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fteqw/engine/d3d/d3d_image.c
Spoike 97579ebfbb bugfixes:
hexen2 players now have colourmaps again. doesn't crash with rgb player colours.
hexen2 colour previews now work (as well as they did in actual hexen2, anyway)
fix possible issue with 'bad type - needs fixing'
color command now longer omits 0 values when displaying.
readded support for all hexen2 palette lookup types.
fixed some hexen2 image positions.
using premultiplied alpha for pics as an easy fix for hexen2's various ugly halos.
the checkerboard texture is back!
fix q1 maps that have more than 32k clipplanes.
new features:
when associated with mdl etc file extensions, now opens up the modelviewer. also potentially changes gamedir (this applies to bsps too).
multiplayer setup menu now supports selecting rgb colours (lower colour remains with the 14 team colours). press shift for the normal/hue colour selection instead. 
attempt to use bgra for texture uploads by default where available. reimplement possible support for 16bit textures.
attempt to implement gamepad support for web port. untested, but should be completeish.

git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4764 fc73d0e0-1445-4013-8a0c-d673dee63da5
2014-10-11 19:39:45 +00:00

129 lines
2.9 KiB
C

#include "quakedef.h"
#include "winquake.h"
#ifdef D3D9QUAKE
#if !defined(HMONITOR_DECLARED) && (WINVER < 0x0500)
#define HMONITOR_DECLARED
DECLARE_HANDLE(HMONITOR);
#endif
#include <d3d9.h>
extern LPDIRECT3DDEVICE9 pD3DDev9;
void D3D9_DestroyTexture (texid_t tex)
{
if (!tex)
return;
if (tex->ptr)
IDirect3DTexture9_Release((IDirect3DTexture9*)tex->ptr);
tex->ptr = NULL;
}
qboolean D3D9_LoadTextureMips(image_t *tex, struct pendingtextureinfo *mips)
{
qbyte *fte_restrict out, *fte_restrict in;
int x, y, i;
D3DLOCKED_RECT lock;
D3DFORMAT fmt;
D3DSURFACE_DESC desc;
IDirect3DTexture9 *dt;
qboolean swap = false;
unsigned int pixelsize = 4;
switch(mips->encoding)
{
case PTI_RGB565:
pixelsize = 2;
fmt = D3DFMT_R5G6B5;
break;
case PTI_RGBA4444://not supported on d3d9
return false;
case PTI_ARGB4444:
pixelsize = 2;
fmt = D3DFMT_A4R4G4B4;
break;
case PTI_RGBA5551://not supported on d3d9
return false;
case PTI_ARGB1555:
pixelsize = 2;
fmt = D3DFMT_A1R5G5B5;
break;
case PTI_RGBA8:
// fmt = D3DFMT_A8B8G8R8; /*how do we check
fmt = D3DFMT_A8R8G8B8;
swap = true;
break;
case PTI_RGBX8:
// fmt = D3DFMT_X8B8G8R8;
fmt = D3DFMT_X8R8G8B8;
swap = true;
break;
case PTI_BGRA8:
fmt = D3DFMT_A8R8G8B8;
break;
case PTI_BGRX8:
fmt = D3DFMT_X8R8G8B8;
break;
//too lazy to support these for now
case PTI_S3RGB1:
case PTI_S3RGBA1: //d3d doesn't distinguish between these
// fmt = D3DFMT_DXT1;
// break;
case PTI_S3RGBA3:
// fmt = D3DFMT_DXT3;
// break;
case PTI_S3RGBA5:
// fmt = D3DFMT_DXT5;
// break;
return false;
default: //no idea
return false;
}
if (FAILED(IDirect3DDevice9_CreateTexture(pD3DDev9, mips->mip[0].width, mips->mip[0].height, mips->mipcount, 0, fmt, D3DPOOL_MANAGED, &dt, NULL)))
return false;
for (i = 0; i < mips->mipcount; i++)
{
IDirect3DTexture9_GetLevelDesc(dt, i, &desc);
if (mips->mip[i].height != desc.Height || mips->mip[i].width != desc.Width)
{
IDirect3DTexture9_Release(dt);
return false;
}
IDirect3DTexture9_LockRect(dt, i, &lock, NULL, D3DLOCK_NOSYSLOCK|D3DLOCK_DISCARD);
//can't do it in one go. pitch might contain padding or be upside down.
if (swap)
{
for (y = 0, out = lock.pBits, in = mips->mip[i].data; y < mips->mip[i].height; y++, out += lock.Pitch, in += mips->mip[i].width*4)
{
for (x = 0; x < mips->mip[i].width*4; x+=4)
{
out[x+0] = in[x+2];
out[x+1] = in[x+1];
out[x+2] = in[x+0];
out[x+3] = in[x+3];
}
}
}
else
{
for (y = 0, out = lock.pBits, in = mips->mip[i].data; y < mips->mip[i].height; y++, out += lock.Pitch, in += mips->mip[i].width*pixelsize)
memcpy(out, in, mips->mip[i].width*pixelsize);
}
IDirect3DTexture9_UnlockRect(dt, i);
}
D3D9_DestroyTexture(tex);
tex->ptr = dt;
return true;
}
void D3D9_UploadLightmap(lightmapinfo_t *lm)
{
}
#endif