c6ed692871
Reworked glsl bones, so they work based upon the shader's version instead of the driver's version (more robust). Fix te_teleport shader. Track angles for antilag. git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5372 fc73d0e0-1445-4013-8a0c-d673dee63da5
257 lines
5.6 KiB
C
257 lines
5.6 KiB
C
#ifndef CL_MASTER_H
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#define CL_MASTER_H
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enum masterprotocol_e
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{
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MP_UNSPECIFIED,
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MP_QUAKEWORLD,
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#if defined(Q2CLIENT) || defined(Q2SERVER)
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MP_QUAKE2,
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#endif
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#if defined(Q3CLIENT) || defined(Q3SERVER)
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MP_QUAKE3,
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#endif
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#ifdef NQPROT
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MP_NETQUAKE,
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#endif
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MP_DPMASTER
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};
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#if defined(CL_MASTER) && defined(HAVE_CLIENT)
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#define SS_PROTOCOLMASK 0xf
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#define SS_UNKNOWN 0
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#define SS_QUAKEWORLD 1
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#define SS_NETQUAKE 2
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#define SS_DARKPLACES 3
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#define SS_QUAKE2 4
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#define SS_QUAKE3 5
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//#define SS_UNUSED 6
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//#define SS_UNUSED 7
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#define SS_LOCAL (1<<3u) //local servers are ones we detected without being listed on a master server (masters will report public ips, so these may appear as dupes if they're also public)
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#define SS_FTESERVER (1<<4u) //hehehe...
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#define SS_FAVORITE (1<<5u) //filter all others.
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#define SS_KEEPINFO (1<<6u)
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#define SS_PROXY (1<<7u)
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#define PING_DEAD 0xffff //default ping value to denote servers that are not responding.
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#define PING_MAX 0xfffe //default ping value to denote servers that are not responding.
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//despite not supporting nq or q2, we still load them. We just filter them. This is to make sure we properly write the listing files.
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enum mastertype_e
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{
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MT_BAD, //this would be an error
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MT_MASTERHTTPJSON,
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MT_MASTERHTTP,
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MT_MASTERUDP,
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MT_BCAST,
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MT_SINGLE,
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};
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typedef enum hostcachekey_e
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{
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SLKEY_PING,
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SLKEY_MAP,
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SLKEY_NAME,
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SLKEY_ADDRESS,
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SLKEY_NUMPLAYERS,
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SLKEY_MAXPLAYERS,
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SLKEY_GAMEDIR,
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SLKEY_FREEPLAYERS,
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SLKEY_BASEGAME,
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SLKEY_FLAGS,
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SLKEY_TIMELIMIT,
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SLKEY_FRAGLIMIT,
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SLKEY_MOD,
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SLKEY_PROTOCOL,
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SLKEY_NUMBOTS, //uninteresting bots that will presumably get kicked if people join.
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SLKEY_NUMSPECTATORS,//spectators
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SLKEY_NUMHUMANS, //actual players
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SLKEY_QCSTATUS,
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SLKEY_CATEGORY, //urgh, hideous shite.
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// SLKEY_PLAYERS, //eep!
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SLKEY_ISFAVORITE,//eep!
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SLKEY_ISLOCAL,
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SLKEY_ISPROXY,
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SLKEY_SERVERINFO,
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SLKEY_TOOMANY,
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SLKEY_PLAYER0,
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SLKEY_CUSTOM = SLKEY_PLAYER0+MAX_CLIENTS
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} hostcachekey_t;
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typedef enum slist_test_e
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{
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SLIST_TEST_CONTAINS,
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SLIST_TEST_NOTCONTAIN,
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SLIST_TEST_LESSEQUAL,
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SLIST_TEST_LESS,
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SLIST_TEST_EQUAL,
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SLIST_TEST_GREATER,
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SLIST_TEST_GREATEREQUAL,
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SLIST_TEST_NOTEQUAL,
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SLIST_TEST_STARTSWITH,
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SLIST_TEST_NOTSTARTSWITH
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} slist_test_t;
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//contains info about a server in greater detail. Could be too mem intensive.
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typedef struct serverdetailedinfo_s
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{
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char info[MAX_SERVERINFO_STRING];
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int numplayers;
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struct serverdetailedplayerinfo_s
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{
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int userid;
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int frags;
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float time;
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int ping;
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char name[64];
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char skin[16]; //is this even useful?
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char team[16];
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char topc;
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char botc;
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qbyte isspec;
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} players[MAX_CLIENTS];
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} serverdetailedinfo_t;
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//hold minimum info.
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typedef struct serverinfo_s
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{
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char name[64]; //hostname.
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netadr_t adr;
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short special; //flags
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short protocol;
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qbyte players;
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qbyte maxplayers;
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qbyte sends;
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qbyte status;
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#define SRVSTATUS_ALIVE 1u //server is responding to pings
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#define SRVSTATUS_DISPLAYED 2u //server passed all filters
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#define SRVSTATUS_GLOBAL 4u //server was reported by one of the master servers (ie: global and not local)
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qbyte numspectators;
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qbyte numhumans;
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qbyte numbots;
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qbyte freeslots;
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int qccategory; //urgh
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char qcstatus[128];
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char modname[8+1];
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char gamedir[8+1];
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char map[16];
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unsigned short gameversion;
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unsigned short ping;
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short tl;
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short fl;
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float refreshtime;
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serverdetailedinfo_t *moreinfo;
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struct serverinfo_s *prevpeer;
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unsigned short cost;
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unsigned short numpeers;
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struct peers_s
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{
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struct serverinfo_s *peer;
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unsigned short ping;
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} *peers;
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struct serverinfo_s *next;
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} serverinfo_t;
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typedef struct master_s
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{
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struct master_s *next;
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netadr_t adr;
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char *address; //text based address (http servers)
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struct dl_download *dl;
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qbyte nosave;
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qbyte mastertype;
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qbyte protocoltype;
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int sends; /*needs to resend?*/
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char name[1];
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} master_t;
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extern struct selectedserver_s
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{
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qboolean inuse;
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netadr_t adr;
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float refreshtime;
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int lastplayer;
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char lastrule[64];
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serverdetailedinfo_t *detail;
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int linenum;
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} selectedserver;
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typedef struct player_s
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{
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char name[16];
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int frags;
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int colour;
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char skin[8];
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char team[8];
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netadr_t adr;
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struct player_s *next;
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} player_t;
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void SListOptionChanged(serverinfo_t *newserver);
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extern serverinfo_t *firstserver;
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extern master_t *master;
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extern player_t *mplayers;
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extern qboolean sb_favouriteschanged;
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void Master_SetupSockets(void);
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qboolean CL_QueryServers(void);
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int Master_CheckPollSockets(void);
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void MasterInfo_Shutdown(void);
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void MasterInfo_WriteServers(void);
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void MasterInfo_Request(master_t *mast);
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serverinfo_t *Master_InfoForServer (netadr_t *addr);
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serverinfo_t *Master_InfoForNum (int num);
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unsigned int Master_TotalCount(void);
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unsigned int Master_NumPolled(void); //progress indicator
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unsigned int Master_NumAlive(void);
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void Master_SetupSockets(void);
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void MasterInfo_Refresh(qboolean doreset);
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void Master_QueryServer(serverinfo_t *server);
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void MasterInfo_WriteServers(void);
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hostcachekey_t Master_KeyForName(const char *keyname);
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float Master_ReadKeyFloat(serverinfo_t *server, hostcachekey_t keynum);
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char *Master_ReadKeyString(serverinfo_t *server, hostcachekey_t keynum);
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int Master_SortServers(void);
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void Master_SetSortField(hostcachekey_t field, qboolean descending);
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hostcachekey_t Master_GetSortField(void);
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qboolean Master_GetSortDescending(void);
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int Master_NumSorted(void);
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void Master_ClearMasks(void);
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serverinfo_t *Master_SortedServer(int idx);
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void Master_SetMaskString(qboolean or_, hostcachekey_t field, const char *param, slist_test_t testop);
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void Master_SetMaskInteger(qboolean or_, hostcachekey_t field, int param, slist_test_t testop);
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serverinfo_t *Master_FindRoute(netadr_t target);
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#endif
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#endif
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