.. |
gltod3d
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No more HandlePause crap.
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2007-09-23 15:20:46 +00:00 |
gl_alias.c
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Okay, that ruleset cvar actually works now, correctly locking out modified textures on backpack.mdl
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2008-02-08 23:26:25 +00:00 |
gl_backend.c
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A few things... f_ruleset stuff, 64bit qvm compatability, added cvars so you can put the built in http server on a custom port, added #warnings to annoy molgrum.
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2007-09-17 20:35:39 +00:00 |
gl_bloom.c
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Cleaned up the bloom code a little, fixed bloom so view2/splitscreen doesn't cause the main view to get a double dose, by pulling the pixel offsets from outside rather than recalculating them (thus no longer wrongly assuming a full screen). Made the code slightly more readable - no more ugly braces!
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2008-02-21 03:19:46 +00:00 |
gl_draw.c
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remove GL_Smoothfont_Callback in reinit
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2008-01-16 04:57:44 +00:00 |
gl_draw.h
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gameclock, roq/avis can play on shaders (sound is wrong though, so that's fine with avis!), snprintf changes (this is the bulk), up2's mcharset
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2006-03-06 01:41:09 +00:00 |
gl_heightmap.c
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More warnings fixed in D3D.
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2007-10-06 15:33:38 +00:00 |
gl_hlmdl.c
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SP_#? -> CON_#?
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2007-09-23 15:28:06 +00:00 |
gl_model.c
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Patch from Spike. Two new ruleset cvars, one that prevents custom eyes models, one that prevents custom skins on packs/eyes (this doesn't work yet, needs fix).
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2008-02-01 15:21:14 +00:00 |
gl_model.h
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Patch from Spike. Two new ruleset cvars, one that prevents custom eyes models, one that prevents custom skins on packs/eyes (this doesn't work yet, needs fix).
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2008-02-01 15:21:14 +00:00 |
gl_ngraph.c
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changed gl -> qgl
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2005-01-07 02:59:56 +00:00 |
gl_ppl.c
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Backpacks are visible again, now let's throw lots of eggs at Spike.
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2008-02-24 19:20:51 +00:00 |
gl_rlight.c
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Attempts to fix the quad/pent glows not appearing on bots (normal style). More changes than strictly necessary to clean up combined gl_flashblend and r_dynamic usage.
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2008-01-24 01:24:10 +00:00 |
gl_rmain.c
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Backpacks are visible again, now let's throw lots of eggs at Spike.
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2008-02-24 19:20:51 +00:00 |
gl_rmisc.c
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r_fastskycolour accepts rgb format
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2008-01-13 05:05:30 +00:00 |
gl_rsurf.c
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s/thier/their
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2007-10-05 17:43:26 +00:00 |
gl_screen.c
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One d3d renderer.
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2007-05-25 22:16:29 +00:00 |
gl_shader.c
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SP_#? -> CON_#?
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2007-09-23 15:28:06 +00:00 |
gl_vidcocoa.m
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We now have a really crappy gl renderer for macosx.
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2007-09-23 22:00:19 +00:00 |
gl_vidcommon.c
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s/possabilities/possibilities, sv_displaypossabilities has changed name.
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2007-10-08 12:56:17 +00:00 |
gl_vidlinuxglx.c
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Support for x11 mwheel conventions instead of traditional support, and hopefully fixed gamma on task switches in the glx renderer.
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2008-02-05 00:38:41 +00:00 |
gl_vidmacos.c
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We now have a really crappy gl renderer for macosx.
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2007-09-23 22:00:19 +00:00 |
gl_vidmorphos.c
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printf()s, be gone.
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2008-02-14 12:45:08 +00:00 |
gl_vidnt.c
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Don't leave the mouse grabbed if the video mode failed.
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2008-02-16 03:41:15 +00:00 |
gl_vidnull.c
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No more HandlePause crap.
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2007-09-23 15:20:46 +00:00 |
gl_vidsdl.c
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No more HandlePause crap.
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2007-09-23 15:20:46 +00:00 |
gl_vidtinyglstubs.c
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Added copyright header, extended the comment a bit.
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2007-09-09 14:33:13 +00:00 |
gl_warp.c
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r_fastskycolour accepts rgb format
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2008-01-13 05:05:30 +00:00 |
gl_warp_sin.h
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Initial checkin of OpenGL renderer
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2004-08-22 22:29:09 +00:00 |
glmod_doom.c
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SP_#? -> CON_#?
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2007-09-23 15:28:06 +00:00 |
glquake.h
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Merged builds again.
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2007-10-12 13:23:46 +00:00 |
glsupp.h
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fixed msvc6 warnings
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2006-01-27 08:06:48 +00:00 |
ltface.c
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One d3d renderer.
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2007-05-25 22:16:29 +00:00 |
model_hl.h
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cosmetic fixes, no Sys_Errors in heightmap/hlmdl loading
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2006-03-12 09:19:31 +00:00 |
shader.h
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Filename security paranoia. Added a glsl extension to the shader system. using serverinfo, you can enable shaders without cheats now.
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2006-03-11 03:12:10 +00:00 |