1393 lines
No EOL
37 KiB
C++
1393 lines
No EOL
37 KiB
C++
|
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void (entity chest, float iid, float num) DropFromChest;
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void(entity to, float iid, float amount) AddNonStackable =
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{
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local float slot;
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slot = SlotOfItem(to, iid);
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if (!slot)
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slot = FindSuitableEmptySlot(to, iid);
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if (slot)
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SetItemSlot(to, slot, SlotVal(iid, amount));
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};
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void(entity to, float iid, float amount) AddStackable =
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{
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local float slot;
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slot = FindSuitableEmptySlot(to, iid);
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if (slot)
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SetItemSlot(to, slot, SlotVal(iid, amount + ToStatus(ItemInSlot(to, slot))));
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}
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void(float cost, float iid) BuyStackable =
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{
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local string z;
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if (self.ammo_shells < cost)
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{
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self.currentmenu = "none";
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sprint(self, PRINT_HIGH, "not enough money.\n");
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return;
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}
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if (!TryGiveStackable(self, iid))
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{
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sprint(self, 2, "full inventory.\n");
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return;
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}
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sound (self, CHAN_BODY, "misc/item1.wav", 1, ATTN_NORM);
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self.ammo_shells = self.ammo_shells - cost;
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sprint(self, PRINT_HIGH, "you bought a ");
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z = GetItemName(iid);
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sprint(self, PRINT_HIGH, z);
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sprint(self, PRINT_HIGH, "\n");
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self.impulse = 0;
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};
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void(float cost, float iid, float amount) BuyStackableMulti =
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{
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local string z;
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if (self.ammo_shells < cost)
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{
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self.currentmenu = "none";
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sprint(self, PRINT_HIGH, "not enough money.\n");
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return;
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}
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if (!TryGiveStackable(self, iid))
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{
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sprint(self, 2, "full inventory.\n");
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return;
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}
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sound (self, CHAN_BODY, "misc/item1.wav", 1, ATTN_NORM);
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self.ammo_shells = self.ammo_shells - cost;
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sprint(self, PRINT_HIGH, "you bought a ");
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z = GetItemName(iid);
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sprint(self, PRINT_HIGH, z);
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sprint(self, PRINT_HIGH, "\n");
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//put grenade in inventory
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//finds existing grenades, otherwise, empty slot
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};
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void() BuyBandages =
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{
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local string y;
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if (self.ammo_shells < 2)
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{
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self.currentmenu = "none";
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sprint(self, PRINT_HIGH, "not enough money.\n");
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return;
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}
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if (self.class != 2)
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{
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self.currentmenu = "none";
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sprint(self, PRINT_HIGH, "not a medic.\n");
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return;
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}
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if (self.bandages >= 50)
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{
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self.currentmenu = "none";
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sprint(self, PRINT_HIGH, "too many bandages.\n");
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return;
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}
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sound (self, CHAN_BODY, "misc/item1.wav", 1, ATTN_NORM);
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self.bandages = self.bandages + 25;
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self.ammo_shells = self.ammo_shells - 2;
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if (self.bandages > 50)
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self.bandages = 50;
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y = ftos(self.bandages);
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sprint(self, PRINT_HIGH, "you now have ");
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sprint(self, PRINT_HIGH, y);
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sprint(self, PRINT_HIGH, "/50 bandages.\n");
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};
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void(float cost, float type, float count) BuyChem =
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{
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local string chemname;
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local float max;
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local float alreadygot;
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local float typex;
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if (self.ammo_shells < cost)
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{
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self.currentmenu = "none";
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sprint(self, PRINT_HIGH, "not enough money.\n");
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return;
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}
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//only medics and engineers can buy superstims
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if (type == IID_CHEM_SUPERSTIM && self.class != 1 && self.class != 4)
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{
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self.currentmenu = "none";
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sprint(self, PRINT_HIGH, "you'll need a higher first aid skill\n");
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sprint(self, PRINT_HIGH, "for authorization to purchase those.\n");
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return;
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}
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//only medics and engineers can buy adrenaline
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if (type == IID_CHEM_ADRENALINE && self.class != 1 && self.class != 4)
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{
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self.currentmenu = "none";
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sprint(self, PRINT_HIGH, "you'll need a higher first aid skill\n");
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sprint(self, PRINT_HIGH, "for authorization to purchase those.\n");
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return;
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}
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//only medics can buy psycho
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if (type == IID_CHEM_PSYCHO && self.class != 1)
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{
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self.currentmenu = "none";
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sprint(self, PRINT_HIGH, "you'll need a higher first aid skill\n");
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sprint(self, PRINT_HIGH, "for authorization to purchase those.\n");
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return;
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}
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//only medics can buy berserk
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if (type == IID_CHEM_BESERK && self.class != 1)
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{
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self.currentmenu = "none";
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sprint(self, PRINT_HIGH, "you'll need a higher first aid skill\n");
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sprint(self, PRINT_HIGH, "for authorization to purchase those.\n");
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return;
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}
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//only medics can buy the doctor bag
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if (type == IID_CHEM_MEDICALBAG && self.class != 1)
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{
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self.currentmenu = "none";
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sprint(self, PRINT_HIGH, "you will need a higher doctor skill\n");
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sprint(self, PRINT_HIGH, "for authorization to purchase those.\n");
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return;
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}
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if (type == IID_CHEM_STIMPACK)
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max = 4;
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if (type == IID_CHEM_SUPERSTIM)
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max = 1;
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if (type == IID_CHEM_MEDICALBAG)
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max = 50;
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if (type == IID_CHEM_ADRENALINE)
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max = 25;
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if (type == IID_CHEM_PSYCHO)
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max = 25;
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if (type == IID_CHEM_BESERK)
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max = 25;
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if (type == IID_CHEM_RADX)
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max = 5;
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if (self.class == 1)
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max = max + 1;
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if (ToIID(self.islot4) == IID_EQUIP_MEDIC_BAG)
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max = max * 2;
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alreadygot = TotalQuantity(self, type);
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if (alreadygot >= max)
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{
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self.currentmenu = "none";
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sprint(self, PRINT_HIGH, "you can't hold any more of those chems.\n");
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return;
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}
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//can only carry two types of chem
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typex = 0;
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if (SlotOfItem(self, IID_CHEM_STIMPACK) > 0)
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typex = typex + 1;
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if (SlotOfItem(self, IID_CHEM_SUPERSTIM) > 0)
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typex = typex + 1;
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if (SlotOfItem(self, IID_CHEM_MEDICALBAG) > 0)
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typex = typex + 1;
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if (SlotOfItem(self, IID_CHEM_ADRENALINE) > 0)
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typex = typex + 1;
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if (SlotOfItem(self, IID_CHEM_PSYCHO) > 0)
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typex = typex + 1;
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if (SlotOfItem(self, IID_CHEM_BESERK) > 0)
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typex = typex + 1;
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if (SlotOfItem(self, IID_CHEM_RADX) > 0)
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typex = typex + 1;
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max = 2;
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if (self.class == 1)
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max = 4;
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if (ToIID(self.islot4) == IID_EQUIP_MEDIC_BAG)
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max = 4;
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if (typex >= max)
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{
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self.currentmenu = "none";
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sprint(self, PRINT_HIGH, "only authorized to carry ");
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if (max == 2)
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sprint(self, PRINT_HIGH, "two types of chems (non-medic)\n");
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else
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sprint(self, PRINT_HIGH, "four types of chems (medic)\n");
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return;
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}
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if (!TryGiveStackable(self, type, count))
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{
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sprint(self, 2, "full inventory.\n");
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return;
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}
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sound (self, CHAN_BODY, "misc/item1.wav", 1, ATTN_NORM);
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self.ammo_shells = self.ammo_shells - cost;
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chemname = GetItemName(type);
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sprint(self, PRINT_HIGH, chemname);
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sprint(self, PRINT_HIGH, " purchased.\n");
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};
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void(string type) ChangeAmmo =
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{
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if (self.ammo_shells < 1)
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{
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self.currentmenu = "none";
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sprint(self, PRINT_HIGH, "not enough money.\n");
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return;
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}
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sound (self, CHAN_BODY, "misc/item1.wav", 1, ATTN_NORM);
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if (self.current_slot == 1)
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self.ammotype1 = type;
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if (self.current_slot == 2)
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self.ammotype2 = type;
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};
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void() SetWeaponModel;
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void (float wt, float cost, float wid) BuyWeapon =
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{
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local string itname;
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local float ammotype, ammocount;
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local float slotnum;
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local float curweap;
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if (self.ammo_shells < cost)
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{
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self.currentmenu = "none";
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sound (self, CHAN_BODY, "misc/menu3.wav", 1, ATTN_IDLE);
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sprint(self, PRINT_HIGH, "not enough money.\n");
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return;
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}
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sound (self, CHAN_BODY, "misc/item1.wav", 1, ATTN_NORM);
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self.ammo_shells = self.ammo_shells - cost;
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sprint(self, PRINT_HIGH, "you bought ");
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itname = GetItemName(wid);
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sprint(self, PRINT_HIGH, itname);
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sprint(self, PRINT_HIGH, ".\n");
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//put new weapon in current slot
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//put old weapon in empty slot (but not armor slot!)
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//otherwise, drop it.
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curweap = ItemInSlot(self, self.current_slot);
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slotnum = FindSuitableEmptySlot(self, ToIID(curweap));
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if (slotnum == 0)//no more room
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DropFromSlot (self.current_slot, 1, 0);
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else //found a place to stick old weapon
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SetItemSlot(self, slotnum, curweap);
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ammocount = WeaponMagQuant(wid);//load weapon with full ammo (may be changed)
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SetItemSlot(self, self.current_slot, SlotVal(wid, ammocount));
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ammotype = WeaponAmmoType(wid);//load weapon with full ammo (may be changed)
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TryGiveStackable(self, ammotype, ammocount*3);
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SetWeaponModel();
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};
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void (float cost, float item, float slot) BuyPerk =
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{
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if (slot == 1 && self.perk2 == item)
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{
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sprint (self, PRINT_HIGH, "you already know that ability!\n");
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return;
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}
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if (slot == 2 && self.perk1 == item)
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{
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sprint (self, PRINT_HIGH, "you already know that ability!\n");
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return;
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}
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sprint (self, PRINT_HIGH, "you have learned a new ability in the wastes.\n");
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if (slot == 1)
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self.perk1 = item;
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else if (slot == 2)
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self.perk2 = item;
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self.currentmenu = "none";
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return;
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};
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void (float wt, float cost, float item) BuyArmor =
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{
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local string z;
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local float x;
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if (self.ammo_shells < cost)
|
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{
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self.currentmenu = "none";
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sound (self, CHAN_BODY, "misc/menu3.wav", 1, ATTN_IDLE);
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sprint(self, PRINT_HIGH, "not enough money.\n");
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return;
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}
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sound (self, CHAN_BODY, "misc/item1.wav", 1, ATTN_NORM);
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self.ammo_shells = self.ammo_shells - cost;
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sprint(self, PRINT_HIGH, "you bought ");
|
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z = GetItemName(item);
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sprint(self, PRINT_HIGH, z);
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sprint(self, PRINT_HIGH, ".\n");
|
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|
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//put new armor in armor slot
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//put old armor in inventory
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|
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x = FindEmptySlot(self);
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|
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// if (x == 0)
|
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// sprint(self, 2, "no more room. giving armor to merchant.\n");
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// if (x != 0) //found a place to stick old armor
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// SetItemSlot(self, x, SlotVal(self.islot3, 1));
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SetItemSlot(self, 3, SlotVal(item, 1));
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};
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void (float cost, float item) BuyEquipment =
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{
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local float lbs;
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local string x;
|
||
|
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lbs = weightx ();
|
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if ((cost > self.ammo_shells))
|
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{
|
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sprint (self, PRINT_HIGH, "not enough money.\n");
|
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self.currentmenu = "none";
|
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return;
|
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}
|
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sound (self, CHAN_BODY, "items/item1.wav", 1, ATTN_NORM);
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|
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x = GetItemName(item);
|
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SetItemSlot(self, 4, SlotVal(item, 1));
|
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|
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sprint (self, PRINT_HIGH, x);
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sprint (self, PRINT_HIGH, " purchased.\n");
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self.ammo_shells = (self.ammo_shells - cost);
|
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return;
|
||
};
|
||
|
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void (float cost, float item) BuyProtect =
|
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{
|
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local string x;
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||
|
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/*
|
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if ((self.armor >= TE_LIGHTNING2))
|
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{
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sprint (self, PRINT_HIGH, "too many electronics in\nyour currently worn armor!");
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self.currentmenu = "none";
|
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return;
|
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}
|
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*/
|
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if ((cost > self.ammo_shells))
|
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{
|
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sprint (self, PRINT_HIGH, "not enough money.\n");
|
||
self.currentmenu = "none";
|
||
return;
|
||
}
|
||
sound (self, CHAN_BODY, "items/item1.wav", 1, ATTN_NORM);
|
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self.ammo_shells = (self.ammo_shells - cost);
|
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self.protect = item;
|
||
x = GetProtectName();
|
||
sprint (self, PRINT_HIGH, x);
|
||
sprint (self, PRINT_HIGH, " purchased.\n");
|
||
|
||
return;
|
||
};
|
||
|
||
|
||
float (float input) overweight =
|
||
{
|
||
local float tmp;
|
||
local float max;
|
||
|
||
tmp = input + self.weight;
|
||
max = self.max_weight;
|
||
|
||
if (tmp > max)
|
||
return (TRUE);
|
||
else
|
||
return (FALSE);
|
||
};
|
||
|
||
void () W_GetClass =
|
||
{
|
||
if ((self.currentmenu == "select_skill"))
|
||
{
|
||
if (self.impulse == 1)
|
||
{
|
||
self.missionbrief = 2;
|
||
sound (self, CHAN_WEAPON, "player/yourturn.wav", TRUE, ATTN_NORM);
|
||
self.currentmenu = "none";
|
||
self.max_health = 80;
|
||
self.tclass = 1;
|
||
self.currentmenu = "confirm_skill";
|
||
self.ghost = 0;
|
||
return;
|
||
}
|
||
if ((self.impulse == 2))
|
||
{
|
||
self.missionbrief = 2;
|
||
sound (self, CHAN_WEAPON, "player/yourturn.wav", TRUE, ATTN_NORM);
|
||
self.currentmenu = "none";
|
||
self.max_health = 70;
|
||
self.tclass = 2;
|
||
self.currentmenu = "confirm_skill";
|
||
self.ghost = 0;
|
||
return;
|
||
}
|
||
if (self.impulse == 3)
|
||
{
|
||
self.missionbrief = 2;
|
||
sound (self, CHAN_WEAPON, "player/yourturn.wav", TRUE, ATTN_NORM);
|
||
self.currentmenu = "none";
|
||
self.max_health = 100;
|
||
self.tclass = 3;
|
||
self.currentmenu = "confirm_skill";
|
||
self.ghost = 0;
|
||
return;
|
||
}
|
||
if (self.impulse == 4)
|
||
{
|
||
self.missionbrief = 2;
|
||
sound (self, CHAN_WEAPON, "player/yourturn.wav", TRUE, ATTN_NORM);
|
||
self.max_health = 80;
|
||
self.currentmenu = "none";
|
||
self.tclass = 4;
|
||
self.currentmenu = "confirm_skill";
|
||
self.ghost = 0;
|
||
return;
|
||
}
|
||
}
|
||
if (self.impulse > 4)
|
||
return;
|
||
|
||
};
|
||
|
||
|
||
void() W_PlayerMenu =
|
||
{
|
||
local float xx;
|
||
local string yy, q, x;
|
||
|
||
if (self.currentmenu == "none")
|
||
return;
|
||
else if (self.currentmenu == "shop_list")
|
||
{
|
||
if (self.impulse == 1)
|
||
self.currentmenu = "shop_perk1";
|
||
if (self.impulse == 2)
|
||
self.currentmenu = "shop_perk2";
|
||
if (self.impulse == 3)
|
||
self.currentmenu = "shop_armor";
|
||
if (self.impulse == 4)
|
||
self.currentmenu = "shop_ammo";
|
||
if (self.impulse == 5)
|
||
self.currentmenu = "shop_weapons";
|
||
if (self.impulse == 6)
|
||
self.currentmenu = "shop_equipment";
|
||
if (self.impulse == 7)
|
||
self.currentmenu = "shop_chems";
|
||
if (self.impulse == 8)
|
||
self.currentmenu = "shop_other";
|
||
|
||
DisplayMenu();
|
||
return;
|
||
}
|
||
else if (self.currentmenu == "shop_perk1")
|
||
{
|
||
if (self.impulse == 1)
|
||
BuyPerk(1, 1, 1);
|
||
if (self.impulse == 2)
|
||
BuyPerk(1, 2, 1);
|
||
if (self.impulse == 3)
|
||
BuyPerk(1, 3, 1);
|
||
if (self.impulse == 4)
|
||
BuyPerk(2, 4, 1);
|
||
if (self.impulse == 5)
|
||
BuyPerk(2, 5, 1);
|
||
if (self.impulse == 6)
|
||
BuyPerk(2, 6, 1);
|
||
if (self.impulse == 7)
|
||
BuyPerk(2, 7, 1);
|
||
if (self.impulse == 8)
|
||
BuyPerk(3, 8, 1);
|
||
if (self.impulse == 9)
|
||
BuyPerk(4, 9, 1);
|
||
if (self.impulse == 10)
|
||
BuyPerk(4, 10, 1);
|
||
if (self.impulse == 212)
|
||
BuyPerk(4, 11, 1);
|
||
if (self.impulse == 213)
|
||
BuyPerk(4, 12, 1);
|
||
if (self.impulse == 214)
|
||
BuyPerk(4, 13, 1);
|
||
if (self.impulse == 215)
|
||
BuyPerk(4, 14, 1);
|
||
if (self.impulse == 216)
|
||
BuyPerk(4, 15, 1);
|
||
if (self.impulse == 217)
|
||
BuyPerk(4, 16, 1);
|
||
if (self.impulse == 218)
|
||
BuyPerk(4, 17, 1);
|
||
if (self.impulse == 219)
|
||
BuyPerk(4, 18, 1);
|
||
if (self.impulse == 220)
|
||
BuyPerk(4, 19, 1);
|
||
|
||
|
||
return;
|
||
}
|
||
if (self.currentmenu == "shop_perk2")
|
||
{
|
||
if (self.impulse == 1)
|
||
BuyPerk(1, 1, 2);
|
||
if (self.impulse == 2)
|
||
BuyPerk(1, 2, 2);
|
||
if (self.impulse == 3)
|
||
BuyPerk(1, 3, 2);
|
||
if (self.impulse == 4)
|
||
BuyPerk(2, 4, 2);
|
||
if (self.impulse == 5)
|
||
BuyPerk(2, 5, 2);
|
||
if (self.impulse == 6)
|
||
BuyPerk(2, 6, 2);
|
||
if (self.impulse == 7)
|
||
BuyPerk(2, 7, 2);
|
||
if (self.impulse == 8)
|
||
BuyPerk(3, 8, 2);
|
||
if (self.impulse == 9)
|
||
BuyPerk(4, 9, 2);
|
||
if (self.impulse == 10)
|
||
BuyPerk(4, 10, 2);
|
||
if (self.impulse == 212)
|
||
BuyPerk(4, 11, 2);
|
||
if (self.impulse == 213)
|
||
BuyPerk(4, 12, 2);
|
||
if (self.impulse == 214)
|
||
BuyPerk(4, 13, 2);
|
||
if (self.impulse == 215)
|
||
BuyPerk(4, 14, 2);
|
||
if (self.impulse == 216)
|
||
BuyPerk(4, 15, 2);
|
||
if (self.impulse == 217)
|
||
BuyPerk(4, 16, 2);
|
||
if (self.impulse == 218)
|
||
BuyPerk(4, 17, 2);
|
||
if (self.impulse == 219)
|
||
BuyPerk(4, 18, 2);
|
||
if (self.impulse == 220)
|
||
BuyPerk(4, 19, 2);
|
||
|
||
return;
|
||
}
|
||
else if (self.currentmenu == "shop_armor")
|
||
{
|
||
if (self.impulse == 1)
|
||
BuyArmor(3, 50, IID_ARM_SHIRT); //weight, cost, item
|
||
if (self.impulse == 2)
|
||
BuyArmor(7, 100, IID_ARM_LEATHER); //weight, cost, item
|
||
if (self.impulse == 3)
|
||
BuyArmor(9, 125, IID_ARM_KEVLAR); //weight, cost, item
|
||
if (self.impulse == 4)
|
||
BuyArmor(15, 150, IID_ARM_METAL); //weight, cost, item
|
||
if (self.impulse == 5)
|
||
BuyArmor(12, 200, IID_ARM_COMBAT); //weight, cost, item
|
||
if (self.impulse == 6)
|
||
BuyArmor(17, 250, IID_ARM_BROTHERHOOD); //weight, cost, item
|
||
if (self.impulse == 7)
|
||
BuyArmor(5, 300, IID_ARM_FORCE); //weight, cost, item
|
||
if (self.impulse == 8)
|
||
BuyArmor(20, 400, IID_ARM_LPOWER); //weight, cost, item
|
||
|
||
return;
|
||
}
|
||
else if (self.currentmenu == "shop_ammo" && world.map_obj != 4)
|
||
{
|
||
if (self.impulse == 1)
|
||
BuyStackableMulti(15,IID_AM_10MM,50);
|
||
if (self.impulse == 2)
|
||
BuyStackableMulti(25,IID_AM_12GAUGESHELLS,50);
|
||
if (self.impulse == 3)
|
||
BuyStackableMulti(30,IID_AM_44MAGNUM,50);
|
||
if (self.impulse == 4)
|
||
BuyStackableMulti(20,IID_AM_45ACP,50);
|
||
if (self.impulse == 5)
|
||
BuyStackableMulti(30,IID_AM_556MM,50);
|
||
if (self.impulse == 6)
|
||
BuyStackableMulti(25,IID_AM_5MMHIGHVEL,50);
|
||
if (self.impulse == 7)
|
||
BuyStackableMulti(40,IID_AM_762MM,50);
|
||
if (self.impulse == 8)
|
||
BuyStackableMulti(35,IID_AM_NEEDLER,50);
|
||
if (self.impulse == 9)
|
||
BuyStackableMulti(40,IID_AM_CASELESS, 50);
|
||
if (self.impulse == 10)
|
||
BuyStackableMulti(55,IID_AM_ENERGYCELL,50);
|
||
|
||
if (random() < 0.5)
|
||
sound (self, CHAN_BODY, "misc/item1.wav", 1, ATTN_NORM);
|
||
else
|
||
sound (self, CHAN_BODY, "misc/item2.wav", 1, ATTN_NORM);
|
||
|
||
return;
|
||
}
|
||
else if (self.currentmenu == "shop_ammo" && world.map_obj == 4)
|
||
{
|
||
if (self.impulse == 1)
|
||
BuyStackableMulti(5,IID_AM_10MM,50);
|
||
if (self.impulse == 2)
|
||
BuyStackableMulti(8,IID_AM_12GAUGESHELLS,50);
|
||
if (self.impulse == 3)
|
||
BuyStackableMulti(10,IID_AM_44MAGNUM,50);
|
||
if (self.impulse == 4)
|
||
BuyStackableMulti(7,IID_AM_45ACP,50);
|
||
if (self.impulse == 5)
|
||
BuyStackableMulti(10,IID_AM_556MM,50);
|
||
if (self.impulse == 6)
|
||
BuyStackableMulti(8,IID_AM_5MMHIGHVEL,50);
|
||
if (self.impulse == 7)
|
||
BuyStackableMulti(15,IID_AM_762MM,50);
|
||
if (self.impulse == 8)
|
||
BuyStackableMulti(10,IID_AM_NEEDLER,50);
|
||
if (self.impulse == 9)
|
||
BuyStackableMulti(20,IID_AM_CASELESS, 50);
|
||
if (self.impulse == 10)
|
||
BuyStackableMulti(15,IID_AM_ENERGYCELL,50);
|
||
|
||
if (random() < 0.5)
|
||
sound (self, CHAN_BODY, "misc/item1.wav", 1, ATTN_NORM);
|
||
else
|
||
sound (self, CHAN_BODY, "misc/item2.wav", 1, ATTN_NORM);
|
||
|
||
return;
|
||
}
|
||
else if (self.currentmenu == "shop_weapons")
|
||
{
|
||
if (self.impulse == 1)
|
||
self.currentmenu = "shop_melee";
|
||
if (self.impulse == 2)
|
||
self.currentmenu = "shop_thrown";
|
||
if (self.impulse == 3)
|
||
self.currentmenu = "shop_pistols";
|
||
if (self.impulse == 4)
|
||
self.currentmenu = "shop_shotguns";
|
||
if (self.impulse == 5)
|
||
self.currentmenu = "shop_rifles";
|
||
if (self.impulse == 6)
|
||
self.currentmenu = "shop_heavy";
|
||
|
||
DisplayMenu();
|
||
return;
|
||
}
|
||
else if (self.currentmenu == "shop_melee")
|
||
{
|
||
if (self.impulse == 1)
|
||
BuyWeapon(1, 6, IID_WP_KNIFE); //weight, cost, item
|
||
if (self.impulse == 2)
|
||
BuyWeapon(3, 8, IID_WP_WRENCH); //weight, cost, item
|
||
if (self.impulse == 3)
|
||
BuyWeapon(8, 9, IID_WP_AXE); //weight, cost, item
|
||
if (self.impulse == 4)
|
||
BuyWeapon(4, 12, IID_WP_SPEAR); //weight, cost, item
|
||
|
||
return;
|
||
}
|
||
else if (self.currentmenu == "shop_thrown")
|
||
{
|
||
if (self.impulse == 1)
|
||
BuyStackableMulti(8, IID_GREN_FLASH, 1); //weight, cost, item
|
||
if (self.impulse == 2)
|
||
BuyStackableMulti(12, IID_GREN_FRAG, 1); //weight, cost, item
|
||
if (self.impulse == 3)
|
||
BuyStackableMulti(1, IID_GREN_FLARE, 1); //weight, cost, item
|
||
if (self.impulse == 4)
|
||
BuyStackableMulti(2, IID_MISC_HMXCOMPOUND, 1); //weight, cost, item
|
||
if (self.impulse == 5)
|
||
BuyStackableMulti(2, IID_MISC_RDXCRYSTAL, 1); //weight, cost, item
|
||
if (self.impulse == 6)
|
||
BuyStackableMulti(10, IID_AM_ROCKET, 1); //weight, cost, item
|
||
|
||
return;
|
||
}
|
||
else if (self.currentmenu == "shop_pistols")
|
||
{
|
||
if (self.impulse == 1)
|
||
BuyWeapon(1, 50, IID_WP_USP); //weight, cost, item
|
||
if (self.impulse == 2)
|
||
BuyWeapon(2, 70, IID_WP_DEAGLE); //weight, cost, item
|
||
if (self.impulse == 3)
|
||
BuyWeapon(1, 40, IID_WP_GLOCK); //weight, cost, item
|
||
if (self.impulse == 4)
|
||
BuyWeapon(2, 120, IID_WP_NEEDLER); //weight, cost, item
|
||
if (self.impulse == 5)
|
||
BuyWeapon(3, 170, IID_WP_MP7); //weight, cost, item
|
||
if (self.impulse == 6)
|
||
BuyWeapon(3, 150, IID_WP_MP9); //weight, cost, item
|
||
|
||
return;
|
||
}
|
||
else if (self.currentmenu == "shop_shotguns")
|
||
{
|
||
if (self.impulse == 1)
|
||
BuyWeapon(3, 15, IID_WP_PIPERIFLE); //weight, cost, item
|
||
if (self.impulse == 2)
|
||
BuyWeapon(4, 60, IID_WP_WINCHESTER); //weight, cost, item
|
||
if (self.impulse == 3)
|
||
BuyWeapon(5, 240, IID_WP_MOSSBERG); //weight, cost, item
|
||
if (self.impulse == 4)
|
||
BuyWeapon(7, 350, IID_WP_JACKHAMMER); //weight, cost, item
|
||
|
||
return;
|
||
}
|
||
else if (self.currentmenu == "shop_rifles")
|
||
{
|
||
if (self.impulse == 1)
|
||
BuyWeapon(3, 110, IID_WP_RANGEMASTER); //weight, cost, item
|
||
if (self.impulse == 2)
|
||
BuyWeapon(4, 180, IID_WP_AK112); //weight, cost, item
|
||
if (self.impulse == 3)
|
||
BuyWeapon(8, 190, IID_WP_FNFAL); //weight, cost, item
|
||
if (self.impulse == 4)
|
||
BuyWeapon(9, 270, IID_WP_DKS1); //weight, cost, item
|
||
if (self.impulse == 5)
|
||
BuyWeapon(5, 280, IID_WP_MOONLIGHT); //weight, cost, item
|
||
if (self.impulse == 6)
|
||
BuyWeapon(6, 220, IID_WP_G11); //weight, cost, item
|
||
|
||
return;
|
||
}
|
||
else if (self.currentmenu == "shop_heavy")
|
||
{
|
||
if (self.impulse == 1)
|
||
BuyWeapon(10, 650, IID_WP_ROCKETLAUNCHER); //weight, cost, item
|
||
if (self.impulse == 2)
|
||
BuyWeapon(7, 550, IID_WP_GAUSERIFLE); //weight, cost, item
|
||
if (self.impulse == 3)
|
||
BuyWeapon(2, 250, IID_WP_ALIENBLASTER); //weight, cost, item
|
||
if (self.impulse == 4)
|
||
BuyWeapon(11, 450, IID_WP_PULSERIFLE); //weight, cost, item
|
||
if (self.impulse == 5)
|
||
BuyWeapon(8, 550, IID_WP_PLASMACARBINE); //weight, cost, item
|
||
if (self.impulse == 6)
|
||
BuyWeapon(25, 650, IID_WP_LASERGATLING); //weight, cost, item
|
||
}
|
||
else if (self.currentmenu == "shop_equipment")
|
||
{
|
||
if (self.impulse == 1)
|
||
BuyEquipment(5, IID_EQUIP_MEDIC_BAG); //cost, item
|
||
if (self.impulse == 2)
|
||
BuyEquipment(5, IID_EQUIP_GOGGLES); //cost, item
|
||
if (self.impulse == 3)
|
||
BuyEquipment(5, IID_EQUIP_STEALTHBOY); //cost, item
|
||
if (self.impulse == 4)
|
||
BuyEquipment(5, IID_EQUIP_BELTPOUCH); //cost, item
|
||
if (self.impulse == 5)
|
||
BuyEquipment(5, IID_EQUIP_BACKPACK); //cost, item
|
||
if (self.impulse == 6)
|
||
BuyEquipment(5, IID_EQUIP_TOOLKIT); //cost, item
|
||
if (self.impulse == 7)
|
||
BuyEquipment(5, IID_EQUIP_CLIMBINGGEAR); //cost, item
|
||
if (self.impulse == 8)
|
||
BuyEquipment(5, IID_EQUIP_BATTERY); //cost, item
|
||
|
||
return;
|
||
}
|
||
else if (self.currentmenu == "shop_chems")
|
||
{
|
||
if (self.impulse == 1)
|
||
BuyChem(5, IID_CHEM_STIMPACK, 1); //cost, item
|
||
if (self.impulse == 2)
|
||
BuyChem(15, IID_CHEM_RADX, 5); //cost, item
|
||
if (self.impulse == 3)
|
||
BuyChem(15, IID_CHEM_ADRENALINE, 25); //cost, item
|
||
if (self.impulse == 4)
|
||
BuyChem(25, IID_CHEM_MEDICALBAG, 100); //cost, item
|
||
if (self.impulse == 5)
|
||
BuyChem(25, IID_CHEM_SUPERSTIM, 1); //cost, item
|
||
if (self.impulse == 6)
|
||
BuyChem(25, IID_CHEM_PSYCHO, 25); //cost, item
|
||
if (self.impulse == 7)
|
||
BuyChem(25, IID_CHEM_BESERK, 25); //cost, item
|
||
|
||
return;
|
||
}
|
||
else if (self.currentmenu == "shop_other")
|
||
{
|
||
if (self.impulse == 1)
|
||
BuyStackableMulti(1, IID_MISC_JUNK, 1); //weight, cost, item
|
||
if (self.impulse == 2)
|
||
BuyStackableMulti(1, IID_MISC_NUKACOLA, 1); //weight, cost, item
|
||
if (self.impulse == 3)
|
||
BuyStackableMulti(2, IID_MISC_CHEMICALS, 1); //weight, cost, item
|
||
if (self.impulse == 4)
|
||
BuyStackableMulti(2, IID_MISC_AEROSOL, 1); //weight, cost, item
|
||
if (self.impulse == 5)
|
||
BuyStackableMulti(5, IID_MISC_CIRCUITBOARD, 1); //weight, cost, item
|
||
if (self.impulse == 6)
|
||
BuyStackableMulti(3, IID_MISC_STEELPIPE, 1); //weight, cost, item
|
||
if (self.impulse == 7)
|
||
BuyStackableMulti(1, IID_MISC_DUCKTAPE, 1); //weight, cost, item
|
||
if (self.impulse == 8)
|
||
BuyStackableMulti(1, IID_MISC_GUM, 1); //weight, cost, item
|
||
if (self.impulse == 9)
|
||
BuyStackableMulti(1, IID_MISC_COPPERWIRE, 1); //weight, cost, item
|
||
if (self.impulse == 10)
|
||
BuyStackableMulti(7, IID_MISC_XRAYTUBE, 1); //weight, cost, item
|
||
|
||
return;
|
||
}
|
||
else if (self.currentmenu == "select_team")
|
||
{
|
||
if (self.impulse == 1)
|
||
{
|
||
sound (self, CHAN_WEAPON, "player/yourturn.wav", TRUE, ATTN_NORM);
|
||
bprint(2, self.netname);
|
||
bprint(2, " has joined the rangers.\n");
|
||
self.currentmenu = "confirm_team";
|
||
DisplayMenu();
|
||
self.team = 1;
|
||
return;
|
||
}
|
||
if (self.impulse == 2)
|
||
{
|
||
sound (self, CHAN_WEAPON, "player/yourturn.wav", TRUE, ATTN_NORM);
|
||
bprint(2, self.netname);
|
||
bprint(2, " has joined the raiders.\n");
|
||
self.currentmenu = "confirm_team";
|
||
DisplayMenu();
|
||
self.team = 2;
|
||
return;
|
||
}
|
||
|
||
}
|
||
else if (self.currentmenu == "select_skill")
|
||
{
|
||
if (self.impulse == 1)
|
||
{
|
||
self.missionbrief = 2;
|
||
sound (self, CHAN_WEAPON, "player/yourturn.wav", TRUE, ATTN_NORM);
|
||
self.currentmenu = "none";
|
||
self.max_health = 80;
|
||
self.tclass = 1;
|
||
self.currentmenu = "confirm_skill";
|
||
centerprint (self, "<EFBFBD>your skill-set will be<62>\n\nfirst aid - OK?\n<EFBFBD>1<EFBFBD> Yes \n<EFBFBD>2<EFBFBD> No \n\nprimary: first aid\nsecondary: buff allies\n");
|
||
self.ghost = 0;
|
||
return;
|
||
}
|
||
if ((self.impulse == 2))
|
||
{
|
||
self.missionbrief = 2;
|
||
sound (self, CHAN_WEAPON, "player/yourturn.wav", TRUE, ATTN_NORM);
|
||
self.currentmenu = "none";
|
||
self.max_health = 70;
|
||
self.tclass = 2;
|
||
self.currentmenu = "confirm_skill";
|
||
centerprint (self, "<EFBFBD>your skill-set will be<62>\n\nstealth - OK?\n<EFBFBD>1<EFBFBD> Yes \n<EFBFBD>2<EFBFBD> No \n\nprimary: stealth\nsecondary: damage");
|
||
self.ghost = 0;
|
||
return;
|
||
}
|
||
if (self.impulse == 3)
|
||
{
|
||
self.missionbrief = 2;
|
||
sound (self, CHAN_WEAPON, "player/yourturn.wav", TRUE, ATTN_NORM);
|
||
self.currentmenu = "none";
|
||
self.max_health = 100;
|
||
self.tclass = 3;
|
||
self.currentmenu = "confirm_skill";
|
||
centerprint (self, "<EFBFBD>your skill-set will be<62>\n\ncombat - OK?\n<EFBFBD>1<EFBFBD> Yes \n<EFBFBD>2<EFBFBD> No \n\nprimary: survival\nsecondary: damage");
|
||
self.ghost = 0;
|
||
return;
|
||
}
|
||
if (self.impulse == 4)
|
||
{
|
||
self.missionbrief = 2;
|
||
sound (self, CHAN_WEAPON, "player/yourturn.wav", TRUE, ATTN_NORM);
|
||
self.max_health = 80;
|
||
self.currentmenu = "none";
|
||
self.tclass = 4;
|
||
self.currentmenu = "confirm_skill";
|
||
centerprint (self, "<EFBFBD>your skill-set will be<62>\n\nscience - OK?\n<EFBFBD>1<EFBFBD> Yes \n<EFBFBD>2<EFBFBD> No \n\nprimary: create\nsecondary: bypass");
|
||
self.ghost = 0;
|
||
return;
|
||
}
|
||
}
|
||
else if (self.currentmenu == "confirm_team")
|
||
{
|
||
if (self.impulse == 1)
|
||
{
|
||
sound (self, CHAN_WEAPON, "player/yourturn.wav", TRUE, ATTN_NORM);
|
||
self.currentmenu = "select_skill";
|
||
DisplayMenu();
|
||
self.impulse = 0;
|
||
return;
|
||
}
|
||
if (self.impulse == 2)
|
||
{
|
||
sound (self, CHAN_WEAPON, "player/yourturn.wav", TRUE, ATTN_NORM);
|
||
self.currentmenu = "select_team";
|
||
DisplayMenu();
|
||
self.impulse = 0;
|
||
self.team = 0;
|
||
return;
|
||
}
|
||
}
|
||
else if (self.currentmenu == "confirm_skill")
|
||
{
|
||
if (self.impulse == 1)
|
||
{
|
||
self.missionbrief = 0;
|
||
self.class = self.tclass;
|
||
if (self.class == 1)
|
||
self.skill_doctor = 1;
|
||
if (self.class == 2)
|
||
self.skill_sneak = 1;
|
||
if (self.class == 3)
|
||
self.skill_combat = 1;
|
||
if (self.class == 4)
|
||
self.skill_science = 1;
|
||
sound (self, CHAN_WEAPON, "player/yourturn.wav", TRUE, ATTN_NORM);
|
||
self.currentmenu = "none";
|
||
centerprint(self, "");
|
||
PutClientInServer();
|
||
bprint(2, self.netname);
|
||
bprint(2, " has entered the wasteland.\n");
|
||
self.class = self.tclass;
|
||
total_players = total_players + 1;
|
||
self.impulse = 0;
|
||
return;
|
||
}
|
||
if (self.impulse == 2)
|
||
{
|
||
sound (self, CHAN_WEAPON, "player/yourturn.wav", TRUE, ATTN_NORM);
|
||
self.currentmenu = "select_skill";
|
||
DisplayMenu();
|
||
self.impulse = 0;
|
||
self.class = 0;
|
||
return;
|
||
}
|
||
}
|
||
else if (self.currentmenu == "display_enter_screen")
|
||
{
|
||
if (self.impulse == 1 && coop == 1)
|
||
{
|
||
if (time > 3000)
|
||
{
|
||
self.currentmenu = "display_wait_screen";
|
||
return;
|
||
}
|
||
self.missionbrief = 1;
|
||
self.team = 1;
|
||
self.connected = 1;
|
||
sound (self, CHAN_WEAPON, "player/yourturn.wav", TRUE, ATTN_NORM);
|
||
centerprint(self, "\n");
|
||
self.currentmenu = "display_brief";
|
||
DisplayMenu();
|
||
self.impulse = 0;
|
||
return;
|
||
}
|
||
else if (self.impulse == 1 && coop == 0)
|
||
{
|
||
sound (self, CHAN_WEAPON, "player/yourturn.wav", TRUE, ATTN_NORM);
|
||
self.connected = 1;
|
||
self.currentmenu = "select_team";
|
||
DisplayMenu();
|
||
self.impulse = 0;
|
||
return;
|
||
}
|
||
}
|
||
else if (self.currentmenu == "display_brief")
|
||
{
|
||
if (self.impulse == 1)
|
||
{
|
||
if (self.class > 0)
|
||
{
|
||
self.missionbrief = 0;
|
||
sound (self, CHAN_WEAPON, "player/yourturn.wav", TRUE, ATTN_NORM);
|
||
self.currentmenu = "none";
|
||
centerprint(self, "");
|
||
PutClientInServer();
|
||
bprint(2, self.netname);
|
||
bprint(2, " has entered the wasteland.\n");
|
||
total_players = total_players + 1;
|
||
return;
|
||
}
|
||
self.team = 1;
|
||
self.missionbrief = 2;
|
||
sound (self, CHAN_WEAPON, "player/yourturn.wav", TRUE, ATTN_NORM);
|
||
self.currentmenu = "select_skill";
|
||
DisplayMenu();
|
||
self.impulse = 0;
|
||
return;
|
||
}
|
||
}
|
||
else if (self.currentmenu == "select_mission")
|
||
{
|
||
if (self.impulse == 1)
|
||
{
|
||
if (infokey(world, "objective") == "return" || infokey(world, "objective") == "start")
|
||
get_new_mission();
|
||
else
|
||
{
|
||
sprint(self, 2, "you're already on a mission!\n");
|
||
self.currentmenu = "none";
|
||
return;
|
||
}
|
||
self.team = 1;
|
||
sound (self, CHAN_WEAPON, "effects/radio2.wav", TRUE, ATTN_IDLE);
|
||
centerprint(self, "mission obtained\n");
|
||
self.currentmenu = "none";
|
||
self.impulse = 0;
|
||
return;
|
||
}
|
||
else if (self.impulse == 2)
|
||
{
|
||
centerprint(self, "\n");
|
||
self.currentmenu = "none";
|
||
self.impulse = 0;
|
||
return;
|
||
}
|
||
}
|
||
else if (self.currentmenu == "confirm_depart")
|
||
{
|
||
if (self.impulse == 1)
|
||
{
|
||
if (infokey(world, "objective") == "return")
|
||
{
|
||
sprint(self, 2, "you're not on a mission!\n");
|
||
self.currentmenu = "none";
|
||
return;
|
||
}
|
||
else
|
||
{
|
||
changelevel(m_map);
|
||
return;
|
||
}
|
||
}
|
||
else if (self.impulse == 2)
|
||
{
|
||
centerprint(self, "\n");
|
||
self.currentmenu = "none";
|
||
self.impulse = 0;
|
||
return;
|
||
}
|
||
}
|
||
else if (self.currentmenu == "menu_lockpick")
|
||
{
|
||
if (self.impulse == 1)
|
||
{
|
||
if (self.chest.inplace == 1 && self.chest.tumbler1.inplace == 1 && self.chest.tumbler2.inplace == 1)
|
||
{
|
||
local entity te;
|
||
local float greed;
|
||
|
||
te = findradius (self.origin, 600);
|
||
while (te)
|
||
{
|
||
if (te.classname == "player" && te != self)
|
||
greed = 0;
|
||
else
|
||
greed = 1;
|
||
|
||
te = te.chain;
|
||
}
|
||
|
||
if (greed == 1)
|
||
self.score = self.score - 50;
|
||
else
|
||
self.score = self.score - 25;
|
||
|
||
|
||
sound (self, CHAN_WEAPON, "effects/openlock.wav", TRUE, ATTN_NORM);
|
||
sprint(self, 2, "you manage to pick the lock. you find:\n");
|
||
if (random()<1)
|
||
{
|
||
sprint(self, 2, "<EFBFBD><EFBFBD> money (");
|
||
xx = 10 + ceil(random()*30);
|
||
yy = ftos(xx);
|
||
sprint(self, 2, yy);
|
||
sprint(self, 2, ")\n");
|
||
self.ammo_shells = self.ammo_shells + xx;
|
||
}
|
||
if (random()<0.5)
|
||
{
|
||
xx = ceil(random()*2);
|
||
DropFromChest(self.chest.owner, IID_CHEM_STIMPACK, xx);
|
||
sprint(self, 2, "<EFBFBD><EFBFBD> stimpacks (");
|
||
yy = ftos(xx);
|
||
sprint(self, 2, yy);
|
||
sprint(self, 2, ")\n");
|
||
}
|
||
if (random()<0.75)
|
||
{
|
||
xx = ceil(309+random()*12);
|
||
yy = GetItemName(xx);
|
||
sprint(self, 2, "<EFBFBD><EFBFBD> ");
|
||
sprint(self, 2, yy);
|
||
sprint(self, 2, "\n");
|
||
DropFromChest(self.chest.owner, xx, 1);
|
||
//TryGiveStackable(self, xx, 1);
|
||
}
|
||
if (random()<0.75)
|
||
{
|
||
xx = ceil(309+random()*12);
|
||
yy = GetItemName(xx);
|
||
sprint(self, 2, "<EFBFBD><EFBFBD> ");
|
||
sprint(self, 2, yy);
|
||
sprint(self, 2, "\n");
|
||
DropFromChest(self.chest.owner, xx, 1);
|
||
//TryGiveStackable(self, xx, 1);
|
||
}
|
||
if (random()<0.75)
|
||
{
|
||
xx = ceil(309+random()*12);
|
||
yy = GetItemName(xx);
|
||
sprint(self, 2, "<EFBFBD><EFBFBD> ");
|
||
sprint(self, 2, yy);
|
||
sprint(self, 2, "\n");
|
||
DropFromChest(self.chest.owner, xx, 1);
|
||
//TryGiveStackable(self, xx, 1);
|
||
}
|
||
if (random()<0.75)
|
||
{
|
||
xx = ceil(309+random()*12);
|
||
yy = GetItemName(xx);
|
||
sprint(self, 2, "<EFBFBD><EFBFBD> ");
|
||
sprint(self, 2, yy);
|
||
sprint(self, 2, "\n");
|
||
DropFromChest(self.chest.owner, xx, 1);
|
||
//TryGiveStackable(self, xx, 1);
|
||
}
|
||
if (random()<0.05)
|
||
{
|
||
yy = GetItemName(IID_WP_MP9);
|
||
sprint(self, 2, "<EFBFBD><EFBFBD> ");
|
||
sprint(self, 2, yy);
|
||
sprint(self, 2, "\n");
|
||
DropFromChest(self.chest.owner, IID_WP_MP9, 30);
|
||
//AddNonStackable(self, IID_WP_MP9, 30);
|
||
}
|
||
if (random()<0.05)
|
||
{
|
||
yy = GetItemName(IID_WP_NEEDLER);
|
||
sprint(self, 2, "<EFBFBD><EFBFBD> ");
|
||
sprint(self, 2, yy);
|
||
sprint(self, 2, "\n");
|
||
DropFromChest(self.chest.owner, IID_WP_NEEDLER, 10);
|
||
//AddNonStackable(self, IID_WP_NEEDLER, 10);
|
||
}
|
||
if (random()<0.50)
|
||
{
|
||
yy = GetItemName(IID_ARM_LEATHER);
|
||
sprint(self, 2, "<EFBFBD><EFBFBD> ");
|
||
sprint(self, 2, yy);
|
||
sprint(self, 2, "\n");
|
||
DropFromChest(self.chest.owner, IID_ARM_LEATHER, 1);
|
||
//AddNonStackable(self, IID_ARM_LEATHER, 1);
|
||
}
|
||
if (random()<0.05)
|
||
{
|
||
yy = GetItemName(IID_WP_PIPERIFLE_SCOPE_S);
|
||
sprint(self, 2, "<EFBFBD><EFBFBD> ");
|
||
sprint(self, 2, yy);
|
||
sprint(self, 2, "\n");
|
||
DropFromChest(self.chest.owner, IID_WP_PIPERIFLE_SCOPE_S, 1);
|
||
//AddNonStackable(self, IID_WP_PIPERIFLE_SCOPE_S, 1);
|
||
//AddNonStackable(self, IID_AM_44MAGNUM, 12);
|
||
}
|
||
if (random()<0.05)
|
||
{
|
||
yy = GetItemName(IID_WP_USP);
|
||
sprint(self, 2, "<EFBFBD><EFBFBD> ");
|
||
sprint(self, 2, yy);
|
||
sprint(self, 2, "\n");
|
||
DropFromChest(self.chest.owner, IID_WP_USP, 12);
|
||
//AddNonStackable(self, IID_WP_USP, 10);
|
||
//AddNonStackable(self, IID_AM_45ACP, 12);
|
||
}
|
||
if (random()<0.05)
|
||
{
|
||
yy = GetItemName(IID_WP_WINCHESTER);
|
||
sprint(self, 2, "<EFBFBD><EFBFBD> ");
|
||
sprint(self, 2, yy);
|
||
sprint(self, 2, "\n");
|
||
DropFromChest(self.chest.owner, IID_WP_WINCHESTER, 2);
|
||
//AddNonStackable(self, IID_WP_WINCHESTER, 2);
|
||
//AddNonStackable(self, IID_AM_12GAUGESHELLS, 18);
|
||
}
|
||
if (random()<0.75)
|
||
{
|
||
xx = ceil(309+random()*12);
|
||
yy = GetItemName(xx);
|
||
sprint(self, 2, "<EFBFBD><EFBFBD> ");
|
||
sprint(self, 2, yy);
|
||
sprint(self, 2, "\n");
|
||
DropFromChest(self.chest.owner, xx, 1);
|
||
//TryGiveStackable(self, xx, 1);
|
||
}
|
||
if (random()<0.25)
|
||
{
|
||
yy = GetItemName(IID_GREN_FRAG);
|
||
sprint(self, 2, "<EFBFBD><EFBFBD> ");
|
||
sprint(self, 2, yy);
|
||
sprint(self, 2, "\n");
|
||
DropFromChest(self.chest.owner, IID_GREN_FRAG, 1);
|
||
//TryGiveStackable(self, IID_GREN_FRAG, 1);
|
||
}
|
||
self.picking = 0;
|
||
self.chest.owner.picking = 2;
|
||
self.chest.owner.frame = 1;
|
||
self.currentmenu = "none";
|
||
remove(self.chest.tumbler1);
|
||
remove(self.chest.tumbler2);
|
||
remove(self.chest);
|
||
return;
|
||
}
|
||
else
|
||
{
|
||
if (random()<0.90)
|
||
{
|
||
sprint(self, 2, "failed to pick the lock.\n");
|
||
self.chest.owner.picking = 0;
|
||
}
|
||
else if (ToIID(self.islot4) == IID_EQUIP_TOOLKIT)
|
||
{
|
||
sprint(self, 2, "failed, almost jammed but super toolkit prevented.\n");
|
||
self.chest.owner.picking = 0;
|
||
}
|
||
else
|
||
{
|
||
sprint(self, 2, "failed. lock is jammed.\n");
|
||
self.chest.owner.picking = 3;
|
||
}
|
||
self.picking = 0;
|
||
self.currentmenu = "none";
|
||
remove(self.chest.tumbler1);
|
||
remove(self.chest.tumbler2);
|
||
remove(self.chest);
|
||
return;
|
||
}
|
||
}
|
||
else if (self.impulse == 2)
|
||
{
|
||
self.picking = 0;
|
||
self.chest.owner.picking = 0;
|
||
remove(self.chest.tumbler1);
|
||
remove(self.chest.tumbler2);
|
||
remove(self.chest);
|
||
self.currentmenu = "none";
|
||
self.impulse = 0;
|
||
return;
|
||
}
|
||
}
|
||
else if (self.currentmenu == "menu_defuse")
|
||
{
|
||
if (self.impulse == 1)
|
||
{
|
||
if (self.chest.inplace == 1 && self.chest.tumbler1.inplace == 1 && self.chest.tumbler2.inplace == 1)
|
||
{
|
||
|
||
if (self.chest.owner.rtime <= 0)
|
||
{
|
||
sound (self, CHAN_WEAPON, "effects/beep1.wav", TRUE, ATTN_NORM);
|
||
sprint(self, 2, "you manage to disarm the bomb\n");
|
||
|
||
self.score = self.score + 75;
|
||
spawn_excla(self.chest.owner, 3000);
|
||
remove(self.chest.owner);
|
||
self.picking = 0;
|
||
self.chest.owner.picking = 2;
|
||
self.chest.owner.frame = 1;
|
||
self.currentmenu = "none";
|
||
remove(self.chest.tumbler1);
|
||
remove(self.chest.tumbler2);
|
||
remove(self.chest);
|
||
return;
|
||
}
|
||
else
|
||
{
|
||
sprint(self, 2, "almost got it... ");
|
||
self.chest.owner.rtime = self.chest.owner.rtime - 1;
|
||
x = ftos(self.chest.owner.rtime);
|
||
sprint(self, 2, x);
|
||
sprint(self, 2, " circuits left\n");
|
||
|
||
return;
|
||
}
|
||
}
|
||
else
|
||
{
|
||
if (random()<0.75)
|
||
{
|
||
sprint(self, 2, "oops! slipped...\n");
|
||
self.chest.owner.picking = 0;
|
||
}
|
||
else if (ToIID(self.islot4) == IID_EQUIP_TOOLKIT)
|
||
{
|
||
sprint(self, 2, "failed, almost jammed but super toolkit prevented.\n");
|
||
self.chest.owner.picking = 0;
|
||
}
|
||
else
|
||
{
|
||
sprint(self, 2, "oops! circuits have been shorted. ");
|
||
self.chest.owner.rtime = self.chest.owner.rtime + 1;
|
||
self.chest.owner.picking = 0;
|
||
x = ftos(self.chest.owner.rtime);
|
||
sprint(self, 2, x);
|
||
sprint(self, 2, " circuits left\n");
|
||
}
|
||
self.picking = 0;
|
||
self.currentmenu = "none";
|
||
remove(self.chest.tumbler1);
|
||
remove(self.chest.tumbler2);
|
||
remove(self.chest);
|
||
return;
|
||
}
|
||
}
|
||
else if (self.impulse == 2)
|
||
{
|
||
self.picking = 0;
|
||
self.chest.owner.picking = 0;
|
||
remove(self.chest.tumbler1);
|
||
remove(self.chest.tumbler2);
|
||
remove(self.chest);
|
||
self.currentmenu = "none";
|
||
self.impulse = 0;
|
||
return;
|
||
}
|
||
}
|
||
}; |