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fteqw/engine/server/sv_send.c
Spoike 9cd988a836 Added csqc->ssqc requests.
Fixed up cl_indepphysics. Sending is fully independent, bar sync points.
Fixed so #if 0 works in qc code.
Fixed up error conditions in qclib when features are not supported.
The webpage generator will now refcount properly.
Fixed error conditions when using glsl shaders.
If MULTITHREAD is defined, r_loadlit will not light inside a separate thread.
We now generate VBOs for bsp objects. Shaders/rtlights don't use them yet.
Fixed up MVD/multiview playback a bit. It now looks like it works! (cl_hightrack will no longer track the same person in all views).
Fixed error conditions when attempting to download versioned csprogs.
Reduced the number of places that a q3-style marked up string is expanded. I think there are a couple places left still though. Approximated ezquake colour codes.
Memory mapped read file access in win32, where we can. Not sure about this. Lets see how things pan out.

git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@3195 fc73d0e0-1445-4013-8a0c-d673dee63da5
2009-05-24 10:11:17 +00:00

2343 lines
58 KiB
C

/*
Copyright (C) 1996-1997 Id Software, Inc.
This program is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License
as published by the Free Software Foundation; either version 2
of the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*/
// sv_main.c -- server main program
#include "qwsvdef.h"
#ifndef CLIENTONLY
#define CHAN_AUTO 0
#define CHAN_WEAPON 1
#define CHAN_VOICE 2
#define CHAN_ITEM 3
#define CHAN_BODY 4
extern cvar_t sv_gravity, sv_friction, sv_waterfriction, sv_gamespeed, sv_stopspeed, sv_spectatormaxspeed, sv_accelerate, sv_airaccelerate, sv_wateraccelerate, sv_edgefriction;
/*
=============================================================================
Con_Printf redirection
=============================================================================
*/
char outputbuf[8000];
redirect_t sv_redirected;
int sv_redirectedlang;
extern func_t getplayerstat[MAX_CL_STATS];
extern func_t getplayerstati[MAX_CL_STATS];
extern cvar_t sv_phs;
/*
==================
SV_FlushRedirect
==================
*/
void SV_FlushRedirect (void)
{
int totallen;
char send[8000+6];
if (!*outputbuf)
return;
if (sv_redirected == RD_PACKET)
{
send[0] = 0xff;
send[1] = 0xff;
send[2] = 0xff;
send[3] = 0xff;
send[4] = A2C_PRINT;
memcpy (send+5, outputbuf, strlen(outputbuf)+1);
NET_SendPacket (NS_SERVER, strlen(send)+1, send, net_from);
}
else if (sv_redirected == RD_CLIENT)
{
int chop;
char spare;
char *s = outputbuf;
totallen = strlen(s)+3;
while (sizeof(host_client->backbuf_data[0])/2 < totallen)
{
chop = sizeof(host_client->backbuf_data[0]) / 2;
spare = s[chop];
s[chop] = '\0';
ClientReliableWrite_Begin (host_client, host_client->protocol==SCP_QUAKE2?svcq2_print:svc_print, chop+3);
ClientReliableWrite_Byte (host_client, PRINT_HIGH);
ClientReliableWrite_String (host_client, s);
s += chop;
totallen -= chop;
s[0] = spare;
}
ClientReliableWrite_Begin (host_client, host_client->protocol==SCP_QUAKE2?svcq2_print:svc_print, strlen(s)+3);
ClientReliableWrite_Byte (host_client, PRINT_HIGH);
ClientReliableWrite_String (host_client, s);
}
// clear it
outputbuf[0] = 0;
}
/*
==================
SV_BeginRedirect
Send Con_Printf data to the remote client
instead of the console
==================
*/
void SV_BeginRedirect (redirect_t rd, int lang)
{
sv_redirected = rd;
sv_redirectedlang = lang;
outputbuf[0] = 0;
}
void SV_EndRedirect (void)
{
SV_FlushRedirect ();
sv_redirectedlang = 0; //clenliness rather than functionality. Shouldn't be needed.
sv_redirected = RD_NONE;
}
/*
================
Con_Printf
Handles cursor positioning, line wrapping, etc
================
*/
#define MAXPRINTMSG 4096
// FIXME: make a buffer size safe vsprintf?
#ifdef SERVERONLY
void VARGS Con_Printf (const char *fmt, ...)
{
va_list argptr;
char msg[MAXPRINTMSG];
va_start (argptr,fmt);
vsnprintf (msg,sizeof(msg)-1, fmt,argptr);
va_end (argptr);
// add to redirected message
if (sv_redirected)
{
if (strlen (msg) + strlen(outputbuf) > sizeof(outputbuf) - 1)
SV_FlushRedirect ();
strcat (outputbuf, msg);
if (sv_redirected != -1)
return;
}
Sys_Printf ("%s", msg); // also echo to debugging console
Con_Log(msg); // log to console
}
void Con_TPrintf (translation_t stringnum, ...)
{
va_list argptr;
char msg[MAXPRINTMSG];
char *fmt;
// add to redirected message
if (sv_redirected)
{
fmt = languagetext[stringnum][sv_redirectedlang];
va_start (argptr,stringnum);
vsnprintf (msg,sizeof(msg)-1, fmt,argptr);
va_end (argptr);
if (strlen (msg) + strlen(outputbuf) > sizeof(outputbuf) - 1)
SV_FlushRedirect ();
strcat (outputbuf, msg);
return;
}
fmt = languagetext[stringnum][svs.language];
va_start (argptr,stringnum);
vsnprintf (msg,sizeof(msg)-1, fmt,argptr);
va_end (argptr);
Sys_Printf ("%s", msg); // also echo to debugging console
Con_Log(msg); // log to console
}
/*
================
Con_DPrintf
A Con_Printf that only shows up if the "developer" cvar is set
================
*/
void Con_DPrintf (char *fmt, ...)
{
va_list argptr;
char msg[MAXPRINTMSG];
extern cvar_t log_developer;
if (!developer.value && !log_developer.value)
return;
va_start (argptr,fmt);
vsnprintf (msg,sizeof(msg)-1, fmt,argptr);
va_end (argptr);
// add to redirected message
if (sv_redirected)
{
if (strlen (msg) + strlen(outputbuf) > sizeof(outputbuf) - 1)
SV_FlushRedirect ();
strcat (outputbuf, msg);
if (sv_redirected != -1)
return;
}
if (developer.value)
Sys_Printf ("%s", msg); // also echo to debugging console
if (log_developer.value)
Con_Log(msg); // log to console
}
#endif
/*
=============================================================================
EVENT MESSAGES
=============================================================================
*/
void SV_PrintToClient(client_t *cl, int level, char *string)
{
switch (cl->protocol)
{
case SCP_BAD: //bot
break;
case SCP_QUAKE2:
#ifdef Q2SERVER
ClientReliableWrite_Begin (cl, svcq2_print, strlen(string)+3);
ClientReliableWrite_Byte (cl, level);
ClientReliableWrite_String (cl, string);
#endif
break;
case SCP_QUAKE3:
break;
case SCP_QUAKEWORLD:
ClientReliableWrite_Begin (cl, svc_print, strlen(string)+3);
ClientReliableWrite_Byte (cl, level);
ClientReliableWrite_String (cl, string);
break;
case SCP_DARKPLACES6:
case SCP_DARKPLACES7:
case SCP_NETQUAKE:
#ifdef NQPROT
ClientReliableWrite_Begin (cl, svc_print, strlen(string)+3);
if (level == PRINT_CHAT)
ClientReliableWrite_Byte (cl, 1);
ClientReliableWrite_String (cl, string);
#endif
break;
}
}
/*
=================
SV_ClientPrintf
Sends text across to be displayed if the level passes
=================
*/
void VARGS SV_ClientPrintf (client_t *cl, int level, char *fmt, ...)
{
va_list argptr;
char string[1024];
if (level < cl->messagelevel)
return;
va_start (argptr,fmt);
vsnprintf (string,sizeof(string)-1, fmt,argptr);
va_end (argptr);
if(strlen(string) >= sizeof(string))
Sys_Error("SV_ClientPrintf: Buffer stomped\n");
if (sv.mvdrecording)
{
MVDWrite_Begin (dem_single, cl - svs.clients, strlen(string)+3);
MSG_WriteByte ((sizebuf_t *)demo.dbuf, svc_print);
MSG_WriteByte ((sizebuf_t *)demo.dbuf, level);
MSG_WriteString ((sizebuf_t *)demo.dbuf, string);
}
if (cl->controller)
SV_PrintToClient(cl->controller, level, string);
else
SV_PrintToClient(cl, level, string);
}
void VARGS SV_ClientTPrintf (client_t *cl, int level, translation_t stringnum, ...)
{
va_list argptr;
char string[1024];
char *fmt = languagetext[stringnum][cl->language];
if (level < cl->messagelevel)
return;
va_start (argptr,stringnum);
vsnprintf (string,sizeof(string)-1, fmt,argptr);
va_end (argptr);
if(strlen(string) >= sizeof(string))
Sys_Error("SV_ClientTPrintf: Buffer stomped\n");
if (sv.mvdrecording)
{
MVDWrite_Begin (dem_single, cl - svs.clients, strlen(string)+3);
MSG_WriteByte ((sizebuf_t*)demo.dbuf, svc_print);
MSG_WriteByte ((sizebuf_t*)demo.dbuf, level);
MSG_WriteString ((sizebuf_t*)demo.dbuf, string);
}
SV_PrintToClient(cl, level, string);
}
/*
=================
SV_BroadcastPrintf
Sends text to all active clients
=================
*/
void VARGS SV_BroadcastPrintf (int level, char *fmt, ...)
{
va_list argptr;
char string[1024];
client_t *cl;
int i;
va_start (argptr,fmt);
vsnprintf (string,sizeof(string)-1, fmt,argptr);
va_end (argptr);
if(strlen(string) >= sizeof(string))
Sys_Error("SV_BroadcastPrintf: Buffer stomped\n");
Sys_Printf ("%s", string); // print to the console
for (i=0, cl = svs.clients ; i<MAX_CLIENTS ; i++, cl++)
{
if (level < cl->messagelevel)
continue;
if (!cl->state)
continue;
if (cl->protocol == SCP_BAD)
continue;
if (cl->controller)
continue;
SV_PrintToClient(cl, level, string);
}
if (sv.mvdrecording)
{
MVDWrite_Begin (dem_all, 0, strlen(string)+3);
MSG_WriteByte ((sizebuf_t*)demo.dbuf, svc_print);
MSG_WriteByte ((sizebuf_t*)demo.dbuf, level);
MSG_WriteString ((sizebuf_t*)demo.dbuf, string);
}
}
void VARGS SV_BroadcastTPrintf (int level, translation_t stringnum, ...)
{
va_list argptr;
char string[1024];
client_t *cl;
int i;
int oldlang=-1;
char *fmt = languagetext[stringnum][oldlang=svs.language];
va_start (argptr,stringnum);
vsnprintf (string,sizeof(string)-1, fmt,argptr);
va_end (argptr);
if(strlen(string) >= sizeof(string))
Sys_Error("SV_BroadcastPrintf: Buffer stomped\n");
Sys_Printf ("%s", string); // print to the console
for (i=0, cl = svs.clients ; i<MAX_CLIENTS ; i++, cl++)
{
if (level < cl->messagelevel)
continue;
if (!cl->state)
continue;
if (cl->controller)
continue;
if (oldlang!=cl->language)
{
fmt = languagetext[stringnum][oldlang=cl->language];
va_start (argptr,stringnum);
vsnprintf (string,sizeof(string)-1, fmt,argptr);
va_end (argptr);
if(strlen(string) >= sizeof(string))
Sys_Error("SV_BroadcastPrintf: Buffer stomped\n");
}
SV_PrintToClient(cl, level, string);
}
}
/*
=================
SV_BroadcastCommand
Sends text to all active clients
=================
*/
void VARGS SV_BroadcastCommand (char *fmt, ...)
{
va_list argptr;
char string[1024];
int i;
client_t *cl;
if (!sv.state)
return;
va_start (argptr,fmt);
vsnprintf (string,sizeof(string), fmt,argptr);
va_end (argptr);
for (i=0, cl = svs.clients ; i<MAX_CLIENTS ; i++, cl++)
{
if (cl->controller)
continue;
if (cl->state>=cs_connected)
{
ClientReliableWrite_Begin(cl, ISQ2CLIENT(cl)?svcq2_stufftext:svc_stufftext, strlen(string)+2);
ClientReliableWrite_String (cl, string);
}
}
}
/*
=================
SV_Multicast
Sends the contents of sv.multicast to a subset of the clients,
then clears sv.multicast.
MULTICAST_ALL same as broadcast
MULTICAST_PVS send to clients potentially visible from org
MULTICAST_PHS send to clients potentially hearable from org
=================
*/
void SV_MulticastProtExt(vec3_t origin, multicast_t to, int dimension_mask, int with, int without)
{
client_t *client;
qbyte *mask;
int leafnum;
int j;
qboolean reliable;
// to = MULTICAST_ALL;
#ifdef Q2BSPS
if (sv.worldmodel->fromgame == fg_quake2 || sv.worldmodel->fromgame == fg_quake3)
{
int area1, area2, cluster;
reliable = false;
if (to != MULTICAST_ALL_R && to != MULTICAST_ALL)
{
leafnum = CM_PointLeafnum (sv.worldmodel, origin);
area1 = CM_LeafArea (sv.worldmodel, leafnum);
}
else
{
leafnum = 0; // just to avoid compiler warnings
area1 = 0;
}
switch (to)
{
case MULTICAST_ALL_R:
reliable = true; // intentional fallthrough
case MULTICAST_ALL:
leafnum = 0;
mask = NULL;
break;
case MULTICAST_PHS_R:
reliable = true; // intentional fallthrough
case MULTICAST_PHS:
leafnum = CM_PointLeafnum (sv.worldmodel, origin);
cluster = CM_LeafCluster (sv.worldmodel, leafnum);
mask = CM_ClusterPHS (sv.worldmodel, cluster);
break;
case MULTICAST_PVS_R:
reliable = true; // intentional fallthrough
case MULTICAST_PVS:
leafnum = CM_PointLeafnum (sv.worldmodel, origin);
cluster = CM_LeafCluster (sv.worldmodel, leafnum);
mask = CM_ClusterPVS (sv.worldmodel, cluster, NULL);
break;
default:
mask = NULL;
SV_Error ("SV_Multicast: bad to:%i", to);
}
// send the data to all relevent clients
for (j = 0, client = svs.clients; j < MAX_CLIENTS; j++, client++)
{
if (client->state != cs_spawned)
continue;
if (client->protocol == SCP_QUAKEWORLD)
{
if (client->fteprotocolextensions & without)
{
// Con_Printf ("Version supressed multicast - without pext\n");
continue;
}
if (!(~client->fteprotocolextensions & ~with))
{
// Con_Printf ("Version supressed multicast - with pext\n");
continue;
}
}
if (mask)
{
#ifdef Q2SERVER
if (ge)
leafnum = CM_PointLeafnum (sv.worldmodel, client->q2edict->s.origin);
else
#endif
leafnum = CM_PointLeafnum (sv.worldmodel, client->edict->v->origin);
cluster = CM_LeafCluster (sv.worldmodel, leafnum);
area2 = CM_LeafArea (sv.worldmodel, leafnum);
if (!CM_AreasConnected (sv.worldmodel, area1, area2))
continue;
if ( mask && (!(mask[cluster>>3] & (1<<(cluster&7)) ) ) )
continue;
}
switch (client->protocol)
{
case SCP_BAD:
continue; //a bot.
default:
SV_Error("Multicast: Client is using a bad protocl");
case SCP_QUAKE3:
Con_Printf("Skipping multicast for q3 client\n");
break;
#ifdef NQPROT
case SCP_NETQUAKE:
case SCP_DARKPLACES6:
case SCP_DARKPLACES7:
if (reliable)
{
ClientReliableCheckBlock(client, sv.nqmulticast.cursize);
ClientReliableWrite_SZ(client, sv.nqmulticast.data, sv.nqmulticast.cursize);
}
else
SZ_Write (&client->datagram, sv.nqmulticast.data, sv.nqmulticast.cursize);
break;
#endif
#ifdef Q2SERVER
case SCP_QUAKE2:
if (reliable)
{
ClientReliableCheckBlock(client, sv.q2multicast.cursize);
ClientReliableWrite_SZ(client, sv.q2multicast.data, sv.q2multicast.cursize);
}
else
SZ_Write (&client->datagram, sv.q2multicast.data, sv.q2multicast.cursize);
break;
#endif
case SCP_QUAKEWORLD:
if (reliable)
{
ClientReliableCheckBlock(client, sv.multicast.cursize);
ClientReliableWrite_SZ(client, sv.multicast.data, sv.multicast.cursize);
}
else
SZ_Write (&client->datagram, sv.multicast.data, sv.multicast.cursize);
break;
}
}
}
else
#endif
{
leafnum = sv.worldmodel->funcs.LeafnumForPoint(sv.worldmodel, origin);
reliable = false;
switch (to)
{
case MULTICAST_ALL_R:
reliable = true; // intentional fallthrough
case MULTICAST_ALL:
mask = sv.pvs; // leaf 0 is everything;
break;
case MULTICAST_PHS_R:
reliable = true; // intentional fallthrough
case MULTICAST_PHS:
mask = sv.phs + leafnum * 4*((sv.worldmodel->numleafs+31)>>5);
break;
case MULTICAST_PVS_R:
reliable = true; // intentional fallthrough
case MULTICAST_PVS:
mask = sv.pvs + leafnum * 4*((sv.worldmodel->numleafs+31)>>5);
break;
default:
mask = NULL;
SV_Error ("SV_Multicast: bad to:%i", to);
}
// send the data to all relevent clients
for (j = 0, client = svs.clients; j < MAX_CLIENTS; j++, client++)
{
if (client->state != cs_spawned)
continue;
if (client->controller)
continue; //FIXME: send if at least one of the players is near enough.
if (client->protocol == SCP_QUAKEWORLD)
{
if (client->fteprotocolextensions & without)
{
// Con_Printf ("Version supressed multicast - without pext\n");
continue;
}
if (!(client->fteprotocolextensions & with) && with)
{
// Con_Printf ("Version supressed multicast - with pext\n");
continue;
}
}
if (svprogfuncs)
{
if (!((int)client->edict->xv->dimension_see & dimension_mask))
continue;
if (to == MULTICAST_PHS_R || to == MULTICAST_PHS)
{
vec3_t delta;
VectorSubtract(origin, client->edict->v->origin, delta);
if (Length(delta) <= 1024)
goto inrange;
}
// -1 is because pvs rows are 1 based, not 0 based like leafs
if (mask != sv.pvs)
{
leafnum = sv.worldmodel->funcs.LeafnumForPoint (sv.worldmodel, client->edict->v->origin)-1;
if ( !(mask[leafnum>>3] & (1<<(leafnum&7)) ) )
{
// Con_Printf ("PVS supressed multicast\n");
continue;
}
}
}
inrange:
switch (client->protocol)
{
case SCP_BAD:
continue; //a bot.
default:
SV_Error("multicast: Client is using a bad protocol");
case SCP_QUAKE3:
Con_Printf("Skipping multicast for q3 client\n");
break;
#ifdef NQPROT
case SCP_NETQUAKE:
case SCP_DARKPLACES6:
case SCP_DARKPLACES7: //extra prediction stuff
if (reliable)
{
ClientReliableCheckBlock(client, sv.nqmulticast.cursize);
ClientReliableWrite_SZ(client, sv.nqmulticast.data, sv.nqmulticast.cursize);
}
else
SZ_Write (&client->datagram, sv.nqmulticast.data, sv.nqmulticast.cursize);
break;
#endif
#ifdef Q2SERVER
case SCP_QUAKE2:
if (reliable)
{
ClientReliableCheckBlock(client, sv.q2multicast.cursize);
ClientReliableWrite_SZ(client, sv.q2multicast.data, sv.q2multicast.cursize);
}
else
SZ_Write (&client->datagram, sv.q2multicast.data, sv.q2multicast.cursize);
break;
#endif
case SCP_QUAKEWORLD:
if (reliable)
{
ClientReliableCheckBlock(client, sv.multicast.cursize);
ClientReliableWrite_SZ(client, sv.multicast.data, sv.multicast.cursize);
}
else
SZ_Write (&client->datagram, sv.multicast.data, sv.multicast.cursize);
break;
}
}
}
if (sv.mvdrecording && !with) //mvds don't get the pext stuff
{
if (reliable)
{
MVDWrite_Begin(dem_all, 0, sv.multicast.cursize);
SZ_Write((sizebuf_t*)demo.dbuf, sv.multicast.data, sv.multicast.cursize);
} else
SZ_Write(&demo.datagram, sv.multicast.data, sv.multicast.cursize);
}
#ifdef NQPROT
SZ_Clear (&sv.nqmulticast);
#endif
#ifdef Q2SERVER
SZ_Clear (&sv.q2multicast);
#endif
SZ_Clear (&sv.multicast);
}
//version does all the work now
void VARGS SV_Multicast (vec3_t origin, multicast_t to)
{
SV_MulticastProtExt(origin, to, FULLDIMENSIONMASK, 0, 0);
}
/*
==================
SV_StartSound
Each entity can have eight independant sound sources, like voice,
weapon, feet, etc.
Channel 0 is an auto-allocate channel, the others override anything
already running on that entity/channel pair.
An attenuation of 0 will play full volume everywhere in the level.
Larger attenuations will drop off. (max 4 attenuation)
==================
*/
void SV_StartSound (int ent, vec3_t origin, int seenmask, int channel, char *sample, int volume, float attenuation)
{
int sound_num;
int extfield_mask;
int qwflags;
int i;
qboolean use_phs;
qboolean reliable = false;
int requiredextensions = 0;
if (volume < 0 || volume > 255)
{
Con_Printf ("SV_StartSound: volume = %i", volume);
return;
}
if (attenuation < 0 || attenuation > 4)
{
Con_Printf ("SV_StartSound: attenuation = %f", attenuation);
return;
}
if (channel < 0 || channel > 15)
{
Con_Printf ("SV_StartSound: channel = %i", channel);
return;
}
// find precache number for sound
for (sound_num=1 ; sound_num<MAX_SOUNDS
&& sv.strings.sound_precache[sound_num] ; sound_num++)
if (!strcmp(sample, sv.strings.sound_precache[sound_num]))
break;
if ( sound_num == MAX_SOUNDS || !sv.strings.sound_precache[sound_num] )
{
Con_DPrintf ("SV_StartSound: %s not precacheed\n", sample);
return;
}
if ((channel & 8) || !sv_phs.value) // no PHS flag
{
if (channel & 8)
reliable = true; // sounds that break the phs are reliable
use_phs = false;
channel &= 7;
}
else
use_phs = true;
// if (channel == CHAN_BODY || channel == CHAN_VOICE)
// reliable = true;
extfield_mask = 0;
if (volume != DEFAULT_SOUND_PACKET_VOLUME)
extfield_mask |= NQSND_VOLUME;
if (attenuation != DEFAULT_SOUND_PACKET_ATTENUATION)
extfield_mask |= NQSND_ATTENUATION;
if (ent >= 8192 || channel >= 8)
extfield_mask |= DPSND_LARGEENTITY;
if (sound_num > 0xff)
extfield_mask |= DPSND_LARGESOUND;
#ifdef PEXT_SOUNDDBL
if (channel >= 8 || ent >= 2048 || sound_num > 0xff)
{
//if any of the above conditions evaluates to true, then we can't use standard qw protocols
MSG_WriteByte (&sv.multicast, svcfte_soundextended);
MSG_WriteByte (&sv.multicast, extfield_mask);
if (extfield_mask & NQSND_VOLUME)
MSG_WriteByte (&sv.multicast, volume);
if (extfield_mask & NQSND_ATTENUATION)
MSG_WriteByte (&sv.multicast, attenuation*64);
if (extfield_mask & DPSND_LARGEENTITY)
{
MSG_WriteShort (&sv.multicast, ent);
MSG_WriteByte (&sv.multicast, channel);
}
else
MSG_WriteShort (&sv.multicast, (ent<<3) | channel);
if (extfield_mask & DPSND_LARGESOUND)
MSG_WriteShort (&sv.multicast, sound_num);
else
MSG_WriteByte (&sv.multicast, sound_num);
for (i=0 ; i<3 ; i++)
MSG_WriteCoord (&sv.multicast, origin[i]);
requiredextensions |= PEXT_SOUNDDBL;
if (ent > 512)
requiredextensions |= PEXT_ENTITYDBL;
if (ent > 1024)
requiredextensions |= PEXT_ENTITYDBL2;
}
else
#endif
{
qwflags = (ent<<3) | channel;
if (volume != DEFAULT_SOUND_PACKET_VOLUME)
qwflags |= SND_VOLUME;
if (attenuation != DEFAULT_SOUND_PACKET_ATTENUATION)
qwflags |= SND_ATTENUATION;
MSG_WriteByte (&sv.multicast, svc_sound);
MSG_WriteShort (&sv.multicast, qwflags);
if (qwflags & SND_VOLUME)
MSG_WriteByte (&sv.multicast, volume);
if (qwflags & SND_ATTENUATION)
MSG_WriteByte (&sv.multicast, attenuation*64);
MSG_WriteByte (&sv.multicast, sound_num);
for (i=0 ; i<3 ; i++)
MSG_WriteCoord (&sv.multicast, origin[i]);
if (ent > 512)
requiredextensions |= PEXT_ENTITYDBL;
if (ent > 1024)
requiredextensions |= PEXT_ENTITYDBL2;
}
#ifdef NQPROT
MSG_WriteByte (&sv.nqmulticast, svc_sound);
MSG_WriteByte (&sv.nqmulticast, extfield_mask);
if (extfield_mask & NQSND_VOLUME)
MSG_WriteByte (&sv.nqmulticast, volume);
if (extfield_mask & NQSND_ATTENUATION)
MSG_WriteByte (&sv.nqmulticast, attenuation*64);
if (extfield_mask & DPSND_LARGEENTITY)
{
MSG_WriteShort (&sv.nqmulticast, ent);
MSG_WriteByte (&sv.nqmulticast, channel);
}
else
MSG_WriteShort (&sv.nqmulticast, (ent<<3) | channel);
if (extfield_mask & DPSND_LARGESOUND)
MSG_WriteShort (&sv.nqmulticast, sound_num);
else
MSG_WriteByte (&sv.nqmulticast, sound_num);
for (i=0 ; i<3 ; i++)
MSG_WriteCoord (&sv.nqmulticast, origin[i]);
#endif
if (use_phs)
SV_MulticastProtExt(origin, reliable ? MULTICAST_PHS_R : MULTICAST_PHS, seenmask, requiredextensions, 0);
else
SV_MulticastProtExt(origin, reliable ? MULTICAST_ALL_R : MULTICAST_ALL, seenmask, requiredextensions, 0);
}
void SVQ1_StartSound (edict_t *entity, int channel, char *sample, int volume, float attenuation)
{
int i;
vec3_t origin;
if (entity->v->solid == SOLID_BSP)
{
for (i=0 ; i<3 ; i++)
origin[i] = entity->v->origin[i]+0.5*(entity->v->mins[i]+entity->v->maxs[i]);
}
else
{
VectorCopy (entity->v->origin, origin);
}
SV_StartSound(NUM_FOR_EDICT(svprogfuncs, entity), origin, entity->xv->dimension_seen, channel, sample, volume, attenuation);
}
/*
===============================================================================
FRAME UPDATES
===============================================================================
*/
int sv_nailmodel, sv_supernailmodel, sv_playermodel;
void SV_FindModelNumbers (void)
{
int i;
sv_nailmodel = -1;
sv_supernailmodel = -1;
sv_playermodel = -1;
for (i=0 ; i<MAX_MODELS ; i++)
{
if (!sv.strings.model_precache[i])
break;
if (!strcmp(sv.strings.model_precache[i],"progs/spike.mdl"))
sv_nailmodel = i;
if (!strcmp(sv.strings.model_precache[i],"progs/s_spike.mdl"))
sv_supernailmodel = i;
if (!strcmp(sv.strings.model_precache[i],"progs/player.mdl"))
sv_playermodel = i;
}
}
void SV_WriteEntityDataToMessage (client_t *client, sizebuf_t *msg, int pnum)
{
edict_t *other;
edict_t *ent;
int i;
ent = client->edict;
if (!ent)
return;
// send a damage message if the player got hit this frame
if (ent->v->dmg_take || ent->v->dmg_save)
{
other = PROG_TO_EDICT(svprogfuncs, ent->v->dmg_inflictor);
if (pnum)
{
MSG_WriteByte(msg, svcfte_choosesplitclient);
MSG_WriteByte(msg, pnum);
}
MSG_WriteByte (msg, svc_damage);
MSG_WriteByte (msg, ent->v->dmg_save);
MSG_WriteByte (msg, ent->v->dmg_take);
for (i=0 ; i<3 ; i++)
MSG_WriteCoord (msg, other->v->origin[i] + 0.5*(other->v->mins[i] + other->v->maxs[i]));
ent->v->dmg_take = 0;
ent->v->dmg_save = 0;
}
// a fixangle might get lost in a dropped packet. Oh well.
if ( ent->v->fixangle )
{
if (pnum)
{
MSG_WriteByte(msg, svcfte_choosesplitclient);
MSG_WriteByte(msg, pnum);
}
MSG_WriteByte (msg, svc_setangle);
for (i=0 ; i < 3 ; i++)
MSG_WriteAngle (msg, ent->v->angles[i] );
ent->v->fixangle = 0;
}
}
/*
==================
SV_WriteClientdataToMessage
==================
*/
void SV_WriteClientdataToMessage (client_t *client, sizebuf_t *msg)
{
#ifdef NQPROT
int i;
int bits, items;
edict_t *ent;
#endif
client_t *split;
int pnum=0;
// send the chokecount for r_netgraph
if (ISQWCLIENT(client))
if (client->chokecount)
{
MSG_WriteByte (msg, svc_chokecount);
MSG_WriteByte (msg, client->chokecount);
client->chokecount = 0;
}
for (split = client; split; split=split->controlled, pnum++)
SV_WriteEntityDataToMessage(split, msg, pnum);
/*
MSG_WriteByte (msg, svc_time);
MSG_WriteFloat(msg, sv.physicstime);
client->nextservertimeupdate = sv.physicstime;
*/
// Z_EXT_TIME protocol extension
// every now and then, send an update so that extrapolation
// on client side doesn't stray too far off
if (ISQWCLIENT(client))
{
if (client->fteprotocolextensions & PEXT_ACCURATETIMINGS && sv.physicstime - client->nextservertimeupdate > 0)
{ //the fte pext causes the server to send out accurate timings, allowing for perfect interpolation.
MSG_WriteByte (msg, svc_updatestatlong);
MSG_WriteByte (msg, STAT_TIME);
MSG_WriteLong (msg, (int)(sv.physicstime * 1000));
client->nextservertimeupdate = sv.physicstime;//+10;
}
else if (client->zquake_extensions & Z_EXT_SERVERTIME && sv.physicstime - client->nextservertimeupdate > 0)
{ //the zquake ext causes the server to send out peridoic timings, allowing for moderatly accurate game time.
MSG_WriteByte (msg, svc_updatestatlong);
MSG_WriteByte (msg, STAT_TIME);
MSG_WriteLong (msg, (int)(sv.physicstime * 1000));
client->nextservertimeupdate = sv.physicstime+10;
}
}
#ifdef NQPROT
if (ISQWCLIENT(client))
return;
ent = client->edict;
MSG_WriteByte (msg, svc_time);
MSG_WriteFloat(msg, sv.physicstime);
client->nextservertimeupdate = sv.physicstime;
// Con_Printf("%f\n", sv.physicstime);
bits = 0;
#define SU_VIEWHEIGHT (1<<0)
#define SU_IDEALPITCH (1<<1)
#define SU_PUNCH1 (1<<2)
#define SU_PUNCH2 (1<<3)
#define SU_PUNCH3 (1<<4)
#define SU_VELOCITY1 (1<<5)
#define SU_VELOCITY2 (1<<6)
#define SU_VELOCITY3 (1<<7)
//define SU_AIMENT (1<<8) AVAILABLE BIT
#define SU_ITEMS (1<<9)
#define SU_ONGROUND (1<<10) // no data follows, the bit is it
#define SU_INWATER (1<<11) // no data follows, the bit is it
#define SU_WEAPONFRAME (1<<12)
#define SU_ARMOR (1<<13)
#define SU_WEAPON (1<<14)
#define SU_EXTEND1 (1<<15)
if (ent->v->view_ofs[2] != DEFAULT_VIEWHEIGHT)
bits |= SU_VIEWHEIGHT;
// if (ent->v->idealpitch)
// bits |= SU_IDEALPITCH;
// stuff the sigil bits into the high bits of items for sbar, or else
// mix in items2
// val = GetEdictFieldValue(ent, "items2", &items2cache);
// if (val)
// items = (int)ent->v->items | ((int)val->_float << 23);
// else
items = (int)ent->v->items | ((int)pr_global_struct->serverflags << 28);
bits |= SU_ITEMS;
if ( (int)ent->v->flags & FL_ONGROUND)
bits |= SU_ONGROUND;
if ( ent->v->waterlevel >= 2)
bits |= SU_INWATER;
for (i=0 ; i<3 ; i++)
{
// if (ent->v->punchangle[i])
// bits |= (SU_PUNCH1<<i);
if (ent->v->velocity[i])
bits |= (SU_VELOCITY1<<i);
}
if (ent->v->weaponframe)
bits |= SU_WEAPONFRAME;
if (ent->v->armorvalue)
bits |= SU_ARMOR;
// if (ent->v->weapon)
bits |= SU_WEAPON;
if (bits >= 65536)
bits |= SU_EXTEND1;
// send the data
MSG_WriteByte (msg, svc_clientdata);
MSG_WriteShort (msg, bits);
if (bits & SU_VIEWHEIGHT)
MSG_WriteChar (msg, ent->v->view_ofs[2]);
// if (bits & SU_IDEALPITCH)
// MSG_WriteChar (msg, ent->v->idealpitch);
for (i=0 ; i<3 ; i++)
{
// if (bits & (SU_PUNCH1<<i))
// MSG_WriteChar (msg, ent->v->punchangle[i]);
if (bits & (SU_VELOCITY1<<i))
{
if (client->protocol == SCP_DARKPLACES6 || client->protocol == SCP_DARKPLACES7)
MSG_WriteCoord(msg, ent->v->velocity[i]);
else
MSG_WriteChar (msg, ent->v->velocity[i]/16);
}
}
if (bits & SU_ITEMS)
MSG_WriteLong (msg, items);
if (client->protocol == SCP_DARKPLACES6 || client->protocol == SCP_DARKPLACES7)
return;
if (bits & SU_WEAPONFRAME)
MSG_WriteByte (msg, ent->v->weaponframe);
if (bits & SU_ARMOR)
{
if (ent->v->armorvalue>255)
MSG_WriteByte (msg, 255);
else
MSG_WriteByte (msg, ent->v->armorvalue);
}
if (bits & SU_WEAPON)
MSG_WriteByte (msg, SV_ModelIndex(ent->v->weaponmodel + svprogfuncs->stringtable));
MSG_WriteShort (msg, ent->v->health);
MSG_WriteByte (msg, ent->v->currentammo);
MSG_WriteByte (msg, ent->v->ammo_shells);
MSG_WriteByte (msg, ent->v->ammo_nails);
MSG_WriteByte (msg, ent->v->ammo_rockets);
MSG_WriteByte (msg, ent->v->ammo_cells);
//if (other && other->v->weapon)
//MSG_WriteByte (msg, other->v->weapon);
//else
//{
if (standard_quake)
{
MSG_WriteByte (msg, ent->v->weapon);
}
else
{
for(i=0;i<32;i++)
{
if ( ((int)ent->v->weapon) & (1<<i) )
{
MSG_WriteByte (msg, i);
break;
}
}
}
// }
#endif
}
typedef struct {
int type; //negative means a global.
char name[64];
union {
evalc_t c;
eval_t *g; //just store a pointer to it.
} eval;
int statnum;
} qcstat_t;
qcstat_t qcstats[MAX_CL_STATS-32];
int numqcstats;
void SV_QCStatEval(int type, char *name, evalc_t *field, eval_t *global, int statnum)
{
int i;
if (numqcstats == sizeof(qcstats)/sizeof(qcstats[0]))
{
Con_Printf("Too many stat types\n");
return;
}
for (i = 0; i < numqcstats; i++)
{
if (qcstats[i].statnum == statnum)
break;
}
if (i == numqcstats)
{
if (i == sizeof(qcstats)/sizeof(qcstats[0]))
{
Con_Printf("Too many stats specified for csqc\n");
return;
}
numqcstats++;
}
qcstats[i].type = type;
qcstats[i].statnum = statnum;
Q_strncpyz(qcstats[i].name, name, sizeof(qcstats[i].name));
if (type < 0)
qcstats[i].eval.g = global;
else
memcpy(&qcstats[i].eval.c, field, sizeof(evalc_t));
}
void SV_QCStatGlobal(int type, char *globalname, int statnum)
{
eval_t *glob;
glob = svprogfuncs->FindGlobal(svprogfuncs, globalname, PR_ANY);
if (!glob)
{
Con_Printf("couldn't find named global for csqc stat (%s)\n", globalname);
return;
}
SV_QCStatEval(type, globalname, NULL, glob, statnum);
}
void SV_QCStatName(int type, char *name, int statnum)
{
evalc_t cache;
if (type < 0)
return;
memset(&cache, 0, sizeof(cache));
if (!svprogfuncs->GetEdictFieldValue(svprogfuncs, NULL, name, &cache))
return;
SV_QCStatEval(type, name, &cache, NULL, statnum);
}
void SV_QCStatFieldIdx(int type, unsigned int fieldindex, int statnum)
{
evalc_t cache;
char *name;
etype_t ftype;
if (type < 0)
return;
if (!svprogfuncs->QueryField(svprogfuncs, fieldindex, &ftype, &name, &cache))
{
Con_Printf("invalid field for csqc stat\n");
return;
}
SV_QCStatEval(type, name, &cache, NULL, statnum);
}
void SV_ClearQCStats(void)
{
numqcstats = 0;
}
void SV_UpdateQCStats(edict_t *ent, int *statsi, char **statss, float *statsf)
{
char *s;
int i;
int t;
for (i = 0; i < numqcstats; i++)
{
eval_t *eval;
t = qcstats[i].type;
if (t < 0)
{
t = -t;
eval = qcstats[i].eval.g;
}
else
{
eval = svprogfuncs->GetEdictFieldValue(svprogfuncs, ent, qcstats[i].name, &qcstats[i].eval.c);
}
if (!eval)
continue;
switch(t)
{
case ev_float:
statsf[qcstats[i].statnum] = eval->_float;
break;
case ev_integer:
statsi[qcstats[i].statnum] = eval->_int;
break;
case ev_entity:
statsi[qcstats[i].statnum] = NUM_FOR_EDICT(svprogfuncs, PROG_TO_EDICT(svprogfuncs, eval->edict));
break;
case ev_string:
s = PR_GetString(svprogfuncs, eval->string);
statss[qcstats[i].statnum] = s;
// statsi[qcstats[i].statnum+0] = LittleLong(((int*)s)[0]); //so the network is sent out correctly as a string.
// statsi[qcstats[i].statnum+1] = LittleLong(((int*)s)[1]);
// statsi[qcstats[i].statnum+2] = LittleLong(((int*)s)[2]);
// statsi[qcstats[i].statnum+3] = LittleLong(((int*)s)[3]);
break;
}
}
}
/*
=======================
SV_UpdateClientStats
Performs a delta update of the stats array. This should only be performed
when a reliable message can be delivered this frame.
=======================
*/
void SV_UpdateClientStats (client_t *client, int pnum)
{
edict_t *ent;
int statsi[MAX_CL_STATS];
float statsf[MAX_CL_STATS];
char *statss[MAX_CL_STATS];
int i, m;
globalvars_t *pr_globals;
extern qboolean pr_items2;
ent = client->edict;
memset (statsi, 0, sizeof(statsi));
memset (statsf, 0, sizeof(statsf));
memset (statss, 0, sizeof(statss));
// if we are a spectator and we are tracking a player, we get his stats
// so our status bar reflects his
if (client->spectator && client->spec_track > 0)
ent = svs.clients[client->spec_track - 1].edict;
#ifdef HLSERVER
if (svs.gametype == GT_HALFLIFE)
{
SVHL_BuildStats(client, statsi, statsf, statss);
pr_globals = NULL;
}
else
#endif
{
statsf[STAT_HEALTH] = ent->v->health; //sorry, but mneh
statsi[STAT_WEAPON] = SV_ModelIndex(PR_GetString(svprogfuncs, ent->v->weaponmodel));
if (host_client->fteprotocolextensions & PEXT_MODELDBL)
{
if ((unsigned)statsi[STAT_WEAPON] >= 512)
statsi[STAT_WEAPON] = 0;
}
else
{
if ((unsigned)statsi[STAT_WEAPON] >= 256)
statsi[STAT_WEAPON] = 0;
}
statsf[STAT_AMMO] = ent->v->currentammo;
statsf[STAT_ARMOR] = ent->v->armorvalue;
statsf[STAT_SHELLS] = ent->v->ammo_shells;
statsf[STAT_NAILS] = ent->v->ammo_nails;
statsf[STAT_ROCKETS] = ent->v->ammo_rockets;
statsf[STAT_CELLS] = ent->v->ammo_cells;
if (!client->spectator)
{
statsi[STAT_ACTIVEWEAPON] = ent->v->weapon;
if (client->csqcactive)
statsi[STAT_WEAPONFRAME] = ent->v->weaponframe;
}
// stuff the sigil bits into the high bits of items for sbar
if (pr_items2)
statsi[STAT_ITEMS] = (int)ent->v->items | ((int)ent->xv->items2 << 23);
else
statsi[STAT_ITEMS] = (int)ent->v->items | ((int)pr_global_struct->serverflags << 28);
statsf[STAT_VIEWHEIGHT] = ent->v->view_ofs[2];
#ifdef PEXT_VIEW2
if (ent->xv->view2)
statsi[STAT_VIEW2] = NUM_FOR_EDICT(svprogfuncs, PROG_TO_EDICT(svprogfuncs, ent->xv->view2));
else
statsi[STAT_VIEW2] = 0;
#endif
if (!ent->xv->viewzoom)
statsi[STAT_VIEWZOOM] = 255;
else
statsi[STAT_VIEWZOOM] = ent->xv->viewzoom*255;
if (host_client->protocol == SCP_DARKPLACES7)
{
float *statsfi = (float*)statsi;
// statsfi[STAT_MOVEVARS_WALLFRICTION] = sv_wall
statsfi[STAT_MOVEVARS_FRICTION] = sv_friction.value;
statsfi[STAT_MOVEVARS_WATERFRICTION] = sv_waterfriction.value;
statsfi[STAT_MOVEVARS_TICRATE] = 72;
statsfi[STAT_MOVEVARS_TIMESCALE] = sv_gamespeed.value;
statsfi[STAT_MOVEVARS_GRAVITY] = sv_gravity.value;
statsfi[STAT_MOVEVARS_STOPSPEED] = sv_stopspeed.value;
statsfi[STAT_MOVEVARS_MAXSPEED] = host_client->maxspeed;
statsfi[STAT_MOVEVARS_SPECTATORMAXSPEED] = sv_spectatormaxspeed.value;
statsfi[STAT_MOVEVARS_ACCELERATE] = sv_accelerate.value;
statsfi[STAT_MOVEVARS_AIRACCELERATE] = sv_airaccelerate.value;
statsfi[STAT_MOVEVARS_WATERACCELERATE] = sv_wateraccelerate.value;
statsfi[STAT_MOVEVARS_ENTGRAVITY] = host_client->entgravity;
statsfi[STAT_MOVEVARS_JUMPVELOCITY] = 280;//sv_jumpvelocity.value; //bah
statsfi[STAT_MOVEVARS_EDGEFRICTION] = sv_edgefriction.value;
statsfi[STAT_MOVEVARS_MAXAIRSPEED] = host_client->maxspeed;
statsfi[STAT_MOVEVARS_STEPHEIGHT] = 18;
statsfi[STAT_MOVEVARS_AIRACCEL_QW] = 1;
statsfi[STAT_MOVEVARS_AIRACCEL_SIDEWAYS_FRICTION] = sv_gravity.value;
}
SV_UpdateQCStats(ent, statsi, statss, statsf);
//dmw tweek for stats
pr_globals = PR_globals(svprogfuncs, PR_CURRENT);
pr_global_struct->self = EDICT_TO_PROG(svprogfuncs, ent);
}
m = MAX_QW_STATS;
if (client->fteprotocolextensions & PEXT_HEXEN2)
m = MAX_CL_STATS;
for (i=0 ; i<m ; i++)
{
//dmw tweek for stats
if (getplayerstati[i])
{
G_INT(OFS_PARM0) = statsf[i];
PR_ExecuteProgram(svprogfuncs, getplayerstati[i]);
statsf[i] = G_INT(OFS_RETURN);
}
else if (getplayerstat[i])
{
G_FLOAT(OFS_PARM0) = statsf[i];
PR_ExecuteProgram(svprogfuncs, getplayerstat[i]);
statsf[i] = G_FLOAT(OFS_RETURN);
}
if (sv.demofile)
{
if (!client->spec_track)
{
statsf[i] = 0;
if (i == STAT_HEALTH)
statsf[i] = 100;
}
else
{
statsf[i] = sv.recordedplayer[client->spec_track - 1].stats[i];
statsi[i] = sv.recordedplayer[client->spec_track - 1].stats[i];
}
}
if (!ISQWCLIENT(client))
{
if (!statsi[i])
statsi[i] = statsf[i];
if (statsi[i] != client->statsi[i])
{
client->statsi[i] = statsi[i];
ClientReliableWrite_Begin(client, svc_updatestat, 6);
ClientReliableWrite_Byte(client, i);
ClientReliableWrite_Long(client, statsi[i]);
}
}
else
{
if ((client->fteprotocolextensions & PEXT_CSQC) && (sv.csqcchecksum || progstype == PROG_H2))
{
if (statsf[i] && statsf[i] - (float)(int)statsf[i] == 0)
{
statsi[i] = statsf[i];
statsf[i] = 0;
}
else if (statsf[i] != client->statsf[i])
{
client->statsf[i] = statsf[i];
// client->statsi[i] = statsi[i];
if (pnum)
{
ClientReliableWrite_Begin(client->controller, svcfte_choosesplitclient, 8);
ClientReliableWrite_Byte(client->controller, pnum);
ClientReliableWrite_Byte(client->controller, svcfte_updatestatfloat);
ClientReliableWrite_Byte(client->controller, i);
ClientReliableWrite_Float(client->controller, statsf[i]);
}
else
{
ClientReliableWrite_Begin(client, svcfte_updatestatfloat, 6);
ClientReliableWrite_Byte(client, i);
ClientReliableWrite_Float(client, statsf[i]);
}
}
if (statss[i] || client->statss[i])
if (strcmp(statss[i]?statss[i]:"", client->statss[i]?client->statss[i]:""))
{
client->statss[i] = statss[i];
if (pnum)
{
ClientReliableWrite_Begin(client->controller, svcfte_choosesplitclient, 5+strlen(statss[i]));
ClientReliableWrite_Byte(client->controller, pnum);
ClientReliableWrite_Byte(client->controller, svcfte_updatestatstring);
ClientReliableWrite_Byte(client->controller, i);
ClientReliableWrite_String(client->controller, statss[i]);
}
else
{
ClientReliableWrite_Begin(client, svcfte_updatestatstring, 3+strlen(statss[i]));
ClientReliableWrite_Byte(client, i);
ClientReliableWrite_String(client, statss[i]);
}
}
}
else if (!statsi[i])
statsi[i] = statsf[i];
if (statsi[i] != client->statsi[i])
{
client->statsi[i] = statsi[i];
client->statsf[i] = 0;
if (statsi[i] >=0 && statsi[i] <= 255)
{
if (pnum)
{
ClientReliableWrite_Begin(client->controller, svcfte_choosesplitclient, 5);
ClientReliableWrite_Byte(client->controller, pnum);
ClientReliableWrite_Byte(client->controller, svc_updatestat);
ClientReliableWrite_Byte(client->controller, i);
ClientReliableWrite_Byte(client->controller, statsi[i]);
}
else
{
ClientReliableWrite_Begin(client, svc_updatestat, 3);
ClientReliableWrite_Byte(client, i);
ClientReliableWrite_Byte(client, statsi[i]);
}
}
else
{
if (pnum)
{
ClientReliableWrite_Begin(client->controller, svcfte_choosesplitclient, 8);
ClientReliableWrite_Byte(client->controller, pnum);
ClientReliableWrite_Byte(client->controller, svc_updatestatlong);
ClientReliableWrite_Byte(client->controller, i);
ClientReliableWrite_Long(client->controller, statsi[i]);
}
else
{
ClientReliableWrite_Begin(client, svc_updatestatlong, 6);
ClientReliableWrite_Byte(client, i);
ClientReliableWrite_Long(client, statsi[i]);
}
}
}
}
}
}
/*
=======================
SV_SendClientDatagram
=======================
*/
qboolean SV_SendClientDatagram (client_t *client)
{
qbyte buf[MAX_DATAGRAM];
sizebuf_t msg;
msg.data = buf;
msg.maxsize = sizeof(buf);
msg.cursize = 0;
msg.allowoverflow = true;
msg.overflowed = false;
if (sv.worldmodel && !client->controller)
{
if (ISQ2CLIENT(client))
{
SV_BuildClientFrame (client);
// send over all the relevant entity_state_t
// and the player_state_t
SV_WriteFrameToClient (client, &msg);
}
else
{
// add the client specific data to the datagram
SV_WriteClientdataToMessage (client, &msg);
// send over all the objects that are in the PVS
// this will include clients, a packetentities, and
// possibly a nails update
SV_WriteEntitiesToClient (client, &msg, false);
}
}
// copy the accumulated multicast datagram
// for this client out to the message
if (client->datagram.overflowed)
Con_Printf ("WARNING: datagram overflowed for %s\n", client->name);
else
SZ_Write (&msg, client->datagram.data, client->datagram.cursize);
SZ_Clear (&client->datagram);
// send deltas over reliable stream
if (sv.worldmodel)
if (!ISQ2CLIENT(client) && Netchan_CanReliable (&client->netchan, SV_RateForClient(client)))
{
int pnum=1;
client_t *c;
SV_UpdateClientStats (client, 0);
for (c = client->controlled; c; c = c->controlled,pnum++)
SV_UpdateClientStats(c, pnum);
}
if (msg.overflowed)
{
Con_Printf ("WARNING: msg overflowed for %s\n", client->name);
SZ_Clear (&msg);
}
SV_DarkPlacesDownloadChunk(client, &msg);
// send the datagram
Netchan_Transmit (&client->netchan, msg.cursize, buf, SV_RateForClient(client));
return true;
}
client_t *SV_SplitClientDest(client_t *client, qbyte first, int size)
{
client_t *sp;
if (client->controller)
{ //this is a slave client.
//find the right number and send.
int pnum = 0;
for (sp = client->controller; sp; sp = sp->controlled)
{
if (sp == client)
break;
pnum++;
}
sp = client->controller;
ClientReliableWrite_Begin (sp, svcfte_choosesplitclient, size+2);
ClientReliableWrite_Byte (sp, pnum);
ClientReliableWrite_Byte (sp, first);
return sp;
}
else
{
ClientReliableWrite_Begin (client, first, size);
return client;
}
}
/*
=======================
SV_UpdateToReliableMessages
=======================
*/
void SV_UpdateToReliableMessages (void)
{
int i, j;
client_t *client, *sp;
edict_t *ent;
char *name;
float curgrav;
float curspeed;
int curfrags;
// check for changes to be sent over the reliable streams to all clients
for (i=0, host_client = svs.clients ; i<MAX_CLIENTS ; i++, host_client++)
{
if ((svs.gametype == GT_Q1QVM || svs.gametype == GT_PROGS) && host_client->state == cs_spawned)
{
//DP_SV_CLIENTCOLORS
if (host_client->edict->xv->clientcolors != host_client->playercolor)
{
Info_SetValueForKey(host_client->userinfo, "topcolor", va("%i", (int)host_client->edict->xv->clientcolors/16), sizeof(host_client->userinfo));
Info_SetValueForKey(host_client->userinfo, "bottomcolor", va("%i", (int)host_client->edict->xv->clientcolors&15), sizeof(host_client->userinfo));
{
SV_ExtractFromUserinfo (host_client); //this will take care of nq for us anyway.
MSG_WriteByte (&sv.reliable_datagram, svc_setinfo);
MSG_WriteByte (&sv.reliable_datagram, i);
MSG_WriteString (&sv.reliable_datagram, "topcolor");
MSG_WriteString (&sv.reliable_datagram, Info_ValueForKey(host_client->userinfo, "topcolor"));
MSG_WriteByte (&sv.reliable_datagram, svc_setinfo);
MSG_WriteByte (&sv.reliable_datagram, i);
MSG_WriteString (&sv.reliable_datagram, "bottomcolor");
MSG_WriteString (&sv.reliable_datagram, Info_ValueForKey(host_client->userinfo, "bottomcolor"));
}
}
name = PR_GetString(svprogfuncs, host_client->edict->v->netname);
if (name != host_client->name)
{
if (strcmp(host_client->name, name))
{
Info_SetValueForKey(host_client->userinfo, "name", name, sizeof(host_client->userinfo));
if (!strcmp(Info_ValueForKey(host_client->userinfo, "name"), name))
{
SV_ExtractFromUserinfo (host_client);
MSG_WriteByte (&sv.reliable_datagram, svc_setinfo);
MSG_WriteByte (&sv.reliable_datagram, i);
MSG_WriteString (&sv.reliable_datagram, "name");
MSG_WriteString (&sv.reliable_datagram, host_client->name);
}
}
host_client->edict->v->netname = PR_SetString(svprogfuncs, host_client->name);
}
}
if (host_client->state != cs_spawned)
{
if (!host_client->state && host_client->name && host_client->name[0]) //if this is a writebyte bot
{
if (host_client->old_frags != (int)host_client->edict->v->frags)
{
for (j=0, client = svs.clients ; j<MAX_CLIENTS ; j++, client++)
{
if (client->state < cs_connected)
continue;
ClientReliableWrite_Begin(client, svc_updatefrags, 4);
ClientReliableWrite_Byte(client, i);
ClientReliableWrite_Short(client, host_client->edict->v->frags);
}
if (sv.mvdrecording)
{
MVDWrite_Begin(dem_all, 0, 4);
MSG_WriteByte((sizebuf_t*)demo.dbuf, svc_updatefrags);
MSG_WriteByte((sizebuf_t*)demo.dbuf, i);
MSG_WriteShort((sizebuf_t*)demo.dbuf, host_client->edict->v->frags);
}
host_client->old_frags = host_client->edict->v->frags;
}
}
continue;
}
if (svs.gametype == GT_PROGS || svs.gametype == GT_Q1QVM)
{
ent = host_client->edict;
curfrags = host_client->edict->v->frags;
curgrav = ent->xv->gravity*sv_gravity.value;
curspeed = ent->xv->maxspeed;
if (progstype != PROG_QW)
{
if (!curgrav)
curgrav = 1;
if (!curspeed)
curspeed = sv_maxspeed.value;
}
if (ent->xv->hasted)
curspeed*=ent->xv->hasted;
}
else
{
curgrav = sv_gravity.value;
curspeed = sv_maxspeed.value;
curfrags = 0;
}
#ifdef SVCHAT //enforce a no moving time when chatting. Prevent client prediction going mad.
if (host_client->chat.active)
curspeed = 0;
#endif
if (!ISQ2CLIENT(host_client))
{
if (host_client->sendinfo)
{
host_client->sendinfo = false;
SV_FullClientUpdate (host_client, &sv.reliable_datagram, host_client->fteprotocolextensions);
}
if (host_client->old_frags != curfrags)
{
for (j=0, client = svs.clients ; j<MAX_CLIENTS ; j++, client++)
{
if (client->state < cs_connected)
continue;
if (client->controller)
continue;
ClientReliableWrite_Begin(client, svc_updatefrags, 4);
ClientReliableWrite_Byte(client, i);
ClientReliableWrite_Short(client, curfrags);
}
if (sv.mvdrecording)
{
MVDWrite_Begin(dem_all, 0, 4);
MSG_WriteByte((sizebuf_t*)demo.dbuf, svc_updatefrags);
MSG_WriteByte((sizebuf_t*)demo.dbuf, i);
MSG_WriteShort((sizebuf_t*)demo.dbuf, curfrags);
}
host_client->old_frags = curfrags;
}
{
if (host_client->entgravity != curgrav)
{
if (ISQWCLIENT(host_client))
{
sp = SV_SplitClientDest(host_client, svc_entgravity, 5);
ClientReliableWrite_Float(sp, curgrav/movevars.gravity); //lie to the client in a cunning way
}
host_client->entgravity = curgrav;
}
if (host_client->maxspeed != curspeed)
{ //MSVC can really suck at times (optimiser bug)
if (ISQWCLIENT(host_client))
{
if (host_client->controller)
{ //this is a slave client.
//find the right number and send.
int pnum = 0;
client_t *sp;
for (sp = host_client->controller; sp; sp = sp->controlled)
{
if (sp == host_client)
break;
pnum++;
}
sp = host_client->controller;
ClientReliableWrite_Begin (sp, svcfte_choosesplitclient, 7);
ClientReliableWrite_Byte (sp, pnum);
ClientReliableWrite_Byte (sp, svc_maxspeed);
ClientReliableWrite_Float(sp, curspeed);
}
else
{
ClientReliableWrite_Begin(host_client, svc_maxspeed, 5);
ClientReliableWrite_Float(host_client, curspeed);
}
}
host_client->maxspeed = curspeed;
}
}
}
}
if (sv.reliable_datagram.overflowed)
{
Con_Printf("WARNING: Reliable datagram overflowed\n");
SZ_Clear (&sv.reliable_datagram);
}
if (sv.datagram.overflowed)
SZ_Clear (&sv.datagram);
#ifdef NQPROT
if (sv.nqdatagram.overflowed)
SZ_Clear (&sv.nqdatagram);
#endif
#ifdef Q2SERVER
if (sv.q2datagram.overflowed)
SZ_Clear (&sv.q2datagram);
#endif
// append the broadcast messages to each client messages
for (j=0, client = svs.clients ; j<MAX_CLIENTS ; j++, client++)
{
if (client->state < cs_connected)
continue; // reliables go to all connected or spawned
if (client->controller)
continue; //splitscreen
if (client->protocol == SCP_BAD)
continue; //botclient
#ifdef Q2SERVER
if (ISQ2CLIENT(client))
{
ClientReliableCheckBlock(client, sv.q2reliable_datagram.cursize);
ClientReliableWrite_SZ(client, sv.q2reliable_datagram.data, sv.q2reliable_datagram.cursize);
if (client->state != cs_spawned)
continue; // datagrams only go to spawned
SZ_Write (&client->datagram
, sv.q2datagram.data
, sv.q2datagram.cursize);
}
else
#endif
#ifdef NQPROT
if (!ISQWCLIENT(client))
{
ClientReliableCheckBlock(client, sv.nqreliable_datagram.cursize);
ClientReliableWrite_SZ(client, sv.nqreliable_datagram.data, sv.nqreliable_datagram.cursize);
if (client->state != cs_spawned)
continue; // datagrams only go to spawned
SZ_Write (&client->datagram
, sv.nqdatagram.data
, sv.nqdatagram.cursize);
}
else
#endif
{
ClientReliableCheckBlock(client, sv.reliable_datagram.cursize);
ClientReliableWrite_SZ(client, sv.reliable_datagram.data, sv.reliable_datagram.cursize);
if (client->state != cs_spawned)
continue; // datagrams only go to spawned
SZ_Write (&client->datagram
, sv.datagram.data
, sv.datagram.cursize);
}
}
SZ_Clear (&sv.reliable_datagram);
SZ_Clear (&sv.datagram);
#ifdef NQPROT
SZ_Clear (&sv.nqreliable_datagram);
SZ_Clear (&sv.nqdatagram);
#endif
SZ_Clear (&sv.q2reliable_datagram);
SZ_Clear (&sv.q2datagram);
}
#ifdef _MSC_VER
#pragma optimize( "", off )
#endif
/*
=======================
SV_SendClientMessages
=======================
*/
void SV_SendClientMessages (void)
{
int i, j;
client_t *c;
float pt = sv.physicstime;
#ifdef Q3SERVER
if (svs.gametype == GT_QUAKE3)
{
for (i=0, c = svs.clients ; i<MAX_CLIENTS ; i++, c++)
{
if (c->state <= cs_zombie)
continue;
if (c->drop)
{
SV_DropClient(c);
c->drop = false;
continue;
}
if (c->protocol == SCP_BAD) //this is a bot.
{
SZ_Clear (&c->netchan.message);
SZ_Clear (&c->datagram);
continue;
}
SVQ3_SendMessage(c);
}
return;
}
#endif
// update frags, names, etc
SV_UpdateToReliableMessages ();
// build individual updates
for (i=0, c = svs.clients ; i<MAX_CLIENTS ; i++, c++)
{
if (!c->state)
continue;
if (c->drop)
{
SV_DropClient(c);
c->drop = false;
continue;
}
#ifdef SVCHAT
SV_ChatThink(c);
#endif
if (c->wasrecorded)
{
c->netchan.message.cursize = 0;
c->datagram.cursize = 0;
continue;
}
if (c->istobeloaded && c->state == cs_zombie)
{ //not yet present.
c->netchan.message.cursize = 0;
c->datagram.cursize = 0;
continue;
}
#ifdef Q3SERVER
if (ISQ3CLIENT(c))
{ //q3 protocols bypass backbuffering and pretty much everything else
if (c->state <= cs_zombie)
continue;
SVQ3_SendMessage(c);
continue;
}
#endif
// check to see if we have a backbuf to stick in the reliable
if (c->num_backbuf)
{
// will it fit?
if (c->netchan.message.cursize + c->backbuf_size[0] <
c->netchan.message.maxsize)
{
Con_DPrintf("%s: backbuf %d bytes\n",
c->name, c->backbuf_size[0]);
// it'll fit
SZ_Write(&c->netchan.message, c->backbuf_data[0],
c->backbuf_size[0]);
//move along, move along
for (j = 1; j < c->num_backbuf; j++)
{
memcpy(c->backbuf_data[j - 1], c->backbuf_data[j],
c->backbuf_size[j]);
c->backbuf_size[j - 1] = c->backbuf_size[j];
}
c->num_backbuf--;
if (c->num_backbuf)
{
memset(&c->backbuf, 0, sizeof(c->backbuf));
c->backbuf.data = c->backbuf_data[c->num_backbuf - 1];
c->backbuf.cursize = c->backbuf_size[c->num_backbuf - 1];
c->backbuf.maxsize = sizeof(c->backbuf_data[c->num_backbuf - 1]);
}
}
}
if (c->protocol == SCP_BAD)
{
SZ_Clear (&c->netchan.message);
SZ_Clear (&c->datagram);
c->num_backbuf = 0;
continue;
}
// if the reliable message overflowed,
// drop the client
if (c->netchan.message.overflowed)
{
SZ_Clear (&c->netchan.message);
SZ_Clear (&c->datagram);
SV_BroadcastPrintf (PRINT_HIGH, "%s overflowed\n", c->name);
Con_Printf ("WARNING: reliable overflow for %s\n",c->name);
SV_DropClient (c);
c->send_message = true;
c->netchan.cleartime = 0; // don't choke this message
}
// only send messages if the client has sent one
// and the bandwidth is not choked
if (ISNQCLIENT(c))
{ //nq clients get artificial choke too
c->send_message = false;
if (c->nextservertimeupdate != pt && c->state != cs_zombie)
{
c->send_message = true;
if (c->state == cs_connected && !c->datagram.cursize && !c->netchan.message.cursize)
{
if (c->nextservertimeupdate < sv.physicstime)
{ //part of the nq protocols allowed downloading content over isdn
//the nop requirement of the protocol persisted to prevent timeouts when content loading is otherwise slow..
//aditionally we might need this for lost packets, not sure
//but the client isn't able to respond unless we send an occasional datagram
if (c->nextservertimeupdate)
MSG_WriteByte(&c->datagram, svc_nop);
c->nextservertimeupdate = sv.physicstime+5;
}
}
}
}
if (!c->send_message)
continue;
c->send_message = false; // try putting this after choke?
if (!sv.paused && !Netchan_CanPacket (&c->netchan, SV_RateForClient(c)))
{
c->chokecount++;
c->waschoked = true;
continue; // bandwidth choke
}
c->waschoked = false;
if (c->state == cs_spawned)
SV_SendClientDatagram (c);
else
{
SV_DarkPlacesDownloadChunk(c, &c->datagram);
Netchan_Transmit (&c->netchan, c->datagram.cursize, c->datagram.data, SV_RateForClient(c)); // just update reliable
c->datagram.cursize = 0;
}
}
SV_CleanupEnts();
}
#ifdef _MSC_VER
#pragma optimize( "", on )
#endif
void DemoWriteQTVTimePad(int msecs);
#define Max(a, b) ((a>b)?a:b)
void SV_SendMVDMessage(void)
{
int i, j, cls = 0;
client_t *c;
qbyte buf[MAX_DATAGRAM];
sizebuf_t msg;
edict_t *ent;
int stats[MAX_QW_STATS];
float min_fps;
extern cvar_t sv_demofps;
extern cvar_t sv_demoPings;
// extern cvar_t sv_demoMaxSize;
SV_MVD_RunPendingConnections();
if (!sv.mvdrecording)
return;
if (sv_demoPings.value)
{
if (sv.time - demo.pingtime > sv_demoPings.value)
{
SV_MVDPings();
demo.pingtime = sv.time;
}
}
if (!sv_demofps.value)
min_fps = 30.0;
else
min_fps = sv_demofps.value;
min_fps = Max(4, min_fps);
if (sv.time - demo.time < 1.0/min_fps)
return;
for (i=0, c = svs.clients ; i<MAX_CLIENTS ; i++, c++)
{
if (c->state != cs_spawned)
continue; // datagrams only go to spawned
cls |= 1 << i;
}
if (!cls)
{
SZ_Clear (&demo.datagram);
DemoWriteQTVTimePad((int)((sv.time - demo.time)*1000));
DestFlush(false);
demo.time = sv.time;
return;
}
msg.data = buf;
msg.maxsize = sizeof(buf);
msg.cursize = 0;
msg.allowoverflow = true;
msg.overflowed = false;
for (i=0, c = svs.clients ; i<MAX_CLIENTS ; i++, c++)
{
if (c->state != cs_spawned)
continue; // datagrams only go to spawned
if (c->spectator)
continue;
ent = c->edict;
memset (stats, 0, sizeof(stats));
stats[STAT_HEALTH] = ent->v->health;
stats[STAT_WEAPON] = SV_ModelIndex(PR_GetString(svprogfuncs, ent->v->weaponmodel));
stats[STAT_AMMO] = ent->v->currentammo;
stats[STAT_ARMOR] = ent->v->armorvalue;
stats[STAT_SHELLS] = ent->v->ammo_shells;
stats[STAT_NAILS] = ent->v->ammo_nails;
stats[STAT_ROCKETS] = ent->v->ammo_rockets;
stats[STAT_CELLS] = ent->v->ammo_cells;
stats[STAT_ACTIVEWEAPON] = ent->v->weapon;
// stuff the sigil bits into the high bits of items for sbar
stats[STAT_ITEMS] = (int)ent->v->items | ((int)pr_global_struct->serverflags << 28);
for (j=0 ; j<MAX_QW_STATS ; j++)
if (stats[j] != demo.stats[i][j])
{
demo.stats[i][j] = stats[j];
if (stats[j] >=0 && stats[j] <= 255)
{
MVDWrite_Begin(dem_stats, i, 3);
MSG_WriteByte((sizebuf_t*)demo.dbuf, svc_updatestat);
MSG_WriteByte((sizebuf_t*)demo.dbuf, j);
MSG_WriteByte((sizebuf_t*)demo.dbuf, stats[j]);
}
else
{
MVDWrite_Begin(dem_stats, i, 6);
MSG_WriteByte((sizebuf_t*)demo.dbuf, svc_updatestatlong);
MSG_WriteByte((sizebuf_t*)demo.dbuf, j);
MSG_WriteLong((sizebuf_t*)demo.dbuf, stats[j]);
}
}
}
// send over all the objects that are in the PVS
// this will include clients, a packetentities, and
// possibly a nails update
msg.cursize = 0;
if (!demo.recorder.delta_sequence)
demo.recorder.delta_sequence = -1;
SV_WriteEntitiesToClient (&demo.recorder, &msg, true);
if (!MVDWrite_Begin(dem_all, 0, msg.cursize))
return;
SZ_Write ((sizebuf_t*)demo.dbuf, msg.data, msg.cursize);
// copy the accumulated multicast datagram
// for this client out to the message
if (demo.datagram.cursize) {
MVDWrite_Begin(dem_all, 0, demo.datagram.cursize);
SZ_Write ((sizebuf_t*)demo.dbuf, demo.datagram.data, demo.datagram.cursize);
SZ_Clear (&demo.datagram);
}
demo.recorder.delta_sequence = demo.recorder.netchan.incoming_sequence&255;
demo.recorder.netchan.incoming_sequence++;
demo.frames[demo.parsecount&DEMO_FRAMES_MASK].time = demo.time = sv.time;
if (demo.parsecount - demo.lastwritten > 60) // that's a backup of 3sec in 20fps, should be enough
{
SV_MVDWritePackets(1);
}
demo.parsecount++;
MVDSetMsgBuf(demo.dbuf,&demo.frames[demo.parsecount&DEMO_FRAMES_MASK].buf);
}
/*
=======================
SV_SendMessagesToAll
FIXME: does this sequence right?
=======================
*/
void SV_SendMessagesToAll (void)
{
int i;
client_t *c;
for (i=0, c = svs.clients ; i<MAX_CLIENTS ; i++, c++)
if (c->state) // FIXME: should this only send to active?
c->send_message = true;
SV_SendClientMessages ();
}
#endif