9360a016c2
qw: fix recording mid-map. q2: add support for recording demos on q2 servers. q: fix setattachment not using the correct orientations. q2: now supports splitscreen, as well as increased model and sound limits. cl: fix crosshair not appearing in splitscreen. cl: splitscreen clients now get their own colour tints (like the bf command) snd: tweak audio to be a bit more usable in splitscreen by default. cl: added con_logcenterprint cvar, for shoving a copy of centerprints onto the console. by default only appears in single player. qc: add checkbuiltin builtin. for all those #0 builtins without their own extension name. gl: fix r_dynamic -1 bug that was painfully visible in AD. mdl: validate per-frame bounds of mdl files (stuff that would crash software renderers). sv: fix -port or +sv_port commandline args to override the port correctly. win: attempt to cope with windows symlinks enumerating with the wrong filesizes. gl: fix skyboxes not appearing properly. gl: fix sprite alpha/edge issue resulting in some invisible sprites in AD. gl: fix screenshot_mega, in combination with r_projection. yay for HUGE panoramic screenshots. q2: fix replacement textures issue. qw: fix download demonum/X issue, both in client and server. qw: fix multicast dimensions not always being honoured properly. nq: fix starting angles sometimes being wrong. menusys: I'm finally uploading my menusys library, plus example mod, which I'll now be providing like csaddon is. git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4997 fc73d0e0-1445-4013-8a0c-d673dee63da5
102 lines
4 KiB
C++
102 lines
4 KiB
C++
/*
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The main / root menu.
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Just a load of text with console commands attached.
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Choice of buttons available is somewhat dynamic.
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There's also some generic kludge crap in here, like menu background tints
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*/
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/*
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Adds a background tint to a (typically) exmenu parent.
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In FTE, we use built-in stuff to give a sepia effect.
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In DP, we just tint it black.
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*/
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nonstatic void(mitem_frame m) addmenuback =
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{
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if (iscachedpic("menutint")) //fte internal hacks! meh, admit it. its cool.
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m.add(spawn (mitem_pic, item_text:"menutint", item_alpha:0.5),
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RS_X_MIN_PARENT_MIN|RS_Y_MIN_PARENT_MIN | RS_X_MAX_PARENT_MAX|RS_Y_MAX_PARENT_MAX, [0, 0], [0, 0]);
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else
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m.add(spawn (mitem_fill, item_rgb:'0 0 0.01', item_alpha:0.5),
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RS_X_MIN_PARENT_MIN|RS_Y_MIN_PARENT_MIN | RS_X_MAX_PARENT_MAX|RS_Y_MAX_PARENT_MAX, [0, 0], [0, 0]);
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};
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/*
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helper functions to avoid blowing up in older clients.
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*/
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#define dp(dpc,qwc) (cvar_type(dpc)?dpc:qwc)
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float(string cmd) assumetruecheckcommand =
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{
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if (!checkextension("FTE_QC_CHECKCOMMAND"))
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return TRUE;
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return checkcommand(cmd);
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};
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float(string cmd) assumefalsecheckcommand =
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{
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if (!checkextension("FTE_QC_CHECKCOMMAND"))
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return FALSE;
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return checkcommand(cmd);
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};
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nonstatic void(mitem_desktop desktop) M_Main =
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{
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local float y;
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local mitem_exmenu m;
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//no dupes please.
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m = (mitem_exmenu)desktop.findchild(_("Main Menu"));
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if (m)
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{
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m.totop();
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return;
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}
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//create a fullscreen frame
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m = spawn(mitem_exmenu, item_text:_("Main Menu"), item_flags:IF_SELECTABLE);
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desktop.add(m, RS_X_MIN_PARENT_MIN|RS_Y_MIN_PARENT_MIN | RS_X_MAX_PARENT_MAX|RS_Y_MAX_PARENT_MAX, '0 0', '0 0');
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desktop.item_focuschange(m, IF_KFOCUSED);
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m.totop();
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// m.item_flags |= IF_NOKILL;
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// m.adda(menuitempic_spawn ("gfx/qplaque.lmp", '32 144'), '16 4');
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y = 7*-16/2;
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//draw title art above the options
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mitem_pic banner = spawn(mitem_pic, item_text:"gfx/ttl_main.lmp", item_size_y:24, item_flags:IF_CENTERALIGN);
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m.add(banner, RS_X_MIN_PARENT_MID|RS_Y_MIN_PARENT_MID | RS_X_MAX_PARENT_MID|RS_Y_MAX_PARENT_MID, [(160-banner.item_size_x)*0.5, y-32], [(160+banner.item_size_x)*0.5, y-8]);
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//a macro, in a desperate attempt at readability
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#define menuitemtext_cladd16(m,t,c,y) m.addm(spawn(mitem_text, item_text:t, item_command:c, item_scale:16, item_flags:IF_CENTERALIGN), [0, y], [160, y+16])
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#ifdef CSQC
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if (serverkey("constate") != "disconnected") {menuitemtext_cladd16(m, _("Return To Game"), "m_pop", y); y += 16;}
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if (serverkey("constate") != "disconnected") {menuitemtext_cladd16(m, isserver?_("End Game"):_("Disconnect"), "m_pop;disconnect", y); y += 16;} else
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#endif
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#ifdef CSQC
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if (checkextension("FTE_CSQC_SERVERBROWSER"))
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#endif
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{menuitemtext_cladd16(m, _("Join Server"), "m_pop;m_servers", y); y += 16;}
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if (assumetruecheckcommand("map")) {menuitemtext_cladd16(m, _("New Game"), "m_pop;m_newgame", y); y += 16;}
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if (assumetruecheckcommand("save") && (isserver()||dp_workarounds)) {menuitemtext_cladd16(m, _("Save"), "m_pop;m_save", y); y += 16;}
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if (assumetruecheckcommand("load")) {menuitemtext_cladd16(m, _("Load"), "m_pop;m_load", y); y += 16;}
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if (assumefalsecheckcommand("xmpp")) {menuitemtext_cladd16(m, _("Social"), "m_pop;xmpp", y); y += 16;}
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{menuitemtext_cladd16(m, _("Options"), "m_pop;m_options", y); y += 16;}
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{menuitemtext_cladd16(m, _("Quit"), "m_pop;m_quit", y); y += 16;}
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#if 1//def CSQC
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//spinny quad/pent, for the luls
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local string it = (random()<0.9)?"progs/quaddama.mdl":"progs/invulner.mdl";
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m.add(spawn (mitem_spinnymodel, item_text: it), RS_X_MIN_PARENT_MID|RS_Y_MIN_PARENT_MID | RS_X_MAX_PARENT_MID|RS_Y_MAX_PARENT_MID, [-160, 12*-16/2], [0, 12*16/2]);
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#else
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//menuqc doesn't support entities. shove some random crappy static image there instead.
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local mitem_pic plaque = spawn (mitem_pic, item_text:"gfx/qplaque.lmp", item_alpha:1);
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m.addm(plaque, [(-160-plaque.item_size_x)*0.5, 12*-16/2], [(-160+plaque.item_size_x)*0.5, 12*16/2]);
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#endif
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addmenuback(m);
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};
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