_z) { side = ((sx > 0.0) ? BOX_RIGHT : BOX_LEFT); }
|
|
else { side = ((sz > 0.0) ? BOX_FRONT : BOX_BEHIND); }
|
|
} else {
|
|
if (abs_y > abs_z) { side = ((sy > 0.0) ? BOX_TOP : BOX_BOTTOM); }
|
|
else { side = ((sz > 0.0) ? BOX_FRONT : BOX_BEHIND); }
|
|
}
|
|
|
|
#define RC(x) ((x / 2.06) + 0.5)
|
|
#define R2(x) RC(x)//((x / 2.03) + 0.5)
|
|
|
|
// scale up our vector [x,y,z] to the box
|
|
switch(side) {
|
|
case BOX_FRONT: xs = RC( sx / sz); ys = R2( sy / sz); break;
|
|
case BOX_BEHIND: xs = RC(-sx / -sz); ys = R2( sy / -sz); break;
|
|
case BOX_LEFT: xs = RC( sz / -sx); ys = R2( sy / -sx); break;
|
|
case BOX_RIGHT: xs = RC(-sz / sx); ys = R2( sy / sx); break;
|
|
case BOX_TOP: xs = RC( sx / sy); ys = R2( sz / -sy); break; //bot
|
|
case BOX_BOTTOM: xs = RC(-sx / sy); ys = R2( sz / -sy); break; //top??
|
|
}
|
|
|
|
if (xs < 0.0) xs = 0.0;
|
|
if (xs >= 1.0) xs = 0.999;
|
|
if (ys < 0.0) ys = 0.0;
|
|
if (ys >= 1.0) ys = 0.999;
|
|
*buf++=scrp+((((int)(xs*(double)width))+
|
|
((int)(ys*(double)height))*width)+
|
|
side*width*height)*r_pixbytes;
|
|
};
|
|
};
|
|
|
|
void renderside(B* bufs, double yaw, double pitch, double roll, int side) {
|
|
struct my_angles a;
|
|
get_ypr(RAD(yaw), RAD(pitch), RAD(roll), side, &a);
|
|
if (side == BOX_RIGHT) { a.roll = -a.roll; a.pitch = -a.pitch; }
|
|
if (side == BOX_LEFT) { a.roll = -a.roll; a.pitch = -a.pitch; }
|
|
if (side == BOX_TOP) { a.yaw += 180.0; a.pitch = 180.0 - a.pitch; }
|
|
r_refdef.viewangles[YAW] = a.yaw;
|
|
r_refdef.viewangles[PITCH] = a.pitch;
|
|
r_refdef.viewangles[ROLL] = a.roll;
|
|
rendercopy((int *)bufs);
|
|
};
|
|
|
|
//extern int istimedemo;
|
|
|
|
void R_RenderView_fisheye(void)
|
|
{
|
|
int width = vid.width; //r_refdef.vrect.width;
|
|
int height = vid.height; //r_refdef.vrect.height;
|
|
int scrsize = width*height*r_pixbytes;
|
|
int fov = (int)ffov.value;
|
|
int views = (int)fviews.value;
|
|
double yaw = r_refdef.viewangles[YAW];
|
|
double pitch = r_refdef.viewangles[PITCH];
|
|
double roll = 0;//r_refdef.viewangles[ROLL];
|
|
static int pwidth = -1;
|
|
static int pheight = -1;
|
|
static int pfov = -1;
|
|
static int pviews = -1;
|
|
static B *scrbufs = NULL;
|
|
static B **offs = NULL;
|
|
//Con_Printf("renderfisheye: %d %d %d\n",vid.height,vid.width,vid.rowbytes);
|
|
|
|
Cvar_Set(&scr_fov, "90");
|
|
Cvar_Set(&scr_viewsize, "120");
|
|
|
|
if(fov<1) fov = 1;
|
|
|
|
if(pwidth!=width || pheight!=height || pfov!=fov) {
|
|
if(scrbufs) BZ_Free(scrbufs);
|
|
if(offs) BZ_Free(offs);
|
|
scrbufs = (B*)BZ_Malloc(scrsize*6); // front|right|back|left|top|bottom
|
|
offs = (B**)BZ_Malloc(scrsize*sizeof(B*));
|
|
if(!scrbufs || !offs) Sys_Error("Out of mem"); // the rude way
|
|
pwidth = width;
|
|
pheight = height;
|
|
pfov = fov;
|
|
fisheyelookuptable(offs,width,height,scrbufs,((double)fov)*PI/180.0);
|
|
};
|
|
|
|
if(views!=pviews) {
|
|
int i;
|
|
pviews = views;
|
|
for(i = 0;i<scrsize*6;i++) scrbufs[i] = 0;
|
|
};
|
|
|
|
switch(views) {
|
|
case 6: renderside(scrbufs+scrsize*2,yaw,pitch,roll, BOX_BEHIND);
|
|
case 5: renderside(scrbufs+scrsize*5,yaw,pitch,roll, BOX_BOTTOM);
|
|
case 4: renderside(scrbufs+scrsize*4,yaw,pitch,roll, BOX_TOP);
|
|
case 3: renderside(scrbufs+scrsize*3,yaw,pitch,roll, BOX_LEFT);
|
|
case 2: renderside(scrbufs+scrsize, yaw,pitch,roll, BOX_RIGHT);
|
|
default: renderside(scrbufs, yaw,pitch,roll, BOX_FRONT);
|
|
};
|
|
|
|
r_refdef.viewangles[YAW] = yaw;
|
|
r_refdef.viewangles[PITCH] = pitch;
|
|
r_refdef.viewangles[ROLL] = roll;
|
|
if (r_pixbytes == 4)
|
|
renderlookup32((unsigned int **)offs,(unsigned int *)scrbufs);
|
|
else
|
|
renderlookup(offs,scrbufs);
|
|
};
|
|
|
|
|
|
#endif
|
|
|