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fteqw/engine/qclib/hash.h
Spoike c6ed692871 Reworked networking a little, separating out common code for separate server/master processes.
Reworked glsl bones, so they work based upon the shader's version instead of the driver's version (more robust).
Fix te_teleport shader.
Track angles for antilag.


git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5372 fc73d0e0-1445-4013-8a0c-d673dee63da5
2018-12-28 00:04:36 +00:00

45 lines
2 KiB
C

//=============================
//David's hash tables
//string based.
#ifndef HASH_H__
#define HASH_H__
#define Hash_BytesForBuckets(b) (sizeof(bucket_t*)*(b))
#define STRCMP(s1,s2) (((*s1)!=(*s2)) || strcmp(s1,s2)) //saves about 2-6 out of 120 - expansion of idea from fastqcc
typedef struct bucket_s {
void *data;
union {
const char *string;
unsigned int value;
} key;
struct bucket_s *next;
} bucket_t;
typedef struct hashtable_s {
unsigned int numbuckets;
bucket_t **bucket;
} hashtable_t;
void Hash_InitTable(hashtable_t *table, unsigned int numbucks, void *mem); //mem must be 0 filled. (memset(mem, 0, size))
void *Hash_Enumerate(hashtable_t *table, void (*callback) (void *ctx, void *data), void *ctx);
unsigned int Hash_Key(const char *name, unsigned int modulus);
void *Hash_GetIdx(hashtable_t *table, unsigned int idx);
void *Hash_Get(hashtable_t *table, const char *name);
void *Hash_GetInsensitive(hashtable_t *table, const char *name);
void *Hash_GetInsensitiveBucket(hashtable_t *table, const char *name);
void *Hash_GetKey(hashtable_t *table, unsigned int key);
void *Hash_GetNext(hashtable_t *table, const char *name, void *old);
void *Hash_GetNextInsensitive(hashtable_t *table, const char *name, void *old);
void *Hash_GetNextKey(hashtable_t *table, unsigned int key, void *old);
void *Hash_Add(hashtable_t *table, const char *name, void *data, bucket_t *buck);
void *Hash_AddInsensitive(hashtable_t *table, const char *name, void *data, bucket_t *buck);
void Hash_Remove(hashtable_t *table, const char *name);
void Hash_RemoveData(hashtable_t *table, const char *name, void *data);
void Hash_RemoveDataInsensitive(hashtable_t *table, const char *name, void *data);
void Hash_RemoveBucket(hashtable_t *table, const char *name, bucket_t *data);
void Hash_RemoveKey(hashtable_t *table, unsigned int key);
void Hash_RemoveDataKey(hashtable_t *table, unsigned int key, void *data);
void *Hash_AddKey(hashtable_t *table, unsigned int key, void *data, bucket_t *buck);
#endif