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fteqw/quakec/menusys/menu/main.qc
Spoike 9360a016c2 mvd: cl_autotrack_team cvar locks autotrack to a specific team. getting the team name to match can still be problematic when it contains non-ascii chars however.
qw: fix recording mid-map.
q2: add support for recording demos on q2 servers.
q: fix setattachment not using the correct orientations.
q2: now supports splitscreen, as well as increased model and sound limits.
cl: fix crosshair not appearing in splitscreen.
cl: splitscreen clients now get their own colour tints (like the bf command)
snd: tweak audio to be a bit more usable in splitscreen by default.
cl: added con_logcenterprint cvar, for shoving a copy of centerprints onto the console. by default only appears in single player.
qc: add checkbuiltin builtin. for all those #0 builtins without their own extension name.
gl: fix r_dynamic -1 bug that was painfully visible in AD.
mdl: validate per-frame bounds of mdl files (stuff that would crash software renderers).
sv: fix -port or +sv_port commandline args to override the port correctly.
win: attempt to cope with windows symlinks enumerating with the wrong filesizes.
gl: fix skyboxes not appearing properly.
gl: fix sprite alpha/edge issue resulting in some invisible sprites in AD.
gl: fix screenshot_mega, in combination with r_projection. yay for HUGE panoramic screenshots.
q2: fix replacement textures issue.
qw: fix download demonum/X issue, both in client and server.
qw: fix multicast dimensions not always being honoured properly.
nq: fix starting angles sometimes being wrong.
menusys: I'm finally uploading my menusys library, plus example mod, which I'll now be providing like csaddon is.

git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4997 fc73d0e0-1445-4013-8a0c-d673dee63da5
2016-01-18 05:22:07 +00:00

102 lines
4 KiB
C++

/*
The main / root menu.
Just a load of text with console commands attached.
Choice of buttons available is somewhat dynamic.
There's also some generic kludge crap in here, like menu background tints
*/
/*
Adds a background tint to a (typically) exmenu parent.
In FTE, we use built-in stuff to give a sepia effect.
In DP, we just tint it black.
*/
nonstatic void(mitem_frame m) addmenuback =
{
if (iscachedpic("menutint")) //fte internal hacks! meh, admit it. its cool.
m.add(spawn (mitem_pic, item_text:"menutint", item_alpha:0.5),
RS_X_MIN_PARENT_MIN|RS_Y_MIN_PARENT_MIN | RS_X_MAX_PARENT_MAX|RS_Y_MAX_PARENT_MAX, [0, 0], [0, 0]);
else
m.add(spawn (mitem_fill, item_rgb:'0 0 0.01', item_alpha:0.5),
RS_X_MIN_PARENT_MIN|RS_Y_MIN_PARENT_MIN | RS_X_MAX_PARENT_MAX|RS_Y_MAX_PARENT_MAX, [0, 0], [0, 0]);
};
/*
helper functions to avoid blowing up in older clients.
*/
#define dp(dpc,qwc) (cvar_type(dpc)?dpc:qwc)
float(string cmd) assumetruecheckcommand =
{
if (!checkextension("FTE_QC_CHECKCOMMAND"))
return TRUE;
return checkcommand(cmd);
};
float(string cmd) assumefalsecheckcommand =
{
if (!checkextension("FTE_QC_CHECKCOMMAND"))
return FALSE;
return checkcommand(cmd);
};
nonstatic void(mitem_desktop desktop) M_Main =
{
local float y;
local mitem_exmenu m;
//no dupes please.
m = (mitem_exmenu)desktop.findchild(_("Main Menu"));
if (m)
{
m.totop();
return;
}
//create a fullscreen frame
m = spawn(mitem_exmenu, item_text:_("Main Menu"), item_flags:IF_SELECTABLE);
desktop.add(m, RS_X_MIN_PARENT_MIN|RS_Y_MIN_PARENT_MIN | RS_X_MAX_PARENT_MAX|RS_Y_MAX_PARENT_MAX, '0 0', '0 0');
desktop.item_focuschange(m, IF_KFOCUSED);
m.totop();
// m.item_flags |= IF_NOKILL;
// m.adda(menuitempic_spawn ("gfx/qplaque.lmp", '32 144'), '16 4');
y = 7*-16/2;
//draw title art above the options
mitem_pic banner = spawn(mitem_pic, item_text:"gfx/ttl_main.lmp", item_size_y:24, item_flags:IF_CENTERALIGN);
m.add(banner, RS_X_MIN_PARENT_MID|RS_Y_MIN_PARENT_MID | RS_X_MAX_PARENT_MID|RS_Y_MAX_PARENT_MID, [(160-banner.item_size_x)*0.5, y-32], [(160+banner.item_size_x)*0.5, y-8]);
//a macro, in a desperate attempt at readability
#define menuitemtext_cladd16(m,t,c,y) m.addm(spawn(mitem_text, item_text:t, item_command:c, item_scale:16, item_flags:IF_CENTERALIGN), [0, y], [160, y+16])
#ifdef CSQC
if (serverkey("constate") != "disconnected") {menuitemtext_cladd16(m, _("Return To Game"), "m_pop", y); y += 16;}
if (serverkey("constate") != "disconnected") {menuitemtext_cladd16(m, isserver?_("End Game"):_("Disconnect"), "m_pop;disconnect", y); y += 16;} else
#endif
#ifdef CSQC
if (checkextension("FTE_CSQC_SERVERBROWSER"))
#endif
{menuitemtext_cladd16(m, _("Join Server"), "m_pop;m_servers", y); y += 16;}
if (assumetruecheckcommand("map")) {menuitemtext_cladd16(m, _("New Game"), "m_pop;m_newgame", y); y += 16;}
if (assumetruecheckcommand("save") && (isserver()||dp_workarounds)) {menuitemtext_cladd16(m, _("Save"), "m_pop;m_save", y); y += 16;}
if (assumetruecheckcommand("load")) {menuitemtext_cladd16(m, _("Load"), "m_pop;m_load", y); y += 16;}
if (assumefalsecheckcommand("xmpp")) {menuitemtext_cladd16(m, _("Social"), "m_pop;xmpp", y); y += 16;}
{menuitemtext_cladd16(m, _("Options"), "m_pop;m_options", y); y += 16;}
{menuitemtext_cladd16(m, _("Quit"), "m_pop;m_quit", y); y += 16;}
#if 1//def CSQC
//spinny quad/pent, for the luls
local string it = (random()<0.9)?"progs/quaddama.mdl":"progs/invulner.mdl";
m.add(spawn (mitem_spinnymodel, item_text: it), RS_X_MIN_PARENT_MID|RS_Y_MIN_PARENT_MID | RS_X_MAX_PARENT_MID|RS_Y_MAX_PARENT_MID, [-160, 12*-16/2], [0, 12*16/2]);
#else
//menuqc doesn't support entities. shove some random crappy static image there instead.
local mitem_pic plaque = spawn (mitem_pic, item_text:"gfx/qplaque.lmp", item_alpha:1);
m.addm(plaque, [(-160-plaque.item_size_x)*0.5, 12*-16/2], [(-160+plaque.item_size_x)*0.5, 12*16/2]);
#endif
addmenuback(m);
};