8ca97dc86b
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@1418 fc73d0e0-1445-4013-8a0c-d673dee63da5
1185 lines
29 KiB
C
1185 lines
29 KiB
C
/*
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Copyright (C) 1996-1997 Id Software, Inc.
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This program is free software; you can redistribute it and/or
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modify it under the terms of the GNU General Public License
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as published by the Free Software Foundation; either version 2
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of the License, or (at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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See the GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to the Free Software
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Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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*/
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#include "qwsvdef.h"
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#ifndef CLIENTONLY
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extern int total_loading_size, current_loading_size, loading_stage;
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char *T_GetString(int num);
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#define Q2EDICT_NUM(i) (q2edict_t*)((char *)ge->edicts+(i)*ge->edict_size)
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server_static_t svs; // persistant server info
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server_t sv; // local server
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char localmodels[MAX_MODELS][5]; // inline model names for precache
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char localinfo[MAX_LOCALINFO_STRING+1]; // local game info
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extern cvar_t skill, sv_loadentfiles;
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extern cvar_t sv_cheats;
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extern cvar_t sv_bigcoords;
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extern cvar_t sv_gamespeed;
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extern cvar_t sv_csqcdebug;
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extern qboolean sv_allow_cheats;
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/*
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================
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SV_ModelIndex
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================
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*/
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int SV_ModelIndex (char *name)
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{
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int i;
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if (!name || !name[0])
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return 0;
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for (i=1 ; i<MAX_MODELS && sv.model_precache[i] ; i++)
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if (!strcmp(sv.model_precache[i], name))
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return i;
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if (i==MAX_MODELS || !sv.model_precache[i])
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{
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if (i!=MAX_MODELS && sv.state == ss_loading)
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{
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Q_strncpyz(sv.model_precache[i], name, sizeof(sv.model_precache[i]));
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if (!strcmp(name + strlen(name) - 4, ".bsp"))
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sv.models[i] = Mod_FindName(sv.model_precache[i]);
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Con_Printf("WARNING: SV_ModelIndex: model %s not precached", name);
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}
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else
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SV_Error ("SV_ModelIndex: model %s not precached", name);
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}
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return i;
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}
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int SV_SafeModelIndex (char *name)
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{
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int i;
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if (!name || !name[0])
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return 0;
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for (i=1 ; i<MAX_MODELS && sv.model_precache[i] ; i++)
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if (!strcmp(sv.model_precache[i], name))
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return i;
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if (i==MAX_MODELS || !sv.model_precache[i])
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{
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return 0;
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}
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return i;
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}
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/*
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================
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SV_FlushSignon
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Moves to the next signon buffer if needed
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================
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*/
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void SV_FlushSignon (void)
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{
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if (sv.signon.cursize < sv.signon.maxsize - 512)
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return;
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if (sv.num_signon_buffers == MAX_SIGNON_BUFFERS-1)
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SV_Error ("sv.num_signon_buffers == MAX_SIGNON_BUFFERS-1");
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sv.signon_buffer_size[sv.num_signon_buffers-1] = sv.signon.cursize;
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sv.signon.data = sv.signon_buffers[sv.num_signon_buffers];
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sv.num_signon_buffers++;
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sv.signon.cursize = 0;
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}
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void SV_FlushDemoSignon (void)
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{
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if (sv.demosignon.cursize < sv.demosignon.maxsize - 512)
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return;
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if (sv.num_demosignon_buffers == MAX_SIGNON_BUFFERS-1)
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SV_Error ("sv.num_demosignon_buffers == MAX_SIGNON_BUFFERS-1");
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sv.demosignon_buffer_size[sv.num_demosignon_buffers-1] = sv.demosignon.cursize;
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sv.demosignon.data = sv.demosignon_buffers[sv.num_demosignon_buffers];
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sv.num_demosignon_buffers++;
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sv.demosignon.cursize = 0;
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}
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/*
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================
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SV_CreateBaseline
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Entity baselines are used to compress the update messages
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to the clients -- only the fields that differ from the
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baseline will be transmitted
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================
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*/
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/*void SV_CreateBaseline (void)
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{
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int i;
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edict_t *svent;
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int entnum;
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for (entnum = 0; entnum < sv.num_edicts ; entnum++)
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{
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svent = EDICT_NUM(entnum);
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if (svent->free)
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continue;
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// create baselines for all player slots,
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// and any other edict that has a visible model
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if (entnum > MAX_CLIENTS && !svent->v->modelindex)
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continue;
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//
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// create entity baseline
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//
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VectorCopy (svent->v->origin, svent->baseline.origin);
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VectorCopy (svent->v->angles, svent->baseline.angles);
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svent->baseline.frame = svent->v->frame;
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svent->baseline.skinnum = svent->v->skin;
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if (entnum > 0 && entnum <= MAX_CLIENTS)
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{
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svent->baseline.colormap = entnum;
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svent->baseline.modelindex = SV_ModelIndex("progs/player.mdl")&255;
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}
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else
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{
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svent->baseline.colormap = 0;
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svent->baseline.modelindex =
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SV_ModelIndex(PR_GetString(svent->v->model))&255;
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}
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#ifdef PEXT_SCALE
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svent->baseline.scale = 1;
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#endif
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#ifdef PEXT_TRANS
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svent->baseline.trans = 1;
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#endif
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//
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// flush the signon message out to a seperate buffer if
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// nearly full
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//
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SV_FlushSignon ();
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//
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// add to the message
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//
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MSG_WriteByte (&sv.signon,svc_spawnbaseline);
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MSG_WriteShort (&sv.signon,entnum);
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MSG_WriteByte (&sv.signon, svent->baseline.modelindex);
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MSG_WriteByte (&sv.signon, svent->baseline.frame);
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MSG_WriteByte (&sv.signon, svent->baseline.colormap);
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MSG_WriteByte (&sv.signon, svent->baseline.skinnum);
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for (i=0 ; i<3 ; i++)
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{
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MSG_WriteCoord(&sv.signon, svent->baseline.origin[i]);
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MSG_WriteAngle(&sv.signon, svent->baseline.angles[i]);
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}
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}
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}
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*/
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void SVNQ_CreateBaseline (void)
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{
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edict_t *svent;
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int entnum;
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int playermodel = SV_SafeModelIndex("progs/player.mdl");
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for (entnum = 0; entnum < sv.num_edicts ; entnum++)
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{
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svent = EDICT_NUM(svprogfuncs, entnum);
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memset(&svent->baseline, 0, sizeof(entity_state_t));
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svent->baseline.number = entnum;
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#ifdef PEXT_SCALE
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svent->baseline.scale = 1*16;
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#endif
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#ifdef PEXT_TRANS
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svent->baseline.trans = 255;
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#endif
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if (svent->isfree)
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continue;
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// create baselines for all player slots,
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// and any other edict that has a visible model
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if (entnum > sv.allocated_client_slots && !svent->v->modelindex)
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continue;
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//
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// create entity baseline
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//
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VectorCopy (svent->v->origin, svent->baseline.origin);
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VectorCopy (svent->v->angles, svent->baseline.angles);
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svent->baseline.frame = svent->v->frame;
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svent->baseline.skinnum = svent->v->skin;
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if (entnum > 0 && entnum <= sv.allocated_client_slots)
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{
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if (entnum > 0 && entnum <= 16)
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svent->baseline.colormap = entnum;
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else
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svent->baseline.colormap = 0; //this would crash NQ.
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svent->baseline.modelindex = playermodel;
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}
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else
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{
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svent->baseline.colormap = 0;
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svent->baseline.modelindex = svent->v->modelindex;
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}
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svent->baseline.modelindex&=255;
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}
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}
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/*
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================
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SV_SaveSpawnparms
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Grabs the current state of the progs serverinfo flags
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and each client for saving across the
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transition to another level
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================
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*/
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void SV_SaveSpawnparms (qboolean dontsave)
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{
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int i, j;
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if (!sv.state)
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return; // no progs loaded yet
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if (!svprogfuncs)
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return;
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// serverflags is the only game related thing maintained
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svs.serverflags = pr_global_struct->serverflags;
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for (i=0, host_client = svs.clients ; i<MAX_CLIENTS ; i++, host_client++)
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{
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if (host_client->state != cs_spawned)
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continue;
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// needs to reconnect
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host_client->state = cs_connected;
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if (dontsave) //level restart requires that stats can be reset
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continue;
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// call the progs to get default spawn parms for the new client
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if (PR_FindGlobal(svprogfuncs, "ClientReEnter", 0))
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{//oooh, evil.
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char buffer[65536];
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int bufsize = sizeof(buffer);
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char *buf;
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for (j=0 ; j<NUM_SPAWN_PARMS ; j++)
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host_client->spawn_parms[j] = 0;
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buf = svprogfuncs->saveent(svprogfuncs, buffer, &bufsize, host_client->edict);
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if (host_client->spawninfo)
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Z_Free(host_client->spawninfo);
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host_client->spawninfo = Z_Malloc(bufsize+1);
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memcpy(host_client->spawninfo, buf, bufsize);
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host_client->spawninfotime = sv.time;
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}
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else if (pr_nqglobal_struct->SetChangeParms)
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{
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pr_global_struct->self = EDICT_TO_PROG(svprogfuncs, host_client->edict);
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PR_ExecuteProgram (svprogfuncs, pr_global_struct->SetChangeParms);
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for (j=0 ; j<NUM_SPAWN_PARMS ; j++)
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{
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if (spawnparamglobals[j])
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host_client->spawn_parms[j] = *spawnparamglobals[j];
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else
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host_client->spawn_parms[j] = 0;
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}
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}
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#ifdef SVRANKING
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if (host_client->rankid)
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{
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rankstats_t rs;
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if (Rank_GetPlayerStats(host_client->rankid, &rs))
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{
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rs.timeonserver += realtime - host_client->stats_started;
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host_client->stats_started = realtime;
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rs.kills += host_client->kills;
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rs.deaths += host_client->deaths;
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host_client->kills=0;
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host_client->deaths=0;
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for (j=0 ; j<NUM_SPAWN_PARMS ; j++)
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{
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if (spawnparamglobals[j])
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rs.parm[j] = *spawnparamglobals[j];
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else
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rs.parm[j] = 0;
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}
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Rank_SetPlayerStats(host_client->rankid, &rs);
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}
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}
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#endif
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}
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}
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/*
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================
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SV_CalcPHS
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Expands the PVS and calculates the PHS
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(Potentially Hearable Set)
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================
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*/
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void SV_CalcPHS (void)
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{
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int rowbytes, rowwords;
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int i, j, k, l, index, num;
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int bitbyte;
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unsigned *dest, *src;
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qbyte *scan;
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int count, vcount;
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if (sv.worldmodel->fromgame == fg_quake2 || sv.worldmodel->fromgame == fg_quake3)
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{
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//PHS calcs are pointless with Q2 bsps
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return;
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}
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if (developer.value)
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Con_TPrintf (STL_BUILDINGPHS);
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num = sv.worldmodel->numleafs;
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rowwords = (num+31)>>5;
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rowbytes = rowwords*4;
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sv.pvs = Hunk_AllocName (rowbytes*num, "phs vis");
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scan = sv.pvs;
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vcount = 0;
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for (i=0 ; i<num ; i++, scan+=rowbytes)
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{
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memcpy (scan, sv.worldmodel->funcs.LeafPVS(sv.worldmodel, i, NULL),
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rowbytes);
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if (i == 0)
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continue;
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for (j=0 ; j<num ; j++)
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{
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if ( scan[j>>3] & (1<<(j&7)) )
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{
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vcount++;
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}
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}
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}
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sv.phs = Hunk_AllocName (rowbytes*num, "phs hear");
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count = 0;
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scan = sv.pvs;
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dest = (unsigned *)sv.phs;
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for (i=0 ; i<num ; i++, dest += rowwords, scan += rowbytes)
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{
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memcpy (dest, scan, rowbytes);
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for (j=0 ; j<rowbytes ; j++)
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{
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bitbyte = scan[j];
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if (!bitbyte)
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continue;
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for (k=0 ; k<8 ; k++)
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{
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if (! (bitbyte & (1<<k)) )
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continue;
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// or this pvs row into the phs
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// +1 because pvs is 1 based
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index = ((j<<3)+k+1);
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if (index >= num)
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continue;
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src = (unsigned *)sv.pvs + index*rowwords;
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for (l=0 ; l<rowwords ; l++)
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dest[l] |= src[l];
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}
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}
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if (i == 0)
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continue;
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for (j=0 ; j<num ; j++)
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if ( ((qbyte *)dest)[j>>3] & (1<<(j&7)) )
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count++;
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}
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if (num)
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if (developer.value)
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Con_TPrintf (STL_PHSINFO, vcount/num, count/num, num);
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}
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unsigned SV_CheckModel(char *mdl)
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{
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qbyte stackbuf[1024]; // avoid dirtying the cache heap
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qbyte *buf;
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unsigned short crc;
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// int len;
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buf = (qbyte *)COM_LoadStackFile (mdl, stackbuf, sizeof(stackbuf));
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if (!buf)
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return 0;
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crc = QCRC_Block(buf, com_filesize);
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// for (len = com_filesize; len; len--, buf++)
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// CRC_ProcessByte(&crc, *buf);
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return crc;
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}
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void SV_UnspawnServer (void) //terminate the running server.
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{
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int i;
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if (sv.state)
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{
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Con_TPrintf(STL_SERVERUNSPAWNED);
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SV_FinalMessage("Server unspawned\n");
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for (i = 0; i < sv.allocated_client_slots; i++)
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{
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if (svs.clients[i].state)
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SV_DropClient(svs.clients+i);
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}
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#ifdef Q2SERVER
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SVQ2_ShutdownGameProgs();
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#endif
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sv.worldmodel = NULL;
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sv.state = ss_dead;
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*sv.name = '\0';
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}
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for (i = 0; i < MAX_CLIENTS; i++)
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{
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svs.clients[i].state = 0;
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*svs.clients[i].namebuf = '\0';
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svs.clients[i].name = NULL;
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}
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NET_CloseServer ();
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}
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|
|
/*
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|
================
|
|
SV_SpawnServer
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|
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Change the server to a new map, taking all connected
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clients along with it.
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This is only called from the SV_Map_f() function.
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|
================
|
|
*/
|
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extern cvar_t progs;
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void SV_SpawnServer (char *server, char *startspot, qboolean noents, qboolean usecinematic)
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{
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func_t f;
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char *file;
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|
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gametype_e newgametype;
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|
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edict_t *ent;
|
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#ifdef Q2SERVER
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q2edict_t *q2ent;
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#endif
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int i, j;
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int spawnflagmask;
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|
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#ifndef SERVERONLY
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if (!isDedicated && (!qrenderer || qrenderer == -1))
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{
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R_RestartRenderer_f();
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}
|
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#endif
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|
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Con_DPrintf ("SpawnServer: %s\n",server);
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|
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svs.spawncount++; // any partially connected client will be
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// restarted
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|
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#ifndef SERVERONLY
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total_loading_size = 100;
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current_loading_size = 0;
|
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loading_stage = 1;
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SCR_BeginLoadingPlaque();
|
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#endif
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|
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NET_InitServer();
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|
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sv.state = ss_dead;
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|
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if (sv.gamedirchanged)
|
|
{
|
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sv.gamedirchanged = false;
|
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#ifndef SERVERONLY
|
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Wads_Flush(); //server code is responsable for flushing old state
|
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#endif
|
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Rank_Flush();
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|
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for (i = 0; i < MAX_CLIENTS; i++)
|
|
{
|
|
if (svs.clients[i].state && ISQWCLIENT(&svs.clients[i]))
|
|
ReloadRanking(&svs.clients[i], svs.clients[i].name);
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|
|
if (svs.clients[i].spawninfo) //don't remember this stuff.
|
|
Z_Free(svs.clients[i].spawninfo);
|
|
svs.clients[i].spawninfo = NULL;
|
|
}
|
|
T_FreeStrings();
|
|
}
|
|
|
|
for (i = 0; i < MAX_CLIENTS; i++)
|
|
{
|
|
svs.clients[i].nextservertimeupdate = 0;
|
|
if (!svs.clients[i].state) //bots with the net_preparse module.
|
|
svs.clients[i].userinfo[0] = '\0'; //clear the userinfo to clear the name
|
|
|
|
if (svs.clients[i].netchan.remote_address.type == NA_LOOPBACK)
|
|
{ //forget this client's message buffers, so that any shared client/server network state persists (eg: float coords)
|
|
svs.clients[i].num_backbuf = 0;
|
|
svs.clients[i].datagram.cursize = 0;
|
|
}
|
|
svs.clients[i].csqcactive = false;
|
|
}
|
|
|
|
if (sv_bigcoords.value)
|
|
{
|
|
sizeofcoord = 4;
|
|
sizeofangle = 2;
|
|
}
|
|
else
|
|
{
|
|
sizeofcoord = 2;
|
|
sizeofangle = 1;
|
|
}
|
|
|
|
VoteFlushAll();
|
|
#ifndef SERVERONLY
|
|
D_FlushCaches();
|
|
cl.worldmodel = NULL;
|
|
#endif
|
|
|
|
#ifdef Q3SERVER
|
|
if (newgametype == GT_QUAKE3)
|
|
SVQ3_ShutdownGame(); //botlib kinda mandates this. :(
|
|
#endif
|
|
|
|
Mod_ClearAll ();
|
|
Hunk_FreeToLowMark (host_hunklevel);
|
|
|
|
if (svs.gametype == GT_PROGS)
|
|
{
|
|
for (i = 0; i < MAX_LIGHTSTYLES; i++)
|
|
{
|
|
if (sv.lightstyles[i])
|
|
Z_Free(sv.lightstyles[i]);
|
|
sv.lightstyles[i] = NULL;
|
|
}
|
|
}
|
|
|
|
// wipe the entire per-level structure
|
|
memset (&sv, 0, sizeof(sv));
|
|
|
|
sv.datagram.maxsize = sizeof(sv.datagram_buf);
|
|
sv.datagram.data = sv.datagram_buf;
|
|
sv.datagram.allowoverflow = true;
|
|
|
|
|
|
sv.reliable_datagram.maxsize = sizeof(sv.reliable_datagram_buf);
|
|
sv.reliable_datagram.data = sv.reliable_datagram_buf;
|
|
|
|
sv.multicast.maxsize = sizeof(sv.multicast_buf);
|
|
sv.multicast.data = sv.multicast_buf;
|
|
|
|
#ifdef NQPROT
|
|
sv.nqdatagram.maxsize = sizeof(sv.nqdatagram_buf);
|
|
sv.nqdatagram.data = sv.nqdatagram_buf;
|
|
sv.nqdatagram.allowoverflow = true;
|
|
|
|
sv.nqreliable_datagram.maxsize = sizeof(sv.nqreliable_datagram_buf);
|
|
sv.nqreliable_datagram.data = sv.nqreliable_datagram_buf;
|
|
|
|
sv.nqmulticast.maxsize = sizeof(sv.nqmulticast_buf);
|
|
sv.nqmulticast.data = sv.nqmulticast_buf;
|
|
#endif
|
|
|
|
sv.q2datagram.maxsize = sizeof(sv.q2datagram_buf);
|
|
sv.q2datagram.data = sv.q2datagram_buf;
|
|
sv.q2datagram.allowoverflow = true;
|
|
|
|
sv.q2reliable_datagram.maxsize = sizeof(sv.q2reliable_datagram_buf);
|
|
sv.q2reliable_datagram.data = sv.q2reliable_datagram_buf;
|
|
|
|
sv.q2multicast.maxsize = sizeof(sv.q2multicast_buf);
|
|
sv.q2multicast.data = sv.q2multicast_buf;
|
|
|
|
sv.master.maxsize = sizeof(sv.master_buf);
|
|
sv.master.data = sv.master_buf;
|
|
|
|
sv.signon.maxsize = sizeof(sv.signon_buffers[0]);
|
|
sv.signon.data = sv.signon_buffers[0];
|
|
sv.num_signon_buffers = 1;
|
|
sv.numextrastatics = 0;
|
|
|
|
strcpy (sv.name, server);
|
|
#ifndef SERVERONLY
|
|
current_loading_size+=10;
|
|
SCR_BeginLoadingPlaque();
|
|
#endif
|
|
|
|
Cvar_ApplyLatches(CVAR_LATCH);
|
|
|
|
//work out the gamespeed
|
|
sv.gamespeed = sv_gamespeed.value;
|
|
Info_SetValueForStarKey(svs.info, "*gamespeed", va("%i", (int)(sv.gamespeed*100)), MAX_SERVERINFO_STRING);
|
|
sv.gamespeed = atof(Info_ValueForKey(svs.info, "*gamespeed"))/100;
|
|
if (sv.gamespeed < 0.1 || sv.gamespeed == 1)
|
|
{
|
|
sv.gamespeed = 1;
|
|
Info_SetValueForStarKey(svs.info, "*gamespeed", "", MAX_SERVERINFO_STRING);
|
|
}
|
|
//reset the server time.
|
|
sv.time = 0.1; //some progs don't like time starting at 0.
|
|
//cos of spawn funcs like self.nextthink = time...
|
|
sv.starttime = Sys_DoubleTime();
|
|
|
|
COM_FlushTempoaryPacks();
|
|
|
|
if (usecinematic)
|
|
{
|
|
strcpy (sv.name, server);
|
|
strcpy (sv.modelname, "");
|
|
}
|
|
else
|
|
{
|
|
strcpy (sv.name, server);
|
|
sprintf (sv.modelname,"maps/%s.bsp", server);
|
|
}
|
|
sv.state = ss_loading;
|
|
sv.worldmodel = Mod_ForName (sv.modelname, true);
|
|
if (sv.worldmodel->needload)
|
|
Sys_Error("%s is missing\n", sv.modelname);
|
|
if (sv.worldmodel->type != mod_brush && sv.worldmodel->type != mod_heightmap)
|
|
Sys_Error("%s is not a bsp model\n", sv.modelname);
|
|
sv.state = ss_dead;
|
|
|
|
#ifndef SERVERONLY
|
|
current_loading_size+=10;
|
|
SCR_BeginLoadingPlaque();
|
|
#endif
|
|
SV_CalcPHS ();
|
|
#ifndef SERVERONLY
|
|
current_loading_size+=10;
|
|
SCR_BeginLoadingPlaque();
|
|
#endif
|
|
|
|
if (sv.worldmodel->fromgame == fg_doom)
|
|
Info_SetValueForStarKey(svs.info, "*bspversion", "1", MAX_SERVERINFO_STRING);
|
|
else if (sv.worldmodel->fromgame == fg_halflife)
|
|
Info_SetValueForStarKey(svs.info, "*bspversion", "30", MAX_SERVERINFO_STRING);
|
|
else if (sv.worldmodel->fromgame == fg_quake2)
|
|
Info_SetValueForStarKey(svs.info, "*bspversion", "38", MAX_SERVERINFO_STRING);
|
|
else if (sv.worldmodel->fromgame == fg_quake3)
|
|
Info_SetValueForStarKey(svs.info, "*bspversion", "46", MAX_SERVERINFO_STRING);
|
|
else
|
|
Info_SetValueForStarKey(svs.info, "*bspversion", "", MAX_SERVERINFO_STRING);
|
|
|
|
if (startspot)
|
|
Info_SetValueForStarKey(svs.info, "*startspot", startspot, MAX_SERVERINFO_STRING);
|
|
else
|
|
Info_SetValueForStarKey(svs.info, "*startspot", "", MAX_SERVERINFO_STRING);
|
|
|
|
//
|
|
// clear physics interaction links
|
|
//
|
|
SV_ClearWorld ();
|
|
|
|
if (sv_cheats.value)
|
|
{
|
|
sv_allow_cheats = true;
|
|
Info_SetValueForStarKey(svs.info, "*cheats", "ON", MAX_SERVERINFO_STRING);
|
|
}
|
|
else
|
|
{
|
|
sv_allow_cheats = false;
|
|
Info_SetValueForStarKey(svs.info, "*cheats", "", MAX_SERVERINFO_STRING);
|
|
}
|
|
|
|
//do we allow csprogs?
|
|
#ifdef PEXT_CSQC
|
|
file = COM_LoadTempFile("csprogs.dat");
|
|
if (file)
|
|
{
|
|
char text[64];
|
|
sprintf(text, "0x%x", Com_BlockChecksum(file, com_filesize));
|
|
Info_SetValueForStarKey(svs.info, "*csprogs", text, MAX_SERVERINFO_STRING);
|
|
}
|
|
else
|
|
Info_SetValueForStarKey(svs.info, "*csprogs", "", MAX_SERVERINFO_STRING);
|
|
|
|
sv.csqcdebug = sv_csqcdebug.value;
|
|
if (sv.csqcdebug)
|
|
Info_SetValueForStarKey(svs.info, "*csqcdebug", "1", MAX_SERVERINFO_STRING);
|
|
else
|
|
Info_RemoveKey(svs.info, "*csqcdebug");
|
|
#endif
|
|
|
|
|
|
|
|
|
|
|
|
if (svprogfuncs) //we don't want the q1 stuff anymore.
|
|
{
|
|
CloseProgs(svprogfuncs);
|
|
svprogfuncs = NULL;
|
|
}
|
|
|
|
sv.state = ss_loading;
|
|
|
|
newgametype = svs.gametype;
|
|
#ifdef Q3SERVER
|
|
if (SVQ3_InitGame())
|
|
newgametype = GT_QUAKE3;
|
|
else
|
|
#endif
|
|
#ifdef Q2SERVER
|
|
if ((sv.worldmodel->fromgame == fg_quake2 || sv.worldmodel->fromgame == fg_quake3) && !*progs.string && SVQ2_InitGameProgs()) //these are the rules for running a q2 server
|
|
newgametype = GT_QUAKE2; //we loaded the dll
|
|
else
|
|
#endif
|
|
{
|
|
newgametype = GT_PROGS; //let's just hope this loads.
|
|
Q_InitProgs();
|
|
}
|
|
|
|
// if ((sv.worldmodel->fromgame == fg_quake2 || sv.worldmodel->fromgame == fg_quake3) && !*progs.string && SVQ2_InitGameProgs()) //full q2 dll decision in one if statement
|
|
|
|
if (newgametype != svs.gametype)
|
|
{
|
|
for (i=0 ; i<MAX_CLIENTS ; i++) //server type changed, so we need to drop all clients. :(
|
|
{
|
|
if (svs.clients[i].state)
|
|
SV_DropClient(&svs.clients[i]);
|
|
|
|
svs.clients[i].namebuf[0] = '\0'; //kill all bots
|
|
}
|
|
}
|
|
svs.gametype = newgametype;
|
|
|
|
#ifdef Q3SERVER
|
|
if (newgametype != GT_QUAKE3)
|
|
SVQ3_ShutdownGame();
|
|
#endif
|
|
#ifdef Q2SERVER
|
|
if (newgametype != GT_QUAKE2) //we don't want the q2 stuff anymore.
|
|
SVQ2_ShutdownGameProgs ();
|
|
#endif
|
|
|
|
|
|
sv.models[1] = sv.worldmodel;
|
|
if (svs.gametype == GT_PROGS)
|
|
{
|
|
strcpy(sv.sound_precache[0], "");
|
|
sv.model_precache[0] = "";
|
|
|
|
sv.model_precache[1] = PR_AddString(svprogfuncs, sv.modelname, 0);
|
|
for (i=1 ; i<sv.worldmodel->numsubmodels ; i++)
|
|
{
|
|
sv.model_precache[1+i] = PR_AddString(svprogfuncs, localmodels[i], 0);
|
|
sv.models[i+1] = Mod_ForName (localmodels[i], false);
|
|
}
|
|
|
|
//check player/eyes models for hacks
|
|
sv.model_player_checksum = SV_CheckModel("progs/player.mdl");
|
|
sv.eyes_player_checksum = SV_CheckModel("progs/eyes.mdl");
|
|
}
|
|
#ifdef Q2SERVER
|
|
else if (svs.gametype == GT_QUAKE2)
|
|
{
|
|
memset(sv.configstring, 0, sizeof(sv.configstring));
|
|
strcpy(sv.configstring[Q2CS_MODELS+1], sv.modelname);
|
|
for (i=1; i<sv.worldmodel->numsubmodels; i++)
|
|
{
|
|
strcpy(sv.configstring[Q2CS_MODELS+1+i], localmodels[i]);
|
|
sv.models[i+1] = Mod_ForName (localmodels[i], false);
|
|
}
|
|
}
|
|
#endif
|
|
|
|
|
|
|
|
#ifndef SERVERONLY
|
|
current_loading_size+=10;
|
|
SCR_BeginLoadingPlaque();
|
|
#endif
|
|
|
|
for (i=0 ; i<MAX_CLIENTS ; i++)
|
|
{
|
|
svs.clients[i].name = svs.clients[i].namebuf;
|
|
svs.clients[i].team = svs.clients[i].teambuf;
|
|
}
|
|
|
|
switch (svs.gametype)
|
|
{
|
|
case GT_PROGS:
|
|
ent = EDICT_NUM(svprogfuncs, 0);
|
|
ent->isfree = false;
|
|
|
|
// leave slots at start for clients only
|
|
// sv.num_edicts = MAX_CLIENTS+1;
|
|
for (i=0 ; i<MAX_CLIENTS ; i++)
|
|
{
|
|
svs.clients[i].viewent = 0;
|
|
|
|
ent = ED_Alloc(svprogfuncs);//EDICT_NUM(i+1);
|
|
svs.clients[i].edict = ent;
|
|
ent->isfree = false;
|
|
//ZOID - make sure we update frags right
|
|
svs.clients[i].old_frags = 0;
|
|
|
|
if (!svs.clients[i].state && svs.clients[i].name[0]) //this is a bot.
|
|
svs.clients[i].name[0] = '\0'; //make it go away
|
|
|
|
svs.clients[i].name = PR_AddString(svprogfuncs, svs.clients[i].namebuf, sizeof(svs.clients[i].namebuf));
|
|
svs.clients[i].team = PR_AddString(svprogfuncs, svs.clients[i].teambuf, sizeof(svs.clients[i].teambuf));
|
|
|
|
#ifdef PEXT_CSQC
|
|
memset(svs.clients[i].csqcentsequence, 0, sizeof(svs.clients[i].csqcentsequence));
|
|
memset(svs.clients[i].csqcentversions, 0, sizeof(svs.clients[i].csqcentversions));
|
|
#endif
|
|
}
|
|
sv.allocated_client_slots = i;
|
|
|
|
#ifdef PEXT_CSQC
|
|
for (i=0 ; i<MAX_EDICTS ; i++)
|
|
sv.csqcentversion[i] = 1; //force all csqc edicts to start off as version 1
|
|
#endif
|
|
|
|
break;
|
|
#ifdef Q2SERVER
|
|
case GT_QUAKE2:
|
|
for (i=0 ; i<MAX_CLIENTS ; i++)
|
|
{
|
|
q2ent = Q2EDICT_NUM(i+1);
|
|
q2ent->s.number = i+1;
|
|
svs.clients[i].q2edict = q2ent;
|
|
}
|
|
sv.allocated_client_slots = i;
|
|
break;
|
|
#endif
|
|
#ifdef Q3SERVER
|
|
case GT_QUAKE3:
|
|
sv.allocated_client_slots = 32;
|
|
break;
|
|
#endif
|
|
}
|
|
|
|
for (i=0 ; i<MAX_CLIENTS ; i++)
|
|
{
|
|
Q_strncpyz(svs.clients[i].name, Info_ValueForKey(svs.clients[i].userinfo, "name"), sizeof(svs.clients[i].namebuf));
|
|
Q_strncpyz(svs.clients[i].team, Info_ValueForKey(svs.clients[i].userinfo, "team"), sizeof(svs.clients[i].teambuf));
|
|
}
|
|
|
|
#ifndef SERVERONLY
|
|
current_loading_size+=10;
|
|
SCR_BeginLoadingPlaque();
|
|
#endif
|
|
|
|
//
|
|
// spawn the rest of the entities on the map
|
|
//
|
|
|
|
// precache and static commands can be issued during
|
|
// map initialization
|
|
sv.state = ss_loading;
|
|
|
|
if (svprogfuncs)
|
|
{
|
|
extern cvar_t coop, pr_imitatemvdsv;
|
|
eval_t *eval;
|
|
ent = EDICT_NUM(svprogfuncs, 0);
|
|
ent->isfree = false;
|
|
ent->v->model = PR_NewString(svprogfuncs, sv.worldmodel->name, 0);
|
|
ent->v->modelindex = 1; // world model
|
|
ent->v->solid = SOLID_BSP;
|
|
ent->v->movetype = MOVETYPE_PUSH;
|
|
|
|
ent->v->dimension_see = 255;
|
|
ent->v->dimension_seen = 255;
|
|
ent->v->dimension_ghost = 0;
|
|
ent->v->dimension_solid = 255;
|
|
ent->v->dimension_hit = 255;
|
|
|
|
if (progstype == PROG_QW && pr_imitatemvdsv.value>0)
|
|
{
|
|
ent->v->targetname = PR_NewString(svprogfuncs, "mvdsv", 0);
|
|
ent->v->netname = PR_NewString(svprogfuncs, va("%s %f %s, build %d\nBuild date: " __DATE__ ", " __TIME__ "", DISTRIBUTIONLONG, 2.4, PLATFORM, build_number()), 0);
|
|
ent->v->impulse = 0;//QWE_VERNUM;
|
|
ent->v->items = 103;
|
|
}
|
|
|
|
|
|
pr_global_struct->mapname = PR_NewString(svprogfuncs, sv.name, 0);
|
|
// serverflags are for cross level information (sigils)
|
|
pr_global_struct->serverflags = svs.serverflags;
|
|
pr_global_struct->time = 0.1; //HACK!!!! A few QuakeC mods expect time to be non-zero in spawn funcs - like prydon gate...
|
|
|
|
if (progstype == PROG_H2)
|
|
{
|
|
if (coop.value)
|
|
{
|
|
eval = PR_FindGlobal(svprogfuncs, "coop", 0);
|
|
if (eval) eval->_float = coop.value;
|
|
}
|
|
else
|
|
{
|
|
eval = PR_FindGlobal(svprogfuncs, "deathmatch", 0);
|
|
if (eval) eval->_float = deathmatch.value;
|
|
}
|
|
eval = PR_FindGlobal(svprogfuncs, "randomclass", 0);
|
|
if (eval) eval->_float = Cvar_Get("randomclass", "1", CVAR_LATCH, "Hexen2 rules")->value;
|
|
|
|
eval = PR_FindGlobal(svprogfuncs, "cl_playerclass", 0);
|
|
if (eval) eval->_float = 1;
|
|
}
|
|
else
|
|
{
|
|
if (pr_nqglobal_struct->coop && coop.value)
|
|
pr_global_struct->coop = coop.value;
|
|
else if (pr_nqglobal_struct->deathmatch)
|
|
pr_global_struct->deathmatch = deathmatch.value;
|
|
}
|
|
|
|
if (progstype == PROG_QW)
|
|
// run the frame start qc function to let progs check cvars
|
|
SV_ProgStartFrame (); //prydon gate seems to fail because of this allowance
|
|
|
|
for (i = 0; i < svs.numprogs; i++) //do this AFTER precaches have been played with...
|
|
{
|
|
f = PR_FindFunction (svprogfuncs, "initents", svs.progsnum[i]);
|
|
if (f)
|
|
{
|
|
PR_ExecuteProgram(svprogfuncs, f);
|
|
}
|
|
}
|
|
}
|
|
|
|
// load and spawn all other entities
|
|
if (progstype == PROG_H2)
|
|
{
|
|
extern cvar_t coop;
|
|
spawnflagmask = 0;
|
|
if (deathmatch.value)
|
|
spawnflagmask |= SPAWNFLAG_NOT_H2DEATHMATCH;
|
|
else if (coop.value)
|
|
spawnflagmask |= SPAWNFLAG_NOT_H2COOP;
|
|
else
|
|
spawnflagmask |= SPAWNFLAG_NOT_H2SINGLE;
|
|
|
|
if (skill.value < 0.5)
|
|
spawnflagmask |= SPAWNFLAG_NOT_H2EASY;
|
|
else if (skill.value > 1.5)
|
|
spawnflagmask |= SPAWNFLAG_NOT_H2HARD;
|
|
else
|
|
spawnflagmask |= SPAWNFLAG_NOT_H2MEDIUM;
|
|
}
|
|
else if (!deathmatch.value) //decide if we are to inhibit single player game ents instead
|
|
{
|
|
spawnflagmask = SPAWNFLAG_NOT_DEATHMATCH;
|
|
if (skill.value < 0.5)
|
|
spawnflagmask = SPAWNFLAG_NOT_EASY;
|
|
else if (skill.value > 1.5)
|
|
spawnflagmask = SPAWNFLAG_NOT_HARD;
|
|
else
|
|
spawnflagmask = SPAWNFLAG_NOT_MEDIUM;
|
|
}
|
|
else
|
|
spawnflagmask = SPAWNFLAG_NOT_DEATHMATCH;
|
|
//do this and get the precaches/start up the game
|
|
if (sv_loadentfiles.value)
|
|
file = COM_LoadMallocFile(va("maps/%s.ent", server));
|
|
else
|
|
file = NULL;
|
|
if (file)
|
|
{
|
|
char crc[12];
|
|
sprintf(crc, "%i", QCRC_Block(file, com_filesize));
|
|
Info_SetValueForStarKey(svs.info, "*entfile", crc, MAX_SERVERINFO_STRING);
|
|
switch(svs.gametype)
|
|
{
|
|
case GT_PROGS:
|
|
pr_edict_size = PR_LoadEnts(svprogfuncs, file, spawnflagmask);
|
|
break;
|
|
#ifdef Q2SERVER
|
|
case GT_QUAKE2:
|
|
ge->SpawnEntities(sv.name, file, startspot?startspot:"");
|
|
break;
|
|
#endif
|
|
}
|
|
BZ_Free(file);
|
|
}
|
|
else
|
|
{
|
|
Info_SetValueForStarKey(svs.info, "*entfile", "", MAX_SERVERINFO_STRING);
|
|
switch(svs.gametype)
|
|
{
|
|
case GT_PROGS:
|
|
pr_edict_size = PR_LoadEnts(svprogfuncs, sv.worldmodel->entities, spawnflagmask);
|
|
break;
|
|
#ifdef Q2SERVER
|
|
case GT_QUAKE2:
|
|
ge->SpawnEntities(sv.name, sv.worldmodel->entities, startspot?startspot:"");
|
|
break;
|
|
#endif
|
|
}
|
|
}
|
|
|
|
#ifndef SERVERONLY
|
|
current_loading_size+=10;
|
|
SCR_BeginLoadingPlaque();
|
|
#endif
|
|
|
|
Q_strncpyz(sv.mapname, sv.name, sizeof(sv.mapname));
|
|
if (svprogfuncs)
|
|
{
|
|
eval_t *val;
|
|
ent = EDICT_NUM(svprogfuncs, 0);
|
|
ent->v->angles[0] = ent->v->angles[1] = ent->v->angles[2] = 0;
|
|
val = svprogfuncs->GetEdictFieldValue(svprogfuncs, ent, "message", NULL);
|
|
if (val)
|
|
{
|
|
if (progstype == PROG_H2)
|
|
sprintf(sv.mapname, "%s", T_GetString(val->_float-1));
|
|
else
|
|
sprintf(sv.mapname, "%s", PR_GetString(svprogfuncs, val->string));
|
|
}
|
|
if (Cvar_Get("sv_readonlyworld", "1", 0, "DP compatability")->value)
|
|
ent->readonly = true; //lock it down!
|
|
|
|
// look up some model indexes for specialized message compression
|
|
SV_FindModelNumbers ();
|
|
}
|
|
|
|
#ifndef SERVERONLY
|
|
current_loading_size+=10;
|
|
SCR_BeginLoadingPlaque();
|
|
#endif
|
|
// run two frames to allow everything to settle
|
|
realtime += 0.1;
|
|
SV_Physics ();
|
|
#ifndef SERVERONLY
|
|
current_loading_size+=10;
|
|
SCR_BeginLoadingPlaque();
|
|
#endif
|
|
realtime += 0.1;
|
|
sv.time += 0.1;
|
|
sv.starttime -= 0.1;
|
|
SV_Physics ();
|
|
|
|
#ifndef SERVERONLY
|
|
current_loading_size+=10;
|
|
SCR_BeginLoadingPlaque();
|
|
#endif
|
|
|
|
// save movement vars
|
|
SV_SetMoveVars();
|
|
|
|
// create a baseline for more efficient communications
|
|
// SV_CreateBaseline ();
|
|
if (svprogfuncs)
|
|
SVNQ_CreateBaseline();
|
|
sv.signon_buffer_size[sv.num_signon_buffers-1] = sv.signon.cursize;
|
|
|
|
// all spawning is completed, any further precache statements
|
|
// or prog writes to the signon message are errors
|
|
if (usecinematic)
|
|
sv.state = ss_cinematic;
|
|
else
|
|
sv.state = ss_active;
|
|
|
|
SV_GibFilterInit();
|
|
SV_FilterImpulseInit();
|
|
|
|
Info_SetValueForKey (svs.info, "map", sv.name, MAX_SERVERINFO_STRING);
|
|
Con_TPrintf (STL_SERVERSPAWNED); //misc filenotfounds can be misleading.
|
|
|
|
if (!startspot)
|
|
{
|
|
SV_FlushLevelCache(); //to make sure it's caught
|
|
for (i=0 ; i<MAX_CLIENTS ; i++)
|
|
{
|
|
if (svs.clients[i].spawninfo)
|
|
Z_Free(svs.clients[i].spawninfo);
|
|
svs.clients[i].spawninfo = NULL;
|
|
}
|
|
}
|
|
|
|
if (svprogfuncs && startspot)
|
|
{
|
|
eval_t *eval;
|
|
eval = PR_FindGlobal(svprogfuncs, "startspot", 0);
|
|
if (eval) eval->string = PR_NewString(svprogfuncs, startspot, 0);
|
|
}
|
|
|
|
if (Cmd_AliasExist("f_svnewmap", RESTRICT_LOCAL))
|
|
Cbuf_AddText("f_svnewmap\n", RESTRICT_LOCAL);
|
|
|
|
#ifndef SERVERONLY
|
|
current_loading_size+=10;
|
|
SCR_BeginLoadingPlaque();
|
|
#endif
|
|
|
|
if (svs.gametype == GT_PROGS)
|
|
{
|
|
for (i = 0; i < sv.allocated_client_slots; i++)
|
|
{
|
|
host_client = &svs.clients[i];
|
|
if (host_client->state == cs_connected && host_client->protocol == SCP_BAD)
|
|
{
|
|
sv_player = host_client->edict;
|
|
SV_ExtractFromUserinfo(host_client);
|
|
|
|
// copy spawn parms out of the client_t
|
|
for (j=0 ; j< NUM_SPAWN_PARMS ; j++)
|
|
{
|
|
if (spawnparamglobals[j])
|
|
*spawnparamglobals[j] = host_client->spawn_parms[j];
|
|
}
|
|
|
|
SetUpClientEdict(host_client, sv_player);
|
|
sv_player->v->clientcolors = atoi(Info_ValueForKey(host_client->userinfo, "topcolor"))*16 + atoi(Info_ValueForKey(host_client->userinfo, "bottomcolor"));
|
|
|
|
// call the spawn function
|
|
pr_global_struct->time = sv.time;
|
|
pr_global_struct->self = EDICT_TO_PROG(svprogfuncs, sv_player);
|
|
PR_ExecuteProgram (svprogfuncs, pr_global_struct->ClientConnect);
|
|
|
|
// actually spawn the player
|
|
pr_global_struct->time = sv.time;
|
|
pr_global_struct->self = EDICT_TO_PROG(svprogfuncs, sv_player);
|
|
PR_ExecuteProgram (svprogfuncs, pr_global_struct->PutClientInServer);
|
|
|
|
// send notification to all clients
|
|
host_client->sendinfo = true;
|
|
|
|
host_client->state = cs_spawned;
|
|
|
|
SV_UpdateToReliableMessages(); //so that we don't flood too much with 31 bots and one player.
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
#endif
|