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fteqw/engine/gl/gl_vidmacos.c
Spoike 49ae9573b8 reworked clipboard handling to avoid stalls when pasting in linux.
made a load of functions static (just code style stuff).
downloads menu now deselects any autoselected items, to avoid confusion.
csqc traces can now hit networked ents. I probably need to make some more tweaks to this.
arg completion for flocate+dir+modelviewer commands.
fix autosave not cycling saves when using the vanilla save format.
fix patch collisions with q3bsp submodels.
md3 now supports framegroups too.
added some more buttons to make xonotic happy.
gl_polyblend 2 shows the screen flashes at the edge of the screen instead of the middle.
colormod no longer applies to fullbrights (matching DP). this fixes an issue with xonotic.
fix uninitialised local that was causing issues with bones used as tags.
rewrote qc search_* to use a dynamic array instead of a linked list. this should make it faster to read when there's many handles open at a time.
fte's saved games can now save buffers properly.
fix issue with raster freetype fonts (read: coloured emoji).
initial support for struct-based classes (instead of entity-based classes). still has issues.
execing configs in untrusted packages will no longer run out of sync (fixing a number of afterquake issues).
fix stupid bug with the te_gunshot/etc builtins.


git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5317 fc73d0e0-1445-4013-8a0c-d673dee63da5
2018-10-11 10:31:23 +00:00

226 lines
4.4 KiB
C

/*
Copyright (C) 2001-2002 A Nourai
Copyright (C) 2006 Jacek Piszczek (Mac OSX port)
This program is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License
as published by the Free Software Foundation; either version 2
of the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
See the included (GNU.txt) GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*/
#include "quakedef.h"
#include "glquake.h"
#include <dlfcn.h>
//#include "vid_macos.h"
// note: cocoa code is separated in vid_cocoa.m because of compilation pbs
extern cvar_t vid_hardwaregamma;
static void *agllibrary;
static void *opengllibrary;
void *AGL_GetProcAddress(char *functionname)
{
void *func;
if (agllibrary)
{
func = dlsym(agllibrary, functionname);
if (func)
return func;
}
if (opengllibrary)
{
func = dlsym(opengllibrary, functionname);
if (func)
return func;
}
return NULL;
}
qboolean GLVID_Init(rendererstate_t *info, unsigned char *palette)
{
int argnum;
int i;
agllibrary = dlopen("/System/Library/Frameworks/AGL.framework/AGL", RTLD_LAZY);
if (!agllibrary)
{
Con_Printf("Couldn't load AGL framework\n");
return false;
}
opengllibrary = dlopen("/System/Library/Frameworks/OpenGL.framework/OpenGL", RTLD_LAZY);
//don't care if opengl failed.
vid.numpages = 2;
// initialise the NSApplication and the screen
initCocoa(info);
// calculate the conwidth AFTER the screen has been opened
if (vid.pixelwidth <= 640)
{
vid.width = vid.pixelwidth;
vid.height = vid.pixelheight;
}
else
{
vid.width = vid.pixelwidth/2;
vid.height = vid.pixelheight/2;
}
if ((i = COM_CheckParm("-conwidth")) && i + 1 < com_argc)
{
vid.width = Q_atoi(com_argv[i + 1]);
// pick a conheight that matches with correct aspect
vid.height = vid.width * 3 / 4;
}
vid.width &= 0xfff8; // make it a multiple of eight
if ((i = COM_CheckParm("-conheight")) && i + 1 < com_argc)
vid.height = Q_atoi(com_argv[i + 1]);
if (vid.width < 320)
vid.width = 320;
if (vid.height < 200)
vid.height = 200;
GL_Init(info, AGL_GetProcAddress);
GLVID_SetPalette(palette);
return true;
}
void GLVID_DeInit(void)
{
killCocoa();
GL_ForgetPointers();
}
void GLVID_SetPalette (unsigned char *palette)
{
qbyte *pal;
unsigned int r,g,b;
int i;
unsigned *table1;
extern qbyte gammatable[256];
Con_Printf("Converting 8to24\n");
pal = palette;
table1 = d_8to24rgbtable;
if (vid_hardwaregamma.value)
{
for (i=0 ; i<256 ; i++)
{
r = pal[0];
g = pal[1];
b = pal[2];
pal += 3;
*table1++ = LittleLong((255<<24) + (r<<0) + (g<<8) + (b<<16));
}
}
else
{
for (i=0 ; i<256 ; i++)
{
r = gammatable[pal[0]];
g = gammatable[pal[1]];
b = gammatable[pal[2]];
pal += 3;
*table1++ = LittleLong((255<<24) + (r<<0) + (g<<8) + (b<<16));
}
}
d_8to24rgbtable[255] &= LittleLong(0xffffff); // 255 is transparent
Con_Printf("Converted\n");
}
void Sys_SendKeyEvents(void)
{
}
void GLVID_LockBuffer(void)
{
}
void GLVID_UnlockBuffer(void)
{
}
qboolean GLVID_IsLocked(void)
{
return 0;
}
void GLVID_SetCaption(const char *text)
{
}
void GLVID_SwapBuffers(void)
{
flushCocoa();
}
void GLVID_SetDeviceGammaRamp(unsigned short *ramps)
{
cocoaGamma(ramps,ramps+256,ramps+512);
}
void GLVID_ShiftPalette(unsigned char *p)
{
extern unsigned short ramps[3][256];
if (vid_hardwaregamma.value)
GLVID_SetDeviceGammaRamp(ramps);
}
//I'm too lazy to put these stubs elsewhere.
void INS_Init (void)
{
}
void INS_ReInit(void)
{
}
void INS_Shutdown (void)
{
}
void INS_Commands (void)
{
}
void INS_EnumerateDevices(void *ctx, void(*callback)(void *ctx, const char *type, const char *devicename, unsigned int *qdevid))
{
}
void INS_Move (void)
{
}
#define SYS_CLIPBOARD_SIZE 256
static char clipboard_buffer[SYS_CLIPBOARD_SIZE] = {0};
void Sys_Clipboard_PasteText(clipboardtype_t cbt, void (*callback)(void *cb, char *utf8), void *ctx)
{
callback(ctx, clipboard_buffer);
}
void Sys_SaveClipboard(clipboardtype_t cbt, char *text)
{
Q_strncpyz(clipboard_buffer, text, SYS_CLIPBOARD_SIZE);
}