eefc950400
particles: add an emiteffectnum field (and support emiteffect+traileffect psuedo-fields), for reliable emissions that are not framerate dependant (emitted forwards by default... particles: rewrote 'sky' surface emittance. can now emit from submodels too. particles: be more verbose about unknown mode keywords, instead of silent. server: add basic misc_model emulation, for mods that don't implement one. quake2: better r1q2 compat. renderer: rework mindist+maxdist, should be more consistent as well as more reliable with orthographic matricies. has actual VF_ enumerations now. sound: fix CF_FOLLOW to not crash, and work with openal. client: 'cl_loopbackprotocol nq' now uses appropriate protocol extensions. fs: try using /usr/share/games/foo by default, if it exists. server: uncap drate if unspecified, do not fall back on rate. git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5021 fc73d0e0-1445-4013-8a0c-d673dee63da5
76 lines
2.4 KiB
C
76 lines
2.4 KiB
C
#include "quakedef.h"
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#include "glquake.h"
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#include "particles.h"
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#include "renderque.h"
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//returns a valid effect if its existance is known.
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static int PNULL_FindParticleType(const char *name)
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{
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// Con_DPrintf("P_FindParticleType %s\n", name);
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return P_INVALID;
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}
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static int PNULL_RunParticleEffectTypeString (vec3_t org, vec3_t dir, float count, char *name){return 1;}
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static int PNULL_ParticleTrail (vec3_t startpos, vec3_t end, int type, int dlkey, vec3_t dlaxis[3], trailstate_t **tsk){return 1;}
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static int PNULL_RunParticleEffectState (vec3_t org, vec3_t dir, float count, int typenum, trailstate_t **tsk){return 1;}
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static void PNULL_RunParticleWeather(vec3_t minb, vec3_t maxb, vec3_t dir, float count, int colour, char *efname){}
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static void PNULL_RunParticleCube(int typenum, vec3_t minb, vec3_t maxb, vec3_t dir_min, vec3_t dir_max, float count, int colour, qboolean gravity, float jitter){}
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static void PNULL_RunParticleEffect (vec3_t org, vec3_t dir, int color, int count){}
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static void PNULL_RunParticleEffect2 (vec3_t org, vec3_t dmin, vec3_t dmax, int color, int effect, int count){}
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static void PNULL_RunParticleEffect3 (vec3_t org, vec3_t box, int color, int effect, int count){}
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static void PNULL_RunParticleEffect4 (vec3_t org, float radius, int color, int effect, int count){}
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static void PNULL_RunParticleEffectPalette (const char *nameprefix, vec3_t org, vec3_t dir, int color, int count){}
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static void PNULL_ParticleTrailIndex (vec3_t start, vec3_t end, int color, int crnd, trailstate_t **tsk){}
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static qboolean PNULL_InitParticles (void)
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{
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return true;
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}
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static void PNULL_ShutdownParticles(void)
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{
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}
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static void PNULL_DelinkTrailstate(trailstate_t **tsk)
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{
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*tsk = NULL;
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}
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static void PNULL_ClearParticles (void){}
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static void PNULL_DrawParticles(void)
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{
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RSpeedLocals();
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RSpeedRemark();
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RQ_RenderBatchClear();
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RSpeedEnd(RSPEED_PARTICLESDRAW);
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}
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particleengine_t pe_null =
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{
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"null",
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"none",
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PNULL_FindParticleType,
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NULL,
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PNULL_RunParticleEffectTypeString,
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PNULL_ParticleTrail,
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PNULL_RunParticleEffectState,
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PNULL_RunParticleWeather,
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PNULL_RunParticleCube,
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PNULL_RunParticleEffect,
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PNULL_RunParticleEffect2,
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PNULL_RunParticleEffect3,
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PNULL_RunParticleEffect4,
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PNULL_RunParticleEffectPalette,
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PNULL_ParticleTrailIndex,
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PNULL_InitParticles,
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PNULL_ShutdownParticles,
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PNULL_DelinkTrailstate,
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PNULL_ClearParticles,
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PNULL_DrawParticles
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};
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