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fteqw/engine/client/cl_main.c

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/*
Copyright (C) 1996-1997 Id Software, Inc.
This program is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License
as published by the Free Software Foundation; either version 2
of the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*/
// cl_main.c -- client main loop
#include "quakedef.h"
#include "winquake.h"
#include <sys/types.h>
#include "netinc.h"
#include "cl_master.h"
#include "cl_ignore.h"
#include "shader.h"
#include "vr.h"
#include <ctype.h>
// callbacks
void QDECL CL_Sbar_Callback(struct cvar_s *var, char *oldvalue);
#ifdef NQPROT
void QDECL Name_Callback(struct cvar_s *var, char *oldvalue);
#else
#define Name_Callback NULL
#endif
static void CL_ForceStopDownload (qboolean finish);
// we need to declare some mouse variables here, because the menu system
// references them even when on a unix system.
qboolean noclip_anglehack; // remnant from old quake
int startuppending;
void Host_FinishLoading(void);
cvar_t cl_crypt_rcon = CVARFD("cl_crypt_rcon", "1", CVAR_ARCHIVE|CVAR_NOTFROMSERVER, "Controls whether to send a hash instead of sending your rcon password as plain-text. Set to 1 for security, or 0 for backwards compatibility.\nYour command and any responses will still be sent as plain text.\nInstead, it is recommended to use rcon ONLY via dtls/tls/wss connections."); //CVAR_NOTFROMSERVER prevents evil servers from degrading it to send plain-text passwords.
cvar_t rcon_password = CVARF("rcon_password", "", CVAR_NOUNSAFEEXPAND);
cvar_t rcon_address = CVARF("rcon_address", "", CVAR_NOUNSAFEEXPAND);
cvar_t cl_timeout = CVAR("cl_timeout", "60");
cvar_t cl_shownet = CVARD("cl_shownet","0", "Debugging var. 0 shows nothing. 1 shows incoming packet sizes. 2 shows individual messages. 3 shows entities too."); // can be 0, 1, or 2
cvar_t cl_disconnectreason = CVARAFD("_cl_disconnectreason", "", "com_errorMessage", CVAR_NOSAVE, "This cvar contains the reason for the last disconnection, so that mod menus can know why things failed.");
cvar_t cl_pure = CVARD("cl_pure", "0", "0=standard quake rules.\n1=clients should prefer files within packages present on the server.\n2=clients should use *only* files within packages present on the server.\nDue to quake 1.01/1.06 differences, a setting of 2 is only reliable with total conversions.\nIf sv_pure is set, the client will prefer the highest value set.");
cvar_t cl_sbar = CVARFC("cl_sbar", "0", CVAR_ARCHIVE, CL_Sbar_Callback);
cvar_t cl_hudswap = CVARF("cl_hudswap", "0", CVAR_ARCHIVE);
cvar_t cl_maxfps = CVARFD("cl_maxfps", "250", CVAR_ARCHIVE, "Sets the maximum allowed framerate. If you're using vsync or want to uncap framerates entirely then you should probably set this to 0. Set cl_yieldcpu 0 if you're trying to benchmark.");
cvar_t cl_idlefps = CVARAFD("cl_idlefps", "60", "cl_maxidlefps"/*dp*/, CVAR_ARCHIVE, "This is the maximum framerate to attain while idle/paused/unfocused.");
cvar_t cl_yieldcpu = CVARFD("cl_yieldcpu", "1", CVAR_ARCHIVE, "Attempt to yield between frames. This can resolve issues with certain drivers and background software, but can mean less consistant frame times. Will reduce power consumption/heat generation so should be set on laptops or similar (over-hot/battery powered) devices.");
cvar_t cl_nopext = CVARF("cl_nopext", "0", CVAR_ARCHIVE);
cvar_t cl_pext_mask = CVAR("cl_pext_mask", "0xffffffff");
cvar_t cl_nolerp = CVARD("cl_nolerp", "0", "Disables interpolation. If set, missiles/monsters will be show exactly what was last received, which will be jerky. Does not affect players. A value of 2 means 'interpolate only in single-player/coop'.");
#ifdef NQPROT
cvar_t cl_nolerp_netquake = CVARD("cl_nolerp_netquake", "0", "Disables interpolation when connected to an NQ server. Does affect players, even the local player. You probably don't want to set this.");
cvar_t cl_fullpitch_nq = CVARAFD("cl_fullpitch", "0", "pq_fullpitch", CVAR_SEMICHEAT, "When set, attempts to unlimit the default view pitch. Note that some servers will screw over your angles if you use this, resulting in terrible gameplay, while some may merely clamp your angle serverside. This is also considered a cheat in quakeworld, ^1so this will not function there^7. For the equivelent in quakeworld, use serverinfo minpitch+maxpitch instead, which applies to all players fairly.");
#endif
static cvar_t cl_forcevrui = CVARD("cl_forcevrui", "0", "Force the use of VR UIs, even with no VR headset active.");
cvar_t *hud_tracking_show;
cvar_t *hud_miniscores_show;
extern cvar_t net_compress;
cvar_t cl_defaultport =
#ifdef GAME_DEFAULTPORT //remove the confusing port alias if we're running as a TC, as well as info about irrelevant games.
CVARFD("cl_defaultport", STRINGIFY(PORT_DEFAULTSERVER), 0, "The default port used to connect to servers.")
#else
CVARAFD("cl_defaultport", STRINGIFY(PORT_DEFAULTSERVER), "port", 0, "The default port used to connect to servers."
"\nQW: "STRINGIFY(PORT_QWSERVER)
", NQ: "STRINGIFY(PORT_NQSERVER)
", Q2: "STRINGIFY(PORT_Q2SERVER)
", Q3: "STRINGIFY(PORT_Q3SERVER)
"."
)
#endif
;
cvar_t cfg_save_name = CVARFD("cfg_save_name", "fte", CVAR_ARCHIVE|CVAR_NOTFROMSERVER, "This is the config name that is saved by default when no argument is specified.");
cvar_t cl_splitscreen = CVARD("cl_splitscreen", "0", "Enables splitscreen support. See also: allow_splitscreen, in_rawinput*, the \"p\" command.");
cvar_t lookspring = CVARF("lookspring","0", CVAR_ARCHIVE);
cvar_t lookstrafe = CVARF("lookstrafe","0", CVAR_ARCHIVE);
cvar_t sensitivity = CVARF("sensitivity","10", CVAR_ARCHIVE);
cvar_t cl_staticsounds = CVARF("cl_staticsounds", "1", CVAR_ARCHIVE);
cvar_t m_pitch = CVARF("m_pitch","0.022", CVAR_ARCHIVE);
cvar_t m_yaw = CVARF("m_yaw","0.022", CVAR_ARCHIVE);
cvar_t m_forward = CVARF("m_forward","1", CVAR_ARCHIVE);
cvar_t m_side = CVARF("m_side","0.8", CVAR_ARCHIVE);
cvar_t cl_lerp_maxinterval = CVARD("cl_lerp_maxinterval", "0.3", "Maximum interval between keyframes, in seconds. Larger values can result in entities drifting very slowly when they move sporadically.");
cvar_t cl_lerp_maxdistance = CVARD("cl_lerp_maxdistance", "200", "Maximum distance that an entity may move between snapshots without being considered as having teleported.");
cvar_t cl_lerp_players = CVARD("cl_lerp_players", "0", "Set this to make other players smoother, though it may increase effective latency. Affects only QuakeWorld.");
cvar_t cl_predict_players = CVARD("cl_predict_players", "1", "Clear this cvar to see ents exactly how they are on the server.");
cvar_t cl_predict_players_frac = CVARD("cl_predict_players_frac", "0.9", "How much of other players to predict. Values less than 1 will help minimize overruns.");
cvar_t cl_predict_players_latency = CVARD("cl_predict_players_latency", "1.0", "Push the player back according to your latency, to give a smooth consistent simulation of the server.");
cvar_t cl_predict_players_nudge = CVARD("cl_predict_players_nudge", "0.02", "An extra nudge of time, to cover video latency.");
cvar_t cl_solid_players = CVARD("cl_solid_players", "1", "Consider other players as solid for player prediction.");
cvar_t cl_noblink = CVARD("cl_noblink", "0", "Disable the ^^b text blinking feature.");
cvar_t cl_servername = CVARD("cl_servername", "none", "The hostname of the last server you connected to");
cvar_t cl_serveraddress = CVARD("cl_serveraddress", "none", "The address of the last server you connected to");
cvar_t qtvcl_forceversion1 = CVAR("qtvcl_forceversion1", "0");
cvar_t qtvcl_eztvextensions = CVAR("qtvcl_eztvextensions", "0");
cvar_t record_flush = CVARD("record_flush", "0", "If set, explicitly flushes demo data to disk while recording. This may be inefficient, depending on how your operating system is configured.");
cvar_t cl_demospeed = CVARF("cl_demospeed", "1", 0);
cvar_t cl_demoreel = CVARFD("cl_demoreel", "0", CVAR_SAVE, "When enabled, the engine will begin playing a demo loop on startup.");
cvar_t cl_loopbackprotocol = CVARD("cl_loopbackprotocol", "qw", "Which protocol to use for single-player/the internal client. Should be one of: qw, qwid, nqid, nq, fitz, bjp3, dp6, dp7, auto. If 'auto', will use qw protocols for qw mods, and nq protocols for nq mods.");
static cvar_t cl_verify_urischeme = CVARAFD("cl_verify_urischeme", "0", "cl_verify_qwprotocol"/*ezquake, inappropriate for misc schemes*/, CVAR_NOSAVE/*checked at startup, so its only really default.cfg that sets it*/, "0: Do nothing.\n1: Check whether our protocol scheme is registered and prompt the user to register associations.\n2: Always re-register on every startup, without prompting. Sledgehammer style.");
cvar_t cl_threadedphysics = CVARD("cl_threadedphysics", "0", "When set, client input frames are generated and sent on a worker thread");
#ifdef QUAKESPYAPI
cvar_t localid = SCVAR("localid", "");
static qboolean allowremotecmd = true;
#endif
cvar_t r_drawflame = CVARD("r_drawflame", "1", "Set to -1 to disable ALL static entities. Set to 0 to disable only wall torches and standing flame. Set to 1 for everything drawn as normal.");
qboolean forcesaveprompt;
extern int total_loading_size, current_loading_size, loading_stage;
//
// info mirrors
//
cvar_t password = CVARAF("password", "", "pq_password", CVAR_USERINFO | CVAR_NOUNSAFEEXPAND); //this is parhaps slightly dodgy... added pq_password alias because baker seems to be using this for user accounts.
cvar_t spectator = CVARF("spectator", "", CVAR_USERINFO);
cvar_t name = CVARFC("name", "Player", CVAR_ARCHIVE | CVAR_USERINFO, Name_Callback);
cvar_t team = CVARF("team", "", CVAR_ARCHIVE | CVAR_USERINFO);
cvar_t skin = CVARAF("skin", "", "_cl_playerskin"/*dp*/, CVAR_ARCHIVE | CVAR_USERINFO);
cvar_t model = CVARAF("model", "", "_cl_playermodel"/*dp*/, CVAR_ARCHIVE | CVAR_USERINFO);
cvar_t topcolor = CVARF("topcolor", "", CVAR_ARCHIVE | CVAR_USERINFO);
cvar_t bottomcolor = CVARF("bottomcolor", "", CVAR_ARCHIVE | CVAR_USERINFO);
cvar_t rate = CVARAFD("rate", "30000"/*"6480"*/, "_cl_rate"/*dp*/, CVAR_ARCHIVE | CVAR_USERINFO, "A rough measure of the bandwidth to try to use while playing. Too high a value may result in 'buffer bloat'.");
static cvar_t drate = CVARFD("drate", "3000000", CVAR_ARCHIVE | CVAR_USERINFO, "A rough measure of the bandwidth to try to use while downloading (in bytes per second)."); // :)
static cvar_t noaim = CVARF("noaim", "", CVAR_ARCHIVE | CVAR_USERINFO);
cvar_t msg = CVARFD("msg", "1", CVAR_ARCHIVE | CVAR_USERINFO, "Filter console prints/messages. Only functions on QuakeWorld servers. 0=pickup messages. 1=death messages. 2=critical messages. 3=chat.");
static cvar_t b_switch = CVARF("b_switch", "", CVAR_ARCHIVE | CVAR_USERINFO);
static cvar_t w_switch = CVARF("w_switch", "", CVAR_ARCHIVE | CVAR_USERINFO);
#ifdef HEXEN2
cvar_t cl_playerclass=CVARF("cl_playerclass","", CVAR_ARCHIVE | CVAR_USERINFO);
#endif
#ifdef Q2CLIENT
static cvar_t hand = CVARFD("hand", "", CVAR_ARCHIVE | CVAR_USERINFO, "For gamecode to know which hand to fire from.\n0: Right\n1: Left\n2: Chest");
#endif
cvar_t cl_nofake = CVARD("cl_nofake", "2", "value 0: permits \\r chars in chat messages\nvalue 1: blocks all \\r chars\nvalue 2: allows \\r chars, but only from teammates");
cvar_t cl_chatsound = CVAR("cl_chatsound","1");
cvar_t cl_enemychatsound = CVAR("cl_enemychatsound", "misc/talk.wav");
cvar_t cl_teamchatsound = CVAR("cl_teamchatsound", "misc/talk.wav");
cvar_t r_torch = CVARFD("r_torch", "0", CVAR_CHEAT, "Generate a dynamic light at the player's position.");
cvar_t r_rocketlight = CVARFC("r_rocketlight", "1", CVAR_ARCHIVE, Cvar_Limiter_ZeroToOne_Callback);
cvar_t r_lightflicker = CVAR("r_lightflicker", "1");
cvar_t cl_r2g = CVARFD("cl_r2g", "0", CVAR_ARCHIVE, "Uses progs/grenade.mdl instead of progs/missile.mdl when 1.");
cvar_t r_powerupglow = CVAR("r_powerupglow", "1");
cvar_t v_powerupshell = CVARF("v_powerupshell", "0", CVAR_ARCHIVE);
cvar_t cl_gibfilter = CVARF("cl_gibfilter", "0", CVAR_ARCHIVE);
cvar_t cl_deadbodyfilter = CVARF("cl_deadbodyfilter", "0", CVAR_ARCHIVE);
cvar_t cl_gunx = CVAR("cl_gunx", "0");
cvar_t cl_guny = CVAR("cl_guny", "0");
cvar_t cl_gunz = CVAR("cl_gunz", "0");
cvar_t cl_gunanglex = CVAR("cl_gunanglex", "0");
cvar_t cl_gunangley = CVAR("cl_gunangley", "0");
cvar_t cl_gunanglez = CVAR("cl_gunanglez", "0");
#ifdef HAVE_DTLS
extern cvar_t net_enable_dtls;
#endif
cvar_t cl_proxyaddr = CVAR("cl_proxyaddr", "");
cvar_t cl_sendguid = CVARD("cl_sendguid", "", "Send a randomly generated 'globally unique' id to servers, which can be used by servers for score rankings and stuff. Different servers will see different guids. Delete the 'qkey' file in order to appear as a different user.\nIf set to 2, all servers will see the same guid. Be warned that this can show other people the guid that you're using.");
cvar_t cl_downloads = CVARAFD("cl_downloads", "1", /*q3*/"cl_allowDownload", CVAR_NOTFROMSERVER, "Allows you to block all automatic downloads.");
cvar_t cl_download_csprogs = CVARFD("cl_download_csprogs", "1", CVAR_NOTFROMSERVER, "Download updated client gamecode if available. Warning: If you clear this to avoid downloading vm code, you should also clear cl_download_packages.");
cvar_t cl_download_redirection = CVARFD("cl_download_redirection", "2", CVAR_NOTFROMSERVER, "Follow download redirection to download packages instead of individual files. Also allows the server to send nearly arbitary download commands.\n2: allows redirection only to named packages files (and demos/*.mvd), which is a bit safer.");
cvar_t cl_download_mapsrc = CVARFD("cl_download_mapsrc", "", CVAR_ARCHIVE, "Specifies an http location prefix for map downloads. EG: \"http://example.com/path/quakemaps/\"");
cvar_t cl_download_packages = CVARFD("cl_download_packages", "1", CVAR_NOTFROMSERVER, "0=Do not download packages simply because the server is using them. 1=Download and load packages as needed (does not affect games which do not use this package). 2=Do download and install permanently (use with caution!)");
cvar_t requiredownloads = CVARFD("requiredownloads","1", CVAR_ARCHIVE, "0=join the game before downloads have even finished (might be laggy). 1=wait for all downloads to complete before joining.");
cvar_t mod_precache = CVARD("mod_precache","1", "Controls when models are loaded.\n0: Load them only when they're actually needed.\n1: Load them upfront.\n2: Lazily load them to shorten load times at the risk of brief stuttering during only the start of the map.");
cvar_t cl_muzzleflash = CVAR("cl_muzzleflash", "1");
cvar_t gl_simpleitems = CVARF("gl_simpleitems", "0", CVAR_ARCHIVE);
cvar_t cl_item_bobbing = CVARF("cl_model_bobbing", "0", CVAR_ARCHIVE);
cvar_t cl_countpendingpl = CVARD("cl_countpendingpl", "0", "If set to 1, packet loss percentages will show packets still in transit as lost, even if they might still be received.");
cvar_t cl_standardchat = CVARFD("cl_standardchat", "0", CVAR_ARCHIVE, "Disables auto colour coding in chat messages.");
cvar_t msg_filter = CVARD("msg_filter", "0", "Filter out chat messages: 0=neither. 1=broadcast chat. 2=team chat. 3=all chat.");
cvar_t msg_filter_frags = CVARD("msg_filter_frags", "0", "Prevents frag messages from appearing on the console.");
cvar_t msg_filter_pickups = CVARD("msg_filter_pickups", "0", "Prevents pickup messages from appearing on the console. This would normally be filtered by 'msg 1', but nq servers cannot respect that (nor nq mods running in qw servers).");
cvar_t cl_standardmsg = CVARFD("cl_standardmsg", "0", CVAR_ARCHIVE, "Disables auto colour coding in console prints.");
cvar_t cl_parsewhitetext = CVARD("cl_parsewhitetext", "1", "When parsing chat messages, enable support for messages like: red{white}red");
cvar_t cl_dlemptyterminate = CVAR("cl_dlemptyterminate", "1");
static void QDECL Cvar_CheckServerInfo(struct cvar_s *var, char *oldvalue)
{ //values depend upon the serverinfo, so reparse for overrides.
CL_CheckServerInfo();
}
#define RULESETADVICE " You should not normally change this cvar from its permissive default, instead impose limits on yourself only through the 'ruleset' cvar."
cvar_t ruleset_allow_playercount = CVARD("ruleset_allow_playercount", "1", "Specifies whether teamplay triggers that count nearby players are allowed in the current ruleset."RULESETADVICE);
cvar_t ruleset_allow_frj = CVARD("ruleset_allow_frj", "1", "Specifies whether Forward-Rocket-Jump scripts are allowed in the current ruleset. If 0, limits on yaw speed will be imposed so they cannot be scripted."RULESETADVICE);
//FIXME: rename ruleset_allow_frj to allow_scripts to match ezquake - 0: block multiple commands in binds, 1: cap angle speed changes, 2: vanilla quake
cvar_t ruleset_allow_semicheats = CVARD("ruleset_allow_semicheats", "1", "If 0, this blocks a range of cvars that are marked as semi-cheats. Such cvars will be locked to their empty/0 value."RULESETADVICE);
cvar_t ruleset_allow_packet = CVARD("ruleset_allow_packet", "1", "If 0, network packets sent via the 'packet' command will be blocked. This makes scripting timers a little harder."RULESETADVICE);
cvar_t ruleset_allow_particle_lightning = CVARD("ruleset_allow_particle_lightning", "1", "A setting of 0 blocks using the particle system to replace lightning gun trails. This prevents making the trails thinner thus preventing them from obscuring your view of your enemies."RULESETADVICE);
cvar_t ruleset_allow_overlongsounds = CVARD("ruleset_allow_overlong_sounds", "1", "A setting of 0 will block the use of extra-long pickup sounds as item respawn timers."RULESETADVICE);
cvar_t ruleset_allow_larger_models = CVARD("ruleset_allow_larger_models", "1", "Enforces a maximum bounds limit on models, to prevent the use of additional spikes attached to the model from being used as a kind of wallhack."RULESETADVICE);
cvar_t ruleset_allow_modified_eyes = CVARD("ruleset_allow_modified_eyes", "0", "When 0, completely hides progs/eyes.mdl if it is not strictly identical to vanilla quake."RULESETADVICE);
cvar_t ruleset_allow_sensitive_texture_replacements = CVARD("ruleset_allow_sensitive_texture_replacements", "1", "Allows the replacement of certain model textures (as well as the models themselves). This prevents adding extra fullbrights to make them blatently obvious."RULESETADVICE);
cvar_t ruleset_allow_localvolume = CVARD("ruleset_allow_localvolume", "1", "Allows the use of the snd_playersoundvolume cvar. Muting your own sounds can make it easier to hear where your opponent is."RULESETADVICE);
cvar_t ruleset_allow_shaders = CVARFD("ruleset_allow_shaders", "1", CVAR_SHADERSYSTEM, "When 0, this completely disables the use of external shader files, preventing custom shaders from being used for wallhacks."RULESETADVICE);
cvar_t ruleset_allow_watervis = CVARFCD("ruleset_allow_watervis", "1", CVAR_SHADERSYSTEM, Cvar_CheckServerInfo, "When 0, this enforces ugly opaque water."RULESETADVICE);
cvar_t ruleset_allow_fbmodels = CVARFD("ruleset_allow_fbmodels", "0", CVAR_SHADERSYSTEM, "When 1, allows all models to be displayed fullbright, completely ignoring the lightmaps. This feature exists only for parity with ezquake's defaults."RULESETADVICE);
cvar_t ruleset_allow_triggers = CVARAD("ruleset_allow_triggers", "1", "tp_msgtriggers"/*ez*/, "When 0, blocks the use of msg_trigger checks."RULESETADVICE);
extern cvar_t cl_hightrack;
extern cvar_t vid_renderer;
char cl_screengroup[] = "Screen options";
char cl_controlgroup[] = "client operation options";
char cl_inputgroup[] = "client input controls";
char cl_predictiongroup[] = "Client side prediction";
client_static_t cls;
client_state_t cl;
// alot of this should probably be dynamically allocated
entity_state_t *cl_baselines;
static_entity_t *cl_static_entities;
unsigned int cl_max_static_entities;
lightstyle_t *cl_lightstyle;
size_t cl_max_lightstyles;
dlight_t *cl_dlights;
size_t cl_maxdlights; /*size of cl_dlights array*/
int cl_baselines_count;
size_t rtlights_first, rtlights_max;
// refresh list
// this is double buffered so the last frame
// can be scanned for oldorigins of trailing objects
int cl_numvisedicts;
int cl_maxvisedicts;
entity_t *cl_visedicts;
int cl_framecount;
scenetris_t *cl_stris;
vecV_t *fte_restrict cl_strisvertv;
vec4_t *fte_restrict cl_strisvertc;
vec2_t *fte_restrict cl_strisvertt;
index_t *fte_restrict cl_strisidx;
unsigned int cl_numstrisidx;
unsigned int cl_maxstrisidx;
unsigned int cl_numstrisvert;
unsigned int cl_maxstrisvert;
unsigned int cl_numstris;
unsigned int cl_maxstris;
static struct
{
qboolean trying;
qboolean istransfer; //ignore the user's desired server (don't change connect.adr).
qboolean resolving;
int numadr;
int nextadr;
netadr_t adr[8]; //addresses that we're trying to transfer to, one entry per dns result, eg both ::1 AND 127.0.0.1
#ifdef HAVE_DTLS
enum
{ //not relevant when given a direct dtls address.
DTLS_DISABLE,
DTLS_TRY,
DTLS_REQUIRE,
DTLS_ACTIVE,
} dtlsupgrade;
#endif
int mtu;
unsigned int compresscrc;
int protocol; //nq/qw/q2/q3. guessed based upon server replies
int subprotocol; //the monkeys are trying to eat me.
unsigned int fteext1;
unsigned int fteext2;
unsigned int ezext1;
int qport;
int challenge; //tracked as part of guesswork based upon what replies we get.
double time; //for connection retransmits
qboolean clogged; //ignore time...
enum coninfomode_e
{
CIM_DEFAULT, //sends both a qw getchallenge and nq connect (also with postfixed getchallenge so modified servers can force getchallenge)
CIM_NQONLY, //disables getchallenge (so fte servers treat us as an nq server). should not be used for dpp7 servers.
CIM_QEONLY, //forces dtls and uses a different nq netchan version
} mode;
int defaultport;
int tries; //increased each try, every fourth trys nq connect packets.
unsigned char guid[64];
// qbyte fingerprint[5*4]; //sha1 hash of accepted dtls certs
} connectinfo;
qboolean nomaster;
double oldrealtime; // last frame run
int host_framecount;
qbyte *host_basepal;
qbyte *h2playertranslations;
cvar_t host_speeds = CVAR("host_speeds","0"); // set for running times
int fps_count;
qboolean forcesaveprompt;
jmp_buf host_abort;
void Master_Connect_f (void);
char emodel_name[] =
{ 'e' ^ 0xff, 'm' ^ 0xff, 'o' ^ 0xff, 'd' ^ 0xff, 'e' ^ 0xff, 'l' ^ 0xff, 0 };
char pmodel_name[] =
{ 'p' ^ 0xff, 'm' ^ 0xff, 'o' ^ 0xff, 'd' ^ 0xff, 'e' ^ 0xff, 'l' ^ 0xff, 0 };
char prespawn_name[] =
{ 'p'^0xff, 'r'^0xff, 'e'^0xff, 's'^0xff, 'p'^0xff, 'a'^0xff, 'w'^0xff, 'n'^0xff,
' '^0xff, '%'^0xff, 'i'^0xff, ' '^0xff, '0'^0xff, ' '^0xff, '%'^0xff, 'i'^0xff, 0 };
char modellist_name[] =
{ 'm'^0xff, 'o'^0xff, 'd'^0xff, 'e'^0xff, 'l'^0xff, 'l'^0xff, 'i'^0xff, 's'^0xff, 't'^0xff,
' '^0xff, '%'^0xff, 'i'^0xff, ' '^0xff, '%'^0xff, 'i'^0xff, 0 };
char soundlist_name[] =
{ 's'^0xff, 'o'^0xff, 'u'^0xff, 'n'^0xff, 'd'^0xff, 'l'^0xff, 'i'^0xff, 's'^0xff, 't'^0xff,
' '^0xff, '%'^0xff, 'i'^0xff, ' '^0xff, '%'^0xff, 'i'^0xff, 0 };
vrui_t vrui;
void VRUI_SnapAngle(void)
{
// VectorCopy(cl.playerview[0].viewangles, vrui.angles);
vrui.angles[0] = 0;
vrui.angles[1] = cl.playerview[0].aimangles[1];
vrui.angles[2] = 0;
}
void CL_UpdateWindowTitle(void)
{
if (VID_SetWindowCaption)
{
if (cl.windowtitle)
{ //gamecode wanted some explicit title.
VID_SetWindowCaption(cl.windowtitle);
return;
}
else
{
char title[2048];
switch (cls.state)
{
default:
#ifdef HAVE_SERVER
if (sv.state)
Q_snprintfz(title, sizeof(title), "%s: %s", fs_gamename.string, svs.name);
else
#endif
if (cls.demoplayback)
Q_snprintfz(title, sizeof(title), "%s: %s", fs_gamename.string, cls.lastdemoname);
else
Q_snprintfz(title, sizeof(title), "%s: %s", fs_gamename.string, cls.servername);
break;
case ca_disconnected:
if (CSQC_UnconnectedOkay(false)) //pure csqc mods can have a world model and yet be disconnected. we don't really know what the current map should be called though.
Q_snprintfz(title, sizeof(title), "%s", fs_gamename.string);
else
Q_snprintfz(title, sizeof(title), "%s: disconnected", fs_gamename.string);
break;
}
VID_SetWindowCaption(title);
}
}
}
#ifdef __GLIBC__
#include <malloc.h>
#endif
void CL_MakeActive(char *gamename)
{
extern int fs_finds;
if (fs_finds)
{
Con_DPrintf("%i additional FS searches\n", fs_finds);
fs_finds = 0;
}
cl.matchgametimestart = 0;
cls.state = ca_active;
//this might be expensive, don't count any of this as time spent *playing* the demo. this avoids skipping the first $LOADDURATION seconds.
cl.stillloading = true;
//kill sounds left over from the last map.
S_Purge(true);
//kill models left over from the last map.
Mod_Purge(MP_MAPCHANGED);
//and reload shaders now if needed (this was blocked earlier)
Shader_DoReload();
//and now free any textures that were not still needed.
Image_Purge();
SCR_EndLoadingPlaque();
CL_UpdateWindowTitle();
#ifdef MVD_RECORDING
if (sv_demoAutoRecord.ival && !sv.mvdrecording && !cls.demorecording && !cls.demoplayback && MVD_CheckSpace(false))
{ //don't auto-record if we're already recording... or playing a different demo.
extern cvar_t sv_demoAutoPrefix;
char timestamp[64];
time_t tm = time(NULL);
strftime(timestamp, sizeof(timestamp), "%Y%m%d_%H%M%S", localtime(&tm));
Cbuf_AddText(va("record %s%s%s%s_%s\n", sv_demoDir.string, *sv_demoDir.string?"/":"", sv_demoAutoPrefix.string, host_mapname.string, timestamp), RESTRICT_LOCAL);
}
#endif
TP_ExecTrigger("f_begin", true);
if (cls.demoplayback)
TP_ExecTrigger("f_spawndemo", true);
else
TP_ExecTrigger("f_spawn", false);
#ifdef __GLIBC__
malloc_trim(0);
#endif
}
/*
==================
CL_Quit_f
==================
*/
void CL_Quit_f (void)
{
if (!host_initialized)
return;
if (forcesaveprompt && strcmp(Cmd_Argv(1), "force"))
{
forcesaveprompt = false;
if (Cmd_Exists("menu_quit"))
{
Cmd_ExecuteString("menu_quit", RESTRICT_LOCAL);
return;
}
}
TP_ExecTrigger("f_quit", true);
Cbuf_Execute();
/*
#ifdef HAVE_SERVER
if (!isDedicated)
#endif
{
M_Menu_Quit_f ();
return;
}*/
Sys_Quit ();
}
#ifdef NQPROT
void CL_ConnectToDarkPlaces(char *challenge, netadr_t *adr)
{
char data[2048];
cls.fteprotocolextensions = 0;
cls.fteprotocolextensions2 = 0;
cls.ezprotocolextensions1 = 0;
connectinfo.time = realtime; // for retransmit requests
Q_snprintfz(data, sizeof(data), "%c%c%c%cconnect\\protocol\\darkplaces 3\\protocols\\DP7 DP6 DP5 RMQ FITZ NEHAHRABJP2 NEHAHRABJP NEHAHRABJP3 QUAKE\\challenge\\%s\\name\\%s", 255, 255, 255, 255, challenge, name.string);
NET_SendPacket (cls.sockets, strlen(data), data, adr);
cl.splitclients = 0;
}
#endif
void CL_SupportedFTEExtensions(unsigned int *pext1, unsigned int *pext2, unsigned int *ezpext1)
{
unsigned int fteprotextsupported1 = Net_PextMask(PROTOCOL_VERSION_FTE1, false);
unsigned int fteprotextsupported2 = Net_PextMask(PROTOCOL_VERSION_FTE2, false);
unsigned int ezprotextsupported1 = Net_PextMask(PROTOCOL_VERSION_EZQUAKE1, false) & EZPEXT1_CLIENTADVERTISE;
fteprotextsupported1 &= strtoul(cl_pext_mask.string, NULL, 16);
// fteprotextsupported2 &= strtoul(cl_pext2_mask.string, NULL, 16);
// ezprotextsupported1 &= strtoul(cl_ezpext1_mask.string, NULL, 16);
if (cl_nopext.ival)
{
fteprotextsupported1 = 0;
fteprotextsupported2 = 0;
ezprotextsupported1 = 0;
}
*pext1 = fteprotextsupported1;
*pext2 = fteprotextsupported2;
*ezpext1 = ezprotextsupported1;
}
char *CL_GUIDString(netadr_t *adr, const char *guidstring)
{
static qbyte buf[2048];
static int buflen;
unsigned int digest[4];
char serveraddr[256];
void *blocks[2];
int lens[2];
if (!*cl_sendguid.string && guidstring && *guidstring)
{
serveraddr[0] = '#'; //leading hash is to stop servers from being able to scrape from other servers.
Q_strncpyz(serveraddr+1, guidstring, sizeof(serveraddr)-1);
}
else if (cl_sendguid.ival == 2)
*serveraddr = 0;
else if (cl_sendguid.ival)
NET_AdrToString(serveraddr, sizeof(serveraddr), adr);
else
return NULL;
if (*connectinfo.guid && connectinfo.istransfer)
return connectinfo.guid;
if (!buflen)
{
vfsfile_t *f;
f = FS_OpenVFS("qkey", "rb", FS_ROOT);
if (f)
{
buflen = VFS_GETLEN(f);
if (buflen > 2048)
buflen = 2048;
buflen = VFS_READ(f, buf, buflen);
VFS_CLOSE(f);
}
if (buflen < 16)
{
buflen = sizeof(buf);
if (!Sys_RandomBytes(buf, buflen))
{
int i;
srand(time(NULL));
for (i = 0; i < buflen; i++)
buf[i] = rand() & 0xff;
}
f = FS_OpenVFS("qkey", "wb", FS_ROOT);
if (f)
{
VFS_WRITE(f, buf, buflen);
VFS_CLOSE(f);
}
}
}
blocks[0] = buf;lens[0] = buflen;
blocks[1] = serveraddr;lens[1] = strlen(serveraddr);
Com_BlocksChecksum(2, blocks, lens, (void*)digest);
Q_snprintfz(connectinfo.guid, sizeof(connectinfo.guid), "%08x%08x%08x%08x", digest[0], digest[1], digest[2], digest[3]);
return connectinfo.guid;
}
/*
=======================
CL_SendConnectPacket
called by CL_Connect_f and CL_CheckResend
======================
*/
void CL_SendConnectPacket (netadr_t *to, int mtu,
unsigned int ftepext1, unsigned int ftepext2, unsigned int ezpext1,
int compressioncrc,
const char *guidhash
/*, ...*/)
{
extern cvar_t qport;
netadr_t addr;
char data[2048];
char *info;
double t1, t2;
int fteprotextsupported1=0;
int fteprotextsupported2=0;
int ezprotextsupported1=0;
char *a;
// JACK: Fixed bug where DNS lookups would cause two connects real fast
// Now, adds lookup time to the connect time.
// Should I add it to realtime instead?!?!
if (!connectinfo.trying)
return;
if (cl_nopext.ival) //imagine it's an unenhanced server
{
compressioncrc = 0;
}
#ifdef Q2CLIENT
if (connectinfo.protocol == CP_QUAKE2)
{
if (!(scr_fov.flags & CVAR_USERINFO))
{ //q2 does server-controlled fov, so make sure the cvar is flagged properly.
//FIXME: this hack needs better support, for dynamically switching between protocols without spamming too many cvars for other games.
scr_fov.flags |= CVAR_USERINFO;
Cvar_Set(&scr_fov, scr_fov.string); //make sure the userinfo is set properly.
}
fteprotextsupported1 = ftepext1 & (PEXT_MODELDBL|PEXT_SOUNDDBL|PEXT_SPLITSCREEN);
fteprotextsupported2 = 0;
ezprotextsupported1 = 0;
}
else
#endif
{
CL_SupportedFTEExtensions(&fteprotextsupported1, &fteprotextsupported2, &ezprotextsupported1);
fteprotextsupported1 &= ftepext1;
fteprotextsupported2 &= ftepext2;
ezprotextsupported1 &= ezpext1;
if (connectinfo.protocol != CP_QUAKEWORLD)
{
fteprotextsupported1 = 0;
fteprotextsupported2 = 0;
ezprotextsupported1 = 0;
}
}
connectinfo.fteext1 = fteprotextsupported1;
connectinfo.fteext2 = fteprotextsupported2;
connectinfo.ezext1 = ezprotextsupported1;
t1 = Sys_DoubleTime ();
if (!to)
{
to = &addr;
if (!NET_StringToAdr (cls.servername, PORT_DEFAULTSERVER, to))
{
Con_TPrintf ("CL_SendConnectPacket: Bad server address \"%s\"\n", cls.servername);
connectinfo.trying = false;
return;
}
}
NET_AdrToString(data, sizeof(data), to);
Cvar_ForceSet(&cl_serveraddress, data);
// Info_SetValueForStarKey (cls.userinfo, "*ip", data, MAX_INFO_STRING);
if (!NET_IsClientLegal(to))
{
Con_TPrintf ("Illegal server address\n");
connectinfo.trying = false;
return;
}
t2 = Sys_DoubleTime ();
connectinfo.time = realtime+t2-t1; // for retransmit requests
//fixme: we shouldn't cycle these so much
connectinfo.qport = qport.value;
if (to->type != NA_LOOPBACK)
Cvar_SetValue(&qport, (connectinfo.qport+1)&0xffff);
if (connectinfo.protocol == CP_QUAKE2 && (connectinfo.subprotocol == PROTOCOL_VERSION_R1Q2 || connectinfo.subprotocol == PROTOCOL_VERSION_Q2PRO))
connectinfo.qport &= 0xff;
#ifdef Q3CLIENT
if (connectinfo.protocol == CP_QUAKE3)
{ //q3 requires some very strange things.
CLQ3_SendConnectPacket(to, connectinfo.challenge, connectinfo.qport);
return;
}
#endif
Q_snprintfz(data, sizeof(data), "%c%c%c%cconnect", 255, 255, 255, 255);
Q_strncatz(data, va(" %i %i %i", connectinfo.subprotocol, connectinfo.qport, connectinfo.challenge), sizeof(data));
//userinfo0 has some twiddles for extensions from other qw engines.
Q_strncatz(data, " \"", sizeof(data));
//qwfwd proxy routing
if ((a = strrchr(cls.servername, '@')))
{
*a = 0;
Q_strncatz(data, va("\\prx\\%s", cls.servername), sizeof(data));
*a = '@';
}
//the info itself
{
static const char *prioritykeys[] = {"name", "password", "spectator", "lang", "rate", "team", "topcolor", "bottomcolor", "skin", "_", "*", NULL};
InfoBuf_ToString(&cls.userinfo[0], data+strlen(data), sizeof(data)-strlen(data), prioritykeys, NULL, NULL, &cls.userinfosync, &cls.userinfo[0]);
}
if (connectinfo.protocol == CP_QUAKEWORLD) //zquake extension info.
Q_strncatz(data, va("\\*z_ext\\%i", CLIENT_SUPPORTED_Z_EXTENSIONS), sizeof(data));
Q_strncatz(data, "\"", sizeof(data));
if (connectinfo.protocol == CP_QUAKE2 && connectinfo.subprotocol == PROTOCOL_VERSION_R1Q2)
Q_strncatz(data, va(" %d %d", mtu, 1905), sizeof(data)); //mti, sub-sub-version
else if (connectinfo.protocol == CP_QUAKE2 && connectinfo.subprotocol == PROTOCOL_VERSION_Q2PRO)
Q_strncatz(data, va(" %d 0 0 %d", mtu, 1021), sizeof(data)); //mtu, netchan-fragmentation, zlib, sub-sub-version
Q_strncatz(data, "\n", sizeof(data));
if (ftepext1)
Q_strncatz(data, va("0x%x 0x%x\n", PROTOCOL_VERSION_FTE1, fteprotextsupported1), sizeof(data));
if (ftepext2)
Q_strncatz(data, va("0x%x 0x%x\n", PROTOCOL_VERSION_FTE2, fteprotextsupported2), sizeof(data));
if (ezpext1)
Q_strncatz(data, va("0x%x 0x%x\n", PROTOCOL_VERSION_EZQUAKE1, ezprotextsupported1), sizeof(data));
{
int ourmtu;
if (to->type == NA_LOOPBACK)
ourmtu = MAX_UDP_PACKET;
else if (*net_mtu.string)
ourmtu = net_mtu.ival;
else
ourmtu = 1440; //a safe bet. servers have an unsafe bet by default
if (ourmtu < 0)
ourmtu = 0;
if (mtu > ourmtu)
mtu = ourmtu;
connectinfo.mtu = mtu & ~7;
if (connectinfo.mtu > 0)
Q_strncatz(data, va("0x%x %i\n", PROTOCOL_VERSION_FRAGMENT, connectinfo.mtu), sizeof(data));
}
#ifdef HUFFNETWORK
if (compressioncrc && net_compress.ival && Huff_CompressionCRC(compressioncrc))
{
Q_strncatz(data, va("0x%x 0x%x\n", PROTOCOL_VERSION_HUFFMAN, LittleLong(compressioncrc)), sizeof(data));
connectinfo.compresscrc = compressioncrc;
}
else
#endif
connectinfo.compresscrc = 0;
info = CL_GUIDString(to, guidhash);
if (info)
Q_strncatz(data, va("0x%x \"%s\"\n", PROTOCOL_INFO_GUID, info), sizeof(data));
NET_SendPacket (cls.sockets, strlen(data), data, to);
}
char *CL_TryingToConnect(void)
{
if (!connectinfo.trying)
return NULL;
return cls.servername;
}
#ifdef NQPROT
static void CL_NullReadPacket(void)
{ //just drop it all
}
#endif
struct resolvectx_s
{
netadr_t adr[countof(connectinfo.adr)];
size_t found;
char servername[1];
/*servername text*/
};
static void CL_ResolvedServer(void *vctx, void *data, size_t a, size_t b)
{
#ifdef HAVE_DTLS
size_t i;
#endif
struct resolvectx_s *ctx = vctx;
//something screwed us over...
if (strcmp(ctx->servername, cls.servername))
return;
if (!ctx->found)
{
Cvar_Set(&cl_disconnectreason, va("Bad server address \"%s\"", ctx->servername));
Con_TPrintf ("Bad server address \"%s\"\n", ctx->servername);
connectinfo.trying = false;
SCR_EndLoadingPlaque();
return;
}
#ifdef HAVE_DTLS
for (i = 0; i < ctx->found; i++)
{
if (connectinfo.dtlsupgrade == DTLS_ACTIVE || connectinfo.mode==CIM_QEONLY)
{ //if we've already established a dtls connection, stick with it
if (ctx->adr[i].prot == NP_DGRAM)
ctx->adr[i].prot = NP_DTLS;
}
else if (connectinfo.adr[i].prot == NP_DTLS)
{ //dtls connections start out with regular udp, and upgrade to dtls once its established that the server supports it.
//FIXME: remove this block once our new netcode is better established.
connectinfo.dtlsupgrade = DTLS_REQUIRE;
ctx->adr[i].prot = NP_DGRAM;
}
else
{
//hostname didn't specify dtls. upgrade if we're allowed, but don't mandate it.
//connectinfo.dtlsupgrade = DTLS_TRY;
}
}
#endif
connectinfo.numadr = ctx->found;
connectinfo.nextadr = 0;
connectinfo.resolving = false;
memcpy(connectinfo.adr, ctx->adr, sizeof(*connectinfo.adr)*ctx->found);
}
static void CL_ResolveServer(void *vctx, void *data, size_t a, size_t b)
{
struct resolvectx_s *ctx = vctx;
const char *host = strrchr(cls.servername+1, '@');
if (host)
host++;
else
host = cls.servername;
ctx->found = NET_StringToAdr2 (host, connectinfo.defaultport, ctx->adr, countof(ctx->adr), NULL);
COM_AddWork(WG_MAIN, CL_ResolvedServer, ctx, data, a, b);
}
static qboolean CL_IsPendingServerAddress(netadr_t *adr)
{
size_t i;
for (i = 0; i < connectinfo.numadr; i++)
if (NET_CompareAdr(&connectinfo.adr[i], adr))
return true;
return false;
}
static qboolean CL_IsPendingServerBaseAddress(netadr_t *adr)
{
size_t i;
for (i = 0; i < connectinfo.numadr; i++)
if (NET_CompareBaseAdr(&connectinfo.adr[i], adr))
return true;
return false;
}
/*
=================
CL_CheckForResend
Resend a connect message if the last one has timed out
=================
*/
void CL_CheckForResend (void)
{
char data[2048];
double t1, t2;
int contype = 0;
qboolean keeptrying = true;
extern int r_blockvidrestart;
netadr_t *to;
#ifdef HAVE_SERVER
if (!cls.state && (!connectinfo.trying || sv.state != ss_clustermode) && sv.state)
{
const char *lbp;
#ifdef NQPROT
qboolean proquakeangles = false;
#endif
#ifdef NETPREPARSE
extern cvar_t dpcompat_nopreparse;
#endif
extern cvar_t sv_guidhash;
if (connectinfo.time && realtime - connectinfo.time < 1.0)
return;
memset(&connectinfo, 0, sizeof(connectinfo));
connectinfo.time = realtime;
Q_strncpyz (cls.servername, "internalserver", sizeof(cls.servername));
Cvar_ForceSet(&cl_servername, cls.servername);
connectinfo.numadr = NET_StringToAdr(cls.servername, 0, &connectinfo.adr[0]);
connectinfo.nextadr = 0;
if (!connectinfo.numadr)
return; //erk?
if (*cl_disconnectreason.string)
Cvar_Set(&cl_disconnectreason, "");
connectinfo.trying = true;
connectinfo.istransfer = false;
connectinfo.adr[0].prot = NP_DGRAM;
NET_InitClient(sv.state != ss_clustermode);
cls.state = ca_disconnected;
switch (svs.gametype)
{
#ifdef Q3CLIENT
case GT_QUAKE3:
connectinfo.protocol = CP_QUAKE3;
break;
#endif
#ifdef Q2CLIENT
case GT_QUAKE2:
connectinfo.protocol = CP_QUAKE2;
connectinfo.subprotocol = PROTOCOL_VERSION_Q2;
connectinfo.fteext1 = PEXT_MODELDBL|PEXT_SOUNDDBL|PEXT_SPLITSCREEN;
connectinfo.fteext2 = 0;
connectinfo.ezext1 = 0;
break;
#endif
default:
cl.movesequence = 0;
lbp = cl_loopbackprotocol.string;
if (!strcmp(lbp, "") || !strcmp(lbp, "qw") || progstype == PROG_H2)
{ //qw with all supported extensions -default
//for hexen2 we always force fte's native qw protocol. other protocols won't cut it.
connectinfo.protocol = CP_QUAKEWORLD;
connectinfo.subprotocol = PROTOCOL_VERSION_QW;
connectinfo.fteext1 = Net_PextMask(PROTOCOL_VERSION_FTE1, false);
connectinfo.fteext2 = Net_PextMask(PROTOCOL_VERSION_FTE2, false);
connectinfo.ezext1 = Net_PextMask(PROTOCOL_VERSION_EZQUAKE1, false) & EZPEXT1_CLIENTADVERTISE;
}
else if (!strcmp(lbp, "qwid") || !strcmp(lbp, "idqw"))
{ //for recording .qwd files in any client
connectinfo.protocol = CP_QUAKEWORLD;
connectinfo.subprotocol = PROTOCOL_VERSION_QW;
connectinfo.fteext1 = 0;
connectinfo.fteext2 = 0;
connectinfo.ezext1 = 0;
}
#ifdef Q3CLIENT
else if (!strcmp(lbp, "q3"))
cls.protocol = CP_QUAKE3;
#endif
#ifdef NQPROT
else if (!strcmp(lbp, "random"))
{ //for debugging.
if (rand() & 1)
{
connectinfo.protocol = CP_NETQUAKE;
connectinfo.subprotocol = CPNQ_FITZ666;
}
else
{
connectinfo.protocol = CP_QUAKEWORLD;
connectinfo.subprotocol = PROTOCOL_VERSION_QW;
connectinfo.fteext1 = Net_PextMask(PROTOCOL_VERSION_FTE1, false);
connectinfo.fteext2 = Net_PextMask(PROTOCOL_VERSION_FTE2, false);
connectinfo.ezext1 = Net_PextMask(PROTOCOL_VERSION_EZQUAKE1, false) & EZPEXT1_CLIENTADVERTISE;
}
}
else if (!strcmp(lbp, "fitz") || !strcmp(lbp, "rmqe") ||
!strcmp(lbp, "qs") ||
!strcmp(lbp, "666") || !strcmp(lbp, "999"))
{ //we don't really distinguish between fitz and rmq protocols. we just use 999 with bigcoords and 666 othewise.
connectinfo.protocol = CP_NETQUAKE;
connectinfo.subprotocol = CPNQ_FITZ666;
}
else if (!strcmp(lbp, "qe")||!strcmp(lbp, "qex")||!strcmp(lbp, "kex"))
{ //quake-ex has special quirks that cannot be defined by protocol numbers alone.
connectinfo.protocol = CP_NETQUAKE;
connectinfo.subprotocol = CPNQ_FITZ666;
connectinfo.mode = CIM_QEONLY;
}
else if (!strcmp(lbp, "bjp1") || !strcmp(lbp, "bjp2") || //placeholders only
!strcmp(lbp, "bjp3") || !strcmp(lbp, "bjp"))
{
connectinfo.protocol = CP_NETQUAKE;
connectinfo.subprotocol = CPNQ_BJP3;
}
else if (!strcmp(lbp, "nq"))
{
connectinfo.protocol = CP_NETQUAKE;
connectinfo.subprotocol = CPNQ_ID;
proquakeangles = true;
}
else if (!strcmp(lbp, "nqid") || !strcmp(lbp, "idnq"))
{
connectinfo.protocol = CP_NETQUAKE;
connectinfo.subprotocol = CPNQ_ID;
}
else if (!strcmp(lbp, "dp1") || !strcmp(lbp, "dpp1")|| //most of these are not supported, but parsed as placeholders on the slim chance that we ever do support them
!strcmp(lbp, "dp2") || !strcmp(lbp, "dpp2")||
!strcmp(lbp, "dp3") || !strcmp(lbp, "dpp3")||
!strcmp(lbp, "dp4") || !strcmp(lbp, "dpp4")||
!strcmp(lbp, "dp5") || !strcmp(lbp, "dpp5")|| //we support this serverside, but not clientside.
!strcmp(lbp, "dp6") || !strcmp(lbp, "dpp6")) //this one is supported.
{
connectinfo.protocol = CP_NETQUAKE;
connectinfo.subprotocol = CPNQ_DP6;
}
else if (!strcmp(lbp, "dp7") || !strcmp(lbp, "dpp7") ||
!strcmp(lbp, "dp") || !strcmp(lbp, "xonotic")) //family name, common usage.
{
connectinfo.protocol = CP_NETQUAKE;
connectinfo.subprotocol = CPNQ_DP7;
}
else if (!strcmp(lbp, "qss") ||
(progstype != PROG_QW && progstype != PROG_H2 && sv.state!=ss_clustermode && cl_splitscreen.ival <= 0)) //h2 depends on various extensions and doesn't really match either protocol, but we go for qw because that gives us all sorts of extensions.
{
connectinfo.protocol = CP_NETQUAKE;
connectinfo.subprotocol = CPNQ_FITZ666;
connectinfo.fteext1 = Net_PextMask(PROTOCOL_VERSION_FTE1, true);
connectinfo.fteext2 = Net_PextMask(PROTOCOL_VERSION_FTE2, true);
connectinfo.ezext1 = Net_PextMask(PROTOCOL_VERSION_EZQUAKE1, true) & EZPEXT1_CLIENTADVERTISE;
}
#endif
else
{ //protocol wasn't recognised, and we didn't take the nq fallback, so that must mean we're going for qw.
connectinfo.protocol = CP_QUAKEWORLD;
connectinfo.subprotocol = PROTOCOL_VERSION_QW;
connectinfo.fteext1 = Net_PextMask(PROTOCOL_VERSION_FTE1, false);
connectinfo.fteext2 = Net_PextMask(PROTOCOL_VERSION_FTE2, false);
connectinfo.ezext1 = Net_PextMask(PROTOCOL_VERSION_EZQUAKE1, false) & EZPEXT1_CLIENTADVERTISE;
}
#ifdef NETPREPARSE
if (dpcompat_nopreparse.ival)
#endif
{
//disabling preparsing with hexen2 is unsupported.
if (progstype == PROG_H2)
Con_Printf("dpcompat_nopreparse is unsupported with hexen2\n");
else if (progstype == PROG_QW && cls.protocol != CP_QUAKEWORLD)
{
connectinfo.protocol = CP_QUAKEWORLD;
connectinfo.subprotocol = PROTOCOL_VERSION_QW;
connectinfo.fteext1 = Net_PextMask(PROTOCOL_VERSION_FTE1, false);
connectinfo.fteext2 = Net_PextMask(PROTOCOL_VERSION_FTE2, false);
connectinfo.ezext1 = Net_PextMask(PROTOCOL_VERSION_EZQUAKE1, false) & EZPEXT1_CLIENTADVERTISE;
}
else if (progstype != PROG_QW && cls.protocol == CP_QUAKEWORLD)
{
connectinfo.protocol = CP_NETQUAKE;
connectinfo.subprotocol = CPNQ_DP7; //dpcompat_nopreparse is only really needed for DP mods that send unknowable svc_tempentity messages to the client.
}
}
//make sure the protocol within demos is actually correct/sane
if (cls.demorecording == DPB_QUAKEWORLD && cls.protocol != CP_QUAKEWORLD)
{
connectinfo.protocol = CP_QUAKEWORLD;
connectinfo.subprotocol = PROTOCOL_VERSION_QW;
connectinfo.fteext1 = Net_PextMask(PROTOCOL_VERSION_FTE1, false);
connectinfo.fteext2 = Net_PextMask(PROTOCOL_VERSION_FTE2, false);
connectinfo.ezext1 = Net_PextMask(PROTOCOL_VERSION_EZQUAKE1, false) & EZPEXT1_CLIENTADVERTISE;
}
#ifdef NQPROT
else if (cls.demorecording == DPB_NETQUAKE && cls.protocol != CP_NETQUAKE)
{
connectinfo.protocol = CP_NETQUAKE;
connectinfo.subprotocol = CPNQ_FITZ666;
//FIXME: use pext.
}
#endif
#ifdef Q2CLIENT
else if (cls.demorecording == DPB_QUAKE2 && cls.protocol != CP_QUAKE2)
{
connectinfo.protocol = CP_QUAKE2;
connectinfo.subprotocol = PROTOCOL_VERSION_Q2;
connectinfo.fteext1 = PEXT_MODELDBL|PEXT_SOUNDDBL|PEXT_SPLITSCREEN;
//FIXME: use pext.
}
#endif
break;
}
CL_FlushClientCommands(); //clear away all client->server clientcommands.
#ifdef NQPROT
if (connectinfo.protocol == CP_NETQUAKE)
{
connectinfo.numadr = NET_StringToAdr2 (cls.servername, connectinfo.defaultport, connectinfo.adr, 1, NULL);
connectinfo.nextadr = 0;
if (!connectinfo.numadr)
{
Con_TPrintf ("CL_CheckForResend: Bad server address \"%s\"\n", cls.servername);
connectinfo.trying = false;
SCR_EndLoadingPlaque();
return;
}
NET_AdrToString(data, sizeof(data), &connectinfo.adr[connectinfo.nextadr]);
/*eat up the server's packets, to clear any lingering loopback packets (like disconnect commands... yes this might cause packetloss for other clients)*/
svs.sockets->ReadGamePacket = CL_NullReadPacket;
NET_ReadPackets(svs.sockets);
svs.sockets->ReadGamePacket = SV_ReadPacket;
net_message.packing = SZ_RAWBYTES;
net_message.cursize = 0;
MSG_BeginReading(net_message.prim);
if (connectinfo.mode == CIM_QEONLY)
{
net_from = connectinfo.adr[connectinfo.nextadr];
Cmd_TokenizeString (va("connect %i %i %i \"\\name\\unconnected\"", NQ_NETCHAN_VERSION_QEX, 0, SV_NewChallenge()), false, false);
SVC_DirectConnect(0);
}
else if (connectinfo.subprotocol == CPNQ_ID && !proquakeangles)
{
net_from = connectinfo.adr[connectinfo.nextadr];
Cmd_TokenizeString (va("connect %i %i %i \"\\name\\unconnected\"", NQ_NETCHAN_VERSION, 0, SV_NewChallenge()), false, false);
SVC_DirectConnect(0);
}
else if (connectinfo.subprotocol == CPNQ_BJP3)
{
net_from = connectinfo.adr[connectinfo.nextadr];
Cmd_TokenizeString (va("connect %i %i %i \"\\name\\unconnected\\mod\\%i\"", NQ_NETCHAN_VERSION, 0, SV_NewChallenge(), PROTOCOL_VERSION_BJP3), false, false);
SVC_DirectConnect(0);
}
else if (connectinfo.subprotocol == CPNQ_FITZ666)
{
net_from = connectinfo.adr[connectinfo.nextadr];
Cmd_TokenizeString (va("connect %i %i %i \"\\name\\unconnected\\mod\\%i\"", NQ_NETCHAN_VERSION, 0, SV_NewChallenge(), PROTOCOL_VERSION_FITZ), false, false);
SVC_DirectConnect(0);
}
else if (proquakeangles)
{
net_from = connectinfo.adr[connectinfo.nextadr];
Cmd_TokenizeString (va("connect %i %i %i \"\\name\\unconnected\\mod\\1\"", NQ_NETCHAN_VERSION, 0, SV_NewChallenge()), false, false);
SVC_DirectConnect(0);
}
else if (1)
{
net_from = connectinfo.adr[connectinfo.nextadr];
Q_snprintfz(net_message.data, net_message.maxsize, "xxxxconnect\\protocol\\darkplaces 3\\protocols\\DP7 DP6 DP5 RMQ FITZ NEHAHRABJP2 NEHAHRABJP NEHAHRABJP3 QUAKE\\challenge\\0x%x\\name\\%s", SV_NewChallenge(), name.string);
Cmd_TokenizeString (net_message.data+4, false, false);
SVC_DirectConnect(0);
}
else
CL_ConnectToDarkPlaces("", &connectinfo.adr[connectinfo.nextadr]);
// connectinfo.trying = false;
}
else
#endif
{
if (!connectinfo.challenge)
connectinfo.challenge = rand();
CL_SendConnectPacket (NULL, 8192-16, connectinfo.fteext1, connectinfo.fteext2, connectinfo.ezext1, 0, sv_guidhash.string);
}
return;
}
#endif
if (!connectinfo.trying)
return;
if (startuppending || r_blockvidrestart)
return; //don't send connect requests until we've actually initialised fully. this isn't a huge issue, but makes the startup prints a little more sane.
if (connectinfo.time && realtime - connectinfo.time < 5.0)
{
if (!connectinfo.clogged)
return;
}
else
connectinfo.clogged = false; //do the prints and everything.
#ifdef HAVE_DTLS
if (connectinfo.numadr>0 && connectinfo.adr[0].prot == NP_DTLS)
{ //get through the handshake first, instead of waiting for a 5-sec timeout between polls.
switch(NET_SendPacket (cls.sockets, 0, NULL, &connectinfo.adr[0]))
{
case NETERR_CLOGGED: //temporary failure
connectinfo.clogged = true;
return;
default:
break;
}
}
if (connectinfo.dtlsupgrade != DTLS_ACTIVE)
#endif
{
if (!cls.sockets) //only if its needed... we don't want to keep using a new port unless we have to
NET_InitClient(false);
}
t1 = Sys_DoubleTime ();
if (!connectinfo.istransfer)
{
if ((!connectinfo.numadr||connectinfo.nextadr>connectinfo.numadr*60) && !connectinfo.resolving)
{
struct resolvectx_s *rctx = Z_Malloc(sizeof(*rctx) + strlen(cls.servername));
strcpy(rctx->servername, cls.servername);
connectinfo.resolving = true;
COM_AddWork(WG_LOADER, CL_ResolveServer, rctx, NULL, 0, 0);
}
}
CL_FlushClientCommands();
t2 = Sys_DoubleTime ();
Cvar_ForceSet(&cl_servername, cls.servername);
if (!connectinfo.numadr || !cls.sockets)
return; //nothing to do yet...
if (!connectinfo.clogged)
connectinfo.time = realtime+t2-t1; // for retransmit requests
to = &connectinfo.adr[connectinfo.nextadr%connectinfo.numadr];
if (!NET_IsClientLegal(to))
{
Cvar_Set(&cl_disconnectreason, va("Illegal server address"));
Con_TPrintf ("Illegal server address\n");
SCR_EndLoadingPlaque();
connectinfo.trying = false;
return;
}
if (!connectinfo.clogged)
{
#ifdef Q3CLIENT
//Q3 clients send their cdkey to the q3 authorize server.
//they send this packet with the challenge.
//and the server will refuse the client if it hasn't sent it.
CLQ3_SendAuthPacket(to);
#endif
if (connectinfo.istransfer || connectinfo.numadr>1)
Con_TPrintf ("Connecting to %s" S_COLOR_GRAY "(%s)" S_COLOR_WHITE "...\n", cls.servername, NET_AdrToString(data, sizeof(data), to));
else
Con_TPrintf ("Connecting to %s...\n", cls.servername);
}
if (connectinfo.clogged)
connectinfo.clogged = false;
if (connectinfo.tries == 0 && connectinfo.nextadr < connectinfo.numadr)
if (!NET_EnsureRoute(cls.sockets, "conn", cls.servername, to))
{
Cvar_Set(&cl_disconnectreason, va("Unable to establish connection to %s\n", cls.servername));
Con_Printf ("Unable to establish connection to %s\n", cls.servername);
connectinfo.trying = false;
SCR_EndLoadingPlaque();
return;
}
if (to->prot == NP_DGRAM)
connectinfo.nextadr++; //cycle hosts with each ping (if we got multiple).
if (connectinfo.mode==CIM_QEONLY || connectinfo.mode==CIM_NQONLY)
contype |= 2;
else
{
contype |= 1; /*always try qw type connections*/
#ifdef VM_UI
if (!UI_IsRunning()) //don't try to connect to nq servers when running a q3ui. I was getting annoying error messages from q3 servers due to this.
#endif
contype |= 2; /*try nq connections periodically (or if its the default nq port)*/
}
/*DP, QW, Q2, Q3*/
/*NOTE: ioq3 has <challenge> <gamename> args. yes, a challenge to get a challenge.*/
if (contype & 1)
{
Q_snprintfz (data, sizeof(data), "%c%c%c%cgetchallenge\n", 255, 255, 255, 255);
switch(NET_SendPacket (cls.sockets, strlen(data), data, to))
{
case NETERR_CLOGGED: //temporary failure
connectinfo.clogged = true;
case NETERR_SENT: //yay, works!
break;
default:
keeptrying = false;
break;
}
}
/*NQ*/
#ifdef NQPROT
if ((contype & 2) && !connectinfo.clogged)
{
sizebuf_t sb;
memset(&sb, 0, sizeof(sb));
sb.data = data;
sb.maxsize = sizeof(data);
MSG_WriteLong(&sb, LongSwap(NETFLAG_CTL | (strlen(NQ_NETCHAN_GAMENAME)+7)));
MSG_WriteByte(&sb, CCREQ_CONNECT);
MSG_WriteString(&sb, NQ_NETCHAN_GAMENAME);
if (connectinfo.mode==CIM_QEONLY)
MSG_WriteByte(&sb, NQ_NETCHAN_VERSION_QEX);
else
{
MSG_WriteByte(&sb, NQ_NETCHAN_VERSION);
/*NQ engines have a few extra bits on the end*/
/*proquake servers wait for us to send them a packet before anything happens,
which means it corrects for our public port if our nat uses different public ports for different remote ports
thus all nq engines claim to be proquake
*/
MSG_WriteByte(&sb, 1); /*'mod'*/
MSG_WriteByte(&sb, 34); /*'mod' version*/
MSG_WriteByte(&sb, 0); /*flags*/
MSG_WriteLong(&sb, strtoul(password.string, NULL, 0)); /*password*/
/*FTE servers will detect this string and treat it as a qw challenge instead (if it allows qw clients), so protocol choice is deterministic*/
if (contype & 1)
MSG_WriteString(&sb, "getchallenge");
}
*(int*)sb.data = LongSwap(NETFLAG_CTL | sb.cursize);
switch(NET_SendPacket (cls.sockets, sb.cursize, sb.data, to))
{
case NETERR_CLOGGED: //temporary failure
case NETERR_SENT: //yay, works!
break;
default:
keeptrying = false;
break;
}
}
#endif
connectinfo.tries++;
if (!keeptrying)
{
if (to->prot != NP_DGRAM && connectinfo.nextadr+1 < connectinfo.numadr)
{
connectinfo.nextadr++; //cycle hosts with each connection failure (if we got multiple addresses).
connectinfo.tries = 0;
}
else
{
Cvar_Set(&cl_disconnectreason, va("No route to \"%s\", giving up\n", cls.servername));
Con_TPrintf ("No route to host, giving up\n");
connectinfo.trying = false;
SCR_EndLoadingPlaque();
}
}
}
static void CL_BeginServerConnect(const char *host, int port, qboolean noproxy, enum coninfomode_e mode)
{
if (!strncmp(host, "localhost", 9))
noproxy = true; //FIXME: resolve the address here or something so that we don't end up using a proxy for lan addresses.
if (strstr(host, "://") || !*cl_proxyaddr.string || noproxy)
Q_strncpyz (cls.servername, host, sizeof(cls.servername));
else
Q_snprintfz(cls.servername, sizeof(cls.servername), "%s@%s", host, cl_proxyaddr.string);
if (!port)
port = cl_defaultport.value;
#ifdef HAVE_DTLS
while (connectinfo.numadr)
NET_DTLS_Disconnect(cls.sockets, &connectinfo.adr[--connectinfo.numadr]);
#endif
memset(&connectinfo, 0, sizeof(connectinfo));
if (*cl_disconnectreason.string)
Cvar_Set(&cl_disconnectreason, "");
connectinfo.trying = true;
connectinfo.defaultport = port;
connectinfo.protocol = CP_UNKNOWN;
connectinfo.mode = mode;
#ifdef HAVE_DTLS
if (net_enable_dtls.ival >= 3)
connectinfo.dtlsupgrade = DTLS_REQUIRE;
else if (net_enable_dtls.ival >= 2)
connectinfo.dtlsupgrade = DTLS_TRY;
else
connectinfo.dtlsupgrade = DTLS_DISABLE;
#endif
SCR_SetLoadingStage(LS_CONNECTION);
CL_CheckForResend();
}
void CL_BeginServerReconnect(void)
{
#ifdef HAVE_SERVER
if (isDedicated)
{
Con_TPrintf ("Connect ignored - dedicated. set a renderer first\n");
return;
}
#endif
#ifdef HAVE_DTLS
if (connectinfo.numadr>0)
NET_DTLS_Disconnect(cls.sockets, &connectinfo.adr[0]);
connectinfo.dtlsupgrade = 0;
#endif
#ifdef SUPPORT_ICE
while (connectinfo.numadr) //remove any ICE addresses. probably we'll end up with no addresses left leaving us free to re-resolve giving us the original(ish) rtc connection.
{
if (connectinfo.adr[connectinfo.numadr-1].type != NA_ICE)
break;
connectinfo.numadr--;
}
#endif
if (*cl_disconnectreason.string)
Cvar_Set(&cl_disconnectreason, "");
connectinfo.trying = true;
connectinfo.istransfer = false;
connectinfo.time = 0;
connectinfo.tries = 0; //re-ensure routes.
connectinfo.nextadr = 0; //should at least be consistent, other than packetloss. yay.
NET_InitClient(false);
}
void CL_Transfer(netadr_t *adr)
{
connectinfo.adr[0] = *adr;
connectinfo.numadr = 1;
connectinfo.istransfer = true;
CL_CheckForResend();
}
void CL_Transfer_f(void)
{
char oldguid[64];
char *server;
if (Cmd_Argc() != 2)
{
Con_TPrintf ("usage: cl_transfer <server>\n");
return;
}
server = Cmd_Argv (1);
if (!*server)
{
//if they didn't specify a server, abort any active transfer/connection.
connectinfo.trying = false;
return;
}
Q_strncpyz(oldguid, connectinfo.guid, sizeof(oldguid));
memset(&connectinfo, 0, sizeof(connectinfo));
connectinfo.numadr = NET_StringToAdr(server, 0, &connectinfo.adr[0]);
if (connectinfo.numadr)
{
connectinfo.istransfer = true;
Q_strncpyz(connectinfo.guid, oldguid, sizeof(oldguid)); //retain the same guid on transfers
Cvar_Set(&cl_disconnectreason, "Transferring....");
connectinfo.trying = true;
connectinfo.defaultport = cl_defaultport.value;
connectinfo.protocol = CP_UNKNOWN;
SCR_SetLoadingStage(LS_CONNECTION);
CL_CheckForResend();
}
else
{
Con_Printf("cl_transfer: bad address\n");
}
}
/*
================
CL_Connect_f
================
*/
void CL_Connect_c(int argn, const char *partial, struct xcommandargcompletioncb_s *ctx);
void CL_Connect_f (void)
{
char *server;
if (Cmd_Argc() != 2)
{
Con_TPrintf ("usage: connect <server>\n");
return;
}
server = Cmd_Argv (1);
server = strcpy(alloca(strlen(server)+1), server);
#ifdef HAVE_SERVER
if (sv.state == ss_clustermode)
CL_Disconnect (NULL);
else
#endif
CL_Disconnect_f ();
CL_BeginServerConnect(server, 0, false, CIM_DEFAULT);
}
#if defined(CL_MASTER) && defined(HAVE_PACKET)
static void CL_ConnectBestRoute_f (void)
{
char server[1024];
int proxies;
int directcost, chainedcost;
if (Cmd_Argc() != 2)
{
Con_TPrintf ("usage: connectbr <server>\n");
return;
}
proxies = Master_FindBestRoute(Cmd_Argv(1), server, sizeof(server), &directcost, &chainedcost);
if (!*server)
{
Con_TPrintf ("Unable to route to server\n");
return;
}
else if (proxies < 0)
Con_TPrintf ("Routing database is not initialised, connecting directly\n");
else if (!proxies)
Con_TPrintf ("Routing table favours a direct connection\n");
else if (proxies == 1)
Con_TPrintf ("Routing table favours a single proxy (%ims vs %ims)\n", chainedcost, directcost);
else
Con_TPrintf ("Routing table favours chaining through %i proxies (%ims vs %ims)\n", proxies, chainedcost, directcost);
#ifdef HAVE_SERVER
if (sv.state == ss_clustermode)
CL_Disconnect (NULL);
else
#endif
CL_Disconnect_f ();
CL_BeginServerConnect(server, 0, true, CIM_DEFAULT);
}
#endif
static void CL_Join_f (void)
{
char *server;
if (Cmd_Argc() != 2)
{
if (cls.state)
{ //Hmm. This server sucks.
if ((cls.z_ext & Z_EXT_JOIN_OBSERVE) || cls.protocol != CP_QUAKEWORLD)
Cmd_ForwardToServer();
else
Cbuf_AddText("\nspectator 0;reconnect\n", RESTRICT_LOCAL);
return;
}
Con_Printf ("join requires a connection or servername/ip\n");
return;
}
server = Cmd_Argv (1);
server = strcpy(alloca(strlen(server)+1), server);
CL_Disconnect_f ();
Cvar_Set(&spectator, "0");
CL_BeginServerConnect(server, 0, false, CIM_DEFAULT);
}
void CL_Observe_f (void)
{
char *server;
if (Cmd_Argc() != 2)
{
if (cls.state)
{
if ((cls.z_ext & Z_EXT_JOIN_OBSERVE) || cls.protocol != CP_QUAKEWORLD)
Cmd_ForwardToServer();
else //Hmm. This server sucks.
Cbuf_AddText("\nspectator 1;reconnect\n", RESTRICT_LOCAL);
return;
}
Con_Printf ("observe requires a connection or servername/ip\n");
return;
}
server = Cmd_Argv (1);
server = strcpy(alloca(strlen(server)+1), server);
CL_Disconnect_f ();
Cvar_Set(&spectator, "1");
CL_BeginServerConnect(server, 0, false, CIM_DEFAULT);
}
#ifdef NQPROT
void CLNQ_Connect_f (void)
{
char *server;
enum coninfomode_e mode;
if (Cmd_Argc() != 2)
{
Con_TPrintf ("usage: connect <server>\n");
return;
}
if (!strcmp(Cmd_Argv(0), "connectqe"))
mode = CIM_QEONLY;
else
mode = CIM_NQONLY;
server = Cmd_Argv (1);
server = strcpy(alloca(strlen(server)+1), server);
CL_Disconnect_f ();
CL_BeginServerConnect(server, 26000, true, mode);
}
#endif
#ifdef IRCCONNECT
void CL_IRCConnect_f (void)
{
CL_Disconnect_f ();
if (FTENET_AddToCollection(cls.sockets, "TCP", Cmd_Argv(2), NA_IP, NP_IRC, false))
{
char *server;
server = Cmd_Argv (1);
CL_BeginServerConnect(va("irc://%s", server), 0, true);
}
}
#endif
#ifdef TCPCONNECT
void CL_TCPConnect_f (void)
{
if (!Q_strcasecmp(Cmd_Argv(0), "tlsconnect"))
Cbuf_InsertText(va("connect tls://%s", Cmd_Argv(1)), Cmd_ExecLevel, true);
else
Cbuf_InsertText(va("connect tcp://%s", Cmd_Argv(1)), Cmd_ExecLevel, true);
}
#endif
/*
=====================
CL_Rcon_f
Send the rest of the command line over as
an unconnected command.
=====================
*/
void CL_Rcon_f (void)
{
char message[1024];
char *password;
int i;
netadr_t to;
i = 1;
password = rcon_password.string;
if (!*password) //FIXME: this is strange...
{
if (Cmd_Argc() < 3)
{
Con_TPrintf ("'rcon_password' is not set.\n");
Con_TPrintf("usage: rcon (password) <command>\n");
return;
}
password = Cmd_Argv(1);
i = 2;
}
else
{
if (Cmd_Argc() < 2)
{
Con_Printf("usage: rcon <command>\n");
return;
}
}
message[0] = (char)255;
message[1] = (char)255;
message[2] = (char)255;
message[3] = (char)255;
message[4] = 0;
Q_strncatz (message, "rcon ", sizeof(message));
if (cl_crypt_rcon.ival)
{
char cryptpass[1024], crypttime[64];
const char *hex = "0123456789ABCDEF"; //must be upper-case for compat with mvdsv.
time_t clienttime = time(NULL);
size_t digestsize;
unsigned char digest[64];
const unsigned char **tokens = alloca(sizeof(*tokens)*(4+Cmd_Argc()*2));
size_t *tokensizes = alloca(sizeof(*tokensizes)*(4+Cmd_Argc()*2));
int j, k;
void *ctx = alloca(hash_sha1.contextsize);
for (j = 0; j < sizeof(time_t); j++)
{ //little-endian byte order, but big-endian nibble order. just screwed. for compat with ezquake.
crypttime[j*2+0] = hex[(clienttime>>(j*8+4))&0xf];
crypttime[j*2+1] = hex[(clienttime>>(j*8))&0xf];
}
crypttime[j*2] = 0;
tokens[0] = "rcon ";
tokens[1] = password;
tokens[2] = crypttime;
tokens[3] = " ";
for (j=0 ; j<Cmd_Argc()-i ; j++)
{
tokens[4+j*2+0] = Cmd_Argv(i+j);
tokens[4+j*2+1] = " ";
}
hash_sha1.init(ctx);
for (k = 0; k < 4+j*2; k++)
hash_sha1.process(ctx, tokens[k], strlen(tokens[k]));
hash_sha1.terminate(digest, ctx);
digestsize = hash_sha1.digestsize;
for (j = 0; j < digestsize; j++)
{
cryptpass[j*2+0] = hex[digest[j]>>4];
cryptpass[j*2+1] = hex[digest[j]&0xf];
}
cryptpass[j*2] = 0;
Q_strncatz (message, cryptpass, sizeof(message));
Q_strncatz (message, crypttime, sizeof(message));
}
else
Q_strncatz (message, password, sizeof(message));
Q_strncatz (message, " ", sizeof(message));
for ( ; i<Cmd_Argc() ; i++)
{
Q_strncatz (message, Cmd_Argv(i), sizeof(message));
Q_strncatz (message, " ", sizeof(message));
}
if (cls.state >= ca_connected)
to = cls.netchan.remote_address;
else
{
if (!strlen(rcon_address.string))
{
Con_TPrintf ("You must either be connected,\nor set the 'rcon_address' cvar\nto issue rcon commands\n");
return;
}
if (!NET_StringToAdr (rcon_address.string, PORT_QWSERVER, &to))
{
Con_Printf("Unable to resolve target address\n");
return;
}
}
NET_SendPacket (cls.sockets, strlen(message)+1, message, &to);
}
void CL_BlendFog(fogstate_t *result, fogstate_t *oldf, float time, fogstate_t *newf)
{
float nfrac;
if (time >= newf->time)
nfrac = 1;
else if (time < oldf->time)
nfrac = 0;
else
nfrac = (time - oldf->time) / (newf->time - oldf->time);
FloatInterpolate(oldf->alpha, nfrac, newf->alpha, result->alpha);
FloatInterpolate(oldf->depthbias, nfrac, newf->depthbias, result->depthbias);
FloatInterpolate(oldf->density, nfrac, newf->density, result->density); //this should be non-linear, but that sort of maths is annoying.
VectorInterpolate(oldf->colour, nfrac, newf->colour, result->colour);
result->time = time;
}
void CL_ResetFog(int ftype)
{
//blend from the current state, not the old state. this means things work properly if we've not reached the new state yet.
CL_BlendFog(&cl.oldfog[ftype], &cl.oldfog[ftype], realtime, &cl.fog[ftype]);
//reset the new state to defaults, to be filled in by the caller.
memset(&cl.fog[ftype], 0, sizeof(cl.fog[ftype]));
cl.fog[ftype].time = realtime;
cl.fog[ftype].density = 0;
cl.fog[ftype].colour[0] = //SRGBf(0.3);
cl.fog[ftype].colour[1] = //SRGBf(0.3);
cl.fog[ftype].colour[2] = SRGBf(0.3);
cl.fog[ftype].alpha = 1;
cl.fog[ftype].depthbias = 0;
/*
cl.fog[ftype].end = 16384;
cl.fog[ftype].height = 1<<30;
cl.fog[ftype].fadedepth = 128;
*/
}
static void CL_ReconfigureCommands(int newgame)
{
static int oldgame = ~0;
extern void SCR_SizeUp_f (void); //cl_screen
extern void SCR_SizeDown_f (void); //cl_screen
#ifdef QUAKESTATS
extern void IN_Weapon (void); //cl_input
extern void IN_FireDown (void); //cl_input
extern void IN_FireUp (void); //cl_input
#endif
extern void CL_Say_f (void);
extern void CL_SayTeam_f (void);
static const struct
{
const char *name;
void (*func) (void);
const char *description;
unsigned int problemgames; //1<<CP_*
} problemcmds[] =
#define Q1 ((1u<<CP_QUAKEWORLD)|(1u<<CP_NETQUAKE))
#define Q2 (1u<<CP_QUAKE2)
#define Q3 (1u<<CP_QUAKE3)
{
{"sizeup", SCR_SizeUp_f, "Increase viewsize", Q3},
{"sizedown", SCR_SizeDown_f, "Decrease viewsize", Q3},
#ifdef QUAKESTATS
{"weapon", IN_Weapon, "Configures weapon priorities for the next +attack as an alternative for the impulse command", ~Q1},
{"+fire", IN_FireDown, "'+fire 8 7' will fire lg if you have it and fall back on rl if you don't, and just fire your current weapon if neither are held. Releasing fire will then switch away to exploit a bug in most mods to deny your weapon upgrades to your killer.", ~Q1},
{"-fire", IN_FireUp, NULL, ~Q1},
#endif
{"say", CL_Say_f, NULL, Q3},
{"say_team", CL_SayTeam_f, NULL, Q3},
};
#undef Q1
#undef Q2
#undef Q3
size_t i;
newgame = 1<<newgame;
for (i = 0; i < countof(problemcmds); i++)
{
if ((problemcmds[i].problemgames & newgame) && !(problemcmds[i].problemgames & oldgame))
Cmd_RemoveCommand(problemcmds[i].name);
if (!(problemcmds[i].problemgames & newgame) && (problemcmds[i].problemgames & oldgame))
Cmd_AddCommandD(problemcmds[i].name, problemcmds[i].func, problemcmds[i].description);
}
oldgame = newgame;
}
/*
=====================
CL_ClearState
gamestart==true says that we're changing map, as opposed to servers.
=====================
*/
void CL_ClearState (qboolean gamestart)
{
extern cvar_t cfg_save_auto;
int i, j;
downloadlist_t *pendingdownloads, *faileddownloads;
#ifdef HAVE_SERVER
#define serverrunning (sv.state != ss_dead)
#define tolocalserver NET_IsLoopBackAddress(&cls.netchan.remote_address)
#else
#define serverrunning false
#define tolocalserver false
#define SV_UnspawnServer()
#endif
CL_ReconfigureCommands(cls.protocol);
CL_UpdateWindowTitle();
CL_AllowIndependantSendCmd(false); //model stuff could be a problem.
S_StopAllSounds (true);
S_UntouchAll();
S_ResetFailedLoad();
Cvar_ApplyLatches(CVAR_SERVEROVERRIDE, true);
Con_DPrintf ("Clearing memory\n");
if (!serverrunning || !tolocalserver)
{
#ifdef HAVE_SERVER
if (serverrunning && sv.state != ss_clustermode)
SV_UnspawnServer();
#endif
Mod_ClearAll ();
r_regsequence++;
Cvar_ApplyLatches(CVAR_MAPLATCH, false);
}
CL_ClearParseState();
CL_ClearTEnts();
CL_ClearCustomTEnts();
Surf_ClearSceneCache();
#ifdef HEXEN2
T_FreeInfoStrings();
#endif
SCR_ShowPic_ClearAll(false);
if (cl.playerview[0].playernum == -1)
{ //left over from q2 connect.
Media_StopFilm(true);
}
for (i = 0; i < UPDATE_BACKUP; i++)
{
if (cl.inframes[i].packet_entities.entities)
{
Z_Free(cl.inframes[i].packet_entities.entities);
cl.inframes[i].packet_entities.entities = NULL;
}
}
if (cl.lerpents)
BZ_Free(cl.lerpents);
if (cl.particle_ssprecaches)
{
for (i = 0; i < MAX_SSPARTICLESPRE; i++)
if (cl.particle_ssname[i])
free(cl.particle_ssname[i]);
}
if (cl.particle_csprecaches)
{
for (i = 0; i < MAX_CSPARTICLESPRE; i++)
if (cl.particle_csname[i])
free(cl.particle_csname[i]);
}
#ifdef Q2CLIENT
for (i = 0; i < Q2MAX_IMAGES; i++)
if (cl.image_name[i])
BZ_Free(cl.image_name[i]);
for (i = 0; i < Q2MAX_ITEMS; i++)
if (cl.item_name[i])
BZ_Free(cl.item_name[i]);
#endif
while (cl.itemtimers)
{
struct itemtimer_s *t = cl.itemtimers;
cl.itemtimers = t->next;
Z_Free(t);
}
if (!gamestart)
{
downloadlist_t *next;
while(cl.downloadlist)
{
next = cl.downloadlist->next;
Z_Free(cl.downloadlist);
cl.downloadlist = next;
}
while(cl.faileddownloads)
{
next = cl.faileddownloads->next;
Z_Free(cl.faileddownloads);
cl.faileddownloads = next;
}
}
pendingdownloads = cl.downloadlist;
faileddownloads = cl.faileddownloads;
#ifdef Q2CLIENT
for (i = 0; i < countof(cl.configstring_general); i++)
{
if (cl.configstring_general[i])
Z_Free(cl.configstring_general[i]);
}
#endif
for (i = 0; i < MAX_SPLITS; i++)
{
for (j = 0; j < MAX_CL_STATS; j++)
if (cl.playerview[i].statsstr[j])
Z_Free(cl.playerview[i].statsstr[j]);
}
Z_Free(cl.windowtitle);
Z_Free(cl.serverpacknames);
Z_Free(cl.serverpackhashes);
InfoBuf_Clear(&cl.serverinfo, true);
for (i = 0; i < MAX_CLIENTS; i++)
InfoBuf_Clear(&cl.players[i].userinfo, true);
// wipe the entire cl structure
memset (&cl, 0, sizeof(cl));
CL_ResetFog(FOGTYPE_AIR);
CL_ResetFog(FOGTYPE_WATER);
CL_ResetFog(FOGTYPE_SKYROOM);
cl.gamespeed = 1;
cl.protocol_qw = PROTOCOL_VERSION_QW; //until we get an svc_serverdata
cl.allocated_client_slots = QWMAX_CLIENTS;
#ifdef HAVE_SERVER
//FIXME: we should just set it to 0 to make sure its set up properly elsewhere.
if (sv.state)
cl.allocated_client_slots = sv.allocated_client_slots;
#endif
// SZ_Clear (&cls.netchan.message);
r_worldentity.model = NULL;
// clear other arrays
// memset (cl_dlights, 0, sizeof(cl_dlights));
Z_Free(cl_lightstyle);
cl_lightstyle = NULL;
cl_max_lightstyles = 0;
rtlights_first = rtlights_max = RTL_FIRST;
for (i = 0; i < MAX_SPLITS; i++)
{
VectorSet(cl.playerview[i].gravitydir, 0, 0, -1);
cl.playerview[i].viewheight = DEFAULT_VIEWHEIGHT;
cl.playerview[i].maxspeed = 320;
cl.playerview[i].entgravity = 1;
cl.playerview[i].chatstate = atoi(InfoBuf_ValueForKey(&cls.userinfo[i], "chat"));
}
#ifdef QUAKESTATS
for (i = 0; i < MAX_CLIENTS; i++) //in case some server doesn't support it
cl.players[i].stats[STAT_VIEWHEIGHT] = cl.players[i].statsf[STAT_VIEWHEIGHT] = DEFAULT_VIEWHEIGHT;
#endif
cl.minpitch = -70;
cl.maxpitch = 80;
cl.oldgametime = 0;
cl.gametime = 0;
cl.gametimemark = 0;
cl.splitclients = 1;
cl.autotrack_hint = -1;
cl.autotrack_killer = -1;
cl.downloadlist = pendingdownloads;
cl.faileddownloads = faileddownloads;
if (cfg_save_auto.ival && Cvar_UnsavedArchive())
Cmd_ExecuteString("cfg_save\n", RESTRICT_LOCAL);
#ifdef CL_MASTER
MasterInfo_WriteServers();
#endif
}
/*
=====================
CL_Disconnect
Sends a disconnect message to the server
This is also called on Host_Error, so it shouldn't cause any errors
=====================
*/
void CL_Disconnect (const char *reason)
{
qbyte final[12];
int i;
if (reason)
Cvar_Set(&cl_disconnectreason, reason);
connectinfo.trying = false;
SCR_SetLoadingStage(0);
Cvar_ApplyLatches(CVAR_SERVEROVERRIDE, true);
// stop sounds (especially looping!)
S_StopAllSounds (true);
#ifdef VM_CG
CG_Stop();
#endif
#ifdef CSQC_DAT
CSQC_Shutdown();
#endif
// if running a local server, shut it down
if (cls.demoplayback != DPB_NONE)
CL_StopPlayback ();
else if (cls.state != ca_disconnected)
{
if (cls.demorecording)
CL_Stop_f ();
switch(cls.protocol)
{
case CP_NETQUAKE:
#ifdef NQPROT
final[0] = clc_disconnect;
final[1] = clc_stringcmd;
strcpy (final+2, "drop");
Netchan_Transmit (&cls.netchan, strlen(final)+1, final, 250000);
Netchan_Transmit (&cls.netchan, strlen(final)+1, final, 250000);
Netchan_Transmit (&cls.netchan, strlen(final)+1, final, 250000);
#endif
break;
case CP_PLUGIN:
break;
case CP_QUAKE2:
#ifdef Q2CLIENT
final[0] = clcq2_stringcmd;
strcpy (final+1, "disconnect");
Netchan_Transmit (&cls.netchan, strlen(final)+1, final, 2500);
Netchan_Transmit (&cls.netchan, strlen(final)+1, final, 2500);
Netchan_Transmit (&cls.netchan, strlen(final)+1, final, 2500);
#endif
break;
case CP_QUAKE3:
break;
case CP_QUAKEWORLD:
final[0] = clc_stringcmd;
strcpy (final+1, "drop");
Netchan_Transmit (&cls.netchan, strlen(final)+1, final, 2500);
Netchan_Transmit (&cls.netchan, strlen(final)+1, final, 2500);
Netchan_Transmit (&cls.netchan, strlen(final)+1, final, 2500);
break;
case CP_UNKNOWN:
break;
}
cls.state = ca_disconnected;
cls.protocol = CP_UNKNOWN;
cls.demoplayback = DPB_NONE;
cls.demorecording = cls.timedemo = false;
#ifdef HAVE_SERVER
//running a server, and it's our own
if (serverrunning && !tolocalserver && sv.state != ss_clustermode)
SV_UnspawnServer();
#endif
}
Cam_Reset();
if (cl.worldmodel)
{
Mod_ClearAll();
cl.worldmodel = NULL;
}
CL_Parse_Disconnected();
COM_FlushTempoaryPacks();
r_worldentity.model = NULL;
for (i = 0; i < cl.splitclients; i++)
cl.playerview[i].spectator = 0;
cl.sendprespawn = false;
cl.intermissionmode = IM_NONE;
cl.oldgametime = 0;
memset(&r_refdef, 0, sizeof(r_refdef));
#ifdef NQPROT
cls.signon=0;
#endif
CL_StopUpload();
CL_FlushClientCommands();
#ifdef HAVE_SERVER
if (!isDedicated)
#endif
{
SCR_EndLoadingPlaque();
V_ClearCShifts();
}
cl.servercount = 0;
cls.findtrack = false;
cls.realserverip.type = NA_INVALID;
#ifdef TCPCONNECT
//disconnects it, without disconnecting the others.
FTENET_AddToCollection(cls.sockets, "conn", NULL, NA_INVALID, NP_DGRAM);
#endif
Cvar_ForceSet(&cl_servername, "none");
CL_ClearState(false);
FS_PureMode(0, NULL, NULL, NULL, NULL, 0);
Alias_WipeStuffedAliases();
//now start up the csqc/menu module again.
// (void)CSQC_UnconnectedInit();
}
#undef serverrunning
#undef tolocalserver
void CL_Disconnect_f (void)
{
#ifdef HAVE_SERVER
if (sv.state)
SV_UnspawnServer();
#endif
CL_Disconnect (NULL);
connectinfo.trying = false;
NET_CloseClient();
(void)CSQC_UnconnectedInit();
}
/*
====================
CL_User_f
user <name or userid>
Dump userdata / masterdata for a user
====================
*/
void CL_User_f (void)
{
int uid;
int i;
qboolean found = false;
#ifdef HAVE_SERVER
if (sv.state)
{
SV_User_f();
return;
}
#endif
if (Cmd_Argc() != 2)
{
Con_TPrintf ("Usage: user <username / userid>\n");
return;
}
uid = atoi(Cmd_Argv(1));
for (i=0 ; i<MAX_CLIENTS ; i++)
{
if (!cl.players[i].name[0])
continue;
if (cl.players[i].userid == uid
|| !strcmp(cl.players[i].name, Cmd_Argv(1)) )
{
if (!cl.players[i].userinfovalid)
Con_Printf("name: %s\ncolour %i %i\nping: %i\n", cl.players[i].name, cl.players[i].rbottomcolor, cl.players[i].rtopcolor, cl.players[i].ping);
else
{
InfoBuf_Print (&cl.players[i].userinfo, "");
Con_Printf("[%u, %u]\n", (unsigned)cl.players[i].userinfo.totalsize, (unsigned)cl.players[i].userinfo.numkeys);
}
found = true;
}
}
if (!found)
Con_TPrintf ("User not in server.\n");
}
/*
====================
CL_Users_f
Dump userids for all current players
====================
*/
void CL_Users_f (void)
{
int i;
int c;
c = 0;
Con_TPrintf ("userid frags name\n");
Con_TPrintf ("------ ----- ----\n");
for (i=0 ; i<MAX_CLIENTS ; i++)
{
if (cl.players[i].name[0])
{
Con_TPrintf ("%6i %4i ^[%s\\player\\%i^]\n", cl.players[i].userid, cl.players[i].frags, cl.players[i].name, i);
c++;
}
}
Con_TPrintf ("%i total users\n", c);
}
int CL_ParseColour(char *colt)
{
int col;
if (!strncmp(colt, "0x", 2))
col = 0xff000000|strtoul(colt+2, NULL, 16);
else
{
col = atoi(colt);
col &= 15;
if (col > 13)
col = 13;
}
return col;
}
void CL_Color_f (void)
{
// just for quake compatability...
int top, bottom;
char num[16];
int pnum = CL_TargettedSplit(true);
qboolean server_owns_colour;
char *t;
char *b;
if (Cmd_Argc() == 1)
{
char *t = InfoBuf_ValueForKey(&cls.userinfo[pnum], "topcolor");
char *b = InfoBuf_ValueForKey(&cls.userinfo[pnum], "bottomcolor");
if (!*t)
t = "0";
if (!*b)
b = "0";
Con_TPrintf ("\"color\" is \"%s %s\"\n", t, b);
Con_TPrintf ("usage: color <0xRRGGBB> [0xRRGGBB]\n");
return;
}
if (Cmd_FromGamecode())
server_owns_colour = true;
else
server_owns_colour = false;
t = Cmd_Argv(1);
b = (Cmd_Argc()==2)?t:Cmd_Argv(2);
if (!strcmp(t, "-1"))
t = InfoBuf_ValueForKey(&cls.userinfo[pnum], "topcolor");
top = CL_ParseColour(t);
if (!strcmp(b, "-1"))
b = InfoBuf_ValueForKey(&cls.userinfo[pnum], "bottomcolor");
bottom = CL_ParseColour(b);
Q_snprintfz (num, sizeof(num), (top&0xff000000)?"0x%06x":"%i", top & 0xffffff);
if (top == 0)
*num = '\0';
if (Cmd_ExecLevel>RESTRICT_SERVER) //colour command came from server for a split client
Cbuf_AddText(va("p%i cmd setinfo topcolor \"%s\"\n", pnum+1, num), Cmd_ExecLevel);
// else if (server_owns_colour)
// Cvar_LockFromServer(&topcolor, num);
else
CL_SetInfo(pnum, "topcolor", num);
Q_snprintfz (num, sizeof(num), (bottom&0xff000000)?"0x%06x":"%i", bottom & 0xffffff);
if (bottom == 0)
*num = '\0';
if (Cmd_ExecLevel>RESTRICT_SERVER) //colour command came from server for a split client
Cbuf_AddText(va("p%i cmd setinfo bottomcolor \"%s\"\n", pnum+1, num), Cmd_ExecLevel);
else if (server_owns_colour)
Cvar_LockFromServer(&bottomcolor, num);
else
CL_SetInfo (pnum, "bottomcolor", num);
#ifdef NQPROT
if (cls.protocol == CP_NETQUAKE)
Cmd_ForwardToServer();
#endif
}
void CL_PakDownloads(int mode)
{
/*
mode=0 no downloads (forced to 1 for pure)
mode=1 archived names so local stuff is not poluted
mode=2 downloaded packages will always be present. Use With Caution.
mode&4 download even packages that are not referenced.
*/
char local[256];
char *pname;
char *s = cl.serverpackhashes;
int i;
if (!cl.serverpakschanged || !mode)
return;
Cmd_TokenizeString(cl.serverpacknames, false, false);
for (i = 0; i < Cmd_Argc(); i++)
{
s = COM_Parse(s);
pname = Cmd_Argv(i);
//'*' prefix means 'referenced'. so if the server isn't using any files from it, don't bother downloading it.
if (*pname == '*')
pname++;
else if (!(mode & 4))
continue;
if ((mode&3) != 2)
{
/*if we already have such a file, this is a no-op*/
if (CL_CheckDLFile(va("package/%s", pname)))
continue;
if (!FS_GenCachedPakName(pname, com_token, local, sizeof(local)))
continue;
}
else
Q_strncpyz(local, pname, sizeof(local));
CL_CheckOrEnqueDownloadFile(pname, local, DLLF_ALLOWWEB|DLLF_NONGAME);
}
}
void CL_CheckServerPacks(void)
{
static int oldpure;
int pure = atof(InfoBuf_ValueForKey(&cl.serverinfo, "sv_pure"));
if (pure < cl_pure.ival)
pure = cl_pure.ival;
pure = bound(0, pure, 2);
if (!cl.serverpackhashes || cls.demoplayback)
pure = 0;
if (pure != oldpure || cl.serverpakschanged)
{
CL_PakDownloads((pure && !cl_download_packages.ival)?1:cl_download_packages.ival);
FS_PureMode(pure, cl.serverpacknames, cl.serverpackhashes, NULL, NULL, cls.challenge);
if (pure)
{
/*when enabling pure, kill cached models/sounds/etc*/
Cache_Flush();
/*make sure cheating lamas can't use old shaders from a different srver*/
Shader_NeedReload(true);
}
}
oldpure = pure;
cl.serverpakschanged = false;
}
void CL_CheckServerInfo(void)
{
char *s;
unsigned int allowed;
#ifdef QUAKESTATS
int oldstate;
#endif
#ifdef HAVE_SERVER
extern cvar_t sv_cheats;
#endif
int oldteamplay = cl.teamplay;
qboolean spectating = true;
int i;
qboolean oldwatervis = cls.allow_watervis;
int oldskyboxes = cls.allow_unmaskedskyboxes;
//spectator 2 = spectator-with-scores, considered to be players. this means we don't want to allow spec cheats while they're inactive, because that would be weird.
for (i = 0; i < cl.splitclients; i++)
if (cl.playerview[i].spectator != 1)
spectating = false;
cl.teamplay = atoi(InfoBuf_ValueForKey(&cl.serverinfo, "teamplay"));
cls.deathmatch = cl.deathmatch = atoi(InfoBuf_ValueForKey(&cl.serverinfo, "deathmatch"));
cls.allow_cheats = false;
cls.allow_semicheats=true;
cls.allow_unmaskedskyboxes=false;
cls.allow_fbskins = 1;
// cls.allow_fbskins = 0;
// cls.allow_overbrightlight;
cls.allow_csqc = atoi(InfoBuf_ValueForKey(&cl.serverinfo, "anycsqc")) || *InfoBuf_ValueForKey(&cl.serverinfo, "*csprogs");
cl.csqcdebug = atoi(InfoBuf_ValueForKey(&cl.serverinfo, "*csqcdebug"));
s = InfoBuf_ValueForKey(&cl.serverinfo, "watervis");
if (spectating || cls.demoplayback || atoi(s) || (!*s && ruleset_allow_watervis.ival))
cls.allow_watervis=true;
else
cls.allow_watervis=false;
s = InfoBuf_ValueForKey(&cl.serverinfo, "allow_skybox");
if (!*s)
s = InfoBuf_ValueForKey(&cl.serverinfo, "allow_skyboxes");
if (!*s)
cls.allow_unmaskedskyboxes = (cl.worldmodel && cl.worldmodel->fromgame != fg_quake);
else cls.allow_unmaskedskyboxes = !!atoi(s);
s = InfoBuf_ValueForKey(&cl.serverinfo, "fbskins");
if (*s)
cls.allow_fbskins = atof(s);
else if (cl.teamfortress)
cls.allow_fbskins = 0;
else
cls.allow_fbskins = 1;
s = InfoBuf_ValueForKey(&cl.serverinfo, "*cheats");
if (spectating || cls.demoplayback || !stricmp(s, "on"))
cls.allow_cheats = true;
#ifdef HAVE_SERVER
//allow cheats in single player regardless of sv_cheats.
//(also directly read the sv_cheats cvar to avoid issues with nq protocols that don't support serverinfo.
if (sv.state == ss_active && (sv.allocated_client_slots == 1 || sv_cheats.ival))
cls.allow_cheats = true;
#endif
s = InfoBuf_ValueForKey(&cl.serverinfo, "strict");
if ((!spectating && !cls.demoplayback && *s && strcmp(s, "0")) || !ruleset_allow_semicheats.ival)
{
cls.allow_semicheats = false;
cls.allow_cheats = false;
}
cls.z_ext = atoi(InfoBuf_ValueForKey(&cl.serverinfo, "*z_ext")) & CLIENT_SUPPORTED_Z_EXTENSIONS;
#ifdef NQPROT
if (cls.protocol == CP_NETQUAKE && CPNQ_IS_DP)
{
//movevars come from stats.
}
else
#endif
{
cls.maxfps = atof(InfoBuf_ValueForKey(&cl.serverinfo, "maxfps"));
if (cls.maxfps < 20)
cls.maxfps = 72;
// movement vars for prediction
cl.bunnyspeedcap = Q_atof(InfoBuf_ValueForKey(&cl.serverinfo, "pm_bunnyspeedcap"));
movevars.slidefix = (Q_atof(InfoBuf_ValueForKey(&cl.serverinfo, "pm_slidefix")) != 0);
movevars.airstep = (Q_atof(InfoBuf_ValueForKey(&cl.serverinfo, "pm_airstep")) != 0);
movevars.pground = (Q_atof(InfoBuf_ValueForKey(&cl.serverinfo, "pm_pground")) != 0);
movevars.stepdown = (Q_atof(InfoBuf_ValueForKey(&cl.serverinfo, "pm_stepdown")) != 0);
movevars.walljump = (Q_atof(InfoBuf_ValueForKey(&cl.serverinfo, "pm_walljump")));
movevars.ktjump = Q_atof(InfoBuf_ValueForKey(&cl.serverinfo, "pm_ktjump"));
movevars.autobunny = (Q_atof(InfoBuf_ValueForKey(&cl.serverinfo, "pm_autobunny")) != 0);
s = InfoBuf_ValueForKey(&cl.serverinfo, "pm_stepheight");
movevars.stepheight = *s?Q_atof(s):PM_DEFAULTSTEPHEIGHT;
s = InfoBuf_ValueForKey(&cl.serverinfo, "pm_watersinkspeed");
movevars.watersinkspeed = *s?Q_atof(s):60;
s = InfoBuf_ValueForKey(&cl.serverinfo, "pm_flyfriction");
movevars.flyfriction = *s?Q_atof(s):4;
s = InfoBuf_ValueForKey(&cl.serverinfo, "pm_edgefriction");
movevars.edgefriction = *s?Q_atof(s):2;
if (!(movevars.flags&MOVEFLAG_VALID))
movevars.flags = (movevars.flags&~MOVEFLAG_QWEDGEBOX) | (*s?0:MOVEFLAG_QWEDGEBOX);
}
movevars.coordtype = cls.netchan.netprim.coordtype;
// Initialize cl.maxpitch & cl.minpitch
if (cls.protocol == CP_QUAKEWORLD || cls.protocol == CP_NETQUAKE)
{
#ifdef NQPROT
s = InfoBuf_ValueForKey(&cl.serverinfo, "maxpitch");
cl.maxpitch = *s ? Q_atof(s) : ((cl_fullpitch_nq.ival && !cl.haveserverinfo)?90.0f:80.0f);
s = InfoBuf_ValueForKey(&cl.serverinfo, "minpitch");
cl.minpitch = *s ? Q_atof(s) : ((cl_fullpitch_nq.ival && !cl.haveserverinfo)?-90.0f:-70.0f);
if (cls.protocol == CP_NETQUAKE)
{ //proquake likes spamming us with fixangles
//should be about 0.5/65536, but there's some precision issues with such small numbers around 80, so we need to bias it more than we ought
cl.maxpitch -= 1.0/2048;
}
#else
s = InfoBuf_ValueForKey(&cl.serverinfo, "maxpitch");
cl.maxpitch = *s ? Q_atof(s) : 80.0f;
s = InfoBuf_ValueForKey(&cl.serverinfo, "minpitch");
cl.minpitch = *s ? Q_atof(s) : -70.0f;
#endif
}
else
{
cl.maxpitch = 90;
cl.minpitch = -90;
}
//bound it, such that we never end up looking slightly more back than forwards
//FIXME: we should probably tweak our movement code instead.
cl.maxpitch = bound(-89.9, cl.maxpitch, 89.9);
cl.minpitch = bound(-89.9, cl.minpitch, 89.9);
cl.hexen2pickups = atoi(InfoBuf_ValueForKey(&cl.serverinfo, "sv_pupglow"));
allowed = atoi(InfoBuf_ValueForKey(&cl.serverinfo, "allow"));
if (allowed & 1)
cls.allow_watervis = true;
// if (allowed & 2)
// cls.allow_rearview = true;
if (allowed & 4)
cls.allow_unmaskedskyboxes = true;
// if (allowed & 8)
// cls.allow_mirrors = true;
//16
//32
// if (allowed & 128)
// cls.allow_postproc = true;
// if (allowed & 256)
// cls.allow_lightmapgamma = true;
if (allowed & 512)
cls.allow_cheats = true;
if (cls.allow_semicheats)
cls.allow_anyparticles = true;
else
cls.allow_anyparticles = false;
if (spectating || cls.demoplayback)
cl.fpd = 0;
else
cl.fpd = atoi(InfoBuf_ValueForKey(&cl.serverinfo, "fpd"));
cl.gamespeed = atof(InfoBuf_ValueForKey(&cl.serverinfo, "*gamespeed"))/100.f;
if (cl.gamespeed < 0.1)
cl.gamespeed = 1;
#ifdef QUAKESTATS
s = InfoBuf_ValueForKey(&cl.serverinfo, "status");
oldstate = cl.matchstate;
if (!stricmp(s, "standby"))
cl.matchstate = MATCH_STANDBY;
else if (!stricmp(s, "countdown"))
cl.matchstate = MATCH_COUNTDOWN;
else
{
float time = strtod(s, &s);
if (!strcmp(s, " min left") || !strcmp(s, " mins left"))
time *= 60;
else if (!strcmp(s, " sec left") || !strcmp(s, " secs left"))
time *= 1;
else if (!strcmp(s, " hour left") || !strcmp(s, " hours left"))
time *= 60*60;
else
time = -1;
if (time >= 0)
{
//always update it. this is to try to cope with overtime.
oldstate = cl.matchstate = MATCH_INPROGRESS;
cl.matchgametimestart = cl.gametime + time - 60*atof(InfoBuf_ValueForKey(&cl.serverinfo, "timelimit"));
}
else
{
if (*s && cl.matchstate == MATCH_INPROGRESS)
Con_DPrintf("Match state changed to unknown meaning: %s\n", s);
else
cl.matchstate = MATCH_DONTKNOW; //don't revert from inprogress to don't know
}
}
if (oldstate != cl.matchstate)
cl.matchgametimestart = cl.gametime;
#endif
CL_CheckServerPacks();
Cvar_ForceCheatVars(cls.allow_semicheats, cls.allow_cheats);
Validation_Apply_Ruleset();
if (oldteamplay != cl.teamplay)
Skin_FlushPlayers();
if (oldwatervis != cls.allow_watervis || oldskyboxes != cls.allow_unmaskedskyboxes)
Shader_NeedReload(false);
CSQC_ServerInfoChanged();
}
/*
==================
CL_FullInfo_f
Allow clients to change userinfo
==================
*/
void CL_FullInfo_f (void)
{
char key[512];
char value[512];
char *o;
char *s;
int pnum = CL_TargettedSplit(true);
if (Cmd_Argc() != 2)
{
Con_TPrintf ("fullinfo <complete info string>\n");
return;
}
s = Cmd_Argv(1);
if (*s == '\\')
s++;
while (*s)
{
o = key;
while (*s && *s != '\\' && o < key + sizeof(key))
*o++ = *s++;
if (o == key + sizeof(key))
{
Con_Printf ("key length too long\n");
return;
}
*o = 0;
if (!*s)
{
Con_Printf ("key %s has no value\n", key);
return;
}
o = value;
s++;
while (*s && *s != '\\' && o < value + sizeof(value))
*o++ = *s++;
if (o == value + sizeof(value))
{
Con_Printf ("value length too long\n");
return;
}
*o = 0;
if (*s)
s++;
if (!stricmp(key, pmodel_name) || !stricmp(key, emodel_name))
continue;
InfoBuf_SetKey (&cls.userinfo[pnum], key, value);
}
}
void CL_SetInfoBlob (int pnum, const char *key, const char *value, size_t valuesize)
{
cvar_t *var;
if (!pnum)
{
var = Cvar_FindVar(key);
if (var && (var->flags & CVAR_USERINFO))
{ //get the cvar code to set it. the server might have locked it.
Cvar_Set(var, value);
return;
}
}
else if (pnum < 0 || pnum >= MAX_SPLITS)
return;
InfoBuf_SetStarBlobKey(&cls.userinfo[pnum], key, value, valuesize);
}
void CL_SetInfo (int pnum, const char *key, const char *value)
{
CL_SetInfoBlob(pnum, key, value, strlen(value));
}
/*
==================
CL_SetInfo_f
Allow clients to change userinfo
==================
*/
void CL_SetInfo_f (void)
{
char *key, *val;
size_t keysize, valsize;
cvar_t *var;
int pnum = CL_TargettedSplit(true);
if (Cmd_Argc() == 1)
{
InfoBuf_Print (&cls.userinfo[pnum], "");
Con_Printf("[%u]\n", (unsigned int)cls.userinfo[pnum].totalsize);
return;
}
if (Cmd_Argc() != 3)
{
Con_TPrintf ("usage: setinfo [ <key> <value> ]\n");
return;
}
if (!stricmp(Cmd_Argv(1), pmodel_name) || !strcmp(Cmd_Argv(1), emodel_name))
return;
if (Cmd_Argv(1)[0] == '*')
{
int i;
if (!strcmp(Cmd_Argv(1), "*"))
if (!strcmp(Cmd_Argv(2), ""))
{ //clear it out
const char *k;
for(i=0;;)
{
k = InfoBuf_KeyForNumber(&cls.userinfo[pnum], i);
if (!k)
break; //no more.
else if (*k == '*')
i++; //can't remove * keys
else if ((var = Cvar_FindVar(k)) && (var->flags&CVAR_USERINFO))
i++; //this one is a cvar.
else
InfoBuf_RemoveKey(&cls.userinfo[pnum], k); //we can remove this one though, so yay.
}
return;
}
Con_Printf ("Can't set * keys\n");
return;
}
key = Cmd_Argv(1);
val = Cmd_Argv(2);
key = InfoBuf_DecodeString(key, key+strlen(key), &keysize);
val = InfoBuf_DecodeString(val, val+strlen(val), &valsize);
if (keysize != strlen(key))
Con_Printf ("setinfo: ignoring key name with embedded null\n");
else
CL_SetInfoBlob(pnum, key, val, valsize);
Z_Free(key);
Z_Free(val);
}
#if 1//def _DEBUG
void CL_SetInfoBlob_f (void)
{
qofs_t fsize;
void *data;
int pnum = CL_TargettedSplit(true);
if (Cmd_Argc() == 1)
{
InfoBuf_Print (&cls.userinfo[pnum], "");
return;
}
if (Cmd_Argc() != 3)
{
Con_TPrintf ("usage: setinfo [ <key> <filename> ]\n");
return;
}
//user isn't allowed to set pmodel, emodel, *foo as these could break stuff.
if (!stricmp(Cmd_Argv(1), pmodel_name) || !strcmp(Cmd_Argv(1), emodel_name))
return;
if (Cmd_Argv(1)[0] == '*')
{
Con_Printf ("Can't set * keys\n");
return;
}
data = FS_MallocFile(Cmd_Argv(2), FS_GAME, &fsize);
if (!data)
{
Con_Printf ("Unable to read %s\n", Cmd_Argv(2));
return;
}
if (fsize > 64*1024*1024)
Con_Printf ("File is over 64mb\n");
else
CL_SetInfoBlob(pnum, Cmd_Argv(1), data, fsize);
FS_FreeFile(data);
}
#endif
void CL_SaveInfo(vfsfile_t *f)
{
int i;
for (i = 0; i < MAX_SPLITS; i++)
{
VFS_WRITE(f, "\n", 1);
if (i)
{
VFS_WRITE(f, va("p%i setinfo * \"\"\n", i+1), 16);
InfoBuf_WriteToFile(f, &cls.userinfo[i], va("p%i setinfo", i+1), 0);
}
else
{
VFS_WRITE(f, "setinfo * \"\"\n", 13);
InfoBuf_WriteToFile(f, &cls.userinfo[i], "setinfo", CVAR_USERINFO);
}
}
}
/*
====================
CL_Packet_f
packet <destination> <contents>
Contents allows \n escape character
====================
*/
void CL_Packet_f (void)
{
char send[2048];
int i, l;
char *in, *out;
netadr_t adr;
if (Cmd_Argc() != 3)
{
Con_TPrintf ("usage: packet <destination> <contents>\n");
return;
}
if (!NET_StringToAdr (Cmd_Argv(1), PORT_DEFAULTSERVER, &adr))
{
Con_Printf ("Bad address: %s\n", Cmd_Argv(1));
return;
}
if (Cmd_FromGamecode()) //some mvdsv servers stuffcmd a packet command which lets them know which ip the client is from.
{ //unfortunatly, 50% of servers are badly configured resulting in them poking local services that THEY MUST NOT HAVE ACCESS TO.
const char *addrdesc;
const char *realdesc;
if (cls.demoplayback)
{
Con_DPrintf ("Not sending realip packet from demo\n");
return;
}
if (!NET_CompareAdr(&adr, &cls.netchan.remote_address))
{
if (NET_ClassifyAddress(&adr, &addrdesc) < ASCOPE_LAN)
{
if (NET_ClassifyAddress(&cls.netchan.remote_address, &realdesc) < ASCOPE_LAN)
{ //this isn't necessarily buggy... but its still a potential exploit so we need to block it regardless.
Con_Printf (CON_WARNING "Ignoring buggy %s realip request for %s server.\n", addrdesc, realdesc);
}
else
{
adr = cls.netchan.remote_address;
Con_Printf (CON_WARNING "Ignoring buggy %s realip request, sending to %s server instead.\n", addrdesc, realdesc);
}
}
}
cls.realserverip = adr;
Con_DPrintf ("Sending realip packet\n");
}
else if (!ruleset_allow_packet.ival)
{
Con_Printf("Sorry, the %s command is disallowed\n", Cmd_Argv(0));
return;
}
cls.lastarbiatarypackettime = Sys_DoubleTime(); //prevent the packet command from causing a reconnect on badly configured mvdsv servers.
in = Cmd_Argv(2);
out = send+4;
send[0] = send[1] = send[2] = send[3] = 0xff;
l = strlen (in);
for (i=0 ; i<l ; i++)
{
if (in[i] == '\\' && in[i+1] == 'n')
{
*out++ = '\n';
i++;
}
else if (in[i] == '\\' && in[i+1] == '\\')
{
*out++ = '\\';
i++;
}
else if (in[i] == '\\' && in[i+1] == 'r')
{
*out++ = '\r';
i++;
}
else if (in[i] == '\\' && in[i+1] == '\"')
{
*out++ = '\"';
i++;
}
else if (in[i] == '\\' && in[i+1] == '0')
{
*out++ = '\0';
i++;
}
else
*out++ = in[i];
}
*out = 0;
if (!cls.sockets)
NET_InitClient(false);
if (!NET_EnsureRoute(cls.sockets, "packet", Cmd_Argv(1), &adr))
return;
NET_SendPacket (cls.sockets, out-send, send, &adr);
if (Cmd_FromGamecode())
{
//realip
char *temp = Z_Malloc(strlen(in)+1);
strcpy(temp, in);
Cmd_TokenizeString(temp, false, false);
cls.realip_ident = atoi(Cmd_Argv(2));
Z_Free(temp);
}
}
/*
=====================
CL_NextDemo
Called to play the next demo in the demo loop
=====================
*/
void CL_NextDemo (void)
{
char str[1024];
if (cls.demonum < 0)
return; // don't play demos
if (!cls.demos[cls.demonum][0] || cls.demonum >= MAX_DEMOS)
{
cls.demonum = 0;
if (!cls.demos[cls.demonum][0])
{
// Con_Printf ("No demos listed with startdemos\n");
cls.demonum = -1;
return;
}
}
if (!strcmp(cls.demos[cls.demonum], "quit"))
Q_snprintfz (str, sizeof(str), "quit\n");
else
Q_snprintfz (str, sizeof(str), "playdemo %s\n", cls.demos[cls.demonum]);
Cbuf_InsertText (str, RESTRICT_LOCAL, false);
cls.demonum++;
if (!cls.state)
cls.state = ca_demostart;
}
/*
===============================================================================
DEMO LOOP CONTROL
===============================================================================
*/
/*
==================
CL_Startdemos_f
==================
*/
void CL_Startdemos_f (void)
{
int i, c;
c = Cmd_Argc() - 1;
if (c > MAX_DEMOS)
{
Con_Printf ("Max %i demos in demoloop\n", MAX_DEMOS);
c = MAX_DEMOS;
}
Con_DPrintf ("%i demo(s) in loop\n", c);
for (i=1 ; i<c+1 ; i++)
Q_strncpyz (cls.demos[i-1], Cmd_Argv(i), sizeof(cls.demos[0]));
cls.demonum = -1;
//don't start it here - we might have been given a +connect or whatever argument.
}
/*
==================
CL_Demos_f
Return to looping demos
==================
*/
void CL_Demos_f (void)
{
const char *mode = Cmd_Argv(1);
if (!strcmp(mode, "idle"))
{ //'demos idle' only plays the demos when we're idle.
//this can be used for menu backgrounds (engine and menuqc).
if (cls.state || cls.demoplayback || CL_TryingToConnect())
return;
}
//else disconnects can switch gamedirs/paks and kill menuqc etc.
if (cls.demonum == -1)
cls.demonum = 1;
CL_Disconnect_f ();
CL_NextDemo ();
}
/*
==================
CL_Stopdemo_f
stop demo
==================
*/
void CL_Stopdemo_f (void)
{
if (cls.demoplayback == DPB_NONE)
return;
CL_StopPlayback ();
CL_Disconnect (NULL);
}
/*
=================
CL_Changing_f
Just sent as a hint to the client that they should
drop to full console
=================
*/
void CL_Changing_f (void)
{
char *mapname = Cmd_Argv(1);
if (cls.download && cls.download->method <= DL_QWPENDING) // don't change when downloading
return;
cls.demoseeking = false; //don't seek over it
if (*mapname)
SCR_ImageName(mapname);
else
SCR_BeginLoadingPlaque();
S_StopAllSounds (true);
cl.intermissionmode = IM_NONE;
if (cls.state)
{
cls.state = ca_connected; // not active anymore, but not disconnected
Con_TPrintf ("\nChanging map...\n");
}
else
Con_Printf("Changing while not connected\n");
#ifdef NQPROT
cls.signon=0;
#endif
}
/*
=================
CL_Reconnect_f
User command, or NQ protocol command (messy).
=================
*/
void CL_Reconnect_f (void)
{
if (cls.download && cls.download->method <= DL_QWPENDING) // don't change when downloading
return;
#ifdef NQPROT
if (cls.protocol == CP_NETQUAKE && Cmd_IsInsecure())
{
CL_Changing_f();
return;
}
#endif
S_StopAllSounds (true);
if (cls.state == ca_connected)
{
Con_TPrintf ("reconnecting...\n");
CL_SendClientCommand(true, "new");
return;
}
if (!*cls.servername)
{
Con_TPrintf ("No server to reconnect to...\n");
return;
}
#if defined(HAVE_SERVER) && defined(SUBSERVERS)
if (sv.state == ss_clustermode)
{ //reconnecting while we're a cluster... o.O
char oldguid[sizeof(connectinfo.guid)];
Q_strncpyz(oldguid, connectinfo.guid, sizeof(oldguid));
memset(&connectinfo, 0, sizeof(connectinfo));
connectinfo.istransfer = false;
Q_strncpyz(connectinfo.guid, oldguid, sizeof(oldguid)); //retain the same guid on transfers
Cvar_Set(&cl_disconnectreason, "Transferring....");
connectinfo.trying = true;
connectinfo.defaultport = cl_defaultport.value;
connectinfo.protocol = CP_UNKNOWN;
SCR_SetLoadingStage(LS_CONNECTION);
CL_CheckForResend();
return;
}
#endif
CL_Disconnect(NULL);
CL_BeginServerReconnect();
}
/*
=================
CL_ConnectionlessPacket
Responses to broadcasts, etc
=================
*/
void CL_ConnectionlessPacket (void)
{
char *s;
int c;
char adr[MAX_ADR_SIZE];
MSG_BeginReading (msg_nullnetprim);
MSG_ReadLong (); // skip the -1
Cmd_TokenizeString(net_message.data+4, false, false);
if (net_message.cursize == sizeof(net_message_buffer))
net_message.data[sizeof(net_message_buffer)-1] = '\0';
else
net_message.data[net_message.cursize] = '\0';
#ifdef PLUGINS
if (Plug_ConnectionlessClientPacket(net_message.data+4, net_message.cursize-4))
return;
#endif
c = MSG_ReadByte ();
// ping from somewhere
if (c == A2A_PING)
{
char data[256];
int len;
if (cls.realserverip.type == NA_INVALID)
return; //not done a realip yet
if (NET_CompareBaseAdr(&cls.realserverip, &net_from) == false)
return; //only reply if it came from the real server's ip.
data[0] = 0xff;
data[1] = 0xff;
data[2] = 0xff;
data[3] = 0xff;
data[4] = A2A_ACK;
data[5] = 0;
//ack needs two parameters to work with realip properly.
//firstly it needs an auth message, so it can't be spoofed.
//secondly, it needs a copy of the realip ident, so you can't report a different player's client (you would need access to their ip).
data[5] = ' ';
Q_snprintfz(data+6, sizeof(data)-6, "%i %i", atoi(MSG_ReadString()), cls.realip_ident);
len = strlen(data);
NET_SendPacket (cls.sockets, len, &data, &net_from);
return;
}
if (c == A2C_PRINT)
{
if (!strncmp(net_message.data+msg_readcount, "\\chunk", 6))
{
if (NET_CompareBaseAdr(&cls.netchan.remote_address, &net_from) == false)
if (cls.realserverip.type == NA_INVALID || NET_CompareBaseAdr(&cls.realserverip, &net_from) == false)
return; //only use it if it came from the real server's ip (this breaks on proxies).
MSG_ReadLong();
MSG_ReadChar();
MSG_ReadChar();
if (CL_ParseOOBDownload())
{
if (msg_readcount != net_message.cursize)
{
Con_Printf ("junk on the end of the packet\n");
CL_Disconnect_f();
}
cls.netchan.last_received = realtime; //in case there's some virus scanner running on the server making it stall... for instance...
}
return;
}
}
if (cls.demoplayback == DPB_NONE && net_from.type != NA_LOOPBACK)
Con_Printf (S_COLOR_GRAY"%s: ", NET_AdrToString (adr, sizeof(adr), &net_from));
// Con_DPrintf ("%s", net_message.data + 4);
if (c == 'f') //using 'f' as a prefix so that I don't need lots of hacks
{
s = MSG_ReadStringLine ();
if (!strcmp(s, "redir"))
{
netadr_t adr;
char *data = MSG_ReadStringLine();
Con_TPrintf (S_COLOR_GRAY"redirect to %s\n", data);
if (NET_StringToAdr(data, PORT_DEFAULTSERVER, &adr))
{
if (CL_IsPendingServerAddress(&net_from))
{
if (!NET_EnsureRoute(cls.sockets, "redir", cls.servername, &adr))
Con_Printf (CON_ERROR"Unable to redirect to %s\n", data);
else
{
connectinfo.istransfer = true;
connectinfo.numadr = 1;
connectinfo.adr[0] = adr;
data = "\xff\xff\xff\xffgetchallenge\n";
NET_SendPacket (cls.sockets, strlen(data), data, &adr);
}
}
}
return;
}
else if (!strcmp(s, "reject"))
{ //generic rejection. stop trying.
char *data = MSG_ReadStringLine();
Con_Printf ("reject\n%s\n", data);
if (CL_IsPendingServerAddress(&net_from))
{
Cvar_Set(&cl_disconnectreason, va("%s\n", data));
connectinfo.trying = false;
}
return;
}
else if (!strcmp(s, "badname"))
{ //rejected purely because of player name
if (CL_IsPendingServerAddress(&net_from))
{
Cvar_Set(&cl_disconnectreason, va("bad player name\n"));
connectinfo.trying = false;
}
}
else if (!strcmp(s, "badaccount"))
{ //rejected because username or password is wrong
if (CL_IsPendingServerAddress(&net_from))
{
Cvar_Set(&cl_disconnectreason, va("invalid username or password\n"));
connectinfo.trying = false;
}
}
Con_Printf ("f%s\n", s);
return;
}
if (c == S2C_CHALLENGE)
{
static unsigned int lasttime = 0xdeadbeef;
static netadr_t lastadr;
unsigned int curtime = Sys_Milliseconds();
unsigned long ftepext1= 0, ftepext2 = 0, ezpext1 = 0, huffcrc=0, mtu=0;
#ifdef HAVE_DTLS
int candtls = 0; //0=no,1=optional,2=mandatory
#endif
char guidhash[256];
*guidhash = 0;
s = MSG_ReadString ();
COM_Parse(s);
#ifdef Q3CLIENT
if (!strcmp(com_token, "onnectResponse"))
{
connectinfo.protocol = CP_QUAKE3;
goto client_connect;
}
#endif
#ifdef Q2CLIENT
if (!strcmp(com_token, "lient_connect"))
{
connectinfo.protocol = CP_QUAKE2;
goto client_connect;
}
#endif
Con_TPrintf (S_COLOR_GRAY"challenge\n");
if (!CL_IsPendingServerAddress(&net_from))
{
if (net_from.prot != NP_RTC_TCP && net_from.prot != NP_RTC_TLS)
Con_Printf(CON_WARNING"Challenge from wrong server, ignoring\n");
return;
}
connectinfo.numadr = 1;
connectinfo.adr[0] = net_from; //lock in only this specific address.
if (!strcmp(com_token, "hallengeResponse"))
{
/*Quake3*/
#ifdef Q3CLIENT
if (connectinfo.protocol == CP_QUAKE3 || connectinfo.protocol == CP_UNKNOWN)
{
/*throttle*/
if (curtime - lasttime < 500)
return;
lasttime = curtime;
connectinfo.protocol = CP_QUAKE3;
connectinfo.challenge = atoi(s+17);
CL_SendConnectPacket (&net_from, 0, 0, 0, 0, 0/*, ...*/, NULL);
}
else
{
Con_Printf("\nChallenge from another protocol, ignoring Q3 challenge\n");
return;
}
return;
#else
Con_Printf("\nUnable to connect to Quake3\n");
return;
#endif
}
else if (!strcmp(com_token, "hallenge"))
{
/*Quake2 or Darkplaces*/
char *s2;
for (s2 = s+9; *s2; s2++)
{
if ((*s2 < '0' || *s2 > '9') && *s2 != '-')
break;
}
if (!strncmp(s2, "FTE", 3) || !strncmp(s2, "QW", 2))
{ //hack to work around NQ+QW+DP servers that reply with both qw and dp challenge requests.
//we DON'T want to treat it as a dp server. because then we end up with nq-based protocols.
return;
}
else if (*s2 && *s2 != ' ')
{//and if it's not, we're unlikly to be compatible with whatever it is that's talking at us.
#ifdef NQPROT
if (connectinfo.protocol == CP_NETQUAKE || connectinfo.protocol == CP_UNKNOWN)
{
/*throttle*/
if (curtime - lasttime < 500)
return;
lasttime = curtime;
connectinfo.protocol = CP_NETQUAKE;
CL_ConnectToDarkPlaces(s+9, &net_from);
}
else
Con_Printf("\nChallenge from another protocol, ignoring DP challenge\n");
#else
Con_Printf("\nUnable connect to DarkPlaces\n");
#endif
return;
}
#ifdef Q2CLIENT
if (connectinfo.protocol == CP_QUAKE2 || connectinfo.protocol == CP_UNKNOWN)
{
connectinfo.protocol = CP_QUAKE2;
connectinfo.subprotocol = PROTOCOL_VERSION_Q2;
}
else
{
Con_Printf("\nChallenge from another protocol, ignoring Q2 challenge\n");
return;
}
#else
Con_Printf("\nUnable to connect to Quake2\n");
return;
#endif
s+=9;
}
/*no idea, assume a QuakeWorld challenge response ('c' packet)*/
else if (connectinfo.protocol == CP_QUAKEWORLD || connectinfo.protocol == CP_UNKNOWN)
{
connectinfo.protocol = CP_QUAKEWORLD;
connectinfo.subprotocol = PROTOCOL_VERSION_QW;
}
else
{
Con_Printf("\nChallenge from another protocol, ignoring QW challenge\n");
return;
}
/*throttle connect requests*/
if (curtime - lasttime < 500 && NET_CompareAdr(&net_from, &lastadr))
return;
lasttime = curtime;
lastadr = net_from;
s = COM_Parse(s);
connectinfo.challenge = atoi(com_token);
while((s = COM_Parse(s)))
{
if (connectinfo.protocol == CP_QUAKE2 && !strncmp(com_token, "p=", 2))
{
char *p = com_token+2;
do
{
switch(strtoul(p, &p, 0))
{
case PROTOCOL_VERSION_R1Q2:
#ifdef AVAIL_ZLIB //r1q2 will typically send us compressed data, which is a problem if we can't handle that (q2pro has a way to disable it).
if (connectinfo.subprotocol < PROTOCOL_VERSION_R1Q2)
connectinfo.subprotocol = PROTOCOL_VERSION_R1Q2;
#endif
break;
case PROTOCOL_VERSION_Q2PRO:
if (connectinfo.subprotocol < PROTOCOL_VERSION_Q2PRO)
connectinfo.subprotocol = PROTOCOL_VERSION_Q2PRO;
break;
}
} while (*p++ == ',');
}
}
for(;;)
{
int cmd = MSG_ReadLong ();
if (msg_badread)
break;
if (cmd == PROTOCOL_VERSION_VARLENGTH)
{
int len = MSG_ReadLong();
if (len < 0 || len > 8192)
break;
c = MSG_ReadLong();/*ident*/
switch(c)
{
case PROTOCOL_INFO_GUID:
if (len > sizeof(guidhash)-1)
{
MSG_ReadData(guidhash, sizeof(guidhash));
MSG_ReadSkip(len-sizeof(guidhash));
len = sizeof(guidhash)-1;
}
else
MSG_ReadData(guidhash, len);
guidhash[len] = 0;
break;
default:
MSG_ReadSkip(len); /*payload*/
break;
}
}
else
{
unsigned int l = MSG_ReadLong();
switch(cmd)
{
case PROTOCOL_VERSION_FTE1: ftepext1 = l; break;
case PROTOCOL_VERSION_FTE2: ftepext2 = l; break;
case PROTOCOL_VERSION_EZQUAKE1: ezpext1 = l; break;
case PROTOCOL_VERSION_FRAGMENT: mtu = l; break;
#ifdef HAVE_DTLS
case PROTOCOL_VERSION_DTLSUPGRADE: candtls = l; break; //0:not enabled. 1:explicit use allowed. 2:favour it. 3: require it
#endif
#ifdef HUFFNETWORK
case PROTOCOL_VERSION_HUFFMAN: huffcrc = l; break;
#endif
case PROTOCOL_INFO_GUID: Q_snprintfz(guidhash, sizeof(guidhash), "0x%x", l); break;
default:
break;
}
}
}
#ifdef HAVE_DTLS
if (candtls && net_from.prot == NP_DGRAM && (connectinfo.dtlsupgrade || candtls > 1))
{
//c2s getchallenge
//s2c c%u\0DTLS=$candtls
//c2s dtlsconnect %u <<YOU ARE HERE>>
//s2c dtlsopened
//c2s DTLS(getchallenge)
//DTLS(etc)
//getchallenge has to be done twice, with the outer one only reporting whether dtls can/should be used.
//this means the actual connect packet is already over dtls, which protects the user's userinfo.
//FIXME: do rcon via dtls too, but requires tracking pending rcon packets until the handshake completes.
//server says it can do tls.
char *pkt;
//qwfwd proxy routing
char *at;
if ((at = strrchr(cls.servername, '@')))
{
*at = 0;
pkt = va("%c%c%c%c""dtlsconnect %i %s", 255, 255, 255, 255, connectinfo.challenge, cls.servername);
*at = '@';
}
else
pkt = va("%c%c%c%c""dtlsconnect %i", 255, 255, 255, 255, connectinfo.challenge);
NET_SendPacket (cls.sockets, strlen(pkt), pkt, &net_from);
return;
}
if (connectinfo.dtlsupgrade == DTLS_REQUIRE)
{
Cvar_Set(&cl_disconnectreason, va("Server does not support/allow dtls. not connecting\n"));
connectinfo.trying = false;
Con_Printf("Server does not support/allow dtls. not connecting.\n");
return;
}
#endif
CL_SendConnectPacket (&net_from, mtu, ftepext1, ftepext2, ezpext1, huffcrc/*, ...*/, guidhash);
return;
}
#ifdef Q2CLIENT
if (connectinfo.protocol == CP_QUAKE2)
{
char *nl;
msg_readcount--;
c = msg_readcount;
s = MSG_ReadString ();
nl = strchr(s, '\n');
if (nl)
{
msg_readcount = c + nl-s + 1;
msg_badread = false;
*nl = '\0';
}
if (!strcmp(s, "print"))
{
Con_TPrintf (S_COLOR_GRAY"print\n");
s = MSG_ReadString ();
if (connectinfo.trying && CL_IsPendingServerBaseAddress(&net_from) == false)
Cvar_Set(&cl_disconnectreason, s);
Con_Printf ("%s", s);
return;
}
else if (!strcmp(s, "client_connect"))
{
connectinfo.protocol = CP_QUAKE2;
goto client_connect;
}
else if (!strcmp(s, "disconnect"))
{
if (NET_CompareAdr(&net_from, &cls.netchan.remote_address))
{
Cvar_Set(&cl_disconnectreason, "Disconnect request from server");
Con_Printf ("disconnect\n");
CL_Disconnect_f();
return;
}
else
{
Con_Printf("Ignoring random disconnect command\n");
return;
}
}
else
{
Con_TPrintf ("unknown connectionless packet for q2: %s\n", s);
msg_readcount = c;
c = MSG_ReadByte();
}
}
#endif
#ifdef NQPROT
if (c == 'a')
{
s = MSG_ReadString ();
COM_Parse(s);
if (!strcmp(com_token, "ccept"))
{
/*this is a DP server... but we don't know which version nor nq protocol*/
Con_Printf (S_COLOR_GRAY"accept\n");
if (cls.state == ca_connected)
return; //we're already connected. don't do it again!
if (!CL_IsPendingServerAddress(&net_from))
{
//if (net_from.type != NA_LOOPBACK)
Con_TPrintf ("ignoring connection\n");
return;
}
Validation_Apply_Ruleset();
Netchan_Setup(NS_CLIENT, &cls.netchan, &net_from, connectinfo.qport);
CL_ParseEstablished();
cls.netchan.isnqprotocol = true;
cls.protocol = CP_NETQUAKE;
cls.protocol_nq = CPNQ_ID; //assume vanilla protocol until we know better.
cls.proquake_angles_hack = false;
cls.challenge = connectinfo.challenge;
connectinfo.trying = false;
cls.demonum = -1; // not in the demo loop now
cls.state = ca_connected;
SCR_BeginLoadingPlaque();
return;
}
}
if (c == 'i')
{
if (!strncmp(net_message.data+4, "infoResponse\n", 13))
{
Con_TPrintf (S_COLOR_GRAY"infoResponse\n");
Info_Print(net_message.data+17, "");
return;
}
}
if (c == 'g')
{
if (!strncmp(net_message.data+4, "getserversResponse", 18))
{
qbyte *b = net_message.data+4+18;
Con_TPrintf (S_COLOR_GRAY"getserversResponse\n");
while (b+7 <= net_message.data+net_message.cursize)
{
if (*b == '\\')
{
b+=1;
Con_Printf("%u.%u.%u.%u:%u\n", b[0], b[1], b[2], b[3], b[5]|(b[4]<<8));
b+=6;
}
else if (*b == '/')
{
b+=1;
Con_Printf("[%04x:%04x:%04x:%04x:%04x:%04x:%04x:%04x]:%u\n", (b[0]<<8)|b[1], (b[2]<<8)|b[3], (b[4]<<8)|b[5], (b[6]<<8)|b[7], (b[8]<<8)|b[9], (b[10]<<8)|b[11], (b[12]<<8)|b[13], (b[14]<<8)|b[15], b[17]|(b[16]<<8));
b+=18;
}
}
return;
}
}
#endif
if (c == 'd'/*M2C_MASTER_REPLY*/)
{
s = MSG_ReadString ();
COM_Parse(s);
if (!strcmp(com_token, "isconnect"))
{
Con_Printf("Disconnect\n");
if (CL_IsPendingServerAddress(&net_from))
{
Cvar_Set(&cl_disconnectreason, "Disconnect request from server");
CL_Disconnect_f();
}
}
else if (!strcmp(com_token, "tlsopened"))
{ //server is letting us know that its now listening for a dtls handshake.
#ifdef HAVE_DTLS
dtlscred_t cred;
Con_Printf (S_COLOR_GRAY"dtlsopened\n");
if (!CL_IsPendingServerAddress(&net_from))
return;
memset(&cred, 0, sizeof(cred));
cred.peer.name = cls.servername;
if (NET_DTLS_Create(cls.sockets, &net_from, &cred))
{
connectinfo.dtlsupgrade = DTLS_ACTIVE;
connectinfo.numadr = 1; //fixate on this resolved address.
connectinfo.adr[0] = net_from;
connectinfo.adr[0].prot = NP_DTLS;
connectinfo.time = 0; //send a new challenge NOW.
}
else
{
if (connectinfo.dtlsupgrade == DTLS_TRY)
connectinfo.dtlsupgrade = DTLS_DISABLE;
Con_Printf ("unable to establish dtls route\n");
}
#else
Con_Printf ("dtlsopened (unsupported)\n");
#endif
}
else if (*s != '\n')
{ //qw master server list response
Con_Printf ("server ip list\n");
}
else
{
Con_Printf ("disconnect\n");
if (cls.demoplayback != DPB_NONE)
{
Con_Printf("Disconnect\n");
CL_Disconnect_f();
}
}
return;
}
if (c == S2C_CONNECTION)
{
connectinfo.protocol = CP_QUAKEWORLD;
connectinfo.subprotocol = PROTOCOL_VERSION_QW;
#if defined(Q2CLIENT) || defined(Q3CLIENT)
client_connect: //fixme: make function
#endif
if (net_from.type == NA_INVALID)
return; //I've found a qizmo demo that contains one of these. its best left ignored.
if (!CL_IsPendingServerAddress(&net_from))
{
if (net_from.type != NA_LOOPBACK)
Con_TPrintf ("ignoring connection\n");
return;
}
if (net_from.type != NA_LOOPBACK)
{
Con_TPrintf (S_COLOR_GRAY"connection\n");
#ifdef HAVE_SERVER
if (sv.state && sv.state != ss_clustermode)
SV_UnspawnServer();
#endif
}
if (cls.state >= ca_connected)
{
if (!NET_CompareAdr(&cls.netchan.remote_address, &net_from))
{
#ifdef HAVE_SERVER
if (sv.state != ss_clustermode)
#endif
CL_Disconnect (NULL);
}
else
{
if (cls.demoplayback == DPB_NONE)
Con_TPrintf ("Dup connect received. Ignored.\n");
return;
}
}
connectinfo.trying = false;
cl.splitclients = 0;
cls.protocol = connectinfo.protocol;
cls.proquake_angles_hack = false;
cls.fteprotocolextensions = connectinfo.fteext1;
cls.fteprotocolextensions2 = connectinfo.fteext2;
cls.ezprotocolextensions1 = connectinfo.ezext1;
cls.challenge = connectinfo.challenge;
Netchan_Setup (NS_CLIENT, &cls.netchan, &net_from, connectinfo.qport);
if (cls.protocol == CP_QUAKE2)
{
cls.protocol_q2 = connectinfo.subprotocol;
if (cls.protocol_q2 == PROTOCOL_VERSION_R1Q2 || cls.protocol_q2 == PROTOCOL_VERSION_Q2PRO)
cls.netchan.qportsize = 1;
}
cls.netchan.pext_fragmentation = connectinfo.mtu?true:false;
cls.netchan.pext_stunaware = !!(connectinfo.fteext2&PEXT2_STUNAWARE);
if (connectinfo.mtu >= 64)
{
cls.netchan.mtu = connectinfo.mtu;
cls.netchan.message.maxsize = sizeof(cls.netchan.message_buf);
}
else
cls.netchan.mtu = MAX_QWMSGLEN;
#ifdef HUFFNETWORK
cls.netchan.compresstable = Huff_CompressionCRC(connectinfo.compresscrc);
#else
cls.netchan.compresstable = NULL;
#endif
CL_ParseEstablished();
#ifdef Q3CLIENT
if (cls.protocol != CP_QUAKE3)
#endif
CL_SendClientCommand(true, "new");
cls.state = ca_connected;
#ifdef QUAKESPYAPI
allowremotecmd = false; // localid required now for remote cmds
#endif
total_loading_size = 100;
current_loading_size = 0;
SCR_SetLoadingStage(LS_CLIENT);
Validation_Apply_Ruleset();
CL_WriteSetDemoMessage();
return;
}
#ifdef QUAKESPYAPI
// remote command from gui front end
if (c == A2C_CLIENT_COMMAND) //man I hate this.
{
char cmdtext[2048];
if (net_from.type == NA_INVALID || net_from.type != net_local_cl_ipadr.type || net_from.type != NA_IP
|| ((*(unsigned *)net_from.address.ip != *(unsigned *)net_local_cl_ipadr.address.ip) && (*(unsigned *)net_from.address.ip != htonl(INADDR_LOOPBACK))))
{
Con_TPrintf ("Command packet from remote host. Ignored.\n");
return;
}
#if defined(_WIN32) && !defined(WINRT)
ShowWindow (mainwindow, SW_RESTORE);
SetForegroundWindow (mainwindow);
#endif
s = MSG_ReadString ();
Con_TPrintf ("client command: %s\n", s);
Q_strncpyz(cmdtext, s, sizeof(cmdtext));
s = MSG_ReadString ();
while (*s && isspace(*s))
s++;
while (*s && isspace(s[strlen(s) - 1]))
s[strlen(s) - 1] = 0;
if (!allowremotecmd && (!*localid.string || strcmp(localid.string, s)))
{
if (!*localid.string)
{
Con_TPrintf ("^&C0Command packet received from local host, but no localid has been set. You may need to upgrade your server browser.\n");
return;
}
Con_TPrintf ("^&C0Invalid localid on command packet received from local host. \n|%s| != |%s|\nYou may need to reload your server browser and game.\n",
s, localid.string);
Cvar_Set(&localid, "");
return;
}
Cbuf_AddText (cmdtext, RESTRICT_SERVER);
allowremotecmd = false;
return;
}
#endif
// print command from somewhere
if (c == 'p')
{
if (!strncmp(net_message.data+4, "print\n", 6))
{ //quake2+quake3 send rejects this way
Con_TPrintf (S_COLOR_GRAY"print\n");
Con_Printf ("%s", net_message.data+10);
if (connectinfo.trying && CL_IsPendingServerBaseAddress(&net_from) == false)
Cvar_Set(&cl_disconnectreason, net_message.data+10);
return;
}
}
if (c == A2C_PRINT)
{ //closest quakeworld has to a reject message
Con_TPrintf (S_COLOR_GRAY"print\n");
s = MSG_ReadString ();
Con_Printf ("%s", s);
if (connectinfo.trying && CL_IsPendingServerBaseAddress(&net_from) == false)
Cvar_Set(&cl_disconnectreason, s);
return;
}
if (c == 'r')
{ //darkplaces-style rejects
s = MSG_ReadString ();
Con_Printf("r%s\n", s);
if (connectinfo.trying && CL_IsPendingServerBaseAddress(&net_from) == false)
Cvar_Set(&cl_disconnectreason, s);
return;
}
//happens in demos
if (c == svc_disconnect && cls.demoplayback != DPB_NONE && net_from.type == NA_INVALID)
{
Host_EndGame ("End of Demo");
return;
}
Con_TPrintf ("unknown connectionless packet: %c\n", c);
}
#ifdef NQPROT
void CLNQ_ConnectionlessPacket(void)
{
char *s;
int length;
unsigned short port;
if (net_message.cursize < 5)
return; //not enough size to be meaningful (qe does not include a port number)
MSG_BeginReading (msg_nullnetprim);
length = LongSwap(MSG_ReadLong ());
if (!(length & NETFLAG_CTL))
return; //not an nq control packet.
length &= NETFLAG_LENGTH_MASK;
if (length != net_message.cursize)
return; //not an nq packet.
switch(MSG_ReadByte())
{
case CCREP_ACCEPT:
connectinfo.trying = false;
if (cls.state >= ca_connected)
{
if (cls.demoplayback == DPB_NONE)
Con_TPrintf ("Dup connect received. Ignored.\n");
return;
}
if (length == 5 && net_from.prot == NP_DTLS)
{
cls.proquake_angles_hack = false;
cls.protocol_nq = CPNQ_ID;
Con_DPrintf("QuakeEx server...\n");
}
else
{
port = htons((unsigned short)MSG_ReadLong());
//this is the port that we're meant to respond to.
if (port)
{
char buf[256];
net_from.port = port;
Con_DPrintf("redirecting to port %s\n", NET_AdrToString(buf, sizeof(buf), &net_from));
}
cls.proquake_angles_hack = false;
cls.protocol_nq = CPNQ_ID;
if (MSG_ReadByte() == 1) //a proquake server adds a little extra info
{
int ver = MSG_ReadByte();
Con_DPrintf("ProQuake server %i.%i\n", ver/10, ver%10);
// if (ver >= 34)
cls.proquake_angles_hack = true;
if (MSG_ReadByte() == 1)
{
//its a 'pure' server.
Con_Printf("pure ProQuake server\n");
return;
}
}
}
Validation_Apply_Ruleset();
cls.fteprotocolextensions = connectinfo.fteext1;
cls.fteprotocolextensions2 = connectinfo.fteext2;
cls.ezprotocolextensions1 = connectinfo.ezext1;
Netchan_Setup (NS_CLIENT, &cls.netchan, &net_from, connectinfo.qport);
CL_ParseEstablished();
cls.netchan.isnqprotocol = true;
cls.netchan.compresstable = NULL;
cls.protocol = CP_NETQUAKE;
cls.state = ca_connected;
total_loading_size = 100;
current_loading_size = 0;
SCR_SetLoadingStage(LS_CLIENT);
#ifdef QUAKESPYAPI
allowremotecmd = false; // localid required now for remote cmds
#endif
if (length == 5)
cls.qex = (connectinfo.mode==CIM_QEONLY);
else
{
//send a dummy packet.
//this makes our local nat think we initialised the conversation, so that we can receive the.
Netchan_Transmit(&cls.netchan, 1, "\x01", 2500);
}
return;
case CCREP_REJECT:
s = MSG_ReadString();
Con_Printf("Connect failed\n%s\n", s);
if (connectinfo.trying && CL_IsPendingServerBaseAddress(&net_from) == false)
Cvar_Set(&cl_disconnectreason, s);
return;
}
}
#endif
void CL_MVDUpdateSpectator (void);
void CL_WriteDemoMessage (sizebuf_t *msg, int payloadoffset);
void CL_ReadPacket(void)
{
if (!qrenderer)
return;
#ifdef HAVE_DTLS
if (*(int *)net_message.data != -1)
if (NET_DTLS_Decode(cls.sockets))
if (!net_message.cursize)
return;
#endif
#ifdef NQPROT
if (cls.demoplayback == DPB_NETQUAKE)
{
MSG_BeginReading (cls.netchan.netprim);
cls.netchan.last_received = realtime;
CLNQ_ParseServerMessage ();
if (!cls.demoplayback)
CL_NextDemo();
return;
}
#endif
#ifdef Q2CLIENT
if (cls.demoplayback == DPB_QUAKE2)
{
MSG_BeginReading (cls.netchan.netprim);
cls.netchan.last_received = realtime;
CLQ2_ParseServerMessage ();
return;
}
#endif
//
// remote command packet
//
if (*(int *)net_message.data == -1)
{
CL_ConnectionlessPacket ();
return;
}
if (cls.state == ca_disconnected)
{ //connect to nq servers, but don't get confused with sequenced packets.
if (NET_WasSpecialPacket(cls.sockets))
return;
#ifdef NQPROT
CLNQ_ConnectionlessPacket ();
#endif
return; //ignore it. We arn't connected.
}
if (net_message.cursize < 6 && (cls.demoplayback != DPB_MVD && cls.demoplayback != DPB_EZTV)) //MVDs don't have the whole sequence header thing going on
{
char adr[MAX_ADR_SIZE];
if (net_message.cursize == 1 && net_message.data[0] == A2A_ACK)
Con_TPrintf ("%s: Ack (Pong)\n", NET_AdrToString(adr, sizeof(adr), &net_from));
else
Con_TPrintf ("%s: Runt packet (%i bytes)\n", NET_AdrToString(adr, sizeof(adr), &net_from), net_message.cursize);
return;
}
//
// packet from server
//
if (!cls.demoplayback &&
!NET_CompareAdr (&net_from, &cls.netchan.remote_address))
{
char adr[MAX_ADR_SIZE];
if (NET_WasSpecialPacket(cls.sockets))
return;
Con_DPrintf ("%s:sequenced packet from wrong server\n"
,NET_AdrToString(adr, sizeof(adr), &net_from));
return;
}
if (cls.netchan.pext_stunaware) //should be safe to do this here.
if (NET_WasSpecialPacket(cls.sockets))
return;
switch(cls.protocol)
{
case CP_NETQUAKE:
#ifdef NQPROT
switch(NQNetChan_Process(&cls.netchan))
{
case NQNC_IGNORED:
break;
case NQNC_ACK:
case NQNC_RELIABLE:
case NQNC_UNRELIABLE:
MSG_ChangePrimitives(cls.netchan.netprim);
CL_WriteDemoMessage (&net_message, msg_readcount);
CLNQ_ParseServerMessage ();
break;
}
#endif
break;
case CP_PLUGIN:
break;
case CP_QUAKE2:
#ifdef Q2CLIENT
if (!Netchan_Process(&cls.netchan))
return; // wasn't accepted for some reason
CLQ2_ParseServerMessage ();
break;
#endif
case CP_QUAKE3:
#ifdef Q3CLIENT
CLQ3_ParseServerMessage();
#endif
break;
case CP_QUAKEWORLD:
if (cls.demoplayback == DPB_MVD || cls.demoplayback == DPB_EZTV)
{
MSG_BeginReading(cls.netchan.netprim);
cls.netchan.last_received = realtime;
cls.netchan.outgoing_sequence = cls.netchan.incoming_sequence;
}
else if (!Netchan_Process(&cls.netchan))
return; // wasn't accepted for some reason
CL_WriteDemoMessage (&net_message, msg_readcount);
if (cls.netchan.incoming_sequence > cls.netchan.outgoing_sequence)
{ //server should not be responding to packets we have not sent yet
Con_DPrintf("Server is from the future! (%i packets)\n", cls.netchan.incoming_sequence - cls.netchan.outgoing_sequence);
cls.netchan.outgoing_sequence = cls.netchan.incoming_sequence;
}
MSG_ChangePrimitives(cls.netchan.netprim);
CLQW_ParseServerMessage ();
break;
case CP_UNKNOWN:
break;
}
}
/*
=================
CL_ReadPackets
=================
*/
void CL_ReadPackets (void)
{
if (cls.demoplayback != DPB_NONE)
{
while(CL_GetDemoMessage())
CL_ReadPacket();
}
else
NET_ReadPackets(cls.sockets);
#ifdef HAVE_DTLS
NET_DTLS_Timeouts(cls.sockets);
#endif
//
// check timeout
//
if (cls.state >= ca_connected
&& realtime - cls.netchan.last_received > cl_timeout.value && !cls.demoplayback)
{
#ifdef HAVE_SERVER
/*don't timeout when we're the actual server*/
if (!sv.state)
#endif
{
Con_TPrintf ("\nServer connection timed out.\n");
CL_Disconnect ("Connection Timed Out");
return;
}
}
if (cls.demoplayback == DPB_MVD || cls.demoplayback == DPB_EZTV)
{
CL_MVDUpdateSpectator();
}
}
//=============================================================================
qboolean CL_AllowArbitaryDownload(const char *oldname, const char *localfile)
{
int allow;
//never allow certain (native code) arbitary downloads.
if (!Q_strncasecmp(localfile, "game", 4) || //q2-ey things
!Q_strcasecmp(localfile, "progs.dat") || !Q_strcasecmp(localfile, "menu.dat") || !Q_strcasecmp(localfile, "csprogs.dat") || !Q_strcasecmp(localfile, "qwprogs.dat") || //overriding gamecode is bad (csqc should be dlcached)
strstr(localfile, "\\") || strstr(localfile, "..") || strstr(localfile, "./") || strstr(localfile, ":") || strstr(localfile, "//") || //certain path patterns are just bad
Q_strcasestr(localfile, ".qvm") || Q_strcasestr(localfile, ".dll") || Q_strcasestr(localfile, ".so") || Q_strcasestr(localfile, ".dylib")) //disallow any native code
{ //yes, I know the user can use a different progs from the one that is specified. If you leave it blank there will be no problem. (server isn't allowed to stuff progs cvar)
Con_Printf("Ignoring arbitary download to \"%s\" due to possible security risk\n", localfile);
return false;
}
allow = cl_download_redirection.ival;
if (allow == 2)
{
char ext[8];
COM_FileExtension(localfile, ext, sizeof(ext));
if (!strncmp(localfile, "demos/", 6) && (!Q_strcasecmp(ext, "mvd") || !Q_strcasecmp(ext, "gz")))
return true; //mvdsv popularised the server sending 'download demo/foobar.mvd' in response to 'download demonum/5' aka 'cmd dl #'
else if (!strncmp(localfile, "package/", 8) && (!Q_strcasecmp(ext, "pak") || !Q_strcasecmp(ext, "pk3") || !Q_strcasecmp(ext, "pk4")))
return true; //packages, woo.
//fixme: we should probably try using package/$gamedir/foo.pak if we get redirected to that.
else
{
Con_Printf("Ignoring non-package download redirection to \"%s\"\n", localfile);
return false;
}
}
if (allow)
return true;
Con_Printf("Ignoring download redirection to \"%s\". This server may require you to set cl_download_redirection to 2.\n", localfile);
return false;
}
#if defined(NQPROT) && defined(HAVE_LEGACY)
//this is for DP compat.
static void CL_Curl_f(void)
{
//curl --args url
int i, argc = Cmd_Argc();
const char *arg, *gamedir, *localterse/*no dlcache*/= NULL;
char localname[MAX_QPATH];
int usage = 0;
qboolean alreadyhave = false;
extern char *cl_dp_packagenames;
unsigned int dlflags = DLLF_VERBOSE|DLLF_ALLOWWEB;
if (argc < 2)
{
Con_Printf("%s: No args\n", Cmd_Argv(0));
return;
}
// Con_Printf("%s %s\n", Cmd_Argv(0), Cmd_Args());
for (i = 1; i < argc; i++)
{
arg = Cmd_Argv(i);
if (!strcmp(arg, "--info"))
{
Con_Printf("%s %s: not implemented\n", Cmd_Argv(0), arg);
return;
}
else if (!strcmp(arg, "--cancel"))
{
Con_Printf("%s %s: not implemented\n", Cmd_Argv(0), arg);
return;
}
else if (!strcmp(arg, "--pak"))
usage |= 1;
else if (!strcmp(arg, "--cachepic"))
usage |= 2;
else if (!strcmp(arg, "--skinframe"))
usage |= 4;
else if (!strcmp(arg, "--for"))
{
alreadyhave = true; //assume we have a package that satisfies the file name.
for (i++; i < argc-1; i++) //all but the last...
{
arg = Cmd_Argv(i);
if (!CL_CheckDLFile(arg))
{
alreadyhave = false; //I guess we didn't after all.
break;
}
}
}
else if (!strcmp(arg, "--forthismap"))
{
//'don't reconnect on failure'
//though I'm guessing its better expressed as just flagging it as mandatory.
dlflags |= DLLF_REQUIRED;
}
else if (!strcmp(arg, "--as"))
{
//explicit local filename
localterse = Cmd_Argv(++i);
}
else if (!strcmp(arg, "--clear_autodownload"))
{
Z_Free(cl_dp_packagenames);
cl_dp_packagenames = NULL;
return;
}
else if (!strcmp(arg, "--finish_autodownload"))
{
//not really sure why this is needed
// Con_Printf("%s %s: not implemented\n", Cmd_Argv(0), arg);
return;
}
else if (!strcmp(arg, "--maxspeed="))
;
else if (*arg == '-')
Con_Printf("%s: Unknown option %s\n", Cmd_Argv(0), arg);
else
; //usually just the last arg, but may also be some parameter for an unknown arg.
}
arg = Cmd_Argv(argc-1);
if (!localterse)
{
//for compat, we should look for the last / and truncate on a ?.
Con_Printf("%s: skipping download of %s, as the local name was not explicitly given\n", Cmd_Argv(0), arg);
return;
}
if (usage == 1)
{
dlflags |= DLLF_NONGAME;
gamedir = FS_GetGamedir(true);
FS_GenCachedPakName(va("%s/%s", gamedir, localterse), NULL, localname, sizeof(localname));
if (!alreadyhave)
if (!CL_CheckOrEnqueDownloadFile(arg, localname, dlflags))
Con_Printf("Downloading %s to %s\n", arg, localname);
if (cl_dp_packagenames)
Z_StrCat(&cl_dp_packagenames, va("%s%s/%s", cl_dp_packagenames?" ":"", gamedir, localterse));
}
else
{
Con_Printf("%s: %s: non-package downloads are not supported\n", Cmd_Argv(0), arg);
return;
}
}
#endif
/*
=====================
CL_Download_f
=====================
*/
void CL_Download_f (void)
{
// char *p, *q;
char *url = Cmd_Argv(1);
char *localname = Cmd_Argv(2);
#ifdef WEBCLIENT
if (!strnicmp(url, "http://", 7) || !strnicmp(url, "https://", 8) || !strnicmp(url, "ftp://", 6))
{
if (Cmd_IsInsecure())
return;
if (!*localname)
{
localname = strrchr(url, '/');
if (localname)
localname++;
else
{
Con_TPrintf ("no local name specified\n");
return;
}
}
HTTP_CL_Get(url, localname, NULL);//"test.txt");
return;
}
#endif
if (!strnicmp(url, "qw://", 5) || !strnicmp(url, "q2://", 5))
{
url += 5;
if (*url == '/') //a conforming url should always have a host section, an empty one is simply three slashes.
url++;
}
if (!*localname)
localname = url;
if ((cls.state == ca_disconnected || cls.demoplayback) && cls.demoplayback != DPB_EZTV)
{
Con_TPrintf ("Must be connected.\n");
return;
}
if (cls.netchan.remote_address.type == NA_LOOPBACK)
{
Con_TPrintf ("Must be connected.\n");
return;
}
if (Cmd_Argc() != 2 && Cmd_Argc() != 3)
{
Con_TPrintf ("Usage: download <datafile> <localname>\n");
return;
}
if (Cmd_IsInsecure()) //mark server specified downloads.
{
if (cls.download && cls.download->method == DL_QWPENDING)
DL_Abort(cls.download, QDL_FAILED);
//don't let gamecode order us to download random junk
if (!CL_AllowArbitaryDownload(NULL, localname))
return;
CL_CheckOrEnqueDownloadFile(url, localname, DLLF_REQUIRED|DLLF_VERBOSE);
return;
}
CL_EnqueDownload(url, localname, DLLF_USEREXPLICIT|DLLF_IGNOREFAILED|DLLF_REQUIRED|DLLF_OVERWRITE|DLLF_VERBOSE);
}
void CL_DownloadSize_f(void)
{
downloadlist_t *dl;
char *rname;
char *size;
char *redirection;
//if this is a demo.. urm?
//ignore it. This saves any spam.
if (cls.demoplayback)
return;
rname = Cmd_Argv(1);
size = Cmd_Argv(2);
if (!strcmp(size, "e"))
{
Con_Printf("Download of \"%s\" failed. Not found.\n", rname);
CL_DownloadFailed(rname, NULL, DLFAIL_SERVERFILE);
}
else if (!strcmp(size, "p"))
{
if (cls.download && stricmp(cls.download->remotename, rname))
{
Con_Printf("Download of \"%s\" failed. Not allowed.\n", rname);
CL_DownloadFailed(rname, NULL, DLFAIL_SERVERCVAR);
}
}
else if (!strcmp(size, "r"))
{ //'download this file instead'
redirection = Cmd_Argv(3);
if (!CL_AllowArbitaryDownload(rname, redirection))
return;
dl = CL_DownloadFailed(rname, NULL, DLFAIL_REDIRECTED);
Con_DPrintf("Download of \"%s\" redirected to \"%s\".\n", rname, redirection);
CL_CheckOrEnqueDownloadFile(redirection, NULL, dl->flags);
}
else
{
for (dl = cl.downloadlist; dl; dl = dl->next)
{
if (!strcmp(dl->rname, rname))
{
dl->size = strtoul(size, NULL, 0);
dl->flags &= ~DLLF_SIZEUNKNOWN;
return;
}
}
}
}
void CL_FinishDownload(char *filename, char *tempname);
static void CL_ForceStopDownload (qboolean finish)
{
qdownload_t *dl = cls.download;
if (Cmd_IsInsecure())
{
Con_Printf(CON_WARNING "Execution from server rejected for %s\n", Cmd_Argv(0));
return;
}
if (!dl)
return;
if (!dl->file)
{
if (dl->method == DL_QWPENDING)
finish = false;
else
{
Con_Printf("No files downloading by QW protocol\n");
return;
}
}
if (finish)
DL_Abort(dl, QDL_COMPLETED);
else
DL_Abort(dl, QDL_FAILED);
// get another file if needed
CL_RequestNextDownload ();
}
void CL_SkipDownload_f (void)
{
CL_ForceStopDownload(false);
}
void CL_FinishDownload_f (void)
{
CL_ForceStopDownload(true);
}
#if defined(_WIN32) && !defined(WINRT) && !defined(_XBOX)
#include "winquake.h"
/*
=================
CL_Minimize_f
=================
*/
void CL_Windows_f (void)
{
if (!mainwindow)
{
Con_Printf("Cannot comply\n");
return;
}
// if (modestate == MS_WINDOWED)
// ShowWindow(mainwindow, SW_MINIMIZE);
// else
SendMessage(mainwindow, WM_SYSKEYUP, VK_TAB, 1 | (0x0F << 16) | (1<<29));
}
#endif
#ifdef HAVE_SERVER
void CL_ServerInfo_f(void)
{
if (!sv.state && cls.state && Cmd_Argc() < 2)
{
if (cl.haveserverinfo)
{
InfoBuf_Print (&cl.serverinfo, "");
Con_Printf("[%u, %s]\n", (unsigned int)cl.serverinfo.totalsize, cls.servername);
}
else
Cmd_ForwardToServer ();
}
else
{
SV_Serverinfo_f(); //allow it to be set... (whoops)
}
}
#endif
#ifdef FTPCLIENT
void CL_FTP_f(void)
{
FTP_Client_Command(Cmd_Args(), NULL);
}
#endif
//fixme: make a cvar
void CL_Fog_f(void)
{
int ftype;
vec3_t rgb;
if (!Q_strcasecmp(Cmd_Argv(0), "waterfog"))
ftype = FOGTYPE_WATER;
else if (!Q_strcasecmp(Cmd_Argv(0), "skyroomfog"))
ftype = FOGTYPE_SKYROOM;
else //fog
ftype = FOGTYPE_AIR;
if ((cl.fog_locked && !Cmd_FromGamecode() && !cls.allow_cheats) || Cmd_Argc() <= 1)
{
static const char *fognames[FOGTYPE_COUNT]={"fog","waterfog","skyroomfog"};
if (Cmd_ExecLevel != RESTRICT_INSECURE)
Con_Printf("Current %s %f (r:%f g:%f b:%f, a:%f bias:%f)\n", fognames[ftype], cl.fog[ftype].density, cl.fog[ftype].colour[0], cl.fog[ftype].colour[1], cl.fog[ftype].colour[2], cl.fog[ftype].alpha, cl.fog[ftype].depthbias);
}
else
{
CL_ResetFog(ftype);
VectorSet(rgb, 0.3,0.3,0.3);
switch(Cmd_Argc())
{
case 1:
break;
case 2:
cl.fog[ftype].density = atof(Cmd_Argv(1));
break;
case 3:
cl.fog[ftype].density = atof(Cmd_Argv(1));
rgb[0] = rgb[1] = rgb[2] = atof(Cmd_Argv(2));
break;
case 4:
cl.fog[ftype].density = 0.05; //make something up for vauge compat with fitzquake, so it doesn't get the default of 0
rgb[0] = atof(Cmd_Argv(1));
rgb[1] = atof(Cmd_Argv(2));
rgb[2] = atof(Cmd_Argv(3));
break;
case 5:
default:
cl.fog[ftype].density = atof(Cmd_Argv(1));
rgb[0] = atof(Cmd_Argv(2));
rgb[1] = atof(Cmd_Argv(3));
rgb[2] = atof(Cmd_Argv(4));
break;
}
if (rgb[0]>=2 || rgb[1]>=2 || rgb[2]>=2) //we allow SOME slop for hdr fog... hopefully we won't need it. this is mostly just an issue when skyfog is enabled[default .5] ('why is my sky white on map FOO')
Con_Printf(CON_WARNING "Fog colour of %g %g %g exceeds standard 0-1 range\n", rgb[0], rgb[1], rgb[2]);
cl.fog[ftype].colour[0] = SRGBf(rgb[0]);
cl.fog[ftype].colour[1] = SRGBf(rgb[1]);
cl.fog[ftype].colour[2] = SRGBf(rgb[2]);
if (cls.state == ca_active)
cl.fog[ftype].time += 1;
//fitz:
//if (Cmd_Argc() >= 6) cl.fog_time += atof(Cmd_Argv(5));
//dp:
if (Cmd_Argc() >= 6) cl.fog[ftype].alpha = atof(Cmd_Argv(5));
if (Cmd_Argc() >= 7) cl.fog[ftype].depthbias = atof(Cmd_Argv(6));
//if (Cmd_Argc() >= 8) cl.fog.end = atof(Cmd_Argv(7));
//if (Cmd_Argc() >= 9) cl.fog.height = atof(Cmd_Argv(8));
//if (Cmd_Argc() >= 10) cl.fog.fadedepth = atof(Cmd_Argv(9));
if (Cmd_FromGamecode())
cl.fog_locked = !!cl.fog[ftype].density;
#ifdef HAVE_LEGACY
if (cl.fog[ftype].colour[0] > 1 || cl.fog[ftype].colour[1] > 1 || cl.fog[ftype].colour[2] > 1)
Con_DPrintf(CON_WARNING "Fog is oversaturated. This can result in compatibility issues.\n");
#endif
}
}
#ifdef _DEBUG
void CL_FreeSpace_f(void)
{
quint64_t freespace;
const char *freepath = Cmd_Argv(1);
if (Sys_GetFreeDiskSpace(freepath, &freespace))
{
if (freespace > 512.0*1024*1024*1024)
Con_Printf("%s: %g tb available\n", freepath, freespace/(1024.0*1024*1024*1024));
else if (freespace > 512.0*1024*1024)
Con_Printf("%s: %g gb available\n", freepath, freespace/(1024.0*1024*1024));
else if (freespace > 512.0*1024)
Con_Printf("%s: %g mb available\n", freepath, freespace/(1024.0*1024));
else if (freespace > 512.0)
Con_Printf("%s: %g kb available\n", freepath, freespace/1024.0);
else
Con_Printf("%s: %"PRIu64" bytes available\n", freepath, freespace);
}
else
Con_Printf("%s: disk free not queryable\n", freepath);
}
#endif
void CL_CrashMeEndgame_f(void)
{
Host_EndGame("crashme! %s", Cmd_Args());
}
void CL_CrashMeError_f(void)
{
Sys_Error("crashme! %s", Cmd_Args());
}
static char *ShowTime(unsigned int seconds)
{
char buf[1024];
char *b = buf;
*b = 0;
if (seconds > 60)
{
if (seconds > 60*60)
{
if (seconds > 24*60*60)
{
strcpy(b, va("%id ", seconds/(24*60*60)));
b += strlen(b);
seconds %= 24*60*60;
}
strcpy(b, va("%ih ", seconds/(60*60)));
b += strlen(b);
seconds %= 60*60;
}
strcpy(b, va("%im ", seconds/60));
b += strlen(b);
seconds %= 60;
}
strcpy(b, va("%is", seconds));
b += strlen(b);
return va("%s", buf);
}
void CL_Status_f(void)
{
#ifdef CSQC_DAT
extern world_t csqc_world;
#endif
char adr[128];
float pi, po, bi, bo;
NET_PrintAddresses(cls.sockets);
NET_PrintConnectionsStatus(cls.sockets);
if (NET_GetRates(cls.sockets, &pi, &po, &bi, &bo))
Con_Printf("packets,bytes/sec: in: %g %g out: %g %g\n", pi, bi, po, bo); //not relevent as a limit.
if (cls.state)
{
Con_Printf("Server address: %s\n", NET_AdrToString(adr, sizeof(adr), &cls.netchan.remote_address)); //not relevent as a limit.
switch(cls.protocol)
{
default:
case CP_UNKNOWN:
Con_Printf("Unknown protocol\n");
break;
case CP_QUAKEWORLD:
Con_Printf("QuakeWorld-based protocol\n");
break;
#ifdef NQPROT
case CP_NETQUAKE:
switch(cls.protocol_nq)
{
case CPNQ_ID:
Con_Printf("NetQuake-based protocol\n");
if (cls.proquake_angles_hack)
Con_Printf("With ProQuake's extended angles\n");
break;
case CPNQ_NEHAHRA:
Con_Printf("Nehahra protocol\n");
break;
case CPNQ_BJP1:
Con_Printf("BJP1 protocol\n");
break;
case CPNQ_BJP2:
Con_Printf("BJP2 protocol\n");
break;
case CPNQ_BJP3:
Con_Printf("BJP3 protocol\n");
break;
case CPNQ_FITZ666:
Con_Printf("FitzQuake-based protocol\n");
break;
case CPNQ_DP5:
Con_Printf("DPP5 protocol\n");
break;
case CPNQ_DP6:
Con_Printf("DPP6 protocol\n");
break;
case CPNQ_DP7:
Con_Printf("DPP7 protocol\n");
break;
}
break;
#endif
#ifdef Q2CLIENT
case CP_QUAKE2:
Con_Printf("Quake2-based protocol\n");
if (cls.protocol_q2 && cls.protocol_q2 < PROTOCOL_VERSION_Q2)
Con_Printf("\toutdated protocol version\n");
else switch (cls.protocol_q2)
{
case PROTOCOL_VERSION_Q2:
Con_Printf("\tStandard Quake2\n");
break;
case PROTOCOL_VERSION_R1Q2:
Con_Printf("\tR1Q2\n");
break;
case PROTOCOL_VERSION_Q2PRO:
Con_Printf("\tQ2Pro\n");
break;
}
break;
#endif
#ifdef Q3CLIENT
case CP_QUAKE3:
Con_Printf("Quake3-based protocol\n");
break;
#endif
#ifdef PLUGINS
case CP_PLUGIN:
Con_Printf("external protocol\n");
break;
#endif
}
//just show the more interesting extensions.
if (cls.fteprotocolextensions & PEXT_FLOATCOORDS)
Con_Printf("\textended coords\n");
if (cls.fteprotocolextensions & PEXT_SPLITSCREEN)
Con_Printf("\tsplit screen\n");
if (cls.fteprotocolextensions & PEXT_CSQC)
Con_Printf("\tcsqc info\n");
if (cls.fteprotocolextensions2 & PEXT2_VOICECHAT)
Con_Printf("\tvoice chat\n");
if (cls.fteprotocolextensions2 & PEXT2_REPLACEMENTDELTAS)
Con_Printf("\treplacement deltas\n");
}
if (cl.worldmodel)
{
Con_Printf("map uptime : %s\n", ShowTime(cl.time));
COM_FileBase(cl.worldmodel->name, adr, sizeof(adr));
Con_Printf ("current map : %s (%s)\n", adr, cl.levelname);
}
#ifdef CSQC_DAT
if (csqc_world.progs)
{
extern int num_sfx;
int count = 0, i;
edict_t *e;
for (i = 0; i < csqc_world.num_edicts; i++)
{
e = EDICT_NUM_PB(csqc_world.progs, i);
if (e && e->ereftype == ER_FREE && Sys_DoubleTime() - e->freetime > 0.5)
continue; //free, and older than the zombie time
count++;
}
Con_Printf("entities : %i/%i/%i (mem: %.1f%%)\n", count, csqc_world.num_edicts, csqc_world.max_edicts, 100*(float)(csqc_world.progs->stringtablesize/(double)csqc_world.progs->stringtablemaxsize));
for (count = 1; count < MAX_PRECACHE_MODELS; count++)
if (!*cl.model_csqcname[count])
break;
Con_Printf("models : %i/%i\n", count, MAX_PRECACHE_MODELS);
Con_Printf("sounds : %i/\n", num_sfx); //there is a limit, its just private. :(
for (count = 1; count < MAX_SSPARTICLESPRE; count++)
if (!cl.particle_csname[count])
break;
if (count!=1)
Con_Printf("particles : %i/%i\n", count, MAX_SSPARTICLESPRE);
if (cl.csqcdebug)
Con_Printf("csqc debug : true\n");
}
#endif
Con_Printf("gamedir : %s\n", FS_GetGamedir(true));
}
void CL_Demo_SetSpeed_f(void)
{
char *s = Cmd_Argv(1);
if (s)
{
float f = atof(s)/100;
Cvar_SetValue(&cl_demospeed, f);
}
else
Con_Printf("demo playback speed %g%%\n", cl_demospeed.value * 100);
}
static void CL_UserinfoChanged(void *ctx, const char *keyname)
{
InfoSync_Add(&cls.userinfosync, ctx, keyname);
}
void CL_Skygroup_f(void);
/*
=================
CL_Init
=================
*/
void CL_Init (void)
{
extern void CL_Say_f (void);
extern void CL_SayMe_f (void);
extern void CL_SayTeam_f (void);
#ifdef QWSKINS
extern cvar_t baseskin;
extern cvar_t noskins;
#endif
char *ver;
size_t seat;
cls.state = ca_disconnected;
#ifdef SVNREVISION
if (strcmp(STRINGIFY(SVNREVISION), "-"))
ver = va("%s v%i.%02i %s", DISTRIBUTION, FTE_VER_MAJOR, FTE_VER_MINOR, STRINGIFY(SVNREVISION));
else
#endif
ver = va("%s v%i.%02i", DISTRIBUTION, FTE_VER_MAJOR, FTE_VER_MINOR);
for (seat = 0; seat < MAX_SPLITS; seat++)
{
cls.userinfo[seat].ChangeCTX = &cls.userinfo[seat];
cls.userinfo[seat].ChangeCB = CL_UserinfoChanged;
InfoBuf_SetStarKey (&cls.userinfo[seat], "*ver", ver);
}
InitValidation();
CL_InitInput ();
CL_InitTEnts ();
CL_InitPrediction ();
CL_InitCam ();
CL_InitDlights();
PM_Init ();
TP_Init();
//
// register our commands
//
CLSCR_Init();
#ifdef MENU_DAT
MP_RegisterCvarsAndCmds();
#endif
#ifdef CSQC_DAT
CSQC_RegisterCvarsAndThings();
#endif
Cvar_Register (&host_speeds, cl_controlgroup);
Cvar_Register (&cfg_save_name, cl_controlgroup);
Cvar_Register (&cl_disconnectreason, cl_controlgroup);
Cvar_Register (&cl_proxyaddr, cl_controlgroup);
Cvar_Register (&cl_sendguid, cl_controlgroup);
Cvar_Register (&cl_defaultport, cl_controlgroup);
Cvar_Register (&cl_servername, cl_controlgroup);
Cvar_Register (&cl_serveraddress, cl_controlgroup);
Cvar_Register (&cl_demospeed, "Demo playback");
Cmd_AddCommand("demo_setspeed", CL_Demo_SetSpeed_f);
Cvar_Register (&cl_upspeed, cl_inputgroup);
Cvar_Register (&cl_forwardspeed, cl_inputgroup);
Cvar_Register (&cl_backspeed, cl_inputgroup);
Cvar_Register (&cl_sidespeed, cl_inputgroup);
Cvar_Register (&cl_movespeedkey, cl_inputgroup);
Cvar_Register (&cl_yawspeed, cl_inputgroup);
Cvar_Register (&cl_pitchspeed, cl_inputgroup);
Cvar_Register (&cl_anglespeedkey, cl_inputgroup);
Cvar_Register (&cl_shownet, cl_screengroup);
Cvar_Register (&cl_sbar, cl_screengroup);
Cvar_Register (&cl_pure, cl_screengroup);
Cvar_Register (&cl_hudswap, cl_screengroup);
Cvar_Register (&cl_maxfps, cl_screengroup);
Cvar_Register (&cl_idlefps, cl_screengroup);
Cvar_Register (&cl_yieldcpu, cl_screengroup);
Cvar_Register (&cl_timeout, cl_controlgroup);
Cvar_Register (&cl_forcevrui, cl_controlgroup);
Cvar_Register (&lookspring, cl_inputgroup);
Cvar_Register (&lookstrafe, cl_inputgroup);
Cvar_Register (&sensitivity, cl_inputgroup);
Cvar_Register (&m_pitch, cl_inputgroup);
Cvar_Register (&m_yaw, cl_inputgroup);
Cvar_Register (&m_forward, cl_inputgroup);
Cvar_Register (&m_side, cl_inputgroup);
Cvar_Register (&cl_crypt_rcon, cl_controlgroup);
Cvar_Register (&rcon_password, cl_controlgroup);
Cvar_Register (&rcon_address, cl_controlgroup);
Cvar_Register (&cl_lerp_maxinterval, cl_controlgroup);
Cvar_Register (&cl_lerp_maxdistance, cl_controlgroup);
Cvar_Register (&cl_lerp_players, cl_controlgroup);
Cvar_Register (&cl_predict_players, cl_predictiongroup);
Cvar_Register (&cl_predict_players_frac, cl_predictiongroup);
Cvar_Register (&cl_predict_players_latency, cl_predictiongroup);
Cvar_Register (&cl_predict_players_nudge, cl_predictiongroup);
Cvar_Register (&cl_solid_players, cl_predictiongroup);
#ifdef QUAKESPYAPI
Cvar_Register (&localid, cl_controlgroup);
#endif
Cvar_Register (&cl_muzzleflash, cl_controlgroup);
#ifdef QWSKINS
Cvar_Register (&baseskin, "Teamplay");
Cvar_Register (&noskins, "Teamplay");
#endif
Cvar_Register (&cl_noblink, "Console controls"); //for lack of a better group
Cvar_Register (&cl_item_bobbing, "Item effects");
Cvar_Register (&gl_simpleitems, "Item effects");
Cvar_Register (&cl_staticsounds, "Item effects");
Cvar_Register (&r_torch, "Item effects");
Cvar_Register (&r_rocketlight, "Item effects");
Cvar_Register (&r_lightflicker, "Item effects");
Cvar_Register (&cl_r2g, "Item effects");
Cvar_Register (&r_powerupglow, "Item effects");
Cvar_Register (&v_powerupshell, "Item effects");
Cvar_Register (&cl_gibfilter, "Item effects");
Cvar_Register (&cl_deadbodyfilter, "Item effects");
Cvar_Register (&cl_nolerp, "Item effects");
#ifdef NQPROT
Cvar_Register (&cl_nolerp_netquake, "Item effects");
Cvar_Register (&cl_fullpitch_nq, "Cheats");
#endif
Cvar_Register (&r_drawflame, "Item effects");
Cvar_Register (&cl_downloads, cl_controlgroup);
Cvar_Register (&cl_download_csprogs, cl_controlgroup);
Cvar_Register (&cl_download_redirection, cl_controlgroup);
Cvar_Register (&cl_download_packages, cl_controlgroup);
//
// info mirrors
//
Cvar_Register (&name, cl_controlgroup);
Cvar_Register (&password, cl_controlgroup);
Cvar_Register (&spectator, cl_controlgroup);
Cvar_Register (&skin, cl_controlgroup);
Cvar_Register (&model, cl_controlgroup);
Cvar_Register (&team, cl_controlgroup);
Cvar_Register (&topcolor, cl_controlgroup);
Cvar_Register (&bottomcolor, cl_controlgroup);
Cvar_Register (&rate, cl_controlgroup);
Cvar_Register (&drate, cl_controlgroup);
Cvar_Register (&msg, cl_controlgroup);
#ifdef Q2CLIENT
Cvar_Register (&hand, cl_controlgroup);
#endif
Cvar_Register (&noaim, cl_controlgroup);
Cvar_Register (&b_switch, cl_controlgroup);
Cvar_Register (&w_switch, cl_controlgroup);
#ifdef HEXEN2
Cvar_Register (&cl_playerclass, cl_controlgroup);
#endif
Cvar_Register (&cl_demoreel, cl_controlgroup);
Cvar_Register (&record_flush, cl_controlgroup);
Cvar_Register (&cl_nofake, cl_controlgroup);
Cvar_Register (&cl_chatsound, cl_controlgroup);
Cvar_Register (&cl_enemychatsound, cl_controlgroup);
Cvar_Register (&cl_teamchatsound, cl_controlgroup);
Cvar_Register (&requiredownloads, cl_controlgroup);
Cvar_Register (&mod_precache, cl_controlgroup);
Cvar_Register (&cl_standardchat, cl_controlgroup);
Cvar_Register (&msg_filter, cl_controlgroup);
Cvar_Register (&msg_filter_frags, cl_controlgroup);
Cvar_Register (&cl_standardmsg, cl_controlgroup);
Cvar_Register (&cl_parsewhitetext, cl_controlgroup);
Cvar_Register (&cl_nopext, cl_controlgroup);
Cvar_Register (&cl_pext_mask, cl_controlgroup);
Cvar_Register (&cl_splitscreen, cl_controlgroup);
#ifndef SERVERONLY
Cvar_Register (&cl_loopbackprotocol, cl_controlgroup);
#endif
Cvar_Register (&cl_verify_urischeme, cl_controlgroup);
Cvar_Register (&cl_countpendingpl, cl_controlgroup);
Cvar_Register (&cl_threadedphysics, cl_controlgroup);
hud_tracking_show = Cvar_Get("hud_tracking_show", "1", 0, "statusbar");
hud_miniscores_show = Cvar_Get("hud_miniscores_show", "1", 0, "statusbar");
Cvar_Register (&cl_download_mapsrc, cl_controlgroup);
Cvar_Register (&cl_dlemptyterminate, cl_controlgroup);
Cvar_Register (&cl_gunx, cl_controlgroup);
Cvar_Register (&cl_guny, cl_controlgroup);
Cvar_Register (&cl_gunz, cl_controlgroup);
Cvar_Register (&cl_gunanglex, cl_controlgroup);
Cvar_Register (&cl_gunangley, cl_controlgroup);
Cvar_Register (&cl_gunanglez, cl_controlgroup);
Cvar_Register (&ruleset_allow_playercount, cl_controlgroup);
Cvar_Register (&ruleset_allow_frj, cl_controlgroup);
Cvar_Register (&ruleset_allow_semicheats, cl_controlgroup);
Cvar_Register (&ruleset_allow_packet, cl_controlgroup);
Cvar_Register (&ruleset_allow_particle_lightning, cl_controlgroup);
Cvar_Register (&ruleset_allow_overlongsounds, cl_controlgroup);
Cvar_Register (&ruleset_allow_larger_models, cl_controlgroup);
Cvar_Register (&ruleset_allow_modified_eyes, cl_controlgroup);
Cvar_Register (&ruleset_allow_sensitive_texture_replacements, cl_controlgroup);
Cvar_Register (&ruleset_allow_localvolume, cl_controlgroup);
Cvar_Register (&ruleset_allow_shaders, cl_controlgroup);
Cvar_Register (&ruleset_allow_watervis, cl_controlgroup);
Cvar_Register (&ruleset_allow_fbmodels, cl_controlgroup);
Cvar_Register (&qtvcl_forceversion1, cl_controlgroup);
Cvar_Register (&qtvcl_eztvextensions, cl_controlgroup);
#ifdef FTPCLIENT
Cmd_AddCommand ("ftp", CL_FTP_f);
#endif
Cmd_AddCommandD ("changing", CL_Changing_f, "Part of network protocols. This command should not be used manually.");
Cmd_AddCommand ("disconnect", CL_Disconnect_f);
Cmd_AddCommandAD ("record", CL_Record_f, CL_DemoList_c, NULL);
Cmd_AddCommandAD ("rerecord", CL_ReRecord_f, CL_DemoList_c, "Reconnects to the previous/current server, but starts recording a clean demo.");
Cmd_AddCommandD ("stop", CL_Stop_f, "Stop demo recording.");
Cmd_AddCommandAD ("playdemo", CL_PlayDemo_f, CL_DemoList_c, NULL);
Cmd_AddCommand ("qtvplay", CL_QTVPlay_f);
Cmd_AddCommand ("qtvlist", CL_QTVList_f);
Cmd_AddCommand ("qtvdemos", CL_QTVDemos_f);
Cmd_AddCommandD ("demo_jump", CL_DemoJump_f, "Jump to a specified time in a demo. Prefix with a + or - for a relative offset. Seeking backwards will restart the demo and the fast forward, which can take some time in long demos.");
Cmd_AddCommandD ("demo_nudge", CL_DemoNudge_f, "Nudge the demo by one frame. Argument should be +1 or -1. Nudging backwards is limited.");
Cmd_AddCommandAD ("timedemo", CL_TimeDemo_f, CL_DemoList_c, NULL);
#ifdef _DEBUG
Cmd_AddCommand ("freespace", CL_FreeSpace_f);
Cmd_AddCommand ("crashme_endgame", CL_CrashMeEndgame_f);
Cmd_AddCommand ("crashme_error", CL_CrashMeError_f);
#endif
Cmd_AddCommandD ("showpic", SCR_ShowPic_Script_f, "showpic <imagename> <placename> <x> <y> <zone> [width] [height] [touchcommand]\nDisplays an image onscreen, that potentially has a key binding attached to it when clicked/touched.\nzone should be one of: TL, TR, BL, BR, MM, TM, BM, ML, MR. This serves as an extra offset to move the image around the screen without any foreknowledge of the screen resolution.");
Cmd_AddCommandD ("showpic_removeall", SCR_ShowPic_Remove_f, "removes any pictures inserted with the showpic command.");
Cmd_AddCommand ("startdemos", CL_Startdemos_f);
Cmd_AddCommand ("demos", CL_Demos_f);
Cmd_AddCommand ("stopdemo", CL_Stopdemo_f);
Cmd_AddCommand ("skins", Skin_Skins_f);
#ifdef QWSKINS
Cmd_AddCommand ("allskins", Skin_AllSkins_f);
#endif
Cmd_AddCommand ("cl_status", CL_Status_f);
Cmd_AddCommandD ("quit", CL_Quit_f, "Use this command when you get angry. Does not save any cvars. Use cfg_save to save settings, or use the menu for a prompt.");
#if defined(CL_MASTER) && defined(HAVE_PACKET)
Cmd_AddCommandAD ("connectbr", CL_ConnectBestRoute_f, CL_Connect_c, "connect address:port\nConnect to a qw server using the best route we can detect.");
#endif
Cmd_AddCommandAD("connect", CL_Connect_f, CL_Connect_c, "connect scheme://address:port\nConnect to a server. "
#if defined(FTE_TARGET_WEB)
"Use a scheme of rtc[s]://broker/gamename to connect via a webrtc broker."
"Use a scheme of ws[s]://server to connect via websockets."
#elif defined(TCPCONNECT)
"Use a scheme of tcp:// or tls:// to connect via non-udp protocols."
// "Use a scheme of ws[s]://server to connect via websockets."
#endif
#ifdef HAVE_DTLS
"Use a scheme of dtls://server to connect securely."
#endif
#if defined(IRCCONNECT)
"Use irc://network:6667/user[@channel] to connect via an irc server. Not recommended."
#endif
#if defined(NQPROT) || defined(Q2CLIENT) || defined(Q3CLIENT)
"\nDefault port is port "STRINGIFY(PORT_DEFAULTSERVER)"."
#ifndef GAME_DEFAULTPORT
#ifdef NQPROT
" NQ:"STRINGIFY(PORT_NQSERVER)"."
#endif
" QW:"STRINGIFY(PORT_QWSERVER)"."
#ifdef Q2CLIENT
" Q2:"STRINGIFY(PORT_Q2SERVER)"."
#endif
#ifdef Q3CLIENT
" Q3:"STRINGIFY(PORT_Q3SERVER)"."
#endif
#endif
#endif
);
Cmd_AddCommandD ("cl_transfer", CL_Transfer_f, "Connect to a different server, disconnecting from the current server only when the new server replies.");
#ifdef TCPCONNECT
Cmd_AddCommandAD ("connecttcp", CL_TCPConnect_f, CL_Connect_c, "Connect to a server using the tcp:// prefix");
#endif
#ifdef IRCCONNECT
Cmd_AddCommand ("connectirc", CL_IRCConnect_f);
#endif
#ifdef NQPROT
Cmd_AddCommandD ("connectnq", CLNQ_Connect_f, "Connects to the specified server, defaulting to port "STRINGIFY(PORT_NQSERVER)". Also disables QW/Q2/Q3/DP handshakes preventing them from being favoured, so should only be used when you actually want NQ protocols specifically.");
Cmd_AddCommandD ("connectqe", CLNQ_Connect_f, "Connects to the specified server, defaulting to port "STRINGIFY(PORT_NQSERVER)". Also forces the use of DTLS and QE-specific handshakes. You will also need to ensure the dtls_psk_* cvars are set properly or the server will refuse the connection.");
#endif
Cmd_AddCommand ("reconnect", CL_Reconnect_f);
Cmd_AddCommandAD ("join", CL_Join_f, CL_Connect_c, "Switches away from spectator mode, optionally connecting to a different server.");
Cmd_AddCommandAD ("observe", CL_Observe_f, CL_Connect_c, "Switches to spectator mode, optionally connecting to a different server.");
Cmd_AddCommand ("rcon", CL_Rcon_f);
Cmd_AddCommand ("packet", CL_Packet_f);
Cmd_AddCommand ("user", CL_User_f);
Cmd_AddCommand ("users", CL_Users_f);
#if 1//def _DEBUG
Cmd_AddCommand ("setinfoblob", CL_SetInfoBlob_f);
#endif
Cmd_AddCommand ("setinfo", CL_SetInfo_f);
Cmd_AddCommand ("fullinfo", CL_FullInfo_f);
Cmd_AddCommand ("color", CL_Color_f);
#if defined(NQPROT) && defined(HAVE_LEGACY)
Cmd_AddCommand ("curl", CL_Curl_f);
#endif
Cmd_AddCommand ("download", CL_Download_f);
Cmd_AddCommandD ("dlsize", CL_DownloadSize_f, "For internal use");
Cmd_AddCommandD ("nextul", CL_NextUpload, "For internal use");
Cmd_AddCommandD ("stopul", CL_StopUpload, "For internal use");
Cmd_AddCommand ("skipdl", CL_SkipDownload_f);
Cmd_AddCommand ("finishdl", CL_FinishDownload_f);
//
// forward to server commands
//
Cmd_AddCommand ("god", NULL); //cheats
Cmd_AddCommand ("give", NULL);
Cmd_AddCommand ("noclip", NULL);
Cmd_AddCommand ("6dof", NULL);
Cmd_AddCommand ("spiderpig", NULL);
Cmd_AddCommand ("fly", NULL);
Cmd_AddCommand ("setpos", NULL);
Cmd_AddCommand ("notarget", NULL);
Cmd_AddCommand ("topten", NULL);
Cmd_AddCommand ("kill", NULL);
Cmd_AddCommand ("pause", NULL);
Cmd_AddCommandAD ("say", CL_Say_f, Key_EmojiCompletion_c, NULL);
Cmd_AddCommandAD ("me", CL_SayMe_f, Key_EmojiCompletion_c, NULL);
Cmd_AddCommandAD ("sayone", CL_Say_f, Key_EmojiCompletion_c, NULL);
Cmd_AddCommandAD ("say_team", CL_SayTeam_f, Key_EmojiCompletion_c, NULL);
#ifdef HAVE_SERVER
Cmd_AddCommand ("serverinfo", CL_ServerInfo_f);
#else
Cmd_AddCommand ("serverinfo", NULL);
#endif
Cmd_AddCommandD ("fog", CL_Fog_f, "fog <density> <red> <green> <blue> <alpha> <depthbias>");
Cmd_AddCommandD ("waterfog", CL_Fog_f, "waterfog <density> <red> <green> <blue> <alpha> <depthbias>");
Cmd_AddCommandD ("skyroomfog", CL_Fog_f, "skyroomfog <density> <red> <green> <blue> <alpha> <depthbias>");
Cmd_AddCommandD ("skygroup", CL_Skygroup_f, "Provides a way to associate a skybox name with a series of maps, so that the requested skybox will override on a per-map basis.");
//
// Windows commands
//
#if defined(_WIN32) && !defined(WINRT) && !defined(_XBOX)
Cmd_AddCommand ("windows", CL_Windows_f);
#endif
Ignore_Init();
#ifdef QUAKEHUD
Stats_Init();
#endif
CL_ClearState(false); //make sure the cl.* fields are set properly if there's no ssqc or whatever.
}
/*
================
Host_EndGame
Call this to drop to a console without exiting the qwcl
================
*/
NORETURN void VARGS Host_EndGame (const char *message, ...)
{
va_list argptr;
char string[1024];
va_start (argptr,message);
vsnprintf (string,sizeof(string)-1, message,argptr);
va_end (argptr);
COM_AssertMainThread(string);
SCR_EndLoadingPlaque();
Con_TPrintf ("^&C0Host_EndGame: %s\n", string);
Con_Printf ("\n");
SCR_EndLoadingPlaque();
CL_Disconnect (string);
SV_UnspawnServer();
connectinfo.trying = false;
Cvar_Set(&cl_shownet, "0");
longjmp (host_abort, 1);
}
/*
================
Host_Error
This shuts down the client and exits qwcl
================
*/
void VARGS Host_Error (const char *error, ...)
{
va_list argptr;
char string[1024];
static qboolean inerror = false;
if (inerror)
Sys_Error ("Host_Error: recursively entered");
inerror = true;
va_start (argptr,error);
vsnprintf (string,sizeof(string)-1, error,argptr);
va_end (argptr);
COM_AssertMainThread(string);
Con_TPrintf ("Host_Error: %s\n", string);
CL_Disconnect (string);
cls.demonum = -1;
inerror = false;
// FIXME
Sys_Error ("Host_Error: %s\n",string);
}
/*
===============
Host_WriteConfiguration
Writes key bindings and archived cvars to config.cfg
===============
*/
void Host_WriteConfiguration (void)
{
vfsfile_t *f;
char savename[MAX_OSPATH];
char sysname[MAX_OSPATH];
if (host_initialized && cfg_save_name.string && *cfg_save_name.string)
{
if (strchr(cfg_save_name.string, '.'))
{
Con_TPrintf (CON_ERROR "Couldn't write config.cfg.\n");
return;
}
Q_snprintfz(savename, sizeof(savename), "%s.cfg", cfg_save_name.string);
f = FS_OpenVFS(savename, "wb", FS_GAMEONLY);
if (!f)
{
FS_NativePath(savename, FS_GAMEONLY, sysname, sizeof(sysname));
Con_TPrintf (CON_ERROR "Couldn't write %s.\n", sysname);
return;
}
Key_WriteBindings (f);
Cvar_WriteVariables (f, false);
VFS_CLOSE (f);
FS_NativePath(savename, FS_GAMEONLY, sysname, sizeof(sysname));
Con_Printf("Wrote %s\n", savename);
}
}
//============================================================================
#if 0
/*
==================
Host_SimulationTime
This determines if enough time has passed to run a simulation frame
==================
*/
qboolean Host_SimulationTime(float time)
{
float fps;
if (oldrealtime > realtime)
oldrealtime = 0;
if (cl_maxfps.value)
fps = max(30.0, min(cl_maxfps.value, 72.0));
else
fps = max(30.0, min(rate.value/80.0, 72.0));
if (!cls.timedemo && (realtime + time) - oldrealtime < 1.0/fps)
return false; // framerate is too high
return true;
}
#endif
void Host_RunFileNotify(struct dl_download *dl)
{
if (dl->file)
{
Host_RunFile(dl->url, strlen(dl->url), dl->file);
dl->file = NULL;
}
}
#include "fs.h"
#define HRF_OVERWRITE (1<<0)
#define HRF_NOOVERWRITE (1<<1)
// (1<<2)
#define HRF_ABORT (1<<3)
#define HRF_OPENED (1<<4)
#define HRF_DOWNLOADED (1<<5) //file was actually downloaded, and not from the local system
#define HRF_WAITING (1<<6) //file looks important enough that we should wait for it to start to download or something before we try doing other stuff.
// (1<<7)
#define HRF_DEMO_MVD (1<<8)
#define HRF_DEMO_QWD (1<<9)
#define HRF_DEMO_DM2 (1<<10)
#define HRF_DEMO_DEM (1<<11)
#define HRF_QTVINFO (1<<12)
#define HRF_MANIFEST (1<<13)
#define HRF_BSP (1<<14)
#define HRF_PACKAGE (1<<15) //pak or pk3 that should be installed.
#define HRF_ARCHIVE (1<<16) //zip - treated as a multiple-file 'installer'
#define HRF_MODEL (1<<17)
#define HRF_CONFIG (1<<18) //exec it on the console...
#define HRF_ACTION (HRF_OVERWRITE|HRF_NOOVERWRITE|HRF_ABORT)
#define HRF_DEMO (HRF_DEMO_MVD|HRF_DEMO_QWD|HRF_DEMO_DM2|HRF_DEMO_DEM)
#define HRF_FILETYPES (HRF_DEMO|HRF_QTVINFO|HRF_MANIFEST|HRF_BSP|HRF_PACKAGE|HRF_ARCHIVE|HRF_MODEL|HRF_CONFIG)
typedef struct {
struct dl_download *dl;
vfsfile_t *srcfile;
vfsfile_t *dstfile;
char *packageinfo;
unsigned int flags;
char fname[1]; //system path or url.
} hrf_t;
extern int waitingformanifest;
void Host_DoRunFile(hrf_t *f);
void CL_PlayDemoStream(vfsfile_t *file, char *filename, qboolean issyspath, int demotype, float bufferdelay);
void CL_ParseQTVDescriptor(vfsfile_t *f, const char *name);
//guesses the file type based upon its file extension. mdl/md3/iqm distinctions are not important, so we can usually get away with this in the context of quake.
unsigned int Host_GuessFileType(const char *mimetype, const char *filename)
{
if (mimetype)
{
if (!strcmp(mimetype, "application/x-qtv")) //what uses this?
return HRF_QTVINFO;
else if (!strcmp(mimetype, "text/x-quaketvident"))
return HRF_QTVINFO;
else if (!strcmp(mimetype, "application/x-fteplugin"))
return HRF_MANIFEST;
else if (!strcmp(mimetype, "application/x-ftemanifest"))
return HRF_MANIFEST;
else if (!strcmp(mimetype, "application/x-multiviewdemo"))
return HRF_DEMO_MVD;
else if (!strcmp(mimetype, "application/zip"))
return HRF_ARCHIVE;
// else if (!strcmp(mimetype, "application/x-ftebsp"))
// return HRF_BSP;
// else if (!strcmp(mimetype, "application/x-ftepackage"))
// return HRF_PACKAGE;
}
if (filename)
{ //find the query or location part of the url, so we can ignore extra stuff.
struct
{
unsigned int type;
const char *ext;
} exts[] =
{
//demo formats
{HRF_DEMO_QWD, "qwd"},
{HRF_DEMO_QWD, "qwd.gz"},
{HRF_DEMO_MVD, "mvd"},
{HRF_DEMO_MVD, "mvd.gz"},
{HRF_DEMO_DM2, "dm2"},
{HRF_DEMO_DM2, "dm2.gz"},
{HRF_DEMO_DEM, "dem"},
{HRF_DEMO_DEM, "dem.gz"},
{HRF_QTVINFO, "qtv"},
//other stuff
{HRF_MANIFEST, "fmf"},
{HRF_BSP, "bsp"},
{HRF_BSP, "map"},
{HRF_CONFIG, "cfg"},
{HRF_CONFIG, "rc"},
{HRF_PACKAGE, "pak"},
{HRF_PACKAGE, "pk3"},
{HRF_PACKAGE, "pk4"},
{HRF_PACKAGE, "wad"},
{HRF_ARCHIVE, "zip"},
//model formats
{HRF_MODEL, "mdl"},
{HRF_MODEL, "md2"},
{HRF_MODEL, "md3"},
{HRF_MODEL, "iqm"},
{HRF_MODEL, "vvm"},
{HRF_MODEL, "psk"},
{HRF_MODEL, "zym"},
{HRF_MODEL, "dpm"},
{HRF_MODEL, "gltf"},
{HRF_MODEL, "glb"},
//sprites
{HRF_MODEL, "spr"},
{HRF_MODEL, "spr2"},
//static stuff
{HRF_MODEL, "obj"},
{HRF_MODEL, "lwo"},
{HRF_MODEL, "ase"},
};
size_t i;
const char *ext;
const char *stop = filename+strlen(filename);
const char *tag = strchr(filename, '?');
if (tag && tag < stop)
stop = tag;
tag = strchr(filename, '#');
if (tag && tag < stop)
stop = tag;
ext = COM_GetFileExtension(filename, stop);
if (!Q_strstopcasecmp(ext, stop, ".php")) //deal with extra extensions the easy way
ext = COM_GetFileExtension(filename, stop=ext);
if (!Q_strstopcasecmp(ext, stop, ".gz") || !Q_strstopcasecmp(ext, stop, ".xz")) //deal with extra extensions the easy way
ext = COM_GetFileExtension(filename, ext);
if (*ext == '.')
ext++;
for (i = 0; i < countof(exts); i++)
if (!Q_strstopcasecmp(ext, stop, exts[i].ext))
return exts[i].type;
}
return 0;
}
void Host_RunFileDownloaded(struct dl_download *dl)
{
hrf_t *f = dl->user_ctx;
if(!f) //download was previously cancelled.
return;
if (dl->status == DL_FAILED)
{
f->flags |= HRF_ABORT;
f->srcfile = NULL;
}
else
{
if (f->srcfile) //erk?
VFS_CLOSE(f->srcfile);
f->flags |= HRF_OPENED;
f->srcfile = dl->file;
dl->file = NULL;
}
Host_DoRunFile(f);
}
qboolean Host_BeginFileDownload(struct dl_download *dl, char *mimetype)
{
qboolean result = false;
//at this point the file is still downloading, so don't copy it out just yet.
hrf_t *f = dl->user_ctx;
if (f->flags & HRF_WAITING)
{
f->flags &= ~HRF_WAITING;
waitingformanifest--;
}
if (!(f->flags & HRF_FILETYPES))
{
f->flags |= Host_GuessFileType(mimetype, f->fname);
if (!(f->flags & HRF_FILETYPES))
{
if (mimetype)
Con_Printf("mime type \"%s\" nor file extension of \"%s\" not known\n", mimetype, f->fname);
else
Con_Printf("file extension of \"%s\" not known\n", f->fname);
//file type not guessable from extension either.
f->flags |= HRF_ABORT;
Host_DoRunFile(f);
return false;
}
if ((f->flags & HRF_MANIFEST) && !(f->flags & HRF_WAITING))
{
f->flags |= HRF_WAITING;
waitingformanifest++;
}
}
//seeking means we can rewind
if (f->flags & HRF_DEMO_QWD)
CL_PlayDemoStream((dl->file = VFSPIPE_Open(2, true)), f->fname, true, DPB_QUAKEWORLD, 0);
else if (f->flags & HRF_DEMO_MVD)
CL_PlayDemoStream((dl->file = VFSPIPE_Open(2, true)), f->fname, true, DPB_MVD, 0);
#ifdef Q2CLIENT
else if (f->flags & HRF_DEMO_DM2)
CL_PlayDemoStream((dl->file = VFSPIPE_Open(2, true)), f->fname, true, DPB_QUAKE2, 0);
#endif
#ifdef NQPROT
else if (f->flags & HRF_DEMO_DEM)
{ //fixme: the demo code can't handle the cd track with streamed/missing-so-far writes.
dl->file = VFSPIPE_Open(1, true); //make sure the reader will be seekable, so we can rewind.
// CL_PlayDemoStream((dl->file = VFSPIPE_Open(2, true)), f->fname, DPB_NETQUAKE, 0);
}
#endif
else if (f->flags & (HRF_MANIFEST | HRF_QTVINFO))
{
//just use a pipe instead of a temp file, working around an issue with temp files on android
dl->file = VFSPIPE_Open(1, false);
return true;
}
else if (f->flags & HRF_ARCHIVE)
{
char cachename[MAX_QPATH];
if (!FS_PathURLCache(f->fname, cachename, sizeof(cachename)))
return false;
f->srcfile = FS_OpenVFS(cachename, "rb", FS_ROOT);
if (f->srcfile)
{
f->flags |= HRF_OPENED;
Host_DoRunFile(f);
return false;
}
FS_CreatePath(cachename, FS_ROOT);
dl->file = FS_OpenVFS(cachename, "wb", FS_ROOT);
if (dl->file)
return true; //okay, continue downloading.
}
else if (f->flags & HRF_DEMO)
Con_Printf("%s: format not supported\n", f->fname); //demos that are not supported in this build for one reason or another
else
return true;
//demos stream, so we want to continue the http download, but we don't want to do anything with the result.
if (f->flags & HRF_DEMO)
result = true;
else
{
f->flags |= HRF_ABORT;
Host_DoRunFile(f);
}
return result;
}
void Host_RunFilePrompted(void *ctx, promptbutton_t button)
{
hrf_t *f = ctx;
switch(button)
{
case PROMPT_YES:
f->flags |= HRF_OVERWRITE;
break;
case PROMPT_NO:
f->flags |= HRF_NOOVERWRITE;
break;
default:
f->flags |= HRF_ABORT;
break;
}
Host_DoRunFile(f);
}
#ifdef WEBCLIENT
static qboolean isurl(char *url)
{
#ifdef FTE_TARGET_WEB
return true; //assume EVERYTHING is a url, because the local filesystem is pointless.
#endif
return /*!strncmp(url, "data:", 5) || */!strncmp(url, "http://", 7) || !strncmp(url, "https://", 8);
}
#endif
qboolean FS_FixupGamedirForExternalFile(char *input, char *filename, size_t fnamelen);
void Host_DoRunFile(hrf_t *f)
{
char qname[MAX_QPATH];
char displayname[MAX_QPATH];
char loadcommand[MAX_OSPATH];
qboolean isnew = false;
qboolean haschanged = false;
enum fs_relative qroot = FS_GAME;
if (f->flags & HRF_WAITING)
{
f->flags &= ~HRF_WAITING;
waitingformanifest--;
}
if (f->flags & HRF_ABORT)
{
done:
if (f->flags & HRF_WAITING)
waitingformanifest--;
if (f->packageinfo)
Z_Free(f->packageinfo);
if (f->srcfile)
VFS_CLOSE(f->srcfile);
if (f->dstfile)
VFS_CLOSE(f->dstfile);
Z_Free(f);
return;
}
#ifdef WEBCLIENT
if (isurl(f->fname) && !f->srcfile)
{
if (!(f->flags & HRF_OPENED))
{
struct dl_download *dl;
f->flags |= HRF_OPENED;
dl = HTTP_CL_Get(f->fname, NULL, Host_RunFileDownloaded);
if (dl)
{
f->flags |= HRF_DOWNLOADED;
dl->notifystarted = Host_BeginFileDownload;
dl->user_ctx = f;
if (!(f->flags & HRF_WAITING))
{
f->flags |= HRF_WAITING;
waitingformanifest++;
}
return;
}
}
}
#endif
if (!(f->flags & HRF_FILETYPES))
{
f->flags |= Host_GuessFileType(NULL, f->fname);
//if we still don't know what it is, give up.
if (!(f->flags & HRF_FILETYPES))
{
Con_Printf("Host_DoRunFile: unknown filetype\n");
goto done;
}
if (f->flags & HRF_MANIFEST)
{
if (!(f->flags & HRF_WAITING))
{
f->flags |= HRF_WAITING;
waitingformanifest++;
}
}
}
if (f->flags & HRF_DEMO)
{
if (f->srcfile)
{
VFS_SEEK(f->srcfile, 0);
if (f->flags & HRF_DEMO_QWD)
CL_PlayDemoStream(f->srcfile, f->fname, true, DPB_QUAKEWORLD, 0);
#ifdef Q2CLIENT
else if (f->flags & HRF_DEMO_DM2)
CL_PlayDemoStream(f->srcfile, f->fname, true, DPB_QUAKE2, 0);
#endif
#ifdef NQPROT
else if (f->flags & HRF_DEMO_DEM)
CL_PlayDemoStream(f->srcfile, f->fname, true, DPB_NETQUAKE, 0);
#endif
else //if (f->flags & HRF_DEMO_MVD)
CL_PlayDemoStream(f->srcfile, f->fname, true, DPB_MVD, 0);
f->srcfile = NULL;
}
else
{
//play directly via system path, no prompts needed
FS_FixupGamedirForExternalFile(f->fname, loadcommand, sizeof(loadcommand));
Cbuf_AddText(va("playdemo \"%s\"\n", loadcommand), RESTRICT_LOCAL);
}
goto done;
}
else if (f->flags & HRF_BSP)
{
char shortname[MAX_QPATH];
COM_StripExtension(COM_SkipPath(f->fname), shortname, sizeof(shortname));
if (FS_FixupGamedirForExternalFile(f->fname, qname, sizeof(qname)) && !Q_strncasecmp(qname, "maps/", 5))
{
COM_StripExtension(qname+5, loadcommand, sizeof(loadcommand));
Cbuf_AddText(va("map \"%s\"\n", loadcommand), RESTRICT_LOCAL);
goto done;
}
Q_snprintfz(loadcommand, sizeof(loadcommand), "map \"%s\"\n", shortname);
Q_snprintfz(displayname, sizeof(displayname), "map: %s", shortname);
Q_snprintfz(qname, sizeof(qname), "maps/%s.bsp", shortname);
}
else if (f->flags & HRF_PACKAGE)
{
char *shortname;
shortname = COM_SkipPath(f->fname);
Q_snprintfz(qname, sizeof(qname), "%s", shortname);
Q_snprintfz(loadcommand, sizeof(loadcommand), "fs_restart\n");
Q_snprintfz(displayname, sizeof(displayname), "package: %s", shortname);
}
else if (f->flags & HRF_MANIFEST)
{
if (f->flags & HRF_OPENED)
{
if (f->srcfile)
{
ftemanifest_t *man;
int len = VFS_GETLEN(f->srcfile);
int foo;
char *fdata = BZ_Malloc(len+1);
foo = VFS_READ(f->srcfile, fdata, len);
fdata[len] = 0;
if (foo != len || !len)
{
Con_Printf("Host_DoRunFile: unable to read file properly\n");
BZ_Free(fdata);
}
else
{
host_parms.manifest = Z_StrDup(fdata);
man = FS_Manifest_ReadMem(NULL, NULL, fdata);
if (man)
{
if (!man->updateurl)
man->updateurl = Z_StrDup(f->fname);
// if (f->flags & HRF_DOWNLOADED)
man->blockupdate = true;
//man->security = MANIFEST_SECURITY_DEFAULT;
BZ_Free(fdata);
FS_ChangeGame(man, true, true);
}
else
{
Con_Printf("Manifest file %s does not appear valid\n", f->fname);
BZ_Free(fdata);
}
}
goto done;
}
}
}
else if (f->flags & HRF_MODEL)
{
if (!FS_FixupGamedirForExternalFile(f->fname, loadcommand, sizeof(loadcommand)))
Con_Printf("%s is not within the current gamedir\n", f->fname);
else
Cbuf_AddText(va("modelviewer \"%s\"\n", loadcommand), RESTRICT_LOCAL);
goto done;
}
else if (f->flags & HRF_ARCHIVE)
{
char cachename[MAX_QPATH];
struct gamepacks packagespaths[2];
if (f->srcfile)
VFS_CLOSE(f->srcfile);
f->srcfile = NULL;
memset(packagespaths, 0, sizeof(packagespaths));
packagespaths[0].url = f->fname;
packagespaths[0].path = cachename;
if (FS_PathURLCache(f->fname, cachename, sizeof(cachename)))
{
COM_Gamedir("", packagespaths);
}
goto done;
}
else if (f->flags & HRF_CONFIG)
{
if (!(f->flags & HRF_ACTION))
{
Key_Dest_Remove(kdm_console);
Menu_Prompt(Host_RunFilePrompted, f, va("Exec %s?\n", COM_SkipPath(f->fname)), "Yes", NULL, "Cancel");
return;
}
if (f->flags & HRF_OPENED)
{
size_t len = VFS_GETLEN(f->srcfile);
char *fdata = BZ_Malloc(len+2);
if (fdata)
{
VFS_READ(f->srcfile, fdata, len);
fdata[len++] = '\n';
fdata[len] = 0;
Cbuf_AddText(fdata, RESTRICT_INSECURE);
BZ_Free(fdata);
}
goto done;
}
}
else if (!(f->flags & HRF_QTVINFO))
{
Con_Printf("Host_DoRunFile: filetype not handled\n");
goto done;
}
//at this point we need the file to have been opened.
if (!(f->flags & HRF_OPENED))
{
f->flags |= HRF_OPENED;
if (!f->srcfile)
{
#ifdef WEBCLIENT
if (isurl(f->fname))
{
struct dl_download *dl = HTTP_CL_Get(f->fname, NULL, Host_RunFileDownloaded);
if (dl)
{
dl->notifystarted = Host_BeginFileDownload;
dl->user_ctx = f;
return;
}
}
#endif
f->srcfile = VFSOS_Open(f->fname, "rb"); //input file is a system path, or something.
}
}
if (!f->srcfile)
{
Con_Printf("Unable to open %s\n", f->fname);
goto done;
}
if (f->flags & HRF_PACKAGE)
{
#ifdef PACKAGEMANAGER
Z_Free(f->packageinfo);
f->packageinfo = PM_GeneratePackageFromMeta(f->srcfile, qname,sizeof(qname), &qroot);
#endif
}
else if (f->flags & HRF_MANIFEST)
{
Host_DoRunFile(f);
return;
}
else if (f->flags & HRF_QTVINFO)
{
//pass the file object to the qtv code instead of trying to install it.
CL_ParseQTVDescriptor(f->srcfile, f->fname);
f->srcfile = NULL;
goto done;
}
VFS_SEEK(f->srcfile, 0);
if (f->flags & HRF_OVERWRITE)
;//haschanged = isnew = true;
else
{
f->dstfile = FS_OpenVFS(qname, "rb", (qroot==FS_GAMEONLY)?FS_GAME:qroot);
if (f->dstfile)
{
//do a real diff.
if (f->srcfile->seekstyle == SS_UNSEEKABLE || VFS_GETLEN(f->srcfile) != VFS_GETLEN(f->dstfile))
{
//if we can't seek, or the sizes differ, just assume that the file is modified.
haschanged = true;
}
else
{
int len = VFS_GETLEN(f->srcfile);
char sbuf[8192], dbuf[8192];
if (len > sizeof(sbuf))
len = sizeof(sbuf);
VFS_READ(f->srcfile, sbuf, len);
VFS_READ(f->dstfile, dbuf, len);
haschanged = memcmp(sbuf, dbuf, len);
VFS_SEEK(f->srcfile, 0);
}
VFS_CLOSE(f->dstfile);
f->dstfile = NULL;
}
else
isnew = true;
}
if (!(f->flags & HRF_ACTION))
{
Key_Dest_Remove(kdm_console);
if (haschanged)
{
Menu_Prompt(Host_RunFilePrompted, f, va("File already exists.\nWhat would you like to do?\n%s\n", displayname), "Overwrite", "Run old", "Cancel");
return;
}
else if (isnew)
{
Menu_Prompt(Host_RunFilePrompted, f, va("File appears new.\nWould you like to install\n%s\n", displayname), "Install!", "", "Cancel");
return;
}
else
{
Menu_Prompt(NULL, NULL, va("File is already installed\n%s\n", displayname), NULL, NULL, "Cancel");
f->flags |= HRF_ABORT;
}
}
else if (f->flags & HRF_OVERWRITE)
{
char buffer[8192];
int len;
f->dstfile = FS_OpenVFS(qname, "wb", qroot);
if (f->dstfile)
{
#ifdef FTE_TARGET_WEB
VFS_SEEK(f->dstfile, VFS_GETLEN(f->srcfile));
VFS_WRITE(f->dstfile, "zomg", 0); //hack to ensure the file is there, avoiding excessive copies.
VFS_SEEK(f->dstfile, 0);
#endif
while(1)
{
len = VFS_READ(f->srcfile, buffer, sizeof(buffer));
if (len <= 0)
break;
VFS_WRITE(f->dstfile, buffer, len);
}
VFS_CLOSE(f->dstfile);
f->dstfile = NULL;
}
#ifdef PACKAGEMANAGER
if (f->flags & HRF_PACKAGE)
PM_FileInstalled(COM_SkipPath(f->fname), qroot, f->packageinfo, true);
#endif
Cbuf_AddText(loadcommand, RESTRICT_LOCAL);
}
goto done;
}
//only valid once the host has been initialised, as it needs a working filesystem.
//if file is specified, takes full ownership of said file, including destruction.
qboolean Host_RunFile(const char *fname, int nlen, vfsfile_t *file)
{
hrf_t *f;
#if defined(_WIN32) && !defined(FTE_SDL) && !defined(WINRT) && !defined(_XBOX)
//win32 file urls are basically fucked, so defer to the windows api.
char utf8[MAX_OSPATH*3];
if (nlen >= 7 && !strncmp(fname, "file://", 7))
{
qboolean Sys_ResolveFileURL(const char *inurl, int inlen, char *out, int outlen);
if (!Sys_ResolveFileURL(fname, nlen, utf8, sizeof(utf8)))
{
Con_Printf("Cannot resolve file url\n");
return false;
}
fname = utf8;
nlen = strlen(fname);
}
#elif defined(FTE_TARGET_WEB)
if (nlen >= 8 && !strncmp(fname, "file:///", 8))
{ //just here so we don't get confused by the arbitrary scheme check below.
}
#else
//unix file urls are fairly consistant - must be an absolute path.
if (nlen >= 8 && !strncmp(fname, "file:///", 8))
{
fname += 7;
nlen -= 7;
}
#endif
else if((nlen >= 7 && !strncmp(fname, "http://", 7)) ||
(nlen >= 8 && !strncmp(fname, "https://", 8)))
; //don't interpret these as our custom uri schemes
else
{
const char *schemeend = strstr(fname, "://");
if (schemeend)
{ //this is also implemented by ezquake, so be careful here...
//examples:
// "quake2://broker:port"
// "quake2:rtc://broker:port/game"
// "qw://[stream@]host[:port]/COMMAND" join, spectate, qtvplay
//we'll chop off any non-auth prefix, its just so we can handle multiple protocols via a single uri scheme.
char *t, *cmd;
const char *url;
char buffer[8192];
const char *schemestart = strchr(fname, ':');
int schemelen, urilen;
//if its one of our explicit protocols then use the url as-is
const char *netschemes[] = {"udp", "udp4", "udp6", "ipx", "tcp", "tcp4", "tcp6", "spx", "ws", "wss", "tls", "dtls", "ice", "rtc", "ices", "rtcs", "irc", "udg", "unix"};
int i;
size_t slen;
if (!schemestart || schemestart==schemeend)
schemestart = fname;
else
schemestart++;
schemelen = schemeend-schemestart;
urilen = nlen-(schemestart-fname);
for (i = 0; i < countof(netschemes); i++)
{
slen = strlen(netschemes[i]);
if (schemelen == slen && !strncmp(schemestart, netschemes[i], slen))
{
char quoted[8192];
char *t = Z_Malloc(urilen+1);
memcpy(t, schemestart, urilen);
t[urilen] = 0;
Cbuf_AddText(va("connect %s\n", COM_QuotedString(t, quoted, sizeof(quoted), false)), RESTRICT_LOCAL);
if(file)
VFS_CLOSE(file);
Z_Free(t);
return true;
}
}
schemelen++;
if (!strncmp(schemestart+schemelen, "//", schemelen))
schemelen+=2;
t = Z_Malloc(urilen+1);
memcpy(t, schemestart, urilen);
t[urilen] = 0;
url = t+schemelen;
for (cmd = t+schemelen; *cmd; cmd++)
{
if (*cmd == '/')
{
*cmd++ = 0;
break;
}
}
//quote the url safely.
url = COM_QuotedString(url, buffer, sizeof(buffer), false);
//now figure out what the command actually was
if (!Q_strcasecmp(cmd, "join"))
Cbuf_AddText(va("join %s\n", url), RESTRICT_LOCAL);
else if (!Q_strcasecmp(cmd, "spectate") || !strcmp(cmd, "observe"))
Cbuf_AddText(va("observe %s\n", url), RESTRICT_LOCAL);
else if (!Q_strcasecmp(cmd, "qtvplay"))
Cbuf_AddText(va("qtvplay %s\n", url), RESTRICT_LOCAL);
else if (!*cmd || !Q_strcasecmp(cmd, "connect"))
Cbuf_AddText(va("connect %s\n", url), RESTRICT_LOCAL);
else
Con_Printf("Unknown url command: %s\n", cmd);
if(file)
VFS_CLOSE(file);
Z_Free(t);
return true;
}
}
f = Z_Malloc(sizeof(*f) + nlen);
memcpy(f->fname, fname, nlen);
f->fname[nlen] = 0;
f->srcfile = file;
if (file)
f->flags |= HRF_OPENED;
Con_Printf("Opening external file: %s\n", f->fname);
Host_DoRunFile(f);
return true;
}
/*
==================
Host_Frame
Runs all active servers
==================
*/
extern cvar_t cl_netfps;
extern cvar_t cl_sparemsec;
void CL_StartCinematicOrMenu(void);
int nopacketcount;
void SNDDMA_SetUnderWater(qboolean underwater);
double Host_Frame (double time)
{
static double time0 = 0;
static double time1 = 0;
static double time2 = 0;
static double time3 = 0;
int pass0, pass1, pass2, pass3, i;
// float fps;
double newrealtime;
static double spare;
float maxfps;
qboolean maxfpsignoreserver;
qboolean idle;
extern int r_blockvidrestart;
static qboolean hadwork;
qboolean vrsync;
RSpeedLocals();
if (setjmp (host_abort) )
{
return 0; // something bad happened, or the server disconnected
}
vrsync = vid.vr?vid.vr->SyncFrame(&time):false; //fiddle with frame timings
newrealtime = Media_TweekCaptureFrameTime(realtime, time); //fiddle with time some more
time = newrealtime - realtime;
realtime = newrealtime;
if (oldrealtime > realtime)
oldrealtime = realtime;
if (cl.gamespeed<0.1)
cl.gamespeed = 1;
time *= cl.gamespeed;
#ifdef WEBCLIENT
// FTP_ClientThink();
HTTP_CL_Think(NULL, NULL);
#endif
if (r_blockvidrestart)
{
if (waitingformanifest)
{
COM_MainThreadWork();
return 0.1;
}
Host_FinishLoading();
return 0;
}
if (startuppending)
CL_StartCinematicOrMenu();
if (cl.paused)
cl.gametimemark += time;
//if we're at a menu/console/thing
// idle = !Key_Dest_Has_Higher(kdm_menu);
// idle = ((cls.state == ca_disconnected) || cl.paused) && idle; //idle if we're disconnected/paused and not at a menu
idle = !vid.activeapp; //always idle when tabbed out
//read packets early and always, so we don't have stuff waiting for reception quite so often.
//should smooth out a few things, and increase download speeds.
if (!cls.timedemo)
CL_ReadPackets ();
if (idle && cl_idlefps.value > 0 && !vrsync)
{
double idlesec = 1.0 / cl_idlefps.value;
if (idlesec > 0.1)
idlesec = 0.1; // limit to at least 10 fps
#ifdef HAVE_MEDIA_ENCODER
if (Media_Capturing())
idlesec = 0;
#endif
if ((realtime - oldrealtime) < idlesec)
{
#ifdef HAVE_SERVER
if (sv.state)
{
RSpeedRemark();
SV_Frame();
RSpeedEnd(RSPEED_SERVER);
}
else
MSV_PollSlaves();
#endif
while(COM_DoWork(0, false))
;
return idlesec - (realtime - oldrealtime);
}
}
#ifdef PLUGINS
Plug_Tick();
#endif
NET_Tick();
/*
if (cl_maxfps.value)
fps = cl_maxfps.value;//max(30.0, min(cl_maxfps.value, 72.0));
else
fps = max(30.0, min(rate.value/80.0, 72.0));
if (!cls.timedemo && realtime - oldrealtime < 1.0/fps)
return; // framerate is too high
*/
#ifdef RUNTIMELIGHTING
RelightThink(); //think even on idle (which means small walls and a fast cpu can get more surfaces done.
#endif
#ifdef HAVE_SERVER
if (sv.state && cls.state != ca_active)
{
maxfpsignoreserver = false;
maxfps = 0;//cl_maxfps.ival;
}
else
#endif
if ((cl_netfps.value>0 || cls.demoplayback || runningindepphys))
{ //limit the fps freely, and expect the netfps to cope.
maxfpsignoreserver = true;
maxfps = cl_maxfps.ival;
}
else
{
maxfpsignoreserver = false;
maxfps = (cl_maxfps.ival>0||cls.protocol!=CP_QUAKEWORLD)?cl_maxfps.value:((cl_netfps.value>0)?cl_netfps.value:cls.maxfps);
/*gets buggy at times longer than 250ms (and 0/negative, obviously)*/
if (maxfps < 4)
maxfps = 4;
}
if (vid.isminimized && (maxfps <= 0 || maxfps > 10))
maxfps = 10;
if (maxfps > 0
#ifdef HAVE_MEDIA_ENCODER
&& Media_Capturing() != 2
#endif
&& !vrsync)
{
// realtime += spare/1000; //don't use it all!
double newspare = CL_FilterTime((spare/1000 + realtime - oldrealtime)*1000, maxfps, 1.5, maxfpsignoreserver);
if (!newspare)
{
while(COM_DoWork(0, false))
;
return (cl_yieldcpu.ival || vid.isminimized || idle)? (1.0 / maxfps - (realtime - oldrealtime)) : 0;
}
if (spare < 0 || cls.state < ca_onserver)
spare = 0; //uncapped.
if (spare > cl_sparemsec.ival)
spare = cl_sparemsec.ival;
spare = newspare;
// realtime -= spare/1000; //don't use it all!
}
else
spare = 0;
host_frametime = (realtime - oldrealtime)*cl.gamespeed;
oldrealtime = realtime;
if (cls.demoplayback && !cl.stillloading)
{
qboolean haswork = cl.sendprespawn || COM_HasWork();
if (!hadwork && !haswork)
CL_ProgressDemoTime();
hadwork = haswork;
}
cl.stillloading = cl.sendprespawn
#ifdef LOADERTHREAD
|| (cls.state < ca_active && worker_flush.ival && COM_HasWork())
#endif
;
COM_MainThreadWork();
#if defined(Q2CLIENT)
if (cls.protocol == CP_QUAKE2)
cl.time += host_frametime;
#endif
// if (host_frametime > 0.2)
// host_frametime = 0.2;
// get new key events
Sys_SendKeyEvents (); //from windowing system
INS_Move(); //from things that need special polling
// check what we got, and handle any click/button events
IN_Commands ();
// process console commands from said click/button events
Cbuf_Execute ();
#ifdef HAVE_SERVER
if (isDedicated) //someone changed it.
{
if (sv.state)
{
float ohft = host_frametime;
RSpeedRemark();
SV_Frame();
RSpeedEnd(RSPEED_SERVER);
host_frametime = ohft;
}
else
MSV_PollSlaves();
return 0;
}
#endif
cls.framecount++;
RSpeedRemark();
CL_UseIndepPhysics(cls.state != ca_disconnected && !!cl_threadedphysics.ival); //starts/stops the input frame thread.
cl.do_lerp_players = cl_lerp_players.ival || (cls.demoplayback==DPB_MVD || cls.demoplayback == DPB_EZTV) || (cls.demoplayback && !cl_nolerp.ival && !cls.timedemo);
CL_AllowIndependantSendCmd(false);
// fetch results from server
CL_ReadPackets ();
CL_RequestNextDownload();
// send intentions now
// resend a connection request if necessary
if (cls.state == ca_disconnected)
{
CL_SendCmd (host_frametime, true);
// IN_Move(NULL, 0, time);
CL_CheckForResend ();
#ifdef VOICECHAT
S_Voip_Transmit(0, NULL);
#endif
}
else
{
if (connectinfo.trying)
CL_CheckForResend ();
CL_SendCmd (cl.gamespeed?host_frametime/cl.gamespeed:host_frametime, true);
if (cls.state == ca_onserver && cl.validsequence && cl.worldmodel)
{ // first update is the final signon stage
if (cls.protocol == CP_NETQUAKE)
{
//nq can send 'frames' without any entities before we're on the server, leading to short periods where the local player's position is not known. this is bad. so be more cautious with nq. this might break csqc.
CL_TransitionEntities();
if (cl.currentpackentities->num_entities || cl.currentpackentities->servertime
#ifdef CSQC_DAT
|| (cls.fteprotocolextensions & PEXT_CSQC)
#endif
)
CL_MakeActive("Quake");
}
else
CL_MakeActive("QuakeWorld");
}
}
CL_AllowIndependantSendCmd(true);
RSpeedEnd(RSPEED_PROTOCOL);
if (host_speeds.ival)
time0 = Sys_DoubleTime ();
#ifdef HAVE_SERVER
if (sv.state)
{
float ohft = host_frametime;
RSpeedRemark();
SV_Frame();
RSpeedEnd(RSPEED_SERVER);
host_frametime = ohft;
// if (cls.protocol != CP_QUAKE3 && cls.protocol != CP_QUAKE2)
// CL_ReadPackets (); //q3's cgame cannot cope with input commands with the same time as the most recent snapshot value
}
else
MSV_PollSlaves();
#endif
CL_CalcClientTime();
// update video
if (host_speeds.ival)
time1 = Sys_DoubleTime ();
if (!VID_MayRefresh || VID_MayRefresh())
{
if (R2D_Flush)
{
R2D_Flush();
Con_Printf("R2D_Flush was set outside of SCR_UpdateScreen\n");
}
for (i = 0; i < MAX_SPLITS; i++)
{
cl.playerview[i].audio.defaulted = true;
cl.playerview[i].audio.entnum = cl.playerview[i].viewentity;
VectorClear(cl.playerview[i].audio.origin);
VectorSet(cl.playerview[i].audio.forward, 1, 0, 0);
VectorSet(cl.playerview[i].audio.right, 0, 1, 0);
VectorSet(cl.playerview[i].audio.up, 0, 0, 1);
cl.playerview[i].audio.reverbtype = 0;
VectorClear(cl.playerview[i].audio.velocity);
}
if (cls.state && r_worldentity.model && r_worldentity.model->loadstate == MLS_NOTLOADED)
Mod_LoadModel(cl.worldmodel, MLV_WARNSYNC);
if (SCR_UpdateScreen && !vid.isminimized)
{
extern cvar_t r_stereo_method;
r_refdef.warndraw = false;
r_refdef.stereomethod = r_stereo_method.ival;
{
RSpeedMark();
vid.ime_allow = false;
vrui.enabled = cl_forcevrui.ival;
if (SCR_UpdateScreen())
fps_count++;
if (R2D_Flush)
Sys_Error("update didn't flush 2d cache\n");
RSpeedEnd(RSPEED_TOTALREFRESH);
}
r_refdef.warndraw = true;
}
else
fps_count++;
}
if (host_speeds.ival)
time2 = Sys_DoubleTime ();
// update audio
for (i = 0 ; i < MAX_SPLITS; i++)
{
playerview_t *pv = &cl.playerview[cl.splitclients?i % cl.splitclients:0];
S_UpdateListener (i, pv->audio.entnum, pv->audio.origin, pv->audio.forward, pv->audio.right, pv->audio.up, pv->audio.reverbtype, pv->audio.velocity);
}
S_Update ();
CDAudio_Update();
if (host_speeds.ival)
{
pass0 = (time0 - time3)*1000000;
time3 = Sys_DoubleTime ();
pass1 = (time1 - time0)*1000000;
pass2 = (time2 - time1)*1000000;
pass3 = (time3 - time2)*1000000;
Con_Printf ("%4i tot %4i idle %4i server %4i gfx %4i snd\n",
pass0+pass1+pass2+pass3, pass0, pass1, pass2, pass3);
}
// IN_Commands ();
// process console commands
// Cbuf_Execute ();
CL_QTVPoll();
#ifdef QUAKESTATS
TP_UpdateAutoStatus();
#endif
host_framecount++;
cl.lasttime = cl.time;
return 0;
}
static void simple_crypt(char *buf, int len)
{
if (!(*buf & 128))
return;
while (len--)
*buf++ ^= 0xff;
}
void Host_FixupModelNames(void)
{
simple_crypt(emodel_name, sizeof(emodel_name) - 1);
simple_crypt(pmodel_name, sizeof(pmodel_name) - 1);
simple_crypt(prespawn_name, sizeof(prespawn_name) - 1);
simple_crypt(modellist_name, sizeof(modellist_name) - 1);
simple_crypt(soundlist_name, sizeof(soundlist_name) - 1);
}
#ifdef Q3CLIENT
void CL_ReadCDKey(void)
{ //q3 cdkey
//you don't need one, just use a server without sv_strictauth set to 0.
char *buffer;
buffer = COM_LoadTempFile("q3key", FSLF_IGNOREPURE, NULL);
if (buffer) //a cdkey is meant to be 16 chars
{
char *chr;
for (chr = buffer; *chr; chr++)
{
if (*(unsigned char*)chr < ' ')
{
*chr = '\0'; //don't get more than one line.
break;
}
}
Cvar_Get("cl_cdkey", buffer, CVAR_MAPLATCH|CVAR_NOUNSAFEEXPAND, "Q3 compatability");
}
}
#endif
//============================================================================
void CL_StartCinematicOrMenu(void)
{
COM_MainThreadWork();
if (com_installer && FS_DownloadingPackage())
{
startuppending = true;
return;
}
if (cls.download)
{
startuppending = true;
return;
}
if (startuppending)
{
if (startuppending == 2) //installer finished.
Cbuf_AddText("\nfs_restart\nvid_restart\n", RESTRICT_LOCAL);
startuppending = false;
Key_Dest_Remove(kdm_console); //make sure console doesn't stay up weirdly.
}
//start up the ui now we have a renderer
#ifdef VM_UI
UI_Start();
#endif
Cbuf_AddText("menu_restart\n", RESTRICT_LOCAL);
Con_TPrintf ("^Ue080^Ue081^Ue081^Ue081^Ue081^Ue081^Ue081 %s %sInitialized ^Ue081^Ue081^Ue081^Ue081^Ue081^Ue081^Ue082\n", *fs_gamename.string?fs_gamename.string:"Nothing", com_installer?"Installer ":"");
//there might be some console command or somesuch waiting for the renderer to begin (demos or map command or whatever all need model support).
realtime+=1;
Cbuf_Execute (); //server may have been waiting for the renderer
Con_ClearNotify();
if (com_installer)
{
com_installer = false;
#if 0
Key_Dest_Remove(kdm_console); //make sure console doesn't stay up weirdly.
M_Menu_Installer();
return;
#endif
}
if (!sv_state && !cls.demoinfile && !cls.state && !*cls.servername)
{
TP_ExecTrigger("f_startup", true);
Cbuf_Execute ();
}
//and any startup cinematics
#ifdef HAVE_MEDIA_DECODER
if (!sv_state && !cls.demoinfile && !cls.state && !*cls.servername)
{
int ol_depth;
int idcin_depth;
int idroq_depth;
idcin_depth = COM_FDepthFile("video/idlog.cin", true); //q2
idroq_depth = COM_FDepthFile("video/idlogo.roq", true); //q3
ol_depth = COM_FDepthFile("video/openinglogos.roq", true); //jk2
if (ol_depth != FDEPTH_MISSING && (ol_depth <= idroq_depth || ol_depth <= idcin_depth))
Media_PlayFilm("video/openinglogos.roq", true);
else if (idroq_depth != FDEPTH_MISSING && idroq_depth <= idcin_depth)
Media_PlayFilm("video/idlogo.roq", true);
else if (idcin_depth != FDEPTH_MISSING)
Media_PlayFilm("video/idlog.cin", true);
#ifdef HAVE_LEGACY
//and for fun (blame spirit):
if (COM_FCheckExists("data/local/video/New_Bliz640x480.bik"))
Media_PlayFilm("av:data/local/video/New_Bliz640x480.bik", true);
if (COM_FCheckExists("data/local/video/BlizNorth640x480.bik"))
Media_PlayFilm("av:data/local/video/BlizNorth640x480.bik", true);
if (COM_FCheckExists("data/local/video/eng/d2intro640x292.bik"))
Media_PlayFilm("av:data/local/video/eng/d2intro640x292.bik", true);
if (COM_FCheckExists("Data/Local/Video/ENG/D2x_Intro_640x292.bik"))
Media_PlayFilm("av:Data/Local/Video/ENG/D2x_Intro_640x292.bik", true);
#endif
}
#endif
if (!sv_state && !cls.demoinfile && !cls.state && !*cls.servername)
{
if (qrenderer > QR_NONE && !Key_Dest_Has(~kdm_game))
{
#ifndef NOBUILTINMENUS
if (!cls.state && !Key_Dest_Has(~kdm_game) && !*FS_GetGamedir(false))
M_Menu_Mods_f();
#endif
if (!cls.state && !Key_Dest_Has(~kdm_game) && cl_demoreel.ival)
{
cls.demonum = MAX_DEMOS;
CL_NextDemo();
}
if (!cls.state && !Key_Dest_Has(~kdm_game))
//if we're (now) meant to be using csqc for menus, make sure that its running.
if (!CSQC_UnconnectedInit())
M_ToggleMenu_f();
}
//Con_ForceActiveNow();
}
}
void CL_ArgumentOverrides(void)
{
int i;
if (COM_CheckParm ("-window") || COM_CheckParm ("-startwindowed"))
Cvar_Set(Cvar_FindVar("vid_fullscreen"), "0");
if (COM_CheckParm ("-fullscreen"))
Cvar_Set(Cvar_FindVar("vid_fullscreen"), "1");
if ((i = COM_CheckParm ("-width"))) //width on it's own also sets height
{
Cvar_Set(Cvar_FindVar("vid_width"), com_argv[i+1]);
Cvar_SetValue(Cvar_FindVar("vid_height"), (atoi(com_argv[i+1])/4)*3);
}
if ((i = COM_CheckParm ("-height")))
Cvar_Set(Cvar_FindVar("vid_height"), com_argv[i+1]);
if ((i = COM_CheckParm ("-conwidth"))) //width on it's own also sets height
{
Cvar_Set(Cvar_FindVar("vid_conwidth"), com_argv[i+1]);
Cvar_SetValue(Cvar_FindVar("vid_conheight"), (atoi(com_argv[i+1])/4)*3);
}
if ((i = COM_CheckParm ("-conheight")))
Cvar_Set(Cvar_FindVar("vid_conheight"), com_argv[i+1]);
if ((i = COM_CheckParm ("-bpp")))
Cvar_Set(Cvar_FindVar("vid_bpp"), com_argv[i+1]);
if (COM_CheckParm ("-current"))
Cvar_Set(Cvar_FindVar("vid_desktopsettings"), "1");
if (COM_CheckParm("-condebug"))
Cvar_Set(Cvar_FindVar("log_enable"), "1");
if ((i = COM_CheckParm ("-particles")))
Cvar_Set(Cvar_FindVar("r_part_maxparticles"), com_argv[i+1]);
if (COM_CheckParm("-qmenu"))
Cvar_ForceSet(Cvar_FindVar("forceqmenu"), "1");
}
//note that this does NOT include commandline.
void CL_ExecInitialConfigs(char *resetcommand)
{
#ifdef QUAKESTATS
int qrc, hrc;
#endif
int def;
Cbuf_Execute (); //make sure any pending console commands are done with. mostly, anyway...
Cbuf_AddText("unbindall\nshowpic_removeall\n", RESTRICT_LOCAL);
Cbuf_AddText("bind volup \"inc volume 0.1\"\n", RESTRICT_LOCAL);
Cbuf_AddText("bind voldown \"inc volume -0.1\"\n", RESTRICT_LOCAL);
Cbuf_AddText("alias restart_ents \"changelevel . .\"\n",RESTRICT_LOCAL);
Cbuf_AddText("alias restart map_restart\n",RESTRICT_LOCAL);
Cbuf_AddText("alias startmap_sp \"map start\"\n", RESTRICT_LOCAL);
#ifdef QUAKESTATS
Cbuf_AddText("alias +attack2 +button3\n", RESTRICT_LOCAL);
Cbuf_AddText("alias -attack2 -button3\n", RESTRICT_LOCAL);
#endif
Cbuf_AddText("cl_warncmd 0\n", RESTRICT_LOCAL);
Cbuf_AddText("cvar_purgedefaults\n", RESTRICT_LOCAL); //reset cvar defaults to their engine-specified values. the tail end of 'exec default.cfg' will update non-cheat defaults to mod-specified values.
Cbuf_AddText("cvarreset *\n", RESTRICT_LOCAL); //reset all cvars to their current (engine) defaults
#ifdef HAVE_SERVER
Cbuf_AddText(va("sv_gamedir \"%s\"\n", FS_GetGamedir(true)), RESTRICT_LOCAL);
#endif
Cbuf_AddText(resetcommand, RESTRICT_LOCAL);
Cbuf_AddText("\n", RESTRICT_LOCAL);
COM_ParsePlusSets(true);
def = COM_FDepthFile("default.cfg", true); //q2/q3/tc
#ifdef QUAKETC
Cbuf_AddText ("exec default.cfg\n", RESTRICT_LOCAL);
if (COM_FDepthFile ("config.cfg", true) <= def)
Cbuf_AddText ("exec config.cfg\n", RESTRICT_LOCAL);
if (COM_FCheckExists ("autoexec.cfg"))
Cbuf_AddText ("exec autoexec.cfg\n", RESTRICT_LOCAL);
#else
//who should we imitate?
qrc = COM_FDepthFile("quake.rc", true); //q1
hrc = COM_FDepthFile("hexen.rc", true); //h2
if (qrc <= def && qrc <= hrc && qrc!=FDEPTH_MISSING)
{
Cbuf_AddText ("exec quake.rc\n", RESTRICT_LOCAL);
def = qrc;
}
else if (hrc <= def && hrc!=FDEPTH_MISSING)
{
Cbuf_AddText ("exec hexen.rc\n", RESTRICT_LOCAL);
def = hrc;
}
else
{ //they didn't give us an rc file!
// int cfg = COM_FDepthFile ("config.cfg", true);
int q3cfg = COM_FDepthFile ("q3config.cfg", true);
// Cbuf_AddText ("bind ` toggleconsole\n", RESTRICT_LOCAL); //in case default.cfg does not exist. :(
Cbuf_AddText ("exec default.cfg\n", RESTRICT_LOCAL);
if (q3cfg <= def && q3cfg!=FDEPTH_MISSING)
Cbuf_AddText ("exec q3config.cfg\n", RESTRICT_LOCAL);
else //if (cfg <= def && cfg!=0x7fffffff)
Cbuf_AddText ("exec config.cfg\n", RESTRICT_LOCAL);
if (def!=FDEPTH_MISSING)
Cbuf_AddText ("exec autoexec.cfg\n", RESTRICT_LOCAL);
}
#endif
#ifdef QUAKESPYAPI
if (COM_FCheckExists ("frontend.cfg"))
Cbuf_AddText ("exec frontend.cfg\n", RESTRICT_LOCAL);
#endif
Cbuf_AddText ("cl_warncmd 1\n", RESTRICT_LOCAL); //and then it's allowed to start moaning.
COM_ParsePlusSets(true);
com_parseutf8.ival = com_parseutf8.value;
//if the renderer is already up and running, be prepared to reload content to match the new conback/font/etc
if (qrenderer != QR_NONE)
Cbuf_AddText ("vid_reload\n", RESTRICT_LOCAL);
// if (Key_Dest_Has(kdm_menu))
// Cbuf_AddText ("closemenu\ntogglemenu\n", RESTRICT_LOCAL); //make sure the menu has the right content loaded.
Cbuf_Execute (); //if the server initialisation causes a problem, give it a place to abort to
//assuming they didn't use any waits in their config (fools)
//the configs should be fully loaded.
//so convert the backwards compable commandline parameters in cvar sets.
CL_ArgumentOverrides();
#ifdef HAVE_SERVER
SV_ArgumentOverrides();
#endif
//and disable the 'you have unsaved stuff' prompt.
Cvar_Saved();
Ruleset_Scan();
}
static void Host_URIPrompt(void *ctx, promptbutton_t btn)
{
if (btn == PROMPT_YES)
Cbuf_AddText ("\nsys_register_file_associations\n", RESTRICT_LOCAL);
}
void Host_FinishLoading(void)
{
extern qboolean r_forceheadless;
extern int r_blockvidrestart;
if (r_blockvidrestart == true)
{
//1 means we need to init the filesystem
//the filesystem has retrieved its manifest, but might still be waiting for paks to finish downloading.
//make sure the filesystem has some default if no manifest was loaded.
FS_ChangeGame(NULL, true, true);
if (waitingformanifest)
{
#ifdef MULTITHREAD
Sys_Sleep(0.1);
#endif
return;
}
#ifdef PLUGINS
Plug_Initialise(true);
#endif
Con_History_Load();
Cmd_StuffCmds();
Cbuf_Execute ();
CL_ArgumentOverrides();
#ifdef HAVE_SERVER
SV_ArgumentOverrides();
#endif
Con_TPrintf ("\nEngine Version: %s\n", version_string());
Con_DPrintf("This program is free software; you can redistribute it and/or "
"modify it under the terms of the GNU General Public License "
"as published by the Free Software Foundation; either version 2 "
"of the License, or (at your option) any later version."
"\n"
"This program is distributed in the hope that it will be useful, "
"but WITHOUT ANY WARRANTY; without even the implied warranty of "
"MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. "
"\n"
"See the GNU General Public License for more details.\n");
#if defined(_WIN32) && !defined(FTE_SDL) && !defined(_XBOX) && defined(MANIFESTDOWNLOADS)
if (Sys_RunInstaller())
Sys_Quit();
#endif
r_blockvidrestart = 2;
Menu_Download_Update();
#ifdef IPLOG
IPLog_Merge_File("iplog.txt");
IPLog_Merge_File("iplog.dat"); //legacy crap, for compat with proquake
#endif
}
if (PM_IsApplying(true))
{
#ifdef MULTITHREAD
Sys_Sleep(0.1);
#endif
return;
}
//android may find that it has no renderer at various points.
if (r_forceheadless)
return;
if (r_blockvidrestart == 2)
{ //2 is part of the initial startup
Renderer_Start();
CL_StartCinematicOrMenu();
}
else //3 flags for a renderer restart
Renderer_Start();
if (fs_manifest->schemes && Cmd_IsCommand("sys_register_file_associations"))
{
if (cl_verify_urischeme.ival >= 2)
Cbuf_AddText ("\nsys_register_file_associations\n", RESTRICT_LOCAL);
else if (cl_verify_urischeme.ival)
{
char *scheme = Sys_URIScheme_NeedsRegistering();
if (scheme)
{
Menu_Prompt(Host_URIPrompt, NULL, va("The URI scheme %s:// is not configured.\nRegister now?", scheme), "Register", NULL, "No");
Z_Free(scheme);
}
}
}
}
/*
====================
Host_Init
====================
*/
void Host_Init (quakeparms_t *parms)
{
/*#ifdef PACKAGEMANAGER
char engineupdated[MAX_OSPATH];
#endif*/
int man;
com_parseutf8.ival = 1; //enable utf8 parsing even before cvars are registered.
COM_InitArgv (parms->argc, parms->argv);
if (setjmp (host_abort) )
Sys_Error("Host_Init: An error occured. Try the -condebug commandline parameter\n");
host_parms = *parms;
Cvar_Init();
Memory_Init ();
/*memory is working, its safe to printf*/
Con_Init ();
Sys_Init();
COM_ParsePlusSets(false);
Cbuf_Init ();
Cmd_Init ();
COM_Init ();
/*this may be tripping some bullshit huristic in microsoft's insecurity mafia software(tbh I really don't know what they're detecting), plus causes firewall issues on updates.
#ifdef PACKAGEMANAGER
//we have enough of the filesystem inited now that we can read the package list and figure out which engine was last installed.
if (PM_FindUpdatedEngine(engineupdated, sizeof(engineupdated)))
{
PM_Shutdown(); //will restart later as needed, but we need to be sure that no files are open or anything.
if (Sys_EngineWasUpdated(engineupdated))
{
COM_Shutdown();
Cmd_Shutdown();
Sys_Shutdown();
Con_Shutdown();
Memory_DeInit();
Cvar_Shutdown();
Sys_Quit();
return;
}
PM_Shutdown(); //will restart later as needed, but we need to be sure that no files are open or anything.
}
#endif
*/
V_Init ();
NET_Init ();
#if defined(Q2BSPS) || defined(Q3BSPS)
CM_Init();
#endif
#ifdef TERRAIN
Terr_Init();
#endif
Host_FixupModelNames();
Netchan_Init ();
Renderer_Init();
Mod_Init(true);
#if defined(CSQC_DAT) || defined(MENU_DAT)
PF_Common_RegisterCvars();
#endif
#ifdef HAVE_SERVER
SV_Init(parms);
#endif
// W_LoadWadFile ("gfx.wad");
Key_Init ();
M_Init ();
IN_Init ();
S_Init ();
cls.state = ca_disconnected;
CDAudio_Init ();
Sbar_Init ();
CL_Init ();
#ifdef PLUGINS
Plug_Initialise(false);
#endif
#ifdef TEXTEDITOR
Editor_Init();
#endif
#ifdef VM_UI
UI_Init();
#endif
#ifdef CL_MASTER
Master_SetupSockets();
#endif
#ifdef Q3CLIENT
CL_ReadCDKey();
#endif
// Con_Printf ("Exe: "__TIME__" "__DATE__"\n");
//Con_Printf ("%4.1f megs RAM available.\n", parms->memsize/ (1024*1024.0));
R_SetRenderer(NULL);//set the renderer stuff to unset...
Cvar_ParseWatches();
host_initialized = true;
forcesaveprompt = false;
Sys_SendKeyEvents();
//the engine is fully running, except the file system may be nulled out waiting for a manifest to download.
man = COM_CheckParm("-manifest");
if (man && man < com_argc-1 && com_argv[man+1])
Host_RunFile(com_argv[man+1], strlen(com_argv[man+1]), NULL);
}
/*
===============
Host_Shutdown
FIXME: this is a callback from Sys_Quit and Sys_Error. It would be better
to run quit through here before the final handoff to the sys code.
===============
*/
void Host_Shutdown(void)
{
size_t i;
if (!host_initialized)
return;
host_initialized = false;
CL_UseIndepPhysics(false);
#ifdef WEBCLIENT
HTTP_CL_Terminate();
#endif
//disconnect server/client/etc
CL_Disconnect_f();
M_Shutdown(true);
#ifdef CSQC_DAT
CSQC_Shutdown();
#endif
#ifdef VM_UI
UI_Stop();
#endif
S_Shutdown(true);
CDAudio_Shutdown ();
IN_Shutdown ();
R_ShutdownRenderer(true);
#ifdef PLUGINS
Plug_Shutdown(false);
#endif
// Host_WriteConfiguration ();
#ifdef CL_MASTER
MasterInfo_Shutdown();
#endif
CL_FreeDlights();
CL_FreeVisEdicts();
Mod_Shutdown(true);
Wads_Flush();
Con_History_Save(); //do this outside of the console code so that the filesystem is still running at this point but still allowing the filesystem to make console prints (you might not see them, but they should be visible to sys_printf still, for debugging).
#ifdef HAVE_SERVER
SV_Shutdown();
#else
Log_ShutDown();
NET_Shutdown ();
FS_Shutdown();
#endif
#ifdef QUAKEHUD
Stats_Clear();
#endif
Ruleset_Shutdown();
#ifdef Q3CLIENT
VMQ3_FlushStringHandles();
#endif
COM_DestroyWorkerThread();
P_ShutdownParticleSystem();
Cvar_Shutdown();
Validation_FlushFileList();
Cmd_Shutdown();
#ifdef PACKAGEMANAGER
PM_Shutdown(false);
#endif
Key_Unbindall_f();
#ifdef PLUGINS
Plug_Shutdown(true);
#endif
for (i = 0; i < MAX_SPLITS; i++)
InfoBuf_Clear(&cls.userinfo[i], true);
InfoSync_Clear(&cls.userinfosync);
Con_Shutdown();
COM_BiDi_Shutdown();
Memory_DeInit();
#ifdef HAVE_SERVER
SV_WipeServerState();
memset(&svs, 0, sizeof(svs));
#endif
Sys_Shutdown();
}
#ifndef HAVE_SERVER
void SV_EndRedirect (void)
{
}
#endif