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fteqw/engine/client/renderque.h

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#ifndef RENDERQUE_H
#define RENDERQUE_H
void RQ_BeginFrame(void);
void RQ_AddDistReorder(void (*render) (int count, void **objects, void *objtype), void *object, void *objtype, float *pos);
void RQ_RenderBatchClear(void);
typedef struct renderque_s
{
struct renderque_s *next;
void (*render) (int count, void **objects, void *objtype);
void *data1;
void *data2;
} renderque_t;
#endif