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fteqw/plugins/ezhud/hud_editor.c
Spoike 7c6eb18a76 in_xinput 1 is now default. because we can.
android gets a couple more gamepad buttons.
gamepads now have separate keybindings. I've created some default binds for mods that are unaware of gamepad buttons.

git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5142 fc73d0e0-1445-4013-8a0c-d673dee63da5
2017-08-16 02:14:07 +00:00

2809 lines
75 KiB
C

/*
Copyright (C) 2011 ezQuake team
This program is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License
as published by the Free Software Foundation; either version 2
of the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
/**
HUD Editor module
Initial concept code jogihoogi, rewritten by Cokeman, Feb 2007
*/
#include "../plugin.h"
#include "ezquakeisms.h"
//#include "qsound.h"
//#include "utils.h"
//#include "menu.h"
//#include "keys.h"
//#include "Ctrl.h"
//#include "ez_controls.h"
//#include "ez_button.h"
//#include "ez_label.h"
//#include "ez_scrollbar.h"
//#include "ez_scrollpane.h"
//#include "ez_slider.h"
//#include "ez_listview.h"
//#include "ez_window.h"
#include "hud.h"
#include "hud_editor.h"
extern int keydown[];
#define isShiftDown() false
#define isCtrlDown() false
#define isAltDown() false
#ifdef HAXX
ez_tree_t help_control_tree;
#endif
extern mpic_t *scr_cursor_icon; // cl_screen.c
extern cvar_t *hud_planmode; // hud_common.c
mpic_t *hud_editor_move_icon = NULL;
mpic_t *hud_editor_resize_icon = NULL;
mpic_t *hud_editor_align_icon = NULL;
mpic_t *hud_editor_place_icon = NULL;
cvar_t *hud_editor_allowresize;// = {"hud_editor_allowresize", "1"}; // Show resize handles / allow resizing.
cvar_t *hud_editor_allowmove;// = {"hud_editor_allowmove", "1"}; // Allow moving...
cvar_t *hud_editor_allowplace;// = {"hud_editor_allowplace", "1"}; // Allow placing HUDs.
cvar_t *hud_editor_allowalign;// = {"hud_editor_allowalign", "1"}; // Allow aligning HUDs.
extern hud_t *hud_huds; // The list of HUDs..
hud_t *selected_hud = NULL; // The currently selected HUD.
qbool hud_editor = false; // If we're in HUD editor mode or not.
hud_editor_mode_t hud_editor_mode = hud_editmode_off; // The current mode the HUD editor is in.
hud_editor_mode_t hud_editor_prevmode = hud_editmode_off; // The previous mode the HUD editor was in.
qbool hud_editor_showhelp = false; // Show the help plaque or not?
qbool hud_editor_showoutlines = true; // Show guidelines around the HUD elements.
float hud_mouse_x; // The screen coordinates of the mouse cursor.
float hud_mouse_y;
// Macros for what mouse buttons are clicked.
#define MOUSEDOWN ( keydown[K_MOUSE1] || keydown[K_MOUSE2]|| keydown[K_MOUSE3])
#define MOUSEDOWN_1_2 ( keydown[K_MOUSE1] && keydown[K_MOUSE2])
#define MOUSEDOWN_1_3 ( keydown[K_MOUSE1] && keydown[K_MOUSE3])
#define MOUSEDOWN_1_2_3 ( keydown[K_MOUSE1] && keydown[K_MOUSE2] && keydown[K_MOUSE3])
#define MOUSEDOWN_1_ONLY ( keydown[K_MOUSE1] && !keydown[K_MOUSE2] && !keydown[K_MOUSE3])
#define MOUSEDOWN_2_ONLY (!keydown[K_MOUSE1] && keydown[K_MOUSE2] && !keydown[K_MOUSE3])
#define MOUSEDOWN_3_ONLY (!keydown[K_MOUSE1] && !keydown[K_MOUSE2] && keydown[K_MOUSE3])
#define MOUSEDOWN_1_2_ONLY ( keydown[K_MOUSE1] && keydown[K_MOUSE2] && !keydown[K_MOUSE3])
#define MOUSEDOWN_1_3_ONLY ( keydown[K_MOUSE1] && !keydown[K_MOUSE2] && keydown[K_MOUSE3])
#define MOUSEDOWN_2_3_ONLY (!keydown[K_MOUSE1] && keydown[K_MOUSE2] && keydown[K_MOUSE3])
#define MOUSEDOWN_NONE (!keydown[K_MOUSE1] && !keydown[K_MOUSE2] && !keydown[K_MOUSE3])
#define HUD_CENTER_X(h) ((h)->lx + (h)->lw / 2) // Gets the coordinates for the center point of the specified hud.
#define HUD_CENTER_Y(h) ((h)->ly + (h)->lh / 2)
//
// HUD align polygons.
//
#define HUD_ALIGN_POLYCOUNT_CORNER 5
#define HUD_ALIGN_POLYCOUNT_EDGE 4
#define HUD_ALIGN_POLYCOUNT_CENTER 8
#define HUD_ALIGN_POLYCOUNT_CONSOLE 4
vec3_t *hud_align_current_poly = NULL; // The current alignment polygon when in alignment mode.
int hud_align_current_polycount = 0; // Number of vertices in teh polygon.
vec3_t hud_align_topright_poly[HUD_ALIGN_POLYCOUNT_CORNER];
vec3_t hud_align_top_poly[HUD_ALIGN_POLYCOUNT_EDGE];
vec3_t hud_align_topleft_poly[HUD_ALIGN_POLYCOUNT_CORNER];
vec3_t hud_align_left_poly[HUD_ALIGN_POLYCOUNT_EDGE];
vec3_t hud_align_bottomleft_poly[HUD_ALIGN_POLYCOUNT_CORNER];
vec3_t hud_align_bottom_poly[HUD_ALIGN_POLYCOUNT_EDGE];
vec3_t hud_align_bottomright_poly[HUD_ALIGN_POLYCOUNT_CORNER];
vec3_t hud_align_right_poly[HUD_ALIGN_POLYCOUNT_EDGE];
vec3_t hud_align_center_poly[HUD_ALIGN_POLYCOUNT_CENTER];
vec3_t hud_align_consoleleft_poly[HUD_ALIGN_POLYCOUNT_CONSOLE];
vec3_t hud_align_console_poly[HUD_ALIGN_POLYCOUNT_CONSOLE];
vec3_t hud_align_consoleright_poly[HUD_ALIGN_POLYCOUNT_CONSOLE];
typedef enum hud_alignmode_s
{
hud_align_center,
hud_align_top,
hud_align_topleft,
hud_align_left,
hud_align_bottomleft,
hud_align_bottom,
hud_align_bottomright,
hud_align_right,
hud_align_topright,
hud_align_consoleleft,
hud_align_consoleright,
hud_align_console
// Not including before/after for now.
} hud_alignmode_t;
hud_alignmode_t hud_alignmode = hud_align_center;
// Possible positions for a grep handle.
typedef enum hud_greppos_s
{
pos_visible, // On screen.
pos_top,
pos_left,
pos_bottom,
pos_right
} hud_greppos_t;
// A Grep handle for when a HUD goes offscreen.
typedef struct hud_grephandle_s
{
hud_t *hud; // HUD associated with this grep handle.
int x; // The position in screen coordinates for the grephandle.
int y;
int width;
int height;
qbool highlighted; // Should this grephandle be drawn highlighted?
hud_greppos_t pos; // The offscreen position of the HUD associated with this handle.
struct hud_grephandle_s *next;
struct hud_grephandle_s *previous;
} hud_grephandle_t;
hud_grephandle_t *hud_greps = NULL; // The list of "grep handles" that are shown if a HUD element is moved offscreen.
hud_grephandle_t *hud_hoverlist = NULL; // The list of HUDs the mouse is hovering.
int hud_hoverlist_count = 0; // The number of hovered HUDs...
qbool hud_hoverlist_pos_is_set = false; // Has the coordinates been set for the hoverlist yet?
float hud_hoverlist_x; // The x position of the hover list.
float hud_hoverlist_y; // The y position of the hover list.
hud_grephandle_t hud_containers[MAX_HUD_ELEMENTS]; // List of HUDs which have been hovered.
//
// Adds a new HUD to the list of HUDs that are being hovered.
//
static void HUD_Editor_AddHoverHud(hud_grephandle_t *hud_container)
{
// Nothing to add.
if(!hud_container)
{
return;
}
hud_container->next = hud_hoverlist;
if(hud_hoverlist)
{
hud_hoverlist->previous = hud_container;
}
hud_hoverlist = hud_container;
hud_hoverlist_count++;
}
//
// Associates ("Creates") a HUD with a HUD container.
//
static hud_grephandle_t *HUD_Editor_CreateHoverHud(hud_t *hud)
{
static int i = 0;
int j = 0;
if(i >= MAX_HUD_ELEMENTS - 1)
{
return NULL;
}
// Check if the HUD already exists and use that one if that's the case...
for(j = 0; j < MAX_HUD_ELEMENTS && hud_containers[j].hud; j++)
{
if(hud_containers[j].hud == hud)
{
hud_containers[j].next = NULL;
hud_containers[j].previous = NULL;
return &hud_containers[j];
}
}
// The HUD wasn't found so add it to the end of the list.
hud_containers[i].hud = hud;
hud_containers[i].next = NULL;
hud_containers[i].previous = NULL;
i++;
return &hud_containers[i - 1];
}
//
// Find the HUD that is being selected in the hover list.
//
static hud_t *HUD_Editor_FindHoverListSelection(hud_grephandle_t *list)
{
hud_t *match = NULL;
hud_grephandle_t *hud_iter = list;
while(hud_iter)
{
if(hud_iter->hud
&& hud_mouse_x > hud_iter->x
&& hud_mouse_x < (hud_iter->x + hud_iter->width)
&& hud_mouse_y > hud_iter->y
&& hud_mouse_y < (hud_iter->y + hud_iter->height))
{
hud_iter->highlighted = true;
match = hud_iter->hud;
}
else
{
hud_iter->highlighted = false;
}
hud_iter = hud_iter->next;
}
return match;
}
//
// Draw the hover list...
//
static qbool HUD_Editor_DrawHoverList(int x, int y, hud_grephandle_t *list)
{
#define PADDING 5
#define LINEGAP 1
int width = 0;
int height = 0;
int i = 0;
clrinfo_t color, highlight;
hud_grephandle_t *hud_iter = list;
// No point in showing a list if there's only one hud under the cursor
// or if the user hasn't right-clicked.
if (hud_hoverlist_count <= 1 || hud_editor_mode != hud_editmode_hoverlist)
{
return false;
}
// Get the width of to draw with.
while (hud_iter)
{
width = max(width, (PADDING + 2 + strlen(hud_iter->hud->name)) * 8);
hud_iter = hud_iter->next;
}
// Draw the background fill.
height = ((hud_hoverlist_count - 1) * (8 + LINEGAP)) + (2 * PADDING);
Draw_AlphaFillRGB(x, y - height, width, height, 0, 0, 0, 255);
hud_iter = list;
// Highlight color (yellow)...
Vector4Set(highlight.c, 0, 255, 0, 255);
// Orange.
Vector4Set(color.c, 255, 150, 0, 255);
// Draw the list items.
while(hud_iter)
{
// Calculate the size and position of the HUD in the list.
hud_iter->x = x;
hud_iter->y = y - height + (i * 8) + LINEGAP;
hud_iter->width = width;
hud_iter->height = 8;
// Draw the z-order + name of the HUD.
Draw_ColoredString3(hud_iter->x, hud_iter->y,
va("%2d - %s", hud_iter->hud->order->ival, hud_iter->hud->name),
(hud_iter->highlighted ? &highlight : &color), 1, 0);
hud_iter = hud_iter->next;
i++;
}
return true;
}
//
// Sets a new HUD Editor mode (and saves the previous one).
//
static void HUD_Editor_SetMode(hud_editor_mode_t newmode)
{
hud_editor_prevmode = hud_editor_mode;
hud_editor_mode = newmode;
}
//
// Draws a tool tip with a background next to the cursor.
//
static void HUD_Editor_DrawTooltip(int x, int y, char *string, float r, float g, float b, float a)
{
int len = strlen(string) * 8;
y -= 9;
// Make sure we're drawing within the screen.
if (x + len > vid.width)
{
x -= len;
}
if (y + 9 > vid.height)
{
y -= 9;
}
Draw_AlphaFillRGB(x, y, len, 8, r, g, b, a);
Draw_String(x, y, string);
}
//
// Gets an alignment string for a specified alignmode enum.
//
static char *HUD_Editor_GetAlignmentString(hud_alignmode_t align)
{
switch(hud_alignmode)
{
case hud_align_center : return "center center";
case hud_align_top : return "center top";
case hud_align_topleft : return "left top";
case hud_align_left : return "left center";
case hud_align_bottomleft : return "left bottom";
case hud_align_bottom : return "center bottom";
case hud_align_bottomright :return "right bottom";
case hud_align_right : return "right center";
case hud_align_topright : return "right top";
case hud_align_consoleleft :return "left console";
case hud_align_console : return "center console";
case hud_align_consoleright:return "right console";
default : return "";
}
}
//
// Returns an alignment enum based on a specified alignment string.
//
static hud_alignmode_t HUD_Editor_GetAlignmentFromString(char *alignstr)
{
if(!strcmp(alignstr, "center center"))
{
return hud_align_center;
}
else if(!strcmp(alignstr, "center top"))
{
return hud_align_top;
}
else if(!strcmp(alignstr, "left top"))
{
return hud_align_topleft;
}
else if(!strcmp(alignstr, "left center"))
{
return hud_align_left;
}
else if(!strcmp(alignstr, "left bottom"))
{
return hud_align_bottomleft;
}
else if(!strcmp(alignstr, "center bottom"))
{
return hud_align_bottom;
}
else if(!strcmp(alignstr, "right bottom"))
{
return hud_align_bottomright;
}
else if(!strcmp(alignstr, "right center"))
{
return hud_align_right;
}
else if(!strcmp(alignstr, "right top"))
{
return hud_align_topright;
}
else if(!strcmp(alignstr, "left console"))
{
return hud_align_consoleleft;
}
else if(!strcmp(alignstr, "center console"))
{
return hud_align_console;
}
else if(!strcmp(alignstr, "right console"))
{
return hud_align_consoleright;
}
return hud_align_center;
}
qbool IsPointInPolygon(int points, vec3_t planes[], float x, float y)
{
return false;
}
//
// Returns the alignment we are trying to align the selected HUD to at it's placement
// when in alignment mode.
//
static hud_alignmode_t HUD_Editor_GetAlignment(int x, int y, hud_t *hud_element)
{
// For less clutter.
float mid_x = 0.0;
float mid_y = 0.0;
int offset_x = 0;
int offset_y = 0;
if(hud_element)
{
// Aligns for HUD elements.
offset_x = hud_element->lx;
offset_y = hud_element->ly;
mid_x = hud_element->lw / 2.0;
mid_y = hud_element->lh / 2.0;
}
else
{
// Aligns for Screen.
offset_x = 0;
offset_y = (int)(vid.height * 0.05);
mid_x = vid.width / 2.0;
mid_y = (vid.height + offset_y) / 2.0;
}
if(!hud_element)
{
// Console left.
{
hud_align_consoleleft_poly[0][0] = 0;
hud_align_consoleleft_poly[0][1] = 0;
hud_align_consoleleft_poly[0][2] = 0;
hud_align_consoleleft_poly[1][0] = 0;
hud_align_consoleleft_poly[1][1] = offset_y;
hud_align_consoleleft_poly[1][2] = 0;
hud_align_consoleleft_poly[2][0] = mid_x / 2.0;
hud_align_consoleleft_poly[2][1] = offset_y;
hud_align_consoleleft_poly[2][2] = 0;
hud_align_consoleleft_poly[3][0] = mid_x / 2.0;
hud_align_consoleleft_poly[3][1] = 0;
hud_align_consoleleft_poly[3][2] = 0;
if (IsPointInPolygon(HUD_ALIGN_POLYCOUNT_CONSOLE, hud_align_consoleleft_poly, x, y))
{
hud_align_current_poly = hud_align_consoleleft_poly;
hud_align_current_polycount = HUD_ALIGN_POLYCOUNT_CONSOLE;
return hud_align_consoleleft;
}
}
// Console.
{
hud_align_console_poly[0][0] = mid_x / 2.0;
hud_align_console_poly[0][1] = 0;
hud_align_console_poly[0][2] = 0;
hud_align_console_poly[1][0] = mid_x / 2.0;
hud_align_console_poly[1][1] = offset_y;
hud_align_console_poly[1][2] = 0;
hud_align_console_poly[2][0] = mid_x + (mid_x / 2.0);
hud_align_console_poly[2][1] = offset_y;
hud_align_console_poly[2][2] = 0;
hud_align_console_poly[3][0] = mid_x + (mid_x / 2.0);
hud_align_console_poly[3][1] = 0;
hud_align_console_poly[3][2] = 0;
if (IsPointInPolygon(HUD_ALIGN_POLYCOUNT_CONSOLE, hud_align_console_poly, x, y))
{
hud_align_current_poly = hud_align_console_poly;
hud_align_current_polycount = HUD_ALIGN_POLYCOUNT_CONSOLE;
return hud_align_console;
}
}
// Console right.
{
hud_align_consoleright_poly[0][0] = mid_x + (mid_x / 2.0);
hud_align_consoleright_poly[0][1] = 0;
hud_align_consoleright_poly[0][2] = 0;
hud_align_consoleright_poly[1][0] = mid_x + (mid_x / 2.0);
hud_align_consoleright_poly[1][1] = offset_y;
hud_align_consoleright_poly[1][2] = 0;
hud_align_consoleright_poly[2][0] = 2 * mid_x;
hud_align_consoleright_poly[2][1] = offset_y;
hud_align_consoleright_poly[2][2] = 0;
hud_align_consoleright_poly[3][0] = 2 * mid_x;
hud_align_consoleright_poly[3][1] = 0;
hud_align_consoleright_poly[3][2] = 0;
if (IsPointInPolygon(HUD_ALIGN_POLYCOUNT_CONSOLE, hud_align_consoleright_poly, x, y))
{
hud_align_current_poly = hud_align_consoleright_poly;
hud_align_current_polycount = HUD_ALIGN_POLYCOUNT_CONSOLE;
return hud_align_consoleright;
}
}
}
// Top right.
{
hud_align_topright_poly[0][0] = mid_x + (mid_x / 2.0);
hud_align_topright_poly[0][1] = 0;
hud_align_topright_poly[0][2] = 0;
hud_align_topright_poly[1][0] = mid_x + (mid_x / 4.0);
hud_align_topright_poly[1][1] = mid_y - (mid_y / 2.0);
hud_align_topright_poly[1][2] = 0;
hud_align_topright_poly[2][0] = mid_x + (mid_x / 2.0);
hud_align_topright_poly[2][1] = mid_y - (mid_y / 4.0);
hud_align_topright_poly[2][2] = 0;
hud_align_topright_poly[3][0] = 2 * mid_x;
hud_align_topright_poly[3][1] = mid_y - (mid_y / 2.0);
hud_align_topright_poly[3][2] = 0;
hud_align_topright_poly[4][0] = 2 * mid_x;
hud_align_topright_poly[4][1] = 0;
hud_align_topright_poly[4][2] = 0;
if (IsPointInPolygon(HUD_ALIGN_POLYCOUNT_CORNER, hud_align_topright_poly, x - offset_x, y - offset_y))
{
hud_align_current_poly = hud_align_topright_poly;
hud_align_current_polycount = HUD_ALIGN_POLYCOUNT_CORNER;
return hud_align_topright;
}
}
// Top.
{
hud_align_top_poly[0][0] = mid_x / 2.0;
hud_align_top_poly[0][1] = 0;
hud_align_top_poly[0][2] = 0;
hud_align_top_poly[1][0] = mid_x - (mid_x / 4.0);
hud_align_top_poly[1][1] = mid_y - (mid_y / 2.0);
hud_align_top_poly[1][2] = 0;
hud_align_top_poly[2][0] = mid_x + (mid_x / 4.0);
hud_align_top_poly[2][1] = mid_y - (mid_y / 2.0);
hud_align_top_poly[2][2] = 0;
hud_align_top_poly[3][0] = mid_x + (mid_x / 2.0);
hud_align_top_poly[3][1] = 0;
hud_align_top_poly[3][2] = 0;
if (IsPointInPolygon(HUD_ALIGN_POLYCOUNT_EDGE, hud_align_top_poly, x - offset_x, y - offset_y))
{
hud_align_current_poly = hud_align_top_poly;
hud_align_current_polycount = HUD_ALIGN_POLYCOUNT_EDGE;
return hud_align_top;
}
}
// Top Left.
{
hud_align_topleft_poly[0][0] = 0;
hud_align_topleft_poly[0][1] = 0;
hud_align_topleft_poly[0][2] = 0;
hud_align_topleft_poly[1][0] = 0;
hud_align_topleft_poly[1][1] = mid_y - (mid_y / 2.0);
hud_align_topleft_poly[1][2] = 0;
hud_align_topleft_poly[2][0] = mid_x - (mid_x / 2.0);
hud_align_topleft_poly[2][1] = mid_y - (mid_y / 4.0);
hud_align_topleft_poly[2][2] = 0;
hud_align_topleft_poly[3][0] = mid_x - (mid_x / 4.0);
hud_align_topleft_poly[3][1] = mid_y - (mid_y / 2.0);
hud_align_topleft_poly[3][2] = 0;
hud_align_topleft_poly[4][0] = mid_x - (mid_x / 2.0);
hud_align_topleft_poly[4][1] = 0;
hud_align_topleft_poly[4][2] = 0;
if (IsPointInPolygon(HUD_ALIGN_POLYCOUNT_CORNER, hud_align_topleft_poly, x - offset_x, y - offset_y))
{
hud_align_current_poly = hud_align_topleft_poly;
hud_align_current_polycount = HUD_ALIGN_POLYCOUNT_CORNER;
return hud_align_topleft;
}
}
// Left.
{
hud_align_left_poly[0][0] = 0;
hud_align_left_poly[0][1] = mid_y / 2.0;
hud_align_left_poly[0][2] = 0;
hud_align_left_poly[1][0] = 0;
hud_align_left_poly[1][1] = mid_y + (mid_y / 2.0);
hud_align_left_poly[1][2] = 0;
hud_align_left_poly[2][0] = mid_x / 2.0;
hud_align_left_poly[2][1] = mid_y + (mid_y / 4.0);
hud_align_left_poly[2][2] = 0;
hud_align_left_poly[3][0] = mid_x / 2.0;
hud_align_left_poly[3][1] = mid_y - (mid_y / 4.0);
hud_align_left_poly[3][2] = 0;
if (IsPointInPolygon(HUD_ALIGN_POLYCOUNT_EDGE, hud_align_left_poly, x - offset_x, y - offset_y))
{
hud_align_current_poly = hud_align_left_poly;
hud_align_current_polycount = HUD_ALIGN_POLYCOUNT_EDGE;
return hud_align_left;
}
}
// Bottom Left.
{
hud_align_bottomleft_poly[0][0] = 0;
hud_align_bottomleft_poly[0][1] = mid_y + (mid_y / 2.0);
hud_align_bottomleft_poly[0][2] = 0;
hud_align_bottomleft_poly[1][0] = 0;
hud_align_bottomleft_poly[1][1] = 2 * mid_y;
hud_align_bottomleft_poly[1][2] = 0;
hud_align_bottomleft_poly[2][0] = mid_x / 2.0;
hud_align_bottomleft_poly[2][1] = 2 * mid_y;
hud_align_bottomleft_poly[2][2] = 0;
hud_align_bottomleft_poly[3][0] = mid_x - (mid_x / 4.0);
hud_align_bottomleft_poly[3][1] = mid_y + (mid_y / 2.0);
hud_align_bottomleft_poly[3][2] = 0;
hud_align_bottomleft_poly[4][0] = mid_x / 2.0;
hud_align_bottomleft_poly[4][1] = mid_y + (mid_y / 4.0);
hud_align_bottomleft_poly[4][2] = 0;
if (IsPointInPolygon(HUD_ALIGN_POLYCOUNT_CORNER, hud_align_bottomleft_poly, x - offset_x, y - offset_y))
{
hud_align_current_poly = hud_align_bottomleft_poly;
hud_align_current_polycount = HUD_ALIGN_POLYCOUNT_CORNER;
return hud_align_bottomleft;
}
}
// Bottom.
{
hud_align_bottom_poly[0][0] = mid_x - (mid_x / 2.0);
hud_align_bottom_poly[0][1] = 2 * mid_y;
hud_align_bottom_poly[0][2] = 0;
hud_align_bottom_poly[1][0] = mid_x + (mid_x / 2.0);
hud_align_bottom_poly[1][1] = 2 * mid_y;
hud_align_bottom_poly[1][2] = 0;
hud_align_bottom_poly[2][0] = mid_x + (mid_x / 4.0);
hud_align_bottom_poly[2][1] = mid_y + (mid_y / 2.0);
hud_align_bottom_poly[2][2] = 0;
hud_align_bottom_poly[3][0] = mid_x - (mid_x / 4.0);
hud_align_bottom_poly[3][1] = mid_y + (mid_y / 2.0);
hud_align_bottom_poly[3][2] = 0;
if (IsPointInPolygon(HUD_ALIGN_POLYCOUNT_EDGE, hud_align_bottom_poly, x - offset_x, y - offset_y))
{
hud_align_current_poly = hud_align_bottom_poly;
hud_align_current_polycount = HUD_ALIGN_POLYCOUNT_EDGE;
return hud_align_bottom;
}
}
// Bottom Right.
{
hud_align_bottomright_poly[0][0] = mid_x + (mid_x / 2.0);
hud_align_bottomright_poly[0][1] = 2 * mid_y;
hud_align_bottomright_poly[0][2] = 0;
hud_align_bottomright_poly[1][0] = 2 * mid_x;
hud_align_bottomright_poly[1][1] = 2 * mid_y;
hud_align_bottomright_poly[1][2] = 0;
hud_align_bottomright_poly[2][0] = 2 * mid_x;
hud_align_bottomright_poly[2][1] = mid_y + (mid_y / 2.0);
hud_align_bottomright_poly[2][2] = 0;
hud_align_bottomright_poly[3][0] = mid_x + (mid_x / 2.0);
hud_align_bottomright_poly[3][1] = mid_y + (mid_y / 4.0);
hud_align_bottomright_poly[3][2] = 0;
hud_align_bottomright_poly[4][0] = mid_x + (mid_x / 4.0);
hud_align_bottomright_poly[4][1] = mid_y + (mid_y / 2.0);
hud_align_bottomright_poly[4][2] = 0;
if (IsPointInPolygon(HUD_ALIGN_POLYCOUNT_CORNER, hud_align_bottomright_poly, x - offset_x, y - offset_y))
{
hud_align_current_poly = hud_align_bottomright_poly;
hud_align_current_polycount = HUD_ALIGN_POLYCOUNT_CORNER;
return hud_align_bottomright;
}
}
// Right.
{
hud_align_right_poly[0][0] = 2 * mid_x;
hud_align_right_poly[0][1] = mid_y + (mid_y / 2.0);
hud_align_right_poly[0][2] = 0;
hud_align_right_poly[1][0] = 2 * mid_x;
hud_align_right_poly[1][1] = mid_y / 2.0;
hud_align_right_poly[1][2] = 0;
hud_align_right_poly[2][0] = mid_x + (mid_x / 2.0);
hud_align_right_poly[2][1] = mid_y - (mid_y / 4.0);
hud_align_right_poly[2][2] = 0;
hud_align_right_poly[3][0] = mid_x + (mid_x / 2.0);
hud_align_right_poly[3][1] = mid_y + (mid_y / 4.0);
hud_align_right_poly[3][2] = 0;
if (IsPointInPolygon(HUD_ALIGN_POLYCOUNT_EDGE, hud_align_right_poly, x - offset_x, y - offset_y))
{
hud_align_current_poly = hud_align_right_poly;
hud_align_current_polycount = HUD_ALIGN_POLYCOUNT_EDGE;
return hud_align_right;
}
}
// Center.
{
hud_align_center_poly[0][0] = mid_x - (mid_x / 4.0);
hud_align_center_poly[0][1] = mid_y / 2.0;
hud_align_center_poly[0][2] = 0;
hud_align_center_poly[1][0] = mid_x / 2.0;
hud_align_center_poly[1][1] = mid_y - (mid_y / 4.0);
hud_align_center_poly[1][2] = 0;
hud_align_center_poly[2][0] = mid_x / 2.0;
hud_align_center_poly[2][1] = mid_y + (mid_y / 4.0);
hud_align_center_poly[2][2] = 0;
hud_align_center_poly[3][0] = mid_x - (mid_x / 4.0);
hud_align_center_poly[3][1] = mid_y + (mid_y / 2.0);
hud_align_center_poly[3][2] = 0;
hud_align_center_poly[4][0] = mid_x + (mid_x / 4.0);
hud_align_center_poly[4][1] = mid_y + (mid_y / 2.0);
hud_align_center_poly[4][2] = 0;
hud_align_center_poly[5][0] = mid_x + (mid_x / 2.0);
hud_align_center_poly[5][1] = mid_y + (mid_y / 4.0);
hud_align_center_poly[5][2] = 0;
hud_align_center_poly[6][0] = mid_x + (mid_x / 2.0);
hud_align_center_poly[6][1] = mid_y - (mid_y / 4.0);
hud_align_center_poly[6][2] = 0;
hud_align_center_poly[7][0] = mid_x + (mid_x / 4.0);
hud_align_center_poly[7][1] = mid_y / 2.0;
hud_align_center_poly[7][2] = 0;
if (IsPointInPolygon(HUD_ALIGN_POLYCOUNT_CENTER, hud_align_center_poly, x - offset_x, y - offset_y))
{
hud_align_current_poly = hud_align_center_poly;
hud_align_current_polycount = HUD_ALIGN_POLYCOUNT_CENTER;
return hud_align_center;
}
}
// Default to center.
hud_align_current_poly = hud_align_center_poly;
hud_align_current_polycount = HUD_ALIGN_POLYCOUNT_CENTER;
return hud_align_center;
}
//
// Finds the next child of the specified HUD element.
//
static hud_t *HUD_Editor_FindNextChild(hud_t *hud_element)
{
static hud_t *hud_it = NULL;
static hud_t *parent = NULL;
hud_t *hud_result = NULL;
// Reset everything if we're given a NULL argument.
if(!hud_element)
{
hud_it = NULL;
parent = NULL;
return NULL;
}
// There's a new parent so start searching from the beginning.
if(!parent || strcmp(parent->name, hud_element->name))
{
parent = hud_element;
hud_it = hud_huds;
}
while(hud_it)
{
// Check if this HUD is placed at the parent, if so we've found a child.
if(hud_it->place_hud && !strcmp(hud_it->place_hud->name, parent->name))
{
hud_result = hud_it;
hud_it = hud_it->next;
return hud_result;
}
hud_it = hud_it->next;
}
parent = NULL;
// No children found.
return NULL;
}
//
// Moves a HUD element.
//
static void HUD_Editor_Move(float dx, float dy, hud_t *hud_element)
{
if(!hud_element)
{
return;
}
Cvar_SetValue(hud_element->pos_x, hud_element->pos_x->value + dx);
Cvar_SetValue(hud_element->pos_y, hud_element->pos_y->value + dy);
}
//
// Draw the current alignment.
//
static void HUD_Editor_DrawAlignment(hud_t *hud_parent)
{
if(hud_parent)
{
//Draw_Polygon(hud_parent->lx, hud_parent->ly, hud_align_current_poly, hud_align_current_polycount, true, RGBA_TO_COLOR(255, 255, 0, 50));
Draw_Polygon(hud_parent->lx, hud_parent->ly, hud_align_current_poly, hud_align_current_polycount, true, 255, 255, 0, 50);
}
else
{
//Draw_Polygon(0, 0, hud_align_current_poly, hud_align_current_polycount, true, RGBA_TO_COLOR(255, 255, 0, 50));
Draw_Polygon(0, 0, hud_align_current_poly, hud_align_current_polycount, true, 255, 255, 0, 50);
}
}
typedef struct hud_resize_handle_s
{
int x;
int y;
int width;
int height;
} hud_resize_handle_t;
#define HUD_RESIZEHANDLE_THICKNESS 5
#define HUD_RESIZEHANDLE_SIZEFACTOR 0.3
#define HUD_RESIZEHANDLE_COUNT 8
#define HUD_RESIZE_MAGICSCALE 200 // HACK : This seems to work nice though...
#define HUD_RESIZEHANDLE_NONE -1
#define HUD_RESIZEHANDLE_TOPLEFT 0
#define HUD_RESIZEHANDLE_TOP 1
#define HUD_RESIZEHANDLE_TOPRIGHT 2
#define HUD_RESIZEHANDLE_RIGHT 3
#define HUD_RESIZEHANDLE_BOTTOMRIGHT 4
#define HUD_RESIZEHANDLE_BOTTOM 5
#define HUD_RESIZEHANDLE_BOTTOMLEFT 6
#define HUD_RESIZEHANDLE_LEFT 7
//
// Resizes the height/width of a HUD element by a delta size and alignment.
//
static void HUD_Editor_ResizeDelta(cvar_t *size, float delta_size, hud_alignmode_t alignment)
{
if(!size)
{
return;
}
switch(alignment)
{
case hud_align_right :
case hud_align_bottom :
Cvar_SetValue(size, size->value + delta_size);
break;
case hud_align_left :
case hud_align_top :
Cvar_SetValue(size, size->value - delta_size);
break;
// unhandled
case hud_align_center:
case hud_align_topleft:
case hud_align_bottomleft:
case hud_align_bottomright:
case hud_align_topright:
case hud_align_consoleleft:
case hud_align_consoleright:
case hud_align_console:
break;
}
}
//
// Scales a HUD element.
//
static void HUD_EditorScaleDelta(cvar_t *scale, float delta_scale, hud_alignmode_t alignment)
{
if(!scale)
{
return;
}
switch(alignment)
{
case hud_align_topleft :
case hud_align_bottomleft :
Cvar_SetValue(scale, scale->value - delta_scale);
break;
case hud_align_topright :
case hud_align_bottomright :
Cvar_SetValue(scale, scale->value + delta_scale);
break;
// unhandled
case hud_align_center:
case hud_align_top:
case hud_align_left:
case hud_align_bottom:
case hud_align_right:
case hud_align_consoleleft:
case hud_align_consoleright:
case hud_align_console:
break;
}
if(scale->value < 0)
{
Cvar_SetValue(scale, 0);
}
}
//
// Checks if the HUD element we're hovering has any dimension variables
// and handles resizing for it if it does by drawing resize handles
// that the user can click.
//
static qbool HUD_Editor_Resizing(hud_t *hud_hover)
{
extern float mouse_x, mouse_y; // in_win.c, delta mouse.
int i = 0;
qbool found_handle = false; // Did we find any handle under the cursor?
static cvar_t *width = NULL;
static cvar_t *height = NULL;
static cvar_t *scale = NULL;
hud_resize_handle_t *resize_handles[HUD_RESIZEHANDLE_COUNT];
static int last_resize_handle = HUD_RESIZEHANDLE_NONE;
// Is this mode turned on?
if(!hud_editor_allowresize->value)
{
return false;
}
// Select a HUD if it hasn't already been done.
if(hud_hover && hud_editor_mode == hud_editmode_move_resize
&& !selected_hud && hud_hover)
{
selected_hud = hud_hover;
return true;
}
memset(resize_handles, 0, sizeof(resize_handles));
// Try getting any available dimension variables
// that are available for this HUD element, these
// aren't mandatory for all HUD elements, so only
// some will have them.
if(hud_hover)
{
width = HUD_FindVar(hud_hover, "width");
height = HUD_FindVar(hud_hover, "height");
scale = HUD_FindVar(hud_hover, "scale");
if(width)
{
// Right & left.
static hud_resize_handle_t right;
static hud_resize_handle_t left;
right.width = HUD_RESIZEHANDLE_THICKNESS;
right.height = hud_hover->lh * HUD_RESIZEHANDLE_SIZEFACTOR;
right.x = hud_hover->lw - right.width;
right.y = (hud_hover->lh - right.height) / 2;
resize_handles[HUD_RESIZEHANDLE_RIGHT] = &right;
left.width = HUD_RESIZEHANDLE_THICKNESS;
left.height = hud_hover->lh * HUD_RESIZEHANDLE_SIZEFACTOR;
left.x = 0;
left.y = (hud_hover->lh - left.height) / 2;
resize_handles[HUD_RESIZEHANDLE_LEFT] = &left;
}
if(height)
{
// Top & bottom
static hud_resize_handle_t top;
static hud_resize_handle_t bottom;
top.width = hud_hover->lw * HUD_RESIZEHANDLE_SIZEFACTOR;
top.height = HUD_RESIZEHANDLE_THICKNESS;
top.x = (hud_hover->lw - top.width) / 2;
top.y = 0;
resize_handles[HUD_RESIZEHANDLE_TOP] = &top;
bottom.width = hud_hover->lw * HUD_RESIZEHANDLE_SIZEFACTOR;
bottom.height = HUD_RESIZEHANDLE_THICKNESS;
bottom.x = (hud_hover->lw - bottom.width) / 2;
bottom.y = hud_hover->lh - bottom.height;
resize_handles[HUD_RESIZEHANDLE_BOTTOM] = &bottom;
}
if(scale)
{
// Top left, top right, bottom left & bottom right.
static hud_resize_handle_t topleft;
static hud_resize_handle_t bottomleft;
static hud_resize_handle_t topright;
static hud_resize_handle_t bottomright;
topleft.width = HUD_RESIZEHANDLE_THICKNESS;
topleft.height = HUD_RESIZEHANDLE_THICKNESS;
topleft.x = 0;
topleft.y = 0;
resize_handles[HUD_RESIZEHANDLE_TOPLEFT] = &topleft;
bottomleft.width = HUD_RESIZEHANDLE_THICKNESS;
bottomleft.height = HUD_RESIZEHANDLE_THICKNESS;
bottomleft.x = 0;
bottomleft.y = hud_hover->lh - bottomleft.height;
resize_handles[HUD_RESIZEHANDLE_BOTTOMLEFT] = &bottomleft;
topright.width = HUD_RESIZEHANDLE_THICKNESS;
topright.height = HUD_RESIZEHANDLE_THICKNESS;
topright.x = hud_hover->lw - topright.width;
topright.y = 0;
resize_handles[HUD_RESIZEHANDLE_TOPRIGHT] = &topright;
bottomright.width = HUD_RESIZEHANDLE_THICKNESS;
bottomright.height = HUD_RESIZEHANDLE_THICKNESS;
bottomright.x = hud_hover->lw - bottomright.width;
bottomright.y = hud_hover->lh - bottomright.height;
resize_handles[HUD_RESIZEHANDLE_BOTTOMRIGHT] = &bottomright;
}
}
for(i = 0; i < HUD_RESIZEHANDLE_COUNT; i++)
{
// Non existant for this HUD element.
if(!resize_handles[i])
{
continue;
}
if(hud_editor_mode == hud_editmode_move_resize)
{
// We're in resize mode, so check if we're clicking any of the
// resize handles.
if((selected_hud && (last_resize_handle == i)) ||
(hud_mouse_x >= (selected_hud->lx + resize_handles[i]->x)
&& (hud_mouse_x <= (selected_hud->lx + resize_handles[i]->x + resize_handles[i]->width))
&& (hud_mouse_y >= (selected_hud->ly + resize_handles[i]->y))
&& (hud_mouse_y <= (selected_hud->ly + resize_handles[i]->y + resize_handles[i]->height))))
{
// Keep track of which resize handle we're grabbing
// so that it doesn't matter if the mouse "slips" outside
// it's bounding box as long as the mouse is still pressed.
if(last_resize_handle < 0 || last_resize_handle != i)
{
last_resize_handle = i;
}
found_handle = true;
// Draw the resize handle highlighted.
Draw_AlphaFillRGB(
selected_hud->lx + resize_handles[last_resize_handle]->x,
selected_hud->ly + resize_handles[last_resize_handle]->y,
resize_handles[last_resize_handle]->width,
resize_handles[last_resize_handle]->height,
255, 255, 0, 125);
// Check which resize handle that has been selected
// and resize the HUD element accordingly.
switch(i)
{
case HUD_RESIZEHANDLE_RIGHT :
HUD_Editor_ResizeDelta(width, mouse_x, hud_align_right);
break;
case HUD_RESIZEHANDLE_LEFT :
HUD_Editor_ResizeDelta(width, mouse_x, hud_align_left);
break;
case HUD_RESIZEHANDLE_TOP :
HUD_Editor_ResizeDelta(height, mouse_y, hud_align_top);
break;
case HUD_RESIZEHANDLE_BOTTOM :
HUD_Editor_ResizeDelta(height, mouse_y, hud_align_bottom);
break;
case HUD_RESIZEHANDLE_TOPRIGHT :
// HACK : Dividing by 200 seems to work fine, but this could probably be done a lot nicer.
HUD_EditorScaleDelta(scale, (mouse_x - mouse_y) / HUD_RESIZE_MAGICSCALE, hud_align_topright);
break;
case HUD_RESIZEHANDLE_BOTTOMRIGHT :
HUD_EditorScaleDelta(scale, (mouse_x + mouse_y) / HUD_RESIZE_MAGICSCALE, hud_align_bottomright);
break;
case HUD_RESIZEHANDLE_TOPLEFT :
HUD_EditorScaleDelta(scale, (mouse_x + mouse_y) / HUD_RESIZE_MAGICSCALE, hud_align_topleft);
break;
case HUD_RESIZEHANDLE_BOTTOMLEFT :
HUD_EditorScaleDelta(scale, (mouse_x - mouse_y) / HUD_RESIZE_MAGICSCALE, hud_align_bottomleft);
break;
}
// Recalculate all HUD elements.
HUD_Recalculate();
return true;
}
}
else if(hud_editor_prevmode == hud_editmode_move_resize)
{
// We left resize mode.
selected_hud = NULL;
last_resize_handle = HUD_RESIZEHANDLE_NONE;
}
else if(hud_hover)
{
// If we're hovering a HUD, always draw all it's resize handles.
if((hud_mouse_x >= (hud_hover->lx + resize_handles[i]->x)
&& hud_mouse_x <= (hud_hover->lx + resize_handles[i]->x + resize_handles[i]->width)
&& hud_mouse_y >= (hud_hover->ly + resize_handles[i]->y)
&& hud_mouse_y <= (hud_hover->ly + resize_handles[i]->y + resize_handles[i]->height)))
{
// Highlight the resize handle under the cursor.
Draw_AlphaFillRGB(hud_hover->lx + resize_handles[i]->x, hud_hover->ly + resize_handles[i]->y,
resize_handles[i]->width, resize_handles[i]->height,
255, 255, 0, 125);
// Set the resize cursor icon since we're hovering a resize handle.
scr_cursor_icon = hud_editor_resize_icon;
found_handle = true;
}
else
{
// Normal resize handle.
Draw_AlphaFillRGB(hud_hover->lx + resize_handles[i]->x, hud_hover->ly + resize_handles[i]->y,
resize_handles[i]->width, resize_handles[i]->height,
255, 255, 0, 50);
}
}
}
// We didn't hover any resize handle so show no icon.
if(!found_handle)
{
scr_cursor_icon = NULL;
}
// We didn't perform any action, so let others try.
return false;
}
static qbool hud_editor_locked_axis_is_x = true; // Are we locking X- or Y-axis movement?
static qbool hud_editor_lockaxis_found= false; // Have we found what axist to lock on to?
static qbool hud_editor_finding_lockaxis = false; // Are we in the process of finding the lock axis?
//
// Check if we're supposed to be moving anything.
//
static qbool HUD_Editor_Moving(hud_t *hud_hover)
{
// Mouse delta (in_win.c)
extern float mouse_x, mouse_y;
// Is this mode allowed?
if(!hud_editor_allowmove->value)
{
return false;
}
// Set the move cursor icon if we're hovering a HUD element
// unless it's not already set (resize may have set it if
// a resize handle is being hovered).
if(hud_hover && !scr_cursor_icon)
{
scr_cursor_icon = hud_editor_move_icon;
}
else if(!hud_hover)
{
// Not hovering anything so show no cursor.
scr_cursor_icon = NULL;
}
// Left mousebutton down = lets move it !
if (hud_editor_mode == hud_editmode_move_resize || hud_editor_mode == hud_editmode_move_lockedaxis)
{
// If we just entered movement mode, nothing is selected
// so select the hud we're hovering to start with.
if(!selected_hud && hud_hover)
{
selected_hud = hud_hover;
return true;
}
if(selected_hud)
{
// Move using the mouse delta instead of the absolute
// mouse cursor coordinates on the screen.
// Lock the movement to the axis that the user starts
// dragging the HUD element along if we're in locked-axis mode.
if(hud_editor_mode == hud_editmode_move_lockedaxis)
{
// We haven't found the axis.
if(!hud_editor_lockaxis_found)
{
static float last_mouse_x = 0.0;
static float last_mouse_y = 0.0;
if(!hud_editor_finding_lockaxis)
{
// Start trying to find the lock axis.
hud_editor_finding_lockaxis = true;
last_mouse_x = 0;
last_mouse_y = 0;
}
else
{
// Get the delta of the mouse movement from when the
// user clicked the mouse button and started dragging.
float mouse_delta_x = fabs(last_mouse_x - mouse_x);
float mouse_delta_y = fabs(last_mouse_y - mouse_y);
// Increment the mouse movement since last frame.
last_mouse_x += mouse_x;
last_mouse_y += mouse_y;
// If the mouse has moved more than 5 pixels in any
// direction we decide to lock onto that axis.
if(mouse_delta_x > 5 || mouse_delta_y > 5)
{
hud_editor_locked_axis_is_x = (mouse_delta_x > mouse_delta_y);
hud_editor_lockaxis_found = true;
}
}
}
// Move while locked to the axis.
if(hud_editor_locked_axis_is_x)
{
// Move only along X-axis.
HUD_Editor_Move(mouse_x, 0, hud_hover);
}
else
{
// Move only along Y-axis.
HUD_Editor_Move(0, mouse_y, hud_hover);
}
}
else
{
// Ordinary move.
HUD_Editor_Move(mouse_x, mouse_y, hud_hover);
}
HUD_Recalculate();
return true;
}
}
else if((hud_editor_prevmode == hud_editmode_move_resize && hud_editor_mode != hud_editmode_move_lockedaxis)
|| (hud_editor_prevmode == hud_editmode_move_lockedaxis && hud_editor_mode != hud_editmode_move_resize))
{
// Only deselect if we're going from a move mode to a non-move mode (Such as align/place).
// We've left move mode, so deselect.
selected_hud = NULL;
hud_editor_lockaxis_found = false;
hud_editor_finding_lockaxis = false;
}
// We haven't handled the input.
return false;
}
//
// Handles input from mouse if in alignment mode.
//
static qbool HUD_Editor_Aligning(hud_t *hud_hover)
{
// Is this mode allowed?
if(!hud_editor_allowalign->value)
{
return false;
}
if(hud_editor_mode == hud_editmode_align)
{
// If we just entered alignment mode, nothing is selected
// so select the hud we're hovering to start with.
if(!selected_hud && hud_hover)
{
selected_hud = hud_hover;
return true;
}
// Set the align icon for the cursor.
scr_cursor_icon = hud_editor_align_icon;
// We have something selected so show some visual
// feedback for when aligning to the user.
if(selected_hud)
{
if(selected_hud->place_hud)
{
// Placed at another HUD, so align onto that.
hud_alignmode = HUD_Editor_GetAlignment(hud_mouse_x, hud_mouse_y, selected_hud->place_hud);
HUD_Editor_DrawAlignment(selected_hud->place_hud);
}
else
{
// Placed on the screen.
hud_alignmode = HUD_Editor_GetAlignment(hud_mouse_x, hud_mouse_y, NULL);
HUD_Editor_DrawAlignment(NULL);
}
}
}
else if(hud_editor_prevmode == hud_editmode_align && isAltDown())
{
// The user just released the mousebutton but is still holding
// down ALT. If the user releases ALT before the mouse button
// the operation will be cancelled. So commit the users actions.
// We must have something to align.
if(selected_hud)
{
// Reset position.
Cvar_Set(selected_hud->pos_x, "0");
Cvar_Set(selected_hud->pos_y, "0");
// Align to the area the mouse is placed over (previously set in hud_alignmode).
Cbuf_AddText(va("align %s %s\n", selected_hud->name, HUD_Editor_GetAlignmentString(hud_alignmode)));
HUD_Recalculate();
// Free selection.
selected_hud = NULL;
return true;
}
}
return false;
}
//
// Handles feedback/commiting of actions when in placement mode.
//
static qbool HUD_Editor_Placing(hud_t *hud_hover)
{
// Is this mode allowed?
if(!hud_editor_allowplace->value)
{
return false;
}
// Show the place icon at the cursor if ctrl is pressed
// while hovering a HUD element.
if(hud_hover && isCtrlDown())
{
// Set the place cursor icon.
scr_cursor_icon = hud_editor_place_icon;
}
else if(!hud_hover)
{
scr_cursor_icon = NULL;
}
if(hud_editor_mode == hud_editmode_place)
{
// If we just entered placement mode, nothing is selected
// so select the hud we're hovering to start with.
if(!selected_hud && hud_hover)
{
selected_hud = hud_hover;
return true;
}
// Set the place cursor icon.
scr_cursor_icon = hud_editor_place_icon;
if(selected_hud)
{
// Find the center of the selected HUD so we know where
// to draw the line from.
if(hud_hover)
{
// We're trying to place the HUD on itself or on the HUD it's already placed at.
if(hud_hover == selected_hud || (selected_hud->place_hud && selected_hud->place_hud == hud_hover))
{
// Red "not allowed".
Draw_AlphaRectangleRGB(hud_hover->lx, hud_hover->ly, hud_hover->lw, hud_hover->lh, 1, true, 255, 0, 0, 25);
Draw_AlphaRectangleRGB(hud_hover->lx, hud_hover->ly, hud_hover->lw, hud_hover->lh, 1, false, 255, 0, 0, 255);
}
else
{
// Green "allowed" placement.
Draw_AlphaRectangleRGB(hud_hover->lx, hud_hover->ly, hud_hover->lw, hud_hover->lh, 1, true, 0, 255, 0, 25);
}
return true;
}
// Placement at the screen (We don't care about stuff like IFREE, HBAR, SBAR and so on).
if(!strcmp(selected_hud->place->string, "screen"))
{
// Not allowed, already placed there.
Draw_AlphaRectangleRGB(0, 0, vid.width, vid.height, 1, true, 255, 0, 0, 25);
}
else
{
// Allowed.
Draw_AlphaRectangleRGB(0, 0, vid.width, vid.height, 1, true, 0, 255, 0, 25);
}
}
}
else if(hud_editor_prevmode == hud_editmode_place && isCtrlDown())
{
// We've just exited placement mode, but control is still pressed,
// that means we should place the selected_hud.
// (If you release ctrl before you release Mouse 1, you cancel the place operation).
if(selected_hud)
{
// If we're hovering a HUD place it there.
if(hud_hover)
{
// We're trying to place the HUD on itself or on the HUD it's already placed at so do nothing.
if(hud_hover == selected_hud || (selected_hud->place_hud && selected_hud->place_hud == hud_hover))
{
return true;
}
// Place at other HUD.
Cvar_Set(selected_hud->align_x, "center");
Cvar_Set(selected_hud->align_y, "center");
Cvar_Set(selected_hud->pos_x, "0");
Cvar_Set(selected_hud->pos_y, "0");
Cvar_Set(selected_hud->place, hud_hover->name);
// Make sure the child has a higher order.
if((int)selected_hud->order->value <= (int)hud_hover->order->value)
{
Cvar_SetValue(selected_hud->order, hud_hover->order->value + 1);
}
HUD_Recalculate();
// Free selection.
selected_hud = NULL;
return true;
}
else
{
// Mouse button was released on on the "screen".
if(!strcmp(selected_hud->place->string, "screen"))
{
return false;
}
// Place at other HUD.
Cvar_Set(selected_hud->align_x, "center");
Cvar_Set(selected_hud->align_y, "center");
Cvar_Set(selected_hud->pos_x, "0");
Cvar_Set(selected_hud->pos_y, "0");
Cvar_Set(selected_hud->place, "screen");
HUD_Recalculate();
// Free selection.
selected_hud = NULL;
return true;
}
}
}
// We weren't placing something so check other states also.
return false;
}
// =============================================================================
// HUD Editor Grep Handles.
// =============================================================================
// These show up when a HUD element is moved completly offscreen (by accident
// most likely), so that the user can still grab it and move it back onto the
// screen again.
// =============================================================================
//
// Finds a HUD grephandle (if the hud element has gone offscreen).
//
static hud_grephandle_t *HUD_Editor_FindGrep(hud_t *hud_element)
{
hud_grephandle_t *greps_it = NULL;
greps_it = hud_greps;
while(greps_it)
{
if(!strcmp(greps_it->hud->name, hud_element->name))
{
return greps_it;
}
greps_it = greps_it->next;
}
return NULL;
}
//
// Returns an "offscreen" arrow in the correct direction based on where
// offscreen the HUD element is located.
//
static char *HUD_Editor_GetGrepArrow(hud_grephandle_t *grep)
{
switch(grep->pos)
{
case pos_top : return "/\\";
case pos_bottom : return "\\/";
case pos_left : return "<<<";
case pos_right : return ">>>";
default : return "";
}
}
//
// Draws the grephandles.
//
static void HUD_Editor_DrawGreps()
{
clrinfo_t color, highlight;
hud_grephandle_t *greps_it = NULL;
greps_it = hud_greps;
// Highlight color (yellow).
Vector4Set(highlight.c, 0, 255, 0, 255);
// Orange.
Vector4Set(color.c, 255, 150, 0, 255);
while(greps_it)
{
Draw_ColoredString3(greps_it->x, greps_it->y,
va("%s %s", HUD_Editor_GetGrepArrow(greps_it), greps_it->hud->name),
(greps_it->highlighted ? &highlight : &color), 1, 0);
greps_it = greps_it->next;
}
}
//
// Get's the position offscreen for a HUD element
// left/right/top/bottom or visible if it's not offscreen.
//
static hud_greppos_t HUD_Editor_GetHudGrepPosition(hud_t *hud)
{
if(hud->lx + hud->lw <= 0)
{
return pos_left;
}
else if(hud->lx >= (signed)vid.width)
{
return pos_right;
}
else if(hud->ly + hud->lh <= 0)
{
return pos_top;
}
else if(hud->ly >= (signed)vid.height)
{
return pos_bottom;
}
return pos_visible;
}
//
// Positions a grephandle based on it's position and where the HUD element
// it's associated with is located.
//
static void HUD_Editor_PositionGrep(hud_t *hud_element, hud_grephandle_t *grep)
{
// Get the position of the grephandle.
grep->pos = HUD_Editor_GetHudGrepPosition(hud_element);
// Position the grephandle on screen.
switch(grep->pos)
{
case pos_top :
grep->x = hud_element->lx;
grep->y = 5;
break;
case pos_bottom :
grep->x = hud_element->lx;
grep->y = vid.height - grep->height - 5;
break;
case pos_left :
grep->x = 5;
grep->y = hud_element->ly;
break;
case pos_right :
grep->x = vid.width - grep->width - 5;
grep->y = hud_element->ly;
break;
default :
grep->x = hud_element->lx;
grep->y = hud_element->ly;
break;
}
}
//
// Creates a new grephandle and associates it with a HUD element that is offscreen.
//
static hud_grephandle_t *HUD_Editor_CreateGrep(hud_t *hud_element)
{
hud_grephandle_t *grep = NULL;
grep = Q_malloc(sizeof(hud_grephandle_t));
memset(grep, 0, sizeof(*grep));
grep->width = 8 * (4 + strlen(hud_element->name));
grep->height = 8;
grep->hud = hud_element;
grep->previous = NULL;
grep->next = hud_greps;
if(hud_greps)
{
hud_greps->previous = grep;
}
hud_greps = grep;
HUD_Editor_PositionGrep(hud_element, grep);
return grep;
}
//
// Destroys a grephandle (called if it's no longer offscreen).
//
static void HUD_Editor_DestroyGrep(hud_grephandle_t *grep)
{
// Already destroyed.
if(!grep)
{
return;
}
// Relink any neighbours in the list.
if(grep->next && grep->previous)
{
grep->previous->next = grep->next;
grep->next->previous = grep->previous;
}
else if(grep->next)
{
grep->next->previous = NULL;
hud_greps = grep->next;
}
else if(grep->previous)
{
grep->previous->next = NULL;
}
else
{
hud_greps = NULL;
}
memset(grep, 0, sizeof(*grep));
Q_free(grep);
}
//
// Finds a HUD element associated with the grephandle under the mouse cursor.
//
static hud_t *HUD_Editor_FindHudByGrep()
{
hud_grephandle_t *greps_it = NULL;
greps_it = hud_greps;
while(greps_it)
{
if (greps_it->hud
&& hud_mouse_x >= greps_it->x
&& hud_mouse_x <= (greps_it->x + greps_it->width)
&& hud_mouse_y >= greps_it->y
&& hud_mouse_y <= (greps_it->y + greps_it->height))
{
greps_it->highlighted = true;
return greps_it->hud;
}
greps_it->highlighted = false;
greps_it = greps_it->next;
}
return NULL;
}
//
// Draws the outline of the visible HUD elements.
//
static void HUD_Editor_DrawOutlines(void)
{
hud_t *temp_hud = hud_huds;
if(!temp_hud || !hud_editor_showoutlines)
{
return;
}
while(temp_hud->next)
{
// Check if the item is visible.
if (!temp_hud->show->value || (temp_hud->place_hud && !temp_hud->place_hud->show->value))
{
temp_hud = temp_hud->next;
continue;
}
// Draw an outline for all hud elements (faint).
Draw_AlphaRectangleRGB(temp_hud->lx, temp_hud->ly, temp_hud->lw, temp_hud->lh, 1, false, 0, 255, 0, 25);
temp_hud = temp_hud->next;
}
}
//
// Finds if there's any HUD under the cursor and draws outlines for all HUD elements.
//
static qbool HUD_Editor_FindHudUnderCursor(hud_t **hud)
{
hud_grephandle_t *grep = NULL;
hud_greppos_t pos = pos_visible;
hud_t *temp_hud = hud_huds;
qbool found = false;
if(!temp_hud)
{
return false;
}
// Check if we already had something selected since last time and was moving.
if(selected_hud && (hud_editor_mode == hud_editmode_move_resize || hud_editor_mode == hud_editmode_move_lockedaxis))
{
found = true;
(*hud) = selected_hud;
}
// If the hover list is being showed, only look for HUDs in that
// not the HUD's that are below the cursor.
if(hud_editor_mode == hud_editmode_hoverlist && hud_hoverlist_count > 0)
{
(*hud) = HUD_Editor_FindHoverListSelection(hud_hoverlist);
return (hud != NULL);
}
// Reset the hoverlist since we might be hovering something new.
hud_hoverlist_count = 0;
hud_hoverlist = NULL;
while(temp_hud)
{
// Not visible.
if (!temp_hud->show->value || (temp_hud->place_hud && !temp_hud->place_hud->show->value))
{
temp_hud = temp_hud->next;
continue;
}
// We found one.
if (hud_mouse_x >= temp_hud->lx
&& hud_mouse_x <= (temp_hud->lx + temp_hud->lw)
&& hud_mouse_y >= temp_hud->ly
&& hud_mouse_y <= (temp_hud->ly + temp_hud->lh))
{
// If we're moving/resizing something only continue checking for
// more HUD elements we have the mouse over if we haven't already
// found one. If we don't do this when you drag a HUD element
// over another HUD element that has a greater Z-order the selection
// will jump to that HUD element, and you'll start moving that instead.
//
// Vice versa if we would skip any HUD item after we've found one
// when not already moving an item, it would mean that we could only
// select HUD elements that are topmost in the Z-order, so an item
// placed within another item would not be selectable.
if(((hud_editor_mode == hud_editmode_move_resize || hud_editor_mode == hud_editmode_move_lockedaxis) && !found)
|| (hud_editor_mode != hud_editmode_move_resize && hud_editor_mode != hud_editmode_move_lockedaxis))
{
found = true;
(*hud) = temp_hud;
// Add this HUD to the list of HUDs under the cursor.
HUD_Editor_AddHoverHud(HUD_Editor_CreateHoverHud(temp_hud));
}
}
// Check if the hud element is offscreen and
// if there's any grep handle for this hud element
{
pos = HUD_Editor_GetHudGrepPosition(temp_hud);
grep = HUD_Editor_FindGrep(temp_hud);
if(pos != pos_visible)
{
// We didn't find any grep handle so create one.
if(!grep)
{
grep = HUD_Editor_CreateGrep(temp_hud);
}
// Position the grep if we got one.
if(grep)
{
HUD_Editor_PositionGrep(temp_hud, grep);
}
}
else
{
// The HUD element is visbile, so no need for a grep handle for it.
HUD_Editor_DestroyGrep(grep);
}
}
temp_hud = temp_hud->next;
}
// We didn't find any HUD's under the cursor, but
// what about "grep handles" (for offscreen HUDs).
if(!found)
{
temp_hud = HUD_Editor_FindHudByGrep();
if(temp_hud)
{
found = true;
(*hud) = temp_hud;
}
}
// Nothing found, make sure result is NULL.
if (!found)
{
(*hud) = NULL;
}
return found;
}
//
// Returns the point a HUD is aligned to on it's parent in screen coordinates.
//
static void HUD_Editor_GetAlignmentPoint(hud_t *hud, int *x, int *y)
{
extern float scr_con_current; // Console height. console.c
int parent_x = 0;
int parent_y = 0;
int parent_w = 0;
int parent_h = 0;
hud_alignmode_t alignmode = HUD_Editor_GetAlignmentFromString(va("%s %s", hud->align_x->string, hud->align_y->string));
if(hud->place_hud)
{
// Placed at another HUD.
parent_x = hud->place_hud->lx;
parent_y = hud->place_hud->ly;
parent_w = hud->place_hud->lw;
parent_h = hud->place_hud->lh;
(*x) = HUD_CENTER_X(hud->place_hud);
(*y) = HUD_CENTER_Y(hud->place_hud);
}
else
{
// Placed at "screen".
parent_x = 0;
parent_y = 0;
parent_w = vid.width;
parent_h = vid.height;
(*x) = vid.width / 2;
(*y) = vid.height / 2;
}
switch(alignmode)
{
default:
case hud_align_center:
// Already set.
break;
case hud_align_right:
(*x) = parent_x + parent_w;
(*y) = parent_y + (parent_h / 2);
break;
case hud_align_topright:
(*x) = parent_x + parent_w;
(*y) = parent_y;
break;
case hud_align_top:
(*x) = parent_x + (parent_w / 2);
(*y) = parent_y;
break;
case hud_align_topleft:
(*x) = parent_x;
(*y) = parent_y;
break;
case hud_align_left:
(*x) = parent_x;
(*y) = parent_y + (parent_h / 2);
break;
case hud_align_bottomleft:
(*x) = parent_x;
(*y) = parent_y + parent_h;
break;
case hud_align_bottom:
(*x) = parent_x + (parent_w / 2);
(*y) = parent_y + parent_h;
break;
case hud_align_bottomright:
(*x) = parent_x + parent_w;
(*y) = parent_y + parent_h;
break;
case hud_align_consoleleft:
(*x) = parent_x;
(*y) = scr_con_current;
break;
case hud_align_console:
(*x) = parent_x + (parent_w / 2);
(*y) = scr_con_current;
break;
case hud_align_consoleright:
(*x) = parent_x + parent_w;
(*y) = scr_con_current;
break;
}
}
//
// Draws a green line to each corner of a HUD element from a specified point.
//
/*
static void HUD_Editor_DrawLinesToEachCorner(hud_t *hud, int x, int y)
{
Draw_AlphaLineRGB(hud->lx, hud->ly, x, y, 1, RGBA_TO_COLOR(0, 255, 0, 25));
Draw_AlphaLineRGB(hud->lx, hud->ly + hud->lh, x, y, 1, RGBA_TO_COLOR(0, 255, 0, 25));
Draw_AlphaLineRGB(hud->lx + hud->lw, hud->ly, x, y, 1, RGBA_TO_COLOR(0, 255, 0, 25));
Draw_AlphaLineRGB(hud->lx + hud->lw, hud->ly + hud->lh, x, y, 1, RGBA_TO_COLOR(0, 255, 0, 25));
}
*/
//
// Draws connections to/from a HUD element.
//
static void HUD_Editor_DrawConnections(hud_t *hud_hover)
{
hud_t *child = NULL;
int align_x = 0.0;
int align_y = 0.0;
if (!hud_hover || !hud_editor_showoutlines)
{
return;
}
// Get the alignment point at the parent in screen coordinates.
HUD_Editor_GetAlignmentPoint(hud_hover, &align_x, &align_y);
// Draw a line to the parent of the HUD we're hovering.
Draw_AlphaLineRGB(HUD_CENTER_X(hud_hover), HUD_CENTER_Y(hud_hover), align_x, align_y, 1, 0, 255, 0, 25);
// Draw a line to all children of the HUD we're hovering.
while((child = HUD_Editor_FindNextChild(hud_hover)))
{
// Don't bother with hidden children.
if(!child->show->value)
{
continue;
}
// Draw a line from the alignment point on the parent to the child.
HUD_Editor_GetAlignmentPoint(child, &align_x, &align_y);
Draw_AlphaLineRGB(align_x, align_y, HUD_CENTER_X(child), HUD_CENTER_Y(child), 1, 0, 255, 0, 25);
}
}
//
// Evaluates the current mouse/keyboard state and sets the appropriate mode.
//
static void HUD_Editor_EvaluateState(hud_t *hud_hover)
{
// Mouse 1 = Move + Resize
// Mouse 2 = Toggle menu
// Ctrl + Mouse 1 = Place
// Alt + Mouse 1 = Align
// Shift + Mouse 1 = Lock moving to one axis (If you start dragging along x-axis, it will stick to that)
if (MOUSEDOWN)
{
// Turn of help on mouse click.
hud_editor_showhelp = false;
}
if (hud_editor_mode == hud_editmode_hoverlist)
{
if (!MOUSEDOWN)
{
// Stay in hoverlist mode until the user clicks something.
return;
}
}
if (hud_hover && MOUSEDOWN_1_ONLY && isShiftDown())
{
// Move (Locked to an axis).
HUD_Editor_SetMode(hud_editmode_move_lockedaxis);
}
else if ((hud_hover || hud_editor_prevmode == hud_editmode_place) && MOUSEDOWN_1_ONLY && isCtrlDown())
{
// Place.
HUD_Editor_SetMode(hud_editmode_place);
}
else if ((hud_hover || hud_editor_prevmode == hud_editmode_align) && MOUSEDOWN_1_ONLY && isAltDown())
{
// Align.
HUD_Editor_SetMode(hud_editmode_align);
}
else if ((hud_hover || selected_hud) && MOUSEDOWN_1_ONLY)
{
// Move + resize.
HUD_Editor_SetMode(hud_editmode_move_resize);
}
else if (hud_hoverlist_count > 1 && MOUSEDOWN_2_ONLY)
{
// Hover list for when hovering more than one HUD.
HUD_Editor_SetMode(hud_editmode_hoverlist);
}
else if (hud_hover && MOUSEDOWN_2_ONLY)
{
// HUD element menu for the HUD element we have the mouse over.
HUD_Editor_SetMode(hud_editmode_hudmenu);
}
else if (MOUSEDOWN_2_ONLY)
{
// Main menu for adding HUDs if we right click non-occupied space.
HUD_Editor_SetMode(hud_editmode_menu);
}
else
{
// Nothing special happening.
HUD_Editor_SetMode(hud_editmode_normal);
}
}
//
// Draws the tooltips for a HUD element based on the state we're in.
//
static void HUD_Editor_DrawTooltips(hud_t *hud_hover)
{
char *message = NULL;
byte color[4] = {0, 0, 0, 0};
if(!hud_hover)
{
return;
}
if (selected_hud)
{
switch(hud_editor_mode)
{
case hud_editmode_move_lockedaxis :
case hud_editmode_move_resize :
{
message = va("(%d, %d) moving %s", (int)selected_hud->pos_x->value, (int)selected_hud->pos_y->value, selected_hud->name);
color[0] = 255;
color[3] = 125;
break;
}
case hud_editmode_align :
{
char *align = NULL;
align = HUD_Editor_GetAlignmentString(hud_alignmode);
message = va("align %s to %s", selected_hud->name, align);
color[1] = 255;
color[2] = 255;
color[3] = 125;
break;
}
case hud_editmode_place :
{
message = va("placing %s", selected_hud->name);
color[0] = 255;
color[3] = 125;
break;
}
case hud_editmode_normal :
{
message = hud_hover->name;
color[2] = 255;
color[3] = 125;
break;
}
// unhandled
case hud_editmode_off:
case hud_editmode_resize:
case hud_editmode_hudmenu:
case hud_editmode_menu:
case hud_editmode_hoverlist:
break;
}
}
if(!message)
{
message = hud_hover->name;
color[2] = 255;
color[3] = 125;
}
HUD_Editor_DrawTooltip(hud_mouse_x, hud_mouse_y, message, color[0], color[1], color[2], color[3]);
}
//
// Draws a help window.
//
static void HUD_Editor_DrawHelp()
{
#define HUD_EDITOR_HELP_BORDER 32
#define HUD_EDITOR_HELP_WIDTH min(vid.width - (2 * HUD_EDITOR_HELP_BORDER), 500)
#define HUD_EDITOR_HELP_HEIGHT (vid.height - (2 * HUD_EDITOR_HELP_BORDER))
#define HUD_EDITOR_HELP_X ((vid.width - HUD_EDITOR_HELP_WIDTH) / 2)
#define HUD_EDITOR_HELP_Y HUD_EDITOR_HELP_BORDER
#define HUD_EDITOR_HELP_TITLE "&cfd0HUD EDITOR HELP"
Draw_TextBox(HUD_EDITOR_HELP_X, HUD_EDITOR_HELP_Y, HUD_EDITOR_HELP_WIDTH / 8, HUD_EDITOR_HELP_HEIGHT / 8);
Draw_ColoredString(
HUD_EDITOR_HELP_X + ((HUD_EDITOR_HELP_WIDTH - strlen(HUD_EDITOR_HELP_TITLE) * 8) / 2),
HUD_EDITOR_HELP_Y + 10,
HUD_EDITOR_HELP_TITLE, 1);
UI_PrintTextBlock(
HUD_EDITOR_HELP_X + 10,
HUD_EDITOR_HELP_Y + 30,
HUD_EDITOR_HELP_WIDTH,
HUD_EDITOR_HELP_HEIGHT - 30,
"The HUD Editor helps you to customize your Heads Up Display. "
"When you move the cursor over a HUD element it will be "
"highlighted and it's name will be shown. When hovering a HUD "
"you can perform the following actions:\n"
"\n"
"&cfd0MOVE&r relative to the HUD elements parent/alignment by "
"holding down &c0dfMOUSE 1&r and &c0dfdragging&r.\n"
"(Lock movement to a specific axis by holding down &c0dfSHIFT&r).\n"
"\n"
"&cfd0RESIZE&r the HUD element by clicking on one of the "
"&c0dfresize handles&r that appears when hovering and item and "
"&c0dfdragging&r. (Not all HUD elements are resizeable/scaleable).\n"
"\n"
"&cfd0PLACE&r the HUD element at another HUD element or a location "
"such as the screen/console by holding down &c0dfCTRL&r when "
"dragging. The target that the element will be placed in "
"will turn green if you can place it there, red otherwise.\n"
"\n"
"&cfd0ALIGN&r the HUD element in different ways to it's parent by "
"holding down &c0dfALT&r when dragging. Doing this will show "
"yellow highlights at the position you're about to align to.\n"
"\n"
" &cfd0Keyboard shortcuts:\n"
" &c0dfP&r Toggle HUD planmode on/off (default on).\n"
" &c0dfH&r Toggle this help.\n"
" &c0dfF1&r Toggle if moving should be allowed.\n"
" &c0dfF2&r Toggle resizing.\n"
" &c0dfF3&r Toggle aligning.\n"
" &c0dfF4&r Toggle placing.\n"
" &c0dfSPACE&r Toggle outlines/guidelines.\n",
0);
}
#ifdef HAXX
int Test_OnGotFocus(ez_control_t *self, void *payload, void *ext_event_info)
{
EZ_control_SetBackgroundColor(self, self->background_color[0], self->background_color[1], self->background_color[2], 200);
return 0;
}
int Test_OnLostFocus(ez_control_t *self, void *payload, void *ext_event_info)
{
EZ_control_SetBackgroundColor(self, self->background_color[0], self->background_color[1], self->background_color[2], 100);
return 0;
}
ez_control_t *root = NULL;
ez_control_t *child1 = NULL;
ez_control_t *child2 = NULL;
ez_button_t *button = NULL;
ez_label_t *label = NULL;
ez_label_t *label2 = NULL;
ez_slider_t *slider = NULL;
ez_scrollbar_t *scrollbar = NULL;
ez_scrollpane_t *scrollpane = NULL;
ez_listview_t *listview = NULL;
ez_window_t *window = NULL;
int Test_OnButtonDraw(ez_control_t *self, void *payload, void *ext_event_info)
{
int x, y;
EZ_control_GetDrawingPosition(self, &x, &y);
return 0;
}
int Test_OnSliderPositionChanged(ez_control_t *self, void *payload, void *ext_event_info)
{
ez_slider_t *slider = (ez_slider_t *)self;
int slider_pos = EZ_slider_GetPosition(slider);
EZ_label_SetText(label2, va("%i", slider_pos));
return 0;
}
int Test_OnControlDraw(ez_control_t *self, void *payload, void *ext_event_info)
{
int x, y; //, i;
EZ_control_GetDrawingPosition(self, &x, &y);
/*for (i = 0; i < 30; i++)
{
Draw_String(x, y + i*8, va("%d%d%d%d", i, i, i, i));
}*/
/*
{
char str[] = "Hello this is a sentence that's supposed to fit within a box of stuff, I hope this works...";
char line[1024];
int last_index = 0;
int i = 0;
while (Util_GetNextWordwrapString(str, line, last_index, &last_index, sizeof(str) / sizeof(char), self->width, 8))
{
Draw_String(x, y + i*8, line);
i++;
}
}
*/
/*{
clrinfo_t color;
color.i = 0;
color.c = RGBA_TO_COLOR(0, 255, 0, 255);
Draw_BigString(x, y, "Hej", &color, 1, 1, 1, 0);
}*/
return 0;
}
#endif
static hud_t *hud_hover = NULL;
//
// Main HUD Editor function.
//
static void HUD_Editor(void)
{
qbool found = false;
// If we just entered hoverlist mode we want to keep the mouse coordinates
// so we know where to draw the list until the user has picked a HUD.
if (!hud_hoverlist_pos_is_set
&& hud_editor_mode == hud_editmode_hoverlist
&& hud_editor_prevmode != hud_editmode_hoverlist)
{
hud_hoverlist_x = cursor_x;
hud_hoverlist_y = cursor_y;
hud_hoverlist_pos_is_set = true;
}
else if (hud_editor_mode != hud_editmode_hoverlist)
{
hud_hoverlist_pos_is_set = false;
}
// Find the HUD we're moving or have the cursor over.
found = HUD_Editor_FindHudUnderCursor(&hud_hover);
// Draw faint outlines for all visible hud elements.
HUD_Editor_DrawOutlines();
// Draw the "grep handles" for offscreen HUDs.
HUD_Editor_DrawGreps();
// Draw a rectangle around the currently active HUD element.
if(found && hud_hover)
{
Draw_AlphaRectangleRGB(hud_hover->lx, hud_hover->ly, hud_hover->lw, hud_hover->lh, 1, false, 0, 255, 0, 255);
}
// If we are realigning draw a green outline for the selected hud element.
if (selected_hud)
{
Draw_AlphaRectangleRGB(selected_hud->lx, selected_hud->ly, selected_hud->lw, selected_hud->lh, 2, false, 0, 255, 0, 255);
}
// Check the mouse/keyboard states and if we're hovering above a hud or not.
HUD_Editor_EvaluateState(hud_hover);
// Draw the child/parent connections the hud we're hovering has.
HUD_Editor_DrawConnections(hud_hover);
// Draw a red line from selected hud to cursor.
if (selected_hud)
{
Draw_AlphaLineRGB(hud_mouse_x, hud_mouse_y, HUD_CENTER_X(selected_hud), HUD_CENTER_Y(selected_hud), 1, 255, 0, 0, 255);
}
// Check if we're performing any action.
// (Only perform one at any given time).
(void)
(HUD_Editor_DrawHoverList(hud_hoverlist_x, hud_hoverlist_y, hud_hoverlist)
|| HUD_Editor_Resizing(hud_hover)
|| HUD_Editor_Moving(hud_hover)
|| HUD_Editor_Placing(hud_hover)
|| HUD_Editor_Aligning(hud_hover));
// Draw tooltips for the HUD.
HUD_Editor_DrawTooltips(hud_hover);
// Show the help window?
if(hud_editor_showhelp)
{
HUD_Editor_DrawHelp();
}
#ifdef HAXX
EZ_tree_EventLoop(&help_control_tree);
#endif
}
//
// Toggles the HUD Editor on or off.
//
void HUD_Editor_Toggle_f(void)
{
// static keydest_t key_dest_prev = key_game;
static int old_hud_planmode = 0;
if (cls.state != ca_active)
{
// We can't turn on the hud editor when disconnected.
if(!hud_editor)
{
Com_Printf("You need to be in game to use the HUD editor.\n");
}
// If the hud editor managed to still be on while disconnected.
hud_editor = false;
}
#ifdef HAXX
else if (!scr_newHud->value)
{
Com_Printf("You have to have scr_newHud turned on to use the HUD editor.\n");
hud_editor = false;
}
#endif
else
{
// Toggle.
hud_editor = !hud_editor;
// S_LocalSound("misc/basekey.wav");
}
if (hud_editor)
{
// Start HUD Editor.
pMenu_Control(MENU_GRAB);
HUD_Editor_SetMode(hud_editmode_normal);
// Set planmode by default.
old_hud_planmode = hud_planmode->value;
Cvar_SetValue(hud_planmode, 1.0);
// Start showing the help plaque so the user learns the controls.
hud_editor_showhelp = true;
}
else
{
// Exit the HUD Editor.
pMenu_Control(MENU_CLEAR);
HUD_Editor_SetMode(hud_editmode_off);
scr_cursor_icon = NULL;
// Reset to the old value for HUD planmode.
Cvar_SetValue(hud_planmode, old_hud_planmode);
}
}
//
// Handles mouse events sent to the HUD editor.
//
qbool HUD_Editor_MouseEvent(float x, float y)
{
// Updating cursor location.
if(hud_editor_mode == hud_editmode_move_lockedaxis)
{
// Don't update the HUD Editor cursor if the axis is locked
// so that we avoid explicit checks for that.
// The cursor will still move around the screen properly.
if(hud_editor_locked_axis_is_x)
{
hud_mouse_x = x;
// Draw a line that indicates that the movement is locked to the X-axis.
if (selected_hud)
{
Draw_AlphaLineRGB(0, HUD_CENTER_Y(selected_hud), vid.width, HUD_CENTER_Y(selected_hud), 1, 255, 0, 0, 75);
}
}
else
{
hud_mouse_y = y;
if (selected_hud)
{
Draw_AlphaLineRGB(HUD_CENTER_X(selected_hud), 0, HUD_CENTER_X(selected_hud), vid.height, 1, 255, 0, 0, 75);
}
}
}
else
{
// Normal operation, always update cursor.
hud_mouse_x = x;
hud_mouse_y = y;
}
#ifdef HAXX
return EZ_tree_MouseEvent(&help_control_tree, ms);
#else
return true;
#endif
}
//
// Handles key events sent to the HUD editor.
//
void HUD_Editor_Key(int key, int unichar, qbool down)
{
static int planmode = 1;
#ifdef HAXX
int togglekeys[2];
EZ_tree_KeyEvent(&help_control_tree, key, unichar, down);
M_FindKeysForCommand("toggleconsole", togglekeys);
if ((key == togglekeys[0]) || (key == togglekeys[1]))
{
Con_ToggleConsole_f();
return;
}
#endif
if (down)
{
switch (key)
{
case K_ESCAPE:
case K_GP_BACK:
HUD_Editor_Toggle_f();
break;
case 'p' :
// Toggle HUD plan mode.
planmode = !planmode;
Cvar_SetValue(hud_planmode, planmode);
break;
case 'h' :
// Toggle the help window.
hud_editor_showhelp = !hud_editor_showhelp;
break;
case K_SPACE :
// Toggle hud element outlines.
hud_editor_showoutlines = !hud_editor_showoutlines;
break;
case K_F1 :
// Toggle moving.
Cvar_SetValue(hud_editor_allowmove, !hud_editor_allowmove->value);
break;
case K_F2 :
// Toggle resizing.
Cvar_SetValue(hud_editor_allowresize, !hud_editor_allowresize->value);
break;
case K_F3 :
// Toggle aligning.
Cvar_SetValue(hud_editor_allowalign, !hud_editor_allowalign->value);
break;
case K_F4 :
// Toggle placing.
Cvar_SetValue(hud_editor_allowplace, !hud_editor_allowplace->value);
break;
case K_UPARROW :
case K_KP_UPARROW:
case K_GP_DPAD_UP:
// TODO : Add "nudging" in hud editor.
break;
case K_DOWNARROW :
case K_KP_DOWNARROW:
case K_GP_DPAD_DOWN:
// TODO : Add "nudging" in hud editor.
break;
case K_LEFTARROW :
case K_KP_LEFTARROW:
case K_GP_DPAD_LEFT:
// TODO : Add "nudging" in hud editor.
break;
case K_RIGHTARROW :
case K_KP_RIGHTARROW:
case K_GP_DPAD_RIGHT:
// TODO : Add "nudging" in hud editor.
break;
}
}
}
//
// Inits HUD Editor.
//
void HUD_Editor_Init(void)
{
extern mpic_t *SCR_LoadCursorImage(char *cursorimage);
#if 0
clrinfo_t color;
color.c = RGBA_TO_COLOR(255, 255, 255, 255);
color.i = 0;
// Root
{
root = EZ_control_Create(&help_control_tree, NULL, "Test window", "Test", 50, 50, 400, 400, control_focusable | control_movable | control_resize_h | control_resize_v);
EZ_control_SetBackgroundColor(root, 0, 0, 0, 100);
EZ_control_SetSize(root, 400, 400);
}
// Child 1
{
child1 = EZ_control_Create(&help_control_tree, root, "Child 1", "Test", 10, 10, 50, 50, control_focusable | control_movable | control_contained | control_scrollable | control_resizeable);
EZ_control_AddOnGotFocus(child1, Test_OnGotFocus, NULL);
EZ_control_AddOnLostFocus(child1, Test_OnLostFocus, NULL);
EZ_control_AddOnDraw(child1, Test_OnControlDraw, NULL);
EZ_control_SetMinVirtualSize(child1, child1->width * 3, child1->height * 3);
//EZ_control_SetVirtualSize(child1, child1->width * 4, child1->height * 2);
EZ_control_SetBackgroundColor(child1, 150, 150, 0, 100);
}
// Child 2
{
child2 = EZ_control_Create(&help_control_tree, root, "Child 2", "Test", 30, 50, 50, 20, control_focusable | control_contained);
EZ_control_AddOnGotFocus(child2, Test_OnGotFocus, NULL);
EZ_control_AddOnLostFocus(child2, Test_OnLostFocus, NULL);
EZ_control_SetBackgroundColor(child2, 150, 150, 200, 100);
}
// Button.
{
button = EZ_button_Create(&help_control_tree, child1, "button", "A crazy button!", 15, -15, 80, 60, control_contained | control_resizeable);
EZ_control_AddOnDraw((ez_control_t *)button, Test_OnButtonDraw, NULL);
EZ_button_SetFocusedColor(button, 255, 0, 0, 255);
EZ_button_SetNormalColor(button, 255, 255, 0, 100);
EZ_button_SetPressedColor(button, 255, 255, 0, 255);
EZ_button_SetHoverColor(button, 255, 0, 0, 150);
EZ_button_SetToggleable(button, true);
EZ_button_SetText(button, "Button");
EZ_button_SetTextAlignment(button, middle_center);
EZ_control_SetAnchor((ez_control_t *)button, (anchor_left | anchor_right | anchor_bottom));
}
// Label.
{
label = EZ_label_Create(&help_control_tree, root,
"label", "A crazy label!", 200, 200, 250, 80,
control_focusable | control_contained | control_resizeable | control_scrollable /*| control_movable */ | control_resize_h | control_resize_v,
label_wraptext | label_autosize,
"Hello\nthis is a test are you fine because I am bla bla bla this is a very long string and it's plenty of fun haha!");
EZ_label_SetTextScale(label, 2.0);
//EZ_label_SetTextFlags(label, LABEL_READONLY);
EZ_control_SetBackgroundColor((ez_control_t *)label, 150, 150, 0, 50);
//EZ_control_SetAnchor((ez_control_t *)label, anchor_top | anchor_right | anchor_bottom);
}
// Label 2.
{
label2 = EZ_label_Create(&help_control_tree, root,
"label2", "A crazy label!", 100, 50, 32, 16,
control_focusable | control_contained | control_resizeable,
0, "");
}
// Slider.
{
slider = EZ_slider_Create(&help_control_tree, root,
"slider", "Slider omg", 50, 100, 150, 8, control_focusable | control_contained | control_resizeable);
EZ_control_SetAnchor((ez_control_t *)slider, anchor_left | anchor_right);
EZ_slider_SetMax(slider, 100);
EZ_slider_SetMin(slider, 50);
EZ_slider_SetPosition(slider, 5);
EZ_slider_SetScale(slider, 1.0);
EZ_slider_AddOnSliderPositionChanged(slider, Test_OnSliderPositionChanged, NULL);
}
/*
// Scrollbar.
{
ez_control_t *label_ctrl = (ez_control_t *)label;
scrollbar = EZ_scrollbar_Create(&help_control_tree, root, "Scrollbar", "",
30, 150, 10, 150, control_anchor_viewport);
EZ_scrollbar_SetTargetParent(scrollbar, false);
//EZ_control_SetContained((ez_control_t *)scrollbar, false);
EZ_control_SetAnchor((ez_control_t *)scrollbar, anchor_right | anchor_top | anchor_bottom);
EZ_control_SetMovable((ez_control_t *)scrollbar, false);
}
*/
// Listview
{
listview = EZ_listview_Create(&help_control_tree, root, "Listview", "", 50, 50, 200, 200,
control_resize_h | control_resize_v | control_resizeable);
EZ_listview_SetHeaderText(listview, 0, "Hej");
EZ_listview_SetHeaderText(listview, 1, "Hej 2");
EZ_listview_SetColumnWidth(listview, 0, 80);
EZ_listview_SetColumnWidth(listview, 1, 50);
}
// Scrollpane
{
scrollpane = EZ_scrollpane_Create(&help_control_tree, root, "Scrollpane", "", -10, -20, 150, 150,
control_resize_h | control_resize_v | control_resizeable);
EZ_control_SetBackgroundColor((ez_control_t *)scrollpane, 255, 0, 0, 100);
//EZ_scrollpane_SetTarget(scrollpane, child1);
EZ_scrollpane_SetTarget(scrollpane, (ez_control_t *)listview);
}
// Window.
{
window = EZ_window_Create(&help_control_tree, root, "Window", NULL, 20, 20, 150, 150,
control_movable | control_focusable | control_resize_h | control_resize_v | control_contained);
EZ_control_SetBackgroundColor((ez_control_t *)window, 0, 100, 0, 100);
EZ_window_SetWindowAreaMinVirtualSize(window, 200, 200);
//EZ_window_AddChild(window, (ez_control_t *)scrollpane);
}
/*
// Test.
{
ez_control_t *c = EZ_control_Create(&help_control_tree, root, "C test 1", "Test", 10, 10, 150, 150,
control_resize_h | control_focusable | control_movable | control_contained | control_scrollable | control_resizeable);
ez_control_t *c2 = EZ_control_Create(&help_control_tree, c, "C test 1", "Test", 0, 10, 30, 10,
control_focusable | control_movable | control_contained | control_scrollable | control_resizeable);
EZ_control_SetAnchor(c2, anchor_top | anchor_right);
EZ_control_SetBackgroundColor(c2, 150, 0, 20, 100);
EZ_control_SetBackgroundColor(c, 50, 40, 50, 100);
}
*/
EZ_tree_Refresh(&help_control_tree);
#endif
// Register commands.
Cmd_AddCommand("hud_editor", HUD_Editor_Toggle_f);
// Register variables.
hud_editor_allowresize = pCvar_GetNVFDG("hud_editor_allowresize", "1", 0, NULL, "hud");
hud_editor_allowmove = pCvar_GetNVFDG("hud_editor_allowmove", "1", 0, NULL, "hud");
hud_editor_allowplace = pCvar_GetNVFDG("hud_editor_allowplace", "1", 0, NULL, "hud");
hud_editor_allowalign = pCvar_GetNVFDG("hud_editor_allowalign", "1", 0, NULL, "hud");
// Load HUD editor cursor icons.
hud_editor_move_icon = SCR_LoadCursorImage("gfx/hud_move_icon");
hud_editor_resize_icon = SCR_LoadCursorImage("gfx/hud_resize_icon");
hud_editor_align_icon = SCR_LoadCursorImage("gfx/hud_align_icon");
hud_editor_place_icon = SCR_LoadCursorImage("gfx/hud_place_icon");
hud_editor = false;
HUD_Editor_SetMode(hud_editmode_off);
}
//
// Draws the HUD Editor if it's on.
//
void HUD_Editor_Draw(void)
{
if (!hud_editor)
return;
HUD_Editor();
}
//
// Should this HUD element be fully drawn or not when in align mode
// when using the HUD editor?
//
qbool HUD_Editor_ConfirmDraw(hud_t *hud)
{
if(hud_editor_mode == hud_editmode_align || hud_editor_mode == hud_editmode_place)
{
// If this is the selected hud, or the parent of the selected hud then draw it.
if((selected_hud && !strcmp(selected_hud->name, hud->name))
|| (selected_hud && hud->place_hud && !strcmp(selected_hud->name, hud->place_hud->name)))
{
return true;
}
return false;
}
return true;
}