4b0395e079
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@684 fc73d0e0-1445-4013-8a0c-d673dee63da5
1739 lines
37 KiB
C
1739 lines
37 KiB
C
/*
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Copyright (C) 1996-1997 Id Software, Inc.
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This program is free software; you can redistribute it and/or
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modify it under the terms of the GNU General Public License
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as published by the Free Software Foundation; either version 2
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of the License, or (at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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See the GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to the Free Software
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Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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*/
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// snd_dma.c -- main control for any streaming sound output devices
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#ifndef __CYGWIN__
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#include "quakedef.h"
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#ifdef _WIN32
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#include "winquake.h"
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#endif
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void S_Play(void);
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void S_PlayVol(void);
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void S_SoundList(void);
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void S_Update_(soundcardinfo_t *sc);
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void S_StopAllSounds(qboolean clear);
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void S_StopAllSoundsC(void);
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void S_UpdateCard(soundcardinfo_t *sc, vec3_t origin, vec3_t forward, vec3_t right, vec3_t up);
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// =======================================================================
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// Internal sound data & structures
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// =======================================================================
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int snd_blocked = 0;
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static qboolean snd_ambient = 1;
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qboolean snd_initialized = false;
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int snd_speed;
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qboolean snd_multipledevices = false;
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vec3_t listener_origin;
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vec3_t listener_forward;
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vec3_t listener_right;
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vec3_t listener_up;
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vec_t sound_nominal_clip_dist=1000.0;
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int soundtime; // sample PAIRS
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#define MAX_SFX 512
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sfx_t *known_sfx; // hunk allocated [MAX_SFX]
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int num_sfx;
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sfx_t *ambient_sfx[NUM_AMBIENTS];
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//int desired_speed = 44100;
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int desired_bits = 16;
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int sound_started=0;
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cvar_t bgmvolume = {"musicvolume", "0", NULL, CVAR_ARCHIVE};
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cvar_t volume = {"volume", "0.7", NULL, CVAR_ARCHIVE};
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cvar_t nosound = {"nosound", "0"};
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cvar_t precache = {"precache", "1"};
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cvar_t loadas8bit = {"loadas8bit", "0"};
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cvar_t bgmbuffer = {"bgmbuffer", "4096"};
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cvar_t ambient_level = {"ambient_level", "0.3"};
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cvar_t ambient_fade = {"ambient_fade", "100"};
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cvar_t snd_noextraupdate = {"snd_noextraupdate", "0"};
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cvar_t snd_show = {"snd_show", "0"};
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cvar_t snd_khz = {"snd_khz", "11"};
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cvar_t snd_inactive = {"snd_inactive", "0"}; //set if you want sound even when tabbed out.
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cvar_t _snd_mixahead = {"_snd_mixahead", "0.2", NULL, CVAR_ARCHIVE};
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cvar_t snd_leftisright = {"snd_leftisright", "0", NULL, CVAR_ARCHIVE};
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cvar_t snd_eax = {"snd_eax", "0"};
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cvar_t snd_speakers = {"snd_numspeakers", "2"};
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cvar_t snd_capture = {"snd_capture", "0"};
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// ====================================================================
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// User-setable variables
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// ====================================================================
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//
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// Fake dma is a synchronous faking of the DMA progress used for
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// isolating performance in the renderer. The fakedma_updates is
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// number of times S_Update() is called per second.
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//
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qboolean fakedma = false;
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int fakedma_updates = 15;
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void S_AmbientOff (void)
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{
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snd_ambient = false;
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}
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void S_AmbientOn (void)
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{
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snd_ambient = true;
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}
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void S_SoundInfo_f(void)
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{
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soundcardinfo_t *sc;
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if (!sound_started)
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{
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Con_Printf ("sound system not started\n");
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return;
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}
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if (!sndcardinfo)
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{
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Con_Print("No sound cards\n");
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return;
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}
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for (sc = sndcardinfo; sc; sc = sc->next)
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{
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Con_Printf("%5d stereo\n", sc->sn.numchannels - 1);
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Con_Printf("%5d samples\n", sc->sn.samples);
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Con_Printf("%5d samplepos\n", sc->sn.samplepos);
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Con_Printf("%5d samplebits\n", sc->sn.samplebits);
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Con_Printf("%5d submission_chunk\n", sc->sn.submission_chunk);
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Con_Printf("%5d speed\n", sc->sn.speed);
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Con_Printf("0x%x dma buffer\n", sc->sn.buffer);
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Con_Printf("%5d total_channels\n", sc->total_chans);
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}
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}
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/*
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================
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S_Startup
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================
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*/
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void S_Startup (void)
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{
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int warningmessage=0;
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int rc;
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soundcardinfo_t *sc;
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if (!snd_initialized)
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return;
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if (sound_started)
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S_Shutdown();
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if (!fakedma)
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{
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#if defined(_WIN32) && !defined(NODIRECTX)
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extern int aimedforguid; //restart directsound guid aims.
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aimedforguid=0;
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#endif
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for(;;)
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{
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sc = Z_Malloc(sizeof(soundcardinfo_t));
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if (snd_khz.value >= 45)
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sc->sn.speed = 48000;
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else if (snd_khz.value >= 30) //set by a slider
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sc->sn.speed = 44100;
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else if (snd_khz.value >= 20)
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sc->sn.speed = 22050;
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else
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sc->sn.speed = 11025;
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rc = SNDDMA_Init(sc);
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if (!rc) //error stop
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{
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#ifndef _WIN32
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Con_Printf("S_Startup: SNDDMA_Init failed.\n");
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#endif
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Z_Free(sc);
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break;
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}
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if (rc == 2) //silently stop (no more cards)
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{
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Z_Free(sc);
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break;
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}
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if (sc->sn.numchannels < 3)
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{
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sc->pitch[0] = 0;
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sc->pitch[1] = 0;
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sc->dist[0] = 1;
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sc->dist[1] = 1;
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sc->yaw[0] = 270;
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sc->yaw[1] = 90;
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}
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else if (sc->sn.numchannels < 5)
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{
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sc->pitch[0] = 0;
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sc->pitch[1] = 0;
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sc->pitch[2] = 0;
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sc->pitch[3] = 0;
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sc->dist[0] = 1;
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sc->dist[1] = 1;
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sc->dist[2] = 1;
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sc->dist[3] = 1;
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sc->yaw[0] = 315;
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sc->yaw[1] = 45;
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sc->yaw[2] = 225;
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sc->yaw[3] = 135;
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}
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else
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{
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sc->pitch[0] = 0;
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sc->pitch[1] = 0;
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sc->pitch[2] = 0;
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sc->pitch[3] = 0;
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sc->pitch[4] = 0;
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sc->pitch[5] = 0;
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sc->dist[0] = 1;
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sc->dist[1] = 1;
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sc->dist[2] = 1;
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sc->dist[3] = 1;
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sc->dist[4] = 1;
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sc->dist[5] = 1;
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sc->yaw[0] = 315;
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sc->yaw[1] = 45;
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sc->yaw[2] = 0;
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sc->yaw[3] = 0;
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sc->yaw[4] = 225;
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sc->yaw[5] = 135;
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}
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if (sndcardinfo)
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{ //if the sample speeds of multiple soundcards do not match, it'll fail.
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if (sc->sn.speed != sc->sn.speed)
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{
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if (!warningmessage)
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{
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Con_Printf("S_Startup: Ignoring soundcard %s due to mismatched sample speeds.\nTry running Quake with -singlesound to use just the primary soundcard\n", sc->name);
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S_ShutdownCard(sc);
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warningmessage = true;
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}
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Z_Free(sc);
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continue;
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}
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}
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else
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snd_speed = sc->sn.speed;
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sc->next = sndcardinfo;
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sndcardinfo = sc;
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}
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}
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sound_started = 1;
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}
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void S_Restart_f (void)
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{
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extern qboolean snd_firsttime;
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Cache_Flush();//forget the old sounds.
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if (COM_CheckParm("-nosound"))
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return;
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S_StopAllSounds (true);
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S_Shutdown();
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sound_started = 0;
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snd_firsttime = true;
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S_Startup();
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ambient_sfx[AMBIENT_WATER] = S_PrecacheSound ("ambience/water1.wav");
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ambient_sfx[AMBIENT_SKY] = S_PrecacheSound ("ambience/wind2.wav");
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S_StopAllSounds (true);
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}
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void S_Control_f (void)
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{
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int i;
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char *command;
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if (Cmd_Argc() < 2)
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return;
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command = Cmd_Argv (1);
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if (!Q_strcasecmp(command, "off"))
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{
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Cache_Flush();//forget the old sounds.
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S_StopAllSounds (true);
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S_Shutdown();
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sound_started = 0;
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}
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else if (!Q_strcasecmp(command, "multi") || !Q_strcasecmp(command, "multiple"))
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{
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if (!Q_strcasecmp(Cmd_Argv (2), "off"))
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{
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if (snd_multipledevices)
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{
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snd_multipledevices = false;
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S_Restart_f();
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}
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}
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else if (!snd_multipledevices)
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{
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snd_multipledevices = true;
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S_Restart_f();
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}
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return;
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}
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if (!Q_strcasecmp(command, "single"))
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{
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snd_multipledevices = false;
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S_Restart_f();
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return;
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}
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if (!Q_strcasecmp(command, "rate") || !Q_strcasecmp(command, "speed"))
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{
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Cvar_SetValue(&snd_khz, atof(Cmd_Argv (2))/1000);
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S_Restart_f();
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return;
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}
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//individual device control
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if (!Q_strncasecmp(command, "card", 4))
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{
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int card;
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soundcardinfo_t *sc;
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card = atoi(command+4);
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for (i = 0, sc = sndcardinfo; i < card && sc; i++,sc=sc->next);
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if (!sc)
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{
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Con_Printf("Sound card %i is invalid (try resetting first)\n", card);
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return;
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}
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if (Cmd_Argc() < 3)
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{
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Con_Printf("Scard %i is %s\n", card, sc->name);
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return;
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}
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command = Cmd_Argv (2);
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if (!Q_strcasecmp(command, "mono"))
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{
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for (i = 0; i < MAXSOUNDCHANNELS; i++)
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{
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sc->yaw[i] = 0;
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sc->pitch[i] = 0; //point forwards
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sc->dist[i] = 1;
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}
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}
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else if (!Q_strcasecmp(command, "standard") || !Q_strcasecmp(command, "stereo"))
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{
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for (i = 0; i < MAXSOUNDCHANNELS; i++)
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{
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if (i & 1)
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sc->yaw[i] = 90; //right
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else
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sc->yaw[i] = 270; //left
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sc->pitch[i] = 0;
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sc->dist[i] = 1;
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}
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}
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else if (!Q_strcasecmp(command, "swap"))
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{
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for (i = 0; i < MAXSOUNDCHANNELS; i++)
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{
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if (i & 1)
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sc->yaw[i] = 270; //left
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else
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sc->yaw[i] = 90; //right
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sc->pitch[i] = 0;
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sc->dist[i] = 1;
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}
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}
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else if (!Q_strcasecmp(command, "front"))
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{
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for (i = 0; i < MAXSOUNDCHANNELS; i++)
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{
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if (i & 1)
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sc->yaw[i] = 45; //front right
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else
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sc->yaw[i] = 315; //front left
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sc->pitch[i] = 0;
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sc->dist[i] = 1;
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}
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}
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else if (!Q_strcasecmp(command, "back"))
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{
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for (i = 0; i < MAXSOUNDCHANNELS; i++)
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{
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if (i & 1)
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sc->yaw[i] = 180-45; //behind right
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else
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sc->yaw[i] = 180+45; //behind left
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sc->pitch[i] = 0;
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sc->dist[i] = 1;
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}
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}
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return;
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}
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}
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/*
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================
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S_Init
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================
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*/
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void S_Init (void)
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{
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int p;
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if (snd_initialized) //whoops
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{
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Con_Printf("Sound is already initialized\n");
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return;
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}
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Con_Printf("\nSound Initialization\n");
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if (COM_CheckParm("-nosound"))
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{
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Cvar_Register(&nosound, "Sound controls");
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Cvar_ForceSet(&nosound, "1");
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nosound.flags |= CVAR_NOSET;
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return;
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}
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// if (COM_CheckParm("-simsound"))
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// fakedma = true;
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if (COM_CheckParm ("-nomultipledevices") || COM_CheckParm ("-singlesound"))
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snd_multipledevices = false;
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if (COM_CheckParm ("-multisound"))
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snd_multipledevices = true;
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p = COM_CheckParm ("-soundspeed");
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if (p)
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{
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if (p < com_argc-1)
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Cvar_SetValue(&snd_khz, atof(com_argv[p+1])/1000);
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else
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Sys_Error ("S_Init: you must specify a speed in KB after -soundspeed");
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}
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Cmd_AddCommand("play", S_Play);
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Cmd_AddCommand("playvol", S_PlayVol);
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Cmd_AddCommand("stopsound", S_StopAllSoundsC);
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Cmd_AddCommand("soundlist", S_SoundList);
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Cmd_AddCommand("soundinfo", S_SoundInfo_f);
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Cmd_AddCommand("snd_restart", S_Restart_f);
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Cmd_AddCommand("soundcontrol", S_Control_f);
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Cvar_Register(&nosound, "Sound controls");
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Cvar_Register(&volume, "Sound controls");
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Cvar_Register(&precache, "Sound controls");
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Cvar_Register(&loadas8bit, "Sound controls");
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Cvar_Register(&bgmvolume, "Sound controls");
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Cvar_Register(&bgmbuffer, "Sound controls");
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Cvar_Register(&ambient_level, "Sound controls");
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Cvar_Register(&ambient_fade, "Sound controls");
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Cvar_Register(&snd_noextraupdate, "Sound controls");
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Cvar_Register(&snd_show, "Sound controls");
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Cvar_Register(&_snd_mixahead, "Sound controls");
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Cvar_Register(&snd_khz, "Sound controls");
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Cvar_Register(&snd_leftisright, "Sound controls");
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Cvar_Register(&snd_eax, "Sound controls");
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Cvar_Register(&snd_speakers, "Sound controls");
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Cvar_Register(&snd_capture, "Sound controls");
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Cvar_Register(&snd_inactive, "Sound controls");
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if (host_parms.memsize < 0x800000)
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{
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Cvar_Set (&loadas8bit, "1");
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Con_Printf ("loading all sounds as 8bit\n");
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}
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snd_initialized = true;
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SND_InitScaletable ();
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known_sfx = Hunk_AllocName (MAX_SFX*sizeof(sfx_t), "sfx_t");
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num_sfx = 0;
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// create a piece of DMA memory
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/* if (fakedma)
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{
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cursndcard = Z_Malloc(sizeof(*sndcardinfo));
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cursndcard->next = sndcardinfo;
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sndcardinfo = cursndcard;
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shm = (void *) Hunk_AllocName(sizeof(*shm), "shm");
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shm->splitbuffer = 0;
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shm->samplebits = 16;
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shm->speed = 22050;
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shm->numchannels = 2;
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shm->samples = 44100;
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shm->samplepos = 0;
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shm->soundalive = true;
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shm->gamealive = true;
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shm->submission_chunk = 1;
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shm->buffer = Hunk_AllocName(1<<16, "shmbuf");
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}
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*/
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if (sndcardinfo)
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Con_SafePrintf ("Sound sampling rate: %i\n", sndcardinfo->sn.speed);
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// provides a tick sound until washed clean
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// if (shm->buffer)
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// shm->buffer[4] = shm->buffer[5] = 0x7f; // force a pop for debugging
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ambient_sfx[AMBIENT_WATER] = S_PrecacheSound ("ambience/water1.wav");
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ambient_sfx[AMBIENT_SKY] = S_PrecacheSound ("ambience/wind2.wav");
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S_StopAllSounds (true);
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}
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|
|
|
|
|
// =======================================================================
|
|
// Shutdown sound engine
|
|
// =======================================================================
|
|
|
|
void S_ShutdownCard(soundcardinfo_t *sc)
|
|
{
|
|
if (!fakedma)
|
|
{
|
|
SNDDMA_Shutdown(sc);
|
|
}
|
|
}
|
|
void S_Shutdown(void)
|
|
{
|
|
soundcardinfo_t *sc, *next;
|
|
for (sc = sndcardinfo; sc; sc=next)
|
|
{
|
|
next = sc->next;
|
|
S_ShutdownCard(sc);
|
|
Z_Free(sc);
|
|
sndcardinfo = next;
|
|
}
|
|
|
|
sound_started = 0;
|
|
}
|
|
|
|
|
|
// =======================================================================
|
|
// Load a sound
|
|
// =======================================================================
|
|
|
|
/*
|
|
==================
|
|
S_FindName
|
|
|
|
==================
|
|
*/
|
|
sfx_t *S_FindName (char *name)
|
|
{
|
|
int i;
|
|
sfx_t *sfx;
|
|
|
|
if (!name)
|
|
Sys_Error ("S_FindName: NULL\n");
|
|
|
|
if (Q_strlen(name) >= MAX_OSPATH)
|
|
Sys_Error ("Sound name too long: %s", name);
|
|
|
|
// see if already loaded
|
|
for (i=0 ; i < num_sfx ; i++)
|
|
if (!Q_strcmp(known_sfx[i].name, name))
|
|
{
|
|
return &known_sfx[i];
|
|
}
|
|
|
|
if (num_sfx == MAX_SFX)
|
|
Sys_Error ("S_FindName: out of sfx_t");
|
|
|
|
sfx = &known_sfx[i];
|
|
strcpy (sfx->name, name);
|
|
|
|
num_sfx++;
|
|
|
|
return sfx;
|
|
}
|
|
|
|
|
|
/*
|
|
==================
|
|
S_TouchSound
|
|
|
|
==================
|
|
*/
|
|
void S_TouchSound (char *name)
|
|
{
|
|
sfx_t *sfx;
|
|
|
|
if (!sound_started)
|
|
return;
|
|
|
|
sfx = S_FindName (name);
|
|
Cache_Check (&sfx->cache);
|
|
}
|
|
|
|
/*
|
|
==================
|
|
S_PrecacheSound
|
|
|
|
==================
|
|
*/
|
|
sfx_t *S_PrecacheSound (char *name)
|
|
{
|
|
sfx_t *sfx;
|
|
|
|
if (nosound.value)
|
|
return NULL;
|
|
|
|
sfx = S_FindName (name);
|
|
|
|
// cache it in
|
|
if (precache.value &&sndcardinfo)
|
|
S_LoadSound (sfx);
|
|
|
|
return sfx;
|
|
}
|
|
|
|
|
|
//=============================================================================
|
|
|
|
/*
|
|
=================
|
|
SND_PickChannel
|
|
=================
|
|
*/
|
|
channel_t *SND_PickChannel(soundcardinfo_t *sc, int entnum, int entchannel)
|
|
{
|
|
int ch_idx;
|
|
int first_to_die;
|
|
int life_left;
|
|
|
|
// Check for replacement sound, or find the best one to replace
|
|
first_to_die = -1;
|
|
life_left = 0x7fffffff;
|
|
for (ch_idx=NUM_AMBIENTS + NUM_MUSICS; ch_idx < NUM_AMBIENTS + NUM_MUSICS + MAX_DYNAMIC_CHANNELS ; ch_idx++)
|
|
{
|
|
if (entchannel != 0 // channel 0 never overrides
|
|
&& sc->channel[ch_idx].entnum == entnum
|
|
&& (sc->channel[ch_idx].entchannel == entchannel || entchannel == -1) && sc->channel[ch_idx].end > snd_speed/10)
|
|
{ // allways override sound from same entity
|
|
first_to_die = ch_idx;
|
|
break;
|
|
}
|
|
|
|
// don't let monster sounds override player sounds
|
|
if (sc->channel[ch_idx].entnum == cl.playernum[0]+1 && entnum != cl.playernum[0]+1 && sc->channel[ch_idx].sfx)
|
|
continue;
|
|
|
|
if (sc->channel[ch_idx].end < life_left)
|
|
{
|
|
life_left = sc->channel[ch_idx].end;
|
|
first_to_die = ch_idx;
|
|
}
|
|
}
|
|
|
|
if (first_to_die == -1)
|
|
return NULL;
|
|
|
|
if (sc->channel[first_to_die].sfx)
|
|
sc->channel[first_to_die].sfx = NULL;
|
|
|
|
return &sc->channel[first_to_die];
|
|
}
|
|
|
|
/*
|
|
=================
|
|
SND_Spatialize
|
|
=================
|
|
*/
|
|
void SND_Spatialize(soundcardinfo_t *sc, channel_t *ch)
|
|
{
|
|
vec_t dot, dotforward, dotup;
|
|
vec_t dist;
|
|
vec_t scale[MAXSOUNDCHANNELS];
|
|
vec3_t source_vec;
|
|
sfx_t *snd;
|
|
|
|
// anything coming from the view entity will allways be full volume
|
|
if (ch->entnum == -1 || ch->entnum == cl.playernum[0]+1)
|
|
{
|
|
ch->vol[0] = ch->master_vol;
|
|
ch->vol[1] = ch->master_vol;
|
|
ch->vol[2] = ch->master_vol;
|
|
ch->vol[3] = ch->master_vol;
|
|
ch->vol[4] = ch->master_vol;
|
|
ch->vol[5] = ch->master_vol;
|
|
|
|
ch->delay[0] = 0;
|
|
ch->delay[1] = 0;
|
|
ch->delay[2] = 0;
|
|
ch->delay[3] = 0;
|
|
ch->delay[4] = 0;
|
|
ch->delay[5] = 0;
|
|
return;
|
|
}
|
|
|
|
// calculate stereo seperation and distance attenuation
|
|
snd = ch->sfx;
|
|
VectorSubtract(ch->origin, listener_origin, source_vec);
|
|
|
|
dist = VectorNormalize(source_vec) * ch->dist_mult;
|
|
|
|
dot = DotProduct(listener_right, source_vec);
|
|
dotforward = -DotProduct(listener_forward, source_vec);
|
|
dotup = DotProduct(listener_up, source_vec);
|
|
|
|
if (sc->sn.numchannels == 1)
|
|
{
|
|
scale[0] = 1.0;
|
|
scale[1] = 1.0;
|
|
scale[2] = 1.0;
|
|
scale[3] = 1.0;
|
|
scale[4] = 1.0;
|
|
scale[5] = 1.0;
|
|
ch->delay[0] = 0;
|
|
ch->delay[1] = 0;
|
|
ch->delay[2] = 0;
|
|
ch->delay[3] = 0;
|
|
ch->delay[4] = 0;
|
|
ch->delay[5] = 0;
|
|
}
|
|
else
|
|
{
|
|
scale[0] = 2.0 + dot*sin(sc->yaw[0]*M_PI/180) + dotforward*cos(sc->yaw[0]*M_PI/180);// - dotup*cos(sc->pitch[0])*2;
|
|
scale[1] = 2.0 + dot*sin(sc->yaw[1]*M_PI/180) + dotforward*cos(sc->yaw[1]*M_PI/180);// - dotup*cos(sc->pitch[1])*2;
|
|
scale[2] = 2.0 + dot*sin(sc->yaw[2]*M_PI/180) + dotforward*cos(sc->yaw[2]*M_PI/180);// - dotup*cos(sc->pitch[2])*2;
|
|
scale[3] = 2.0 + dot*sin(sc->yaw[3]*M_PI/180) + dotforward*cos(sc->yaw[3]*M_PI/180);// - dotup*cos(sc->pitch[3])*2;
|
|
scale[4] = 2.0 + dot*sin(sc->yaw[4]*M_PI/180) + dotforward*cos(sc->yaw[4]*M_PI/180);// - dotup*cos(sc->pitch[4])*2;
|
|
scale[5] = 2.0 + dot*sin(sc->yaw[5]*M_PI/180) + dotforward*cos(sc->yaw[5]*M_PI/180);// - dotup*cos(sc->pitch[5])*2;
|
|
ch->delay[0] = 0;//(scale[0]-1)*1024;
|
|
ch->delay[1] = 0;//(scale[1]-1)*1024;
|
|
ch->delay[2] = 0;//(scale[2]-1)*1024;
|
|
ch->delay[3] = 0;//(scale[3]-1)*1024;
|
|
ch->delay[4] = 0;//(scale[4]-1)*1024;
|
|
ch->delay[5] = 0;//(scale[5]-1)*1024;
|
|
}
|
|
|
|
// add in distance effect
|
|
scale[0] = (1.0 - dist) * scale[0] * sc->dist[0]; //default fl
|
|
ch->vol[0] = (int) (ch->master_vol * scale[0]);
|
|
if (ch->vol[0] < 0)
|
|
ch->vol[0] = 0;
|
|
|
|
scale[1] = (1.0 - dist) * scale[1] * sc->dist[1]; //fr
|
|
ch->vol[1] = (int) (ch->master_vol * scale[1]);
|
|
if (ch->vol[1] < 0)
|
|
ch->vol[1] = 0;
|
|
|
|
scale[2] = (1.0 - dist) * scale[2] * sc->dist[2]; //rl
|
|
ch->vol[2] = (int) (ch->master_vol * scale[2]);
|
|
if (ch->vol[2] < 0)
|
|
ch->vol[2] = 0;
|
|
|
|
scale[3] = (1.0 - dist) * scale[3] * sc->dist[3]; //rr
|
|
ch->vol[3] = (int) (ch->master_vol * scale[3]);
|
|
if (ch->vol[3] < 0)
|
|
ch->vol[3] = 0;
|
|
|
|
scale[4] = (1.0 - dist) * scale[4] * sc->dist[4];
|
|
ch->vol[4] = (int) (ch->master_vol * scale[4]);
|
|
if (ch->vol[4] < 0)
|
|
ch->vol[4] = 0;
|
|
|
|
scale[5] = (1.0 - dist) * scale[5] * sc->dist[5];
|
|
ch->vol[5] = (int) (ch->master_vol * scale[5]);
|
|
if (ch->vol[5] < 0)
|
|
ch->vol[5] = 0;
|
|
}
|
|
|
|
// =======================================================================
|
|
// Start a sound effect
|
|
// =======================================================================
|
|
|
|
void S_StartSoundCard(soundcardinfo_t *sc, int entnum, int entchannel, sfx_t *sfx, vec3_t origin, float fvol, float attenuation, int startpos)
|
|
{
|
|
channel_t *target_chan, *check;
|
|
sfxcache_t *scache;
|
|
int vol;
|
|
int ch_idx;
|
|
int skip;
|
|
|
|
if (!sound_started)
|
|
return;
|
|
|
|
if (!sfx)
|
|
return;
|
|
|
|
if (nosound.value)
|
|
return;
|
|
|
|
vol = fvol*255;
|
|
|
|
// pick a channel to play on
|
|
target_chan = SND_PickChannel(sc, entnum, entchannel);
|
|
if (!target_chan)
|
|
return;
|
|
|
|
// spatialize
|
|
memset (target_chan, 0, sizeof(*target_chan));
|
|
if (!origin)
|
|
{
|
|
VectorCopy(listener_origin, target_chan->origin);
|
|
}
|
|
else
|
|
{
|
|
VectorCopy(origin, target_chan->origin);
|
|
}
|
|
target_chan->dist_mult = attenuation / sound_nominal_clip_dist;
|
|
target_chan->master_vol = vol;
|
|
target_chan->entnum = entnum;
|
|
target_chan->entchannel = entchannel;
|
|
SND_Spatialize(sc, target_chan);
|
|
|
|
if (!target_chan->vol[0] && !target_chan->vol[1] && !target_chan->vol[2] && !target_chan->vol[3] && !target_chan->vol[4] && !target_chan->vol[5])
|
|
return; // not audible at all
|
|
|
|
// new channel
|
|
scache = S_LoadSound (sfx);
|
|
if (!scache)
|
|
{
|
|
target_chan->sfx = NULL;
|
|
return; // couldn't load the sound's data
|
|
}
|
|
target_chan->sfx = sfx;
|
|
target_chan->pos = startpos;
|
|
target_chan->end = sc->paintedtime + scache->length;
|
|
target_chan->looping = false;
|
|
|
|
// if an identical sound has also been started this frame, offset the pos
|
|
// a bit to keep it from just making the first one louder
|
|
check = &sc->channel[NUM_AMBIENTS];
|
|
for (ch_idx=NUM_AMBIENTS + NUM_MUSICS; ch_idx < NUM_AMBIENTS + NUM_MUSICS + MAX_DYNAMIC_CHANNELS; ch_idx++, check++)
|
|
{
|
|
if (check == target_chan)
|
|
continue;
|
|
if (check->sfx == sfx && !check->pos)
|
|
{
|
|
skip = rand () % (int)(0.1*sc->sn.speed);
|
|
if (skip >= target_chan->end)
|
|
skip = target_chan->end - 1;
|
|
target_chan->pos += skip;
|
|
target_chan->end -= skip;
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
|
|
void S_StartSound(int entnum, int entchannel, sfx_t *sfx, vec3_t origin, float fvol, float attenuation)
|
|
{
|
|
soundcardinfo_t *sc;
|
|
|
|
if (!sfx || !*sfx->name) //no named sounds would need specific starting.
|
|
return;
|
|
|
|
for (sc = sndcardinfo; sc; sc = sc->next)
|
|
S_StartSoundCard(sc, entnum, entchannel, sfx, origin, fvol, attenuation, 0);
|
|
}
|
|
|
|
qboolean S_IsPlayingSomewhere(sfx_t *s)
|
|
{
|
|
soundcardinfo_t *si;
|
|
int i;
|
|
for (si = sndcardinfo; si; si=si->next)
|
|
{
|
|
for (i = 0; i < MAX_CHANNELS; i++)
|
|
if (si->channel[i].sfx == s)
|
|
return true;
|
|
}
|
|
return false;
|
|
}
|
|
|
|
void S_StopSoundCard(soundcardinfo_t *sc, int entnum, int entchannel)
|
|
{
|
|
int i;
|
|
|
|
for (i=0 ; i<sc->total_chans ; i++)
|
|
{
|
|
if (sc->channel[i].entnum == entnum
|
|
&& sc->channel[i].entchannel == entchannel)
|
|
{
|
|
sc->channel[i].end = 0;
|
|
sc->channel[i].sfx = NULL;
|
|
return;
|
|
}
|
|
}
|
|
}
|
|
|
|
void S_StopSound(int entnum, int entchannel)
|
|
{
|
|
soundcardinfo_t *sc;
|
|
for (sc = sndcardinfo; sc; sc = sc->next)
|
|
S_StopSoundCard(sc, entnum, entchannel);
|
|
}
|
|
|
|
void S_StopAllSounds(qboolean clear)
|
|
{
|
|
int i;
|
|
sfx_t *s;
|
|
|
|
soundcardinfo_t *sc;
|
|
|
|
for (sc = sndcardinfo; sc; sc = sc->next)
|
|
{
|
|
if (!sound_started)
|
|
return;
|
|
|
|
|
|
sc->total_chans = MAX_DYNAMIC_CHANNELS + NUM_AMBIENTS + NUM_MUSICS; // no statics
|
|
|
|
for (i=0 ; i<MAX_CHANNELS ; i++)
|
|
if (sc->channel[i].sfx)
|
|
{
|
|
s = sc->channel[i].sfx;
|
|
sc->channel[i].sfx = NULL;
|
|
if (s->decoder)
|
|
if (!S_IsPlayingSomewhere(s)) //if we aint playing it elsewhere, free it compleatly.
|
|
{
|
|
s->decoder->abort(s);
|
|
}
|
|
}
|
|
|
|
Q_memset(sc->channel, 0, MAX_CHANNELS * sizeof(channel_t));
|
|
|
|
if (clear)
|
|
S_ClearBuffer (sc);
|
|
}
|
|
}
|
|
|
|
void S_StopAllSoundsC (void)
|
|
{
|
|
S_StopAllSounds (true);
|
|
}
|
|
|
|
void S_ClearBuffer (soundcardinfo_t *sc)
|
|
{
|
|
int clear;
|
|
#if defined(_WIN32) && !defined(NODIRECTX)
|
|
if (!sound_started || (!sc->sn.buffer && !sc->pDSBuf))
|
|
#else
|
|
if (!sound_started || !sc->sn.buffer)
|
|
#endif
|
|
return;
|
|
|
|
if (sc->sn.samplebits == 8)
|
|
clear = 0x80;
|
|
else
|
|
clear = 0;
|
|
|
|
#if defined(_WIN32) && !defined(NODIRECTX)
|
|
if (sc->pDSBuf)
|
|
{
|
|
DWORD dwSize;
|
|
DWORD *pData;
|
|
int reps;
|
|
HRESULT hresult;
|
|
|
|
reps = 0;
|
|
|
|
while ((hresult = sc->pDSBuf->lpVtbl->Lock(sc->pDSBuf, 0, sc->gSndBufSize, (void**)&pData, &dwSize, NULL, NULL, 0)) != DS_OK)
|
|
{
|
|
if (hresult != DSERR_BUFFERLOST)
|
|
{
|
|
Con_Printf ("S_ClearBuffer: DS::Lock Sound Buffer Failed\n");
|
|
S_ShutdownCard (sc);
|
|
return;
|
|
}
|
|
|
|
if (++reps > 10000)
|
|
{
|
|
Con_Printf ("S_ClearBuffer: DS: couldn't restore buffer\n");
|
|
S_ShutdownCard (sc);
|
|
return;
|
|
}
|
|
}
|
|
|
|
Q_memset(pData, clear, sc->sn.samples * sc->sn.samplebits/8);
|
|
|
|
sc->pDSBuf->lpVtbl->Unlock(sc->pDSBuf, pData, dwSize, NULL, 0);
|
|
|
|
}
|
|
else
|
|
#endif
|
|
{
|
|
Q_memset(sc->sn.buffer, clear, sc->sn.samples * sc->sn.samplebits/8);
|
|
}
|
|
}
|
|
|
|
/*
|
|
=================
|
|
S_StaticSound
|
|
=================
|
|
*/
|
|
void S_StaticSound (sfx_t *sfx, vec3_t origin, float vol, float attenuation)
|
|
{
|
|
channel_t *ss;
|
|
sfxcache_t *scache;
|
|
soundcardinfo_t *scard;
|
|
|
|
if (!sfx)
|
|
return;
|
|
|
|
for (scard = sndcardinfo; scard; scard = scard->next)
|
|
{
|
|
if (scard->total_chans == MAX_CHANNELS)
|
|
{
|
|
Con_Printf ("total_channels == MAX_CHANNELS\n");
|
|
continue;
|
|
}
|
|
|
|
ss = &scard->channel[scard->total_chans];
|
|
scard->total_chans++;
|
|
|
|
scache = S_LoadSound (sfx);
|
|
if (!scache)
|
|
return;
|
|
|
|
if (scache->loopstart == -1)
|
|
{
|
|
Con_Printf ("Ambient sound %s not looped\n", sfx->name);
|
|
return;
|
|
}
|
|
|
|
ss->sfx = sfx;
|
|
VectorCopy (origin, ss->origin);
|
|
ss->master_vol = vol;
|
|
ss->dist_mult = (attenuation/64) / sound_nominal_clip_dist;
|
|
ss->end = scard->paintedtime + scache->length;
|
|
ss->looping = true;
|
|
|
|
SND_Spatialize (scard, ss);
|
|
}
|
|
}
|
|
|
|
|
|
//=============================================================================
|
|
|
|
/*
|
|
===================
|
|
S_UpdateAmbientSounds
|
|
===================
|
|
*/
|
|
char *Media_NextTrack(void);
|
|
void S_UpdateAmbientSounds (soundcardinfo_t *sc)
|
|
{
|
|
mleaf_t *l;
|
|
float vol;
|
|
int ambient_channel;
|
|
channel_t *chan;
|
|
int i;
|
|
|
|
if (!snd_ambient)
|
|
return;
|
|
|
|
for (i = NUM_AMBIENTS; i < NUM_AMBIENTS + NUM_MUSICS; i++)
|
|
{
|
|
chan = &sc->channel[i];
|
|
if (!chan->sfx)
|
|
{
|
|
char *nexttrack = Media_NextTrack();
|
|
sfxcache_t *scache;
|
|
sfx_t *newmusic;
|
|
|
|
if (nexttrack && *nexttrack)
|
|
{
|
|
newmusic = S_PrecacheSound(nexttrack);
|
|
|
|
|
|
scache = S_LoadSound (newmusic);
|
|
if (scache)
|
|
{
|
|
chan->sfx = newmusic;
|
|
chan->pos = 0;
|
|
chan->end = sc->paintedtime + scache->length+1000;
|
|
chan->vol[0] = chan->vol[1] = chan->vol[2] = chan->vol[3] = chan->vol[4] = chan->vol[5] = chan->master_vol = 100;
|
|
}
|
|
}
|
|
}
|
|
if (chan->sfx)
|
|
chan->vol[0] = chan->vol[1] = chan->vol[2] = chan->vol[3] = chan->vol[4] = chan->vol[5] = chan->master_vol = (255/volume.value)*bgmvolume.value;
|
|
}
|
|
|
|
|
|
// calc ambient sound levels
|
|
if (!cl.worldmodel)
|
|
return;
|
|
|
|
l = Mod_PointInLeaf (listener_origin, cl.worldmodel);
|
|
if (!l || !ambient_level.value)
|
|
{
|
|
for (ambient_channel = 0 ; ambient_channel< NUM_AMBIENTS ; ambient_channel++)
|
|
sc->channel[ambient_channel].sfx = NULL;
|
|
return;
|
|
}
|
|
|
|
for (ambient_channel = 0 ; ambient_channel< NUM_AMBIENTS ; ambient_channel++)
|
|
{
|
|
chan = &sc->channel[ambient_channel];
|
|
chan->sfx = ambient_sfx[ambient_channel];
|
|
|
|
VectorCopy(listener_origin, chan->origin);
|
|
|
|
vol = ambient_level.value * l->ambient_sound_level[ambient_channel];
|
|
if (vol < 8)
|
|
vol = 0;
|
|
|
|
// don't adjust volume too fast
|
|
if (chan->master_vol < vol)
|
|
{
|
|
chan->master_vol += host_frametime * ambient_fade.value;
|
|
if (chan->master_vol > vol)
|
|
chan->master_vol = vol;
|
|
}
|
|
else if (chan->master_vol > vol)
|
|
{
|
|
chan->master_vol -= host_frametime * ambient_fade.value;
|
|
if (chan->master_vol < vol)
|
|
chan->master_vol = vol;
|
|
}
|
|
|
|
chan->vol[0] = chan->vol[1] = chan->vol[2] = chan->vol[3] = chan->vol[4] = chan->vol[5] = chan->master_vol;
|
|
}
|
|
}
|
|
|
|
/*
|
|
============
|
|
S_Update
|
|
|
|
Called once each time through the main loop
|
|
============
|
|
*/
|
|
void S_Update(vec3_t origin, vec3_t forward, vec3_t right, vec3_t up)
|
|
{
|
|
soundcardinfo_t *sc;
|
|
|
|
S_UpdateCapture();
|
|
|
|
for (sc = sndcardinfo; sc; sc = sc->next)
|
|
S_UpdateCard(sc, origin, forward, right, up);
|
|
|
|
}
|
|
void S_UpdateCard(soundcardinfo_t *sc, vec3_t origin, vec3_t forward, vec3_t right, vec3_t up)
|
|
{
|
|
int i, j;
|
|
int total;
|
|
channel_t *ch;
|
|
channel_t *combine;
|
|
|
|
if (!sound_started)
|
|
return;
|
|
if ((snd_blocked > 0))
|
|
{
|
|
if (!sc->inactive_sound)
|
|
return;
|
|
}
|
|
|
|
VectorCopy(origin, listener_origin);
|
|
VectorCopy(forward, listener_forward);
|
|
VectorCopy(right, listener_right);
|
|
VectorCopy(up, listener_up);
|
|
|
|
// update general area ambient sound sources
|
|
S_UpdateAmbientSounds (sc);
|
|
|
|
combine = NULL;
|
|
|
|
// update spatialization for static and dynamic sounds
|
|
ch = sc->channel+NUM_AMBIENTS+NUM_MUSICS;
|
|
for (i=NUM_AMBIENTS+ NUM_MUSICS ; i<sc->total_chans; i++, ch++)
|
|
{
|
|
if (!ch->sfx)
|
|
continue;
|
|
|
|
SND_Spatialize(sc, ch); // respatialize channel
|
|
if (!ch->vol[0] && !ch->vol[1] && !ch->vol[2] && !ch->vol[3] && !ch->vol[4] && !ch->vol[5])
|
|
continue;
|
|
|
|
// try to combine static sounds with a previous channel of the same
|
|
// sound effect so we don't mix five torches every frame
|
|
|
|
if (i > MAX_DYNAMIC_CHANNELS + NUM_AMBIENTS + NUM_MUSICS)
|
|
{
|
|
// see if it can just use the last one
|
|
if (combine && combine->sfx == ch->sfx)
|
|
{
|
|
combine->vol[0] += ch->vol[0];
|
|
combine->vol[1] += ch->vol[1];
|
|
combine->vol[2] += ch->vol[2];
|
|
combine->vol[3] += ch->vol[3];
|
|
combine->vol[4] += ch->vol[4];
|
|
combine->vol[5] += ch->vol[5];
|
|
ch->vol[0] = ch->vol[1] = ch->vol[2] = ch->vol[3] = ch->vol[4] = ch->vol[5] = 0;
|
|
continue;
|
|
}
|
|
// search for one
|
|
combine = sc->channel+MAX_DYNAMIC_CHANNELS + NUM_AMBIENTS + NUM_MUSICS;
|
|
for (j=MAX_DYNAMIC_CHANNELS + NUM_AMBIENTS+ NUM_MUSICS ; j<i; j++, combine++)
|
|
if (combine->sfx == ch->sfx)
|
|
break;
|
|
|
|
if (j == sc->total_chans)
|
|
{
|
|
combine = NULL;
|
|
}
|
|
else
|
|
{
|
|
if (combine != ch)
|
|
{
|
|
combine->vol[0] += ch->vol[0];
|
|
combine->vol[1] += ch->vol[1];
|
|
combine->vol[2] += ch->vol[2];
|
|
combine->vol[3] += ch->vol[3];
|
|
combine->vol[4] += ch->vol[4];
|
|
combine->vol[5] += ch->vol[5];
|
|
ch->vol[0] = ch->vol[1] = ch->vol[2] = ch->vol[3] = ch->vol[4] = ch->vol[5] = 0;
|
|
}
|
|
continue;
|
|
}
|
|
}
|
|
|
|
|
|
}
|
|
|
|
//
|
|
// debugging output
|
|
//
|
|
if (snd_show.value)
|
|
{
|
|
total = 0;
|
|
ch = sc->channel;
|
|
for (i=0 ; i<sc->total_chans; i++, ch++)
|
|
if (ch->sfx && (ch->vol[0] || ch->vol[1]) )
|
|
{
|
|
// Con_Printf ("%i, %i %i %i %i %i %i %s\n", i, ch->vol[0], ch->vol[1], ch->vol[2], ch->vol[3], ch->vol[4], ch->vol[5], ch->sfx->name);
|
|
total++;
|
|
}
|
|
|
|
Con_Printf ("----(%i)----\n", total);
|
|
}
|
|
|
|
// mix some sound
|
|
S_Update_(sc);
|
|
}
|
|
|
|
void GetSoundtime(soundcardinfo_t *sc)
|
|
{
|
|
int samplepos;
|
|
int fullsamples;
|
|
|
|
fullsamples = sc->sn.samples / sc->sn.numchannels;
|
|
|
|
// it is possible to miscount buffers if it has wrapped twice between
|
|
// calls to S_Update. Oh well.
|
|
samplepos = SNDDMA_GetDMAPos(sc);
|
|
|
|
if (samplepos < sc->oldsamplepos)
|
|
{
|
|
sc->buffers++; // buffer wrapped
|
|
|
|
if (sc->paintedtime > 0x40000000)
|
|
{ // time to chop things off to avoid 32 bit limits
|
|
sc->buffers = 0;
|
|
sc->paintedtime = fullsamples;
|
|
S_StopAllSounds (true);
|
|
}
|
|
|
|
sc->rawstart =0;
|
|
}
|
|
else
|
|
sc->rawstart += samplepos - sc->oldsamplepos;
|
|
sc->oldsamplepos = samplepos;
|
|
|
|
soundtime = sc->buffers*fullsamples + samplepos/sc->sn.numchannels;
|
|
}
|
|
|
|
void S_ExtraUpdate (void)
|
|
{
|
|
soundcardinfo_t *sc;
|
|
|
|
#ifdef _WIN32
|
|
IN_Accumulate ();
|
|
#endif
|
|
|
|
if (snd_noextraupdate.value)
|
|
return; // don't pollute timings
|
|
|
|
S_UpdateCapture();
|
|
|
|
for (sc = sndcardinfo; sc; sc = sc->next)
|
|
S_Update_(sc);
|
|
}
|
|
|
|
|
|
|
|
void S_Update_(soundcardinfo_t *sc)
|
|
{
|
|
unsigned endtime;
|
|
int samps;
|
|
|
|
if (!sound_started)// || (snd_blocked > 0))
|
|
return;
|
|
|
|
if (sc->selfpainting)
|
|
return;
|
|
|
|
// Updates DMA time
|
|
GetSoundtime(sc);
|
|
|
|
// check to make sure that we haven't overshot
|
|
if (sc->paintedtime < soundtime)
|
|
{
|
|
//Con_Printf ("S_Update_ : overflow\n");
|
|
sc->paintedtime = soundtime;
|
|
}
|
|
|
|
// mix ahead of current position
|
|
endtime = soundtime + _snd_mixahead.value * sc->sn.speed;
|
|
// samps = shm->samples >> (shm->numchannels-1);
|
|
samps = sc->sn.samples / sc->sn.numchannels;
|
|
if (endtime - soundtime > samps)
|
|
endtime = soundtime + samps;
|
|
|
|
#if defined(_WIN32) && !defined(NODIRECTX)
|
|
// if the buffer was lost or stopped, restore it and/or restart it
|
|
{
|
|
DWORD dwStatus;
|
|
|
|
if (sc->pDSBuf)
|
|
{
|
|
if (sc->pDSBuf->lpVtbl->GetStatus (sc->pDSBuf, &dwStatus) != DD_OK)
|
|
Con_Printf ("Couldn't get sound buffer status\n");
|
|
|
|
if (dwStatus & DSBSTATUS_BUFFERLOST)
|
|
sc->pDSBuf->lpVtbl->Restore (sc->pDSBuf);
|
|
|
|
if (!(dwStatus & DSBSTATUS_PLAYING))
|
|
sc->pDSBuf->lpVtbl->Play(sc->pDSBuf, 0, 0, DSBPLAY_LOOPING);
|
|
}
|
|
}
|
|
#endif
|
|
|
|
S_PaintChannels (sc, endtime);
|
|
|
|
SNDDMA_Submit (sc);
|
|
}
|
|
|
|
/*
|
|
===============================================================================
|
|
|
|
console functions
|
|
|
|
===============================================================================
|
|
*/
|
|
|
|
void S_Play(void)
|
|
{
|
|
// static int hash=345;
|
|
int i;
|
|
char name[256];
|
|
sfx_t *sfx;
|
|
|
|
i = 1;
|
|
while (i<Cmd_Argc())
|
|
{
|
|
if (!Q_strrchr(Cmd_Argv(i), '.'))
|
|
{
|
|
Q_strcpy(name, Cmd_Argv(i));
|
|
Q_strcat(name, ".wav");
|
|
}
|
|
else
|
|
Q_strcpy(name, Cmd_Argv(i));
|
|
sfx = S_PrecacheSound(name);
|
|
S_StartSound(cl.playernum[0]+1, -1, sfx, vec3_origin, 1.0, 0.0);
|
|
// hash++;
|
|
i++;
|
|
}
|
|
}
|
|
|
|
void S_PlayVol(void)
|
|
{
|
|
// static int hash=543;
|
|
int i;
|
|
float vol;
|
|
char name[256];
|
|
sfx_t *sfx;
|
|
|
|
i = 1;
|
|
while (i<Cmd_Argc())
|
|
{
|
|
if (!Q_strrchr(Cmd_Argv(i), '.'))
|
|
{
|
|
Q_strcpy(name, Cmd_Argv(i));
|
|
Q_strcat(name, ".wav");
|
|
}
|
|
else
|
|
Q_strcpy(name, Cmd_Argv(i));
|
|
sfx = S_PrecacheSound(name);
|
|
vol = Q_atof(Cmd_Argv(i+1));
|
|
S_StartSound(cl.playernum[0]+1, -1, sfx, vec3_origin, vol, 0.0);
|
|
// hash;
|
|
i+=2;
|
|
}
|
|
}
|
|
|
|
void S_SoundList(void)
|
|
{
|
|
int i;
|
|
sfx_t *sfx;
|
|
sfxcache_t *sc;
|
|
int size, total;
|
|
|
|
total = 0;
|
|
for (sfx=known_sfx, i=0 ; i<num_sfx ; i++, sfx++)
|
|
{
|
|
sc = Cache_Check (&sfx->cache);
|
|
if (!sc)
|
|
continue;
|
|
size = sc->length*sc->width*(sc->stereo+1);
|
|
total += size;
|
|
if (sc->loopstart >= 0)
|
|
Con_Printf ("L");
|
|
else
|
|
Con_Printf (" ");
|
|
Con_Printf("(%2db) %6i : %s\n",sc->width*8, size, sfx->name);
|
|
}
|
|
Con_Printf ("Total resident: %i\n", total);
|
|
}
|
|
|
|
|
|
void S_LocalSound (char *sound)
|
|
{
|
|
sfx_t *sfx;
|
|
|
|
if (nosound.value)
|
|
return;
|
|
if (!sound_started)
|
|
return;
|
|
|
|
sfx = S_PrecacheSound (sound);
|
|
if (!sfx)
|
|
{
|
|
Con_Printf ("S_LocalSound: can't cache %s\n", sound);
|
|
return;
|
|
}
|
|
S_StartSound (-1, -1, sfx, vec3_origin, 1, 1);
|
|
}
|
|
|
|
|
|
void S_ClearPrecache (void)
|
|
{
|
|
}
|
|
|
|
|
|
void S_BeginPrecaching (void)
|
|
{
|
|
}
|
|
|
|
|
|
void S_EndPrecaching (void)
|
|
{
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
typedef struct {
|
|
qboolean inuse;
|
|
int id;
|
|
sfx_t sfx;
|
|
sfxcache_t *sfxcache;
|
|
} streaming_t;
|
|
#define MAX_RAW_SOURCES (MAX_CLIENTS+1)
|
|
streaming_t s_streamers[MAX_RAW_SOURCES];
|
|
|
|
/*
|
|
qboolean S_IsPlayingSomewhere(sfx_t *s)
|
|
{
|
|
soundcardinfo_t *si;
|
|
int i;
|
|
for (si = sndcardinfo; si; si=si->next)
|
|
{
|
|
for (i = 0; i < MAX_CHANNELS; i++)
|
|
if (si->channel[i].sfx == s)
|
|
return true;
|
|
}
|
|
return false;
|
|
}*/
|
|
#undef free
|
|
|
|
//streaming audio. //this is useful when there is one source, and the sound is to be played with no attenuation
|
|
void S_RawAudio(int sourceid, qbyte *data, int speed, int samples, int channels, int width)
|
|
{
|
|
soundcardinfo_t *si;
|
|
int i;
|
|
int prepadl;
|
|
int spare;
|
|
float speedfactor;
|
|
sfxcache_t *newcache;
|
|
streaming_t *s, *free=NULL;
|
|
samples/=channels;
|
|
for (s = s_streamers, i = 0; i < MAX_RAW_SOURCES; i++, s++)
|
|
{
|
|
if (!s->inuse)
|
|
{
|
|
free = s;
|
|
continue;
|
|
}
|
|
if (s->id == sourceid)
|
|
break;
|
|
}
|
|
if (i == MAX_RAW_SOURCES) //whoops.
|
|
{
|
|
if (!free)
|
|
{
|
|
Con_Printf("No free audio streams\n");
|
|
return;
|
|
}
|
|
s = free;
|
|
free->id = sourceid;
|
|
free->inuse = true;
|
|
free->sfx.cache.fake = true;
|
|
strcpy(free->sfx.name, "");
|
|
free->sfxcache = BZ_Malloc(sizeof(sfxcache_t));
|
|
free->sfx.cache.data = free->sfxcache;
|
|
free->sfxcache->speed = snd_speed;
|
|
free->sfxcache->stereo = channels-1;
|
|
free->sfxcache->width = width;
|
|
free->sfxcache->loopstart = -1;
|
|
free->sfxcache->length = 0;
|
|
}
|
|
if (s->sfxcache->width != width || s->sfxcache->stereo != channels-1 || s->sfxcache->speed != snd_speed)
|
|
{
|
|
s->sfxcache->width = width;
|
|
s->sfxcache->stereo = channels-1;
|
|
s->sfxcache->speed = snd_speed;
|
|
s->sfxcache->length = 0;
|
|
}
|
|
|
|
prepadl = -0x7fffffff;
|
|
for (si = sndcardinfo; si; si=si->next) //make sure all cards are playing, and that we still get a prepad if just one is.
|
|
{
|
|
for (i = 0; i < MAX_CHANNELS; i++)
|
|
if (si->channel[i].sfx == &s->sfx)
|
|
{
|
|
if (prepadl < si->channel[i].pos)
|
|
prepadl = si->channel[i].pos;
|
|
break;
|
|
}
|
|
}
|
|
|
|
if (prepadl == -0x7fffffff)
|
|
{
|
|
prepadl = 0;
|
|
spare = s->sfxcache->length;
|
|
if (spare > snd_speed)
|
|
spare = 0; //too far out. sacrifice it all
|
|
}
|
|
else
|
|
{
|
|
spare = s->sfxcache->length - prepadl;
|
|
if (spare < 0)
|
|
spare = 0;
|
|
}
|
|
|
|
/* else if (spare > snd_speed)
|
|
{
|
|
for (si = sndcardinfo; si; si=si->next)
|
|
{
|
|
for (i = 0; i < MAX_CHANNELS; i++)
|
|
if (si->channel[i].sfx == &s->sfx)
|
|
{
|
|
break;
|
|
}
|
|
if (i == MAX_CHANNELS) //this one wasn't playing.
|
|
S_StartSoundCard(si, -1, 0, &s->sfx, r_origin, 1, 32767, prepadl);
|
|
}
|
|
return; //let the slower sound cards catch up. (This shouldn't really happen, but it's possible two cards have slightly different timings but report the same speed)
|
|
}*/
|
|
|
|
newcache = BZ_Malloc(sizeof(sfxcache_t) + (spare+samples) * (s->sfxcache->stereo+1) * s->sfxcache->width);
|
|
memcpy(newcache, s->sfxcache, sizeof(sfxcache_t));
|
|
memcpy(newcache->data, s->sfxcache->data + prepadl * (s->sfxcache->stereo+1) * s->sfxcache->width, spare * (s->sfxcache->stereo+1) * s->sfxcache->width);
|
|
|
|
BZ_Free(s->sfxcache);
|
|
s->sfxcache = s->sfx.cache.data = newcache;
|
|
|
|
newcache->length = spare + samples;
|
|
|
|
speedfactor = (float)snd_speed/speed;
|
|
if (channels == 1)
|
|
{
|
|
if (width == 2)
|
|
{
|
|
short sample;
|
|
short *indata = (short *)data;
|
|
short *outpos = (short *)(newcache->data + spare * (s->sfxcache->stereo+1) * s->sfxcache->width);
|
|
if (speedfactor==1) //fast
|
|
{
|
|
while (samples--)
|
|
{
|
|
sample = *indata++;
|
|
*outpos++ = sample;
|
|
}
|
|
}
|
|
else
|
|
{
|
|
int src=0;
|
|
int pos=0;
|
|
|
|
while (pos++ < samples)
|
|
{
|
|
src = pos/speedfactor;
|
|
sample = indata[src];
|
|
*outpos++ = sample;
|
|
}
|
|
}
|
|
}
|
|
else if (width == 1)
|
|
{
|
|
char sample;
|
|
char *indata = (char *)data;
|
|
char *outpos = (char *)(newcache->data + spare * (s->sfxcache->stereo+1) * s->sfxcache->width);
|
|
if (speedfactor==1) //fast
|
|
{
|
|
while (samples--)
|
|
{
|
|
sample = *indata++;
|
|
*outpos++ = (int)( (unsigned char)(sample) - 128);
|
|
}
|
|
}
|
|
else
|
|
{
|
|
int src=0;
|
|
int pos=0;
|
|
|
|
while (pos++ < samples)
|
|
{
|
|
src = pos/speedfactor;
|
|
sample = indata[src];
|
|
*outpos++ = (int)( (unsigned char)(sample) - 128);
|
|
}
|
|
}
|
|
}
|
|
else
|
|
Sys_Error("Width isn't 2\n");
|
|
}
|
|
else
|
|
{
|
|
if (width == 2)
|
|
{
|
|
short sample;
|
|
short *indata = (short *)data;
|
|
short *outpos = (short *)((qbyte *)newcache->data + spare * (s->sfxcache->stereo+1) * s->sfxcache->width);
|
|
if (speedfactor==1) //fast
|
|
{
|
|
while (samples--)
|
|
{
|
|
sample = *indata++;
|
|
*outpos++ = sample;
|
|
|
|
sample = *indata++;
|
|
*outpos++ = sample;
|
|
}
|
|
}
|
|
else
|
|
{
|
|
int src=0;
|
|
int pos=0;
|
|
|
|
while (pos++ < samples)
|
|
{
|
|
src = pos/speedfactor;
|
|
sample = indata[src*2];
|
|
*outpos++ = sample;
|
|
|
|
sample = indata[src*2+1];
|
|
*outpos++ = sample;
|
|
}
|
|
}
|
|
}
|
|
else
|
|
Sys_Error("Width isn't 2\n");
|
|
}
|
|
|
|
|
|
for (si = sndcardinfo; si; si=si->next)
|
|
{
|
|
for (i = 0; i < MAX_CHANNELS; i++)
|
|
if (si->channel[i].sfx == &s->sfx)
|
|
{
|
|
si->channel[i].pos -= prepadl;
|
|
si->channel[i].end += samples - prepadl;
|
|
break;
|
|
}
|
|
if (i == MAX_CHANNELS) //this one wasn't playing.
|
|
S_StartSoundCard(si, -1, 0, &s->sfx, r_origin, 1, 32767, 0);
|
|
}
|
|
}
|
|
|
|
#endif //cygwin
|