2e1a70e319
maplist command now generates links. implemented skin objects for q3. added a csqc builtin for it. also supports compositing skins. playing demos inside zips/pk3s/paks should now work. bumped default rate cvar. added cl_transfer to attempt to connect to a new server without disconnecting first. rewrote fog command. alpha and mindist arguments are now supported. fog change also happens over a short time period. added new args to the showpic console command. can now create clickable items for touchscreen/absmouse users. fixed menus to properly support right-aligned text. this finally fixes variable-width fonts. rewrote console tab completion suggestions display. now clickable links. strings obtained from qc are now marked as const. this has required quite a few added consts all over the place. probably crappy attempt at adding joypad support to the sdl port. no idea if it works. changed key bind event code. buttons now track which event they should trigger when released, instead of being the same one the whole time. this allows +forward etc clickable buttons on screen. Also simplified modifier keys - they no longer trigger random events when pressing the modifier key itself. Right modifiers can now be bound separately from left modifiers. Right will use left's binding if not otherwise bound. Bind assumes left if there's no prefix. multiplayer->setup->network menu no longer crashes. added rgb colours to the translation view (but not to the colour-changing keys). added modelviewer command to view models. added menu_mods menu to switch mods in a more friendly way. will be shown by default if multiple manifests exist in the binarydir. clamped classic tracer density. scrag particles no longer look quite so buggy. added ifdefs to facilitate a potential winrt port. the engine should now have no extra dependencies, but still needs system code+audio drivers to be written. if it can't set a renderer, it'll now try to use *every* renderer until it finds one that works. added experimental mapcluster server mode (that console command). New maps will be started up as required. rewrote skeletal blending code a bit. added cylinder geomtypes. fix cfg_save writing to the wrong path bug. VFS_CLOSE now returns a boolean. false means there was some sort of fatal error (either crc when reading was bad, or the write got corrupted or something). Typically ignorable, depends how robust you want to be. win32 tls code now supports running as a server. added connect tls://address support, as well as equivalent sv_addport support. exposed basic model loading api to plugins. d3d11 backend now optionally supports tessellation hlsl. no suitable hlsl provided by default. !!tess to enable. attempted to add gamma ramp support for d3d11. added support for shader blobs to speed up load times. r_shaderblobs 1 to enable. almost vital for d3d11. added vid_srgb cvar. shadowless lights are no longer disabled if shadows are not supported. attempt to add support for touchscreens in win7/8. Wrote gimmicky lua support, using lua instead of ssqc. define VM_LUA to enable. updated saved game code. can again load saved games from vanilla-like engines. changed scale clamping. 0.0001 should no longer appear as 1. changed default mintic from 0.03 to 0.013 to match vanilla qw. I don't know why it was at 0.03. probably a typo. git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4623 fc73d0e0-1445-4013-8a0c-d673dee63da5
3610 lines
95 KiB
C
3610 lines
95 KiB
C
/*
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Copyright (C) 1996-1997 Id Software, Inc.
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This program is free software; you can redistribute it and/or
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modify it under the terms of the GNU General Public License
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as published by the Free Software Foundation; either version 2
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of the License, or (at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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See the GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to the Free Software
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Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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*/
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#include "quakedef.h"
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#include "pr_common.h"
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#ifndef CLIENTONLY
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void SV_CleanupEnts(void);
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extern cvar_t sv_nailhack;
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extern cvar_t sv_cullentities_trace;
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extern cvar_t sv_cullplayers_trace;
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extern cvar_t sv_nopvs;
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#define SV_PVS_CAMERAS 16
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typedef struct
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{
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int numents;
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edict_t *ent[SV_PVS_CAMERAS]; //ents in this list are always sent, even if the server thinks that they are invisible.
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vec3_t org[SV_PVS_CAMERAS];
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qbyte pvs[(MAX_MAP_LEAFS+7)>>3];
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} pvscamera_t;
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/*
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=============================================================================
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The PVS must include a small area around the client to allow head bobbing
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or other small motion on the client side. Otherwise, a bob might cause an
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entity that should be visible to not show up, especially when the bob
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crosses a waterline.
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=============================================================================
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*/
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int needcleanup;
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//int fatbytes;
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int glowsize, glowcolor; // made it a global variable, to suppress msvc warning.
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#ifdef Q2BSPS
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unsigned int SV_Q2BSP_FatPVS (model_t *mod, vec3_t org, qbyte *resultbuf, unsigned int buffersize, qboolean add)
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{
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int leafs[64];
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int i, j, count;
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unsigned int longs;
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qbyte *src;
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vec3_t mins, maxs;
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for (i=0 ; i<3 ; i++)
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{
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mins[i] = org[i] - 8;
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maxs[i] = org[i] + 8;
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}
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count = CM_BoxLeafnums (mod, mins, maxs, leafs, 64, NULL);
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if (count < 1)
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Sys_Error ("SV_Q2FatPVS: count < 1");
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if (sv.world.worldmodel->fromgame == fg_quake3)
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longs = CM_ClusterSize(mod);
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else
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longs = (CM_NumClusters(mod)+7)/8;
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longs = (longs+(sizeof(long)-1))/sizeof(long);
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// convert leafs to clusters
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for (i=0 ; i<count ; i++)
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leafs[i] = CM_LeafCluster(mod, leafs[i]);
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CM_ClusterPVS(mod, leafs[0], resultbuf, buffersize);
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if (!add)
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{
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memcpy (resultbuf, CM_ClusterPVS(mod, leafs[0], NULL, 0), longs<<2);
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i = 1;
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}
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else
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i = 0;
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// or in all the other leaf bits
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for ( ; i<count ; i++)
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{
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for (j=0 ; j<i ; j++)
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if (leafs[i] == leafs[j])
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break;
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if (j != i)
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continue; // already have the cluster we want
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src = CM_ClusterPVS(mod, leafs[i], NULL, 0);
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for (j=0 ; j<longs ; j++)
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((long *)resultbuf)[j] |= ((long *)src)[j];
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}
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return longs*sizeof(long);
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}
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#endif
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//=============================================================================
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// because there can be a lot of nails, there is a special
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// network protocol for them
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#define MAX_NAILS 32
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edict_t *nails[MAX_NAILS];
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int numnails;
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int nailcount = 0;
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extern int sv_nailmodel, sv_supernailmodel, sv_playermodel;
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#ifdef SERVER_DEMO_PLAYBACK
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qboolean demonails;
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#endif
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static edict_t *csqcent[MAX_EDICTS];
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static int csqcnuments;
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qboolean SV_AddNailUpdate (edict_t *ent)
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{
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if (ent->v->modelindex != sv_nailmodel
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&& ent->v->modelindex != sv_supernailmodel)
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return false;
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if (sv_nailhack.value || (host_client->fteprotocolextensions2 & PEXT2_REPLACEMENTDELTAS))
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return false;
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#ifdef SERVER_DEMO_PLAYBACK
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demonails = false;
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#endif
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if (numnails == MAX_NAILS)
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return true;
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nails[numnails] = ent;
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numnails++;
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return true;
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}
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#ifdef SERVER_DEMO_PLAYBACK
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qboolean SV_DemoNailUpdate (int i)
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{
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demonails = true;
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if (numnails == MAX_NAILS)
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return true;
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nails[numnails] = (edict_t *)i;
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numnails++;
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return true;
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}
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#endif
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void SV_EmitNailUpdate (sizebuf_t *msg, qboolean recorder)
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{
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qbyte bits[6]; // [48 bits] xyzpy 12 12 12 4 8
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int n, i;
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edict_t *ent;
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int x, y, z, p, yaw;
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if (!numnails)
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return;
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if (recorder)
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MSG_WriteByte (msg, svc_nails2);
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else
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MSG_WriteByte (msg, svc_nails);
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MSG_WriteByte (msg, numnails);
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#ifdef SERVER_DEMO_PLAYBACK
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if (demonails)
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{
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for (n=0 ; n<numnails ; n++)
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{
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i = (int)(nails[n]);
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if (recorder) {
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if (!sv.demospikes[i].id) {
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if (!((++nailcount)&255)) nailcount++;
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sv.demospikes[i].id = nailcount&255;
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}
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MSG_WriteByte (msg, (qbyte)sv.demospikes[i].id);
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}
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x = (int)(sv.demospikes[i].org[0]+4096)>>1;
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y = (int)(sv.demospikes[i].org[1]+4096)>>1;
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z = (int)(sv.demospikes[i].org[2]+4096)>>1;
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p = (int)(sv.demospikes[i].pitch)&15;
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yaw = (int)(sv.demospikes[i].yaw)&255;
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bits[0] = x;
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bits[1] = (x>>8) | (y<<4);
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bits[2] = (y>>4);
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bits[3] = z;
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bits[4] = (z>>8) | (p<<4);
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bits[5] = yaw;
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for (i=0 ; i<6 ; i++)
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MSG_WriteByte (msg, bits[i]);
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}
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return;
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}
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#endif
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for (n=0 ; n<numnails ; n++)
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{
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ent = nails[n];
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if (recorder) {
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if (!ent->v->colormap) {
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if (!((++nailcount)&255)) nailcount++;
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ent->v->colormap = nailcount&255;
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}
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MSG_WriteByte (msg, (qbyte)ent->v->colormap);
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}
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x = (int)(ent->v->origin[0]+4096)>>1;
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y = (int)(ent->v->origin[1]+4096)>>1;
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z = (int)(ent->v->origin[2]+4096)>>1;
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p = (int)(16*ent->v->angles[0]/360)&15;
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yaw = (int)(256*ent->v->angles[1]/360)&255;
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bits[0] = x & 0xff;
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bits[1] = ((x>>8) | (y<<4)) & 0xff;
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bits[2] = (y>>4) & 0xff;
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bits[3] = z & 0xff;
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bits[4] = ((z>>8) | (p<<4)) & 0xff;
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bits[5] = yaw & 0xff;
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for (i=0 ; i<6 ; i++)
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MSG_WriteByte (msg, bits[i]);
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}
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}
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//=============================================================================
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//this is the bit of the code that sends the csqc entity deltas out.
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//whenever the entity in question has a newer version than we sent to the client, we need to resend.
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//So, we track the outgoing sequence that an entity was sent in, and the version.
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//Upon detection of a dropped packet, we resend all entities who were last sent in that packet.
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//When an entities' last sent version doesn't match the current version, we send.
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static qboolean SV_AddCSQCUpdate (client_t *client, edict_t *ent)
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{
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#ifndef PEXT_CSQC
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return false;
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#else
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if (!(client->csqcactive))
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return false;
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if (!ent->xv->SendEntity)
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return false;
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csqcent[csqcnuments++] = ent;
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return true;
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#endif
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}
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sizebuf_t csqcmsgbuffer;
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static void SV_EmitDeltaEntIndex(sizebuf_t *msg, unsigned int entnum, qboolean remove, qboolean big)
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{
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unsigned int rflag = remove?0x8000:0;
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if (big)
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{
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if (entnum >= 0x4000)
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{
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MSG_WriteShort(msg, (entnum&0x3fff) | 0x4000 | rflag);
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MSG_WriteByte(msg, entnum >> 14);
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}
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else
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MSG_WriteShort(msg, entnum | rflag);
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}
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else
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MSG_WriteShort(msg, entnum | rflag);
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}
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void SV_EmitCSQCUpdate(client_t *client, sizebuf_t *msg, qbyte svcnumber)
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{
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#ifdef PEXT_CSQC
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qbyte messagebuffer[1024];
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int en;
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int currentsequence = client->netchan.outgoing_sequence;
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globalvars_t *pr_globals;
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edict_t *ent;
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qboolean writtenheader = false;
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int viewerent;
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//we don't check that we got some already - because this is delta compressed!
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if (!(client->csqcactive) || !svprogfuncs)
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return;
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pr_globals = PR_globals(svprogfuncs, PR_CURRENT);
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if (client->edict)
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viewerent = EDICT_TO_PROG(svprogfuncs, client->edict);
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else
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viewerent = 0; /*for mvds, its as if world is looking*/
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//FIXME: prioritise the list of csqc ents somehow
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csqcmsgbuffer.data = messagebuffer;
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csqcmsgbuffer.maxsize = sizeof(messagebuffer);
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csqcmsgbuffer.packing = msg->packing;
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csqcmsgbuffer.prim = msg->prim;
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for (en = 0; en < csqcnuments; en++)
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{
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ent = csqcent[en];
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#if 0
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if ((int)ent->xv->Version != sv.csqcentversion[ent->entnum])
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{
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sv.csqcentversion[ent->entnum] = (int)ent->xv->Version;
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for (j = 0; j < sv.allocated_client_slots; j++)
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svs.client[j].pendingentbits[j] = 0xffffffff;
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}
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if (!client->pendingentbits[j])
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continue;
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csqcmsgbuffer.cursize = 0;
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csqcmsgbuffer.currentbit = 0;
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//Ask CSQC to write a buffer for it.
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G_INT(OFS_PARM0) = viewerent;
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G_FLOAT(OFS_PARM1) = client->pendingentbits[j]; //psudo compatibility with SendFlags (fte doesn't support properly)
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client->pendingentbits[j] = 0;
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#else
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if (ent->xv->SendFlags)
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{
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ent->xv->SendFlags = 0;
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ent->xv->Version+=1;
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}
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//prevent mishaps with entities being respawned and things.
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if ((int)ent->xv->Version < sv.csqcentversion[ent->entnum])
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ent->xv->Version = sv.csqcentversion[ent->entnum];
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else
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sv.csqcentversion[ent->entnum] = (int)ent->xv->Version;
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//If it's not changed, don't send
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if (client->csqcentversions[ent->entnum] == sv.csqcentversion[ent->entnum])
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continue;
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csqcmsgbuffer.cursize = 0;
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csqcmsgbuffer.currentbit = 0;
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//Ask CSQC to write a buffer for it.
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G_INT(OFS_PARM0) = viewerent;
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G_FLOAT(OFS_PARM1) = 0xffffff; //psudo compatibility with SendFlags (fte doesn't support properly)
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#endif
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pr_global_struct->self = EDICT_TO_PROG(svprogfuncs, ent);
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PR_ExecuteProgram(svprogfuncs, ent->xv->SendEntity);
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if (G_INT(OFS_RETURN)) //0 means not to tell the client about it.
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{
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if (msg->cursize + csqcmsgbuffer.cursize+5 >= msg->maxsize)
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{
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if (csqcmsgbuffer.cursize < 32)
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break;
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continue;
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}
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if (!writtenheader)
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{
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writtenheader=true;
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MSG_WriteByte(msg, svcnumber);
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}
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SV_EmitDeltaEntIndex(msg, ent->entnum, false, client->fteprotocolextensions2 & PEXT2_REPLACEMENTDELTAS);
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if (sv.csqcdebug) //optional extra.
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{
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if (!csqcmsgbuffer.cursize)
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Con_Printf("Warning: empty csqc packet on %s\n", svprogfuncs->stringtable+ent->v->classname);
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MSG_WriteShort(msg, csqcmsgbuffer.cursize);
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}
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//FIXME: Add a developer mode to write the length of each entity.
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SZ_Write(msg, csqcmsgbuffer.data, csqcmsgbuffer.cursize);
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// Con_Printf("Sending update packet %i\n", ent->entnum);
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}
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else if (sv.csqcentversion[ent->entnum] && !((int)ent->xv->pvsflags & PVSF_NOREMOVE))
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{ //Don't want to send, but they have it already
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if (!writtenheader)
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{
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writtenheader=true;
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MSG_WriteByte(msg, svcfte_csqcentities);
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}
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SV_EmitDeltaEntIndex(msg, ent->entnum, true, client->fteprotocolextensions2 & PEXT2_REPLACEMENTDELTAS);
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// Con_Printf("Sending remove 2 packet\n");
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}
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client->csqcentversions[ent->entnum] = sv.csqcentversion[ent->entnum];
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client->csqcentsequence[ent->entnum] = currentsequence;
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}
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//now remove any out dated ones
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for (en = 1; en < sv.world.num_edicts && en < client->max_net_ents; en++)
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{
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ent = EDICT_NUM(svprogfuncs, en);
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if (client->csqcentversions[en] > 0 && client->csqcentversions[en] != ent->xv->Version)
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{
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if (((int)ent->xv->pvsflags & PVSF_NOREMOVE))
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continue;
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if (msg->cursize + 5 >= msg->maxsize) //try removing next frame instead.
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{
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}
|
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else
|
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{
|
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if (!writtenheader)
|
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{
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writtenheader=true;
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MSG_WriteByte(msg, svcfte_csqcentities);
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}
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// Con_Printf("Sending remove packet %i\n", en);
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|
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SV_EmitDeltaEntIndex(msg, en, true, client->fteprotocolextensions2 & PEXT2_REPLACEMENTDELTAS);
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client->csqcentversions[en] = 0;
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client->csqcentsequence[en] = currentsequence;
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}
|
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}
|
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}
|
|
if (writtenheader)
|
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MSG_WriteShort(msg, 0); //a 0 means no more.
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|
|
|
csqcnuments = 0;
|
|
|
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//prevent the qc from trying to use it at inopertune times.
|
|
csqcmsgbuffer.maxsize = 0;
|
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csqcmsgbuffer.data = NULL;
|
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#endif
|
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}
|
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|
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void SV_CSQC_DroppedPacket(client_t *client, int sequence)
|
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{
|
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int i;
|
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int m;
|
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if (!client->frameunion.frames)
|
|
{
|
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Con_Printf("Server bug: No frames!\n");
|
|
return;
|
|
}
|
|
|
|
//skip it if we never generated that frame, to avoid pulling in stale data
|
|
if (client->frameunion.frames[sequence & UPDATE_MASK].sequence != sequence)
|
|
{
|
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// Con_Printf("SV: Stale %i\n", sequence);
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return;
|
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}
|
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|
|
if (client->fteprotocolextensions2 & PEXT2_REPLACEMENTDELTAS)
|
|
{
|
|
unsigned int *f = client->frameunion.frames[sequence & UPDATE_MASK].resendentbits;
|
|
unsigned int *n = client->frameunion.frames[sequence & UPDATE_MASK].resendentnum;
|
|
// Con_Printf("SV: Resend %i\n", sequence);
|
|
i = client->frameunion.frames[sequence & UPDATE_MASK].entities.num_entities;
|
|
while (i > 0)
|
|
{
|
|
i--;
|
|
|
|
// if (f[i] & UF_RESET)
|
|
// Con_Printf("Resend %i @ %i\n", i, sequence);
|
|
// if (f[i] & UF_REMOVE)
|
|
// Con_Printf("Remove %i @ %i\n", i, sequence);
|
|
client->pendingentbits[n[i]] |= f[i];
|
|
}
|
|
client->frameunion.frames[sequence & UPDATE_MASK].entities.num_entities = 0;
|
|
}
|
|
|
|
if (!(client->csqcactive)) //we don't need this, but it might be a little faster.
|
|
return;
|
|
|
|
m = min(sv.world.num_edicts, client->max_net_ents);
|
|
for (i = 0; i < m; i++)
|
|
if (client->csqcentsequence[i] == sequence)
|
|
client->csqcentversions[i]--; //do that update thang (but later).
|
|
}
|
|
void SV_CSQC_DropAll(client_t *client)
|
|
{
|
|
int i;
|
|
|
|
if (client->fteprotocolextensions2 & PEXT2_REPLACEMENTDELTAS)
|
|
{
|
|
// Con_Printf("Reset all\n");
|
|
client->pendingentbits[0] = UF_REMOVE;
|
|
}
|
|
|
|
if (!(client->csqcactive)) //we don't need this, but it might be a little faster.
|
|
return;
|
|
|
|
for (i = 0; i < sv.world.num_edicts; i++)
|
|
client->csqcentversions[i]--; //do that update thang (but later).
|
|
}
|
|
|
|
//=============================================================================
|
|
|
|
|
|
/*
|
|
==================
|
|
SV_WriteDelta
|
|
|
|
Writes part of a packetentities message.
|
|
Can delta from either a baseline or a previous packet_entity
|
|
==================
|
|
*/
|
|
void SVQW_WriteDelta (entity_state_t *from, entity_state_t *to, sizebuf_t *msg, qboolean force, unsigned int protext)
|
|
{
|
|
#ifdef PROTOCOLEXTENSIONS
|
|
int evenmorebits=0;
|
|
#endif
|
|
int bits;
|
|
int i;
|
|
int fromeffects;
|
|
coorddata coordd[3];
|
|
coorddata angled[3];
|
|
|
|
if (from == &((edict_t*)NULL)->baseline)
|
|
from = &nullentitystate;
|
|
|
|
// send an update
|
|
bits = 0;
|
|
|
|
if (msg->prim.coordsize == 2)
|
|
{
|
|
for (i=0 ; i<3 ; i++)
|
|
{
|
|
coordd[i] = MSG_ToCoord(to->origin[i], msg->prim.coordsize);
|
|
if (MSG_ToCoord(from->origin[i], msg->prim.coordsize).b4 != coordd[i].b4)
|
|
bits |= U_ORIGIN1<<i;
|
|
else
|
|
to->origin[i] = from->origin[i];
|
|
}
|
|
}
|
|
else
|
|
{
|
|
for (i=0 ; i<3 ; i++)
|
|
{
|
|
coordd[i] = MSG_ToCoord(to->origin[i], msg->prim.coordsize);
|
|
if (to->origin[i] != from->origin[i])
|
|
bits |= U_ORIGIN1<<i;
|
|
}
|
|
}
|
|
|
|
angled[0] = MSG_ToAngle(to->angles[0], msg->prim.anglesize);
|
|
if (MSG_ToAngle(from->angles[0], msg->prim.anglesize).b4 != angled[0].b4)
|
|
bits |= U_ANGLE1;
|
|
else
|
|
to->angles[0] = from->angles[0];
|
|
|
|
angled[1] = MSG_ToAngle(to->angles[1], msg->prim.anglesize);
|
|
if (MSG_ToAngle(from->angles[1], msg->prim.anglesize).b4 != angled[1].b4)
|
|
bits |= U_ANGLE2;
|
|
else
|
|
to->angles[1] = from->angles[1];
|
|
|
|
angled[2] = MSG_ToAngle(to->angles[2], msg->prim.anglesize);
|
|
if (MSG_ToAngle(from->angles[2], msg->prim.anglesize).b4 != angled[2].b4)
|
|
bits |= U_ANGLE3;
|
|
else
|
|
to->angles[2] = from->angles[2];
|
|
|
|
if ( to->colormap != from->colormap )
|
|
bits |= U_COLORMAP;
|
|
|
|
if ( to->skinnum != from->skinnum )
|
|
bits |= U_SKIN;
|
|
|
|
if ( to->frame != from->frame )
|
|
bits |= U_FRAME;
|
|
|
|
|
|
if (force && !(protext & PEXT_SPAWNSTATIC2))
|
|
fromeffects = 0; //force is true if we're going from baseline
|
|
else //old quakeworld protocols do not include effects in the baseline
|
|
fromeffects = from->effects; //so old clients will see the effects baseline as 0
|
|
if ((to->effects&0x00ff) != (fromeffects&0x00ff))
|
|
bits |= U_EFFECTS;
|
|
if ((to->effects&0xff00) != (fromeffects&0xff00) && (protext & PEXT_DPFLAGS))
|
|
evenmorebits |= U_EFFECTS16;
|
|
|
|
if (to->modelindex != from->modelindex)
|
|
{
|
|
bits |= U_MODEL;
|
|
if (to->modelindex > 255)
|
|
{
|
|
if (protext & PEXT_MODELDBL)
|
|
{
|
|
if (to->modelindex > 512)
|
|
bits &= ~U_MODEL;
|
|
evenmorebits |= U_MODELDBL;
|
|
}
|
|
else
|
|
return;
|
|
}
|
|
}
|
|
|
|
#ifdef PROTOCOLEXTENSIONS
|
|
#ifdef U_SCALE
|
|
if ( to->scale != from->scale && (protext & PEXT_SCALE))
|
|
evenmorebits |= U_SCALE;
|
|
#endif
|
|
#ifdef U_TRANS
|
|
if ( to->trans != from->trans && (protext & PEXT_TRANS))
|
|
evenmorebits |= U_TRANS;
|
|
#endif
|
|
#ifdef U_FATNESS
|
|
if ( to->fatness != from->fatness && (protext & PEXT_FATNESS))
|
|
evenmorebits |= U_FATNESS;
|
|
#endif
|
|
|
|
if ( to->hexen2flags != from->hexen2flags && (protext & PEXT_HEXEN2))
|
|
evenmorebits |= U_DRAWFLAGS;
|
|
if ( to->abslight != from->abslight && (protext & PEXT_HEXEN2))
|
|
evenmorebits |= U_ABSLIGHT;
|
|
|
|
if ((to->colormod[0]!=from->colormod[0]||to->colormod[1]!=from->colormod[1]||to->colormod[2]!=from->colormod[2]) && (protext & PEXT_COLOURMOD))
|
|
evenmorebits |= U_COLOURMOD;
|
|
|
|
if (to->glowsize != from->glowsize)
|
|
to->dpflags |= RENDER_GLOWTRAIL;
|
|
|
|
if (to->dpflags != from->dpflags && (protext & PEXT_DPFLAGS))
|
|
evenmorebits |= U_DPFLAGS;
|
|
|
|
if ((to->tagentity != from->tagentity || to->tagindex != from->tagindex) && (protext & PEXT_DPFLAGS))
|
|
evenmorebits |= U_TAGINFO;
|
|
|
|
if ((to->light[0] != from->light[0] || to->light[1] != from->light[1] || to->light[2] != from->light[2] || to->light[3] != from->light[3] || to->lightstyle != from->lightstyle || to->lightpflags != from->lightstyle) && (protext & PEXT_DPFLAGS))
|
|
evenmorebits |= U_LIGHT;
|
|
#endif
|
|
|
|
// if (to->solid)
|
|
// bits |= U_SOLID;
|
|
|
|
if (msg->cursize + 40 > msg->maxsize)
|
|
{ //not enough space in the buffer, don't send the entity this frame. (not sending means nothing changes, and it takes no bytes!!)
|
|
*to = *from;
|
|
return;
|
|
}
|
|
|
|
//
|
|
// write the message
|
|
//
|
|
if (!to->number)
|
|
SV_Error ("Unset entity number");
|
|
|
|
if (!bits && !evenmorebits && !force)
|
|
return; // nothing to send!
|
|
|
|
#ifdef PROTOCOLEXTENSIONS
|
|
if (to->number >= 512)
|
|
{
|
|
if (to->number >= 1024)
|
|
{
|
|
if (to->number >= 1024+512)
|
|
evenmorebits |= U_ENTITYDBL;
|
|
|
|
evenmorebits |= U_ENTITYDBL2;
|
|
if (to->number >= 2048)
|
|
return;
|
|
}
|
|
else
|
|
evenmorebits |= U_ENTITYDBL;
|
|
}
|
|
|
|
if (evenmorebits&0xff00)
|
|
evenmorebits |= U_YETMORE;
|
|
if (evenmorebits&0x00ff)
|
|
bits |= U_EVENMORE;
|
|
if (bits & 511)
|
|
bits |= U_MOREBITS;
|
|
#endif
|
|
|
|
i = (to->number&511) | (bits&~511);
|
|
if (i & U_REMOVE)
|
|
Sys_Error ("U_REMOVE");
|
|
MSG_WriteShort (msg, i);
|
|
|
|
if (bits & U_MOREBITS)
|
|
MSG_WriteByte (msg, bits&255);
|
|
#ifdef PROTOCOLEXTENSIONS
|
|
if (bits & U_EVENMORE)
|
|
MSG_WriteByte (msg, evenmorebits&255);
|
|
if (evenmorebits & U_YETMORE)
|
|
MSG_WriteByte (msg, (evenmorebits>>8)&255);
|
|
#endif
|
|
|
|
if (bits & U_MODEL)
|
|
MSG_WriteByte (msg, to->modelindex&255);
|
|
else if (evenmorebits & U_MODELDBL)
|
|
MSG_WriteShort(msg, to->modelindex);
|
|
|
|
if (bits & U_FRAME)
|
|
MSG_WriteByte (msg, to->frame);
|
|
if (bits & U_COLORMAP)
|
|
MSG_WriteByte (msg, to->colormap);
|
|
if (bits & U_SKIN)
|
|
MSG_WriteByte (msg, to->skinnum);
|
|
if (bits & U_EFFECTS)
|
|
MSG_WriteByte (msg, to->effects&0x00ff);
|
|
if (bits & U_ORIGIN1)
|
|
SZ_Write(msg, &coordd[0], msg->prim.coordsize);
|
|
if (bits & U_ANGLE1)
|
|
SZ_Write(msg, &angled[0], msg->prim.anglesize);
|
|
if (bits & U_ORIGIN2)
|
|
SZ_Write(msg, &coordd[1], msg->prim.coordsize);
|
|
if (bits & U_ANGLE2)
|
|
SZ_Write(msg, &angled[1], msg->prim.anglesize);
|
|
if (bits & U_ORIGIN3)
|
|
SZ_Write(msg, &coordd[2], msg->prim.coordsize);
|
|
if (bits & U_ANGLE3)
|
|
SZ_Write(msg, &angled[2], msg->prim.anglesize);
|
|
|
|
#ifdef U_SCALE
|
|
if (evenmorebits & U_SCALE)
|
|
MSG_WriteByte (msg, (qbyte)(to->scale));
|
|
#endif
|
|
#ifdef U_TRANS
|
|
if (evenmorebits & U_TRANS)
|
|
MSG_WriteByte (msg, (qbyte)(to->trans));
|
|
#endif
|
|
#ifdef U_FATNESS
|
|
if (evenmorebits & U_FATNESS)
|
|
MSG_WriteChar (msg, to->fatness);
|
|
#endif
|
|
|
|
if (evenmorebits & U_DRAWFLAGS)
|
|
MSG_WriteByte (msg, to->hexen2flags);
|
|
if (evenmorebits & U_ABSLIGHT)
|
|
MSG_WriteByte (msg, to->abslight);
|
|
|
|
if (evenmorebits & U_COLOURMOD)
|
|
{
|
|
MSG_WriteByte (msg, to->colormod[0]);
|
|
MSG_WriteByte (msg, to->colormod[1]);
|
|
MSG_WriteByte (msg, to->colormod[2]);
|
|
}
|
|
|
|
if (evenmorebits & U_DPFLAGS)
|
|
MSG_WriteByte (msg, to->dpflags);
|
|
|
|
if (evenmorebits & U_TAGINFO)
|
|
{
|
|
MSG_WriteEntity (msg, to->tagentity);
|
|
MSG_WriteShort (msg, to->tagindex);
|
|
}
|
|
|
|
if (evenmorebits & U_LIGHT)
|
|
{
|
|
MSG_WriteShort (msg, to->light[0]);
|
|
MSG_WriteShort (msg, to->light[1]);
|
|
MSG_WriteShort (msg, to->light[2]);
|
|
MSG_WriteShort (msg, to->light[3]);
|
|
MSG_WriteByte (msg, to->lightstyle);
|
|
MSG_WriteByte (msg, to->lightpflags);
|
|
}
|
|
|
|
if (evenmorebits & U_EFFECTS16)
|
|
MSG_WriteByte (msg, (to->effects&0xff00)>>8);
|
|
}
|
|
|
|
/*special flags which are slightly more compact. these are 'wasted' as part of the delta itself*/
|
|
#define UF_REMOVE UF_16BIT /*says we removed the entity in this frame*/
|
|
#define UF_MOVETYPE UF_EFFECTS2 /*this flag isn't present in the header itself*/
|
|
#define UF_RESET2 UF_EXTEND1 /*so new ents are reset 3 times to avoid weird baselines*/
|
|
#define UF_UNUSED UF_EXTEND2 /**/
|
|
#define UF_WEAPONFRAME UF_EXTEND3
|
|
|
|
static unsigned int SVFTE_DeltaPredCalcBits(entity_state_t *from, entity_state_t *to)
|
|
{
|
|
unsigned int bits = 0;
|
|
if (from && from->u.q1.pmovetype != to->u.q1.pmovetype)
|
|
bits |= UFP_MOVETYPE;
|
|
|
|
if (to->u.q1.movement[0])
|
|
bits |= UFP_FORWARD;
|
|
if (to->u.q1.movement[1])
|
|
bits |= UFP_SIDE;
|
|
if (to->u.q1.movement[2])
|
|
bits |= UFP_UP;
|
|
if (to->u.q1.velocity[0])
|
|
bits |= UFP_VELOCITYXY;
|
|
if (to->u.q1.velocity[1])
|
|
bits |= UFP_VELOCITYXY;
|
|
if (to->u.q1.velocity[2])
|
|
bits |= UFP_VELOCITYZ;
|
|
if (to->u.q1.msec)
|
|
bits |= UFP_MSEC;
|
|
|
|
return bits;
|
|
}
|
|
|
|
static unsigned int SVFTE_DeltaCalcBits(entity_state_t *from, entity_state_t *to)
|
|
{
|
|
unsigned int bits = 0;
|
|
|
|
if (from->u.q1.pmovetype != to->u.q1.pmovetype)
|
|
bits |= UF_PREDINFO|UF_MOVETYPE;
|
|
if (from->u.q1.weaponframe != to->u.q1.weaponframe)
|
|
bits |= UF_PREDINFO|UF_WEAPONFRAME;
|
|
if (to->u.q1.pmovetype)
|
|
{
|
|
if (SVFTE_DeltaPredCalcBits(from, to))
|
|
bits |= UF_PREDINFO;
|
|
|
|
/*moving players get extra data forced upon them which is not deltatracked*/
|
|
if ((bits & UF_PREDINFO) && (from->u.q1.velocity[0] || from->u.q1.velocity[1] || from->u.q1.velocity[2]))
|
|
{
|
|
/*if we've got player movement then write the origin anyway*/
|
|
bits |= UF_ORIGINXY | UF_ORIGINZ;
|
|
/*and force angles too, if its not us*/
|
|
if (host_client != svs.clients + to->number-1)
|
|
bits |= UF_ANGLESXZ | UF_ANGLESY;
|
|
}
|
|
}
|
|
|
|
if (to->origin[0] != from->origin[0])
|
|
bits |= UF_ORIGINXY;
|
|
if (to->origin[1] != from->origin[1])
|
|
bits |= UF_ORIGINXY;
|
|
if (to->origin[2] != from->origin[2])
|
|
bits |= UF_ORIGINZ;
|
|
|
|
if (to->angles[0] != from->angles[0])
|
|
bits |= UF_ANGLESXZ;
|
|
if (to->angles[1] != from->angles[1])
|
|
bits |= UF_ANGLESY;
|
|
if (to->angles[2] != from->angles[2])
|
|
bits |= UF_ANGLESXZ;
|
|
|
|
|
|
if (to->modelindex != from->modelindex)
|
|
bits |= UF_MODEL;
|
|
if (to->frame != from->frame)
|
|
bits |= UF_FRAME;
|
|
if (to->skinnum != from->skinnum)
|
|
bits |= UF_SKIN;
|
|
if (to->colormap != from->colormap)
|
|
bits |= UF_COLORMAP;
|
|
if (to->effects != from->effects)
|
|
bits |= UF_EFFECTS;
|
|
if (to->dpflags != from->dpflags)
|
|
bits |= UF_FLAGS;
|
|
if (to->solid != from->solid)
|
|
bits |= UF_SOLID;
|
|
|
|
if (to->scale != from->scale)
|
|
bits |= UF_SCALE;
|
|
if (to->trans != from->trans)
|
|
bits |= UF_ALPHA;
|
|
if (to->fatness != from->fatness)
|
|
bits |= UF_FATNESS;
|
|
|
|
if (to->hexen2flags != from->hexen2flags)
|
|
bits |= UF_DRAWFLAGS;
|
|
if (to->abslight != from->abslight)
|
|
bits |= UF_DRAWFLAGS;
|
|
|
|
if (to->colormod[0]!=from->colormod[0]||to->colormod[1]!=from->colormod[1]||to->colormod[2]!=from->colormod[2])
|
|
bits |= UF_COLORMOD;
|
|
|
|
if (to->glowsize!=from->glowsize||to->glowcolour!=from->glowcolour||to->glowmod[0]!=from->glowmod[0]||to->glowmod[1]!=from->glowmod[1]||to->glowmod[2]!=from->glowmod[2])
|
|
bits |= UF_GLOW;
|
|
|
|
if (to->tagentity != from->tagentity || to->tagindex != from->tagindex)
|
|
bits |= UF_TAGINFO;
|
|
|
|
if (to->light[0] != from->light[0] || to->light[1] != from->light[1] || to->light[2] != from->light[2] || to->light[3] != from->light[3] || to->lightstyle != from->lightstyle || to->lightpflags != from->lightpflags)
|
|
bits |= UF_LIGHT;
|
|
|
|
if (to->u.q1.traileffectnum != from->u.q1.traileffectnum)
|
|
bits |= UF_TRAILEFFECT;
|
|
|
|
if (to->modelindex2 != from->modelindex2)
|
|
bits |= UF_MODELINDEX2;
|
|
|
|
if (to->u.q1.gravitydir[0] != from->u.q1.gravitydir[0] || to->u.q1.gravitydir[1] != from->u.q1.gravitydir[1])
|
|
bits |= UF_GRAVITYDIR;
|
|
|
|
return bits;
|
|
}
|
|
|
|
static void SVFTE_WriteUpdate(unsigned int bits, entity_state_t *state, sizebuf_t *msg)
|
|
{
|
|
unsigned int predbits = 0;
|
|
if (bits & UF_MOVETYPE)
|
|
{
|
|
bits &= ~UF_MOVETYPE;
|
|
predbits |= UFP_MOVETYPE;
|
|
}
|
|
if (bits & UF_WEAPONFRAME)
|
|
{
|
|
bits &= ~UF_WEAPONFRAME;
|
|
predbits |= UFP_WEAPONFRAME;
|
|
}
|
|
|
|
/*check if we need more precision*/
|
|
if ((bits & UF_MODEL) && state->modelindex > 255)
|
|
bits |= UF_16BIT;
|
|
if ((bits & UF_SKIN) && state->skinnum > 255)
|
|
bits |= UF_16BIT;
|
|
if ((bits & UF_FRAME) && state->frame > 255)
|
|
bits |= UF_16BIT;
|
|
|
|
/*convert effects bits to higher lengths if needed*/
|
|
if (bits & UF_EFFECTS)
|
|
{
|
|
if (state->effects & 0xffff0000) /*both*/
|
|
bits |= UF_EFFECTS | UF_EFFECTS2;
|
|
else if (state->effects & 0x0000ff00) /*2 only*/
|
|
bits = (bits & ~UF_EFFECTS) | UF_EFFECTS2;
|
|
}
|
|
if (bits & 0xff000000)
|
|
bits |= UF_EXTEND3;
|
|
if (bits & 0x00ff0000)
|
|
bits |= UF_EXTEND2;
|
|
if (bits & 0x0000ff00)
|
|
bits |= UF_EXTEND1;
|
|
|
|
MSG_WriteByte(msg, (bits>>0) & 0xff);
|
|
if (bits & UF_EXTEND1)
|
|
MSG_WriteByte(msg, (bits>>8) & 0xff);
|
|
if (bits & UF_EXTEND2)
|
|
MSG_WriteByte(msg, (bits>>16) & 0xff);
|
|
if (bits & UF_EXTEND3)
|
|
MSG_WriteByte(msg, (bits>>24) & 0xff);
|
|
|
|
if (bits & UF_FRAME)
|
|
{
|
|
if (bits & UF_16BIT)
|
|
MSG_WriteShort(msg, state->frame);
|
|
else
|
|
MSG_WriteByte(msg, state->frame);
|
|
}
|
|
if (bits & UF_ORIGINXY)
|
|
{
|
|
MSG_WriteCoord(msg, state->origin[0]);
|
|
MSG_WriteCoord(msg, state->origin[1]);
|
|
}
|
|
if (bits & UF_ORIGINZ)
|
|
MSG_WriteCoord(msg, state->origin[2]);
|
|
|
|
if (bits & UF_PREDINFO)
|
|
{ /*if we have pred info, use more precise angles*/
|
|
if (bits & UF_ANGLESXZ)
|
|
{
|
|
MSG_WriteAngle16(msg, state->angles[0]);
|
|
MSG_WriteAngle16(msg, state->angles[2]);
|
|
}
|
|
if (bits & UF_ANGLESY)
|
|
MSG_WriteAngle16(msg, state->angles[1]);
|
|
}
|
|
else
|
|
{
|
|
if (bits & UF_ANGLESXZ)
|
|
{
|
|
MSG_WriteAngle(msg, state->angles[0]);
|
|
MSG_WriteAngle(msg, state->angles[2]);
|
|
}
|
|
if (bits & UF_ANGLESY)
|
|
MSG_WriteAngle(msg, state->angles[1]);
|
|
}
|
|
|
|
if ((bits & (UF_EFFECTS|UF_EFFECTS2)) == (UF_EFFECTS|UF_EFFECTS2))
|
|
MSG_WriteLong(msg, state->effects);
|
|
else if (bits & UF_EFFECTS2)
|
|
MSG_WriteShort(msg, state->effects);
|
|
else if (bits & UF_EFFECTS)
|
|
MSG_WriteByte(msg, state->effects);
|
|
|
|
if (bits & UF_PREDINFO)
|
|
{
|
|
/*movetype is set above somewhere*/
|
|
predbits |= SVFTE_DeltaPredCalcBits(NULL, state);
|
|
|
|
MSG_WriteByte(msg, predbits);
|
|
if (predbits & UFP_FORWARD)
|
|
MSG_WriteShort(msg, state->u.q1.movement[0]);
|
|
if (predbits & UFP_SIDE)
|
|
MSG_WriteShort(msg, state->u.q1.movement[1]);
|
|
if (predbits & UFP_UP)
|
|
MSG_WriteShort(msg, state->u.q1.movement[2]);
|
|
if (predbits & UFP_MOVETYPE)
|
|
MSG_WriteByte(msg, state->u.q1.pmovetype);
|
|
if (predbits & UFP_VELOCITYXY)
|
|
{
|
|
MSG_WriteShort(msg, state->u.q1.velocity[0]);
|
|
MSG_WriteShort(msg, state->u.q1.velocity[1]);
|
|
}
|
|
if (predbits & UFP_VELOCITYZ)
|
|
MSG_WriteShort(msg, state->u.q1.velocity[2]);
|
|
if (predbits & UFP_MSEC)
|
|
MSG_WriteByte(msg, state->u.q1.msec);
|
|
if (predbits & UFP_WEAPONFRAME)
|
|
{
|
|
if (state->u.q1.weaponframe > 127)
|
|
{
|
|
MSG_WriteByte(msg, 128 | (state->u.q1.weaponframe & 127));
|
|
MSG_WriteByte(msg, state->u.q1.weaponframe>>7);
|
|
}
|
|
else
|
|
MSG_WriteByte(msg, state->u.q1.weaponframe);
|
|
}
|
|
}
|
|
|
|
if (bits & UF_MODEL)
|
|
{
|
|
if (bits & UF_16BIT)
|
|
MSG_WriteShort(msg, state->modelindex);
|
|
else
|
|
MSG_WriteByte(msg, state->modelindex);
|
|
}
|
|
if (bits & UF_SKIN)
|
|
{
|
|
if (bits & UF_16BIT)
|
|
MSG_WriteShort(msg, state->skinnum);
|
|
else
|
|
MSG_WriteByte(msg, state->skinnum);
|
|
}
|
|
if (bits & UF_COLORMAP)
|
|
MSG_WriteByte(msg, state->colormap);
|
|
|
|
if (bits & UF_SOLID)
|
|
MSG_WriteShort(msg, state->solid);
|
|
|
|
if (bits & UF_FLAGS)
|
|
MSG_WriteByte(msg, state->dpflags);
|
|
|
|
if (bits & UF_ALPHA)
|
|
MSG_WriteByte(msg, state->trans);
|
|
if (bits & UF_SCALE)
|
|
MSG_WriteByte(msg, state->scale);
|
|
if (bits & UF_UNUSED3)
|
|
{
|
|
// MSG_WriteByte(msg, );
|
|
}
|
|
if (bits & UF_DRAWFLAGS)
|
|
{
|
|
MSG_WriteByte(msg, state->hexen2flags);
|
|
if ((state->hexen2flags & MLS_MASKIN) == MLS_ABSLIGHT)
|
|
MSG_WriteByte(msg, state->abslight);
|
|
}
|
|
if (bits & UF_TAGINFO)
|
|
{
|
|
MSG_WriteEntity(msg, state->tagentity);
|
|
MSG_WriteByte(msg, state->tagindex);
|
|
}
|
|
if (bits & UF_LIGHT)
|
|
{
|
|
MSG_WriteShort (msg, state->light[0]);
|
|
MSG_WriteShort (msg, state->light[1]);
|
|
MSG_WriteShort (msg, state->light[2]);
|
|
MSG_WriteShort (msg, state->light[3]);
|
|
MSG_WriteByte (msg, state->lightstyle);
|
|
MSG_WriteByte (msg, state->lightpflags);
|
|
}
|
|
if (bits & UF_TRAILEFFECT)
|
|
MSG_WriteShort(msg, state->u.q1.traileffectnum);
|
|
|
|
if (bits & UF_COLORMOD)
|
|
{
|
|
MSG_WriteByte(msg, state->colormod[0]);
|
|
MSG_WriteByte(msg, state->colormod[1]);
|
|
MSG_WriteByte(msg, state->colormod[2]);
|
|
}
|
|
if (bits & UF_GLOW)
|
|
{
|
|
MSG_WriteByte(msg, state->glowsize);
|
|
MSG_WriteByte(msg, state->glowcolour);
|
|
MSG_WriteByte(msg, state->glowmod[0]);
|
|
MSG_WriteByte(msg, state->glowmod[1]);
|
|
MSG_WriteByte(msg, state->glowmod[2]);
|
|
}
|
|
if (bits & UF_FATNESS)
|
|
MSG_WriteByte(msg, state->fatness);
|
|
if (bits & UF_MODELINDEX2)
|
|
{
|
|
if (bits & UF_16BIT)
|
|
MSG_WriteShort(msg, state->modelindex2);
|
|
else
|
|
MSG_WriteByte(msg, state->modelindex2);
|
|
}
|
|
|
|
if (bits & UF_GRAVITYDIR)
|
|
{
|
|
MSG_WriteByte(msg, state->u.q1.gravitydir[0]);
|
|
MSG_WriteByte(msg, state->u.q1.gravitydir[1]);
|
|
}
|
|
}
|
|
|
|
/*dump out the delta from baseline (used for baselines and statics, so has no svc)*/
|
|
void SVFTE_EmitBaseline(entity_state_t *to, qboolean numberisimportant, sizebuf_t *msg)
|
|
{
|
|
unsigned int bits;
|
|
if (numberisimportant)
|
|
MSG_WriteEntity(msg, to->number);
|
|
bits = UF_RESET | SVFTE_DeltaCalcBits(&nullentitystate, to);
|
|
SVFTE_WriteUpdate(bits, to, msg);
|
|
}
|
|
|
|
/*SVFTE_EmitPacketEntities
|
|
Writes changed entities to the client.
|
|
Changed ent states will be tracked, even if they're not sent just yet, dropped packets will also re-flag dropped delta bits
|
|
Only what changed is tracked, via bitmask, its previous value is never tracked.
|
|
*/
|
|
void SVFTE_EmitPacketEntities(client_t *client, packet_entities_t *to, sizebuf_t *msg)
|
|
{
|
|
edict_t *e;
|
|
entity_state_t *o, *n;
|
|
unsigned int i;
|
|
unsigned int j;
|
|
unsigned int bits;
|
|
unsigned int *resendbits;
|
|
unsigned int *resendnum;
|
|
unsigned int outno, outmax;
|
|
int sequence;
|
|
|
|
if (ISNQCLIENT(client))
|
|
sequence = client->netchan.outgoing_unreliable;
|
|
else
|
|
sequence = client->netchan.incoming_sequence;
|
|
|
|
if (!client->pendingentbits)
|
|
return;
|
|
|
|
if (client->delta_sequence < 0)
|
|
client->pendingentbits[0] = UF_REMOVE;
|
|
|
|
//if we're clearing the list and starting from scratch, just wipe all lingering state
|
|
if (client->pendingentbits[0] & UF_REMOVE)
|
|
{
|
|
for (j = 0; j < client->sentents.num_entities; j++)
|
|
{
|
|
client->sentents.entities[j].number = 0;
|
|
client->pendingentbits[j] = 0;
|
|
}
|
|
client->pendingentbits[0] = UF_REMOVE;
|
|
}
|
|
|
|
//expand client's entstate list
|
|
if (to->num_entities)
|
|
{
|
|
j = to->entities[to->num_entities-1].number+1;
|
|
if (j > client->sentents.max_entities)
|
|
{
|
|
client->sentents.entities = BZ_Realloc(client->sentents.entities, sizeof(*client->sentents.entities) * j);
|
|
memset(&client->sentents.entities[client->sentents.max_entities], 0, sizeof(client->sentents.entities[0]) * (j - client->sentents.max_entities));
|
|
client->sentents.max_entities = j;
|
|
}
|
|
while(j > client->sentents.num_entities)
|
|
{
|
|
client->sentents.entities[client->sentents.num_entities].number = 0;
|
|
client->sentents.num_entities++;
|
|
}
|
|
}
|
|
|
|
/*figure out the entitys+bits that changed (removed and active)*/
|
|
for (i = 0, j = 0; i < to->num_entities; i++)
|
|
{
|
|
n = &to->entities[i];
|
|
/*gaps are dead entities*/
|
|
for (; j < n->number; j++)
|
|
{
|
|
o = &client->sentents.entities[j];
|
|
if (o->number)
|
|
{
|
|
e = EDICT_NUM(svprogfuncs, o->number);
|
|
if (!((int)e->xv->pvsflags & PVSF_NOREMOVE))
|
|
{
|
|
client->pendingentbits[j] = UF_REMOVE;
|
|
o->number = 0; /*dead*/
|
|
}
|
|
}
|
|
}
|
|
|
|
o = &client->sentents.entities[j];
|
|
if (!o->number)
|
|
{
|
|
/*flag it for reset, we can add the extra bits later once we get around to sending it*/
|
|
client->pendingentbits[j] = UF_RESET | UF_RESET2;
|
|
}
|
|
else
|
|
{
|
|
//its valid, make sure we don't have a stale/resent remove, and do a cheap reset due to uncertainty.
|
|
if (client->pendingentbits[j] & UF_REMOVE)
|
|
client->pendingentbits[j] = (client->pendingentbits[j] & ~UF_REMOVE) | UF_RESET2;
|
|
client->pendingentbits[j] |= SVFTE_DeltaCalcBits(o, n);
|
|
//even if prediction is disabled, we want to force velocity info to be sent for the local player. This is used by view bob and things.
|
|
if (j == client->edict->entnum && (n->u.q1.velocity[0] || n->u.q1.velocity[1] || n->u.q1.velocity[2]))
|
|
client->pendingentbits[j] |= UF_PREDINFO;
|
|
}
|
|
*o = *n;
|
|
j++;
|
|
}
|
|
/*gaps are dead entities*/
|
|
for (; j < client->sentents.num_entities; j++)
|
|
{
|
|
o = &client->sentents.entities[j];
|
|
if (o->number)
|
|
{
|
|
e = EDICT_NUM(svprogfuncs, o->number);
|
|
if (!((int)e->xv->pvsflags & PVSF_NOREMOVE))
|
|
{
|
|
client->pendingentbits[j] = UF_REMOVE;
|
|
o->number = 0; /*dead*/
|
|
}
|
|
}
|
|
}
|
|
|
|
/*cache frame info*/
|
|
resendbits = client->frameunion.frames[sequence & UPDATE_MASK].resendentbits;
|
|
resendnum = client->frameunion.frames[sequence & UPDATE_MASK].resendentnum;
|
|
outno = 0;
|
|
outmax = client->frameunion.frames[sequence & UPDATE_MASK].entities.max_entities;
|
|
|
|
/*start writing the packet*/
|
|
MSG_WriteByte (msg, svcfte_updateentities);
|
|
if (ISNQCLIENT(client) && (client->fteprotocolextensions2 & PEXT2_PREDINFO))
|
|
{
|
|
MSG_WriteLong(msg, client->last_sequence);
|
|
}
|
|
// Con_Printf("Gen sequence %i\n", sequence);
|
|
MSG_WriteFloat(msg, sv.world.physicstime);
|
|
|
|
for(j = 0; j < client->sentents.num_entities; j++)
|
|
{
|
|
bits = client->pendingentbits[j];
|
|
if (!(bits & ~UF_RESET2)) //skip while there's nothing to send (skip reset2 if there's no other changes, its only to reduce chances of the client getting 'new' entities containing just an origin)*/
|
|
continue;
|
|
if (msg->cursize + 50 > msg->maxsize)
|
|
break; /*give up if it gets full*/
|
|
if (outno >= outmax)
|
|
break;
|
|
client->pendingentbits[j] = 0;
|
|
|
|
if (bits & UF_REMOVE)
|
|
{ //if reset is set, then reset was set eroneously.
|
|
SV_EmitDeltaEntIndex(msg, j, true, true);
|
|
resendbits[outno] = UF_REMOVE;
|
|
// Con_Printf("REMOVE %i @ %i\n", j, sequence);
|
|
}
|
|
else if (client->sentents.entities[j].number) /*only send a new copy of the ent if they actually have one already*/
|
|
{
|
|
if (bits & UF_RESET2)
|
|
{
|
|
/*if reset2, then this is the second packet sent to the client and should have a forced reset (but which isn't tracked)*/
|
|
resendbits[outno] = bits & ~UF_RESET2;
|
|
bits = UF_RESET | SVFTE_DeltaCalcBits(&EDICT_NUM(svprogfuncs, j)->baseline, &client->sentents.entities[j]);
|
|
// Con_Printf("RESET2 %i @ %i\n", j, sequence);
|
|
}
|
|
else if (bits & UF_RESET)
|
|
{
|
|
/*flag the entity for the next packet, so we always get two resets when it appears, to reduce the effects of packetloss on seeing rockets etc*/
|
|
client->pendingentbits[j] = UF_RESET2;
|
|
bits = UF_RESET | SVFTE_DeltaCalcBits(&EDICT_NUM(svprogfuncs, j)->baseline, &client->sentents.entities[j]);
|
|
resendbits[outno] = UF_RESET;
|
|
// Con_Printf("RESET %i @ %i\n", j, sequence);
|
|
}
|
|
else
|
|
resendbits[outno] = bits;
|
|
|
|
SV_EmitDeltaEntIndex(msg, j, false, true);
|
|
SVFTE_WriteUpdate(bits, &client->sentents.entities[j], msg);
|
|
}
|
|
resendnum[outno++] = j;
|
|
}
|
|
MSG_WriteShort(msg, 0);
|
|
|
|
client->frameunion.frames[sequence & UPDATE_MASK].entities.num_entities = outno;
|
|
client->frameunion.frames[sequence & UPDATE_MASK].sequence = sequence;
|
|
}
|
|
|
|
/*
|
|
=============
|
|
SVQW_EmitPacketEntities
|
|
|
|
Writes a delta update of a packet_entities_t to the message.
|
|
|
|
deltaing is performed from one set of entity states directly to the next
|
|
=============
|
|
*/
|
|
void SVQW_EmitPacketEntities (client_t *client, packet_entities_t *to, sizebuf_t *msg)
|
|
{
|
|
edict_t *ent;
|
|
client_frame_t *fromframe;
|
|
packet_entities_t *from;
|
|
int oldindex, newindex;
|
|
int oldnum, newnum;
|
|
int oldmax;
|
|
|
|
// this is the frame that we are going to delta update from
|
|
if (client->delta_sequence != -1)
|
|
{
|
|
fromframe = &client->frameunion.frames[client->delta_sequence & UPDATE_MASK];
|
|
from = &fromframe->entities;
|
|
oldmax = from->num_entities;
|
|
|
|
MSG_WriteByte (msg, svc_deltapacketentities);
|
|
MSG_WriteByte (msg, client->delta_sequence);
|
|
}
|
|
else
|
|
{
|
|
oldmax = 0; // no delta update
|
|
from = NULL;
|
|
|
|
MSG_WriteByte (msg, svc_packetentities);
|
|
}
|
|
|
|
newindex = 0;
|
|
oldindex = 0;
|
|
//Con_Printf ("---%i to %i ----\n", client->delta_sequence & UPDATE_MASK
|
|
// , client->netchan.outgoing_sequence & UPDATE_MASK);
|
|
while (newindex < to->num_entities || oldindex < oldmax)
|
|
{
|
|
newnum = newindex >= to->num_entities ? 9999 : to->entities[newindex].number;
|
|
oldnum = oldindex >= oldmax ? 9999 : from->entities[oldindex].number;
|
|
|
|
if (newnum == oldnum)
|
|
{ // delta update from old position
|
|
//Con_Printf ("delta %i\n", newnum);
|
|
#ifdef PROTOCOLEXTENSIONS
|
|
SVQW_WriteDelta (&from->entities[oldindex], &to->entities[newindex], msg, false, client->fteprotocolextensions);
|
|
#else
|
|
SVQW_WriteDelta (&from->entities[oldindex], &to->entities[newindex], msg, false);
|
|
#endif
|
|
oldindex++;
|
|
newindex++;
|
|
continue;
|
|
}
|
|
|
|
if (newnum < oldnum)
|
|
{ // this is a new entity, send it from the baseline
|
|
if (svprogfuncs)
|
|
ent = EDICT_NUM(svprogfuncs, newnum);
|
|
else
|
|
ent = NULL;
|
|
//Con_Printf ("baseline %i\n", newnum);
|
|
#ifdef PROTOCOLEXTENSIONS
|
|
SVQW_WriteDelta (&ent->baseline, &to->entities[newindex], msg, true, client->fteprotocolextensions);
|
|
#else
|
|
SVQW_WriteDelta (&ent->baseline, &to->entities[newindex], msg, true);
|
|
#endif
|
|
newindex++;
|
|
continue;
|
|
}
|
|
|
|
if (newnum > oldnum)
|
|
{ // the old entity isn't present in the new message
|
|
//Con_Printf ("remove %i\n", oldnum);
|
|
if (oldnum >= 512)
|
|
{
|
|
//yup, this is expensive.
|
|
MSG_WriteShort (msg, (oldnum&511) | U_REMOVE|U_MOREBITS);
|
|
MSG_WriteByte (msg, U_EVENMORE);
|
|
if (oldnum >= 1024)
|
|
{
|
|
if (oldnum >= 1024+512)
|
|
MSG_WriteByte (msg, U_ENTITYDBL|U_ENTITYDBL2);
|
|
else
|
|
MSG_WriteByte (msg, U_ENTITYDBL2);
|
|
}
|
|
else
|
|
MSG_WriteByte (msg, U_ENTITYDBL);
|
|
}
|
|
else
|
|
MSG_WriteShort (msg, (oldnum&511) | U_REMOVE);
|
|
|
|
oldindex++;
|
|
continue;
|
|
}
|
|
}
|
|
|
|
if (newindex > to->max_entities)
|
|
Con_Printf("Exceeded max entities\n");
|
|
|
|
MSG_WriteShort (msg, 0); // end of packetentities
|
|
}
|
|
#ifdef NQPROT
|
|
|
|
// reset all entity fields (typically used if status changed)
|
|
#define E5_FULLUPDATE (1<<0)
|
|
// E5_ORIGIN32=0: short[3] = s->origin[0] * 8, s->origin[1] * 8, s->origin[2] * 8
|
|
// E5_ORIGIN32=1: float[3] = s->origin[0], s->origin[1], s->origin[2]
|
|
#define E5_ORIGIN (1<<1)
|
|
// E5_ANGLES16=0: byte[3] = s->angle[0] * 256 / 360, s->angle[1] * 256 / 360, s->angle[2] * 256 / 360
|
|
// E5_ANGLES16=1: short[3] = s->angle[0] * 65536 / 360, s->angle[1] * 65536 / 360, s->angle[2] * 65536 / 360
|
|
#define E5_ANGLES (1<<2)
|
|
// E5_MODEL16=0: byte = s->modelindex
|
|
// E5_MODEL16=1: short = s->modelindex
|
|
#define E5_MODEL (1<<3)
|
|
// E5_FRAME16=0: byte = s->frame
|
|
// E5_FRAME16=1: short = s->frame
|
|
#define E5_FRAME (1<<4)
|
|
// byte = s->skin
|
|
#define E5_SKIN (1<<5)
|
|
// E5_EFFECTS16=0 && E5_EFFECTS32=0: byte = s->effects
|
|
// E5_EFFECTS16=1 && E5_EFFECTS32=0: short = s->effects
|
|
// E5_EFFECTS16=0 && E5_EFFECTS32=1: int = s->effects
|
|
// E5_EFFECTS16=1 && E5_EFFECTS32=1: int = s->effects
|
|
#define E5_EFFECTS (1<<6)
|
|
// bits >= (1<<8)
|
|
#define E5_EXTEND1 (1<<7)
|
|
|
|
// byte = s->renderflags
|
|
#define E5_FLAGS (1<<8)
|
|
// byte = bound(0, s->alpha * 255, 255)
|
|
#define E5_ALPHA (1<<9)
|
|
// byte = bound(0, s->scale * 16, 255)
|
|
#define E5_SCALE (1<<10)
|
|
// flag
|
|
#define E5_ORIGIN32 (1<<11)
|
|
// flag
|
|
#define E5_ANGLES16 (1<<12)
|
|
// flag
|
|
#define E5_MODEL16 (1<<13)
|
|
// byte = s->colormap
|
|
#define E5_COLORMAP (1<<14)
|
|
// bits >= (1<<16)
|
|
#define E5_EXTEND2 (1<<15)
|
|
|
|
// short = s->tagentity
|
|
// byte = s->tagindex
|
|
#define E5_ATTACHMENT (1<<16)
|
|
// short[4] = s->light[0], s->light[1], s->light[2], s->light[3]
|
|
// byte = s->lightstyle
|
|
// byte = s->lightpflags
|
|
#define E5_LIGHT (1<<17)
|
|
// byte = s->glowsize
|
|
// byte = s->glowcolor
|
|
#define E5_GLOW (1<<18)
|
|
// short = s->effects
|
|
#define E5_EFFECTS16 (1<<19)
|
|
// int = s->effects
|
|
#define E5_EFFECTS32 (1<<20)
|
|
// flag
|
|
#define E5_FRAME16 (1<<21)
|
|
// unused
|
|
#define E5_COLORMOD (1<<22)
|
|
// bits >= (1<<24)
|
|
#define E5_EXTEND3 (1<<23)
|
|
|
|
// unused
|
|
#define E5_UNUSED24 (1<<24)
|
|
// unused
|
|
#define E5_UNUSED25 (1<<25)
|
|
// unused
|
|
#define E5_UNUSED26 (1<<26)
|
|
// unused
|
|
#define E5_UNUSED27 (1<<27)
|
|
// unused
|
|
#define E5_UNUSED28 (1<<28)
|
|
// unused
|
|
#define E5_UNUSED29 (1<<29)
|
|
// unused
|
|
#define E5_UNUSED30 (1<<30)
|
|
// bits2 > 0
|
|
#define E5_EXTEND4 (1<<31)
|
|
|
|
void SVDP_EmitEntityDelta(entity_state_t *from, entity_state_t *to, sizebuf_t *msg, qboolean isnew)
|
|
{
|
|
int bits;
|
|
// if (!isnew && !memcmp(from, to, sizeof(entity_state_t)))
|
|
// {
|
|
// return; //didn't change
|
|
// }
|
|
|
|
bits = 0;
|
|
if (isnew)
|
|
{
|
|
bits |= E5_FULLUPDATE;
|
|
}
|
|
|
|
bits |= E5_MODEL;
|
|
bits |= E5_ORIGIN;
|
|
bits |= E5_FRAME;
|
|
|
|
if (!VectorEquals(from->origin, to->origin))
|
|
bits |= E5_ORIGIN;
|
|
if (!VectorEquals(from->angles, to->angles))
|
|
bits |= E5_ANGLES;
|
|
if (from->modelindex != to->modelindex)
|
|
bits |= E5_MODEL;
|
|
if (from->frame != to->frame)
|
|
bits |= E5_FRAME;
|
|
if (from->skinnum != to->skinnum)
|
|
bits |= E5_SKIN;
|
|
if (from->effects != to->effects)
|
|
bits |= E5_EFFECTS;
|
|
if (from->dpflags != to->dpflags)
|
|
bits |= E5_FLAGS;
|
|
if (from->trans != to->trans)
|
|
bits |= E5_ALPHA;
|
|
if (from->scale != to->scale)
|
|
bits |= E5_SCALE;
|
|
if (from->colormap != to->colormap)
|
|
bits |= E5_COLORMAP;
|
|
if (from->tagentity != to->tagentity || from->tagindex != to->tagindex)
|
|
bits |= E5_ATTACHMENT;
|
|
if (from->light[0] != to->light[0] || from->light[1] != to->light[1] || from->light[2] != to->light[2] || from->light[3] != to->light[3] || from->lightstyle != to->lightstyle || from->lightpflags != to->lightpflags)
|
|
bits |= E5_LIGHT;
|
|
if (from->glowsize != to->glowsize || from->glowcolour != to->glowcolour)
|
|
bits |= E5_GLOW;
|
|
if (from->colormod[0] != to->colormod[0] || from->colormod[1] != to->colormod[1] || from->colormod[2] != to->colormod[2])
|
|
bits |= E5_COLORMOD;
|
|
|
|
if ((bits & E5_ORIGIN) && (/*!(to->flags & RENDER_LOWPRECISION) ||*/ to->origin[0] < -4096 || to->origin[0] >= 4096 || to->origin[1] < -4096 || to->origin[1] >= 4096 || to->origin[2] < -4096 || to->origin[2] >= 4096))
|
|
bits |= E5_ORIGIN32;
|
|
if ((bits & E5_ANGLES)/* && !(to->flags & RENDER_LOWPRECISION)*/)
|
|
bits |= E5_ANGLES16;
|
|
if ((bits & E5_MODEL) && to->modelindex >= 256)
|
|
bits |= E5_MODEL16;
|
|
if ((bits & E5_FRAME) && to->frame >= 256)
|
|
bits |= E5_FRAME16;
|
|
if (bits & E5_EFFECTS)
|
|
{
|
|
if (to->effects >= 65536)
|
|
bits |= E5_EFFECTS32;
|
|
else if (to->effects >= 256)
|
|
bits |= E5_EFFECTS16;
|
|
}
|
|
|
|
if (bits >= 256)
|
|
bits |= E5_EXTEND1;
|
|
if (bits >= 65536)
|
|
bits |= E5_EXTEND2;
|
|
if (bits >= 16777216)
|
|
bits |= E5_EXTEND3;
|
|
|
|
if (!bits)
|
|
return;
|
|
|
|
MSG_WriteShort(msg, to->number);
|
|
MSG_WriteByte(msg, bits & 0xFF);
|
|
if (bits & E5_EXTEND1)
|
|
MSG_WriteByte(msg, (bits >> 8) & 0xFF);
|
|
if (bits & E5_EXTEND2)
|
|
MSG_WriteByte(msg, (bits >> 16) & 0xFF);
|
|
if (bits & E5_EXTEND3)
|
|
MSG_WriteByte(msg, (bits >> 24) & 0xFF);
|
|
if (bits & E5_FLAGS)
|
|
MSG_WriteByte(msg, to->dpflags);
|
|
if (bits & E5_ORIGIN)
|
|
{
|
|
if (bits & E5_ORIGIN32)
|
|
{
|
|
MSG_WriteFloat(msg, to->origin[0]);
|
|
MSG_WriteFloat(msg, to->origin[1]);
|
|
MSG_WriteFloat(msg, to->origin[2]);
|
|
}
|
|
else
|
|
{
|
|
MSG_WriteShort(msg, to->origin[0]*8);
|
|
MSG_WriteShort(msg, to->origin[1]*8);
|
|
MSG_WriteShort(msg, to->origin[2]*8);
|
|
}
|
|
}
|
|
if (bits & E5_ANGLES)
|
|
{
|
|
if (bits & E5_ANGLES16)
|
|
{
|
|
MSG_WriteAngle16(msg, to->angles[0]);
|
|
MSG_WriteAngle16(msg, to->angles[1]);
|
|
MSG_WriteAngle16(msg, to->angles[2]);
|
|
}
|
|
else
|
|
{
|
|
MSG_WriteAngle8(msg, to->angles[0]);
|
|
MSG_WriteAngle8(msg, to->angles[1]);
|
|
MSG_WriteAngle8(msg, to->angles[2]);
|
|
}
|
|
}
|
|
if (bits & E5_MODEL)
|
|
{
|
|
if (bits & E5_MODEL16)
|
|
MSG_WriteShort(msg, to->modelindex);
|
|
else
|
|
MSG_WriteByte(msg, to->modelindex);
|
|
}
|
|
if (bits & E5_FRAME)
|
|
{
|
|
if (bits & E5_FRAME16)
|
|
MSG_WriteShort(msg, to->frame);
|
|
else
|
|
MSG_WriteByte(msg, to->frame);
|
|
}
|
|
if (bits & E5_SKIN)
|
|
MSG_WriteByte(msg, to->skinnum);
|
|
if (bits & E5_EFFECTS)
|
|
{
|
|
if (bits & E5_EFFECTS32)
|
|
MSG_WriteLong(msg, to->effects);
|
|
else if (bits & E5_EFFECTS16)
|
|
MSG_WriteShort(msg, to->effects);
|
|
else
|
|
MSG_WriteByte(msg, to->effects);
|
|
}
|
|
if (bits & E5_ALPHA)
|
|
MSG_WriteByte(msg, to->trans);
|
|
if (bits & E5_SCALE)
|
|
MSG_WriteByte(msg, to->scale);
|
|
if (bits & E5_COLORMAP)
|
|
MSG_WriteByte(msg, to->colormap);
|
|
if (bits & E5_ATTACHMENT)
|
|
{
|
|
MSG_WriteEntity(msg, to->tagentity);
|
|
MSG_WriteByte(msg, to->tagindex);
|
|
}
|
|
if (bits & E5_LIGHT)
|
|
{
|
|
MSG_WriteShort(msg, to->light[0]);
|
|
MSG_WriteShort(msg, to->light[1]);
|
|
MSG_WriteShort(msg, to->light[2]);
|
|
MSG_WriteShort(msg, to->light[3]);
|
|
MSG_WriteByte(msg, to->lightstyle);
|
|
MSG_WriteByte(msg, to->lightpflags);
|
|
}
|
|
if (bits & E5_GLOW)
|
|
{
|
|
MSG_WriteByte(msg, to->glowsize);
|
|
MSG_WriteByte(msg, to->glowcolour);
|
|
}
|
|
if (bits & E5_COLORMOD)
|
|
{
|
|
MSG_WriteByte(msg, to->colormod[0]);
|
|
MSG_WriteByte(msg, to->colormod[1]);
|
|
MSG_WriteByte(msg, to->colormod[2]);
|
|
}
|
|
}
|
|
|
|
void SVDP_EmitEntitiesUpdate (client_t *client, packet_entities_t *to, sizebuf_t *msg)
|
|
{
|
|
client_frame_t *fromframe;
|
|
packet_entities_t *from;
|
|
int oldindex, newindex;
|
|
int oldnum, newnum;
|
|
int oldmax;
|
|
|
|
client->netchan.incoming_sequence++;
|
|
|
|
// this is the frame that we are going to delta update from
|
|
fromframe = &client->frameunion.frames[client->delta_sequence & UPDATE_MASK];
|
|
from = &fromframe->entities;
|
|
oldmax = from->num_entities;
|
|
|
|
// Con_Printf ("frame %i\n", client->netchan.incoming_sequence);
|
|
|
|
MSG_WriteByte(msg, svcdp_entities);
|
|
MSG_WriteLong(msg, client->netchan.incoming_sequence);
|
|
if (client->protocol == SCP_DARKPLACES7)
|
|
MSG_WriteLong(msg, client->last_sequence);
|
|
|
|
//add in the bitmasks of dropped packets.
|
|
|
|
newindex = 0;
|
|
oldindex = 0;
|
|
//Con_Printf ("---%i to %i ----\n", client->delta_sequence & UPDATE_MASK
|
|
// , client->netchan.outgoing_sequence & UPDATE_MASK);
|
|
while (newindex < to->num_entities || oldindex < oldmax)
|
|
{
|
|
newnum = newindex >= to->num_entities ? 0x7fff : to->entities[newindex].number;
|
|
oldnum = oldindex >= oldmax ? 0x7fff : from->entities[oldindex].number;
|
|
|
|
if (newnum == oldnum)
|
|
{ // delta update from old position
|
|
//Con_Printf ("delta %i\n", newnum);
|
|
SVDP_EmitEntityDelta (&from->entities[oldindex], &to->entities[newindex], msg, false);
|
|
oldindex++;
|
|
newindex++;
|
|
continue;
|
|
}
|
|
|
|
if (newnum < oldnum)
|
|
{ // this is a new entity, send it from the baseline... as far as dp understands it...
|
|
//Con_Printf ("baseline %i\n", newnum);
|
|
SVDP_EmitEntityDelta (&nullentitystate, &to->entities[newindex], msg, true);
|
|
newindex++;
|
|
continue;
|
|
}
|
|
|
|
if (newnum > oldnum)
|
|
{ // the old entity isn't present in the new message
|
|
MSG_WriteShort(msg, oldnum | 0x8000);
|
|
oldindex++;
|
|
continue;
|
|
}
|
|
}
|
|
|
|
MSG_WriteShort(msg, 0x8000);
|
|
}
|
|
#endif
|
|
|
|
|
|
int SV_HullNumForPlayer(int h2hull, float *mins, float *maxs)
|
|
{
|
|
int diff;
|
|
int best;
|
|
int hullnum, i;
|
|
|
|
if (sv.world.worldmodel->fromgame != fg_quake)
|
|
{
|
|
return -mins[2] + 32; //clients are expected to decide themselves.
|
|
}
|
|
|
|
if (h2hull)
|
|
return (h2hull-1) | (mins[2]?0:128);
|
|
|
|
|
|
hullnum = 0;
|
|
best = 8192;
|
|
//x/y pos/neg are assumed to be the same magnitute.
|
|
//y pos/height are assumed to be different from all the others.
|
|
for (i = 0; i < MAX_MAP_HULLSM; i++)
|
|
{
|
|
#define sq(x) ((x)*(x))
|
|
diff = sq(sv.world.worldmodel->hulls[i].clip_maxs[2] - maxs[2]) +
|
|
sq(sv.world.worldmodel->hulls[i].clip_mins[2] - mins[2]) +
|
|
sq(sv.world.worldmodel->hulls[i].clip_maxs[0] - maxs[0]) +
|
|
sq(sv.world.worldmodel->hulls[i].clip_mins[0] - mins[0]);
|
|
if (diff < best)
|
|
{
|
|
best = diff;
|
|
hullnum=i;
|
|
}
|
|
}
|
|
return hullnum;
|
|
}
|
|
|
|
#if 1
|
|
typedef struct {
|
|
int playernum;
|
|
qboolean onladder;
|
|
usercmd_t *lastcmd;
|
|
int modelindex;
|
|
int frame;
|
|
int weaponframe;
|
|
int vw_index;
|
|
float *angles;
|
|
float *origin;
|
|
float *velocity;
|
|
int effects;
|
|
int skin;
|
|
float *mins;
|
|
float *maxs;
|
|
float scale;
|
|
float transparency;
|
|
float fatness;
|
|
float localtime;
|
|
int health;
|
|
int spectator; //0=send to a player. 1=non-tracked player, to a spec. 2=tracked player, to a spec(or self)
|
|
qboolean isself;
|
|
int fteext;
|
|
int zext;
|
|
int hull;
|
|
client_t *cl;
|
|
} clstate_t;
|
|
void SV_WritePlayerToClient(sizebuf_t *msg, clstate_t *ent)
|
|
{
|
|
usercmd_t cmd;
|
|
int msec;
|
|
int hullnumber;
|
|
int i;
|
|
int pflags;
|
|
int pm_type, pm_code;
|
|
int zext = ent->zext;
|
|
|
|
pflags = PF_MSEC | PF_COMMAND;
|
|
|
|
if (ent->modelindex != sv_playermodel)
|
|
pflags |= PF_MODEL;
|
|
|
|
if (ent->velocity)
|
|
for (i=0 ; i<3 ; i++)
|
|
if (ent->velocity[i])
|
|
pflags |= PF_VELOCITY1<<i;
|
|
if (ent->effects)
|
|
pflags |= PF_EFFECTS;
|
|
if (ent->skin || ent->modelindex>=256)
|
|
pflags |= PF_SKINNUM;
|
|
if (ent->health <= 0)
|
|
pflags |= PF_DEAD;
|
|
if (progstype == PROG_QW)
|
|
{
|
|
if (ent->mins[2] != -24)
|
|
pflags |= PF_GIB;
|
|
}
|
|
else if (progstype == PROG_H2)
|
|
{
|
|
// if (ent->maxs[2] != 56)
|
|
// pflags |= PF_GIB;
|
|
}
|
|
else
|
|
{
|
|
if (ent->mins[2] != -24)
|
|
pflags |= PF_GIB;
|
|
}
|
|
|
|
if (ent->isself)
|
|
{
|
|
if (ent->spectator)
|
|
pflags &= PF_VELOCITY1 | PF_VELOCITY2 | PF_VELOCITY3 | PF_DEAD | PF_GIB;
|
|
else
|
|
{ // don't send a lot of data on personal entity
|
|
pflags &= ~(PF_MSEC|PF_COMMAND);
|
|
if (ent->weaponframe)
|
|
pflags |= PF_WEAPONFRAME;
|
|
}
|
|
}
|
|
|
|
if (ent->spectator == 2 && ent->weaponframe) //it's not us, but we are spectating, so we need the correct weaponframe
|
|
pflags |= PF_WEAPONFRAME;
|
|
|
|
if (!ent->isself || (ent->fteext & PEXT_SPLITSCREEN))
|
|
{
|
|
#ifdef PEXT_SCALE //this is graphics, not physics
|
|
if (ent->fteext & PEXT_SCALE)
|
|
{
|
|
if (ent->scale && ent->scale != 1) pflags |= PF_SCALE;
|
|
}
|
|
#endif
|
|
#ifdef PEXT_TRANS
|
|
if (ent->fteext & PEXT_TRANS)
|
|
{
|
|
if (ent->transparency) pflags |= PF_TRANS;
|
|
}
|
|
#endif
|
|
#ifdef PEXT_FATNESS
|
|
if (ent->fteext & PEXT_FATNESS)
|
|
{
|
|
if (ent->fatness) pflags |= PF_FATNESS;
|
|
}
|
|
#endif
|
|
}
|
|
#ifdef PEXT_HULLSIZE
|
|
if (ent->fteext & PEXT_HULLSIZE)
|
|
{
|
|
hullnumber = SV_HullNumForPlayer(ent->hull, ent->mins, ent->maxs);
|
|
if (hullnumber != 1)
|
|
pflags |= PF_HULLSIZE_Z;
|
|
}
|
|
else
|
|
hullnumber=1;
|
|
#endif
|
|
|
|
if (zext&Z_EXT_PM_TYPE)
|
|
{
|
|
if (ent->cl)
|
|
{
|
|
if (ent->cl->viewent)
|
|
pm_type = PMC_NONE;
|
|
else
|
|
pm_type = SV_PMTypeForClient (ent->cl);
|
|
switch (pm_type)
|
|
{
|
|
case PM_NORMAL: // Z_EXT_PM_TYPE protocol extension
|
|
if (ent->cl->jump_held)
|
|
pm_code = PMC_NORMAL_JUMP_HELD; // encode pm_type and jump_held into pm_code
|
|
else
|
|
pm_code = PMC_NORMAL;
|
|
break;
|
|
case PM_OLD_SPECTATOR:
|
|
pm_code = PMC_OLD_SPECTATOR;
|
|
break;
|
|
case PM_SPECTATOR: // Z_EXT_PM_TYPE_NEW protocol extension
|
|
pm_code = PMC_SPECTATOR;
|
|
break;
|
|
case PM_FLY:
|
|
pm_code = PMC_FLY;
|
|
break;
|
|
case PM_DEAD:
|
|
pm_code = PMC_NORMAL;
|
|
break;
|
|
case PM_NONE:
|
|
pm_code = PMC_NONE;
|
|
break;
|
|
case PM_WALLWALK:
|
|
pm_code = PMC_WALLWALK;
|
|
break;
|
|
default:
|
|
// Sys_Error("SV_WritePlayersToClient: unexpected pm_type");
|
|
pm_code=PMC_NORMAL;
|
|
break;
|
|
}
|
|
}
|
|
else
|
|
pm_code = (ent->zext & Z_EXT_PM_TYPE_NEW)?PMC_SPECTATOR:PMC_OLD_SPECTATOR;//(ent->spectator && ent->isself) ? PMC_OLD_SPECTATOR : PMC_NORMAL;
|
|
pflags |= pm_code << PF_PMC_SHIFT;
|
|
}
|
|
|
|
if (pflags & 0xff0000)
|
|
pflags |= PF_EXTRA_PFS;
|
|
|
|
MSG_WriteByte (msg, svc_playerinfo);
|
|
MSG_WriteByte (msg, ent->playernum);
|
|
MSG_WriteShort (msg, pflags&0xffff);
|
|
|
|
if (pflags & PF_EXTRA_PFS)
|
|
{
|
|
MSG_WriteByte(msg, (pflags&0xff0000)>>16);
|
|
}
|
|
//we need to tell the client that it's moved, as it's own origin might not be natural
|
|
|
|
for (i=0 ; i<3 ; i++)
|
|
MSG_WriteCoord (msg, ent->origin[i]);
|
|
|
|
MSG_WriteByte (msg, ent->frame);
|
|
|
|
if (pflags & PF_MSEC)
|
|
{
|
|
msec = 1000*(sv.time - ent->localtime);
|
|
if (msec < 0)
|
|
msec = 0;
|
|
if (msec > 255)
|
|
msec = 255;
|
|
MSG_WriteByte (msg, msec);
|
|
}
|
|
|
|
if (pflags & PF_COMMAND)
|
|
{
|
|
if (ent->lastcmd)
|
|
cmd = *ent->lastcmd;
|
|
else
|
|
{
|
|
memset(&cmd, 0, sizeof(cmd));
|
|
cmd.angles[0] = (int)(ent->angles[0] * 65535/360.0f);
|
|
cmd.angles[1] = (int)(ent->angles[1] * 65535/360.0f);
|
|
cmd.angles[2] = (int)(ent->angles[2] * 65535/360.0f);
|
|
}
|
|
|
|
if (ent->health <= 0)
|
|
{ // don't show the corpse looking around...
|
|
cmd.angles[0] = 0;
|
|
cmd.angles[1] = (int)(ent->angles[1]*65535/360);
|
|
cmd.angles[2] = 0;
|
|
}
|
|
|
|
cmd.buttons = 0; // never send buttons
|
|
if (ent->zext & Z_EXT_VWEP)
|
|
cmd.impulse = ent->vw_index; // never send impulses
|
|
else
|
|
cmd.impulse = 0;
|
|
|
|
MSG_WriteDeltaUsercmd (msg, &nullcmd, &cmd);
|
|
}
|
|
|
|
if (ent->velocity)
|
|
{
|
|
for (i=0 ; i<3 ; i++)
|
|
if (pflags & (PF_VELOCITY1<<i) )
|
|
MSG_WriteShort (msg, ent->velocity[i]);
|
|
}
|
|
else
|
|
{
|
|
for (i=0 ; i<3 ; i++)
|
|
if (pflags & (PF_VELOCITY1<<i) )
|
|
MSG_WriteShort (msg, 0);
|
|
}
|
|
|
|
if (pflags & PF_MODEL)
|
|
{
|
|
MSG_WriteByte (msg, ent->modelindex);
|
|
}
|
|
|
|
if (pflags & PF_SKINNUM)
|
|
MSG_WriteByte (msg, ent->skin | (((pflags & PF_MODEL)&&(ent->modelindex>=256))<<7));
|
|
|
|
if (pflags & PF_EFFECTS)
|
|
MSG_WriteByte (msg, ent->effects);
|
|
|
|
if (pflags & PF_WEAPONFRAME)
|
|
MSG_WriteByte (msg, ent->weaponframe);
|
|
|
|
#ifdef PEXT_SCALE
|
|
if (pflags & PF_SCALE)
|
|
MSG_WriteByte (msg, ent->scale*50);
|
|
#endif
|
|
#ifdef PEXT_TRANS
|
|
if (pflags & PF_TRANS)
|
|
MSG_WriteByte (msg, (qbyte)(ent->transparency*255));
|
|
#endif
|
|
#ifdef PEXT_FATNESS
|
|
if (pflags & PF_FATNESS)
|
|
MSG_WriteChar (msg, ent->fatness);
|
|
#endif
|
|
#ifdef PEXT_HULLSIZE //shrunken or crouching in halflife levels. (possibly enlarged)
|
|
if (pflags & PF_HULLSIZE_Z)
|
|
MSG_WriteChar (msg, hullnumber + (ent->onladder?128:0)); //physics.
|
|
#endif
|
|
}
|
|
#endif
|
|
|
|
|
|
qboolean Cull_Traceline(pvscamera_t *cameras, edict_t *seen)
|
|
{
|
|
int i;
|
|
trace_t tr;
|
|
vec3_t end;
|
|
int c;
|
|
|
|
if (seen->v->solid == SOLID_BSP)
|
|
return false; //bsp ents are never culled this way
|
|
|
|
//stage 1: check against their origin
|
|
for (c = 0; c < cameras->numents; c++)
|
|
{
|
|
tr.fraction = 1;
|
|
if (!sv.world.worldmodel->funcs.NativeTrace (sv.world.worldmodel, 1, 0, NULL, cameras->org[c], seen->v->origin, vec3_origin, vec3_origin, FTECONTENTS_SOLID, &tr))
|
|
return false; //wasn't blocked
|
|
}
|
|
|
|
//stage 2: check against their bbox
|
|
for (c = 0; c < cameras->numents; c++)
|
|
{
|
|
for (i = 0; i < 8; i++)
|
|
{
|
|
end[0] = seen->v->origin[0] + ((i&1)?seen->v->mins[0]:seen->v->maxs[0]);
|
|
end[1] = seen->v->origin[1] + ((i&2)?seen->v->mins[1]:seen->v->maxs[1]);
|
|
end[2] = seen->v->origin[2] + ((i&4)?seen->v->mins[2]+0.1:seen->v->maxs[2]);
|
|
|
|
tr.fraction = 1;
|
|
if (!sv.world.worldmodel->funcs.NativeTrace (sv.world.worldmodel, 1, 0, NULL, cameras->org[c], end, vec3_origin, vec3_origin, FTECONTENTS_SOLID, &tr))
|
|
return false; //this trace went through, so don't cull
|
|
}
|
|
}
|
|
|
|
return true;
|
|
}
|
|
|
|
void SV_WritePlayersToMVD (client_t *client, client_frame_t *frame, sizebuf_t *msg)
|
|
{
|
|
int j;
|
|
client_t *cl;
|
|
edict_t *ent, *vent;
|
|
// int pflags;
|
|
|
|
demo_frame_t *demo_frame;
|
|
demo_client_t *dcl;
|
|
#define DF_DEAD (1<<8)
|
|
#define DF_GIB (1<<9)
|
|
|
|
demo_frame = &demo.frames[demo.parsecount&DEMO_FRAMES_MASK];
|
|
for (j=0,cl=svs.clients, dcl = demo_frame->clients; j < svs.allocated_client_slots ; j++,cl++, dcl++)
|
|
{
|
|
if (cl->state != cs_spawned)
|
|
continue;
|
|
|
|
#ifdef SERVER_DEMO_PLAYBACK
|
|
if (sv.demostatevalid)
|
|
{
|
|
if (client != cl)
|
|
continue;
|
|
}
|
|
#endif
|
|
|
|
ent = cl->edict;
|
|
vent = ent;
|
|
|
|
if (progstype != PROG_QW)
|
|
{
|
|
if ((int)ent->v->effects & EF_MUZZLEFLASH)
|
|
{
|
|
if (needcleanup < (j+1))
|
|
{
|
|
needcleanup = (j+1);
|
|
}
|
|
}
|
|
}
|
|
|
|
if (SV_AddCSQCUpdate(client, ent))
|
|
continue;
|
|
|
|
if (cl->spectator)
|
|
continue;
|
|
|
|
dcl->parsecount = demo.parsecount;
|
|
|
|
VectorCopy(vent->v->origin, dcl->info.origin);
|
|
VectorCopy(vent->v->angles, dcl->info.angles);
|
|
dcl->info.angles[0] *= -3;
|
|
dcl->info.angles[2] = 0; // no roll angle
|
|
|
|
if (ent->v->health <= 0)
|
|
{ // don't show the corpse looking around...
|
|
dcl->info.angles[0] = 0;
|
|
dcl->info.angles[1] = vent->v->angles[1];
|
|
dcl->info.angles[2] = 0;
|
|
}
|
|
|
|
if (ent != vent)
|
|
{
|
|
dcl->info.model = 0; //invisible.
|
|
dcl->info.effects = 0;
|
|
}
|
|
else
|
|
{
|
|
dcl->info.skinnum = ent->v->skin;
|
|
dcl->info.effects = ent->v->effects;
|
|
dcl->info.weaponframe = ent->v->weaponframe;
|
|
dcl->info.model = ent->v->modelindex;
|
|
}
|
|
dcl->sec = sv.time - cl->localtime;
|
|
dcl->frame = ent->v->frame;
|
|
dcl->flags = 0;
|
|
dcl->cmdtime = cl->localtime;
|
|
dcl->fixangle = demo.fixangle[j];
|
|
demo.fixangle[j] = 0;
|
|
|
|
if (ent->v->health <= 0)
|
|
dcl->flags |= DF_DEAD;
|
|
if (ent->v->mins[2] != -24)
|
|
dcl->flags |= DF_GIB;
|
|
}
|
|
}
|
|
|
|
/*
|
|
=============
|
|
SV_WritePlayersToClient
|
|
|
|
=============
|
|
*/
|
|
void SV_WritePlayersToClient (client_t *client, client_frame_t *frame, edict_t *clent, pvscamera_t *cameras, sizebuf_t *msg)
|
|
{
|
|
qboolean isbot;
|
|
int j;
|
|
client_t *cl;
|
|
edict_t *ent, *vent;
|
|
// int pflags;
|
|
|
|
if (client->state < cs_spawned)
|
|
{
|
|
Con_Printf("SV_WritePlayersToClient: not spawned yet\n");
|
|
return;
|
|
}
|
|
|
|
#ifdef NQPROT
|
|
if (!ISQWCLIENT(client))
|
|
return;
|
|
#endif
|
|
|
|
#ifdef SERVER_DEMO_PLAYBACK
|
|
if (sv.demostatevalid) //this is a demo
|
|
{
|
|
usercmd_t cmd;
|
|
vec3_t ang;
|
|
vec3_t org;
|
|
vec3_t vel;
|
|
float lerp;
|
|
float a1, a2;
|
|
int i;
|
|
extern vec3_t player_mins, player_maxs;
|
|
clstate_t clst;
|
|
extern float olddemotime, nextdemotime;
|
|
|
|
for (i=0 ; i<svs.allocated_client_slots ; i++)
|
|
{
|
|
//FIXME: Add PVS stuff.
|
|
|
|
if (*sv.recordedplayer[i].userinfo) //if the client was active
|
|
{
|
|
clst.playernum = i;
|
|
clst.onladder = 0;
|
|
clst.lastcmd = &cmd;
|
|
clst.modelindex = sv.demostate[i+1].modelindex;
|
|
if (!clst.modelindex)
|
|
continue;
|
|
clst.frame = sv.demostate[i+1].frame;
|
|
clst.weaponframe = sv.recordedplayer[i].weaponframe;
|
|
clst.angles = ang;
|
|
clst.origin = org;
|
|
clst.hull = 1;
|
|
clst.velocity = vel;
|
|
clst.effects = sv.demostate[i+1].effects;
|
|
clst.skin = sv.demostate[i+1].skinnum;
|
|
clst.mins = player_mins;
|
|
clst.maxs = player_maxs;
|
|
clst.scale = sv.demostate[i+1].scale;
|
|
clst.transparency = sv.demostate[i+1].trans;
|
|
clst.fatness = sv.demostate[i+1].fatness;
|
|
clst.localtime = sv.time;//sv.recordedplayer[j].updatetime;
|
|
clst.health = sv.recordedplayer[i].stats[STAT_HEALTH];
|
|
clst.spectator = 2; //so that weaponframes work properly.
|
|
clst.isself = false;
|
|
clst.fteext = 0;//client->fteprotocolextensions;
|
|
clst.zext = 0;//client->zquake_extensions;
|
|
clst.cl = NULL;
|
|
clst.vw_index = 0;
|
|
|
|
lerp = (realtime - olddemotime) / (nextdemotime - olddemotime);
|
|
if (lerp < 0)
|
|
lerp = 0;
|
|
if (lerp > 1)
|
|
lerp = 1;
|
|
for (j = 0; j < 3; j++)
|
|
{
|
|
a1 = (360.0f/256)*sv.recordedplayer[i].oldang[j];
|
|
a2 = (360.0f/256)*sv.demostate[i+1].angles[j];
|
|
a2 = a2 - a1;
|
|
if (a2 > 180)
|
|
a2-=360;
|
|
if (a2 < -180)
|
|
a2+=360;
|
|
ang[j] = (a1 + (a2)*lerp);
|
|
|
|
org[j] = sv.recordedplayer[i].oldorg[j] + (sv.demostate[i+1].origin[j] - sv.recordedplayer[i].oldorg[j])*lerp;
|
|
|
|
vel[j] = (-sv.recordedplayer[i].oldorg[j] + sv.demostate[i+1].origin[j])*(nextdemotime - olddemotime);
|
|
}
|
|
|
|
ang[0] *= -3;
|
|
|
|
// ang[0] = ang[1] = ang[2] = 0;
|
|
|
|
memset(&cmd, 0, sizeof(cmd));
|
|
cmd.angles[0] = ang[0]*65535/360.0f;
|
|
cmd.angles[1] = ang[1]*65535/360.0f;
|
|
cmd.angles[2] = ang[2]*65535/360.0f;
|
|
cmd.msec = 50;
|
|
{vec3_t f, r, u, v;
|
|
AngleVectors(ang, f, r, u);
|
|
VectorCopy(vel, v);
|
|
cmd.forwardmove = DotProduct(f, v);
|
|
cmd.sidemove = DotProduct(r, v);
|
|
cmd.upmove = DotProduct(u, v);
|
|
}
|
|
clst.lastcmd=NULL;
|
|
|
|
SV_WritePlayerToClient(msg, &clst);
|
|
}
|
|
}
|
|
|
|
//now build the spectator's thingie
|
|
|
|
memset(&clst, 0, sizeof(clst));
|
|
|
|
clst.fteext = 0;//client->fteprotocolextensions;
|
|
clst.zext = 0;//client->zquake_extensions;
|
|
clst.vw_index = 0;
|
|
clst.playernum = svs.allocated_client_slots-1;
|
|
clst.isself = true;
|
|
clst.modelindex = 0;
|
|
clst.hull = 1;
|
|
clst.frame = 0;
|
|
clst.localtime = sv.time;
|
|
clst.mins = player_mins;
|
|
clst.maxs = player_maxs;
|
|
|
|
clst.angles = vec3_origin; //not needed, as the client knows better than us anyway.
|
|
clst.origin = client->specorigin;
|
|
clst.velocity = client->specvelocity;
|
|
|
|
for (client = client; client; client = client->controller)
|
|
{
|
|
clst.health = 100;
|
|
|
|
if (client->spec_track)
|
|
{
|
|
clst.weaponframe = sv.recordedplayer[client->spec_track-1].weaponframe;
|
|
clst.spectator = 2;
|
|
}
|
|
else
|
|
{
|
|
clst.weaponframe = 0;
|
|
clst.spectator = 1;
|
|
}
|
|
|
|
SV_WritePlayerToClient(msg, &clst);
|
|
|
|
clst.playernum--;
|
|
}
|
|
return;
|
|
}
|
|
#endif
|
|
for (j=0,cl=svs.clients ; j<sv.allocated_client_slots && j < client->max_net_clients; j++,cl++)
|
|
{
|
|
if (cl->state != cs_spawned && !(cl->state == cs_free && cl->name[0])) //this includes bots, and nq bots
|
|
continue;
|
|
|
|
isbot = (!cl->name[0] || cl->protocol == SCP_BAD);
|
|
ent = cl->edict;
|
|
if (cl->viewent && ent == clent)
|
|
{
|
|
vent = EDICT_NUM(svprogfuncs, cl->viewent);
|
|
if (!vent)
|
|
vent = ent;
|
|
}
|
|
else
|
|
vent = ent;
|
|
|
|
|
|
|
|
|
|
|
|
|
|
if (progstype != PROG_QW)
|
|
{
|
|
if (progstype == PROG_H2 && (int)ent->v->effects & H2EF_NODRAW && ent != clent)
|
|
continue;
|
|
|
|
if ((int)ent->v->effects & EF_MUZZLEFLASH)
|
|
{
|
|
if (needcleanup < (j+1))
|
|
{
|
|
needcleanup = (j+1);
|
|
}
|
|
}
|
|
}
|
|
|
|
// ZOID visibility tracking
|
|
if (ent != clent &&
|
|
!(client->spec_track && client->spec_track - 1 == j))
|
|
{
|
|
if (cl->spectator)
|
|
continue;
|
|
|
|
// ignore if not touching a PV leaf
|
|
if (cameras && !sv.world.worldmodel->funcs.EdictInFatPVS(sv.world.worldmodel, &ent->pvsinfo, cameras->pvs))
|
|
continue;
|
|
|
|
if (!((int)clent->xv->dimension_see & ((int)ent->xv->dimension_seen | (int)ent->xv->dimension_ghost)))
|
|
continue; //not in this dimension - sorry...
|
|
if (cameras && (sv_cullplayers_trace.value || sv_cullentities_trace.value))
|
|
if (Cull_Traceline(cameras, ent))
|
|
continue;
|
|
}
|
|
|
|
if (SV_AddCSQCUpdate(client, ent))
|
|
continue;
|
|
|
|
{
|
|
clstate_t clst;
|
|
clst.playernum = j;
|
|
clst.onladder = (int)ent->xv->pmove_flags&PMF_LADDER;
|
|
clst.lastcmd = &cl->lastcmd;
|
|
clst.modelindex = vent->v->modelindex;
|
|
clst.frame = vent->v->frame;
|
|
clst.weaponframe = ent->v->weaponframe;
|
|
clst.angles = ent->v->angles;
|
|
clst.origin = vent->v->origin;
|
|
clst.velocity = vent->v->velocity;
|
|
clst.effects = ent->v->effects;
|
|
clst.vw_index = ent->xv->vw_index;
|
|
|
|
if (progstype == PROG_H2 && ((int)vent->v->effects & H2EF_NODRAW))
|
|
{
|
|
clst.effects = 0;
|
|
clst.modelindex = 0;
|
|
}
|
|
|
|
clst.skin = vent->v->skin;
|
|
clst.mins = vent->v->mins;
|
|
clst.hull = vent->xv->hull;
|
|
clst.maxs = vent->v->maxs;
|
|
clst.scale = vent->xv->scale;
|
|
clst.transparency = vent->xv->alpha;
|
|
|
|
//QSG_DIMENSION_PLANES - if the only shared dimensions are ghost dimensions, Set half alpha.
|
|
if (((int)clent->xv->dimension_see & (int)ent->xv->dimension_ghost))
|
|
if (!((int)clent->xv->dimension_see & ((int)ent->xv->dimension_seen & ~(int)ent->xv->dimension_ghost)) )
|
|
{
|
|
if (ent->xv->dimension_ghost_alpha)
|
|
clst.transparency *= ent->xv->dimension_ghost_alpha;
|
|
else
|
|
clst.transparency *= 0.5;
|
|
}
|
|
|
|
clst.fatness = vent->xv->fatness;
|
|
clst.localtime = cl->localtime;
|
|
clst.health = ent->v->health;
|
|
clst.spectator = 0;
|
|
clst.fteext = client->fteprotocolextensions;
|
|
clst.zext = client->zquake_extensions;
|
|
clst.cl = cl;
|
|
|
|
if (ent != vent || host_client->viewent == j+1)
|
|
clst.modelindex = 0;
|
|
|
|
#ifdef SERVER_DEMO_PLAYBACK
|
|
if (sv.demostatevalid)
|
|
clst.health = 100;
|
|
#endif
|
|
|
|
clst.isself = false;
|
|
if ((cl == client || cl->controller == client))
|
|
{
|
|
clst.isself = true;
|
|
clst.spectator = 0;
|
|
if (client->spectator)
|
|
{
|
|
if (client->spec_track > 0)
|
|
{
|
|
edict_t *s = EDICT_NUM(svprogfuncs, client->spec_track);
|
|
|
|
clst.spectator = 2;
|
|
clst.mins = s->v->mins;
|
|
clst.maxs = s->v->maxs;
|
|
clst.health = s->v->health;
|
|
clst.weaponframe = s->v->weaponframe;
|
|
}
|
|
else
|
|
{
|
|
clst.spectator = 1;
|
|
clst.health = 1;
|
|
}
|
|
}
|
|
}
|
|
else if (client->spectator)
|
|
{
|
|
clst.health=100;
|
|
if (client->spec_track == j+1)
|
|
clst.spectator = 2;
|
|
else
|
|
clst.spectator = 1;
|
|
}
|
|
if (isbot)
|
|
{
|
|
clst.lastcmd = NULL;
|
|
clst.velocity = NULL;
|
|
clst.localtime = sv.time;
|
|
VectorCopy(clst.origin, frame->playerpositions[j]);
|
|
}
|
|
else
|
|
{
|
|
VectorMA(clst.origin, (sv.time - clst.localtime), clst.velocity, frame->playerpositions[j]);
|
|
}
|
|
frame->playerpresent[j] = true;
|
|
SV_WritePlayerToClient(msg, &clst);
|
|
}
|
|
|
|
//FIXME: Name flags
|
|
//player is visible, now would be a good time to update what the player is like.
|
|
/* pflags = 0;
|
|
#ifdef PEXT_VWEAP
|
|
if (client->fteprotocolextensions & PEXT_VWEAP && client->otherclientsknown[j].vweap != ent->xv->vweapmodelindex)
|
|
{
|
|
pflags |= 1;
|
|
client->otherclientsknown[j].vweap = ent->xv->vweapmodelindex;
|
|
}
|
|
#endif
|
|
if (pflags)
|
|
{
|
|
ClientReliableWrite_Begin(client, svc_ftesetclientpersist, 10);
|
|
ClientReliableWrite_Short(client, pflags);
|
|
if (pflags & 1)
|
|
ClientReliableWrite_Short(client, client->otherclientsknown[j].vweap);
|
|
}
|
|
*/
|
|
}
|
|
}
|
|
|
|
|
|
void SVNQ_EmitEntityState(sizebuf_t *msg, entity_state_t *ent)
|
|
{
|
|
edict_t *ed = EDICT_NUM(svprogfuncs, ent->number);
|
|
entity_state_t *baseline = &ed->baseline;
|
|
|
|
int i, eff;
|
|
float miss;
|
|
unsigned int bits=0;
|
|
|
|
int glowsize=0, glowcolor=0, colourmod=0;
|
|
|
|
for (i=0 ; i<3 ; i++)
|
|
{
|
|
miss = ent->origin[i] - baseline->origin[i];
|
|
if ( miss < -0.1 || miss > 0.1 )
|
|
bits |= NQU_ORIGIN1<<i;
|
|
}
|
|
|
|
if (ent->angles[0] != baseline->angles[0] )
|
|
bits |= NQU_ANGLE1;
|
|
|
|
if (ent->angles[1] != baseline->angles[1] )
|
|
bits |= NQU_ANGLE2;
|
|
|
|
if (ent->angles[2] != baseline->angles[2] )
|
|
bits |= NQU_ANGLE3;
|
|
|
|
if (ent->dpflags & RENDER_STEP)
|
|
bits |= NQU_NOLERP; // don't mess up the step animation
|
|
|
|
if (baseline->colormap != ent->colormap)
|
|
bits |= NQU_COLORMAP;
|
|
|
|
if (baseline->skinnum != ent->skinnum)
|
|
bits |= NQU_SKIN;
|
|
|
|
if (baseline->frame != ent->frame)
|
|
bits |= NQU_FRAME;
|
|
|
|
eff = ent->effects;
|
|
|
|
if ((baseline->effects & 0x00ff) != ((int)eff & 0x00ff))
|
|
bits |= NQU_EFFECTS;
|
|
|
|
if (baseline->modelindex != ent->modelindex)
|
|
bits |= NQU_MODEL;
|
|
|
|
if (ent->number >= 256)
|
|
bits |= NQU_LONGENTITY;
|
|
|
|
|
|
if (host_client->protocol == SCP_FITZ666)
|
|
{
|
|
if (baseline->trans != ent->trans)
|
|
bits |= FITZU_ALPHA;
|
|
|
|
if (baseline->scale != ent->scale)
|
|
bits |= RMQU_SCALE;
|
|
|
|
if ((baseline->frame&0xff00) != (ent->frame&0xff00))
|
|
bits |= FITZU_FRAME2;
|
|
|
|
if ((baseline->modelindex&0xff00) != (ent->modelindex&0xff00))
|
|
bits |= FITZU_MODEL2;
|
|
|
|
if (baseline->dpflags & RENDER_STEP)
|
|
bits |= FITZU_LERPFINISH;
|
|
}
|
|
else if (0)
|
|
{
|
|
#if 0
|
|
if (baseline.trans != ent->xv->alpha)
|
|
if (!(baseline.trans == 1 && !ent->xv->alpha))
|
|
bits |= DPU_ALPHA;
|
|
if (baseline.scale != ent->xv->scale)
|
|
{
|
|
if (ent->xv->scale != 0 || ent->baseline.scale != 1)
|
|
bits |= DPU_SCALE;
|
|
}
|
|
|
|
if (ent->v->modelindex >= 256) //as much as protocols can handle
|
|
bits |= DPU_MODEL2;
|
|
|
|
if ((baseline.effects&0xff00) != ((int)eff & 0xff00))
|
|
bits |= DPU_EFFECTS2;
|
|
|
|
if (ent->xv->exteriormodeltoclient == EDICT_TO_PROG(svprogfuncs, host_client->edict))
|
|
bits |= DPU_EXTERIORMODEL;
|
|
if (ent->xv->viewmodelforclient == EDICT_TO_PROG(svprogfuncs, host_client->edict))
|
|
bits |= DPU_VIEWMODEL;
|
|
|
|
|
|
glowsize = ent->xv->glow_size*0.25f;
|
|
glowcolor = ent->xv->glow_color;
|
|
|
|
colourmod = ((int)bound(0, ent->xv->colormod[0] * (7.0f / 32.0f), 7) << 5) | ((int)bound(0, ent->xv->colormod[1] * (7.0f / 32.0f), 7) << 2) | ((int)bound(0, ent->xv->colormod[2] * (3.0f / 32.0f), 3) << 0);
|
|
|
|
if (0 != glowsize)
|
|
bits |= DPU_GLOWSIZE;
|
|
if (0 != glowcolor)
|
|
bits |= DPU_GLOWCOLOR;
|
|
|
|
if (0 != colourmod)
|
|
bits |= DPU_COLORMOD;
|
|
#endif
|
|
}
|
|
else
|
|
{
|
|
if (ent->modelindex >= 256) //as much as protocols can handle
|
|
return;
|
|
if (ent->number >= 600) //too many for a conventional nq client.
|
|
return;
|
|
}
|
|
|
|
|
|
if (bits & 0xFF000000)
|
|
bits |= DPU_EXTEND2;
|
|
if (bits & 0xFF0000)
|
|
bits |= DPU_EXTEND1;
|
|
if (bits & 0xFF00)
|
|
bits |= NQU_MOREBITS;
|
|
|
|
|
|
//
|
|
// write the message
|
|
//
|
|
#ifdef PARANOID
|
|
MSG_WriteByte (msg,(bits | NQU_SIGNAL) & 0xFF); //gets caught on 'range error'
|
|
#else
|
|
MSG_WriteByte (msg,bits | NQU_SIGNAL);
|
|
#endif
|
|
|
|
if (bits & NQU_MOREBITS) MSG_WriteByte (msg, bits>>8);
|
|
if (bits & DPU_EXTEND1) MSG_WriteByte (msg, bits>>16);
|
|
if (bits & DPU_EXTEND2) MSG_WriteByte (msg, bits>>24);
|
|
|
|
if (bits & NQU_LONGENTITY)
|
|
MSG_WriteShort (msg,ent->number);
|
|
else
|
|
MSG_WriteByte (msg,ent->number);
|
|
|
|
if (bits & NQU_MODEL) MSG_WriteByte (msg, ent->modelindex);
|
|
if (bits & NQU_FRAME) MSG_WriteByte (msg, ent->frame);
|
|
if (bits & NQU_COLORMAP) MSG_WriteByte (msg, ent->colormap);
|
|
if (bits & NQU_SKIN) MSG_WriteByte (msg, ent->skinnum);
|
|
if (bits & NQU_EFFECTS) MSG_WriteByte (msg, eff & 0x00ff);
|
|
if (bits & NQU_ORIGIN1) MSG_WriteCoord (msg, ent->origin[0]);
|
|
if (bits & NQU_ANGLE1) MSG_WriteAngle(msg, ent->angles[0]);
|
|
if (bits & NQU_ORIGIN2) MSG_WriteCoord (msg, ent->origin[1]);
|
|
if (bits & NQU_ANGLE2) MSG_WriteAngle(msg, ent->angles[1]);
|
|
if (bits & NQU_ORIGIN3) MSG_WriteCoord (msg, ent->origin[2]);
|
|
if (bits & NQU_ANGLE3) MSG_WriteAngle(msg, ent->angles[2]);
|
|
|
|
if (host_client->protocol == SCP_FITZ666)
|
|
{
|
|
if (bits & FITZU_ALPHA) MSG_WriteByte(msg, ent->trans);
|
|
if (bits & RMQU_SCALE) MSG_WriteByte(msg, ent->scale);
|
|
if (bits & FITZU_FRAME2) MSG_WriteByte(msg, ent->frame>>8);
|
|
if (bits & FITZU_MODEL2) MSG_WriteByte(msg, ent->modelindex>>8);
|
|
if (bits & FITZU_LERPFINISH)MSG_WriteByte(msg, (ed->v->nextthink - sv.world.physicstime) * 255);
|
|
}
|
|
else
|
|
{
|
|
if (bits & DPU_ALPHA) MSG_WriteByte(msg, ent->trans*255);
|
|
if (bits & DPU_SCALE) MSG_WriteByte(msg, ent->scale*16);
|
|
if (bits & DPU_EFFECTS2) MSG_WriteByte(msg, eff >> 8);
|
|
if (bits & DPU_GLOWSIZE) MSG_WriteByte(msg, glowsize);
|
|
if (bits & DPU_GLOWCOLOR) MSG_WriteByte(msg, glowcolor);
|
|
if (bits & DPU_COLORMOD) MSG_WriteByte(msg, colourmod);
|
|
if (bits & DPU_FRAME2) MSG_WriteByte(msg, (int)ent->frame >> 8);
|
|
if (bits & DPU_MODEL2) MSG_WriteByte(msg, (int)ent->modelindex >> 8);
|
|
}
|
|
}
|
|
|
|
typedef struct gibfilter_s {
|
|
struct gibfilter_s *next;
|
|
int modelindex;
|
|
int minframe;
|
|
int maxframe;
|
|
} gibfilter_t;
|
|
gibfilter_t *gibfilter;
|
|
void SV_GibFilterPurge(void)
|
|
{
|
|
gibfilter_t *gf;
|
|
while(gibfilter)
|
|
{
|
|
gf = gibfilter;
|
|
gibfilter = gibfilter->next;
|
|
|
|
Z_Free(gf);
|
|
}
|
|
}
|
|
|
|
void SV_GibFilterAdd(char *modelname, int min, int max, qboolean allowwarn)
|
|
{
|
|
int i;
|
|
gibfilter_t *gf;
|
|
|
|
for (i=1; sv.strings.model_precache[i] ; i++)
|
|
if (!strcmp(sv.strings.model_precache[i], modelname))
|
|
break;
|
|
if (!sv.strings.model_precache[i])
|
|
{
|
|
if (allowwarn)
|
|
Con_Printf("Filtered model \"%s\" was not precached\n", modelname);
|
|
return; //model not in use.
|
|
}
|
|
|
|
gf = Z_Malloc(sizeof(gibfilter_t));
|
|
gf->modelindex = i;
|
|
gf->minframe = ((min==-1)?0:min);
|
|
gf->maxframe = ((max==-1)?0x80000000:max);
|
|
gf->next = gibfilter;
|
|
gibfilter = gf;
|
|
}
|
|
void SV_GibFilterInit(void)
|
|
{
|
|
char buffer[2048];
|
|
char *file;
|
|
int min, max;
|
|
|
|
SV_GibFilterPurge();
|
|
|
|
if (svs.gametype != GT_PROGS && svs.gametype != GT_Q1QVM)
|
|
return;
|
|
|
|
file = COM_LoadStackFile("gibfiltr.cfg", buffer, sizeof(buffer));
|
|
if (!file)
|
|
{
|
|
Con_DPrintf("gibfiltr.cfg file was not found. Using defaults\n");
|
|
SV_GibFilterAdd("progs/gib1.mdl", -1, -1, false);
|
|
SV_GibFilterAdd("progs/gib2.mdl", -1, -1, false);
|
|
SV_GibFilterAdd("progs/gib3.mdl", -1, -1, false);
|
|
SV_GibFilterAdd("progs/h_player.mdl", -1, -1, false);
|
|
return;
|
|
}
|
|
while(file)
|
|
{
|
|
file = COM_Parse(file);
|
|
if (!file)
|
|
{
|
|
return;
|
|
}
|
|
min = atoi(com_token);
|
|
file = COM_Parse(file); //handles nulls nicly
|
|
max = atoi(com_token);
|
|
file = COM_Parse(file);
|
|
if (!file)
|
|
{
|
|
Con_Printf("Sudden ending to gibfiltr.cfg\n");
|
|
return;
|
|
}
|
|
SV_GibFilterAdd(com_token, min, max, true);
|
|
}
|
|
}
|
|
qboolean SV_GibFilter(edict_t *ent)
|
|
{
|
|
int indx = ent->v->modelindex;
|
|
int frame = ent->v->frame;
|
|
gibfilter_t *gf;
|
|
|
|
for (gf = gibfilter; gf; gf=gf->next)
|
|
{
|
|
if (gf->modelindex == indx)
|
|
if (frame >= gf->minframe && frame <= gf->maxframe)
|
|
return true;
|
|
}
|
|
|
|
return false;
|
|
}
|
|
|
|
|
|
#ifdef Q2BSPS
|
|
static int clientarea;
|
|
|
|
unsigned int Q2BSP_FatPVS(model_t *mod, vec3_t org, qbyte *buffer, unsigned int buffersize, qboolean add)
|
|
{//fixme: this doesn't add
|
|
int leafnum;
|
|
leafnum = CM_PointLeafnum (mod, org);
|
|
clientarea = CM_LeafArea (mod, leafnum);
|
|
|
|
return SV_Q2BSP_FatPVS (mod, org, buffer, buffersize, add);
|
|
}
|
|
|
|
qboolean Q2BSP_EdictInFatPVS(model_t *mod, pvscache_t *ent, qbyte *pvs)
|
|
{
|
|
int i,l;
|
|
if (!CM_AreasConnected (mod, clientarea, ent->areanum))
|
|
{ // doors can legally straddle two areas, so
|
|
// we may need to check another one
|
|
if (!ent->areanum2
|
|
|| !CM_AreasConnected (mod, clientarea, ent->areanum2))
|
|
return false; // blocked by a door
|
|
}
|
|
|
|
if (ent->num_leafs == -1)
|
|
{ // too many leafs for individual check, go by headnode
|
|
if (!CM_HeadnodeVisible (mod, ent->headnode, pvs))
|
|
return false;
|
|
}
|
|
else
|
|
{ // check individual leafs
|
|
for (i=0 ; i < ent->num_leafs ; i++)
|
|
{
|
|
l = ent->leafnums[i];
|
|
if (pvs[l >> 3] & (1 << (l&7) ))
|
|
break;
|
|
}
|
|
if (i == ent->num_leafs)
|
|
return false; // not visible
|
|
}
|
|
return true;
|
|
}
|
|
#endif
|
|
|
|
#ifdef SERVER_DEMO_PLAYBACK
|
|
static void SV_Snapshot_Build_Playback(client_t *client, packet_entities_t *pack)
|
|
{
|
|
int e;
|
|
entity_state_t *state;
|
|
mvdentity_state_t *dement;
|
|
for (e=1, dement=&sv.demostate[e] ; e<=sv.demomaxents ; e++, dement++)
|
|
{
|
|
if (!dement->modelindex)
|
|
continue;
|
|
|
|
if (e >= 1 && e <= svs.allocated_client_slots)
|
|
continue;
|
|
|
|
if (pack->num_entities == pack->max_entities)
|
|
continue; // all full
|
|
|
|
//the entity would mess up the client and possibly disconnect them.
|
|
//FIXME: add an option to drop clients... entity fog could be killed in this way.
|
|
if (e >= 512 && !(client->fteprotocolextensions & PEXT_ENTITYDBL))
|
|
continue;
|
|
if (e >= 1024 && !(client->fteprotocolextensions & PEXT_ENTITYDBL2))
|
|
continue;
|
|
// if (dement->modelindex >= 256 && !(client->fteprotocolextensions & PEXT_MODELDBL))
|
|
// continue;
|
|
|
|
state = &pack->entities[pack->num_entities];
|
|
pack->num_entities++;
|
|
|
|
state->number = e;
|
|
state->flags = EF_DIMLIGHT;
|
|
VectorCopy (dement->origin, state->origin);
|
|
state->angles[0] = dement->angles[0]*360.0f/256;
|
|
state->angles[1] = dement->angles[1]*360.0f/256;
|
|
state->angles[2] = dement->angles[2]*360.0f/256;
|
|
state->modelindex = dement->modelindex;
|
|
state->frame = dement->frame;
|
|
state->colormap = dement->colormap;
|
|
state->skinnum = dement->skinnum;
|
|
state->effects = dement->effects;
|
|
|
|
#ifdef PEXT_SCALE
|
|
state->scale = dement->scale;
|
|
#endif
|
|
#ifdef PEXT_TRANS
|
|
state->trans = dement->trans;
|
|
#endif
|
|
#ifdef PEXT_FATNESS
|
|
state->fatness = dement->fatness;
|
|
#endif
|
|
}
|
|
|
|
for (e = 0; e < sv.numdemospikes; e++)
|
|
{
|
|
if (SV_DemoNailUpdate (e))
|
|
continue;
|
|
}
|
|
}
|
|
#endif
|
|
|
|
void SV_Snapshot_BuildStateQ1(entity_state_t *state, edict_t *ent, client_t *client)
|
|
{
|
|
//builds an entity_state from an entity
|
|
//note that client can be null, for building baselines.
|
|
|
|
int i;
|
|
state->number = NUM_FOR_EDICT(svprogfuncs, ent);
|
|
|
|
state->u.q1.msec = 0;
|
|
state->u.q1.pmovetype = 0;
|
|
state->u.q1.movement[0] = 0;
|
|
state->u.q1.movement[1] = 0;
|
|
state->u.q1.movement[2] = 0;
|
|
state->u.q1.velocity[0] = 0;
|
|
state->u.q1.velocity[1] = 0;
|
|
state->u.q1.velocity[2] = 0;
|
|
|
|
if ((state->number-1) < (unsigned int)sv.allocated_client_slots && (client == &svs.clients[state->number-1] || client == svs.clients[state->number-1].controller))
|
|
state->u.q1.weaponframe = ent->v->weaponframe;
|
|
else
|
|
state->u.q1.weaponframe = 0;
|
|
if ((state->number-1) < (unsigned int)sv.allocated_client_slots && ent->v->movetype)
|
|
{
|
|
client_t *cl = &svs.clients[state->number-1];
|
|
if (cl->isindependant)
|
|
{
|
|
state->u.q1.pmovetype = ent->v->movetype;
|
|
if (cl != client && client)
|
|
{ /*only generate movement values if the client doesn't already know them...*/
|
|
state->u.q1.movement[0] = ent->xv->movement[0];
|
|
state->u.q1.movement[1] = ent->xv->movement[1];
|
|
state->u.q1.movement[2] = ent->xv->movement[2];
|
|
state->u.q1.msec = bound(0, 1000*(sv.time - cl->localtime), 255);
|
|
}
|
|
|
|
state->u.q1.velocity[0] = ent->v->velocity[0] * 8;
|
|
state->u.q1.velocity[1] = ent->v->velocity[1] * 8;
|
|
state->u.q1.velocity[2] = ent->v->velocity[2] * 8;
|
|
}
|
|
else if (ent == cl->edict)
|
|
{
|
|
state->u.q1.velocity[0] = ent->v->velocity[0] * 8;
|
|
state->u.q1.velocity[1] = ent->v->velocity[1] * 8;
|
|
state->u.q1.velocity[2] = ent->v->velocity[2] * 8;
|
|
}
|
|
}
|
|
|
|
if (client && client->edict && (ent->v->owner == client->edict->entnum))
|
|
state->solid = 0;
|
|
else if (ent->v->solid == SOLID_BSP || (ent->v->skin < 0 && ent->v->modelindex))
|
|
state->solid = ES_SOLID_BSP;
|
|
else if (ent->v->solid == SOLID_BBOX || ent->v->solid == SOLID_SLIDEBOX || ent->v->skin < 0)
|
|
{
|
|
unsigned int mdl = ent->v->modelindex;
|
|
if (mdl < MAX_MODELS && sv.models[mdl] && sv.models[mdl]->type == mod_brush)
|
|
state->solid = ES_SOLID_BSP;
|
|
else
|
|
{
|
|
i = bound(0, -ent->v->mins[0]/8, 31);
|
|
state->solid = i;
|
|
i = bound(0, -ent->v->mins[2]/8, 31);
|
|
state->solid |= i<<5;
|
|
i = bound(0, ((ent->v->maxs[2]+32)/8), 63); /*up can be negative*/
|
|
state->solid |= i<<10;
|
|
}
|
|
}
|
|
else
|
|
state->solid = 0;
|
|
|
|
state->dpflags = 0;
|
|
if (ent->xv->viewmodelforclient)
|
|
{ //this ent would have been filtered out by now if its not ours
|
|
//if ent->viewmodelforclient == client then:
|
|
state->dpflags |= RENDER_VIEWMODEL;
|
|
}
|
|
state->colormap = ent->v->colormap;
|
|
if (state->colormap >= 1024)
|
|
state->dpflags |= RENDER_COLORMAPPED;
|
|
else if (client && state->colormap > client->max_net_clients)
|
|
state->colormap = 0;
|
|
|
|
if (ent->xv->exteriormodeltoclient && client)
|
|
{
|
|
if (ent->xv->exteriormodeltoclient == EDICT_TO_PROG(svprogfuncs, client->edict))
|
|
state->dpflags |= RENDER_EXTERIORMODEL;
|
|
//everyone else sees it normally.
|
|
}
|
|
|
|
if (ent->v->movetype == MOVETYPE_STEP)
|
|
state->dpflags |= RENDER_STEP;
|
|
|
|
VectorCopy (ent->v->origin, state->origin);
|
|
VectorCopy (ent->v->angles, state->angles);
|
|
state->modelindex = ent->v->modelindex;
|
|
state->modelindex2 = ent->xv->vw_index;
|
|
state->frame = ent->v->frame;
|
|
state->skinnum = ent->v->skin;
|
|
state->effects = ent->v->effects;
|
|
state->effects |= (int)ent->xv->modelflags<<24;
|
|
state->hexen2flags = ent->xv->drawflags;
|
|
state->abslight = (int)(ent->xv->abslight*255) & 255;
|
|
state->tagentity = ent->xv->tag_entity;
|
|
state->tagindex = ent->xv->tag_index;
|
|
|
|
state->light[0] = ent->xv->color[0]*255;
|
|
state->light[1] = ent->xv->color[1]*255;
|
|
state->light[2] = ent->xv->color[2]*255;
|
|
state->light[3] = ent->xv->light_lev;
|
|
state->lightstyle = ent->xv->style;
|
|
state->lightpflags = ent->xv->pflags;
|
|
state->u.q1.traileffectnum = ent->xv->traileffectnum;
|
|
|
|
if ((!ent->xv->gravitydir[0] && !ent->xv->gravitydir[1] && !ent->xv->gravitydir[2]) || (ent->xv->gravitydir[2] == -1))
|
|
{
|
|
state->u.q1.gravitydir[0] = 0;
|
|
state->u.q1.gravitydir[1] = 0;
|
|
}
|
|
else
|
|
{
|
|
vec3_t ang;
|
|
vectoangles(ent->xv->gravitydir, ang);
|
|
state->u.q1.gravitydir[0] = ((ang[0]/360) * 256) - 192;
|
|
state->u.q1.gravitydir[1] = (ang[1]/360) * 256;
|
|
}
|
|
|
|
if (((int)ent->v->flags & FL_CLASS_DEPENDENT) && client && client->playerclass) //hexen2 wierdness.
|
|
{
|
|
char modname[MAX_QPATH];
|
|
Q_strncpyz(modname, sv.strings.model_precache[state->modelindex], sizeof(modname));
|
|
if (strlen(modname)>5)
|
|
{
|
|
modname[strlen(modname)-5] = client->playerclass+'0';
|
|
state->modelindex = SV_ModelIndex(modname);
|
|
}
|
|
}
|
|
|
|
if (state->effects & DPEF_LOWPRECISION)
|
|
state->effects &= ~DPEF_LOWPRECISION; //we don't support it, nor does dp any more. strip it.
|
|
|
|
if (state->effects & EF_FULLBRIGHT) //wrap the field for fte clients (this is horrible)
|
|
state->hexen2flags |= MLS_FULLBRIGHT;
|
|
|
|
if (progstype != PROG_QW && state->effects && client && ISQWCLIENT(client)) //don't send extra nq effects to a qw client.
|
|
{
|
|
//EF_NODRAW doesn't draw the model.
|
|
//The client still needs to know about it though, as it might have other effects on it.
|
|
if (progstype == PROG_H2)
|
|
{
|
|
if (state->effects == H2EF_NODRAW)
|
|
{
|
|
//actually, H2 is pretty lame about this
|
|
state->effects = 0;
|
|
state->modelindex = 0;
|
|
state->frame = 0;
|
|
state->colormap = 0;
|
|
state->abslight = 0;
|
|
state->skinnum = 0;
|
|
state->hexen2flags = 0;
|
|
}
|
|
}
|
|
else
|
|
{
|
|
if (state->effects & NQEF_NODRAW)
|
|
state->modelindex = 0;
|
|
}
|
|
|
|
if (state->number <= sv.allocated_client_slots) // clear only client ents
|
|
state->effects &= ~ (QWEF_FLAG1|QWEF_FLAG2);
|
|
}
|
|
|
|
if (!ent->xv->colormod[0] && !ent->xv->colormod[1] && !ent->xv->colormod[2])
|
|
{
|
|
state->colormod[0] = (256)/8;
|
|
state->colormod[1] = (256)/8;
|
|
state->colormod[2] = (256)/8;
|
|
}
|
|
else
|
|
{
|
|
i = ent->xv->colormod[0]*(256/8); state->colormod[0] = bound(0, i, 255);
|
|
i = ent->xv->colormod[1]*(256/8); state->colormod[1] = bound(0, i, 255);
|
|
i = ent->xv->colormod[2]*(256/8); state->colormod[2] = bound(0, i, 255);
|
|
}
|
|
if (!ent->xv->glowmod[0] && !ent->xv->glowmod[1] && !ent->xv->glowmod[2])
|
|
{
|
|
state->glowmod[0] = (256/8);
|
|
state->glowmod[1] = (256/8);
|
|
state->glowmod[2] = (256/8);
|
|
}
|
|
else
|
|
{
|
|
state->glowmod[0] = ent->xv->glowmod[0]*(256/8);
|
|
state->glowmod[1] = ent->xv->glowmod[1]*(256/8);
|
|
state->glowmod[2] = ent->xv->glowmod[2]*(256/8);
|
|
}
|
|
state->glowsize = ent->xv->glow_size*0.25;
|
|
state->glowcolour = ent->xv->glow_color;
|
|
if (ent->xv->glow_trail)
|
|
state->dpflags |= RENDER_GLOWTRAIL;
|
|
|
|
|
|
#ifdef PEXT_SCALE
|
|
if (!ent->xv->scale)
|
|
state->scale = 1*16;
|
|
else
|
|
state->scale = bound(0, ent->xv->scale*16, 255);
|
|
|
|
#endif
|
|
#ifdef PEXT_TRANS
|
|
if (!ent->xv->alpha)
|
|
state->trans = 255;
|
|
else
|
|
state->trans = bound(0, ent->xv->alpha*255, 255);
|
|
|
|
//QSG_DIMENSION_PLANES - if the only shared dimensions are ghost dimensions, Set half alpha.
|
|
if (client && client->edict)
|
|
{
|
|
if (((int)client->edict->xv->dimension_see & (int)ent->xv->dimension_ghost))
|
|
if (!((int)client->edict->xv->dimension_see & ((int)ent->xv->dimension_seen & ~(int)ent->xv->dimension_ghost)) )
|
|
{
|
|
if (ent->xv->dimension_ghost_alpha)
|
|
state->trans *= ent->xv->dimension_ghost_alpha;
|
|
else
|
|
state->trans *= 0.5;
|
|
}
|
|
}
|
|
#endif
|
|
#ifdef PEXT_FATNESS
|
|
state->fatness = ent->xv->fatness;
|
|
#endif
|
|
|
|
#pragma warningmsg("TODO: Fix attachments for more vanilla clients")
|
|
}
|
|
|
|
void SV_Snapshot_BuildQ1(client_t *client, packet_entities_t *pack, pvscamera_t *cameras, edict_t *clent)
|
|
{
|
|
//pvs and clent can be null, but only if the other is also null
|
|
int e, i;
|
|
edict_t *ent, *tracecullent; //tracecullent is different from ent because attached models cull the parent instead. also, null for entities which are not culled.
|
|
entity_state_t *state;
|
|
#define DEPTHOPTIMISE
|
|
#ifdef DEPTHOPTIMISE
|
|
vec3_t org;
|
|
static float distances[32768];
|
|
float dist;
|
|
#endif
|
|
globalvars_t *pr_globals = PR_globals(svprogfuncs, PR_CURRENT);
|
|
int pvsflags;
|
|
int limit;
|
|
int c, maxc = cameras?cameras->numents:0;
|
|
|
|
//this entity is watching from outside themselves. The client is tricked into thinking that they themselves are in the view ent, and a new dummy ent (the old them) must be spawned.
|
|
if (client->viewent && ISQWCLIENT(client))
|
|
{
|
|
//FIXME: this hack needs cleaning up
|
|
#ifdef DEPTHOPTIMISE
|
|
distances[0] = 0;
|
|
#endif
|
|
state = &pack->entities[pack->num_entities];
|
|
pack->num_entities++;
|
|
|
|
SV_Snapshot_BuildStateQ1(state, clent, client);
|
|
|
|
state->number = client - svs.clients + 1;
|
|
|
|
//yeah, I doubt anyone will need this
|
|
if (progstype == PROG_QW)
|
|
{
|
|
if ((int)clent->v->effects & QWEF_FLAG1)
|
|
{
|
|
memcpy(&pack->entities[pack->num_entities], state, sizeof(*state));
|
|
state = &pack->entities[pack->num_entities];
|
|
pack->num_entities++;
|
|
state->modelindex = SV_ModelIndex("progs/flag.mdl");
|
|
state->frame = 0;
|
|
state->number++; //yeek
|
|
state->skinnum = 0;
|
|
}
|
|
else if ((int)clent->v->effects & QWEF_FLAG2)
|
|
{
|
|
memcpy(&pack->entities[pack->num_entities], state, sizeof(*state));
|
|
state = &pack->entities[pack->num_entities];
|
|
pack->num_entities++;
|
|
state->modelindex = SV_ModelIndex("progs/flag.mdl");
|
|
state->frame = 0;
|
|
state->number++; //yeek
|
|
state->skinnum = 1;
|
|
}
|
|
}
|
|
}
|
|
|
|
|
|
/*legacy qw clients get their players separately*/
|
|
if (ISQWCLIENT(client) && !(client->fteprotocolextensions2 & PEXT2_REPLACEMENTDELTAS))
|
|
e = min(sv.allocated_client_slots+1, client->max_net_clients);
|
|
else
|
|
e = 1;
|
|
|
|
limit = min(client->max_net_ents, sv.world.num_edicts);
|
|
|
|
for ( ; e<limit ; e++)
|
|
{
|
|
ent = EDICT_NUM(svprogfuncs, e);
|
|
if (ent->isfree)
|
|
continue;
|
|
|
|
if (ent->xv->customizeentityforclient)
|
|
{
|
|
pr_global_struct->self = EDICT_TO_PROG(svprogfuncs, ent);
|
|
pr_global_struct->other = (clent?EDICT_TO_PROG(svprogfuncs, clent):0);
|
|
PR_ExecuteProgram(svprogfuncs, ent->xv->customizeentityforclient);
|
|
if(!G_FLOAT(OFS_RETURN))
|
|
continue;
|
|
}
|
|
|
|
if (progstype != PROG_QW)
|
|
{
|
|
// if (progstype == PROG_H2)
|
|
// if (ent->v->effects == H2EF_NODRAW)
|
|
// continue;
|
|
if ((int)ent->v->effects & EF_MUZZLEFLASH)
|
|
{
|
|
if (needcleanup < e)
|
|
{
|
|
needcleanup = e;
|
|
}
|
|
}
|
|
}
|
|
|
|
pvsflags = ent->xv->pvsflags;
|
|
for (c = 0; c < maxc; c++)
|
|
{
|
|
if (ent == cameras->ent[c])
|
|
break;
|
|
}
|
|
if (c < maxc)
|
|
tracecullent = NULL;
|
|
else if (ent->xv->viewmodelforclient)
|
|
{
|
|
if (ent->xv->viewmodelforclient != (clent?EDICT_TO_PROG(svprogfuncs, clent):0))
|
|
continue;
|
|
tracecullent = NULL;
|
|
}
|
|
else
|
|
{
|
|
// ignore ents without visible models
|
|
if (!ent->xv->SendEntity && (!ent->v->modelindex || !*PR_GetString(svprogfuncs, ent->v->model)) && !((int)ent->xv->pflags & PFLAGS_FULLDYNAMIC) && ent->v->skin >= 0)
|
|
continue;
|
|
|
|
if (cameras) //self doesn't get a pvs test, to cover teleporters
|
|
{
|
|
if ((int)ent->v->effects & EF_NODEPTHTEST)
|
|
tracecullent = NULL;
|
|
else if ((pvsflags & PVSF_MODE_MASK) < PVSF_USEPHS)
|
|
{
|
|
//branch out to the pvs testing.
|
|
if (ent->xv->tag_entity)
|
|
{
|
|
int c = 10;
|
|
tracecullent = ent;
|
|
while(tracecullent->xv->tag_entity&&c-->0)
|
|
{
|
|
tracecullent = EDICT_NUM(svprogfuncs, tracecullent->xv->tag_entity);
|
|
}
|
|
if (tracecullent == clent)
|
|
tracecullent = NULL;
|
|
else if (tracecullent->xv->viewmodelforclient)
|
|
{
|
|
//special hack so viewmodelforclient on the root of the tagged entity overrides pvs
|
|
if (tracecullent->xv->viewmodelforclient != (clent?EDICT_TO_PROG(svprogfuncs, clent):0))
|
|
continue;
|
|
tracecullent = NULL; //don't tracecull
|
|
}
|
|
else
|
|
{
|
|
if (!sv.world.worldmodel->funcs.EdictInFatPVS(sv.world.worldmodel, &((wedict_t*)tracecullent)->pvsinfo, cameras->pvs))
|
|
continue;
|
|
}
|
|
}
|
|
else
|
|
{
|
|
if (!sv.world.worldmodel->funcs.EdictInFatPVS(sv.world.worldmodel, &((wedict_t*)ent)->pvsinfo, cameras->pvs))
|
|
continue;
|
|
tracecullent = ent;
|
|
}
|
|
}
|
|
else if ((pvsflags & PVSF_MODE_MASK) == PVSF_USEPHS && sv.world.worldmodel->fromgame == fg_quake)
|
|
{
|
|
int leafnum;
|
|
unsigned char *mask;
|
|
if (sv.phs)
|
|
{
|
|
leafnum = sv.world.worldmodel->funcs.LeafnumForPoint(sv.world.worldmodel, host_client->edict->v->origin);
|
|
mask = sv.phs + leafnum * 4*((sv.world.worldmodel->numleafs+31)>>5);
|
|
|
|
leafnum = sv.world.worldmodel->funcs.LeafnumForPoint (sv.world.worldmodel, ent->v->origin)-1;
|
|
if ( !(mask[leafnum>>3] & (1<<(leafnum&7)) ) )
|
|
{
|
|
continue;
|
|
}
|
|
}
|
|
tracecullent = NULL;
|
|
}
|
|
else
|
|
tracecullent = NULL;
|
|
|
|
if (client->gibfilter && SV_GibFilter(ent))
|
|
continue;
|
|
}
|
|
else
|
|
tracecullent = NULL;
|
|
}
|
|
|
|
//DP_SV_NODRAWONLYTOCLIENT
|
|
if (ent->xv->nodrawtoclient) //DP extension.
|
|
if (ent->xv->nodrawtoclient == EDICT_TO_PROG(svprogfuncs, client->edict))
|
|
continue;
|
|
//DP_SV_DRAWONLYTOCLIENT
|
|
if (ent->xv->drawonlytoclient)
|
|
if (ent->xv->drawonlytoclient != EDICT_TO_PROG(svprogfuncs, client->edict))
|
|
{
|
|
client_t *split;
|
|
for (split = client->controlled; split; split=split->controlled)
|
|
{
|
|
if (split->edict->xv->view2 == EDICT_TO_PROG(svprogfuncs, ent))
|
|
break;
|
|
}
|
|
if (!split)
|
|
continue;
|
|
}
|
|
|
|
//QSG_DIMENSION_PLANES
|
|
if (client->edict)
|
|
if (!((int)client->edict->xv->dimension_see & ((int)ent->xv->dimension_seen | (int)ent->xv->dimension_ghost)))
|
|
continue; //not in this dimension - sorry...
|
|
|
|
|
|
if (cameras && tracecullent && !((unsigned int)ent->v->effects & (EF_DIMLIGHT|EF_BLUE|EF_RED|EF_BRIGHTLIGHT|EF_BRIGHTFIELD|EF_NODEPTHTEST)))
|
|
{ //more expensive culling
|
|
if ((e <= sv.allocated_client_slots && sv_cullplayers_trace.value) || sv_cullentities_trace.value)
|
|
if (Cull_Traceline(cameras, tracecullent))
|
|
continue;
|
|
}
|
|
|
|
//EXT_CSQC
|
|
if (SV_AddCSQCUpdate(client, ent)) //csqc took it.
|
|
continue;
|
|
|
|
if (ISQWCLIENT(client))
|
|
{
|
|
if (SV_AddNailUpdate (ent))
|
|
continue; // added to the special update list
|
|
}
|
|
|
|
//the entity would mess up the client and possibly disconnect them.
|
|
//FIXME: add an option to drop clients... entity fog could be killed in this way.
|
|
if (e >= client->max_net_ents)
|
|
continue;
|
|
if (ent->v->modelindex >= client->maxmodels)
|
|
continue;
|
|
#ifdef DEPTHOPTIMISE
|
|
if (clent)
|
|
{
|
|
//find distance based upon absolute mins/maxs so bsps are treated fairly.
|
|
//org = clentorg + -0.5*(max+min)
|
|
VectorAdd(ent->v->absmin, ent->v->absmax, org);
|
|
VectorMA(clent->v->origin, -0.5, org, org);
|
|
dist = DotProduct(org, org); //Length
|
|
|
|
// if (dist > 1024*1024)
|
|
// continue;
|
|
|
|
// add to the packetentities
|
|
if (pack->num_entities == pack->max_entities)
|
|
{
|
|
float furthestdist = -1;
|
|
int best=-1;
|
|
for (i = 0; i < pack->max_entities; i++)
|
|
if (furthestdist < distances[i])
|
|
{
|
|
furthestdist = distances[i];
|
|
best = i;
|
|
}
|
|
|
|
if (furthestdist > dist && best != -1)
|
|
{
|
|
state = &pack->entities[best];
|
|
// Con_Printf("Dropping ent %s\n", sv.model_precache[state->modelindex]);
|
|
memmove(&distances[best], &distances[best+1], sizeof(*distances)*(pack->num_entities-best-1));
|
|
memmove(state, state+1, sizeof(*state)*(pack->num_entities-best-1));
|
|
|
|
best = pack->num_entities-1;
|
|
|
|
distances[best] = dist;
|
|
state = &pack->entities[best];
|
|
}
|
|
else
|
|
continue; // all full
|
|
}
|
|
else
|
|
{
|
|
state = &pack->entities[pack->num_entities];
|
|
distances[pack->num_entities] = dist;
|
|
pack->num_entities++;
|
|
}
|
|
}
|
|
else
|
|
#endif
|
|
{
|
|
// add to the packetentities
|
|
if (pack->num_entities == pack->max_entities)
|
|
continue; // all full
|
|
else
|
|
{
|
|
state = &pack->entities[pack->num_entities];
|
|
pack->num_entities++;
|
|
}
|
|
}
|
|
|
|
//its not a nail or anything, pack it up and ship it on
|
|
SV_Snapshot_BuildStateQ1(state, ent, client);
|
|
}
|
|
}
|
|
|
|
void SV_AddCameraEntity(pvscamera_t *cameras, edict_t *ent, vec3_t viewofs)
|
|
{
|
|
int i;
|
|
vec3_t org;
|
|
|
|
for (i = 0; i < cameras->numents; i++)
|
|
{
|
|
if (cameras->ent[i] == ent)
|
|
return; //don't add the same ent multiple times (.view2 or portals that can see themselves through other portals).
|
|
}
|
|
|
|
if (viewofs)
|
|
VectorAdd (ent->v->origin, viewofs, org);
|
|
else
|
|
VectorCopy (ent->v->origin, org);
|
|
|
|
sv.world.worldmodel->funcs.FatPVS(sv.world.worldmodel, org, cameras->pvs, sizeof(cameras->pvs), cameras->numents!=0);
|
|
if (cameras->numents < SV_PVS_CAMERAS)
|
|
{
|
|
cameras->ent[cameras->numents] = ent;
|
|
VectorCopy(org, cameras->org[cameras->numents]);
|
|
cameras->numents++;
|
|
}
|
|
}
|
|
|
|
void SV_Snapshot_SetupPVS(client_t *client, pvscamera_t *camera)
|
|
{
|
|
camera->numents = 0;
|
|
for (; client; client = client->controlled)
|
|
{
|
|
if (client->viewent) //svc_viewentity hack
|
|
SV_AddCameraEntity(camera, EDICT_NUM(svprogfuncs, client->viewent), client->edict->v->view_ofs);
|
|
else
|
|
SV_AddCameraEntity(camera, client->edict, client->edict->v->view_ofs);
|
|
|
|
//spectators should always see their targetted player
|
|
if (client->spec_track)
|
|
SV_AddCameraEntity(camera, EDICT_NUM(svprogfuncs, client->spec_track), client->edict->v->view_ofs);
|
|
|
|
//view2 support should always see the extra entity
|
|
if (client->edict->xv->view2)
|
|
SV_AddCameraEntity(camera, PROG_TO_EDICT(svprogfuncs, client->edict->xv->view2), NULL);
|
|
}
|
|
}
|
|
|
|
void SV_Snapshot_Clear(packet_entities_t *pack)
|
|
{
|
|
pack->num_entities = 0;
|
|
|
|
csqcnuments = 0;
|
|
numnails = 0;
|
|
}
|
|
|
|
/*
|
|
=============
|
|
SVQ3Q1_BuildEntityPacket
|
|
|
|
Builds a temporary q1 style entity packet for a q3 client
|
|
=============
|
|
*/
|
|
void SVQ3Q1_BuildEntityPacket(client_t *client, packet_entities_t *pack)
|
|
{
|
|
pvscamera_t cameras;
|
|
SV_Snapshot_Clear(pack);
|
|
SV_Snapshot_SetupPVS(client, &cameras);
|
|
SV_Snapshot_BuildQ1(client, pack, &cameras, client->edict);
|
|
}
|
|
|
|
/*
|
|
=============
|
|
SV_WriteEntitiesToClient
|
|
|
|
Encodes the current state of the world as
|
|
a svc_packetentities messages and possibly
|
|
a svc_nails message and
|
|
svc_playerinfo messages
|
|
=============
|
|
*/
|
|
void SV_WriteEntitiesToClient (client_t *client, sizebuf_t *msg, qboolean ignorepvs)
|
|
{
|
|
int e;
|
|
packet_entities_t *pack;
|
|
edict_t *clent;
|
|
client_frame_t *frame;
|
|
pvscamera_t camerasbuf, *cameras = &camerasbuf;
|
|
|
|
// this is the frame we are creating
|
|
frame = &client->frameunion.frames[client->netchan.incoming_sequence & UPDATE_MASK];
|
|
if (!sv.paused)
|
|
memset(frame->playerpresent, 0, sizeof(frame->playerpresent));
|
|
|
|
// find the client's PVS
|
|
if (ignorepvs)
|
|
{ //mvd...
|
|
clent = NULL;
|
|
cameras = NULL;
|
|
}
|
|
else
|
|
{
|
|
clent = client->edict;
|
|
if (sv_nopvs.ival)
|
|
cameras = NULL;
|
|
#ifdef HLSERVER
|
|
else if (svs.gametype == GT_HALFLIFE)
|
|
pvs = SVHL_Snapshot_SetupPVS(client, pvsbuffer, sizeof(pvsbuffer));
|
|
#endif
|
|
else
|
|
SV_Snapshot_SetupPVS(client, cameras);
|
|
}
|
|
|
|
host_client = client;
|
|
if (client->fteprotocolextensions2 & PEXT2_REPLACEMENTDELTAS)
|
|
{
|
|
pack = &svs.entstatebuffer;
|
|
if (pack->max_entities < client->max_net_ents)
|
|
{
|
|
pack->max_entities = client->max_net_ents;
|
|
pack->entities = BZ_Realloc(pack->entities, sizeof(*pack->entities) * pack->max_entities);
|
|
memset(pack->entities, 0, sizeof(entity_state_t) * pack->max_entities);
|
|
}
|
|
}
|
|
else
|
|
pack = &frame->entities;
|
|
SV_Snapshot_Clear(pack);
|
|
|
|
if (!pack->entities)
|
|
{
|
|
Con_Printf("DON'T PANIC!\n");
|
|
return;
|
|
}
|
|
|
|
// put other visible entities into either a packet_entities or a nails message
|
|
|
|
#ifdef SERVER_DEMO_PLAYBACK
|
|
if (sv.demostatevalid) //generate info from demo stats
|
|
{
|
|
SV_Snapshot_Build_Playback(client, pack);
|
|
}
|
|
else
|
|
#endif
|
|
{
|
|
#ifdef HLSERVER
|
|
if (svs.gametype == GT_HALFLIFE)
|
|
SVHL_Snapshot_Build(client, pack, pvs, clent, ignorepvs);
|
|
else
|
|
#endif
|
|
SV_Snapshot_BuildQ1(client, pack, cameras, clent);
|
|
}
|
|
|
|
#ifdef NQPROT
|
|
if (ISNQCLIENT(client))
|
|
{
|
|
if (client->fteprotocolextensions2 & PEXT2_REPLACEMENTDELTAS)
|
|
{
|
|
SVFTE_EmitPacketEntities(client, pack, msg);
|
|
client->netchan.incoming_sequence++;
|
|
}
|
|
else if (client->protocol == SCP_DARKPLACES6 || client->protocol == SCP_DARKPLACES7)
|
|
SVDP_EmitEntitiesUpdate(client, pack, msg);
|
|
else
|
|
{
|
|
for (e = 0; e < pack->num_entities; e++)
|
|
{
|
|
if (msg->cursize + 32 > msg->maxsize)
|
|
break;
|
|
SVNQ_EmitEntityState(msg, &pack->entities[e]);
|
|
}
|
|
client->netchan.incoming_sequence++;
|
|
}
|
|
SV_EmitCSQCUpdate(client, msg, svcdp_csqcentities);
|
|
return;
|
|
}
|
|
#endif
|
|
|
|
// encode the packet entities as a delta from the
|
|
// last packetentities acknowledged by the client
|
|
|
|
if (client->fteprotocolextensions2 & PEXT2_REPLACEMENTDELTAS)
|
|
{
|
|
SVFTE_EmitPacketEntities(client, pack, msg);
|
|
}
|
|
else
|
|
{
|
|
// Z_EXT_TIME protocol extension
|
|
// every now and then, send an update so that extrapolation
|
|
// on client side doesn't stray too far off
|
|
if (ISQWCLIENT(client))
|
|
{
|
|
if (client->fteprotocolextensions & PEXT_ACCURATETIMINGS && sv.world.physicstime - client->nextservertimeupdate > 0)
|
|
{ //the fte pext causes the server to send out accurate timings, allowing for perfect interpolation.
|
|
MSG_WriteByte (msg, svcqw_updatestatlong);
|
|
MSG_WriteByte (msg, STAT_TIME);
|
|
MSG_WriteLong (msg, (int)(sv.world.physicstime * 1000));
|
|
|
|
client->nextservertimeupdate = sv.world.physicstime;
|
|
}
|
|
else if (client->zquake_extensions & Z_EXT_SERVERTIME && sv.world.physicstime - client->nextservertimeupdate > 0)
|
|
{ //the zquake ext causes the server to send out peridoic timings, allowing for moderatly accurate game time.
|
|
MSG_WriteByte (msg, svcqw_updatestatlong);
|
|
MSG_WriteByte (msg, STAT_TIME);
|
|
MSG_WriteLong (msg, (int)(sv.world.physicstime * 1000));
|
|
|
|
client->nextservertimeupdate = sv.world.physicstime+10;
|
|
}
|
|
}
|
|
|
|
// send over the players in the PVS
|
|
if (svs.gametype != GT_HALFLIFE)
|
|
{
|
|
if (client == &demo.recorder)
|
|
SV_WritePlayersToMVD(client, frame, msg);
|
|
else
|
|
SV_WritePlayersToClient (client, frame, clent, cameras, msg);
|
|
}
|
|
|
|
SVQW_EmitPacketEntities (client, pack, msg);
|
|
}
|
|
|
|
SV_EmitCSQCUpdate(client, msg, svcfte_csqcentities);
|
|
|
|
// now add the specialized nail update
|
|
SV_EmitNailUpdate (msg, ignorepvs);
|
|
}
|
|
|
|
void SV_CleanupEnts(void)
|
|
{
|
|
int e;
|
|
edict_t *ent;
|
|
vec3_t org;
|
|
|
|
if (!needcleanup)
|
|
return;
|
|
|
|
for (e=1 ; e<=needcleanup ; e++)
|
|
{
|
|
ent = EDICT_NUM(svprogfuncs, e);
|
|
if ((int)ent->v->effects & EF_MUZZLEFLASH)
|
|
{
|
|
ent->v->effects = (int)ent->v->effects & ~EF_MUZZLEFLASH;
|
|
|
|
MSG_WriteByte(&sv.multicast, svc_muzzleflash);
|
|
MSG_WriteEntity(&sv.multicast, e);
|
|
VectorCopy(ent->v->origin, org);
|
|
if (progstype == PROG_H2)
|
|
org[2] += 24;
|
|
SV_Multicast(org, MULTICAST_PVS);
|
|
}
|
|
}
|
|
needcleanup=0;
|
|
}
|
|
#endif
|
|
|