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fteqw/engine/dotnet2005/ftequake.vcproj
Spoike fcba94f554 Merging D3D and GL renderers a little.
D3D should be functional now. Maybe not pretty, maybe not complete, maybe not correct, but at least playable, at least with classic particles.
Some download fixes.
Some q3vm 64bit fixes.
Removed some dead cvars.

git-svn-id: https://svn.code.sf.net/p/fteqw/code/branches/wip@3614 fc73d0e0-1445-4013-8a0c-d673dee63da5
2010-11-02 23:17:25 +00:00

33396 lines
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XML

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Name="MRelease|Win32"
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Name="VCCLCompilerTool"
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PreprocessorDefinitions=""
UsePrecompiledHeader="0"
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<FileConfiguration
Name="Debug Dedicated Server|Win32"
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PreprocessorDefinitions=""
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<FileConfiguration
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<FileConfiguration
Name="MDebug|Win32"
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PreprocessorDefinitions=""
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Name="VCCLCompilerTool"
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PreprocessorDefinitions=""
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Name="MinGLDebug|Win32"
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UsePrecompiledHeader="0"
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Name="D3DDebug|Win32"
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Name="VCCLCompilerTool"
AdditionalIncludeDirectories=""
PreprocessorDefinitions=""
UsePrecompiledHeader="0"
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<FileConfiguration
Name="D3DDebug|x64"
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Name="VCCLCompilerTool"
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PreprocessorDefinitions=""
UsePrecompiledHeader="0"
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</FileConfiguration>
<FileConfiguration
Name="MinGLRelease|Win32"
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<Tool
Name="VCCLCompilerTool"
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PreprocessorDefinitions=""
UsePrecompiledHeader="0"
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<FileConfiguration
Name="MinGLRelease|x64"
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Name="VCCLCompilerTool"
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PreprocessorDefinitions=""
UsePrecompiledHeader="0"
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<FileConfiguration
Name="GLDebug|Win32"
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<Tool
Name="VCCLCompilerTool"
AdditionalIncludeDirectories=""
PreprocessorDefinitions=""
UsePrecompiledHeader="0"
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<FileConfiguration
Name="GLDebug|x64"
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<Tool
Name="VCCLCompilerTool"
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PreprocessorDefinitions=""
UsePrecompiledHeader="0"
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<FileConfiguration
Name="Release Dedicated Server|Win32"
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<Tool
Name="VCCLCompilerTool"
AdditionalIncludeDirectories=""
PreprocessorDefinitions=""
UsePrecompiledHeader="0"
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<FileConfiguration
Name="Release Dedicated Server|x64"
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Name="VCCLCompilerTool"
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PreprocessorDefinitions=""
UsePrecompiledHeader="0"
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<FileConfiguration
Name="MRelease|Win32"
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<Tool
Name="VCCLCompilerTool"
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PreprocessorDefinitions=""
UsePrecompiledHeader="0"
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</FileConfiguration>
<FileConfiguration
Name="MRelease|x64"
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<Tool
Name="VCCLCompilerTool"
AdditionalIncludeDirectories=""
PreprocessorDefinitions=""
UsePrecompiledHeader="0"
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</FileConfiguration>
<FileConfiguration
Name="Debug Dedicated Server|Win32"
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<Tool
Name="VCCLCompilerTool"
AdditionalIncludeDirectories=""
PreprocessorDefinitions=""
UsePrecompiledHeader="0"
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</FileConfiguration>
<FileConfiguration
Name="Debug Dedicated Server|x64"
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<Tool
Name="VCCLCompilerTool"
AdditionalIncludeDirectories=""
PreprocessorDefinitions=""
UsePrecompiledHeader="0"
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</FileConfiguration>
<FileConfiguration
Name="MDebug|Win32"
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<Tool
Name="VCCLCompilerTool"
AdditionalIncludeDirectories=""
PreprocessorDefinitions=""
UsePrecompiledHeader="0"
/>
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<FileConfiguration
Name="MDebug|x64"
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<Tool
Name="VCCLCompilerTool"
AdditionalIncludeDirectories=""
PreprocessorDefinitions=""
UsePrecompiledHeader="0"
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</FileConfiguration>
<FileConfiguration
Name="GLRelease|Win32"
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<Tool
Name="VCCLCompilerTool"
AdditionalIncludeDirectories=""
PreprocessorDefinitions=""
UsePrecompiledHeader="0"
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</FileConfiguration>
<FileConfiguration
Name="GLRelease|x64"
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<Tool
Name="VCCLCompilerTool"
AdditionalIncludeDirectories=""
PreprocessorDefinitions=""
UsePrecompiledHeader="0"
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</File>
<File
RelativePath="..\QCLIB\qcd_main.c"
>
<FileConfiguration
Name="MinGLDebug|Win32"
>
<Tool
Name="VCCLCompilerTool"
AdditionalIncludeDirectories=""
PreprocessorDefinitions=""
UsePrecompiledHeader="0"
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<FileConfiguration
Name="MinGLDebug|x64"
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<Tool
Name="VCCLCompilerTool"
AdditionalIncludeDirectories=""
PreprocessorDefinitions=""
UsePrecompiledHeader="0"
/>
</FileConfiguration>
<FileConfiguration
Name="D3DDebug|Win32"
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<Tool
Name="VCCLCompilerTool"
AdditionalIncludeDirectories=""
PreprocessorDefinitions=""
UsePrecompiledHeader="0"
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<FileConfiguration
Name="D3DDebug|x64"
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<Tool
Name="VCCLCompilerTool"
AdditionalIncludeDirectories=""
PreprocessorDefinitions=""
UsePrecompiledHeader="0"
/>
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<FileConfiguration
Name="MinGLRelease|Win32"
>
<Tool
Name="VCCLCompilerTool"
AdditionalIncludeDirectories=""
PreprocessorDefinitions=""
UsePrecompiledHeader="0"
/>
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<FileConfiguration
Name="MinGLRelease|x64"
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<Tool
Name="VCCLCompilerTool"
AdditionalIncludeDirectories=""
PreprocessorDefinitions=""
UsePrecompiledHeader="0"
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</FileConfiguration>
<FileConfiguration
Name="GLDebug|Win32"
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<Tool
Name="VCCLCompilerTool"
AdditionalIncludeDirectories=""
PreprocessorDefinitions=""
UsePrecompiledHeader="0"
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<FileConfiguration
Name="GLDebug|x64"
>
<Tool
Name="VCCLCompilerTool"
AdditionalIncludeDirectories=""
PreprocessorDefinitions=""
UsePrecompiledHeader="0"
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<FileConfiguration
Name="Release Dedicated Server|Win32"
>
<Tool
Name="VCCLCompilerTool"
AdditionalIncludeDirectories=""
PreprocessorDefinitions=""
UsePrecompiledHeader="0"
/>
</FileConfiguration>
<FileConfiguration
Name="Release Dedicated Server|x64"
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<Tool
Name="VCCLCompilerTool"
AdditionalIncludeDirectories=""
PreprocessorDefinitions=""
UsePrecompiledHeader="0"
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</FileConfiguration>
<FileConfiguration
Name="MRelease|Win32"
>
<Tool
Name="VCCLCompilerTool"
AdditionalIncludeDirectories=""
PreprocessorDefinitions=""
UsePrecompiledHeader="0"
/>
</FileConfiguration>
<FileConfiguration
Name="MRelease|x64"
>
<Tool
Name="VCCLCompilerTool"
AdditionalIncludeDirectories=""
PreprocessorDefinitions=""
UsePrecompiledHeader="0"
/>
</FileConfiguration>
<FileConfiguration
Name="Debug Dedicated Server|Win32"
>
<Tool
Name="VCCLCompilerTool"
AdditionalIncludeDirectories=""
PreprocessorDefinitions=""
UsePrecompiledHeader="0"
/>
</FileConfiguration>
<FileConfiguration
Name="Debug Dedicated Server|x64"
>
<Tool
Name="VCCLCompilerTool"
AdditionalIncludeDirectories=""
PreprocessorDefinitions=""
UsePrecompiledHeader="0"
/>
</FileConfiguration>
<FileConfiguration
Name="MDebug|Win32"
>
<Tool
Name="VCCLCompilerTool"
AdditionalIncludeDirectories=""
PreprocessorDefinitions=""
UsePrecompiledHeader="0"
/>
</FileConfiguration>
<FileConfiguration
Name="MDebug|x64"
>
<Tool
Name="VCCLCompilerTool"
AdditionalIncludeDirectories=""
PreprocessorDefinitions=""
UsePrecompiledHeader="0"
/>
</FileConfiguration>
<FileConfiguration
Name="GLRelease|Win32"
>
<Tool
Name="VCCLCompilerTool"
AdditionalIncludeDirectories=""
PreprocessorDefinitions=""
UsePrecompiledHeader="0"
/>
</FileConfiguration>
<FileConfiguration
Name="GLRelease|x64"
>
<Tool
Name="VCCLCompilerTool"
AdditionalIncludeDirectories=""
PreprocessorDefinitions=""
UsePrecompiledHeader="0"
/>
</FileConfiguration>
</File>
<File
RelativePath="..\QCLIB\qcdecomp.c"
>
<FileConfiguration
Name="MinGLDebug|Win32"
>
<Tool
Name="VCCLCompilerTool"
AdditionalIncludeDirectories=""
PreprocessorDefinitions=""
UsePrecompiledHeader="0"
/>
</FileConfiguration>
<FileConfiguration
Name="MinGLDebug|x64"
>
<Tool
Name="VCCLCompilerTool"
AdditionalIncludeDirectories=""
PreprocessorDefinitions=""
UsePrecompiledHeader="0"
/>
</FileConfiguration>
<FileConfiguration
Name="D3DDebug|Win32"
>
<Tool
Name="VCCLCompilerTool"
AdditionalIncludeDirectories=""
PreprocessorDefinitions=""
UsePrecompiledHeader="0"
/>
</FileConfiguration>
<FileConfiguration
Name="D3DDebug|x64"
>
<Tool
Name="VCCLCompilerTool"
AdditionalIncludeDirectories=""
PreprocessorDefinitions=""
UsePrecompiledHeader="0"
/>
</FileConfiguration>
<FileConfiguration
Name="MinGLRelease|Win32"
>
<Tool
Name="VCCLCompilerTool"
AdditionalIncludeDirectories=""
PreprocessorDefinitions=""
UsePrecompiledHeader="0"
/>
</FileConfiguration>
<FileConfiguration
Name="MinGLRelease|x64"
>
<Tool
Name="VCCLCompilerTool"
AdditionalIncludeDirectories=""
PreprocessorDefinitions=""
UsePrecompiledHeader="0"
/>
</FileConfiguration>
<FileConfiguration
Name="GLDebug|Win32"
>
<Tool
Name="VCCLCompilerTool"
AdditionalIncludeDirectories=""
PreprocessorDefinitions=""
UsePrecompiledHeader="0"
/>
</FileConfiguration>
<FileConfiguration
Name="GLDebug|x64"
>
<Tool
Name="VCCLCompilerTool"
AdditionalIncludeDirectories=""
PreprocessorDefinitions=""
UsePrecompiledHeader="0"
/>
</FileConfiguration>
<FileConfiguration
Name="Release Dedicated Server|Win32"
>
<Tool
Name="VCCLCompilerTool"
AdditionalIncludeDirectories=""
PreprocessorDefinitions=""
UsePrecompiledHeader="0"
/>
</FileConfiguration>
<FileConfiguration
Name="Release Dedicated Server|x64"
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<Tool
Name="VCCLCompilerTool"
AdditionalIncludeDirectories=""
PreprocessorDefinitions=""
UsePrecompiledHeader="0"
/>
</FileConfiguration>
<FileConfiguration
Name="MRelease|Win32"
>
<Tool
Name="VCCLCompilerTool"
AdditionalIncludeDirectories=""
PreprocessorDefinitions=""
UsePrecompiledHeader="0"
/>
</FileConfiguration>
<FileConfiguration
Name="MRelease|x64"
>
<Tool
Name="VCCLCompilerTool"
AdditionalIncludeDirectories=""
PreprocessorDefinitions=""
UsePrecompiledHeader="0"
/>
</FileConfiguration>
<FileConfiguration
Name="Debug Dedicated Server|Win32"
>
<Tool
Name="VCCLCompilerTool"
AdditionalIncludeDirectories=""
PreprocessorDefinitions=""
UsePrecompiledHeader="0"
/>
</FileConfiguration>
<FileConfiguration
Name="Debug Dedicated Server|x64"
>
<Tool
Name="VCCLCompilerTool"
AdditionalIncludeDirectories=""
PreprocessorDefinitions=""
UsePrecompiledHeader="0"
/>
</FileConfiguration>
<FileConfiguration
Name="MDebug|Win32"
>
<Tool
Name="VCCLCompilerTool"
AdditionalIncludeDirectories=""
PreprocessorDefinitions=""
UsePrecompiledHeader="0"
/>
</FileConfiguration>
<FileConfiguration
Name="MDebug|x64"
>
<Tool
Name="VCCLCompilerTool"
AdditionalIncludeDirectories=""
PreprocessorDefinitions=""
UsePrecompiledHeader="0"
/>
</FileConfiguration>
<FileConfiguration
Name="GLRelease|Win32"
>
<Tool
Name="VCCLCompilerTool"
AdditionalIncludeDirectories=""
PreprocessorDefinitions=""
UsePrecompiledHeader="0"
/>
</FileConfiguration>
<FileConfiguration
Name="GLRelease|x64"
>
<Tool
Name="VCCLCompilerTool"
AdditionalIncludeDirectories=""
PreprocessorDefinitions=""
UsePrecompiledHeader="0"
/>
</FileConfiguration>
</File>
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<Filter
Name="asm"
>
<File
RelativePath="..\common\math.s"
>
<FileConfiguration
Name="MinGLDebug|Win32"
>
<Tool
Name="VCCustomBuildTool"
CommandLine="cl /EP /I ..\common &quot;$(InputPath)&quot; /nologo&gt; &quot;$(OUTDIR)\$(InputName).spp&quot;&#x0D;&#x0A;..\gas2masm\debug\gas2masm &lt; &quot;$(OUTDIR)\$(InputName).spp&quot; &gt; &quot;$(OUTDIR)\$(InputName).asm&quot;&#x0D;&#x0A;ml /c /Cp /coff /Fo&quot;$(OUTDIR)\$(InputName).obj&quot; /Zm /Zi &quot;$(OUTDIR)\$(InputName).asm&quot;&#x0D;&#x0A;del &quot;$(OUTDIR)\$(InputName).spp&quot;&#x0D;&#x0A;"
Outputs="&quot;$(OUTDIR)\$(InputName).obj&quot;"
/>
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<FileConfiguration
Name="MinGLDebug|x64"
ExcludedFromBuild="true"
>
<Tool
Name="VCCustomBuildTool"
CommandLine="cl /EP /I ..\common &gt; $(OUTDIR)\$(InputName).spp $(InputPath)&#x0D;&#x0A;..\gas2masm\debug\gas2masm &lt; $(OUTDIR)\$(InputName).spp &gt; $(OUTDIR)\$(InputName).asm&#x0D;&#x0A;ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm&#x0D;&#x0A;del $(OUTDIR)\$(InputName).spp&#x0D;&#x0A;"
Outputs="$(OUTDIR)\$(InputName).obj"
/>
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Name="D3DDebug|Win32"
>
<Tool
Name="VCCustomBuildTool"
CommandLine="cl /EP /I ..\common &quot;$(InputPath)&quot; /nologo&gt; &quot;$(OUTDIR)\$(InputName).spp&quot;&#x0D;&#x0A;..\gas2masm\debug\gas2masm &lt; &quot;$(OUTDIR)\$(InputName).spp&quot; &gt; &quot;$(OUTDIR)\$(InputName).asm&quot;&#x0D;&#x0A;ml /c /Cp /coff /Fo&quot;$(OUTDIR)\$(InputName).obj&quot; /Zm /Zi &quot;$(OUTDIR)\$(InputName).asm&quot;&#x0D;&#x0A;del &quot;$(OUTDIR)\$(InputName).spp&quot;&#x0D;&#x0A;"
Outputs="&quot;$(OUTDIR)\$(InputName).obj&quot;"
/>
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Name="D3DDebug|x64"
ExcludedFromBuild="true"
>
<Tool
Name="VCCustomBuildTool"
CommandLine="cl /EP /I ..\common $(InputPath) &gt; $(OUTDIR)\$(InputName).spp&#x0D;&#x0A;..\gas2masm\debug\gas2masm &lt; $(OUTDIR)\$(InputName).spp &gt; $(OUTDIR)\$(InputName).asm&#x0D;&#x0A;ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm&#x0D;&#x0A;del $(OUTDIR)\$(InputName).spp&#x0D;&#x0A;"
Outputs="$(OUTDIR)\$(InputName).obj"
/>
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Name="MinGLRelease|Win32"
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<Tool
Name="VCCustomBuildTool"
CommandLine="cl /EP /I ..\common &quot;$(InputPath)&quot; /nologo&gt; &quot;$(OUTDIR)\$(InputName).spp&quot;&#x0D;&#x0A;..\gas2masm\debug\gas2masm &lt; &quot;$(OUTDIR)\$(InputName).spp&quot; &gt; &quot;$(OUTDIR)\$(InputName).asm&quot;&#x0D;&#x0A;ml /c /Cp /coff /Fo&quot;$(OUTDIR)\$(InputName).obj&quot; /Zm /Zi &quot;$(OUTDIR)\$(InputName).asm&quot;&#x0D;&#x0A;del &quot;$(OUTDIR)\$(InputName).spp&quot;&#x0D;&#x0A;"
Outputs="&quot;$(OUTDIR)\$(InputName).obj&quot;"
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Name="MinGLRelease|x64"
ExcludedFromBuild="true"
>
<Tool
Name="VCCustomBuildTool"
CommandLine="cl /EP /I ..\common &gt; $(OUTDIR)\$(InputName).spp $(InputPath)&#x0D;&#x0A;..\gas2masm\debug\gas2masm &lt; $(OUTDIR)\$(InputName).spp &gt; $(OUTDIR)\$(InputName).asm&#x0D;&#x0A;ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm&#x0D;&#x0A;del $(OUTDIR)\$(InputName).spp&#x0D;&#x0A;"
Outputs="$(OUTDIR)\$(InputName).obj"
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Name="GLDebug|Win32"
>
<Tool
Name="VCCustomBuildTool"
CommandLine="cl /EP /I ..\common &quot;$(InputPath)&quot; /nologo&gt; &quot;$(OUTDIR)\$(InputName).spp&quot;&#x0D;&#x0A;..\gas2masm\debug\gas2masm &lt; &quot;$(OUTDIR)\$(InputName).spp&quot; &gt; &quot;$(OUTDIR)\$(InputName).asm&quot;&#x0D;&#x0A;ml /c /Cp /coff /Fo&quot;$(OUTDIR)\$(InputName).obj&quot; /Zm /Zi &quot;$(OUTDIR)\$(InputName).asm&quot;&#x0D;&#x0A;del &quot;$(OUTDIR)\$(InputName).spp&quot;&#x0D;&#x0A;"
Outputs="&quot;$(OUTDIR)\$(InputName).obj&quot;"
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Name="GLDebug|x64"
ExcludedFromBuild="true"
>
<Tool
Name="VCCustomBuildTool"
CommandLine="cl /EP /I ..\common $(InputPath) &gt; $(OUTDIR)\$(InputName).spp&#x0D;&#x0A;..\gas2masm\debug\gas2masm &lt; $(OUTDIR)\$(InputName).spp &gt; $(OUTDIR)\$(InputName).asm&#x0D;&#x0A;ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm&#x0D;&#x0A;del $(OUTDIR)\$(InputName).spp&#x0D;&#x0A;"
Outputs="$(OUTDIR)\$(InputName).obj"
/>
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Name="Release Dedicated Server|Win32"
>
<Tool
Name="VCCustomBuildTool"
CommandLine="cl /EP /I ..\common &quot;$(InputPath)&quot; /nologo&gt; &quot;$(OUTDIR)\$(InputName).spp&quot;&#x0D;&#x0A;..\gas2masm\debug\gas2masm &lt; &quot;$(OUTDIR)\$(InputName).spp&quot; &gt; &quot;$(OUTDIR)\$(InputName).asm&quot;&#x0D;&#x0A;ml /c /Cp /coff /Fo&quot;$(OUTDIR)\$(InputName).obj&quot; /Zm /Zi &quot;$(OUTDIR)\$(InputName).asm&quot;&#x0D;&#x0A;del &quot;$(OUTDIR)\$(InputName).spp&quot;&#x0D;&#x0A;"
Outputs="&quot;$(OUTDIR)\$(InputName).obj&quot;"
/>
</FileConfiguration>
<FileConfiguration
Name="Release Dedicated Server|x64"
ExcludedFromBuild="true"
>
<Tool
Name="VCCustomBuildTool"
CommandLine="cl /EP /I ..\common &gt; $(OUTDIR)\$(InputName).spp $(InputPath)&#x0D;&#x0A;..\gas2masm\debug\gas2masm &lt; $(OUTDIR)\$(InputName).spp &gt; $(OUTDIR)\$(InputName).asm&#x0D;&#x0A;ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm&#x0D;&#x0A;del $(OUTDIR)\$(InputName).spp&#x0D;&#x0A;"
Outputs="$(OUTDIR)\$(InputName).obj"
/>
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Name="MRelease|Win32"
>
<Tool
Name="VCCustomBuildTool"
CommandLine="cl /EP /I ..\common &quot;$(InputPath)&quot; /nologo&gt; &quot;$(OUTDIR)\$(InputName).spp&quot;&#x0D;&#x0A;..\gas2masm\debug\gas2masm &lt; &quot;$(OUTDIR)\$(InputName).spp&quot; &gt; &quot;$(OUTDIR)\$(InputName).asm&quot;&#x0D;&#x0A;ml /c /Cp /coff /Fo&quot;$(OUTDIR)\$(InputName).obj&quot; /Zm /Zi &quot;$(OUTDIR)\$(InputName).asm&quot;&#x0D;&#x0A;del &quot;$(OUTDIR)\$(InputName).spp&quot;&#x0D;&#x0A;"
Outputs="&quot;$(OUTDIR)\$(InputName).obj&quot;"
/>
</FileConfiguration>
<FileConfiguration
Name="MRelease|x64"
ExcludedFromBuild="true"
>
<Tool
Name="VCCustomBuildTool"
CommandLine="cl /EP /I ..\common &gt; $(OUTDIR)\$(InputName).spp $(InputPath)&#x0D;&#x0A;..\gas2masm\debug\gas2masm &lt; $(OUTDIR)\$(InputName).spp &gt; $(OUTDIR)\$(InputName).asm&#x0D;&#x0A;ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm&#x0D;&#x0A;del $(OUTDIR)\$(InputName).spp&#x0D;&#x0A;"
Outputs="$(OUTDIR)\$(InputName).obj"
/>
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<FileConfiguration
Name="Debug Dedicated Server|Win32"
>
<Tool
Name="VCCustomBuildTool"
CommandLine="cl /EP /I ..\common &quot;$(InputPath)&quot; /nologo&gt; &quot;$(OUTDIR)\$(InputName).spp&quot;&#x0D;&#x0A;..\gas2masm\debug\gas2masm &lt; &quot;$(OUTDIR)\$(InputName).spp&quot; &gt; &quot;$(OUTDIR)\$(InputName).asm&quot;&#x0D;&#x0A;ml /c /Cp /coff /Fo&quot;$(OUTDIR)\$(InputName).obj&quot; /Zm /Zi &quot;$(OUTDIR)\$(InputName).asm&quot;&#x0D;&#x0A;del &quot;$(OUTDIR)\$(InputName).spp&quot;&#x0D;&#x0A;"
Outputs="&quot;$(OUTDIR)\$(InputName).obj&quot;"
/>
</FileConfiguration>
<FileConfiguration
Name="Debug Dedicated Server|x64"
ExcludedFromBuild="true"
>
<Tool
Name="VCCustomBuildTool"
CommandLine="cl /EP /I ..\common $(InputPath) &gt; $(OUTDIR)\$(InputName).spp&#x0D;&#x0A;..\gas2masm\debug\gas2masm &lt; $(OUTDIR)\$(InputName).spp &gt; $(OUTDIR)\$(InputName).asm&#x0D;&#x0A;ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm&#x0D;&#x0A;del $(OUTDIR)\$(InputName).spp&#x0D;&#x0A;"
Outputs="$(OUTDIR)\$(InputName).obj"
/>
</FileConfiguration>
<FileConfiguration
Name="MDebug|Win32"
>
<Tool
Name="VCCustomBuildTool"
CommandLine="cl /EP /I ..\common &quot;$(InputPath)&quot; /nologo&gt; &quot;$(OUTDIR)\$(InputName).spp&quot;&#x0D;&#x0A;..\gas2masm\debug\gas2masm &lt; &quot;$(OUTDIR)\$(InputName).spp&quot; &gt; &quot;$(OUTDIR)\$(InputName).asm&quot;&#x0D;&#x0A;ml /c /Cp /coff /Fo&quot;$(OUTDIR)\$(InputName).obj&quot; /Zm /Zi &quot;$(OUTDIR)\$(InputName).asm&quot;&#x0D;&#x0A;del &quot;$(OUTDIR)\$(InputName).spp&quot;&#x0D;&#x0A;"
Outputs="&quot;$(OUTDIR)\$(InputName).obj&quot;"
/>
</FileConfiguration>
<FileConfiguration
Name="MDebug|x64"
ExcludedFromBuild="true"
>
<Tool
Name="VCCustomBuildTool"
CommandLine="cl /EP /I ..\common &gt; $(OUTDIR)\$(InputName).spp $(InputPath)&#x0D;&#x0A;..\gas2masm\debug\gas2masm &lt; $(OUTDIR)\$(InputName).spp &gt; $(OUTDIR)\$(InputName).asm&#x0D;&#x0A;ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm&#x0D;&#x0A;del $(OUTDIR)\$(InputName).spp&#x0D;&#x0A;"
Outputs="$(OUTDIR)\$(InputName).obj"
/>
</FileConfiguration>
<FileConfiguration
Name="GLRelease|Win32"
>
<Tool
Name="VCCustomBuildTool"
CommandLine="cl /EP /I ..\common &quot;$(InputPath)&quot; /nologo&gt; &quot;$(OUTDIR)\$(InputName).spp&quot;&#x0D;&#x0A;..\gas2masm\debug\gas2masm &lt; &quot;$(OUTDIR)\$(InputName).spp&quot; &gt; &quot;$(OUTDIR)\$(InputName).asm&quot;&#x0D;&#x0A;ml /c /Cp /coff /Fo&quot;$(OUTDIR)\$(InputName).obj&quot; /Zm /Zi &quot;$(OUTDIR)\$(InputName).asm&quot;&#x0D;&#x0A;del &quot;$(OUTDIR)\$(InputName).spp&quot;&#x0D;&#x0A;"
Outputs="&quot;$(OUTDIR)\$(InputName).obj&quot;"
/>
</FileConfiguration>
<FileConfiguration
Name="GLRelease|x64"
ExcludedFromBuild="true"
>
<Tool
Name="VCCustomBuildTool"
CommandLine="cl /EP /I ..\common &gt; $(OUTDIR)\$(InputName).spp $(InputPath)&#x0D;&#x0A;..\gas2masm\debug\gas2masm &lt; $(OUTDIR)\$(InputName).spp &gt; $(OUTDIR)\$(InputName).asm&#x0D;&#x0A;ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm&#x0D;&#x0A;del $(OUTDIR)\$(InputName).spp&#x0D;&#x0A;"
Outputs="$(OUTDIR)\$(InputName).obj"
/>
</FileConfiguration>
</File>
<File
RelativePath="..\client\snd_mixa.s"
>
<FileConfiguration
Name="MinGLDebug|Win32"
>
<Tool
Name="VCCustomBuildTool"
CommandLine="cl /EP /I ..\common &quot;$(InputPath)&quot; /nologo&gt; &quot;$(OUTDIR)\$(InputName).spp&quot;&#x0D;&#x0A;..\gas2masm\debug\gas2masm &lt; &quot;$(OUTDIR)\$(InputName).spp&quot; &gt; &quot;$(OUTDIR)\$(InputName).asm&quot;&#x0D;&#x0A;ml /c /Cp /coff /Fo&quot;$(OUTDIR)\$(InputName).obj&quot; /Zm /Zi &quot;$(OUTDIR)\$(InputName).asm&quot;&#x0D;&#x0A;del &quot;$(OUTDIR)\$(InputName).spp&quot;&#x0D;&#x0A;"
Outputs="&quot;$(OUTDIR)\$(InputName).obj&quot;"
/>
</FileConfiguration>
<FileConfiguration
Name="MinGLDebug|x64"
ExcludedFromBuild="true"
>
<Tool
Name="VCCustomBuildTool"
CommandLine="cl /EP /I ..\common &gt; $(OUTDIR)\$(InputName).spp $(InputPath)&#x0D;&#x0A;..\gas2masm\debug\gas2masm &lt; $(OUTDIR)\$(InputName).spp &gt; $(OUTDIR)\$(InputName).asm&#x0D;&#x0A;ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm&#x0D;&#x0A;del $(OUTDIR)\$(InputName).spp&#x0D;&#x0A;"
Outputs="$(OUTDIR)\$(InputName).obj"
/>
</FileConfiguration>
<FileConfiguration
Name="D3DDebug|Win32"
>
<Tool
Name="VCCustomBuildTool"
CommandLine="cl /EP /I ..\common &quot;$(InputPath)&quot; /nologo&gt; &quot;$(OUTDIR)\$(InputName).spp&quot;&#x0D;&#x0A;..\gas2masm\debug\gas2masm &lt; &quot;$(OUTDIR)\$(InputName).spp&quot; &gt; &quot;$(OUTDIR)\$(InputName).asm&quot;&#x0D;&#x0A;ml /c /Cp /coff /Fo&quot;$(OUTDIR)\$(InputName).obj&quot; /Zm /Zi &quot;$(OUTDIR)\$(InputName).asm&quot;&#x0D;&#x0A;del &quot;$(OUTDIR)\$(InputName).spp&quot;&#x0D;&#x0A;"
Outputs="&quot;$(OUTDIR)\$(InputName).obj&quot;"
/>
</FileConfiguration>
<FileConfiguration
Name="D3DDebug|x64"
ExcludedFromBuild="true"
>
<Tool
Name="VCCustomBuildTool"
CommandLine="cl /EP /I ..\common &gt; $(OUTDIR)\$(InputName).spp $(InputPath)&#x0D;&#x0A;..\gas2masm\debug\gas2masm &lt; $(OUTDIR)\$(InputName).spp &gt; $(OUTDIR)\$(InputName).asm&#x0D;&#x0A;ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm&#x0D;&#x0A;del $(OUTDIR)\$(InputName).spp&#x0D;&#x0A;"
Outputs="$(OUTDIR)\$(InputName).obj"
/>
</FileConfiguration>
<FileConfiguration
Name="MinGLRelease|Win32"
>
<Tool
Name="VCCustomBuildTool"
CommandLine="cl /EP /I ..\common &quot;$(InputPath)&quot; /nologo&gt; &quot;$(OUTDIR)\$(InputName).spp&quot;&#x0D;&#x0A;..\gas2masm\debug\gas2masm &lt; &quot;$(OUTDIR)\$(InputName).spp&quot; &gt; &quot;$(OUTDIR)\$(InputName).asm&quot;&#x0D;&#x0A;ml /c /Cp /coff /Fo&quot;$(OUTDIR)\$(InputName).obj&quot; /Zm /Zi &quot;$(OUTDIR)\$(InputName).asm&quot;&#x0D;&#x0A;del &quot;$(OUTDIR)\$(InputName).spp&quot;&#x0D;&#x0A;"
Outputs="&quot;$(OUTDIR)\$(InputName).obj&quot;"
/>
</FileConfiguration>
<FileConfiguration
Name="MinGLRelease|x64"
ExcludedFromBuild="true"
>
<Tool
Name="VCCustomBuildTool"
CommandLine="cl /EP /I ..\common &gt; $(OUTDIR)\$(InputName).spp $(InputPath)&#x0D;&#x0A;..\gas2masm\debug\gas2masm &lt; $(OUTDIR)\$(InputName).spp &gt; $(OUTDIR)\$(InputName).asm&#x0D;&#x0A;ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm&#x0D;&#x0A;del $(OUTDIR)\$(InputName).spp&#x0D;&#x0A;"
Outputs="$(OUTDIR)\$(InputName).obj"
/>
</FileConfiguration>
<FileConfiguration
Name="GLDebug|Win32"
>
<Tool
Name="VCCustomBuildTool"
CommandLine="cl /EP /I ..\common &quot;$(InputPath)&quot; /nologo&gt; &quot;$(OUTDIR)\$(InputName).spp&quot;&#x0D;&#x0A;..\gas2masm\debug\gas2masm &lt; &quot;$(OUTDIR)\$(InputName).spp&quot; &gt; &quot;$(OUTDIR)\$(InputName).asm&quot;&#x0D;&#x0A;ml /c /Cp /coff /Fo&quot;$(OUTDIR)\$(InputName).obj&quot; /Zm /Zi &quot;$(OUTDIR)\$(InputName).asm&quot;&#x0D;&#x0A;del &quot;$(OUTDIR)\$(InputName).spp&quot;&#x0D;&#x0A;"
Outputs="&quot;$(OUTDIR)\$(InputName).obj&quot;"
/>
</FileConfiguration>
<FileConfiguration
Name="GLDebug|x64"
ExcludedFromBuild="true"
>
<Tool
Name="VCCustomBuildTool"
CommandLine="cl /EP /I ..\common &gt; $(OUTDIR)\$(InputName).spp $(InputPath)&#x0D;&#x0A;..\gas2masm\debug\gas2masm &lt; $(OUTDIR)\$(InputName).spp &gt; $(OUTDIR)\$(InputName).asm&#x0D;&#x0A;ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm&#x0D;&#x0A;del $(OUTDIR)\$(InputName).spp&#x0D;&#x0A;"
Outputs="$(OUTDIR)\$(InputName).obj"
/>
</FileConfiguration>
<FileConfiguration
Name="Release Dedicated Server|Win32"
ExcludedFromBuild="true"
>
<Tool
Name="VCCustomBuildTool"
CommandLine="cl /EP /I ..\common &quot;$(InputPath)&quot; /nologo&gt; &quot;$(OUTDIR)\$(InputName).spp&quot;&#x0D;&#x0A;..\gas2masm\debug\gas2masm &lt; &quot;$(OUTDIR)\$(InputName).spp&quot; &gt; &quot;$(OUTDIR)\$(InputName).asm&quot;&#x0D;&#x0A;ml /c /Cp /coff /Fo&quot;$(OUTDIR)\$(InputName).obj&quot; /Zm /Zi &quot;$(OUTDIR)\$(InputName).asm&quot;&#x0D;&#x0A;del &quot;$(OUTDIR)\$(InputName).spp&quot;&#x0D;&#x0A;"
Outputs="&quot;$(OUTDIR)\$(InputName).obj&quot;"
/>
</FileConfiguration>
<FileConfiguration
Name="Release Dedicated Server|x64"
ExcludedFromBuild="true"
>
<Tool
Name="VCCustomBuildTool"
/>
</FileConfiguration>
<FileConfiguration
Name="MRelease|Win32"
>
<Tool
Name="VCCustomBuildTool"
CommandLine="cl /EP /I ..\common &quot;$(InputPath)&quot; /nologo&gt; &quot;$(OUTDIR)\$(InputName).spp&quot;&#x0D;&#x0A;..\gas2masm\debug\gas2masm &lt; &quot;$(OUTDIR)\$(InputName).spp&quot; &gt; &quot;$(OUTDIR)\$(InputName).asm&quot;&#x0D;&#x0A;ml /c /Cp /coff /Fo&quot;$(OUTDIR)\$(InputName).obj&quot; /Zm /Zi &quot;$(OUTDIR)\$(InputName).asm&quot;&#x0D;&#x0A;del &quot;$(OUTDIR)\$(InputName).spp&quot;&#x0D;&#x0A;"
Outputs="&quot;$(OUTDIR)\$(InputName).obj&quot;"
/>
</FileConfiguration>
<FileConfiguration
Name="MRelease|x64"
ExcludedFromBuild="true"
>
<Tool
Name="VCCustomBuildTool"
CommandLine="cl /EP /I ..\common &gt; $(OUTDIR)\$(InputName).spp $(InputPath)&#x0D;&#x0A;..\gas2masm\debug\gas2masm &lt; $(OUTDIR)\$(InputName).spp &gt; $(OUTDIR)\$(InputName).asm&#x0D;&#x0A;ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm&#x0D;&#x0A;del $(OUTDIR)\$(InputName).spp&#x0D;&#x0A;"
Outputs="$(OUTDIR)\$(InputName).obj"
/>
</FileConfiguration>
<FileConfiguration
Name="Debug Dedicated Server|Win32"
ExcludedFromBuild="true"
>
<Tool
Name="VCCustomBuildTool"
CommandLine="cl /EP /I ..\common &quot;$(InputPath)&quot; /nologo&gt; &quot;$(OUTDIR)\$(InputName).spp&quot;&#x0D;&#x0A;..\gas2masm\debug\gas2masm &lt; &quot;$(OUTDIR)\$(InputName).spp&quot; &gt; &quot;$(OUTDIR)\$(InputName).asm&quot;&#x0D;&#x0A;ml /c /Cp /coff /Fo&quot;$(OUTDIR)\$(InputName).obj&quot; /Zm /Zi &quot;$(OUTDIR)\$(InputName).asm&quot;&#x0D;&#x0A;del &quot;$(OUTDIR)\$(InputName).spp&quot;&#x0D;&#x0A;"
Outputs="&quot;$(OUTDIR)\$(InputName).obj&quot;"
/>
</FileConfiguration>
<FileConfiguration
Name="Debug Dedicated Server|x64"
ExcludedFromBuild="true"
>
<Tool
Name="VCCustomBuildTool"
/>
</FileConfiguration>
<FileConfiguration
Name="MDebug|Win32"
>
<Tool
Name="VCCustomBuildTool"
CommandLine="cl /EP /I ..\common &quot;$(InputPath)&quot; /nologo&gt; &quot;$(OUTDIR)\$(InputName).spp&quot;&#x0D;&#x0A;..\gas2masm\debug\gas2masm &lt; &quot;$(OUTDIR)\$(InputName).spp&quot; &gt; &quot;$(OUTDIR)\$(InputName).asm&quot;&#x0D;&#x0A;ml /c /Cp /coff /Fo&quot;$(OUTDIR)\$(InputName).obj&quot; /Zm /Zi &quot;$(OUTDIR)\$(InputName).asm&quot;&#x0D;&#x0A;del &quot;$(OUTDIR)\$(InputName).spp&quot;&#x0D;&#x0A;"
Outputs="&quot;$(OUTDIR)\$(InputName).obj&quot;"
/>
</FileConfiguration>
<FileConfiguration
Name="MDebug|x64"
ExcludedFromBuild="true"
>
<Tool
Name="VCCustomBuildTool"
CommandLine="cl /EP /I ..\common &gt; $(OUTDIR)\$(InputName).spp $(InputPath)&#x0D;&#x0A;..\gas2masm\debug\gas2masm &lt; $(OUTDIR)\$(InputName).spp &gt; $(OUTDIR)\$(InputName).asm&#x0D;&#x0A;ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm&#x0D;&#x0A;del $(OUTDIR)\$(InputName).spp&#x0D;&#x0A;"
Outputs="$(OUTDIR)\$(InputName).obj"
/>
</FileConfiguration>
<FileConfiguration
Name="GLRelease|Win32"
>
<Tool
Name="VCCustomBuildTool"
CommandLine="cl /EP /I ..\common &quot;$(InputPath)&quot; /nologo&gt; &quot;$(OUTDIR)\$(InputName).spp&quot;&#x0D;&#x0A;..\gas2masm\debug\gas2masm &lt; &quot;$(OUTDIR)\$(InputName).spp&quot; &gt; &quot;$(OUTDIR)\$(InputName).asm&quot;&#x0D;&#x0A;ml /c /Cp /coff /Fo&quot;$(OUTDIR)\$(InputName).obj&quot; /Zm /Zi &quot;$(OUTDIR)\$(InputName).asm&quot;&#x0D;&#x0A;del &quot;$(OUTDIR)\$(InputName).spp&quot;&#x0D;&#x0A;"
Outputs="&quot;$(OUTDIR)\$(InputName).obj&quot;"
/>
</FileConfiguration>
<FileConfiguration
Name="GLRelease|x64"
ExcludedFromBuild="true"
>
<Tool
Name="VCCustomBuildTool"
CommandLine="cl /EP /I ..\common &gt; $(OUTDIR)\$(InputName).spp $(InputPath)&#x0D;&#x0A;..\gas2masm\debug\gas2masm &lt; $(OUTDIR)\$(InputName).spp &gt; $(OUTDIR)\$(InputName).asm&#x0D;&#x0A;ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm&#x0D;&#x0A;del $(OUTDIR)\$(InputName).spp&#x0D;&#x0A;"
Outputs="$(OUTDIR)\$(InputName).obj"
/>
</FileConfiguration>
</File>
<File
RelativePath="..\client\sys_wina.s"
>
<FileConfiguration
Name="MinGLDebug|Win32"
>
<Tool
Name="VCCustomBuildTool"
CommandLine="cl /EP /I ..\common &quot;$(InputPath)&quot; /nologo&gt; &quot;$(OUTDIR)\$(InputName).spp&quot;&#x0D;&#x0A;..\gas2masm\debug\gas2masm &lt; &quot;$(OUTDIR)\$(InputName).spp&quot; &gt; &quot;$(OUTDIR)\$(InputName).asm&quot;&#x0D;&#x0A;ml /c /Cp /coff /Fo&quot;$(OUTDIR)\$(InputName).obj&quot; /Zm /Zi &quot;$(OUTDIR)\$(InputName).asm&quot;&#x0D;&#x0A;del &quot;$(OUTDIR)\$(InputName).spp&quot;&#x0D;&#x0A;"
Outputs="&quot;$(OUTDIR)\$(InputName).obj&quot;"
/>
</FileConfiguration>
<FileConfiguration
Name="MinGLDebug|x64"
ExcludedFromBuild="true"
>
<Tool
Name="VCCustomBuildTool"
CommandLine="cl /EP /I ..\common &gt; $(OUTDIR)\$(InputName).spp $(InputPath)&#x0D;&#x0A;..\gas2masm\debug\gas2masm &lt; $(OUTDIR)\$(InputName).spp &gt; $(OUTDIR)\$(InputName).asm&#x0D;&#x0A;ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm&#x0D;&#x0A;del $(OUTDIR)\$(InputName).spp&#x0D;&#x0A;"
Outputs="$(OUTDIR)\$(InputName).obj"
/>
</FileConfiguration>
<FileConfiguration
Name="D3DDebug|Win32"
>
<Tool
Name="VCCustomBuildTool"
CommandLine="cl /EP /I ..\common &quot;$(InputPath)&quot; /nologo&gt; &quot;$(OUTDIR)\$(InputName).spp&quot;&#x0D;&#x0A;..\gas2masm\debug\gas2masm &lt; &quot;$(OUTDIR)\$(InputName).spp&quot; &gt; &quot;$(OUTDIR)\$(InputName).asm&quot;&#x0D;&#x0A;ml /c /Cp /coff /Fo&quot;$(OUTDIR)\$(InputName).obj&quot; /Zm /Zi &quot;$(OUTDIR)\$(InputName).asm&quot;&#x0D;&#x0A;del &quot;$(OUTDIR)\$(InputName).spp&quot;&#x0D;&#x0A;"
Outputs="&quot;$(OUTDIR)\$(InputName).obj&quot;"
/>
</FileConfiguration>
<FileConfiguration
Name="D3DDebug|x64"
ExcludedFromBuild="true"
>
<Tool
Name="VCCustomBuildTool"
CommandLine="cl /EP /I ..\common $(InputPath) &gt; $(OUTDIR)\$(InputName).spp&#x0D;&#x0A;..\gas2masm\debug\gas2masm &lt; $(OUTDIR)\$(InputName).spp &gt; $(OUTDIR)\$(InputName).asm&#x0D;&#x0A;ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm&#x0D;&#x0A;del $(OUTDIR)\$(InputName).spp&#x0D;&#x0A;"
Outputs="$(OUTDIR)\$(InputName).obj"
/>
</FileConfiguration>
<FileConfiguration
Name="MinGLRelease|Win32"
>
<Tool
Name="VCCustomBuildTool"
CommandLine="cl /EP /I ..\common &quot;$(InputPath)&quot; /nologo&gt; &quot;$(OUTDIR)\$(InputName).spp&quot;&#x0D;&#x0A;..\gas2masm\debug\gas2masm &lt; &quot;$(OUTDIR)\$(InputName).spp&quot; &gt; &quot;$(OUTDIR)\$(InputName).asm&quot;&#x0D;&#x0A;ml /c /Cp /coff /Fo&quot;$(OUTDIR)\$(InputName).obj&quot; /Zm /Zi &quot;$(OUTDIR)\$(InputName).asm&quot;&#x0D;&#x0A;del &quot;$(OUTDIR)\$(InputName).spp&quot;&#x0D;&#x0A;"
Outputs="&quot;$(OUTDIR)\$(InputName).obj&quot;"
/>
</FileConfiguration>
<FileConfiguration
Name="MinGLRelease|x64"
ExcludedFromBuild="true"
>
<Tool
Name="VCCustomBuildTool"
CommandLine="cl /EP /I ..\common &gt; $(OUTDIR)\$(InputName).spp $(InputPath)&#x0D;&#x0A;..\gas2masm\debug\gas2masm &lt; $(OUTDIR)\$(InputName).spp &gt; $(OUTDIR)\$(InputName).asm&#x0D;&#x0A;ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm&#x0D;&#x0A;del $(OUTDIR)\$(InputName).spp&#x0D;&#x0A;"
Outputs="$(OUTDIR)\$(InputName).obj"
/>
</FileConfiguration>
<FileConfiguration
Name="GLDebug|Win32"
>
<Tool
Name="VCCustomBuildTool"
CommandLine="cl /EP /I ..\common &quot;$(InputPath)&quot; /nologo&gt; &quot;$(OUTDIR)\$(InputName).spp&quot;&#x0D;&#x0A;..\gas2masm\debug\gas2masm &lt; &quot;$(OUTDIR)\$(InputName).spp&quot; &gt; &quot;$(OUTDIR)\$(InputName).asm&quot;&#x0D;&#x0A;ml /c /Cp /coff /Fo&quot;$(OUTDIR)\$(InputName).obj&quot; /Zm /Zi &quot;$(OUTDIR)\$(InputName).asm&quot;&#x0D;&#x0A;del &quot;$(OUTDIR)\$(InputName).spp&quot;&#x0D;&#x0A;"
Outputs="&quot;$(OUTDIR)\$(InputName).obj&quot;"
/>
</FileConfiguration>
<FileConfiguration
Name="GLDebug|x64"
ExcludedFromBuild="true"
>
<Tool
Name="VCCustomBuildTool"
CommandLine="cl /EP /I ..\common $(InputPath) &gt; $(OUTDIR)\$(InputName).spp&#x0D;&#x0A;..\gas2masm\debug\gas2masm &lt; $(OUTDIR)\$(InputName).spp &gt; $(OUTDIR)\$(InputName).asm&#x0D;&#x0A;ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm&#x0D;&#x0A;del $(OUTDIR)\$(InputName).spp&#x0D;&#x0A;"
Outputs="$(OUTDIR)\$(InputName).obj"
/>
</FileConfiguration>
<FileConfiguration
Name="Release Dedicated Server|Win32"
ExcludedFromBuild="true"
>
<Tool
Name="VCCustomBuildTool"
CommandLine="cl /EP /I ..\common &quot;$(InputPath)&quot; /nologo&gt; &quot;$(OUTDIR)\$(InputName).spp&quot;&#x0D;&#x0A;..\gas2masm\debug\gas2masm &lt; &quot;$(OUTDIR)\$(InputName).spp&quot; &gt; &quot;$(OUTDIR)\$(InputName).asm&quot;&#x0D;&#x0A;ml /c /Cp /coff /Fo&quot;$(OUTDIR)\$(InputName).obj&quot; /Zm /Zi &quot;$(OUTDIR)\$(InputName).asm&quot;&#x0D;&#x0A;del &quot;$(OUTDIR)\$(InputName).spp&quot;&#x0D;&#x0A;"
Outputs="&quot;$(OUTDIR)\$(InputName).obj&quot;"
/>
</FileConfiguration>
<FileConfiguration
Name="Release Dedicated Server|x64"
ExcludedFromBuild="true"
>
<Tool
Name="VCCustomBuildTool"
/>
</FileConfiguration>
<FileConfiguration
Name="MRelease|Win32"
>
<Tool
Name="VCCustomBuildTool"
CommandLine="cl /EP /I ..\common &quot;$(InputPath)&quot; /nologo&gt; &quot;$(OUTDIR)\$(InputName).spp&quot;&#x0D;&#x0A;..\gas2masm\debug\gas2masm &lt; &quot;$(OUTDIR)\$(InputName).spp&quot; &gt; &quot;$(OUTDIR)\$(InputName).asm&quot;&#x0D;&#x0A;ml /c /Cp /coff /Fo&quot;$(OUTDIR)\$(InputName).obj&quot; /Zm /Zi &quot;$(OUTDIR)\$(InputName).asm&quot;&#x0D;&#x0A;del &quot;$(OUTDIR)\$(InputName).spp&quot;&#x0D;&#x0A;"
Outputs="&quot;$(OUTDIR)\$(InputName).obj&quot;"
/>
</FileConfiguration>
<FileConfiguration
Name="MRelease|x64"
ExcludedFromBuild="true"
>
<Tool
Name="VCCustomBuildTool"
CommandLine="cl /EP /I ..\common &gt; $(OUTDIR)\$(InputName).spp $(InputPath)&#x0D;&#x0A;..\gas2masm\debug\gas2masm &lt; $(OUTDIR)\$(InputName).spp &gt; $(OUTDIR)\$(InputName).asm&#x0D;&#x0A;ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm&#x0D;&#x0A;del $(OUTDIR)\$(InputName).spp&#x0D;&#x0A;"
Outputs="$(OUTDIR)\$(InputName).obj"
/>
</FileConfiguration>
<FileConfiguration
Name="Debug Dedicated Server|Win32"
ExcludedFromBuild="true"
>
<Tool
Name="VCCustomBuildTool"
CommandLine="cl /EP /I ..\common &quot;$(InputPath)&quot; /nologo&gt; &quot;$(OUTDIR)\$(InputName).spp&quot;&#x0D;&#x0A;..\gas2masm\debug\gas2masm &lt; &quot;$(OUTDIR)\$(InputName).spp&quot; &gt; &quot;$(OUTDIR)\$(InputName).asm&quot;&#x0D;&#x0A;ml /c /Cp /coff /Fo&quot;$(OUTDIR)\$(InputName).obj&quot; /Zm /Zi &quot;$(OUTDIR)\$(InputName).asm&quot;&#x0D;&#x0A;del &quot;$(OUTDIR)\$(InputName).spp&quot;&#x0D;&#x0A;"
Outputs="&quot;$(OUTDIR)\$(InputName).obj&quot;"
/>
</FileConfiguration>
<FileConfiguration
Name="Debug Dedicated Server|x64"
ExcludedFromBuild="true"
>
<Tool
Name="VCCustomBuildTool"
/>
</FileConfiguration>
<FileConfiguration
Name="MDebug|Win32"
>
<Tool
Name="VCCustomBuildTool"
CommandLine="cl /EP /I ..\common &quot;$(InputPath)&quot; /nologo&gt; &quot;$(OUTDIR)\$(InputName).spp&quot;&#x0D;&#x0A;..\gas2masm\debug\gas2masm &lt; &quot;$(OUTDIR)\$(InputName).spp&quot; &gt; &quot;$(OUTDIR)\$(InputName).asm&quot;&#x0D;&#x0A;ml /c /Cp /coff /Fo&quot;$(OUTDIR)\$(InputName).obj&quot; /Zm /Zi &quot;$(OUTDIR)\$(InputName).asm&quot;&#x0D;&#x0A;del &quot;$(OUTDIR)\$(InputName).spp&quot;&#x0D;&#x0A;"
Outputs="&quot;$(OUTDIR)\$(InputName).obj&quot;"
/>
</FileConfiguration>
<FileConfiguration
Name="MDebug|x64"
ExcludedFromBuild="true"
>
<Tool
Name="VCCustomBuildTool"
CommandLine="cl /EP /I ..\common &gt; $(OUTDIR)\$(InputName).spp $(InputPath)&#x0D;&#x0A;..\gas2masm\debug\gas2masm &lt; $(OUTDIR)\$(InputName).spp &gt; $(OUTDIR)\$(InputName).asm&#x0D;&#x0A;ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm&#x0D;&#x0A;del $(OUTDIR)\$(InputName).spp&#x0D;&#x0A;"
Outputs="$(OUTDIR)\$(InputName).obj"
/>
</FileConfiguration>
<FileConfiguration
Name="GLRelease|Win32"
>
<Tool
Name="VCCustomBuildTool"
CommandLine="cl /EP /I ..\common &quot;$(InputPath)&quot; /nologo&gt; &quot;$(OUTDIR)\$(InputName).spp&quot;&#x0D;&#x0A;..\gas2masm\debug\gas2masm &lt; &quot;$(OUTDIR)\$(InputName).spp&quot; &gt; &quot;$(OUTDIR)\$(InputName).asm&quot;&#x0D;&#x0A;ml /c /Cp /coff /Fo&quot;$(OUTDIR)\$(InputName).obj&quot; /Zm /Zi &quot;$(OUTDIR)\$(InputName).asm&quot;&#x0D;&#x0A;del &quot;$(OUTDIR)\$(InputName).spp&quot;&#x0D;&#x0A;"
Outputs="&quot;$(OUTDIR)\$(InputName).obj&quot;"
/>
</FileConfiguration>
<FileConfiguration
Name="GLRelease|x64"
ExcludedFromBuild="true"
>
<Tool
Name="VCCustomBuildTool"
CommandLine="cl /EP /I ..\common &gt; $(OUTDIR)\$(InputName).spp $(InputPath)&#x0D;&#x0A;..\gas2masm\debug\gas2masm &lt; $(OUTDIR)\$(InputName).spp &gt; $(OUTDIR)\$(InputName).asm&#x0D;&#x0A;ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm&#x0D;&#x0A;del $(OUTDIR)\$(InputName).spp&#x0D;&#x0A;"
Outputs="$(OUTDIR)\$(InputName).obj"
/>
</FileConfiguration>
</File>
<File
RelativePath="..\server\worlda.s"
>
<FileConfiguration
Name="MinGLDebug|Win32"
>
<Tool
Name="VCCustomBuildTool"
CommandLine="cl /EP /I ..\common &quot;$(InputPath)&quot; /nologo&gt; &quot;$(OUTDIR)\$(InputName).spp&quot;&#x0D;&#x0A;..\gas2masm\debug\gas2masm &lt; &quot;$(OUTDIR)\$(InputName).spp&quot; &gt; &quot;$(OUTDIR)\$(InputName).asm&quot;&#x0D;&#x0A;ml /c /Cp /coff /Fo&quot;$(OUTDIR)\$(InputName).obj&quot; /Zm /Zi &quot;$(OUTDIR)\$(InputName).asm&quot;&#x0D;&#x0A;del &quot;$(OUTDIR)\$(InputName).spp&quot;&#x0D;&#x0A;"
Outputs="&quot;$(OUTDIR)\$(InputName).obj&quot;"
/>
</FileConfiguration>
<FileConfiguration
Name="MinGLDebug|x64"
ExcludedFromBuild="true"
>
<Tool
Name="VCCustomBuildTool"
CommandLine="cl /EP /I ..\common &gt; $(OUTDIR)\$(InputName).spp $(InputPath)&#x0D;&#x0A;..\gas2masm\debug\gas2masm &lt; $(OUTDIR)\$(InputName).spp &gt; $(OUTDIR)\$(InputName).asm&#x0D;&#x0A;ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm&#x0D;&#x0A;del $(OUTDIR)\$(InputName).spp&#x0D;&#x0A;"
Outputs="$(OUTDIR)\$(InputName).obj"
/>
</FileConfiguration>
<FileConfiguration
Name="D3DDebug|Win32"
>
<Tool
Name="VCCustomBuildTool"
CommandLine="cl /EP /I ..\common &quot;$(InputPath)&quot; /nologo&gt; &quot;$(OUTDIR)\$(InputName).spp&quot;&#x0D;&#x0A;..\gas2masm\debug\gas2masm &lt; &quot;$(OUTDIR)\$(InputName).spp&quot; &gt; &quot;$(OUTDIR)\$(InputName).asm&quot;&#x0D;&#x0A;ml /c /Cp /coff /Fo&quot;$(OUTDIR)\$(InputName).obj&quot; /Zm /Zi &quot;$(OUTDIR)\$(InputName).asm&quot;&#x0D;&#x0A;del &quot;$(OUTDIR)\$(InputName).spp&quot;&#x0D;&#x0A;"
Outputs="&quot;$(OUTDIR)\$(InputName).obj&quot;"
/>
</FileConfiguration>
<FileConfiguration
Name="D3DDebug|x64"
ExcludedFromBuild="true"
>
<Tool
Name="VCCustomBuildTool"
CommandLine="cl /EP /I ..\common $(InputPath) &gt; $(OUTDIR)\$(InputName).spp&#x0D;&#x0A;..\gas2masm\debug\gas2masm &lt; $(OUTDIR)\$(InputName).spp &gt; $(OUTDIR)\$(InputName).asm&#x0D;&#x0A;ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm&#x0D;&#x0A;del $(OUTDIR)\$(InputName).spp&#x0D;&#x0A;"
Outputs="$(OUTDIR)\$(InputName).obj"
/>
</FileConfiguration>
<FileConfiguration
Name="MinGLRelease|Win32"
>
<Tool
Name="VCCustomBuildTool"
CommandLine="cl /EP /I ..\common &quot;$(InputPath)&quot; /nologo&gt; &quot;$(OUTDIR)\$(InputName).spp&quot;&#x0D;&#x0A;..\gas2masm\debug\gas2masm &lt; &quot;$(OUTDIR)\$(InputName).spp&quot; &gt; &quot;$(OUTDIR)\$(InputName).asm&quot;&#x0D;&#x0A;ml /c /Cp /coff /Fo&quot;$(OUTDIR)\$(InputName).obj&quot; /Zm /Zi &quot;$(OUTDIR)\$(InputName).asm&quot;&#x0D;&#x0A;del &quot;$(OUTDIR)\$(InputName).spp&quot;&#x0D;&#x0A;"
Outputs="&quot;$(OUTDIR)\$(InputName).obj&quot;"
/>
</FileConfiguration>
<FileConfiguration
Name="MinGLRelease|x64"
ExcludedFromBuild="true"
>
<Tool
Name="VCCustomBuildTool"
CommandLine="cl /EP /I ..\common &gt; $(OUTDIR)\$(InputName).spp $(InputPath)&#x0D;&#x0A;..\gas2masm\debug\gas2masm &lt; $(OUTDIR)\$(InputName).spp &gt; $(OUTDIR)\$(InputName).asm&#x0D;&#x0A;ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm&#x0D;&#x0A;del $(OUTDIR)\$(InputName).spp&#x0D;&#x0A;"
Outputs="$(OUTDIR)\$(InputName).obj"
/>
</FileConfiguration>
<FileConfiguration
Name="GLDebug|Win32"
>
<Tool
Name="VCCustomBuildTool"
CommandLine="cl /EP /I ..\common &quot;$(InputPath)&quot; /nologo&gt; &quot;$(OUTDIR)\$(InputName).spp&quot;&#x0D;&#x0A;..\gas2masm\debug\gas2masm &lt; &quot;$(OUTDIR)\$(InputName).spp&quot; &gt; &quot;$(OUTDIR)\$(InputName).asm&quot;&#x0D;&#x0A;ml /c /Cp /coff /Fo&quot;$(OUTDIR)\$(InputName).obj&quot; /Zm /Zi &quot;$(OUTDIR)\$(InputName).asm&quot;&#x0D;&#x0A;del &quot;$(OUTDIR)\$(InputName).spp&quot;&#x0D;&#x0A;"
Outputs="&quot;$(OUTDIR)\$(InputName).obj&quot;"
/>
</FileConfiguration>
<FileConfiguration
Name="GLDebug|x64"
ExcludedFromBuild="true"
>
<Tool
Name="VCCustomBuildTool"
CommandLine="cl /EP /I ..\common $(InputPath) &gt; $(OUTDIR)\$(InputName).spp&#x0D;&#x0A;..\gas2masm\debug\gas2masm &lt; $(OUTDIR)\$(InputName).spp &gt; $(OUTDIR)\$(InputName).asm&#x0D;&#x0A;ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm&#x0D;&#x0A;del $(OUTDIR)\$(InputName).spp&#x0D;&#x0A;"
Outputs="$(OUTDIR)\$(InputName).obj"
/>
</FileConfiguration>
<FileConfiguration
Name="Release Dedicated Server|Win32"
>
<Tool
Name="VCCustomBuildTool"
CommandLine="cl /EP /I ..\common &quot;$(InputPath)&quot; /nologo&gt; &quot;$(OUTDIR)\$(InputName).spp&quot;&#x0D;&#x0A;..\gas2masm\debug\gas2masm &lt; &quot;$(OUTDIR)\$(InputName).spp&quot; &gt; &quot;$(OUTDIR)\$(InputName).asm&quot;&#x0D;&#x0A;ml /c /Cp /coff /Fo&quot;$(OUTDIR)\$(InputName).obj&quot; /Zm /Zi &quot;$(OUTDIR)\$(InputName).asm&quot;&#x0D;&#x0A;del &quot;$(OUTDIR)\$(InputName).spp&quot;&#x0D;&#x0A;"
Outputs="&quot;$(OUTDIR)\$(InputName).obj&quot;"
/>
</FileConfiguration>
<FileConfiguration
Name="Release Dedicated Server|x64"
ExcludedFromBuild="true"
>
<Tool
Name="VCCustomBuildTool"
CommandLine="cl /EP /I ..\common &gt; $(OUTDIR)\$(InputName).spp $(InputPath)&#x0D;&#x0A;..\gas2masm\debug\gas2masm &lt; $(OUTDIR)\$(InputName).spp &gt; $(OUTDIR)\$(InputName).asm&#x0D;&#x0A;ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm&#x0D;&#x0A;del $(OUTDIR)\$(InputName).spp&#x0D;&#x0A;"
Outputs="$(OUTDIR)\$(InputName).obj"
/>
</FileConfiguration>
<FileConfiguration
Name="MRelease|Win32"
>
<Tool
Name="VCCustomBuildTool"
CommandLine="cl /EP /I ..\common &quot;$(InputPath)&quot; /nologo&gt; &quot;$(OUTDIR)\$(InputName).spp&quot;&#x0D;&#x0A;..\gas2masm\debug\gas2masm &lt; &quot;$(OUTDIR)\$(InputName).spp&quot; &gt; &quot;$(OUTDIR)\$(InputName).asm&quot;&#x0D;&#x0A;ml /c /Cp /coff /Fo&quot;$(OUTDIR)\$(InputName).obj&quot; /Zm /Zi &quot;$(OUTDIR)\$(InputName).asm&quot;&#x0D;&#x0A;del &quot;$(OUTDIR)\$(InputName).spp&quot;&#x0D;&#x0A;"
Outputs="&quot;$(OUTDIR)\$(InputName).obj&quot;"
/>
</FileConfiguration>
<FileConfiguration
Name="MRelease|x64"
ExcludedFromBuild="true"
>
<Tool
Name="VCCustomBuildTool"
CommandLine="cl /EP /I ..\common &gt; $(OUTDIR)\$(InputName).spp $(InputPath)&#x0D;&#x0A;..\gas2masm\debug\gas2masm &lt; $(OUTDIR)\$(InputName).spp &gt; $(OUTDIR)\$(InputName).asm&#x0D;&#x0A;ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm&#x0D;&#x0A;del $(OUTDIR)\$(InputName).spp&#x0D;&#x0A;"
Outputs="$(OUTDIR)\$(InputName).obj"
/>
</FileConfiguration>
<FileConfiguration
Name="Debug Dedicated Server|Win32"
>
<Tool
Name="VCCustomBuildTool"
CommandLine="cl /EP /I ..\common &quot;$(InputPath)&quot; /nologo&gt; &quot;$(OUTDIR)\$(InputName).spp&quot;&#x0D;&#x0A;..\gas2masm\debug\gas2masm &lt; &quot;$(OUTDIR)\$(InputName).spp&quot; &gt; &quot;$(OUTDIR)\$(InputName).asm&quot;&#x0D;&#x0A;ml /c /Cp /coff /Fo&quot;$(OUTDIR)\$(InputName).obj&quot; /Zm /Zi &quot;$(OUTDIR)\$(InputName).asm&quot;&#x0D;&#x0A;del &quot;$(OUTDIR)\$(InputName).spp&quot;&#x0D;&#x0A;"
Outputs="&quot;$(OUTDIR)\$(InputName).obj&quot;"
/>
</FileConfiguration>
<FileConfiguration
Name="Debug Dedicated Server|x64"
ExcludedFromBuild="true"
>
<Tool
Name="VCCustomBuildTool"
CommandLine="cl /EP /I ..\common $(InputPath) &gt; $(OUTDIR)\$(InputName).spp&#x0D;&#x0A;..\gas2masm\debug\gas2masm &lt; $(OUTDIR)\$(InputName).spp &gt; $(OUTDIR)\$(InputName).asm&#x0D;&#x0A;ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm&#x0D;&#x0A;del $(OUTDIR)\$(InputName).spp&#x0D;&#x0A;"
Outputs="$(OUTDIR)\$(InputName).obj"
/>
</FileConfiguration>
<FileConfiguration
Name="MDebug|Win32"
>
<Tool
Name="VCCustomBuildTool"
CommandLine="cl /EP /I ..\common &quot;$(InputPath)&quot; /nologo&gt; &quot;$(OUTDIR)\$(InputName).spp&quot;&#x0D;&#x0A;..\gas2masm\debug\gas2masm &lt; &quot;$(OUTDIR)\$(InputName).spp&quot; &gt; &quot;$(OUTDIR)\$(InputName).asm&quot;&#x0D;&#x0A;ml /c /Cp /coff /Fo&quot;$(OUTDIR)\$(InputName).obj&quot; /Zm /Zi &quot;$(OUTDIR)\$(InputName).asm&quot;&#x0D;&#x0A;del &quot;$(OUTDIR)\$(InputName).spp&quot;&#x0D;&#x0A;"
Outputs="&quot;$(OUTDIR)\$(InputName).obj&quot;"
/>
</FileConfiguration>
<FileConfiguration
Name="MDebug|x64"
ExcludedFromBuild="true"
>
<Tool
Name="VCCustomBuildTool"
CommandLine="cl /EP /I ..\common &gt; $(OUTDIR)\$(InputName).spp $(InputPath)&#x0D;&#x0A;..\gas2masm\debug\gas2masm &lt; $(OUTDIR)\$(InputName).spp &gt; $(OUTDIR)\$(InputName).asm&#x0D;&#x0A;ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm&#x0D;&#x0A;del $(OUTDIR)\$(InputName).spp&#x0D;&#x0A;"
Outputs="$(OUTDIR)\$(InputName).obj"
/>
</FileConfiguration>
<FileConfiguration
Name="GLRelease|Win32"
>
<Tool
Name="VCCustomBuildTool"
CommandLine="cl /EP /I ..\common &quot;$(InputPath)&quot; /nologo&gt; &quot;$(OUTDIR)\$(InputName).spp&quot;&#x0D;&#x0A;..\gas2masm\debug\gas2masm &lt; &quot;$(OUTDIR)\$(InputName).spp&quot; &gt; &quot;$(OUTDIR)\$(InputName).asm&quot;&#x0D;&#x0A;ml /c /Cp /coff /Fo&quot;$(OUTDIR)\$(InputName).obj&quot; /Zm /Zi &quot;$(OUTDIR)\$(InputName).asm&quot;&#x0D;&#x0A;del &quot;$(OUTDIR)\$(InputName).spp&quot;&#x0D;&#x0A;"
Outputs="&quot;$(OUTDIR)\$(InputName).obj&quot;"
/>
</FileConfiguration>
<FileConfiguration
Name="GLRelease|x64"
ExcludedFromBuild="true"
>
<Tool
Name="VCCustomBuildTool"
CommandLine="cl /EP /I ..\common &gt; $(OUTDIR)\$(InputName).spp $(InputPath)&#x0D;&#x0A;..\gas2masm\debug\gas2masm &lt; $(OUTDIR)\$(InputName).spp &gt; $(OUTDIR)\$(InputName).asm&#x0D;&#x0A;ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm&#x0D;&#x0A;del $(OUTDIR)\$(InputName).spp&#x0D;&#x0A;"
Outputs="$(OUTDIR)\$(InputName).obj"
/>
</FileConfiguration>
</File>
</Filter>
<Filter
Name="http"
>
<File
RelativePath="..\http\ftpclient.c"
>
<FileConfiguration
Name="MinGLDebug|Win32"
>
<Tool
Name="VCCLCompilerTool"
AdditionalIncludeDirectories=""
PreprocessorDefinitions=""
/>
</FileConfiguration>
<FileConfiguration
Name="MinGLDebug|x64"
>
<Tool
Name="VCCLCompilerTool"
AdditionalIncludeDirectories=""
PreprocessorDefinitions=""
/>
</FileConfiguration>
<FileConfiguration
Name="D3DDebug|Win32"
>
<Tool
Name="VCCLCompilerTool"
AdditionalIncludeDirectories=""
PreprocessorDefinitions=""
/>
</FileConfiguration>
<FileConfiguration
Name="D3DDebug|x64"
>
<Tool
Name="VCCLCompilerTool"
AdditionalIncludeDirectories=""
PreprocessorDefinitions=""
/>
</FileConfiguration>
<FileConfiguration
Name="MinGLRelease|Win32"
>
<Tool
Name="VCCLCompilerTool"
AdditionalIncludeDirectories=""
PreprocessorDefinitions=""
/>
</FileConfiguration>
<FileConfiguration
Name="MinGLRelease|x64"
>
<Tool
Name="VCCLCompilerTool"
AdditionalIncludeDirectories=""
PreprocessorDefinitions=""
/>
</FileConfiguration>
<FileConfiguration
Name="GLDebug|Win32"
>
<Tool
Name="VCCLCompilerTool"
AdditionalIncludeDirectories=""
PreprocessorDefinitions=""
/>
</FileConfiguration>
<FileConfiguration
Name="GLDebug|x64"
>
<Tool
Name="VCCLCompilerTool"
AdditionalIncludeDirectories=""
PreprocessorDefinitions=""
/>
</FileConfiguration>
<FileConfiguration
Name="Release Dedicated Server|Win32"
>
<Tool
Name="VCCLCompilerTool"
AdditionalIncludeDirectories=""
PreprocessorDefinitions=""
/>
</FileConfiguration>
<FileConfiguration
Name="Release Dedicated Server|x64"
>
<Tool
Name="VCCLCompilerTool"
AdditionalIncludeDirectories=""
PreprocessorDefinitions=""
/>
</FileConfiguration>
<FileConfiguration
Name="MRelease|Win32"
>
<Tool
Name="VCCLCompilerTool"
AdditionalIncludeDirectories=""
PreprocessorDefinitions=""
/>
</FileConfiguration>
<FileConfiguration
Name="MRelease|x64"
>
<Tool
Name="VCCLCompilerTool"
AdditionalIncludeDirectories=""
PreprocessorDefinitions=""
/>
</FileConfiguration>
<FileConfiguration
Name="Debug Dedicated Server|Win32"
>
<Tool
Name="VCCLCompilerTool"
AdditionalIncludeDirectories=""
PreprocessorDefinitions=""
/>
</FileConfiguration>
<FileConfiguration
Name="Debug Dedicated Server|x64"
>
<Tool
Name="VCCLCompilerTool"
AdditionalIncludeDirectories=""
PreprocessorDefinitions=""
/>
</FileConfiguration>
<FileConfiguration
Name="MDebug|Win32"
>
<Tool
Name="VCCLCompilerTool"
AdditionalIncludeDirectories=""
PreprocessorDefinitions=""
/>
</FileConfiguration>
<FileConfiguration
Name="MDebug|x64"
>
<Tool
Name="VCCLCompilerTool"
AdditionalIncludeDirectories=""
PreprocessorDefinitions=""
/>
</FileConfiguration>
<FileConfiguration
Name="GLRelease|Win32"
>
<Tool
Name="VCCLCompilerTool"
AdditionalIncludeDirectories=""
PreprocessorDefinitions=""
/>
</FileConfiguration>
<FileConfiguration
Name="GLRelease|x64"
>
<Tool
Name="VCCLCompilerTool"
AdditionalIncludeDirectories=""
PreprocessorDefinitions=""
/>
</FileConfiguration>
</File>
<File
RelativePath="..\http\ftpserver.c"
>
<FileConfiguration
Name="MinGLDebug|Win32"
>
<Tool
Name="VCCLCompilerTool"
AdditionalIncludeDirectories=""
PreprocessorDefinitions=""
/>
</FileConfiguration>
<FileConfiguration
Name="MinGLDebug|x64"
>
<Tool
Name="VCCLCompilerTool"
AdditionalIncludeDirectories=""
PreprocessorDefinitions=""
/>
</FileConfiguration>
<FileConfiguration
Name="D3DDebug|Win32"
>
<Tool
Name="VCCLCompilerTool"
AdditionalIncludeDirectories=""
PreprocessorDefinitions=""
/>
</FileConfiguration>
<FileConfiguration
Name="D3DDebug|x64"
>
<Tool
Name="VCCLCompilerTool"
AdditionalIncludeDirectories=""
PreprocessorDefinitions=""
/>
</FileConfiguration>
<FileConfiguration
Name="MinGLRelease|Win32"
>
<Tool
Name="VCCLCompilerTool"
AdditionalIncludeDirectories=""
PreprocessorDefinitions=""
/>
</FileConfiguration>
<FileConfiguration
Name="MinGLRelease|x64"
>
<Tool
Name="VCCLCompilerTool"
AdditionalIncludeDirectories=""
PreprocessorDefinitions=""
/>
</FileConfiguration>
<FileConfiguration
Name="GLDebug|Win32"
>
<Tool
Name="VCCLCompilerTool"
AdditionalIncludeDirectories=""
PreprocessorDefinitions=""
/>
</FileConfiguration>
<FileConfiguration
Name="GLDebug|x64"
>
<Tool
Name="VCCLCompilerTool"
AdditionalIncludeDirectories=""
PreprocessorDefinitions=""
/>
</FileConfiguration>
<FileConfiguration
Name="Release Dedicated Server|Win32"
>
<Tool
Name="VCCLCompilerTool"
AdditionalIncludeDirectories=""
PreprocessorDefinitions=""
/>
</FileConfiguration>
<FileConfiguration
Name="Release Dedicated Server|x64"
>
<Tool
Name="VCCLCompilerTool"
AdditionalIncludeDirectories=""
PreprocessorDefinitions=""
/>
</FileConfiguration>
<FileConfiguration
Name="MRelease|Win32"
>
<Tool
Name="VCCLCompilerTool"
AdditionalIncludeDirectories=""
PreprocessorDefinitions=""
/>
</FileConfiguration>
<FileConfiguration
Name="MRelease|x64"
>
<Tool
Name="VCCLCompilerTool"
AdditionalIncludeDirectories=""
PreprocessorDefinitions=""
/>
</FileConfiguration>
<FileConfiguration
Name="Debug Dedicated Server|Win32"
>
<Tool
Name="VCCLCompilerTool"
AdditionalIncludeDirectories=""
PreprocessorDefinitions=""
/>
</FileConfiguration>
<FileConfiguration
Name="Debug Dedicated Server|x64"
>
<Tool
Name="VCCLCompilerTool"
AdditionalIncludeDirectories=""
PreprocessorDefinitions=""
/>
</FileConfiguration>
<FileConfiguration
Name="MDebug|Win32"
>
<Tool
Name="VCCLCompilerTool"
AdditionalIncludeDirectories=""
PreprocessorDefinitions=""
/>
</FileConfiguration>
<FileConfiguration
Name="MDebug|x64"
>
<Tool
Name="VCCLCompilerTool"
AdditionalIncludeDirectories=""
PreprocessorDefinitions=""
/>
</FileConfiguration>
<FileConfiguration
Name="GLRelease|Win32"
>
<Tool
Name="VCCLCompilerTool"
AdditionalIncludeDirectories=""
PreprocessorDefinitions=""
/>
</FileConfiguration>
<FileConfiguration
Name="GLRelease|x64"
>
<Tool
Name="VCCLCompilerTool"
AdditionalIncludeDirectories=""
PreprocessorDefinitions=""
/>
</FileConfiguration>
</File>
<File
RelativePath="..\http\httpclient.c"
>
<FileConfiguration
Name="MinGLDebug|Win32"
>
<Tool
Name="VCCLCompilerTool"
AdditionalIncludeDirectories=""
PreprocessorDefinitions=""
/>
</FileConfiguration>
<FileConfiguration
Name="MinGLDebug|x64"
>
<Tool
Name="VCCLCompilerTool"
AdditionalIncludeDirectories=""
PreprocessorDefinitions=""
/>
</FileConfiguration>
<FileConfiguration
Name="D3DDebug|Win32"
>
<Tool
Name="VCCLCompilerTool"
AdditionalIncludeDirectories=""
PreprocessorDefinitions=""
/>
</FileConfiguration>
<FileConfiguration
Name="D3DDebug|x64"
>
<Tool
Name="VCCLCompilerTool"
AdditionalIncludeDirectories=""
PreprocessorDefinitions=""
/>
</FileConfiguration>
<FileConfiguration
Name="MinGLRelease|Win32"
>
<Tool
Name="VCCLCompilerTool"
AdditionalIncludeDirectories=""
PreprocessorDefinitions=""
/>
</FileConfiguration>
<FileConfiguration
Name="MinGLRelease|x64"
>
<Tool
Name="VCCLCompilerTool"
AdditionalIncludeDirectories=""
PreprocessorDefinitions=""
/>
</FileConfiguration>
<FileConfiguration
Name="GLDebug|Win32"
>
<Tool
Name="VCCLCompilerTool"
AdditionalIncludeDirectories=""
PreprocessorDefinitions=""
/>
</FileConfiguration>
<FileConfiguration
Name="GLDebug|x64"
>
<Tool
Name="VCCLCompilerTool"
AdditionalIncludeDirectories=""
PreprocessorDefinitions=""
/>
</FileConfiguration>
<FileConfiguration
Name="Release Dedicated Server|Win32"
>
<Tool
Name="VCCLCompilerTool"
AdditionalIncludeDirectories=""
PreprocessorDefinitions=""
/>
</FileConfiguration>
<FileConfiguration
Name="Release Dedicated Server|x64"
>
<Tool
Name="VCCLCompilerTool"
AdditionalIncludeDirectories=""
PreprocessorDefinitions=""
/>
</FileConfiguration>
<FileConfiguration
Name="MRelease|Win32"
>
<Tool
Name="VCCLCompilerTool"
AdditionalIncludeDirectories=""
PreprocessorDefinitions=""
/>
</FileConfiguration>
<FileConfiguration
Name="MRelease|x64"
>
<Tool
Name="VCCLCompilerTool"
AdditionalIncludeDirectories=""
PreprocessorDefinitions=""
/>
</FileConfiguration>
<FileConfiguration
Name="Debug Dedicated Server|Win32"
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