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fteqw/engine/gl
Spoike 89da43fe5c ------------------------------------------------------------------------
r4247 | acceptthis | 2013-03-08 02:53:53 +0000 (Fri, 08 Mar 2013) | 1 line

GL_DEPTH_COMPONENT missing on android.
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git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4243 fc73d0e0-1445-4013-8a0c-d673dee63da5
2013-03-12 23:19:00 +00:00
..
gl_alias.c ------------------------------------------------------------------------ 2013-03-12 22:56:10 +00:00
gl_backend.c ------------------------------------------------------------------------ 2013-03-12 23:13:39 +00:00
gl_bloom.c ------------------------------------------------------------------------ 2013-03-12 23:18:37 +00:00
gl_draw.c ------------------------------------------------------------------------ 2013-03-12 23:18:37 +00:00
gl_draw.h
gl_font.c ------------------------------------------------------------------------ 2013-03-12 23:16:55 +00:00
gl_heightmap.c ------------------------------------------------------------------------ 2013-03-12 23:16:55 +00:00
gl_hlmdl.c ------------------------------------------------------------------------ 2013-03-12 22:47:42 +00:00
gl_model.c ------------------------------------------------------------------------ 2013-03-12 23:10:44 +00:00
gl_model.h ------------------------------------------------------------------------ 2013-03-12 22:56:10 +00:00
gl_ngraph.c ------------------------------------------------------------------------ 2013-03-12 22:40:16 +00:00
gl_rlight.c d3d11 fixes. mipmapping implemented, vertex streaming more performant. Still behind the d3d9 renderer. 2012-12-04 19:37:57 +00:00
gl_rmain.c ------------------------------------------------------------------------ 2013-03-12 23:13:39 +00:00
gl_rmisc.c Trimmed some dead files. 2012-09-30 05:52:03 +00:00
gl_rsurf.c ------------------------------------------------------------------------ 2013-03-12 22:40:16 +00:00
gl_screen.c ------------------------------------------------------------------------ 2013-03-12 22:53:23 +00:00
gl_shader.c ------------------------------------------------------------------------ 2013-03-12 23:16:55 +00:00
gl_shadow.c ------------------------------------------------------------------------ 2013-03-12 23:13:39 +00:00
gl_vidcocoa.m ------------------------------------------------------------------------ 2013-03-12 22:44:37 +00:00
gl_vidcommon.c ------------------------------------------------------------------------ 2013-03-12 23:09:25 +00:00
gl_viddroid.c added support for external capture plugins - and using avcodec as a plugin.c. 2012-11-27 03:23:19 +00:00
gl_videgl.c ------------------------------------------------------------------------ 2013-03-12 23:01:08 +00:00
gl_videgl.h ------------------------------------------------------------------------ 2013-03-12 22:49:04 +00:00
gl_vidlinuxglx.c ------------------------------------------------------------------------ 2013-03-12 23:09:25 +00:00
gl_vidmacos.c couple of compile fixes. 2012-10-14 11:20:14 +00:00
gl_vidmorphos.c
gl_vidnt.c ------------------------------------------------------------------------ 2013-03-12 23:16:20 +00:00
gl_vidnull.c
gl_vidsdl.c Unified input subsystems. Should now all act the same. 2012-10-14 09:00:49 +00:00
gl_vidtinyglstubs.c
gl_warp.c
gl_warp_sin.h
glmod_doom.c git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4073 fc73d0e0-1445-4013-8a0c-d673dee63da5 2012-07-15 02:40:30 +00:00
glquake.h ------------------------------------------------------------------------ 2013-03-12 23:09:25 +00:00
glsupp.h ------------------------------------------------------------------------ 2013-03-12 23:19:00 +00:00
ltface.c added support for external capture plugins - and using avcodec as a plugin.c. 2012-11-27 03:23:19 +00:00
model_hl.h
r_bishaders.h ------------------------------------------------------------------------ 2013-03-12 23:14:57 +00:00
shader.h ------------------------------------------------------------------------ 2013-03-12 23:13:39 +00:00