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Spoike 7f84519ce2 fixed fbsp vertex lighting the lame way. still needs a glsl method.
fixed shader lighting levels due to overbright methods.
fixed scaling.
misc other fixes and tweaks.

git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4469 fc73d0e0-1445-4013-8a0c-d673dee63da5
2013-08-27 13:18:09 +00:00
..
anorms.h Initial Checkin 2004-08-23 00:15:46 +00:00
bymorphed.h Interact properly with window managers. Fullscreen support needs testing a bit tbh. 2007-07-23 11:48:53 +00:00
bymorphed.ico Work In Progress branch. 2009-11-04 21:16:50 +00:00
cd_linux.c change alot of sprintfs 2011-07-22 15:11:35 +00:00
cd_null.c Added newline at end of file 2005-11-29 11:28:32 +00:00
cd_sdl.c change alot of sprintfs 2011-07-22 15:11:35 +00:00
cd_win.c added support for persistent particle effects in hexen2. 2012-11-29 13:37:48 +00:00
cdaudio.h Initial Checkin 2004-08-23 00:15:46 +00:00
cl_cam.c fixed fbsp vertex lighting the lame way. still needs a glsl method. 2013-08-27 13:18:09 +00:00
cl_cg.c fixed fbsp vertex lighting the lame way. still needs a glsl method. 2013-08-27 13:18:09 +00:00
cl_demo.c reworked demo playback and interpolation. 2013-07-26 17:19:06 +00:00
cl_ents.c try to fix shader vertex lighting issue. 2013-08-21 07:14:39 +00:00
cl_ignore.c removed userinfobasic, things should be kept in sync more easily now. 2013-07-13 12:14:32 +00:00
cl_ignore.h blah 2005-11-30 21:39:27 +00:00
cl_input.c reworked demo playback and interpolation. 2013-07-26 17:19:06 +00:00
cl_main.c fixed fbsp vertex lighting the lame way. still needs a glsl method. 2013-08-27 13:18:09 +00:00
cl_master.h pass network addresses around as a pointer rather than as a struct. They've grown quite a bit from vanilla code and can now be quite large. this should give more efficient network filtering+matching. 2013-05-03 04:28:08 +00:00
cl_parse.c try to fix shader vertex lighting issue. 2013-08-21 07:14:39 +00:00
cl_plugin.inc removed userinfobasic, things should be kept in sync more easily now. 2013-07-13 12:14:32 +00:00
cl_pred.c reworked demo playback and interpolation. 2013-07-26 17:19:06 +00:00
cl_screen.c fixed fbsp vertex lighting the lame way. still needs a glsl method. 2013-08-27 13:18:09 +00:00
cl_tent.c removed hunk memory (as well as -mem argument). 2013-07-14 12:22:51 +00:00
cl_ui.c removed hunk memory (as well as -mem argument). 2013-07-14 12:22:51 +00:00
clhl_game.c added support for external capture plugins - and using avcodec as a plugin.c. 2012-11-27 03:23:19 +00:00
client.h fixed fbsp vertex lighting the lame way. still needs a glsl method. 2013-08-27 13:18:09 +00:00
clq2_cin.c to go with the voip tweak partial commit. 2013-05-31 01:22:03 +00:00
clq2_ents.c try to fix shader vertex lighting issue. 2013-08-21 07:14:39 +00:00
clq3_parse.c removed hunk memory (as well as -mem argument). 2013-07-14 12:22:51 +00:00
clq3defs.h splitscreen cleaned up more. 2013-06-23 02:17:02 +00:00
console.c fixed fbsp vertex lighting the lame way. still needs a glsl method. 2013-08-27 13:18:09 +00:00
fragstats.c splitscreen cleaned up more. 2013-06-23 02:17:02 +00:00
image.c Reworked the gnutls code. Now more consistant with windows, and more generic. Still does not validate the server's certificate, so disabled by default. 2013-06-24 09:04:00 +00:00
in_generic.c splitscreen cleaned up more. 2013-06-23 02:17:02 +00:00
in_morphos.c couple of compile fixes. 2012-10-14 11:20:14 +00:00
in_morphos.h Added copyright header. 2007-09-09 14:28:59 +00:00
in_raw.h attempted vs2008 compile fix 2009-01-18 01:47:48 +00:00
in_sdl.c improve handling of writing to world entity. 2013-04-13 08:15:18 +00:00
in_win.c Reworked the gnutls code. Now more consistant with windows, and more generic. Still does not validate the server's certificate, so disabled by default. 2013-06-24 09:04:00 +00:00
input.h Fix some of the issues highlighted by the emscripten port. 2013-08-06 02:19:06 +00:00
keys.c fixed fbsp vertex lighting the lame way. still needs a glsl method. 2013-08-27 13:18:09 +00:00
keys.h try to fix shader vertex lighting issue. 2013-08-21 07:14:39 +00:00
lhfont.h Stole lh's font, for use without gamedata. 2005-01-05 08:02:25 +00:00
m_download.c Reworked the gnutls code. Now more consistant with windows, and more generic. Still does not validate the server's certificate, so disabled by default. 2013-06-24 09:04:00 +00:00
m_items.c reworked demo playback and interpolation. 2013-07-26 17:19:06 +00:00
m_master.c pass network addresses around as a pointer rather than as a struct. They've grown quite a bit from vanilla code and can now be quite large. this should give more efficient network filtering+matching. 2013-05-03 04:28:08 +00:00
m_mp3.c fixed fbsp vertex lighting the lame way. still needs a glsl method. 2013-08-27 13:18:09 +00:00
m_multi.c fixed a few warnings and errors 2013-06-23 03:59:48 +00:00
m_options.c reworked demo playback and interpolation. 2013-07-26 17:19:06 +00:00
m_script.c xmpp NAT holepunching (ICE) is now implemented. it doesn't know how to do relays. 2013-06-29 16:01:07 +00:00
m_single.c fixed a few warnings and errors 2013-06-23 03:59:48 +00:00
menu.c try to fix shader vertex lighting issue. 2013-08-21 07:14:39 +00:00
menu.h reworked demo playback and interpolation. 2013-07-26 17:19:06 +00:00
merged.h fixed fbsp vertex lighting the lame way. still needs a glsl method. 2013-08-27 13:18:09 +00:00
modelgen.h new defaults: snd_khz 44/gl_overbright 1/r_lightmap_shift 1, merge mdl alias frame code, report .bsp missing instead of .cm 2011-03-03 17:09:15 +00:00
net_master.c Fix various warnings. 2013-05-11 05:03:07 +00:00
p_classic.c try to fix shader vertex lighting issue. 2013-08-21 07:14:39 +00:00
p_null.c pass network addresses around as a pointer rather than as a struct. They've grown quite a bit from vanilla code and can now be quite large. this should give more efficient network filtering+matching. 2013-05-03 04:28:08 +00:00
p_script.c fixed fbsp vertex lighting the lame way. still needs a glsl method. 2013-08-27 13:18:09 +00:00
pr_clcmd.c fixed fbsp vertex lighting the lame way. still needs a glsl method. 2013-08-27 13:18:09 +00:00
pr_csqc.c fixed fbsp vertex lighting the lame way. still needs a glsl method. 2013-08-27 13:18:09 +00:00
pr_menu.c fixed fbsp vertex lighting the lame way. still needs a glsl method. 2013-08-27 13:18:09 +00:00
pr_skelobj.c try to fix shader vertex lighting issue. 2013-08-21 07:14:39 +00:00
q2.ico Work In Progress branch. 2009-11-04 21:16:50 +00:00
q2anorms.h Initial Checkin 2004-08-23 00:15:46 +00:00
q2m_flash.c Sigh, I suck. 2006-07-08 23:31:11 +00:00
quake.manifest pass network addresses around as a pointer rather than as a struct. They've grown quite a bit from vanilla code and can now be quite large. this should give more efficient network filtering+matching. 2013-05-03 04:28:08 +00:00
quakedef.h webgl tweaks, in an attempt to get more friendly crashes. 2013-08-21 07:41:33 +00:00
r_2d.c fixed fbsp vertex lighting the lame way. still needs a glsl method. 2013-08-27 13:18:09 +00:00
r_d3.c slightly better doom3 compat 2013-07-29 17:36:44 +00:00
r_part.c ------------------------------------------------------------------------ 2013-03-12 23:21:14 +00:00
r_partset.c splitscreen cleaned up more. 2013-06-23 02:17:02 +00:00
r_partset.h A couple of changes. 2011-12-05 15:23:40 +00:00
r_surf.c fixed fbsp vertex lighting the lame way. still needs a glsl method. 2013-08-27 13:18:09 +00:00
render.h removed hunk memory (as well as -mem argument). 2013-07-14 12:22:51 +00:00
renderer.c try to fix shader vertex lighting issue. 2013-08-21 07:14:39 +00:00
renderque.c added support for external capture plugins - and using avcodec as a plugin.c. 2012-11-27 03:23:19 +00:00
renderque.h added support for external capture plugins - and using avcodec as a plugin.c. 2012-11-27 03:23:19 +00:00
resource.h Visual Studio sucks. Needed to change this to get the damn thing to compile it. 2010-05-24 23:35:55 +00:00
roq.h Reworked the filesystem. We now support a virtual filesystem. Many places accept stream usage, although many formats do not support this. 2005-12-21 03:07:33 +00:00
roq_read.c Fix various warnings. 2013-05-11 05:03:07 +00:00
sbar.c fixed fbsp vertex lighting the lame way. still needs a glsl method. 2013-08-27 13:18:09 +00:00
sbar.h splitscreen cleaned up more. 2013-06-23 02:17:02 +00:00
screen.h fixed fbsp vertex lighting the lame way. still needs a glsl method. 2013-08-27 13:18:09 +00:00
skin.c removed hunk memory (as well as -mem argument). 2013-07-14 12:22:51 +00:00
snd_al.c reworked demo playback and interpolation. 2013-07-26 17:19:06 +00:00
snd_alsa.c Fix various warnings. 2013-05-11 05:03:07 +00:00
snd_directx.c reworked demo playback and interpolation. 2013-07-26 17:19:06 +00:00
snd_dma.c fixed fbsp vertex lighting the lame way. still needs a glsl method. 2013-08-27 13:18:09 +00:00
snd_droid.c added support for external capture plugins - and using avcodec as a plugin.c. 2012-11-27 03:23:19 +00:00
snd_linux.c does apparently work after all. 2013-05-31 01:18:01 +00:00
snd_macos.c Committing this before I break it any more. 2012-04-09 19:12:12 +00:00
snd_mem.c qwsvdef.h is no more. Many files changed because of this. 2013-03-31 04:21:08 +00:00
snd_mix.c Tweaks for voicechat: 2013-05-31 01:16:07 +00:00
snd_morphos.c Committing this before I break it any more. 2012-04-09 19:12:12 +00:00
snd_mp3.c change alot of sprintfs 2011-07-22 15:11:35 +00:00
snd_ov.c Fix various warnings. 2013-05-11 05:03:07 +00:00
snd_sdl.c pass network addresses around as a pointer rather than as a struct. They've grown quite a bit from vanilla code and can now be quite large. this should give more efficient network filtering+matching. 2013-05-03 04:28:08 +00:00
snd_sndio.c Trimmed some dead files. 2012-09-30 05:52:03 +00:00
snd_win.c improve handling of writing to world entity. 2013-04-13 08:15:18 +00:00
sound.h try to fix shader vertex lighting issue. 2013-08-21 07:14:39 +00:00
spritegn.h Changed vec4_t down to vec3_t, got the server browser integrated with the menu.dat. csqc is having fun, and nexuiz should work better. Enjoy. 2005-05-13 10:42:48 +00:00
sys_axfte.cpp splitscreen cleaned up more. 2013-06-23 02:17:02 +00:00
sys_droid.c small addition. 2013-07-27 23:15:29 +00:00
sys_linux.c removed hunk memory (as well as -mem argument). 2013-07-14 12:22:51 +00:00
sys_morphos.c removed hunk memory (as well as -mem argument). 2013-07-14 12:22:51 +00:00
sys_npfte.c ------------------------------------------------------------------------ 2013-03-12 23:06:15 +00:00
sys_plugfte.c splitscreen cleaned up more. 2013-06-23 02:17:02 +00:00
sys_plugfte.h ------------------------------------------------------------------------ 2013-03-12 22:37:28 +00:00
sys_sdl.c removed hunk memory (as well as -mem argument). 2013-07-14 12:22:51 +00:00
sys_win.c reworked demo playback and interpolation. 2013-07-26 17:19:06 +00:00
teamplay.c s/thier/their 2007-10-05 17:43:26 +00:00
textedit.c try to fix shader vertex lighting issue. 2013-08-21 07:14:39 +00:00
valid.c splitscreen cleaned up more. 2013-06-23 02:17:02 +00:00
vid.h try to fix shader vertex lighting issue. 2013-08-21 07:14:39 +00:00
view.c fixed fbsp vertex lighting the lame way. still needs a glsl method. 2013-08-27 13:18:09 +00:00
view.h changed to not load gamecode from quake paths, to avoid issues with buggy quakeworld clients that will freely download stuff from anywhere (not sure what to do about ktx, but it can be reenabled with a cvar). 2013-05-11 14:02:55 +00:00
wad.c misc fixes/tweaks/stuff intended to get the emscripten port working better. 2013-08-07 14:20:24 +00:00
wad.h Android tweeks 2012-07-05 19:42:36 +00:00
winamp.h got rid of some anonymous unions 2006-02-17 02:51:59 +00:00
winquake.h Unified input subsystems. Should now all act the same. 2012-10-14 09:00:49 +00:00
winquake.rc pass network addresses around as a pointer rather than as a struct. They've grown quite a bit from vanilla code and can now be quite large. this should give more efficient network filtering+matching. 2013-05-03 04:28:08 +00:00
zqtp.c splitscreen cleaned up more. 2013-06-23 02:17:02 +00:00