e8aa715763
GL: r_dynamic -1 is now r_temporalscenecache 1, which makes menu options etc a little friendlier. fixed a serious memory leak. GL: Lightmaps are now uploaded using pbos to reduce cpu stalls (especially with temporalscenecache) and the resulting periodic framerate drops. Requires gl4.4. PM: moved manifest-downloads to the package manager. still needs some proper testing. PM: Fixed bug with downloading updates from every known mirror for that update. PM: Fixed bug with duplicate mirrors... PM: menuqc is now able to query available updates. engine's Draw_TextBox centers the text box more appropriately and easily. SV: added sv_autooffload cvar, when set the map command will automatically create a server in a separate process to reduce the effects of stutter in inefficient ssqc mods. Menu: menu_mods now shares data with getgamedirinfo builtin. MenuQC: Added some extra properties to the getgamedirinfo builtin. MenuQC: Added Menu_RendererRestarted entrypoint. MenuQC: _vid_renderer_opts cvar now has a value that actually reflects the windowing systems in the build, rather than just renderers. CQSC: Added getlocationname builtin. ALSA: device names are now more consistent with other audio drivers. SV: added unsavegame console command, to delete unwanted saved games. SV: hashtable entries are now saved into saved games. SV: reworked player remapping strategy when loading games. Player slots are now directly swapped serverside, not reconnected. SV: resend all csqc entity state when a client signals that it started recording a demo. SV: Added SOLID_BSPTRIGGER as a shapely alternative to the aabb SOLID_TRIGGER. modelindex must still be set for this to work. git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5668 fc73d0e0-1445-4013-8a0c-d673dee63da5
4456 lines
108 KiB
C
4456 lines
108 KiB
C
/*
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Copyright (C) 1996-1997 Id Software, Inc.
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This program is free software; you can redistribute it and/or
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modify it under the terms of the GNU General Public License
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as published by the Free Software Foundation; either version 2
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of the License, or (at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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See the GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to the Free Software
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Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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*/
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// r_surf.c: surface-related refresh code
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#include "quakedef.h"
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#ifndef SERVERONLY
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#include "glquake.h"
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#include "shader.h"
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#include "renderque.h"
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#include "com_mesh.h"
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#include <math.h>
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#if (defined(GLQUAKE) || defined(VKQUAKE)) && defined(MULTITHREAD)
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#define THREADEDWORLD
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#endif
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#ifdef BEF_PUSHDEPTH
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qboolean r_pushdepth;
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#endif
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extern cvar_t r_ambient;
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static vec3_t modelorg; /*set before recursively entering the visible surface finder*/
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model_t *currentmodel;
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static size_t maxblocksize;
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static vec3_t *blocknormals;
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static unsigned *blocklights;
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lightmapinfo_t **lightmap;
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int numlightmaps;
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extern const float rgb9e5tab[32];
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extern mleaf_t *r_vischain; // linked list of visible leafs
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extern cvar_t r_stains;
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extern cvar_t r_loadlits;
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extern cvar_t r_stainfadetime;
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extern cvar_t r_stainfadeammount;
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extern cvar_t r_lightmap_nearest;
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extern cvar_t r_lightmap_format;
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static void Surf_FreeLightmap(lightmapinfo_t *lm);
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static int lightmap_shift;
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int Surf_LightmapShift (model_t *model)
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{
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extern cvar_t gl_overbright_all, gl_overbright;
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if (gl_overbright_all.ival || (model->engineflags & MDLF_NEEDOVERBRIGHT))
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lightmap_shift = bound(0, gl_overbright.ival, 2);
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else
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lightmap_shift = 0;
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return lightmap_shift;
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}
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void QDECL Surf_RebuildLightmap_Callback (struct cvar_s *var, char *oldvalue)
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{
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Mod_RebuildLightmaps();
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}
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//radius, x y z, r g b
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void Surf_StainSurf (msurface_t *surf, float *parms)
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{
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int sd, td;
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float dist, rad, minlight;
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float change;
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vec3_t impact, local;
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int s, t;
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int i;
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int smax, tmax;
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float amm;
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int lim;
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mtexinfo_t *tex;
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stmap *stainbase;
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lightmapinfo_t *lm;
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lim = 255 - (r_stains.value*255);
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#define stain(x) \
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change = stainbase[(s)*3+x] + amm*parms[4+x]; \
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stainbase[(s)*3+x] = bound(lim, change, 255);
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if (surf->lightmaptexturenums[0] < 0)
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return;
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lm = lightmap[surf->lightmaptexturenums[0]];
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smax = (surf->extents[0]>>surf->lmshift)+1;
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tmax = (surf->extents[1]>>surf->lmshift)+1;
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tex = surf->texinfo;
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stainbase = lm->stainmaps;
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stainbase += (surf->light_t[0] * lm->width + surf->light_s[0]) * 3;
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rad = *parms;
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dist = DotProduct ((parms+1), surf->plane->normal) - surf->plane->dist;
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rad -= fabs(dist);
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minlight = 0;
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if (rad < minlight) //not hit
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return;
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minlight = rad - minlight;
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for (i=0 ; i<3 ; i++)
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{
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impact[i] = (parms+1)[i] - surf->plane->normal[i]*dist;
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}
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local[0] = DotProduct (impact, tex->vecs[0]) + tex->vecs[0][3];
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local[1] = DotProduct (impact, tex->vecs[1]) + tex->vecs[1][3];
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local[0] -= surf->texturemins[0];
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local[1] -= surf->texturemins[1];
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for (t = 0 ; t<tmax ; t++)
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{
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td = local[1] - (t<<surf->lmshift);
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if (td < 0)
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td = -td;
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for (s=0 ; s<smax ; s++)
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{
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sd = local[0] - (s<<surf->lmshift);
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if (sd < 0)
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sd = -sd;
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if (sd > td)
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dist = sd + (td>>1);
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else
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dist = td + (sd>>1);
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if (dist < minlight)
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{
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amm = (rad - dist);
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stain(0);
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stain(1);
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stain(2);
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surf->stained = true;
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}
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}
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stainbase += 3*lm->width;
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}
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if (surf->stained)
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surf->cached_dlight=-1;
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}
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//combination of R_AddDynamicLights and R_MarkLights
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/*
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static void Surf_StainNode (mnode_t *node, float *parms)
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{
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mplane_t *splitplane;
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float dist;
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msurface_t *surf;
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int i;
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if (node->contents < 0)
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return;
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splitplane = node->plane;
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dist = DotProduct ((parms+1), splitplane->normal) - splitplane->dist;
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if (dist > (*parms))
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{
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Surf_StainNode (node->children[0], parms);
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return;
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}
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if (dist < (-*parms))
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{
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Surf_StainNode (node->children[1], parms);
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return;
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}
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// mark the polygons
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surf = cl.worldmodel->surfaces + node->firstsurface;
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for (i=0 ; i<node->numsurfaces ; i++, surf++)
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{
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if (surf->flags&~(SURF_DONTWARP|SURF_PLANEBACK))
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continue;
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Surf_StainSurf(surf, parms);
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}
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Surf_StainNode (node->children[0], parms);
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Surf_StainNode (node->children[1], parms);
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}
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*/
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void Surf_AddStain(vec3_t org, float red, float green, float blue, float radius)
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{
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physent_t *pe;
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int i;
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float parms[7];
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if (!cl.worldmodel || cl.worldmodel->loadstate != MLS_LOADED || r_stains.value <= 0)
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return;
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parms[0] = radius;
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parms[1] = org[0];
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parms[2] = org[1];
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parms[3] = org[2];
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parms[4] = red;
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parms[5] = green;
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parms[6] = blue;
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cl.worldmodel->funcs.StainNode(cl.worldmodel->rootnode, parms);
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//now stain inline bsp models other than world.
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for (i=1 ; i< pmove.numphysent ; i++) //0 is world...
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{
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pe = &pmove.physents[i];
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if (pe->model && pe->model->surfaces == cl.worldmodel->surfaces && pe->model->loadstate == MLS_LOADED)
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{
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parms[1] = org[0] - pe->origin[0];
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parms[2] = org[1] - pe->origin[1];
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parms[3] = org[2] - pe->origin[2];
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if (pe->angles[0] || pe->angles[1] || pe->angles[2])
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{
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vec3_t f, r, u, temp;
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AngleVectors(pe->angles, f, r, u);
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VectorCopy((parms+1), temp);
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parms[1] = DotProduct(temp, f);
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parms[2] = -DotProduct(temp, r);
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parms[3] = DotProduct(temp, u);
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}
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pe->model->funcs.StainNode(pe->model->rootnode, parms);
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}
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}
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}
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void Surf_WipeStains(void)
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{
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int i;
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for (i = 0; i < numlightmaps; i++)
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{
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if (!lightmap[i])
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break;
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memset(lightmap[i]->stainmaps, 255, lightmap[i]->width*lightmap[i]->height*3*sizeof(stmap));
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}
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}
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void Surf_LessenStains(void)
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{
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int i;
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msurface_t *surf;
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int smax, tmax;
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int s, t;
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stmap *stain;
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int stride;
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int ammount;
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int limit;
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lightmapinfo_t *lm;
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static float time;
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if (!r_stains.value || !r_stainfadeammount.value)
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return;
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time += host_frametime;
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if (time < r_stainfadetime.value)
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return;
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time-=r_stainfadetime.value;
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ammount = r_stainfadeammount.value;
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limit = 255 - ammount;
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surf = cl.worldmodel->surfaces;
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for (i=0 ; i<cl.worldmodel->numsurfaces ; i++, surf++)
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{
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if (surf->stained)
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{
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lm = lightmap[surf->lightmaptexturenums[0]];
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surf->cached_dlight=-1;//nice hack here...
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smax = (surf->extents[0]>>surf->lmshift)+1;
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tmax = (surf->extents[1]>>surf->lmshift)+1;
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stain = lm->stainmaps;
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stain += (surf->light_t[0] * lm->width + surf->light_s[0]) * 3;
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stride = (lm->width-smax)*3;
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surf->stained = false;
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smax*=3;
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for (t = 0 ; t<tmax ; t++, stain+=stride)
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{
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for (s=0 ; s<smax ; s++)
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{
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if (*stain < limit) //eventually decay to 255
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{
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*stain += ammount;
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surf->stained=true;
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}
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else //reset to 255
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*stain = 255;
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stain++;
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}
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}
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}
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}
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}
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/*
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===============
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R_AddDynamicLights
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===============
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*/
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static void Surf_AddDynamicLights_Lum (msurface_t *surf)
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{
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size_t lnum;
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int sd, td;
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float dist, rad, minlight;
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vec3_t impact, local;
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int s, t;
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int i;
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int smax, tmax;
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mtexinfo_t *tex;
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float a;
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unsigned *bl;
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smax = (surf->extents[0]>>surf->lmshift)+1;
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tmax = (surf->extents[1]>>surf->lmshift)+1;
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tex = surf->texinfo;
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for (lnum=rtlights_first; lnum<RTL_FIRST; lnum++)
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{
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if ( !(surf->dlightbits & ((dlightbitmask_t)1u<<lnum) ) )
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continue; // not lit by this light
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if (!(cl_dlights[lnum].flags & LFLAG_LIGHTMAP))
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continue;
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rad = cl_dlights[lnum].radius;
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dist = DotProduct (cl_dlights[lnum].origin, surf->plane->normal) -
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surf->plane->dist;
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rad -= fabs(dist);
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minlight = cl_dlights[lnum].minlight;
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if (rad < minlight)
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continue;
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minlight = rad - minlight;
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for (i=0 ; i<3 ; i++)
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{
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impact[i] = cl_dlights[lnum].origin[i] -
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surf->plane->normal[i]*dist;
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}
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local[0] = DotProduct (impact, tex->vecs[0]) + tex->vecs[0][3];
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local[1] = DotProduct (impact, tex->vecs[1]) + tex->vecs[1][3];
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local[0] -= surf->texturemins[0];
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local[1] -= surf->texturemins[1];
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a = 256*(cl_dlights[lnum].color[0]*NTSC_RED + cl_dlights[lnum].color[1]*NTSC_GREEN + cl_dlights[lnum].color[2]*NTSC_BLUE);
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bl = blocklights;
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for (t = 0 ; t<tmax ; t++)
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{
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td = local[1] - (t<<surf->lmshift);
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if (td < 0)
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td = -td;
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for (s=0 ; s<smax ; s++)
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{
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sd = local[0] - (s<<surf->lmshift);
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if (sd < 0)
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sd = -sd;
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if (sd > td)
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dist = sd + (td>>1);
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else
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dist = td + (sd>>1);
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if (dist < minlight)
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bl[0] += (rad - dist)*a;
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bl++;
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}
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}
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}
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}
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/*
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static void Surf_AddDynamicLightNorms (msurface_t *surf)
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{
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int lnum;
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int sd, td;
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float dist, rad, minlight;
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vec3_t impact, local;
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int s, t;
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int i;
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int smax, tmax;
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mtexinfo_t *tex;
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float a;
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smax = (surf->extents[0]>>4)+1;
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tmax = (surf->extents[1]>>4)+1;
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tex = surf->texinfo;
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for (lnum=rtlights_first; lnum<RTL_FIRST; lnum++)
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{
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if ( !(surf->dlightbits & ((dlightbitmask_t)1u<<lnum) ) )
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continue; // not lit by this light
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if (!(cl_dlights[lnum].flags & LFLAG_ALLOW_LMHACK))
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continue;
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rad = cl_dlights[lnum].radius;
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dist = DotProduct (cl_dlights[lnum].origin, surf->plane->normal) -
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surf->plane->dist;
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rad -= fabs(dist);
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minlight = cl_dlights[lnum].minlight;
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if (rad < minlight)
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continue;
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minlight = rad - minlight;
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for (i=0 ; i<3 ; i++)
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{
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impact[i] = cl_dlights[lnum].origin[i] -
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surf->plane->normal[i]*dist;
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}
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local[0] = DotProduct (impact, tex->vecs[0]) + tex->vecs[0][3];
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local[1] = DotProduct (impact, tex->vecs[1]) + tex->vecs[1][3];
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local[0] -= surf->texturemins[0];
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local[1] -= surf->texturemins[1];
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a = 256*(cl_dlights[lnum].color[0]*NTSC_RED + cl_dlights[lnum].color[1]*NTSC_GREEN + cl_dlights[lnum].color[2]*NTSC_BLUE);
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for (t = 0 ; t<tmax ; t++)
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{
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td = local[1] - t*surf->lmscale;
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if (td < 0)
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td = -td;
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for (s=0 ; s<smax ; s++)
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{
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sd = local[0] - s*surf->lmscale;
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if (sd < 0)
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sd = -sd;
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if (sd > td)
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dist = sd + (td>>1);
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else
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dist = td + (sd>>1);
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if (dist < minlight)
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{
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// blocknormals[t*smax + s][0] -= (rad - dist)*(impact[0]-local[0])/8192.0;
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// blocknormals[t*smax + s][1] -= (rad - dist)*(impact[1]-local[1])/8192.0;
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blocknormals[t*smax + s][2] += 0.5*blocknormals[t*smax + s][2]*(rad - dist)/256;
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}
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}
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}
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}
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}
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*/
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#ifdef PEXT_LIGHTSTYLECOL
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static void Surf_AddDynamicLights_RGB (msurface_t *surf)
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{
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int lnum;
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int sd, td;
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float dist, rad, minlight;
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vec3_t impact, local;
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int s, t;
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int i;
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int smax, tmax;
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mtexinfo_t *tex;
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// float temp;
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float r, g, b;
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unsigned *bl;
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vec3_t lightofs;
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smax = (surf->extents[0]>>surf->lmshift)+1;
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tmax = (surf->extents[1]>>surf->lmshift)+1;
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tex = surf->texinfo;
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for (lnum=rtlights_first; lnum<RTL_FIRST; lnum++)
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{
|
|
if ( !(surf->dlightbits & ((dlightbitmask_t)1u<<lnum) ) )
|
|
continue; // not lit by this light
|
|
|
|
rad = cl_dlights[lnum].radius;
|
|
VectorSubtract(cl_dlights[lnum].origin, currententity->origin, lightofs);
|
|
//FIXME: transform by forward/right/up
|
|
dist = DotProduct (lightofs, surf->plane->normal) - surf->plane->dist;
|
|
rad -= fabs(dist);
|
|
minlight = cl_dlights[lnum].minlight;
|
|
if (rad < minlight)
|
|
continue;
|
|
minlight = rad - minlight;
|
|
|
|
for (i=0 ; i<3 ; i++)
|
|
{
|
|
impact[i] = lightofs[i] -
|
|
surf->plane->normal[i]*dist;
|
|
}
|
|
|
|
local[0] = DotProduct (impact, tex->vecs[0]) + tex->vecs[0][3];
|
|
local[1] = DotProduct (impact, tex->vecs[1]) + tex->vecs[1][3];
|
|
|
|
local[0] -= surf->texturemins[0];
|
|
local[1] -= surf->texturemins[1];
|
|
|
|
if (r_dynamic.ival == 2)
|
|
r = g = b = 256;
|
|
else
|
|
{
|
|
r = cl_dlights[lnum].color[0]*128;
|
|
g = cl_dlights[lnum].color[1]*128;
|
|
b = cl_dlights[lnum].color[2]*128;
|
|
}
|
|
|
|
bl = blocklights;
|
|
if (r < 0 || g < 0 || b < 0)
|
|
{
|
|
for (t = 0 ; t<tmax ; t++)
|
|
{
|
|
td = local[1] - (t<<surf->lmshift);
|
|
if (td < 0)
|
|
td = -td;
|
|
for (s=0 ; s<smax ; s++)
|
|
{
|
|
sd = local[0] - (s<<surf->lmshift);
|
|
if (sd < 0)
|
|
sd = -sd;
|
|
if (sd > td)
|
|
dist = sd + (td>>1);
|
|
else
|
|
dist = td + (sd>>1);
|
|
if (dist < minlight)
|
|
{
|
|
i = bl[0] + (rad - dist)*r;
|
|
bl[0] = (i<0)?0:i;
|
|
i = bl[1] + (rad - dist)*g;
|
|
bl[1] = (i<0)?0:i;
|
|
i = bl[2] + (rad - dist)*b;
|
|
bl[2] = (i<0)?0:i;
|
|
}
|
|
bl += 3;
|
|
}
|
|
}
|
|
}
|
|
else
|
|
{
|
|
for (t = 0 ; t<tmax ; t++)
|
|
{
|
|
td = local[1] - (t<<surf->lmshift);
|
|
if (td < 0)
|
|
td = -td;
|
|
for (s=0 ; s<smax ; s++)
|
|
{
|
|
sd = local[0] - (s<<surf->lmshift);
|
|
if (sd < 0)
|
|
sd = -sd;
|
|
if (sd > td)
|
|
dist = sd + (td>>1);
|
|
else
|
|
dist = td + (sd>>1);
|
|
if (dist < minlight)
|
|
{
|
|
bl[0] += (rad - dist)*r;
|
|
bl[1] += (rad - dist)*g;
|
|
bl[2] += (rad - dist)*b;
|
|
}
|
|
bl += 3;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
#endif
|
|
|
|
|
|
|
|
static void Surf_BuildDeluxMap (model_t *wmodel, msurface_t *surf, qbyte *dest, lightmapinfo_t *lm, vec3_t *blocknormals)
|
|
{
|
|
int smax, tmax;
|
|
int i, j, size;
|
|
qbyte *lightmap;
|
|
qbyte *deluxmap;
|
|
unsigned scale;
|
|
int maps;
|
|
float intensity;
|
|
vec_t *bnorm;
|
|
vec3_t temp;
|
|
|
|
int stride;
|
|
|
|
if (!dest)
|
|
return;
|
|
|
|
smax = (surf->extents[0]>>surf->lmshift)+1;
|
|
tmax = (surf->extents[1]>>surf->lmshift)+1;
|
|
size = smax*tmax;
|
|
lightmap = surf->samples;
|
|
|
|
// set to full bright if no light data
|
|
if (!wmodel->deluxdata)
|
|
{
|
|
for (i=0 ; i<size ; i++)
|
|
{
|
|
blocknormals[i][0] = 0.9;//surf->orientation[2][0];
|
|
blocknormals[i][1] = 0.8;//surf->orientation[2][1];
|
|
blocknormals[i][2] = 1;//surf->orientation[2][2];
|
|
}
|
|
goto store;
|
|
}
|
|
|
|
// clear to no light
|
|
for (i=0 ; i<size ; i++)
|
|
{
|
|
blocknormals[i][0] = 0;
|
|
blocknormals[i][1] = 0;
|
|
blocknormals[i][2] = 0;
|
|
}
|
|
|
|
// add all the lightmaps
|
|
if (lightmap)
|
|
{
|
|
switch(wmodel->lightmaps.fmt)
|
|
{
|
|
case LM_E5BGR9:
|
|
deluxmap = ((surf->samples - wmodel->lightdata)/4)*3 + wmodel->deluxdata;
|
|
for (maps = 0 ; maps < MAXCPULIGHTMAPS && surf->styles[maps] != INVALID_LIGHTSTYLE ; maps++)
|
|
{
|
|
scale = d_lightstylevalue[surf->styles[maps]];
|
|
for (i=0 ; i<size ; i++)
|
|
{
|
|
unsigned lm = ((unsigned int*)lightmap)[i];
|
|
intensity = max3(((lm>>0)&0x1ff),((lm>>9)&0x1ff),((lm>>18)&0x1ff)) * scale * (rgb9e5tab[lm>>27]*(1<<7));
|
|
blocknormals[i][0] += intensity*(deluxmap[i*3+0]-127);
|
|
blocknormals[i][1] += intensity*(deluxmap[i*3+1]-127);
|
|
blocknormals[i][2] += intensity*(deluxmap[i*3+2]-127);
|
|
}
|
|
lightmap += size*4; // skip to next lightmap
|
|
deluxmap += size*3;
|
|
}
|
|
break;
|
|
case LM_RGB8:
|
|
deluxmap = surf->samples - wmodel->lightdata + wmodel->deluxdata;
|
|
for (maps = 0 ; maps < MAXCPULIGHTMAPS && surf->styles[maps] != INVALID_LIGHTSTYLE ; maps++)
|
|
{
|
|
scale = d_lightstylevalue[surf->styles[maps]];
|
|
for (i=0 ; i<size ; i++)
|
|
{
|
|
intensity = (lightmap[i*3]+lightmap[i*3+1]+lightmap[i*3+2]) * scale;
|
|
blocknormals[i][0] += intensity*(deluxmap[i*3+0]-127);
|
|
blocknormals[i][1] += intensity*(deluxmap[i*3+1]-127);
|
|
blocknormals[i][2] += intensity*(deluxmap[i*3+2]-127);
|
|
}
|
|
lightmap += size*3; // skip to next lightmap
|
|
deluxmap += size*3;
|
|
}
|
|
break;
|
|
case LM_L8:
|
|
deluxmap = (surf->samples - wmodel->lightdata)*3 + wmodel->deluxdata;
|
|
for (maps = 0 ; maps < MAXCPULIGHTMAPS && surf->styles[maps] != INVALID_LIGHTSTYLE ; maps++)
|
|
{
|
|
scale = d_lightstylevalue[surf->styles[maps]];
|
|
for (i=0 ; i<size ; i++)
|
|
{
|
|
intensity = (lightmap[i]) * scale;
|
|
blocknormals[i][0] += intensity*(deluxmap[i*3+0]-127);
|
|
blocknormals[i][1] += intensity*(deluxmap[i*3+1]-127);
|
|
blocknormals[i][2] += intensity*(deluxmap[i*3+2]-127);
|
|
}
|
|
lightmap += size; // skip to next lightmap
|
|
deluxmap += size*3;
|
|
}
|
|
break;
|
|
}
|
|
}
|
|
|
|
store:
|
|
// add all the dynamic lights
|
|
// if (surf->dlightframe == r_framecount)
|
|
// GLR_AddDynamicLightNorms (surf);
|
|
|
|
// bound, invert, and shift
|
|
|
|
switch (lm->fmt)
|
|
{
|
|
default:
|
|
Sys_Error("Bad deluxemap format\n");
|
|
break;
|
|
case PTI_A2BGR10:
|
|
{
|
|
unsigned int *destl = (void*)dest, r;
|
|
|
|
stride = (lm->width-smax);
|
|
bnorm = blocknormals[0];
|
|
for (i=0 ; i<tmax ; i++, destl += stride)
|
|
{
|
|
for (j=0 ; j<smax ; j++)
|
|
{
|
|
temp[0] = bnorm[0];
|
|
temp[1] = bnorm[1];
|
|
temp[2] = bnorm[2]; //half the effect? so we emulate light's scalecos of 0.5
|
|
bnorm+=3;
|
|
VectorNormalize(temp);
|
|
r = (unsigned int)((temp[0]+1)/2*1023)<<0;
|
|
r |= (unsigned int)((temp[1]+1)/2*1023)<<10;
|
|
r |= (unsigned int)((temp[2]+1)/2*1023)<<20;
|
|
*destl++ = r;
|
|
}
|
|
}
|
|
}
|
|
break;
|
|
case PTI_BGRX8:
|
|
stride = (lm->width-smax)*4;
|
|
bnorm = blocknormals[0];
|
|
for (i=0 ; i<tmax ; i++, dest += stride)
|
|
{
|
|
for (j=0 ; j<smax ; j++)
|
|
{
|
|
temp[0] = bnorm[0];
|
|
temp[1] = bnorm[1];
|
|
temp[2] = bnorm[2]; //half the effect? so we emulate light's scalecos of 0.5
|
|
VectorNormalize(temp);
|
|
dest[2] = (temp[0]+1)/2*255;
|
|
dest[1] = (temp[1]+1)/2*255;
|
|
dest[0] = (temp[2]+1)/2*255;
|
|
|
|
dest += 4;
|
|
bnorm+=3;
|
|
}
|
|
}
|
|
break;
|
|
case PTI_RGBX8:
|
|
case PTI_RGB8:
|
|
stride = (lm->width-smax)*lm->pixbytes;
|
|
bnorm = blocknormals[0];
|
|
for (i=0 ; i<tmax ; i++, dest += stride)
|
|
{
|
|
for (j=0 ; j<smax ; j++)
|
|
{
|
|
temp[0] = bnorm[0];
|
|
temp[1] = bnorm[1];
|
|
temp[2] = bnorm[2]; //half the effect? so we emulate light's scalecos of 0.5
|
|
VectorNormalize(temp);
|
|
dest[0] = (temp[0]+1)/2*255;
|
|
dest[1] = (temp[1]+1)/2*255;
|
|
dest[2] = (temp[2]+1)/2*255;
|
|
|
|
dest += lm->pixbytes;
|
|
bnorm+=3;
|
|
}
|
|
}
|
|
break;
|
|
}
|
|
}
|
|
|
|
static unsigned int Surf_PackE5BRG9(int r, int g, int b, int shift)
|
|
{ //5 bits exponent, 3*9 bits of mantissa. no sign bit.
|
|
int e = 0;
|
|
float m = max(max(r, g), b) / (float)(1u<<shift);
|
|
float scale;
|
|
|
|
if (m >= 0.5)
|
|
{ //positive exponent
|
|
while (m >= (1u<<(e)) && e < 30-15) //don't do nans.
|
|
e++;
|
|
}
|
|
else
|
|
{ //negative exponent...
|
|
while (m < 1/(1u<<-e) && e > -15) //don't do denormals.
|
|
e--;
|
|
}
|
|
|
|
scale = pow(2, e-9);
|
|
scale *= (1u<<shift);
|
|
|
|
r = bound(0, r/scale + 0.5, 0x1ff);
|
|
g = bound(0, g/scale + 0.5, 0x1ff);
|
|
b = bound(0, b/scale + 0.5, 0x1ff);
|
|
|
|
return ((e+15)<<27) | (b<<18) | (g<<9) | r;
|
|
}
|
|
|
|
static unsigned short Surf_GenHalf(float val)
|
|
{ //1-bit sign (ignored here)
|
|
//5-bit exponent (biased by 15)
|
|
//10-bit mantissa (normalised, so effectively 11 bits when exponent!=0)
|
|
union
|
|
{
|
|
float f;
|
|
unsigned int u;
|
|
} u = {val};
|
|
int e = 0;
|
|
int m;
|
|
|
|
e = ((u.u>>23)&0xff) - 127;
|
|
if (e < -15)
|
|
return 0; //too small exponent, treat it as a 0 denormal
|
|
if (e > 15)
|
|
m = 0; //infinity instead of a nan
|
|
else
|
|
m = (u.u&((1u<<23)-1))>>13;
|
|
return ((e+15)<<10) | m;
|
|
}
|
|
static void Surf_PackRGB16F(void *result, int r, int g, int b, int one)
|
|
{
|
|
#if 0
|
|
//bulldozer+ or skylake+ supposedly. which means I can't test it, which means I can't enable it.
|
|
__v4sf rgba = (__v4sf){r, g, b, one} / (float)one;
|
|
union
|
|
{
|
|
__v8hi v;
|
|
__v4hi i;
|
|
} tmp;
|
|
//vcvtps2ph writes either a 64bit mem location, or the lower half of an xmm register. unfortunately ts still an xmm register, and that's 128bit.
|
|
//the __vXhi weirdness is because half-floats just don't work anywhere but conversions so __vXhf would cause all sorts of compiler errors, is the theory
|
|
tmp.v = __builtin_ia32_vcvtps2ph(rgba, 1);
|
|
*(__v4hi*)result = tmp.i;
|
|
#else
|
|
((unsigned short*)result)[0] = Surf_GenHalf(r / (float)one);
|
|
((unsigned short*)result)[1] = Surf_GenHalf(g / (float)one);
|
|
((unsigned short*)result)[2] = Surf_GenHalf(b / (float)one);
|
|
((unsigned short*)result)[3] = /*Surf_GenHalf(1.0);*/0x0fu<<10; //a standard ieee float should have all but the lead bit set of its exponent, and its mantissa 0.
|
|
#endif
|
|
}
|
|
static void Surf_PackRGBX32F(void *result, int r, int g, int b, int one)
|
|
{
|
|
((float*)result)[0] = r/(float)one;
|
|
((float*)result)[1] = g/(float)one;
|
|
((float*)result)[2] = b/(float)one;
|
|
((float*)result)[3] = 1.0;
|
|
}
|
|
|
|
/*any sane compiler will inline and split this, removing the stainsrc stuff
|
|
just unpacks the internal lightmap block into texture info ready for upload
|
|
merges stains and oversaturates overbrights.
|
|
*/
|
|
static void Surf_StoreLightmap_RGB(qbyte *dest, unsigned int *bl, int smax, int tmax, unsigned int shift, stmap *stainsrc, lightmapinfo_t *lm)
|
|
{
|
|
int r, g, b, m;
|
|
unsigned int i, j;
|
|
int stride;
|
|
|
|
switch(lm->fmt)
|
|
{
|
|
default:
|
|
Sys_Error("Bad lightmap_fmt\n");
|
|
break;
|
|
case PTI_A2BGR10:
|
|
stride = (lm->width-smax)<<2;
|
|
|
|
shift -= 2;
|
|
|
|
for (i=0 ; i<tmax ; i++, dest += stride)
|
|
{
|
|
for (j=0 ; j<smax ; j++)
|
|
{
|
|
r = *bl++ >> shift;
|
|
g = *bl++ >> shift;
|
|
b = *bl++ >> shift;
|
|
|
|
if (stainsrc) // merge in stain
|
|
{
|
|
r = (127+r*(*stainsrc++)) >> 8;
|
|
g = (127+g*(*stainsrc++)) >> 8;
|
|
b = (127+b*(*stainsrc++)) >> 8;
|
|
}
|
|
|
|
// quake 2 method, scale highest down to
|
|
// maintain hue
|
|
m = max(max(r, g), b);
|
|
if (m > 1023)
|
|
{
|
|
r *= 1023.0/m;
|
|
g *= 1023.0/m;
|
|
b *= 1023.0/m;
|
|
}
|
|
|
|
*(unsigned int*)dest = (3u<<30) | ((b&0x3ff)<<20) | ((g&0x3ff)<<10) | (r&0x3ff);
|
|
dest += 4;
|
|
}
|
|
if (stainsrc)
|
|
stainsrc += (lm->width - smax)*3;
|
|
}
|
|
break;
|
|
case PTI_E5BGR9:
|
|
stride = (lm->width-smax)<<2;
|
|
|
|
//5bit shared exponent, with bias of 15.
|
|
for (i=0 ; i<tmax ; i++, dest += stride)
|
|
{
|
|
for (j=0 ; j<smax ; j++)
|
|
{
|
|
r = *bl++;
|
|
g = *bl++;
|
|
b = *bl++;
|
|
|
|
if (stainsrc) // merge in stain
|
|
{
|
|
r = (127+r*(*stainsrc++)) >> 8;
|
|
g = (127+g*(*stainsrc++)) >> 8;
|
|
b = (127+b*(*stainsrc++)) >> 8;
|
|
}
|
|
|
|
*(unsigned int*)dest = Surf_PackE5BRG9(r,g,b,shift+8);
|
|
dest += 4;
|
|
}
|
|
if (stainsrc)
|
|
stainsrc += (lm->width - smax)*3;
|
|
}
|
|
break;
|
|
case PTI_RGBA16F:
|
|
stride = (lm->width-smax)<<3;
|
|
for (i=0 ; i<tmax ; i++, dest += stride)
|
|
{
|
|
for (j=0 ; j<smax ; j++)
|
|
{
|
|
r = *bl++;
|
|
g = *bl++;
|
|
b = *bl++;
|
|
|
|
if (stainsrc) // merge in stain
|
|
{
|
|
r = (127+r*(*stainsrc++)) >> 8;
|
|
g = (127+g*(*stainsrc++)) >> 8;
|
|
b = (127+b*(*stainsrc++)) >> 8;
|
|
}
|
|
|
|
Surf_PackRGB16F(dest, r,g,b,1<<(shift+8));
|
|
dest += 8;
|
|
}
|
|
if (stainsrc)
|
|
stainsrc += (lm->width - smax)*3;
|
|
}
|
|
break;
|
|
case PTI_RGBA32F:
|
|
shift = 1u<<(shift+8);
|
|
stride = (lm->width-smax)<<4;
|
|
for (i=0 ; i<tmax ; i++, dest += stride)
|
|
{
|
|
for (j=0 ; j<smax ; j++)
|
|
{
|
|
r = *bl++;
|
|
g = *bl++;
|
|
b = *bl++;
|
|
|
|
if (stainsrc) // merge in stain
|
|
{
|
|
r = (127+r*(*stainsrc++)) >> 8;
|
|
g = (127+g*(*stainsrc++)) >> 8;
|
|
b = (127+b*(*stainsrc++)) >> 8;
|
|
}
|
|
|
|
Surf_PackRGBX32F(dest, r,g,b,shift);
|
|
dest += sizeof(float)*4;
|
|
}
|
|
if (stainsrc)
|
|
stainsrc += (lm->width - smax)*3;
|
|
}
|
|
break;
|
|
case PTI_RGBX8:
|
|
case PTI_RGBA8:
|
|
stride = (lm->width-smax)<<2;
|
|
|
|
for (i=0 ; i<tmax ; i++, dest += stride)
|
|
{
|
|
for (j=0 ; j<smax ; j++)
|
|
{
|
|
r = *bl++ >> shift;
|
|
g = *bl++ >> shift;
|
|
b = *bl++ >> shift;
|
|
|
|
if (stainsrc) // merge in stain
|
|
{
|
|
r = (127+r*(*stainsrc++)) >> 8;
|
|
g = (127+g*(*stainsrc++)) >> 8;
|
|
b = (127+b*(*stainsrc++)) >> 8;
|
|
}
|
|
|
|
// quake 2 method, scale highest down to
|
|
// maintain hue
|
|
m = max(max(r, g), b);
|
|
if (m > 255)
|
|
{
|
|
r *= 255.0/m;
|
|
g *= 255.0/m;
|
|
b *= 255.0/m;
|
|
}
|
|
|
|
dest[0] = r;
|
|
dest[1] = g;
|
|
dest[2] = b;
|
|
dest[3] = 255;
|
|
|
|
dest += 4;
|
|
}
|
|
if (stainsrc)
|
|
stainsrc += (lm->width - smax)*3;
|
|
}
|
|
break;
|
|
case PTI_BGRX8:
|
|
case PTI_BGRA8:
|
|
stride = (lm->width-smax)<<2;
|
|
|
|
for (i=0 ; i<tmax ; i++, dest += stride)
|
|
{
|
|
for (j=0 ; j<smax ; j++)
|
|
{
|
|
r = *bl++ >> shift;
|
|
g = *bl++ >> shift;
|
|
b = *bl++ >> shift;
|
|
|
|
if (stainsrc) // merge in stain
|
|
{
|
|
r = (127+r*(*stainsrc++)) >> 8;
|
|
g = (127+g*(*stainsrc++)) >> 8;
|
|
b = (127+b*(*stainsrc++)) >> 8;
|
|
}
|
|
|
|
// quake 2 method, scale highest down to
|
|
// maintain hue
|
|
m = max(max(r, g), b);
|
|
if (m > 255)
|
|
{
|
|
r *= 255.0/m;
|
|
g *= 255.0/m;
|
|
b *= 255.0/m;
|
|
}
|
|
|
|
dest[0] = b;
|
|
dest[1] = g;
|
|
dest[2] = r;
|
|
dest[3] = 255;
|
|
|
|
dest += 4;
|
|
}
|
|
if (stainsrc)
|
|
stainsrc += (lm->width - smax)*3;
|
|
}
|
|
break;
|
|
/*
|
|
case PTI_BGRX8:
|
|
case PTI_BGRA8:
|
|
stride = (lm->width-smax)<<2;
|
|
|
|
bl = blocklights;
|
|
|
|
for (i=0 ; i<tmax ; i++, dest += stride)
|
|
{
|
|
for (j=0 ; j<smax ; j++)
|
|
{
|
|
r = *bl++ >> shift;
|
|
g = *bl++ >> shift;
|
|
b = *bl++ >> shift;
|
|
|
|
if (stainsrc) // merge in stain
|
|
{
|
|
r = (127+r*(*stainsrc++)) >> 8;
|
|
g = (127+g*(*stainsrc++)) >> 8;
|
|
b = (127+b*(*stainsrc++)) >> 8;
|
|
}
|
|
|
|
if (r > 255)
|
|
dest[2] = 255;
|
|
else if (r < 0)
|
|
dest[2] = 0;
|
|
else
|
|
dest[2] = r;
|
|
|
|
if (g > 255)
|
|
dest[1] = 255;
|
|
else if (g < 0)
|
|
dest[1] = 0;
|
|
else
|
|
dest[1] = g;
|
|
|
|
if (b > 255)
|
|
dest[0] = 255;
|
|
else if (b < 0)
|
|
dest[0] = 0;
|
|
else
|
|
dest[0] = b;
|
|
|
|
dest[3] = 255;
|
|
dest += 4;
|
|
}
|
|
if (stainsrc)
|
|
stainsrc += (lmwidth - smax)*3;
|
|
}
|
|
break;
|
|
*/
|
|
case PTI_RGB565:
|
|
stride = (lm->width-smax)<<1;
|
|
|
|
for (i=0 ; i<tmax ; i++, dest += stride)
|
|
{
|
|
for (j=0 ; j<smax ; j++)
|
|
{
|
|
r = *bl++ >> shift;
|
|
g = *bl++ >> shift;
|
|
b = *bl++ >> shift;
|
|
|
|
if (stainsrc) // merge in stain
|
|
{
|
|
r = (127+r*(*stainsrc++)) >> 8;
|
|
g = (127+g*(*stainsrc++)) >> 8;
|
|
b = (127+b*(*stainsrc++)) >> 8;
|
|
}
|
|
|
|
// quake 2 method, scale highest down to
|
|
// maintain hue
|
|
m = max(max(r, g), b);
|
|
if (m > 255)
|
|
{
|
|
r *= 255.0/m;
|
|
g *= 255.0/m;
|
|
b *= 255.0/m;
|
|
}
|
|
|
|
*(unsigned short*)dest = (b>>3) | ((g>>2)<<5) | ((r>>3)<<11);
|
|
dest += 2;
|
|
}
|
|
if (stainsrc)
|
|
stainsrc += (lm->width - smax)*3;
|
|
}
|
|
break;
|
|
case PTI_RGBA4444:
|
|
stride = (lm->width-smax)<<1;
|
|
|
|
for (i=0 ; i<tmax ; i++, dest += stride)
|
|
{
|
|
for (j=0 ; j<smax ; j++)
|
|
{
|
|
r = *bl++ >> shift;
|
|
g = *bl++ >> shift;
|
|
b = *bl++ >> shift;
|
|
|
|
if (stainsrc) // merge in stain
|
|
{
|
|
r = (127+r*(*stainsrc++)) >> 8;
|
|
g = (127+g*(*stainsrc++)) >> 8;
|
|
b = (127+b*(*stainsrc++)) >> 8;
|
|
}
|
|
|
|
// quake 2 method, scale highest down to
|
|
// maintain hue
|
|
m = max(max(r, g), b);
|
|
if (m > 255)
|
|
{
|
|
r *= 255.0/m;
|
|
g *= 255.0/m;
|
|
b *= 255.0/m;
|
|
}
|
|
|
|
*(unsigned short*)dest = ((r>>4)<<12) | ((g>>4)<<8) | ((b>>4)<<4) | 0x000f;
|
|
dest += 2;
|
|
}
|
|
if (stainsrc)
|
|
stainsrc += (lm->width - smax)*3;
|
|
}
|
|
break;
|
|
case PTI_RGBA5551:
|
|
stride = (lm->width-smax)<<1;
|
|
|
|
for (i=0 ; i<tmax ; i++, dest += stride)
|
|
{
|
|
for (j=0 ; j<smax ; j++)
|
|
{
|
|
r = *bl++ >> shift;
|
|
g = *bl++ >> shift;
|
|
b = *bl++ >> shift;
|
|
|
|
if (stainsrc) // merge in stain
|
|
{
|
|
r = (127+r*(*stainsrc++)) >> 8;
|
|
g = (127+g*(*stainsrc++)) >> 8;
|
|
b = (127+b*(*stainsrc++)) >> 8;
|
|
}
|
|
|
|
// quake 2 method, scale highest down to
|
|
// maintain hue
|
|
m = max(max(r, g), b);
|
|
if (m > 255)
|
|
{
|
|
r *= 255.0/m;
|
|
g *= 255.0/m;
|
|
b *= 255.0/m;
|
|
}
|
|
|
|
*(unsigned short*)dest = ((r>>3)<<11) | ((g>>3)<<6) | ((b>>3)<<1) | 0x0001;
|
|
dest += 2;
|
|
}
|
|
if (stainsrc)
|
|
stainsrc += (lm->width - smax)*3;
|
|
}
|
|
break;
|
|
case PTI_ARGB4444:
|
|
stride = (lm->width-smax)<<1;
|
|
|
|
for (i=0 ; i<tmax ; i++, dest += stride)
|
|
{
|
|
for (j=0 ; j<smax ; j++)
|
|
{
|
|
r = *bl++ >> shift;
|
|
g = *bl++ >> shift;
|
|
b = *bl++ >> shift;
|
|
|
|
if (stainsrc) // merge in stain
|
|
{
|
|
r = (127+r*(*stainsrc++)) >> 8;
|
|
g = (127+g*(*stainsrc++)) >> 8;
|
|
b = (127+b*(*stainsrc++)) >> 8;
|
|
}
|
|
|
|
// quake 2 method, scale highest down to
|
|
// maintain hue
|
|
m = max(max(r, g), b);
|
|
if (m > 255)
|
|
{
|
|
r *= 255.0/m;
|
|
g *= 255.0/m;
|
|
b *= 255.0/m;
|
|
}
|
|
|
|
*(unsigned short*)dest = 0xf000 | ((r>>4)<<8) | ((g>>4)<<4) | ((b>>4)<<0);
|
|
dest += 2;
|
|
}
|
|
if (stainsrc)
|
|
stainsrc += (lm->width - smax)*3;
|
|
}
|
|
break;
|
|
case PTI_ARGB1555:
|
|
stride = (lm->width-smax)<<1;
|
|
|
|
for (i=0 ; i<tmax ; i++, dest += stride)
|
|
{
|
|
for (j=0 ; j<smax ; j++)
|
|
{
|
|
r = *bl++ >> shift;
|
|
g = *bl++ >> shift;
|
|
b = *bl++ >> shift;
|
|
|
|
if (stainsrc) // merge in stain
|
|
{
|
|
r = (127+r*(*stainsrc++)) >> 8;
|
|
g = (127+g*(*stainsrc++)) >> 8;
|
|
b = (127+b*(*stainsrc++)) >> 8;
|
|
}
|
|
|
|
// quake 2 method, scale highest down to
|
|
// maintain hue
|
|
m = max(max(r, g), b);
|
|
if (m > 255)
|
|
{
|
|
r *= 255.0/m;
|
|
g *= 255.0/m;
|
|
b *= 255.0/m;
|
|
}
|
|
|
|
*(unsigned short*)dest = 0x8000 | ((r>>3)<<10) | ((g>>3)<<5) | ((b>>3)<<0);
|
|
dest += 2;
|
|
}
|
|
if (stainsrc)
|
|
stainsrc += (lm->width - smax)*3;
|
|
}
|
|
break;
|
|
case PTI_RGB8:
|
|
stride = lm->width*3 - (smax*3);
|
|
|
|
for (i=0 ; i<tmax ; i++, dest += stride)
|
|
{
|
|
for (j=0 ; j<smax ; j++)
|
|
{
|
|
r = *bl++ >> shift;
|
|
g = *bl++ >> shift;
|
|
b = *bl++ >> shift;
|
|
|
|
if (stainsrc) // merge in stain
|
|
{
|
|
r = (127+r*(*stainsrc++)) >> 8;
|
|
g = (127+g*(*stainsrc++)) >> 8;
|
|
b = (127+b*(*stainsrc++)) >> 8;
|
|
}
|
|
|
|
// quake 2 method, scale highest down to
|
|
// maintain hue
|
|
m = max(max(r, g), b);
|
|
if (m > 255)
|
|
{
|
|
r *= 255.0/m;
|
|
g *= 255.0/m;
|
|
b *= 255.0/m;
|
|
}
|
|
|
|
dest[0] = r;
|
|
dest[1] = g;
|
|
dest[2] = b;
|
|
dest += 3;
|
|
}
|
|
if (stainsrc)
|
|
stainsrc += (lm->width - smax)*3;
|
|
}
|
|
break;
|
|
}
|
|
}
|
|
static void Surf_StoreLightmap_Lum(qbyte *dest, unsigned int *bl, int smax, int tmax, unsigned int shift, stmap *stainsrc, unsigned int lmwidth)
|
|
{
|
|
int t;
|
|
unsigned int i, j;
|
|
|
|
for (i=0 ; i<tmax ; i++, dest += lmwidth)
|
|
{
|
|
for (j=0 ; j<smax ; j++)
|
|
{
|
|
t = *bl++;
|
|
t >>= shift;
|
|
if (t > 255)
|
|
t = 255;
|
|
dest[j] = t;
|
|
}
|
|
}
|
|
}
|
|
|
|
/*
|
|
===============
|
|
R_BuildLightMap
|
|
|
|
Combine and scale multiple lightmaps into the 8.8 format in blocklights
|
|
===============
|
|
*/
|
|
static void Surf_BuildLightMap (model_t *currentmodel, msurface_t *surf, int map, int shift, int ambient, int *d_lightstylevalue)
|
|
{
|
|
int smax = (surf->extents[0]>>surf->lmshift)+1;
|
|
int tmax = (surf->extents[1]>>surf->lmshift)+1;
|
|
int t;
|
|
int i;
|
|
size_t size = (size_t)smax*tmax;
|
|
unsigned scalergb[3];
|
|
unsigned scale;
|
|
int maps;
|
|
unsigned *bl;
|
|
glRect_t *theRect;
|
|
void *dest;
|
|
void *deluxedest;
|
|
void *stainsrc;
|
|
lightmapinfo_t *lm = lightmap[surf->lightmaptexturenums[map]];
|
|
qbyte *src = surf->samples;
|
|
|
|
shift += 7; // increase to base value
|
|
surf->cached_dlight = (surf->dlightframe == r_framecount);
|
|
|
|
if (size > maxblocksize)
|
|
{ //fixme: fill in?
|
|
//Threading: this should not be a problem, all surfaces should have been built from the main thread at map load so it should have maxed it there.
|
|
BZ_Free(blocklights);
|
|
BZ_Free(blocknormals);
|
|
|
|
maxblocksize = size;
|
|
blocknormals = BZ_Malloc(maxblocksize * sizeof(*blocknormals)); //already a vector
|
|
blocklights = BZ_Malloc(maxblocksize * 3*sizeof(*blocklights));
|
|
}
|
|
|
|
//make sure we flag the output rect properly.
|
|
theRect = &lm->rectchange;
|
|
if (theRect->t > surf->light_t[map])
|
|
theRect->t = surf->light_t[map];
|
|
if (theRect->l > surf->light_s[map])
|
|
theRect->l = surf->light_s[map];
|
|
if (theRect->r < surf->light_s[map]+smax)
|
|
theRect->r = surf->light_s[map]+smax;
|
|
if (theRect->b < surf->light_t[map]+tmax)
|
|
theRect->b = surf->light_t[map]+tmax;
|
|
|
|
dest = lm->lightmaps + (surf->light_t[map] * lm->width + surf->light_s[map]) * lm->pixbytes;
|
|
if (!r_stains.value || !surf->stained)
|
|
stainsrc = NULL;
|
|
else
|
|
stainsrc = lm->stainmaps + (surf->light_t[map] * lm->width + surf->light_s[map]) * 3;
|
|
|
|
lm->modified = true;
|
|
if (lm->hasdeluxe && currentmodel->deluxdata)
|
|
{
|
|
lightmapinfo_t *dlm = lightmap[surf->lightmaptexturenums[map]+1];
|
|
dlm->modified = true;
|
|
theRect = &dlm->rectchange;
|
|
if (theRect->t > surf->light_t[map])
|
|
theRect->t = surf->light_t[map];
|
|
if (theRect->l > surf->light_s[map])
|
|
theRect->l = surf->light_s[map];
|
|
if (theRect->r < surf->light_s[map]+smax)
|
|
theRect->r = surf->light_s[map]+smax;
|
|
if (theRect->b < surf->light_t[map]+tmax)
|
|
theRect->b = surf->light_t[map]+tmax;
|
|
|
|
deluxedest = dlm->lightmaps + (surf->light_t[map] * dlm->width + surf->light_s[map]) * dlm->pixbytes;
|
|
|
|
Surf_BuildDeluxMap(currentmodel, surf, deluxedest, dlm, blocknormals);
|
|
}
|
|
|
|
if (lm->fmt != PTI_L8)
|
|
{
|
|
// set to full bright if no light data
|
|
if (ambient < 0)
|
|
{
|
|
t = (-1-ambient)*255;
|
|
for (i=0 ; i<size*3 ; i++)
|
|
blocklights[i] = t;
|
|
for (maps = 0 ; maps < MAXCPULIGHTMAPS ; maps++)
|
|
{
|
|
surf->cached_light[maps] = -1-ambient;
|
|
surf->cached_colour[maps] = 0xff;
|
|
}
|
|
}
|
|
else if (r_fullbright.value>0) //not qw
|
|
{
|
|
for (i=0 ; i<size*3 ; i++)
|
|
blocklights[i] = r_fullbright.value*255*256;
|
|
}
|
|
else if (!currentmodel->lightdata)
|
|
{
|
|
/*fullbright if map is not lit. but not overbright*/
|
|
for (i=0 ; i<size*3 ; i++)
|
|
blocklights[i] = 128*256;
|
|
}
|
|
else if (!surf->samples)
|
|
{
|
|
/*no samples, but map is otherwise lit = pure black*/
|
|
for (i=0 ; i<size*3 ; i++)
|
|
blocklights[i] = 0;
|
|
surf->cached_light[0] = 0;
|
|
surf->cached_colour[0] = 0;
|
|
}
|
|
else
|
|
{
|
|
// clear to no light
|
|
t = ambient;
|
|
if (t == 0)
|
|
memset(blocklights, 0, size*3*sizeof(*bl));
|
|
else
|
|
{
|
|
for (i=0 ; i<size*3 ; i++)
|
|
{
|
|
blocklights[i] = t;
|
|
}
|
|
}
|
|
|
|
// add all the lightmaps
|
|
if (src)
|
|
{
|
|
if (currentmodel->fromgame == fg_quake3)
|
|
Sys_Error("Surf_BuildLightMap: q3bsp");
|
|
switch(currentmodel->lightmaps.fmt)
|
|
{
|
|
case LM_E5BGR9:
|
|
for (maps = 0 ; maps < MAXCPULIGHTMAPS && surf->styles[maps] != INVALID_LIGHTSTYLE ; maps++)
|
|
{
|
|
surf->cached_light[maps] = scale = d_lightstylevalue[surf->styles[maps]]; // 8.8 fraction
|
|
surf->cached_colour[maps] = cl_lightstyle[surf->styles[maps]].colourkey;
|
|
if (scale)
|
|
{
|
|
VectorScale(cl_lightstyle[surf->styles[maps]].colours, scale, scalergb);
|
|
for (i=0 ; i<size ; i++)
|
|
{
|
|
unsigned int l = ((unsigned int*)src)[i];
|
|
float e = rgb9e5tab[l>>27]*(1<<7);
|
|
blocklights[i*3+0] += scalergb[0] * e * ((l>> 0)&0x1ff);
|
|
blocklights[i*3+1] += scalergb[1] * e * ((l>> 9)&0x1ff);
|
|
blocklights[i*3+2] += scalergb[2] * e * ((l>>18)&0x1ff);
|
|
}
|
|
}
|
|
src += size*4; // skip to next lightmap
|
|
}
|
|
break;
|
|
case LM_RGB8:
|
|
for (maps = 0 ; maps < MAXCPULIGHTMAPS && surf->styles[maps] != INVALID_LIGHTSTYLE ; maps++)
|
|
{
|
|
surf->cached_light[maps] = scale = d_lightstylevalue[surf->styles[maps]];
|
|
surf->cached_colour[maps] = cl_lightstyle[surf->styles[maps]].colourkey;
|
|
if (scale)
|
|
{
|
|
VectorScale(cl_lightstyle[surf->styles[maps]].colours, scale, scalergb);
|
|
bl = blocklights;
|
|
for (i=0 ; i<size ; i++)
|
|
{
|
|
*bl++ += *src++ * scalergb[0];
|
|
*bl++ += *src++ * scalergb[1];
|
|
*bl++ += *src++ * scalergb[2];
|
|
}
|
|
}
|
|
else
|
|
src += size*3; // skip to next lightmap
|
|
}
|
|
break;
|
|
|
|
case LM_L8:
|
|
for (maps = 0 ; maps < MAXCPULIGHTMAPS && surf->styles[maps] != INVALID_LIGHTSTYLE ;
|
|
maps++)
|
|
{
|
|
surf->cached_light[maps] = scale = d_lightstylevalue[surf->styles[maps]]; // 8.8 fraction
|
|
surf->cached_colour[maps] = cl_lightstyle[surf->styles[maps]].colourkey;
|
|
if (scale)
|
|
{
|
|
VectorScale(cl_lightstyle[surf->styles[maps]].colours, scale, scalergb);
|
|
bl = blocklights;
|
|
for (i=0 ; i<size ; i++)
|
|
{
|
|
*bl++ += *src * scalergb[0];
|
|
*bl++ += *src * scalergb[1];
|
|
*bl++ += *src * scalergb[2];
|
|
src++;
|
|
}
|
|
}
|
|
else
|
|
src += size; // skip to next lightmap
|
|
}
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
|
|
// add all the dynamic lights
|
|
if (surf->dlightframe == r_framecount)
|
|
Surf_AddDynamicLights_RGB (surf);
|
|
|
|
Surf_StoreLightmap_RGB(dest, blocklights, smax, tmax, shift, stainsrc, lm);
|
|
}
|
|
else
|
|
{
|
|
// set to full bright if no light data
|
|
if (ambient < 0)
|
|
{
|
|
t = (-1-ambient)*255;
|
|
for (i=0 ; i<size ; i++)
|
|
blocklights[i] = t;
|
|
for (maps = 0 ; maps < MAXCPULIGHTMAPS ; maps++)
|
|
{
|
|
surf->cached_light[maps] = -1-ambient;
|
|
surf->cached_colour[maps] = 0xff;
|
|
}
|
|
}
|
|
else if (r_fullbright.value > 0)
|
|
{ //r_fullbright is meant to be a scaler.
|
|
for (i=0 ; i<size ; i++)
|
|
blocklights[i] = r_fullbright.value*255*256;
|
|
surf->cached_light[0] = d_lightstylevalue[0];
|
|
surf->cached_colour[0] = cl_lightstyle[0].colourkey;
|
|
}
|
|
else if (!currentmodel->lightdata)
|
|
{ //no scalers here.
|
|
for (i=0 ; i<size ; i++)
|
|
blocklights[i] = 255*256;
|
|
surf->cached_light[0] = d_lightstylevalue[0];
|
|
surf->cached_colour[0] = cl_lightstyle[0].colourkey;
|
|
}
|
|
//surfaces with no light data on lit maps are black
|
|
else if (!surf->samples)
|
|
{
|
|
for (i=0 ; i<size*3 ; i++)
|
|
blocklights[i] = 0;
|
|
surf->cached_light[0] = d_lightstylevalue[0];
|
|
surf->cached_colour[0] = cl_lightstyle[0].colourkey;
|
|
}
|
|
else
|
|
{
|
|
// clear to no light
|
|
for (i=0 ; i<size ; i++)
|
|
blocklights[i] = 0;
|
|
|
|
// add all the lightmaps
|
|
if (src)
|
|
{
|
|
switch(currentmodel->lightmaps.fmt)
|
|
{
|
|
case LM_E5BGR9:
|
|
for (maps = 0 ; maps < MAXCPULIGHTMAPS && surf->styles[maps] != INVALID_LIGHTSTYLE ; maps++)
|
|
{
|
|
scale = d_lightstylevalue[surf->styles[maps]];
|
|
surf->cached_light[maps] = scale; // 8.8 fraction
|
|
surf->cached_colour[maps] = cl_lightstyle[surf->styles[maps]].colourkey;
|
|
for (i=0 ; i<size ; i++)
|
|
{
|
|
unsigned int lm = ((unsigned int *)src)[i];
|
|
blocklights[i] += max3(((lm>>0)&0x1ff),((lm>>9)&0x1ff),((lm>>18)&0x1ff)) * scale * (rgb9e5tab[lm>>27]*(1<<7));
|
|
}
|
|
src += size*4; // skip to next lightmap
|
|
}
|
|
break;
|
|
case LM_RGB8:
|
|
for (maps = 0 ; maps < MAXCPULIGHTMAPS && surf->styles[maps] != INVALID_LIGHTSTYLE ; maps++)
|
|
{
|
|
scale = d_lightstylevalue[surf->styles[maps]];
|
|
surf->cached_light[maps] = scale; // 8.8 fraction
|
|
surf->cached_colour[maps] = cl_lightstyle[surf->styles[maps]].colourkey;
|
|
for (i=0 ; i<size ; i++)
|
|
blocklights[i] += max3(src[i*3],src[i*3+1],src[i*3+2]) * scale;
|
|
src += size*3; // skip to next lightmap
|
|
}
|
|
break;
|
|
case LM_L8:
|
|
for (maps = 0 ; maps < MAXCPULIGHTMAPS && surf->styles[maps] != INVALID_LIGHTSTYLE ; maps++)
|
|
{
|
|
scale = d_lightstylevalue[surf->styles[maps]];
|
|
surf->cached_light[maps] = scale; // 8.8 fraction
|
|
surf->cached_colour[maps] = cl_lightstyle[surf->styles[maps]].colourkey;
|
|
for (i=0 ; i<size ; i++)
|
|
blocklights[i] += src[i] * scale;
|
|
src += size; // skip to next lightmap
|
|
}
|
|
break;
|
|
}
|
|
}
|
|
// add all the dynamic lights
|
|
if (surf->dlightframe == r_framecount)
|
|
Surf_AddDynamicLights_Lum (surf);
|
|
}
|
|
|
|
Surf_StoreLightmap_Lum(dest, blocklights, smax, tmax, shift, stainsrc, lm->width);
|
|
}
|
|
}
|
|
|
|
#if defined(THREADEDWORLD) && (defined(Q1BSPS)||defined(Q2BSPS))
|
|
static void Surf_BuildLightMap_Worker (model_t *wmodel, msurface_t *surf, int shift, int ambient, int *d_lightstylevalue)
|
|
{
|
|
int smax, tmax;
|
|
int t;
|
|
int i, j;
|
|
size_t size;
|
|
lightmapinfo_t *lm = lightmap[surf->lightmaptexturenums[0]];
|
|
qbyte *src;
|
|
unsigned scalergb[3];
|
|
unsigned scale;
|
|
int maps;
|
|
unsigned *bl;
|
|
qbyte *dest;
|
|
qbyte *deluxedest;
|
|
stmap *stainsrc;
|
|
glRect_t *theRect;
|
|
|
|
static size_t maxblocksize;
|
|
static vec3_t *blocknormals;
|
|
static unsigned int *blocklights;
|
|
|
|
shift += 7; // increase to base value
|
|
surf->cached_dlight = false;
|
|
|
|
smax = (surf->extents[0]>>surf->lmshift)+1;
|
|
tmax = (surf->extents[1]>>surf->lmshift)+1;
|
|
size = (size_t)smax*tmax;
|
|
src = surf->samples;
|
|
|
|
if (size > maxblocksize)
|
|
{ //fixme: fill in?
|
|
maxblocksize = size;
|
|
blocknormals = BZ_Realloc(blocknormals, maxblocksize * sizeof(*blocknormals)); //already a vector
|
|
blocklights = BZ_Realloc(blocklights, maxblocksize * 3*sizeof(*blocklights));
|
|
}
|
|
|
|
dest = lm->lightmaps + (surf->light_t[0] * lm->width + surf->light_s[0]) * lm->pixbytes;
|
|
if (!r_stains.value || !surf->stained)
|
|
stainsrc = NULL;
|
|
else
|
|
stainsrc = lm->stainmaps + (surf->light_t[0] * lm->width + surf->light_s[0]) * 3;
|
|
|
|
if (lm->hasdeluxe)
|
|
{
|
|
lightmapinfo_t *dlm = lightmap[surf->lightmaptexturenums[0]+1];
|
|
deluxedest = dlm->lightmaps + (surf->light_t[0] * dlm->width + surf->light_s[0]) * dlm->pixbytes;
|
|
|
|
Surf_BuildDeluxMap(wmodel, surf, deluxedest, lm, blocknormals);
|
|
}
|
|
|
|
if (lm->fmt != PTI_L8)
|
|
{
|
|
// set to full bright if no light data
|
|
if (ambient < 0)
|
|
{ //abslight for hexen2
|
|
t = (-1-ambient)*255;
|
|
for (i=0 ; i<size*3 ; i++)
|
|
{
|
|
blocklights[i] = t;
|
|
}
|
|
|
|
for (maps = 0 ; maps < MAXCPULIGHTMAPS ; maps++)
|
|
{
|
|
surf->cached_light[maps] = -1-ambient;
|
|
surf->cached_colour[maps] = 0xff;
|
|
}
|
|
}
|
|
else if (r_fullbright.value>0)
|
|
{ //fullbright cheat
|
|
for (i=0 ; i<size*3 ; i++)
|
|
{
|
|
blocklights[i] = r_fullbright.value*255*256;
|
|
}
|
|
}
|
|
else if (!wmodel->lightdata)
|
|
{ /*fullbright if map is not lit. but not overbright*/
|
|
for (i=0 ; i<size*3 ; i++)
|
|
{
|
|
blocklights[i] = 128*256;
|
|
}
|
|
}
|
|
else
|
|
{
|
|
// clear to no light
|
|
t = ambient;
|
|
if (t == 0)
|
|
memset(blocklights, 0, size*3*sizeof(*bl));
|
|
else
|
|
{
|
|
for (i=0 ; i<size*3 ; i++)
|
|
{
|
|
blocklights[i] = t;
|
|
}
|
|
}
|
|
|
|
// add all the lightmaps
|
|
if (src)
|
|
{
|
|
if (wmodel->fromgame == fg_quake3) //rgb
|
|
{
|
|
/*q3 lightmaps are meant to be pre-built
|
|
this code is misguided, and ought never be executed anyway.
|
|
*/
|
|
int pixbytes = lm->pixbytes;
|
|
bl = blocklights;
|
|
for (i = 0; i < tmax; i++)
|
|
{
|
|
for (j = 0; j < smax; j++)
|
|
{
|
|
bl[0] = 255*src[(i*pixbytes+j)*3];
|
|
bl[1] = 255*src[(i*pixbytes+j)*3+1];
|
|
bl[2] = 255*src[(i*pixbytes+j)*3+2];
|
|
bl+=3;
|
|
}
|
|
}
|
|
}
|
|
else switch(cl.worldmodel->lightmaps.fmt)
|
|
{
|
|
case LM_E5BGR9:
|
|
for (maps = 0 ; maps < MAXCPULIGHTMAPS && surf->styles[maps] != INVALID_LIGHTSTYLE ; maps++)
|
|
{
|
|
surf->cached_light[maps] = scale = d_lightstylevalue[surf->styles[maps]]; // 8.8 fraction
|
|
surf->cached_colour[maps] = cl_lightstyle[surf->styles[maps]].colourkey;
|
|
if (scale)
|
|
{
|
|
VectorScale(cl_lightstyle[surf->styles[maps]].colours, scale, scalergb);
|
|
for (i=0 ; i<size ; i++)
|
|
{
|
|
unsigned int l = ((unsigned int*)src)[i];
|
|
float e = rgb9e5tab[l>>27]*(1u<<7);
|
|
blocklights[i*3+0] += scalergb[0] * e * ((l>> 0)&0x1ff);
|
|
blocklights[i*3+1] += scalergb[1] * e * ((l>> 9)&0x1ff);
|
|
blocklights[i*3+2] += scalergb[2] * e * ((l>>18)&0x1ff);
|
|
}
|
|
}
|
|
src += size*4; // skip to next lightmap
|
|
}
|
|
break;
|
|
case LM_RGB8:
|
|
for (maps = 0 ; maps < MAXCPULIGHTMAPS && surf->styles[maps] != INVALID_LIGHTSTYLE ; maps++)
|
|
{
|
|
surf->cached_light[maps] = scale = d_lightstylevalue[surf->styles[maps]];
|
|
surf->cached_colour[maps] = cl_lightstyle[surf->styles[maps]].colourkey;
|
|
if (scale)
|
|
{
|
|
VectorScale(cl_lightstyle[surf->styles[maps]].colours, scale, scalergb);
|
|
bl = blocklights;
|
|
for (i=0 ; i<size ; i++)
|
|
{
|
|
*bl++ += *src++ * scalergb[0];
|
|
*bl++ += *src++ * scalergb[1];
|
|
*bl++ += *src++ * scalergb[2];
|
|
}
|
|
}
|
|
else
|
|
src += size*3; // skip to next lightmap
|
|
}
|
|
break;
|
|
|
|
case LM_L8:
|
|
for (maps = 0 ; maps < MAXCPULIGHTMAPS && surf->styles[maps] != INVALID_LIGHTSTYLE ;
|
|
maps++)
|
|
{
|
|
surf->cached_light[maps] = scale = d_lightstylevalue[surf->styles[maps]]; // 8.8 fraction
|
|
surf->cached_colour[maps] = cl_lightstyle[surf->styles[maps]].colourkey;
|
|
if (scale)
|
|
{
|
|
VectorScale(cl_lightstyle[surf->styles[maps]].colours, scale, scalergb);
|
|
bl = blocklights;
|
|
for (i=0 ; i<size ; i++)
|
|
{
|
|
*bl++ += *src * scalergb[0];
|
|
*bl++ += *src * scalergb[1];
|
|
*bl++ += *src * scalergb[2];
|
|
src++;
|
|
}
|
|
}
|
|
else
|
|
src += size; // skip to next lightmap
|
|
}
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
|
|
if (!r_stains.value || !surf->stained)
|
|
stainsrc = NULL;
|
|
|
|
Surf_StoreLightmap_RGB(dest, blocklights, smax, tmax, shift, stainsrc, lm);
|
|
}
|
|
else
|
|
{
|
|
// set to full bright if no light data
|
|
if (r_fullbright.ival)
|
|
{
|
|
for (i=0 ; i<size ; i++)
|
|
blocklights[i] = 255*256;
|
|
}
|
|
else if (!wmodel->lightdata)
|
|
{
|
|
for (i=0 ; i<size*3 ; i++)
|
|
{
|
|
blocklights[i] = 255*256;
|
|
}
|
|
surf->cached_light[0] = d_lightstylevalue[0];
|
|
surf->cached_colour[0] = cl_lightstyle[0].colourkey;
|
|
}
|
|
else
|
|
{
|
|
// clear to no light
|
|
for (i=0 ; i<size ; i++)
|
|
blocklights[i] = ambient;
|
|
|
|
// add all the lightmaps
|
|
if (src)
|
|
{
|
|
switch(cl.worldmodel->lightmaps.fmt)
|
|
{
|
|
case LM_E5BGR9:
|
|
for (maps = 0 ; maps < MAXCPULIGHTMAPS && surf->styles[maps] != INVALID_LIGHTSTYLE ; maps++)
|
|
{
|
|
scale = d_lightstylevalue[surf->styles[maps]];
|
|
surf->cached_light[maps] = scale; // 8.8 fraction
|
|
surf->cached_colour[maps] = cl_lightstyle[surf->styles[maps]].colourkey;
|
|
if (scale)
|
|
for (i=0 ; i<size ; i++)
|
|
{
|
|
unsigned int lm = ((unsigned int *)lightmap)[i];
|
|
blocklights[i] += max3(((lm>>0)&0x1ff),((lm>>9)&0x1ff),((lm>>18)&0x1ff)) * scale * (rgb9e5tab[lm>>27]*(1<<7));
|
|
}
|
|
lightmap += size*4; // skip to next lightmap
|
|
}
|
|
break;
|
|
case LM_RGB8:
|
|
for (maps = 0 ; maps < MAXCPULIGHTMAPS && surf->styles[maps] != INVALID_LIGHTSTYLE ; maps++)
|
|
{
|
|
scale = d_lightstylevalue[surf->styles[maps]];
|
|
surf->cached_light[maps] = scale; // 8.8 fraction
|
|
surf->cached_colour[maps] = cl_lightstyle[surf->styles[maps]].colourkey;
|
|
if (scale)
|
|
for (i=0 ; i<size ; i++)
|
|
blocklights[i] += max3(src[i*3],src[i*3+1],src[i*3+2]) * scale;
|
|
src += size*3; // skip to next lightmap
|
|
}
|
|
break;
|
|
case LM_L8:
|
|
for (maps = 0 ; maps < MAXCPULIGHTMAPS && surf->styles[maps] != INVALID_LIGHTSTYLE ; maps++)
|
|
{
|
|
scale = d_lightstylevalue[surf->styles[maps]];
|
|
surf->cached_light[maps] = scale; // 8.8 fraction
|
|
surf->cached_colour[maps] = cl_lightstyle[surf->styles[maps]].colourkey;
|
|
if (scale)
|
|
for (i=0 ; i<size ; i++)
|
|
blocklights[i] += src[i] * scale;
|
|
src += size; // skip to next lightmap
|
|
}
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
|
|
Surf_StoreLightmap_Lum(dest, blocklights, smax, tmax, shift, stainsrc, lm->width);
|
|
}
|
|
|
|
//make sure we flag the output rect properly.
|
|
theRect = &lm->rectchange;
|
|
if (theRect->t > surf->light_t[0])
|
|
theRect->t = surf->light_t[0];
|
|
if (theRect->l > surf->light_s[0])
|
|
theRect->l = surf->light_s[0];
|
|
if (theRect->r < surf->light_s[0]+smax)
|
|
theRect->r = surf->light_s[0]+smax;
|
|
if (theRect->b < surf->light_t[0]+tmax)
|
|
theRect->b = surf->light_t[0]+tmax;
|
|
lm->modified = true;
|
|
|
|
if (lm->hasdeluxe)
|
|
{
|
|
lightmapinfo_t *dlm = lm+1;
|
|
theRect = &dlm->rectchange;
|
|
if (theRect->t > surf->light_t[0])
|
|
theRect->t = surf->light_t[0];
|
|
if (theRect->l > surf->light_s[0])
|
|
theRect->l = surf->light_s[0];
|
|
if (theRect->r < surf->light_s[0]+smax)
|
|
theRect->r = surf->light_s[0]+smax;
|
|
if (theRect->b < surf->light_t[0]+tmax)
|
|
theRect->b = surf->light_t[0]+tmax;
|
|
dlm->modified = true;
|
|
}
|
|
}
|
|
#endif
|
|
|
|
/*
|
|
=============================================================
|
|
|
|
BRUSH MODELS
|
|
|
|
=============================================================
|
|
*/
|
|
|
|
/*
|
|
================
|
|
R_RenderDynamicLightmaps
|
|
Multitexture
|
|
================
|
|
*/
|
|
void Surf_RenderDynamicLightmaps (msurface_t *fa)
|
|
{
|
|
int maps;
|
|
|
|
//surfaces without lightmaps
|
|
if (fa->lightmaptexturenums[0]<0 || !lightmap)
|
|
return;
|
|
|
|
// check for lightmap modification
|
|
if (!fa->samples)
|
|
{
|
|
if (fa->cached_light[0] != 0
|
|
|| fa->cached_colour[0] != 0)
|
|
goto dynamic;
|
|
}
|
|
else
|
|
{
|
|
for (maps = 0 ; maps < MAXCPULIGHTMAPS && fa->styles[maps] != INVALID_LIGHTSTYLE ;
|
|
maps++)
|
|
if (d_lightstylevalue[fa->styles[maps]] != fa->cached_light[maps]
|
|
|| cl_lightstyle[fa->styles[maps]].colourkey != fa->cached_colour[maps])
|
|
goto dynamic;
|
|
}
|
|
|
|
if (fa->dlightframe == r_framecount // dynamic this frame
|
|
|| fa->cached_dlight) // dynamic previously
|
|
{
|
|
RSpeedLocals();
|
|
dynamic:
|
|
RSpeedRemark();
|
|
|
|
#ifdef _DEBUG
|
|
if ((unsigned)fa->lightmaptexturenums[0] >= numlightmaps)
|
|
Sys_Error("Invalid lightmap index\n");
|
|
#endif
|
|
|
|
Surf_BuildLightMap (currentmodel, fa, 0, lightmap_shift, r_ambient.value*255, d_lightstylevalue);
|
|
|
|
RSpeedEnd(RSPEED_DYNAMIC);
|
|
}
|
|
}
|
|
|
|
#if defined(THREADEDWORLD) && (defined(Q1BSPS)||defined(Q2BSPS))
|
|
static void Surf_RenderDynamicLightmaps_Worker (model_t *wmodel, msurface_t *fa, int *d_lightstylevalue)
|
|
{
|
|
int maps;
|
|
|
|
//surfaces without lightmaps
|
|
if (fa->lightmaptexturenums[0]<0 || !lightmap)
|
|
return;
|
|
|
|
// check for lightmap modification
|
|
if (!fa->samples)
|
|
{
|
|
if (fa->cached_light[0] != 0
|
|
|| fa->cached_colour[0] != 0)
|
|
goto dynamic;
|
|
}
|
|
else
|
|
{
|
|
for (maps = 0 ; maps < MAXCPULIGHTMAPS && fa->styles[maps] != INVALID_LIGHTSTYLE ;
|
|
maps++)
|
|
if (d_lightstylevalue[fa->styles[maps]] != fa->cached_light[maps]
|
|
|| cl_lightstyle[fa->styles[maps]].colourkey != fa->cached_colour[maps])
|
|
goto dynamic;
|
|
}
|
|
|
|
return;
|
|
|
|
dynamic:
|
|
|
|
#ifdef _DEBUG
|
|
if ((unsigned)fa->lightmaptexturenums[0] >= numlightmaps)
|
|
Sys_Error("Invalid lightmap index\n");
|
|
#endif
|
|
|
|
|
|
Surf_BuildLightMap_Worker (wmodel, fa, lightmap_shift, r_ambient.value*255, d_lightstylevalue);
|
|
}
|
|
#endif //THREADEDWORLD
|
|
|
|
void Surf_RenderAmbientLightmaps (msurface_t *fa, int ambient)
|
|
{
|
|
if (!fa->mesh)
|
|
return;
|
|
|
|
//surfaces without lightmaps
|
|
if (fa->lightmaptexturenums[0]<0)
|
|
return;
|
|
|
|
if (fa->cached_light[0] != ambient || fa->cached_colour[0] != 0xff)
|
|
goto dynamic;
|
|
|
|
if (fa->dlightframe == r_framecount // dynamic this frame
|
|
|| fa->cached_dlight) // dynamic previously
|
|
{
|
|
RSpeedLocals();
|
|
dynamic:
|
|
RSpeedRemark();
|
|
|
|
Surf_BuildLightMap (currentmodel, fa, 0, lightmap_shift, -1-ambient, d_lightstylevalue);
|
|
|
|
RSpeedEnd(RSPEED_DYNAMIC);
|
|
}
|
|
}
|
|
|
|
/*
|
|
=============================================================
|
|
|
|
WORLD MODEL
|
|
|
|
=============================================================
|
|
*/
|
|
|
|
#if 0
|
|
static qbyte *R_MarkLeafSurfaces_Q1 (void)
|
|
{
|
|
qbyte *vis;
|
|
mleaf_t *leaf;
|
|
int i, j;
|
|
msurface_t *surf;
|
|
int shift;
|
|
|
|
vis = R_CalcVis_Q1();
|
|
|
|
for (i=0 ; i<cl.worldmodel->numvisleafs ; i++)
|
|
{
|
|
if (vis[i>>3] & (1<<(i&7)))
|
|
{
|
|
leaf = (mleaf_t *)&cl.worldmodel->leafs[i+1];
|
|
|
|
if (R_CullBox (leaf->minmaxs, leaf->minmaxs+3))
|
|
continue;
|
|
leaf->visframe = r_visframecount;
|
|
|
|
for (j = 0; j < leaf->nummarksurfaces; j++)
|
|
{
|
|
surf = leaf->firstmarksurface[j];
|
|
if (surf->visframe == r_visframecount)
|
|
continue;
|
|
surf->visframe = r_visframecount;
|
|
|
|
*surf->mark = surf;
|
|
}
|
|
}
|
|
}
|
|
|
|
{
|
|
texture_t *tex;
|
|
|
|
shift = Surf_LightmapShift(cl.worldmodel);
|
|
|
|
for (i = 0; i < cl.worldmodel->numtextures; i++)
|
|
{
|
|
tex = cl.worldmodel->textures[i];
|
|
if (!tex)
|
|
continue;
|
|
for (j = 0; j < tex->vbo.meshcount; j++)
|
|
{
|
|
surf = tex->vbo.meshlist[j];
|
|
if (surf)
|
|
{
|
|
Surf_RenderDynamicLightmaps (surf);
|
|
|
|
tex->vbo.meshlist[j] = NULL;
|
|
surf->sbatch->mesh[surf->sbatch->meshes++] = surf->mesh;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
return vis;
|
|
}
|
|
#endif
|
|
|
|
/*
|
|
static qbyte *Surf_MaskVis(qbyte *src, qbyte *dest)
|
|
{
|
|
int i;
|
|
if (cl.worldmodel->leafs[i].ma
|
|
}
|
|
*/
|
|
qbyte *frustumvis;
|
|
|
|
#ifdef Q1BSPS
|
|
/*
|
|
================
|
|
R_RecursiveWorldNode
|
|
================
|
|
*/
|
|
static void Surf_RecursiveWorldNode (mnode_t *node, unsigned int clipflags)
|
|
{
|
|
int c, side, clipped;
|
|
mplane_t *plane, *clipplane;
|
|
msurface_t *surf, **mark;
|
|
mleaf_t *pleaf;
|
|
double dot;
|
|
|
|
start:
|
|
|
|
if (node->contents == Q1CONTENTS_SOLID)
|
|
return; // solid
|
|
|
|
if (node->visframe != r_visframecount)
|
|
return;
|
|
|
|
for (c = 0, clipplane = r_refdef.frustum; c < r_refdef.frustum_numworldplanes; c++, clipplane++)
|
|
{
|
|
if (!(clipflags & (1 << c)))
|
|
continue; // don't need to clip against it
|
|
|
|
clipped = BOX_ON_PLANE_SIDE (node->minmaxs, node->minmaxs + 3, clipplane);
|
|
if (clipped == 2)
|
|
return;
|
|
else if (clipped == 1)
|
|
clipflags -= (1<<c); // node is entirely on screen
|
|
}
|
|
|
|
// if a leaf node, draw stuff
|
|
if (node->contents < 0)
|
|
{
|
|
pleaf = (mleaf_t *)node;
|
|
|
|
c = (pleaf - cl.worldmodel->leafs)-1;
|
|
frustumvis[c>>3] |= 1<<(c&7);
|
|
|
|
mark = pleaf->firstmarksurface;
|
|
c = pleaf->nummarksurfaces;
|
|
|
|
if (c)
|
|
{
|
|
do
|
|
{
|
|
(*mark++)->visframe = r_framecount;
|
|
} while (--c);
|
|
}
|
|
return;
|
|
}
|
|
|
|
// node is just a decision point, so go down the apropriate sides
|
|
|
|
// find which side of the node we are on
|
|
plane = node->plane;
|
|
|
|
switch (plane->type)
|
|
{
|
|
case PLANE_X:
|
|
dot = modelorg[0] - plane->dist;
|
|
break;
|
|
case PLANE_Y:
|
|
dot = modelorg[1] - plane->dist;
|
|
break;
|
|
case PLANE_Z:
|
|
dot = modelorg[2] - plane->dist;
|
|
break;
|
|
default:
|
|
dot = DotProduct (modelorg, plane->normal) - plane->dist;
|
|
break;
|
|
}
|
|
|
|
if (dot >= 0)
|
|
side = 0;
|
|
else
|
|
side = 1;
|
|
|
|
// recurse down the children, front side first
|
|
Surf_RecursiveWorldNode (node->children[side], clipflags);
|
|
|
|
// draw stuff
|
|
c = node->numsurfaces;
|
|
|
|
if (c)
|
|
{
|
|
surf = cl.worldmodel->surfaces + node->firstsurface;
|
|
|
|
if (dot < 0 -BACKFACE_EPSILON)
|
|
side = SURF_PLANEBACK;
|
|
else if (dot > BACKFACE_EPSILON)
|
|
side = 0;
|
|
{
|
|
for ( ; c ; c--, surf++)
|
|
{
|
|
if (surf->visframe != r_framecount)
|
|
continue;
|
|
|
|
if (((dot < 0) ^ !!(surf->flags & SURF_PLANEBACK)))
|
|
continue; // wrong side
|
|
|
|
Surf_RenderDynamicLightmaps (surf);
|
|
surf->sbatch->mesh[surf->sbatch->meshes++] = surf->mesh;
|
|
}
|
|
}
|
|
}
|
|
|
|
// recurse down the back side
|
|
//GLR_RecursiveWorldNode (node->children[!side], clipflags);
|
|
node = node->children[!side];
|
|
goto start;
|
|
}
|
|
|
|
static void Surf_OrthoRecursiveWorldNode (mnode_t *node, unsigned int clipflags)
|
|
{
|
|
//when rendering as ortho the front and back sides are technically equal. the only culling comes from frustum culling.
|
|
|
|
int c, clipped;
|
|
mplane_t *clipplane;
|
|
msurface_t *surf, **mark;
|
|
mleaf_t *pleaf;
|
|
|
|
if (node->contents == Q1CONTENTS_SOLID)
|
|
return; // solid
|
|
|
|
if (node->visframe != r_visframecount)
|
|
return;
|
|
|
|
for (c = 0, clipplane = r_refdef.frustum; c < r_refdef.frustum_numworldplanes; c++, clipplane++)
|
|
{
|
|
if (!(clipflags & (1 << c)))
|
|
continue; // don't need to clip against it
|
|
|
|
clipped = BOX_ON_PLANE_SIDE (node->minmaxs, node->minmaxs + 3, clipplane);
|
|
if (clipped == 2)
|
|
return;
|
|
else if (clipped == 1)
|
|
clipflags -= (1<<c); // node is entirely on screen
|
|
}
|
|
|
|
// if a leaf node, draw stuff
|
|
if (node->contents < 0)
|
|
{
|
|
pleaf = (mleaf_t *)node;
|
|
|
|
mark = pleaf->firstmarksurface;
|
|
c = pleaf->nummarksurfaces;
|
|
|
|
if (c)
|
|
{
|
|
do
|
|
{
|
|
(*mark++)->visframe = r_framecount;
|
|
} while (--c);
|
|
}
|
|
return;
|
|
}
|
|
|
|
// recurse down the children
|
|
Surf_OrthoRecursiveWorldNode (node->children[0], clipflags);
|
|
Surf_OrthoRecursiveWorldNode (node->children[1], clipflags);
|
|
|
|
// draw stuff
|
|
c = node->numsurfaces;
|
|
|
|
if (c)
|
|
{
|
|
surf = cl.worldmodel->surfaces + node->firstsurface;
|
|
|
|
for ( ; c ; c--, surf++)
|
|
{
|
|
if (surf->visframe != r_framecount)
|
|
continue;
|
|
|
|
Surf_RenderDynamicLightmaps (surf);
|
|
surf->sbatch->mesh[surf->sbatch->meshes++] = surf->mesh;
|
|
}
|
|
}
|
|
return;
|
|
}
|
|
#endif
|
|
|
|
#ifdef Q2BSPS
|
|
static void Surf_RecursiveQ2WorldNode (mnode_t *node)
|
|
{
|
|
int c, side;
|
|
mplane_t *plane;
|
|
msurface_t *surf, **mark;
|
|
mleaf_t *pleaf;
|
|
double dot;
|
|
|
|
int sidebit;
|
|
|
|
if (node->contents == Q2CONTENTS_SOLID)
|
|
return; // solid
|
|
|
|
if (node->visframe != r_visframecount)
|
|
return;
|
|
if (R_CullBox (node->minmaxs, node->minmaxs+3))
|
|
return;
|
|
|
|
// if a leaf node, draw stuff
|
|
if (node->contents != -1)
|
|
{
|
|
pleaf = (mleaf_t *)node;
|
|
|
|
// check for door connected areas
|
|
if (! (r_refdef.areabits[pleaf->area>>3] & (1<<(pleaf->area&7)) ) )
|
|
return; // not visible
|
|
|
|
c = pleaf->cluster;
|
|
if (c >= 0)
|
|
frustumvis[c>>3] |= 1<<(c&7);
|
|
|
|
mark = pleaf->firstmarksurface;
|
|
c = pleaf->nummarksurfaces;
|
|
|
|
if (c)
|
|
{
|
|
do
|
|
{
|
|
(*mark)->visframe = r_framecount;
|
|
mark++;
|
|
} while (--c);
|
|
}
|
|
return;
|
|
}
|
|
|
|
// node is just a decision point, so go down the apropriate sides
|
|
|
|
// find which side of the node we are on
|
|
plane = node->plane;
|
|
|
|
switch (plane->type)
|
|
{
|
|
case PLANE_X:
|
|
dot = modelorg[0] - plane->dist;
|
|
break;
|
|
case PLANE_Y:
|
|
dot = modelorg[1] - plane->dist;
|
|
break;
|
|
case PLANE_Z:
|
|
dot = modelorg[2] - plane->dist;
|
|
break;
|
|
default:
|
|
dot = DotProduct (modelorg, plane->normal) - plane->dist;
|
|
break;
|
|
}
|
|
|
|
if (dot >= 0)
|
|
{
|
|
side = 0;
|
|
sidebit = 0;
|
|
}
|
|
else
|
|
{
|
|
side = 1;
|
|
sidebit = SURF_PLANEBACK;
|
|
}
|
|
|
|
// recurse down the children, front side first
|
|
Surf_RecursiveQ2WorldNode (node->children[side]);
|
|
|
|
// draw stuff
|
|
for ( c = node->numsurfaces, surf = currentmodel->surfaces + node->firstsurface; c ; c--, surf++)
|
|
{
|
|
if (surf->visframe != r_framecount)
|
|
continue;
|
|
|
|
if ( (surf->flags & SURF_PLANEBACK) != sidebit )
|
|
continue; // wrong side
|
|
|
|
surf->visframe = 0;//r_framecount+1;//-1;
|
|
|
|
Surf_RenderDynamicLightmaps (surf);
|
|
|
|
surf->sbatch->mesh[surf->sbatch->meshes++] = surf->mesh;
|
|
}
|
|
|
|
|
|
// recurse down the back side
|
|
Surf_RecursiveQ2WorldNode (node->children[!side]);
|
|
}
|
|
#endif
|
|
|
|
#ifdef Q3BSPS
|
|
#if 0
|
|
static void Surf_LeafWorldNode (void)
|
|
{
|
|
int i;
|
|
int clipflags;
|
|
msurface_t **mark, *surf;
|
|
mleaf_t *pleaf;
|
|
|
|
|
|
int clipped;
|
|
mplane_t *clipplane;
|
|
|
|
|
|
for (pleaf = r_vischain; pleaf; pleaf = pleaf->vischain)
|
|
{
|
|
// check for door connected areas
|
|
// if (areabits)
|
|
{
|
|
// if (!(areabits[pleaf->area>>3] & (1<<(pleaf->area&7))))
|
|
// {
|
|
// continue; // not visible
|
|
// }
|
|
}
|
|
|
|
clipflags = 15; // 1 | 2 | 4 | 8
|
|
// if (!r_nocull->value)
|
|
{
|
|
|
|
for (i=0,clipplane=frustum ; i<FRUSTUMPLANES ; i++,clipplane++)
|
|
{
|
|
clipped = BoxOnPlaneSide (pleaf->minmaxs, pleaf->minmaxs+3, clipplane);
|
|
if (clipped == 2)
|
|
{
|
|
break;
|
|
}
|
|
else if (clipped == 1)
|
|
{
|
|
clipflags &= ~(1<<i); // node is entirely on screen
|
|
}
|
|
}
|
|
|
|
if (i != FRUSTUMPLANES)
|
|
{
|
|
continue;
|
|
}
|
|
}
|
|
|
|
i = pleaf->nummarksurfaces;
|
|
mark = pleaf->firstmarksurface;
|
|
|
|
do
|
|
{
|
|
surf = *mark++;
|
|
if (surf->visframe != r_framecount) //sufraces exist in multiple leafs.
|
|
{
|
|
surf->visframe = r_framecount;
|
|
if (surf->mark)
|
|
*surf->mark = surf;
|
|
}
|
|
} while (--i);
|
|
|
|
// c_world_leafs++;
|
|
}
|
|
|
|
|
|
|
|
{
|
|
int j;
|
|
texture_t *tex;
|
|
for (i = 0; i < cl.worldmodel->numtextures; i++)
|
|
{
|
|
tex = cl.worldmodel->textures[i];
|
|
if (!tex)
|
|
continue;
|
|
for (j = 0; j < tex->vbo.meshcount; j++)
|
|
{
|
|
surf = tex->vbo.meshlist[j];
|
|
if (surf)
|
|
{
|
|
tex->vbo.meshlist[j] = NULL;
|
|
surf->sbatch->mesh[surf->sbatch->meshes++] = surf->mesh;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
#endif
|
|
|
|
static void Surf_RecursiveQ3WorldNode (mnode_t *node, unsigned int clipflags)
|
|
{
|
|
int c, side, clipped;
|
|
mplane_t *plane, *clipplane;
|
|
msurface_t *surf, **mark;
|
|
mleaf_t *pleaf;
|
|
double dot;
|
|
|
|
start:
|
|
|
|
if (node->visframe != r_visframecount)
|
|
return;
|
|
|
|
for (c = 0, clipplane = r_refdef.frustum; c < r_refdef.frustum_numworldplanes; c++, clipplane++)
|
|
{
|
|
if (!(clipflags & (1 << c)))
|
|
continue; // don't need to clip against it
|
|
|
|
clipped = BOX_ON_PLANE_SIDE (node->minmaxs, node->minmaxs + 3, clipplane);
|
|
if (clipped == 2)
|
|
return;
|
|
else if (clipped == 1)
|
|
clipflags -= (1<<c); // node is entirely on screen
|
|
}
|
|
|
|
// if a leaf node, draw stuff
|
|
if (node->contents != -1)
|
|
{
|
|
pleaf = (mleaf_t *)node;
|
|
|
|
if (! (r_refdef.areabits[pleaf->area>>3] & (1<<(pleaf->area&7)) ) )
|
|
return; // not visible
|
|
|
|
c = pleaf->cluster;
|
|
if (c >= 0)
|
|
frustumvis[c>>3] |= 1<<(c&7);
|
|
|
|
mark = pleaf->firstmarksurface;
|
|
for (c = pleaf->nummarksurfaces; c; c--)
|
|
{
|
|
surf = *mark++;
|
|
if (surf->visframe == r_framecount)
|
|
continue;
|
|
surf->visframe = r_framecount;
|
|
|
|
// if (((dot < 0) ^ !!(surf->flags & SURF_PLANEBACK)))
|
|
// continue; // wrong side
|
|
|
|
surf->sbatch->mesh[surf->sbatch->meshes++] = surf->mesh;
|
|
}
|
|
return;
|
|
}
|
|
|
|
// node is just a decision point, so go down the apropriate sides
|
|
|
|
// find which side of the node we are on
|
|
plane = node->plane;
|
|
|
|
switch (plane->type)
|
|
{
|
|
case PLANE_X:
|
|
dot = modelorg[0] - plane->dist;
|
|
break;
|
|
case PLANE_Y:
|
|
dot = modelorg[1] - plane->dist;
|
|
break;
|
|
case PLANE_Z:
|
|
dot = modelorg[2] - plane->dist;
|
|
break;
|
|
default:
|
|
dot = DotProduct (modelorg, plane->normal) - plane->dist;
|
|
break;
|
|
}
|
|
|
|
if (dot >= 0)
|
|
side = 0;
|
|
else
|
|
side = 1;
|
|
|
|
// recurse down the children, front side first
|
|
Surf_RecursiveQ3WorldNode (node->children[side], clipflags);
|
|
|
|
// q3 nodes contain no drawables
|
|
|
|
// recurse down the back side
|
|
//GLR_RecursiveWorldNode (node->children[!side], clipflags);
|
|
node = node->children[!side];
|
|
goto start;
|
|
}
|
|
#endif
|
|
|
|
static void Surf_PushChains(batch_t **batches)
|
|
{
|
|
batch_t *batch;
|
|
int i;
|
|
|
|
if (r_refdef.recurse == R_MAX_RECURSE)
|
|
Sys_Error("Recursed too deep\n");
|
|
|
|
if (!r_refdef.recurse)
|
|
{
|
|
for (i = 0; i < SHADER_SORT_COUNT; i++)
|
|
for (batch = batches[i]; batch; batch = batch->next)
|
|
{
|
|
batch->firstmesh = 0;
|
|
}
|
|
}
|
|
#if R_MAX_RECURSE > 2
|
|
else if (r_refdef.recurse > 1)
|
|
{
|
|
for (i = 0; i < SHADER_SORT_COUNT; i++)
|
|
for (batch = batches[i]; batch; batch = batch->next)
|
|
{
|
|
batch->recursefirst[r_refdef.recurse] = batch->firstmesh;
|
|
batch->firstmesh = batch->meshes;
|
|
}
|
|
}
|
|
#endif
|
|
else
|
|
{
|
|
for (i = 0; i < SHADER_SORT_COUNT; i++)
|
|
for (batch = batches[i]; batch; batch = batch->next)
|
|
{
|
|
batch->firstmesh = batch->meshes;
|
|
}
|
|
}
|
|
}
|
|
static void Surf_PopChains(batch_t **batches)
|
|
{
|
|
batch_t *batch;
|
|
int i;
|
|
|
|
if (!r_refdef.recurse)
|
|
{
|
|
for (i = 0; i < SHADER_SORT_COUNT; i++)
|
|
for (batch = batches[i]; batch; batch = batch->next)
|
|
{
|
|
batch->meshes = 0;
|
|
}
|
|
}
|
|
#if R_MAX_RECURSE > 2
|
|
else if (r_refdef.recurse > 1)
|
|
{
|
|
for (i = 0; i < SHADER_SORT_COUNT; i++)
|
|
for (batch = batches[i]; batch; batch = batch->next)
|
|
{
|
|
batch->meshes = batch->firstmesh;
|
|
batch->firstmesh = batch->recursefirst[r_refdef.recurse];
|
|
}
|
|
}
|
|
#endif
|
|
else
|
|
{
|
|
for (i = 0; i < SHADER_SORT_COUNT; i++)
|
|
for (batch = batches[i]; batch; batch = batch->next)
|
|
{
|
|
batch->meshes = batch->firstmesh;
|
|
batch->firstmesh = 0;
|
|
}
|
|
}
|
|
}
|
|
|
|
//most of this is a direct copy from gl
|
|
void Surf_SetupFrame(void)
|
|
{
|
|
mleaf_t *leaf;
|
|
vec3_t temp, pvsorg;
|
|
int viewcontents;
|
|
|
|
if (!cl.worldmodel || (!cl.worldmodel->nodes && cl.worldmodel->type != mod_heightmap))
|
|
r_refdef.flags |= RDF_NOWORLDMODEL;
|
|
|
|
R_AnimateLight();
|
|
r_framecount++;
|
|
|
|
if (r_refdef.recurse)
|
|
{
|
|
VectorCopy(r_refdef.pvsorigin, pvsorg);
|
|
}
|
|
else
|
|
{
|
|
VectorCopy(r_refdef.vieworg, pvsorg);
|
|
R_UpdateHDR(r_refdef.vieworg);
|
|
}
|
|
|
|
r_viewarea = 0;
|
|
viewcontents = 0;
|
|
if (r_refdef.flags & RDF_NOWORLDMODEL)
|
|
{
|
|
}
|
|
else if (!cl.worldmodel || cl.worldmodel->loadstate != MLS_LOADED || cl.worldmodel->fromgame == fg_doom3 )
|
|
{
|
|
r_viewcluster = -1;
|
|
r_viewcluster2 = -1;
|
|
}
|
|
#if defined(Q2BSPS) || defined(Q3BSPS)
|
|
else if (cl.worldmodel->fromgame == fg_quake2 || cl.worldmodel->fromgame == fg_quake3)
|
|
{
|
|
leaf = Mod_PointInLeaf (cl.worldmodel, pvsorg);
|
|
r_viewarea = leaf->area;
|
|
viewcontents = cl.worldmodel->funcs.PointContents(cl.worldmodel, NULL, pvsorg);
|
|
r_viewcluster = r_viewcluster2 = leaf->cluster;
|
|
|
|
// check above and below so crossing solid water doesn't draw wrong
|
|
if (!leaf->contents)
|
|
{ // look down a bit
|
|
vec3_t temp;
|
|
|
|
VectorCopy (pvsorg, temp);
|
|
temp[2] -= 16;
|
|
leaf = Mod_PointInLeaf (cl.worldmodel, temp);
|
|
if ( !(leaf->contents & Q2CONTENTS_SOLID) &&
|
|
(leaf->cluster != r_viewcluster2) )
|
|
r_viewcluster2 = leaf->cluster;
|
|
}
|
|
else
|
|
{ // look up a bit
|
|
vec3_t temp;
|
|
|
|
VectorCopy (pvsorg, temp);
|
|
temp[2] += 16;
|
|
leaf = Mod_PointInLeaf (cl.worldmodel, temp);
|
|
if ( !(leaf->contents & Q2CONTENTS_SOLID) &&
|
|
(leaf->cluster != r_viewcluster2) )
|
|
r_viewcluster2 = leaf->cluster;
|
|
}
|
|
}
|
|
#endif
|
|
else
|
|
{
|
|
leaf = Mod_PointInLeaf (cl.worldmodel, pvsorg);
|
|
r_viewcluster = (leaf - cl.worldmodel->leafs)-1;
|
|
r_viewcluster2 = -1;
|
|
if (leaf)
|
|
{
|
|
switch(leaf->contents)
|
|
{
|
|
case Q1CONTENTS_WATER:
|
|
viewcontents |= FTECONTENTS_WATER;
|
|
break;
|
|
case Q1CONTENTS_LAVA:
|
|
viewcontents |= FTECONTENTS_LAVA;
|
|
break;
|
|
case Q1CONTENTS_SLIME:
|
|
viewcontents |= FTECONTENTS_SLIME;
|
|
break;
|
|
case Q1CONTENTS_SKY:
|
|
viewcontents |= FTECONTENTS_SKY;
|
|
break;
|
|
case Q1CONTENTS_SOLID:
|
|
viewcontents |= FTECONTENTS_SOLID;
|
|
break;
|
|
case Q1CONTENTS_LADDER:
|
|
viewcontents |= FTECONTENTS_LADDER;
|
|
break;
|
|
}
|
|
|
|
if (leaf->contents == Q1CONTENTS_EMPTY)
|
|
{ //look down a bit
|
|
VectorCopy (pvsorg, temp);
|
|
temp[2] -= 16;
|
|
leaf = Mod_PointInLeaf (cl.worldmodel, temp);
|
|
if (leaf->contents <= Q1CONTENTS_WATER && leaf->contents >= Q1CONTENTS_LAVA)
|
|
r_viewcluster2 = (leaf - cl.worldmodel->leafs)-1;
|
|
}
|
|
else if (leaf->contents <= Q1CONTENTS_WATER && leaf->contents >= Q1CONTENTS_LAVA)
|
|
{ //in water, look up a bit.
|
|
|
|
VectorCopy (pvsorg, temp);
|
|
temp[2] += 16;
|
|
leaf = Mod_PointInLeaf (cl.worldmodel, temp);
|
|
if (leaf->contents == Q1CONTENTS_EMPTY)
|
|
r_viewcluster2 = (leaf - cl.worldmodel->leafs)-1;
|
|
}
|
|
}
|
|
}
|
|
|
|
#ifdef TERRAIN
|
|
if (!(r_refdef.flags & RDF_NOWORLDMODEL) && cl.worldmodel && cl.worldmodel->terrain)
|
|
{
|
|
viewcontents |= Heightmap_PointContents(cl.worldmodel, NULL, pvsorg);
|
|
}
|
|
#endif
|
|
|
|
/*pick up any extra water entities*/
|
|
{
|
|
vec3_t t1,t2;
|
|
VectorCopy(pmove.player_mins, t1);
|
|
VectorCopy(pmove.player_maxs, t2);
|
|
VectorClear(pmove.player_maxs);
|
|
VectorClear(pmove.player_mins);
|
|
viewcontents |= PM_ExtraBoxContents(pvsorg);
|
|
VectorCopy(t1, pmove.player_mins);
|
|
VectorCopy(t2, pmove.player_maxs);
|
|
}
|
|
if (!r_refdef.recurse)
|
|
{
|
|
r_viewcontents = viewcontents;
|
|
if (!r_secondaryview)
|
|
V_SetContentsColor (viewcontents);
|
|
}
|
|
|
|
|
|
if (r_refdef.playerview->audio.defaulted)
|
|
{
|
|
//first scene is the 'main' scene and audio defaults to that (unless overridden later in the frame)
|
|
r_refdef.playerview->audio.defaulted = false;
|
|
r_refdef.playerview->audio.entnum = r_refdef.playerview->viewentity;
|
|
VectorCopy(r_refdef.vieworg, r_refdef.playerview->audio.origin);
|
|
AngleVectors(r_refdef.viewangles, r_refdef.playerview->audio.forward,r_refdef.playerview->audio.right, r_refdef.playerview->audio.up);
|
|
// I'm fed up of openal users getting audio bugs when underwater.
|
|
// if (r_viewcontents & FTECONTENTS_FLUID)
|
|
// r_refdef.playerview->audio.reverbtype = 1;
|
|
// else
|
|
r_refdef.playerview->audio.reverbtype = 0;
|
|
VectorCopy(r_refdef.playerview->simvel, r_refdef.playerview->audio.velocity);
|
|
}
|
|
}
|
|
|
|
/*
|
|
static mesh_t *surfbatchmeshes[256];
|
|
static void Surf_BuildBrushBatch(batch_t *batch)
|
|
{
|
|
model_t *model = batch->ent->model;
|
|
unsigned int i;
|
|
batch->mesh = surfbatchmeshes;
|
|
batch->meshes = batch->surf_count;
|
|
for (i = 0; i < batch->surf_count; i++)
|
|
{
|
|
surfbatchmeshes[i] = model->surfaces[batch->surf_first + i].mesh;
|
|
}
|
|
}
|
|
*/
|
|
|
|
void Surf_GenBrushBatches(batch_t **batches, entity_t *ent)
|
|
{
|
|
int i;
|
|
msurface_t *s;
|
|
batch_t *ob;
|
|
model_t *model;
|
|
batch_t *b;
|
|
unsigned int bef;
|
|
|
|
model = ent->model;
|
|
|
|
if (R_CullEntityBox (ent, model->mins, model->maxs))
|
|
return;
|
|
|
|
#ifdef RTLIGHTS
|
|
if (BE_LightCullModel(ent->origin, model))
|
|
return;
|
|
#endif
|
|
|
|
// calculate dynamic lighting for bmodel if it's not an
|
|
// instanced model
|
|
if (model->fromgame != fg_quake3 && model->fromgame != fg_doom3 && lightmap && !r_temporalscenecache.ival)
|
|
{
|
|
int k;
|
|
|
|
currententity = ent;
|
|
currentmodel = ent->model;
|
|
if (model->nummodelsurfaces != 0 && r_dynamic.ival > 0)
|
|
{
|
|
for (k=rtlights_first; k<RTL_FIRST; k++)
|
|
{
|
|
if (!cl_dlights[k].radius)
|
|
continue;
|
|
if (!(cl_dlights[k].flags & LFLAG_LIGHTMAP))
|
|
continue;
|
|
|
|
model->funcs.MarkLights (&cl_dlights[k], 1<<k, model->rootnode);
|
|
}
|
|
}
|
|
|
|
Surf_LightmapShift(model);
|
|
#ifdef HEXEN2
|
|
if ((ent->drawflags & MLS_MASK) == MLS_ABSLIGHT)
|
|
{
|
|
//update lightmaps.
|
|
for (s = model->surfaces+model->firstmodelsurface,i = 0; i < model->nummodelsurfaces; i++, s++)
|
|
Surf_RenderAmbientLightmaps (s, ent->abslight);
|
|
}
|
|
else if (ent->drawflags & DRF_TRANSLUCENT)
|
|
{
|
|
//update lightmaps.
|
|
for (s = model->surfaces+model->firstmodelsurface,i = 0; i < model->nummodelsurfaces; i++, s++)
|
|
Surf_RenderAmbientLightmaps (s, 255);
|
|
}
|
|
else
|
|
#endif
|
|
{
|
|
//update lightmaps.
|
|
for (s = model->surfaces+model->firstmodelsurface,i = 0; i < model->nummodelsurfaces; i++, s++)
|
|
Surf_RenderDynamicLightmaps (s);
|
|
}
|
|
currententity = NULL;
|
|
}
|
|
|
|
#ifdef BEF_PUSHDEPTH
|
|
if (r_pushdepth)
|
|
bef = BEF_PUSHDEPTH;
|
|
else
|
|
bef = 0;
|
|
#else
|
|
bef = 0;
|
|
#endif
|
|
if (ent->flags & RF_ADDITIVE)
|
|
bef |= BEF_FORCEADDITIVE;
|
|
#ifdef HEXEN2
|
|
else if ((ent->drawflags & DRF_TRANSLUCENT) && r_wateralpha.value != 1)
|
|
{
|
|
bef |= BEF_FORCETRANSPARENT;
|
|
ent->shaderRGBAf[3] = r_wateralpha.value;
|
|
}
|
|
#endif
|
|
else if ((ent->flags & RF_TRANSLUCENT) && cls.protocol != CP_QUAKE3)
|
|
bef |= BEF_FORCETRANSPARENT;
|
|
if (ent->flags & RF_NODEPTHTEST)
|
|
bef |= BEF_FORCENODEPTH;
|
|
if (ent->flags & RF_NOSHADOW)
|
|
bef |= BEF_NOSHADOWS;
|
|
|
|
for (i = 0; i < SHADER_SORT_COUNT; i++)
|
|
for (ob = model->batches[i]; ob; ob = ob->next)
|
|
{
|
|
b = BE_GetTempBatch();
|
|
if (!b)
|
|
continue;
|
|
*b = *ob;
|
|
if (b->vbo && b->maxmeshes)
|
|
{
|
|
b->meshbuf = *b->mesh[0];
|
|
b->meshbuf.numindexes = b->mesh[b->maxmeshes-1]->indexes+b->mesh[b->maxmeshes-1]->numindexes-b->mesh[0]->indexes;
|
|
b->meshbuf.numvertexes = b->mesh[b->maxmeshes-1]->xyz_array+b->mesh[b->maxmeshes-1]->numvertexes-b->mesh[0]->xyz_array;
|
|
|
|
b->mesh = &b->meshptr;
|
|
b->meshptr = &b->meshbuf;
|
|
b->meshes = b->maxmeshes = 1;
|
|
}
|
|
else
|
|
{
|
|
// if (b->texture)
|
|
// b->shader = R_TextureAnimation(ent->framestate.g[FS_REG].frame[0], b->texture)->shader;
|
|
b->meshes = b->maxmeshes;
|
|
}
|
|
b->ent = ent;
|
|
b->flags = bef;
|
|
|
|
if (b->buildmeshes)
|
|
b->buildmeshes(b);
|
|
|
|
if (!b->shader)
|
|
b->shader = R_TextureAnimation(ent->framestate.g[FS_REG].frame[0], b->texture)->shader;
|
|
|
|
if (bef & BEF_FORCEADDITIVE)
|
|
{
|
|
b->next = batches[SHADER_SORT_ADDITIVE];
|
|
batches[SHADER_SORT_ADDITIVE] = b;
|
|
}
|
|
else if (bef & BEF_FORCETRANSPARENT)
|
|
{
|
|
b->next = batches[SHADER_SORT_BLEND];
|
|
batches[SHADER_SORT_BLEND] = b;
|
|
}
|
|
else
|
|
{
|
|
b->next = batches[b->shader->sort];
|
|
batches[b->shader->sort] = b;
|
|
}
|
|
}
|
|
}
|
|
|
|
#ifdef THREADEDWORLD
|
|
struct webostate_s
|
|
{
|
|
char dbgid[12];
|
|
struct webostate_s *next;
|
|
int lastvalid; //keyed to cls.framecount, for cleaning up.
|
|
model_t *wmodel;
|
|
int cluster[2];
|
|
qboolean generating;
|
|
pvsbuffer_t pvs;
|
|
vboarray_t ebo;
|
|
void *ebomem;
|
|
size_t idxcount;
|
|
int numbatches;
|
|
int lightstylevalues[MAX_NET_LIGHTSTYLES]; //when using workers that only reprocessing lighting at 10fps, things get too ugly when things go out of sync
|
|
|
|
//TODO qbyte *bakedsubmodels; //flags saying whether each submodel was baked or not. baked submodels need to be untinted uncaled unrotated at origin etc
|
|
|
|
vec3_t lastpos;
|
|
|
|
batch_t *rbatches[SHADER_SORT_COUNT];
|
|
|
|
struct wesbatch_s
|
|
{
|
|
size_t numidx;
|
|
size_t maxidx;
|
|
index_t *idxbuffer;
|
|
batch_t b;
|
|
mesh_t m;
|
|
mesh_t *pm;
|
|
vbo_t vbo;
|
|
} batches[1];
|
|
};
|
|
static struct webostate_s *webostates;
|
|
static struct webostate_s *webogenerating;
|
|
static int webogeneratingstate; //1 if generating, 0 if not, for waiting for sync.
|
|
static void R_DestroyWorldEBO(struct webostate_s *es)
|
|
{
|
|
if (!es)
|
|
return;
|
|
|
|
#ifdef GLQUAKE
|
|
if (qrenderer == QR_OPENGL)
|
|
qglDeleteBuffersARB(1, &es->ebo.gl.vbo);
|
|
#endif
|
|
#ifdef VKQUAKE
|
|
if (qrenderer == QR_VULKAN)
|
|
BE_VBO_Destroy(&es->ebo, es->ebomem);
|
|
#endif
|
|
BZ_Free(es);
|
|
}
|
|
void R_GeneratedWorldEBO(void *ctx, void *data, size_t a_, size_t b_)
|
|
{
|
|
size_t idxcount;
|
|
unsigned int i;
|
|
model_t *mod;
|
|
batch_t *b, *batch;
|
|
mesh_t *m;
|
|
int sortid;
|
|
struct webostate_s *webostate = ctx;
|
|
webostate->next = webostates;
|
|
webostates = webostate;
|
|
webogenerating = NULL;
|
|
webogeneratingstate = 0;
|
|
mod = webostate->wmodel;
|
|
|
|
webostate->lastvalid = cls.framecount;
|
|
|
|
for (i = 0, idxcount = 0; i < webostate->numbatches; i++)
|
|
idxcount += webostate->batches[i].numidx;
|
|
#ifdef GLQUAKE
|
|
if (qrenderer == QR_OPENGL)
|
|
{
|
|
GL_DeselectVAO();
|
|
|
|
webostate->ebo.gl.addr = NULL;
|
|
qglGenBuffersARB(1, &webostate->ebo.gl.vbo);
|
|
GL_SelectEBO(webostate->ebo.gl.vbo);
|
|
qglBufferDataARB(GL_ELEMENT_ARRAY_BUFFER_ARB, idxcount*sizeof(index_t), NULL, GL_STATIC_DRAW_ARB);
|
|
for (i = 0, idxcount = 0; i < webostate->numbatches; i++)
|
|
{
|
|
qglBufferSubDataARB(GL_ELEMENT_ARRAY_BUFFER_ARB, idxcount*sizeof(index_t), webostate->batches[i].numidx*sizeof(index_t), webostate->batches[i].idxbuffer);
|
|
BZ_Free(webostate->batches[i].idxbuffer);
|
|
webostate->batches[i].idxbuffer = (index_t*)NULL + idxcount;
|
|
idxcount += webostate->batches[i].numidx;
|
|
}
|
|
}
|
|
#endif
|
|
#ifdef VKQUAKE
|
|
if (qrenderer == QR_VULKAN)
|
|
{ //this malloc is stupid.
|
|
//with vulkan we really should be doing this on the worker instead, at least the staging part.
|
|
index_t *indexes = malloc(sizeof(*indexes) * idxcount);
|
|
webostate->ebo.vk.offs = 0;
|
|
for (i = 0, idxcount = 0; i < webostate->numbatches; i++)
|
|
{
|
|
memcpy(indexes + idxcount, webostate->batches[i].idxbuffer, webostate->batches[i].numidx*sizeof(index_t));
|
|
BZ_Free(webostate->batches[i].idxbuffer);
|
|
webostate->batches[i].idxbuffer = (index_t*)NULL + idxcount;
|
|
idxcount += webostate->batches[i].numidx;
|
|
}
|
|
if (idxcount)
|
|
BE_VBO_Finish(NULL, indexes, sizeof(*indexes) * idxcount, &webostate->ebo, NULL, &webostate->ebomem);
|
|
else
|
|
{
|
|
memset(&webostate->ebo, 0, sizeof(webostate->ebo));
|
|
webostate->ebomem = NULL;
|
|
}
|
|
free(indexes);
|
|
}
|
|
#endif
|
|
|
|
//should be doing this on the worker, but whatever
|
|
for (i = 0, sortid = 0; sortid < SHADER_SORT_COUNT; sortid++)
|
|
{
|
|
webostate->rbatches[sortid] = NULL;
|
|
for (batch = mod->batches[sortid]; batch != NULL; batch = batch->next, i++)
|
|
{
|
|
if (!webostate->batches[i].numidx)
|
|
continue;
|
|
|
|
if (batch->shader->flags & SHADER_NODRAW)
|
|
continue;
|
|
|
|
m = &webostate->batches[i].m;
|
|
webostate->batches[i].pm = m;
|
|
b = &webostate->batches[i].b;
|
|
memcpy(b, batch, sizeof(*b));
|
|
memset(m, 0, sizeof(*m));
|
|
|
|
if (b->shader->flags & SHADER_NEEDSARRAYS)
|
|
{ //this ebo cache stuff tracks only indexes, we don't know the actual surfs any more.
|
|
//if NEEDSARRAYS is flagged then the cpu will need access to the mesh data - which it doesn't have.
|
|
//while we could figure out this info, there would be a lot of vertexes that are not referenced, which would be horrendously slow.
|
|
if (b->shader->flags & SHADER_SKY)
|
|
continue;
|
|
b->shader = R_RegisterShader_Vertex("unsupported");
|
|
}
|
|
|
|
m->numvertexes = webostate->batches[i].b.vbo->vertcount;
|
|
b->mesh = &webostate->batches[i].pm;
|
|
b->meshes = 1;
|
|
m->numindexes = webostate->batches[i].numidx;
|
|
m->vbofirstelement = webostate->batches[i].idxbuffer - (index_t*)NULL;
|
|
m->vbofirstvert = 0;
|
|
m->indexes = NULL;
|
|
b->vbo = &webostate->batches[i].vbo;
|
|
*b->vbo = *batch->vbo;
|
|
b->vbo->indicies = webostate->ebo;
|
|
b->vbo->vao = 0;
|
|
|
|
b->next = webostate->rbatches[sortid];
|
|
webostate->rbatches[sortid] = b;
|
|
}
|
|
}
|
|
}
|
|
#ifdef Q1BSPS
|
|
static void Surf_SimpleWorld_Q1BSP(struct webostate_s *es, qbyte *pvs)
|
|
{
|
|
mleaf_t *leaf;
|
|
msurface_t *surf, **mark, **end;
|
|
mesh_t *mesh;
|
|
model_t *wmodel = es->wmodel;
|
|
int l = wmodel->numclusters;
|
|
int fc = -r_framecount;
|
|
int i;
|
|
// int s, f, lastface;
|
|
struct wesbatch_s *eb;
|
|
for (leaf = wmodel->leafs+l; l-- > 0; leaf--)
|
|
{
|
|
if ((pvs[l>>3] & (1u<<(l&7))) && leaf->nummarksurfaces)
|
|
{
|
|
mark = leaf->firstmarksurface;
|
|
end = mark+leaf->nummarksurfaces;
|
|
while(mark < end)
|
|
{
|
|
surf = *mark++;
|
|
if (surf->visframe != fc)
|
|
{
|
|
surf->visframe = fc;
|
|
Surf_RenderDynamicLightmaps_Worker (wmodel, surf, es->lightstylevalues);
|
|
|
|
mesh = surf->mesh;
|
|
eb = &es->batches[surf->sbatch->ebobatch];
|
|
if (eb->maxidx < eb->numidx + mesh->numindexes)
|
|
{
|
|
//FIXME: pre-allocate
|
|
eb->maxidx = eb->numidx + surf->mesh->numindexes + 512;
|
|
eb->idxbuffer = BZ_Realloc(eb->idxbuffer, eb->maxidx * sizeof(index_t));
|
|
}
|
|
for (i = 0; i < mesh->numindexes; i++)
|
|
eb->idxbuffer[eb->numidx+i] = mesh->indexes[i] + mesh->vbofirstvert;
|
|
eb->numidx += mesh->numindexes;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
/*TODO for (s = 0; s < wmodel->numsubmodels; s++)
|
|
{
|
|
if (!es->bakedsubmodels[s])
|
|
continue; //not baking this one (not currently visible or something)
|
|
//FIXME: pvscull it here?
|
|
lastface = wmodel->submodels[s].firstface + wmodel->submodels[s].numfaces;
|
|
for (f = wmodel->submodels[s].firstface; f < lastface; f++)
|
|
{
|
|
surf = wmodel->surfaces;
|
|
|
|
Surf_RenderDynamicLightmaps_Worker (wmodel, surf, es->lightstylevalues);
|
|
|
|
mesh = surf->mesh;
|
|
eb = &es->batches[surf->sbatch->webobatch];
|
|
if (eb->maxidx < eb->numidx + mesh->numindexes)
|
|
{
|
|
//FIXME: pre-allocate
|
|
eb->maxidx = eb->numidx + surf->mesh->numindexes + 512;
|
|
eb->idxbuffer = BZ_Realloc(eb->idxbuffer, eb->maxidx * sizeof(index_t));
|
|
}
|
|
for (i = 0; i < mesh->numindexes; i++)
|
|
eb->idxbuffer[eb->numidx+i] = mesh->indexes[i] + mesh->vbofirstvert;
|
|
eb->numidx += mesh->numindexes;
|
|
}
|
|
}*/
|
|
}
|
|
#endif
|
|
#if defined(Q2BSPS) || defined(Q3BSPS)
|
|
static void Surf_SimpleWorld_Q3BSP(struct webostate_s *es, qbyte *pvs)
|
|
{
|
|
mleaf_t *leaf;
|
|
msurface_t *surf, **mark, **end;
|
|
mesh_t *mesh;
|
|
model_t *wmodel = es->wmodel;
|
|
int l = wmodel->numleafs; //is this doing submodels too?
|
|
int c;
|
|
int fc = -r_framecount;
|
|
for (leaf = wmodel->leafs; l-- > 0; leaf++)
|
|
{
|
|
c = leaf->cluster;
|
|
if (c < 0)
|
|
continue; //o.O
|
|
if ((pvs[c>>3] & (1u<<(c&7))) && leaf->nummarksurfaces)
|
|
{
|
|
mark = leaf->firstmarksurface;
|
|
end = mark+leaf->nummarksurfaces;
|
|
while(mark < end)
|
|
{
|
|
surf = *mark++;
|
|
if (surf->visframe != fc)
|
|
{
|
|
int i;
|
|
struct wesbatch_s *eb;
|
|
surf->visframe = fc;
|
|
|
|
mesh = surf->mesh;
|
|
eb = &es->batches[surf->sbatch->ebobatch];
|
|
if (eb->maxidx < eb->numidx + mesh->numindexes)
|
|
{
|
|
//FIXME: pre-allocate
|
|
eb->maxidx = eb->numidx + surf->mesh->numindexes + 512;
|
|
eb->idxbuffer = BZ_Realloc(eb->idxbuffer, eb->maxidx * sizeof(index_t));
|
|
}
|
|
for (i = 0; i < mesh->numindexes; i++)
|
|
eb->idxbuffer[eb->numidx+i] = mesh->indexes[i] + mesh->vbofirstvert;
|
|
eb->numidx += mesh->numindexes;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
#endif
|
|
void R_GenWorldEBO(void *ctx, void *data, size_t a, size_t b)
|
|
{
|
|
int i;
|
|
struct webostate_s *es = ctx;
|
|
qbyte *pvs;
|
|
|
|
es->numbatches = es->wmodel->numbatches;
|
|
|
|
for (i = 0; i < es->numbatches; i++)
|
|
{
|
|
es->batches[i].numidx = 0;
|
|
es->batches[i].maxidx = 0;
|
|
es->batches[i].idxbuffer = NULL;
|
|
}
|
|
|
|
//maybe we should just use fatpvs instead, and wait for completion when outside?
|
|
if (es->cluster[1] != -1 && es->cluster[0] != es->cluster[1])
|
|
{ //view is near to a water boundary. this implies the water crosses the near clip plane. we need both leafs.
|
|
pvs = es->wmodel->funcs.ClusterPVS(es->wmodel, es->cluster[0], &es->pvs, PVM_REPLACE);
|
|
pvs = es->wmodel->funcs.ClusterPVS(es->wmodel, es->cluster[1], &es->pvs, PVM_MERGE);
|
|
}
|
|
else
|
|
pvs = es->wmodel->funcs.ClusterPVS(es->wmodel, es->cluster[0], &es->pvs, PVM_FAST);
|
|
|
|
#if defined(Q2BSPS) || defined(Q3BSPS)
|
|
if (es->wmodel->fromgame == fg_quake2 || es->wmodel->fromgame == fg_quake3)
|
|
Surf_SimpleWorld_Q3BSP(es, pvs);
|
|
else
|
|
#endif
|
|
#ifdef Q1BSPS
|
|
if (es->wmodel->fromgame == fg_quake || es->wmodel->fromgame == fg_halflife)
|
|
Surf_SimpleWorld_Q1BSP(es, pvs);
|
|
else
|
|
#endif
|
|
{
|
|
//panic
|
|
}
|
|
|
|
COM_AddWork(WG_MAIN, R_GeneratedWorldEBO, es, NULL, 0, 0);
|
|
}
|
|
#endif
|
|
|
|
/*
|
|
=============
|
|
R_DrawWorld
|
|
=============
|
|
*/
|
|
|
|
static pvsbuffer_t surf_frustumvis[R_MAX_RECURSE];
|
|
void Surf_DrawWorld (void)
|
|
{
|
|
//surfvis vs entvis - the key difference is that surfvis is surfaces while entvis is volume. though surfvis should be frustum culled also for lighting. entvis doesn't care.
|
|
qbyte *surfvis, *entvis;
|
|
int areas[2];
|
|
RSpeedLocals();
|
|
|
|
if (r_refdef.flags & RDF_NOWORLDMODEL)
|
|
{
|
|
r_refdef.flags |= RDF_NOWORLDMODEL;
|
|
r_refdef.scenevis = NULL;
|
|
BE_DrawWorld(NULL);
|
|
return;
|
|
}
|
|
if (!cl.worldmodel || cl.worldmodel->loadstate != MLS_LOADED)
|
|
{
|
|
/*Don't act as a wallhack*/
|
|
return;
|
|
}
|
|
|
|
currentmodel = cl.worldmodel;
|
|
currententity = &r_worldentity;
|
|
|
|
{
|
|
RSpeedRemark();
|
|
|
|
Surf_LightmapShift(currentmodel);
|
|
|
|
#ifdef THREADEDWORLD
|
|
if ((r_temporalscenecache.ival || currentmodel->numbatches) && !r_refdef.recurse && currentmodel->type == mod_brush)
|
|
{
|
|
struct webostate_s *webostate, *best = NULL, *kill;
|
|
vec_t bestdist = FLT_MAX;
|
|
for (webostate = webostates; webostate; webostate = webostate->next)
|
|
{
|
|
if (webostate->wmodel != currentmodel)
|
|
continue;
|
|
|
|
kill = webostate->next;
|
|
if (kill && kill->lastvalid < cls.framecount-5)
|
|
{
|
|
webostate->next = kill->next;
|
|
R_DestroyWorldEBO(kill);
|
|
}
|
|
|
|
if (webostate->cluster[0] == r_viewcluster && webostate->cluster[1] == r_viewcluster2)
|
|
{
|
|
best = webostate;
|
|
break;
|
|
}
|
|
else
|
|
{
|
|
vec3_t m;
|
|
float d;
|
|
VectorSubtract(webostate->lastpos, r_refdef.vieworg, m);
|
|
d = DotProduct(m,m);
|
|
if (bestdist > d)
|
|
{
|
|
bestdist = d;
|
|
best = webostate;
|
|
}
|
|
}
|
|
}
|
|
webostate = best;
|
|
|
|
if (qrenderer != QR_OPENGL && qrenderer != QR_VULKAN)
|
|
;
|
|
#ifdef Q1BSPS
|
|
else if (currentmodel->fromgame == fg_quake || currentmodel->fromgame == fg_halflife)
|
|
{
|
|
int i = cl_max_lightstyles;
|
|
if (webostate && !webogenerating)
|
|
for (i = 0; i < cl_max_lightstyles; i++)
|
|
{
|
|
if (webostate->lightstylevalues[i] != d_lightstylevalue[i])
|
|
break;
|
|
}
|
|
if (webostate && i == cl_max_lightstyles)
|
|
{
|
|
}
|
|
else
|
|
{
|
|
if (!webogenerating)
|
|
{
|
|
int i;
|
|
if (!currentmodel->numbatches)
|
|
{
|
|
int sortid;
|
|
batch_t *batch;
|
|
currentmodel->numbatches = 0;
|
|
for (sortid = 0; sortid < SHADER_SORT_COUNT; sortid++)
|
|
for (batch = currentmodel->batches[sortid]; batch != NULL; batch = batch->next)
|
|
{
|
|
batch->ebobatch = currentmodel->numbatches;
|
|
currentmodel->numbatches++;
|
|
}
|
|
/*TODO submodels too*/
|
|
}
|
|
webogeneratingstate = true;
|
|
webogenerating = BZ_Malloc(sizeof(*webogenerating) + sizeof(webogenerating->batches[0]) * (currentmodel->numbatches-1) + currentmodel->pvsbytes);
|
|
webogenerating->wmodel = currentmodel;
|
|
webogenerating->cluster[0] = r_viewcluster;
|
|
webogenerating->cluster[1] = r_viewcluster2;
|
|
webogenerating->pvs.buffer = (qbyte*)(webogenerating+1) + sizeof(webogenerating->batches[0])*(currentmodel->numbatches-1);
|
|
webogenerating->pvs.buffersize = currentmodel->pvsbytes;
|
|
for (i = 0; i < cl_max_lightstyles; i++)
|
|
webogenerating->lightstylevalues[i] = d_lightstylevalue[i];
|
|
Q_strncpyz(webogenerating->dbgid, "webostate", sizeof(webogenerating->dbgid));
|
|
COM_AddWork(WG_LOADER, R_GenWorldEBO, webogenerating, NULL, 0, 0);
|
|
}
|
|
}
|
|
}
|
|
#endif
|
|
#ifdef Q3BSPS
|
|
else if (currentmodel->fromgame == fg_quake3)
|
|
{
|
|
if (webostate && webostate->cluster[0] == r_viewcluster && webostate->cluster[1] == r_viewcluster2)
|
|
{
|
|
}
|
|
else
|
|
{
|
|
if (!webogenerating)
|
|
{
|
|
if (!currentmodel->numbatches)
|
|
{
|
|
int sortid;
|
|
batch_t *batch;
|
|
currentmodel->numbatches = 0;
|
|
for (sortid = 0; sortid < SHADER_SORT_COUNT; sortid++)
|
|
for (batch = currentmodel->batches[sortid]; batch != NULL; batch = batch->next)
|
|
{
|
|
batch->ebobatch = currentmodel->numbatches;
|
|
currentmodel->numbatches++;
|
|
}
|
|
}
|
|
webogeneratingstate = true;
|
|
webogenerating = BZ_Malloc(sizeof(*webogenerating) + sizeof(webogenerating->batches[0]) * (currentmodel->numbatches-1) + currentmodel->pvsbytes);
|
|
webogenerating->wmodel = currentmodel;
|
|
webogenerating->cluster[0] = r_viewcluster;
|
|
webogenerating->cluster[1] = r_viewcluster2;
|
|
webogenerating->pvs.buffer = (qbyte*)(webogenerating+1) + sizeof(webogenerating->batches[0])*(currentmodel->numbatches-1);
|
|
webogenerating->pvs.buffersize = currentmodel->pvsbytes;
|
|
Q_strncpyz(webogenerating->dbgid, "webostate", sizeof(webogenerating->dbgid));
|
|
COM_AddWork(WG_LOADER, R_GenWorldEBO, webogenerating, NULL, 0, 0);
|
|
}
|
|
}
|
|
}
|
|
#endif
|
|
|
|
if (webostate)
|
|
{
|
|
entvis = surfvis = webostate->pvs.buffer;
|
|
|
|
webostate->lastvalid = cls.framecount;
|
|
|
|
r_dynamic.ival = -1; //don't waste time on dlighting models.
|
|
|
|
RSpeedEnd(RSPEED_WORLDNODE);
|
|
|
|
areas[0] = 1;
|
|
areas[1] = r_viewarea;
|
|
CL_LinkStaticEntities(entvis, areas);
|
|
TRACE(("dbg: calling R_DrawParticles\n"));
|
|
if (!r_refdef.recurse && !(r_refdef.flags & RDF_DISABLEPARTICLES))
|
|
P_DrawParticles ();
|
|
|
|
TRACE(("dbg: calling BE_DrawWorld\n"));
|
|
r_refdef.scenevis = surfvis;
|
|
BE_DrawWorld(webostate->rbatches);
|
|
|
|
/*FIXME: move this away*/
|
|
if (currentmodel->fromgame == fg_quake || currentmodel->fromgame == fg_halflife)
|
|
Surf_LessenStains();
|
|
return;
|
|
}
|
|
}
|
|
#endif
|
|
|
|
|
|
Surf_PushChains(currentmodel->batches);
|
|
|
|
#ifdef TERRAIN
|
|
if (currentmodel->type == mod_heightmap)
|
|
{
|
|
frustumvis = NULL;
|
|
entvis = surfvis = NULL;
|
|
}
|
|
else
|
|
#endif
|
|
#if defined(Q2BSPS) || defined(Q3BSPS)
|
|
if (currentmodel->fromgame == fg_quake2 || currentmodel->fromgame == fg_quake3)
|
|
{
|
|
pvsbuffer_t *vis = &surf_frustumvis[r_refdef.recurse];
|
|
if (vis->buffersize < currentmodel->pvsbytes)
|
|
vis->buffer = BZ_Realloc(vis->buffer, vis->buffersize=currentmodel->pvsbytes);
|
|
frustumvis = vis->buffer;
|
|
memset(frustumvis, 0, currentmodel->pvsbytes);
|
|
|
|
if (!r_refdef.areabitsknown)
|
|
{ //generate the info each frame, as the gamecode didn't tell us what to use.
|
|
int leafnum = CM_PointLeafnum (currentmodel, r_refdef.vieworg);
|
|
int clientarea = CM_LeafArea (currentmodel, leafnum);
|
|
CM_WriteAreaBits(currentmodel, r_refdef.areabits, clientarea, false);
|
|
r_refdef.areabitsknown = true;
|
|
}
|
|
#ifdef Q3BSPS
|
|
if (currentmodel->fromgame == fg_quake3)
|
|
{
|
|
entvis = surfvis = R_MarkLeaves_Q3 ();
|
|
Surf_RecursiveQ3WorldNode (currentmodel->nodes, (1<<r_refdef.frustum_numworldplanes)-1);
|
|
//Surf_LeafWorldNode ();
|
|
}
|
|
else
|
|
#endif
|
|
#ifdef Q2BSPS
|
|
if (currentmodel->fromgame == fg_quake2)
|
|
{
|
|
entvis = surfvis = R_MarkLeaves_Q2 ();
|
|
VectorCopy (r_refdef.vieworg, modelorg);
|
|
Surf_RecursiveQ2WorldNode (currentmodel->nodes);
|
|
}
|
|
else
|
|
#endif
|
|
{
|
|
entvis = surfvis = NULL;
|
|
}
|
|
|
|
surfvis = frustumvis;
|
|
}
|
|
else
|
|
#endif
|
|
#ifdef MAP_PROC
|
|
if (currentmodel->fromgame == fg_doom3)
|
|
{
|
|
entvis = surfvis = D3_CalcVis(currentmodel, r_origin);
|
|
}
|
|
else
|
|
#endif
|
|
#ifdef MAP_DOOM
|
|
if (currentmodel->fromgame == fg_doom)
|
|
{
|
|
entvis = surfvis = NULL;
|
|
R_DoomWorld();
|
|
}
|
|
else
|
|
#endif
|
|
#ifdef Q1BSPS
|
|
if (1)
|
|
{
|
|
//extern cvar_t temp1;
|
|
// if (0)//temp1.value)
|
|
// entvis = surfvis = R_MarkLeafSurfaces_Q1();
|
|
// else
|
|
{
|
|
pvsbuffer_t *vis = &surf_frustumvis[r_refdef.recurse];
|
|
|
|
entvis = R_MarkLeaves_Q1 (false);
|
|
if (!(r_novis.ival & 2))
|
|
VectorCopy (r_origin, modelorg);
|
|
|
|
if (vis->buffersize < currentmodel->pvsbytes)
|
|
vis->buffer = BZ_Realloc(vis->buffer, vis->buffersize=currentmodel->pvsbytes);
|
|
frustumvis = vis->buffer;
|
|
memset(frustumvis, 0, currentmodel->pvsbytes);
|
|
|
|
if (r_refdef.useperspective)
|
|
Surf_RecursiveWorldNode (currentmodel->nodes, 0x1f);
|
|
else
|
|
Surf_OrthoRecursiveWorldNode (currentmodel->nodes, 0x1f);
|
|
surfvis = frustumvis;
|
|
}
|
|
}
|
|
else
|
|
#endif
|
|
{
|
|
frustumvis = NULL;
|
|
entvis = surfvis = NULL;
|
|
}
|
|
|
|
RSpeedEnd(RSPEED_WORLDNODE);
|
|
|
|
areas[0] = 1;
|
|
areas[1] = r_viewarea;
|
|
r_refdef.sceneareas = areas;
|
|
if (!(r_refdef.flags & RDF_NOWORLDMODEL))
|
|
{
|
|
CL_LinkStaticEntities(entvis, r_refdef.sceneareas);
|
|
TRACE(("dbg: calling R_DrawParticles\n"));
|
|
if (!r_refdef.recurse && !(r_refdef.flags & RDF_DISABLEPARTICLES))
|
|
P_DrawParticles ();
|
|
}
|
|
|
|
TRACE(("dbg: calling BE_DrawWorld\n"));
|
|
r_refdef.scenevis = surfvis;
|
|
BE_DrawWorld(cl.worldmodel->batches);
|
|
|
|
Surf_PopChains(cl.worldmodel->batches);
|
|
|
|
/*FIXME: move this away*/
|
|
if (cl.worldmodel->fromgame == fg_quake || cl.worldmodel->fromgame == fg_halflife)
|
|
Surf_LessenStains();
|
|
}
|
|
}
|
|
|
|
unsigned int Surf_CalcMemSize(msurface_t *surf)
|
|
{
|
|
if (surf->mesh)
|
|
return 0;
|
|
|
|
if (!surf->numedges)
|
|
return 0;
|
|
|
|
//figure out how much space this surface needs
|
|
return sizeof(mesh_t) +
|
|
sizeof(index_t)*(surf->numedges-2)*3 +
|
|
(sizeof(vecV_t)+sizeof(vec2_t)*2+sizeof(vec3_t)*3+sizeof(vec4_t))*surf->numedges;
|
|
}
|
|
|
|
void Surf_DeInit(void)
|
|
{
|
|
int i;
|
|
|
|
#ifdef THREADEDWORLD
|
|
while(webogenerating)
|
|
COM_WorkerPartialSync(webogenerating, &webogeneratingstate, true);
|
|
while (webostates)
|
|
{
|
|
void *webostate = webostates;
|
|
webostates = webostates->next;
|
|
R_DestroyWorldEBO(webostate);
|
|
}
|
|
#endif
|
|
|
|
for (i = 0; i < numlightmaps; i++)
|
|
{
|
|
Surf_FreeLightmap(lightmap[i]);
|
|
lightmap[i] = NULL;
|
|
}
|
|
|
|
if (lightmap)
|
|
BZ_Free(lightmap);
|
|
|
|
for (i = 0; i < R_MAX_RECURSE; i++)
|
|
Z_Free(surf_frustumvis[i].buffer);
|
|
memset(surf_frustumvis, 0, sizeof(surf_frustumvis));
|
|
|
|
CL_FreeDlights();
|
|
|
|
lightmap=NULL;
|
|
numlightmaps=0;
|
|
|
|
Alias_Shutdown();
|
|
Shader_ResetRemaps();
|
|
}
|
|
|
|
void Surf_Clear(model_t *mod)
|
|
{
|
|
int i;
|
|
vbo_t *vbo;
|
|
// if (mod->fromgame == fg_doom3)
|
|
// return;/*they're on the hunk*/
|
|
|
|
#ifdef THREADEDWORLD
|
|
struct webostate_s **link, *t;
|
|
while(webogenerating)
|
|
COM_WorkerPartialSync(webogenerating, &webogeneratingstate, true);
|
|
|
|
for (link = &webostates; (t=*link); )
|
|
{
|
|
if (t->wmodel == mod)
|
|
{
|
|
*link = t->next;
|
|
R_DestroyWorldEBO(t);
|
|
}
|
|
else
|
|
link = &(*link)->next;
|
|
}
|
|
#endif
|
|
|
|
while(mod->vbos)
|
|
{
|
|
vbo = mod->vbos;
|
|
mod->vbos = vbo->next;
|
|
BE_ClearVBO(vbo, false);
|
|
}
|
|
|
|
if (!mod->submodelof)
|
|
{
|
|
for (i = 0; i < mod->numtextures; i++)
|
|
{
|
|
R_UnloadShader(mod->textures[i]->shader);
|
|
mod->textures[i]->shader = NULL;
|
|
}
|
|
}
|
|
mod->numtextures = 0;
|
|
|
|
BZ_Free(mod->shadowbatches);
|
|
mod->numshadowbatches = 0;
|
|
mod->shadowbatches = NULL;
|
|
#ifdef RTLIGHTS
|
|
Sh_PurgeShadowMeshes();
|
|
#endif
|
|
|
|
BZ_Free(blocklights);
|
|
BZ_Free(blocknormals);
|
|
blocklights = NULL;
|
|
blocknormals = NULL;
|
|
maxblocksize = 0;
|
|
}
|
|
|
|
uploadfmt_t Surf_NameToFormat(const char *nam)
|
|
{
|
|
static uploadfmt_t tab[] = {PTI_L8, PTI_RGB8, PTI_BGRA8, PTI_A2BGR10, PTI_E5BGR9, PTI_RGBA16F, PTI_RGBA32F, PTI_RGB565, PTI_RGBA4444, PTI_RGBA5551};
|
|
int idx = atoi(nam)-1;
|
|
if (idx>=0 && idx < countof(tab))
|
|
return tab[idx];
|
|
|
|
if (!Q_strcasecmp(nam, "e5bgr9") || !Q_strcasecmp(nam, "rgb9e5"))
|
|
return PTI_E5BGR9; //prefered hdr format, for some reason.
|
|
if (!Q_strcasecmp(nam, "a2bgr10") || !Q_strcasecmp(nam, "rgb10a2") || !Q_strcasecmp(nam, "rgb10"))
|
|
return PTI_A2BGR10; //prefered ldr format. hurrah for 10 bits.
|
|
if (!Q_strcasecmp(nam, "rgba32f"))
|
|
return PTI_RGBA32F; //big bulky hdr format
|
|
if (!Q_strcasecmp(nam, "rgba16f"))
|
|
return PTI_RGBA16F; //tolerable hdr format
|
|
// if (!Q_strcasecmp(nam, "rgba8s"))
|
|
// return PTI_RGBA8_SIGNED;
|
|
if (!Q_strcasecmp(nam, "rgb565") || !Q_strcasecmp(nam, "rgb5"))
|
|
return PTI_RGB565; //boo hiss
|
|
if (!Q_strcasecmp(nam, "rgba4444") || !Q_strcasecmp(nam, "rgba4"))
|
|
return PTI_RGBA4444; //erk
|
|
if (!Q_strcasecmp(nam, "rgba5551") || !Q_strcasecmp(nam, "rgba51") || !Q_strcasecmp(nam, "rgb5a1"))
|
|
return PTI_RGBA5551;
|
|
if (!Q_strcasecmp(nam, "argb4444"))
|
|
return PTI_ARGB4444;
|
|
if (!Q_strcasecmp(nam, "argb1555"))
|
|
return PTI_ARGB1555;
|
|
if (!Q_strcasecmp(nam, "rgbx8") || !Q_strcasecmp(nam, "bgrx8") || !Q_strcasecmp(nam, "rgba8") || !Q_strcasecmp(nam, "bgra8"))
|
|
return PTI_BGRX8; //most common formats...
|
|
if (!Q_strcasecmp(nam, "rgb8") || !Q_strcasecmp(nam, "bgr8"))
|
|
return PTI_RGB8; //generally not recommended (misaligned so the gpu has to compensate)
|
|
if (!Q_strcasecmp(nam, "l8"))
|
|
return PTI_L8;
|
|
if (*nam)
|
|
Con_Printf("Unknown lightmap format: %s\n", nam);
|
|
return PTI_INVALID;
|
|
}
|
|
|
|
//pick fastest mode for lightmap data
|
|
uploadfmt_t Surf_LightmapMode(model_t *model)
|
|
{
|
|
uploadfmt_t fmt = Surf_NameToFormat(r_lightmap_format.string);
|
|
if (!sh_config.texfmt[fmt])
|
|
{
|
|
qboolean hdr = (vid.flags&VID_SRGBAWARE), rgb = false;
|
|
|
|
if (fmt != PTI_INVALID)
|
|
Con_Printf("lightmap format %s not supported by renderer\n", r_lightmap_format.string);
|
|
|
|
if (model)
|
|
{
|
|
switch (model->lightmaps.fmt)
|
|
{
|
|
case LM_E5BGR9:
|
|
hdr = rgb = true;
|
|
break;
|
|
case LM_RGB8:
|
|
rgb = true;
|
|
break;
|
|
case LM_L8:
|
|
break;
|
|
}
|
|
if (model->deluxdata)
|
|
rgb = true;
|
|
|
|
if (model->terrain) //the terrain code requires rgba8.
|
|
hdr = false;
|
|
}
|
|
|
|
if (sh_config.texfmt[PTI_E5BGR9] && hdr)
|
|
fmt = PTI_E5BGR9;
|
|
else if (sh_config.texfmt[PTI_RGBA16F] && hdr)
|
|
fmt = PTI_RGBA16F;
|
|
else if (sh_config.texfmt[PTI_RGBA32F] && hdr)
|
|
fmt = PTI_RGBA32F;
|
|
else if (sh_config.texfmt[PTI_A2BGR10] && rgb)
|
|
fmt = PTI_A2BGR10;
|
|
else if (sh_config.texfmt[PTI_L8] && !rgb && !r_deluxemapping && r_dynamic.ival<=0)
|
|
fmt = PTI_L8;
|
|
else if (sh_config.texfmt[PTI_BGRX8])
|
|
fmt = PTI_BGRX8;
|
|
else if (sh_config.texfmt[PTI_RGB8])
|
|
fmt = PTI_RGB8;
|
|
else
|
|
fmt = PTI_RGBX8;
|
|
|
|
}
|
|
|
|
if (!model->submodelof)
|
|
Con_DPrintf("%s: Using lightmap format %s\n", model->name, Image_FormatName(fmt));
|
|
|
|
return fmt;
|
|
}
|
|
|
|
static void Surf_FreeLightmap(lightmapinfo_t *lm)
|
|
{
|
|
if (lm)
|
|
{
|
|
#ifdef GLQUAKE
|
|
if (lm->pbo_handle)
|
|
{
|
|
qglBindBufferARB(GL_PIXEL_UNPACK_BUFFER_ARB, lm->pbo_handle);
|
|
qglUnmapBufferARB(GL_PIXEL_UNPACK_BUFFER_ARB);
|
|
qglBindBufferARB(GL_PIXEL_UNPACK_BUFFER_ARB, 0);
|
|
qglDeleteBuffersARB(1, &lm->pbo_handle);
|
|
}
|
|
#endif
|
|
if (!lm->external)
|
|
Image_DestroyTexture(lm->lightmap_texture);
|
|
BZ_Free(lm);
|
|
}
|
|
}
|
|
|
|
//needs to be followed by a BE_UploadAllLightmaps at some point
|
|
int Surf_NewLightmaps(int count, int width, int height, uploadfmt_t fmt, qboolean deluxe)
|
|
{
|
|
int first = numlightmaps;
|
|
int i;
|
|
|
|
unsigned int pixbytes, pixw, pixh;
|
|
unsigned int dpixbytes, dpixw, dpixh;
|
|
uploadfmt_t dfmt;
|
|
|
|
if (!count)
|
|
return -1;
|
|
|
|
if (deluxe && (count & 1))
|
|
{
|
|
deluxe = false;
|
|
// count+=1;
|
|
Con_Print("WARNING: Deluxemapping with odd number of lightmaps\n");
|
|
}
|
|
|
|
Image_BlockSizeForEncoding(fmt, &pixbytes, &pixw, &pixh);
|
|
if (pixw != 1 || pixh != 1)
|
|
return -1; //compressed formats are unsupported
|
|
dfmt = PTI_A2BGR10; //favour this one, because it tends to be slightly faster.
|
|
if (!sh_config.texfmt[dfmt])
|
|
dfmt = PTI_BGRX8;
|
|
if (!sh_config.texfmt[dfmt])
|
|
dfmt = PTI_RGBX8;
|
|
if (!sh_config.texfmt[dfmt])
|
|
dfmt = PTI_RGB8;
|
|
Image_BlockSizeForEncoding(dfmt, &dpixbytes, &dpixw, &dpixh);
|
|
|
|
Sys_LockMutex(com_resourcemutex);
|
|
|
|
i = numlightmaps + count;
|
|
lightmap = BZ_Realloc(lightmap, sizeof(*lightmap)*(i));
|
|
while(i --> first)
|
|
{
|
|
#ifdef GLQUAKE
|
|
extern cvar_t gl_pbolightmaps;
|
|
//we might as well use a pbo for our staging memory.
|
|
if (qrenderer == QR_OPENGL && qglBufferStorage && qglMapBufferRange && gl_pbolightmaps.ival && Sys_IsMainThread())
|
|
{ //glBufferStorage and GL_MAP_PERSISTENT_BIT generally means gl4.4+
|
|
//pbos are 2.1
|
|
if (deluxe && ((i - numlightmaps)&1))
|
|
{
|
|
lightmap[i] = Z_Malloc(sizeof(*lightmap[i]));
|
|
lightmap[i]->width = width;
|
|
lightmap[i]->height = height;
|
|
lightmap[i]->lightmaps = NULL;
|
|
lightmap[i]->stainmaps = NULL;
|
|
lightmap[i]->hasdeluxe = false;
|
|
lightmap[i]->pixbytes = dpixbytes;
|
|
lightmap[i]->fmt = dfmt;
|
|
}
|
|
else
|
|
{
|
|
lightmap[i] = Z_Malloc(sizeof(*lightmap[i]) + (sizeof(stmap)*3)*width*height);
|
|
lightmap[i]->width = width;
|
|
lightmap[i]->height = height;
|
|
lightmap[i]->lightmaps = NULL;
|
|
lightmap[i]->stainmaps = (qbyte*)(lightmap[i]+1);
|
|
lightmap[i]->hasdeluxe = deluxe;
|
|
lightmap[i]->pixbytes = pixbytes;
|
|
lightmap[i]->fmt = fmt;
|
|
}
|
|
|
|
qglGenBuffersARB(1, &lightmap[i]->pbo_handle);
|
|
qglBindBufferARB(GL_PIXEL_UNPACK_BUFFER_ARB, lightmap[i]->pbo_handle);
|
|
//note: we only write the memory. the pbo would normally be in system memory anyway so there shouldn't be too much cost from coherent mappings.
|
|
qglBufferStorage(GL_PIXEL_UNPACK_BUFFER_ARB, lightmap[i]->pixbytes*width*height, NULL, GL_MAP_WRITE_BIT|GL_MAP_PERSISTENT_BIT|GL_MAP_COHERENT_BIT);
|
|
lightmap[i]->lightmaps = qglMapBufferRange(GL_PIXEL_UNPACK_BUFFER_ARB, 0, lightmap[i]->pixbytes*width*height, GL_MAP_WRITE_BIT|GL_MAP_PERSISTENT_BIT|GL_MAP_COHERENT_BIT);
|
|
qglBindBufferARB(GL_PIXEL_UNPACK_BUFFER_ARB, 0);
|
|
}
|
|
else
|
|
#endif
|
|
{
|
|
if (deluxe && ((i - numlightmaps)&1))
|
|
{ //deluxemaps always use a specific format.
|
|
lightmap[i] = Z_Malloc(sizeof(*lightmap[i]) + (sizeof(qbyte)*dpixbytes)*width*height);
|
|
lightmap[i]->width = width;
|
|
lightmap[i]->height = height;
|
|
lightmap[i]->lightmaps = (qbyte*)(lightmap[i]+1);
|
|
lightmap[i]->stainmaps = NULL;
|
|
lightmap[i]->hasdeluxe = false;
|
|
lightmap[i]->pixbytes = dpixbytes;
|
|
lightmap[i]->fmt = dfmt;
|
|
}
|
|
else
|
|
{
|
|
lightmap[i] = Z_Malloc(sizeof(*lightmap[i]) + (sizeof(qbyte)*pixbytes + sizeof(stmap)*3)*width*height);
|
|
lightmap[i]->width = width;
|
|
lightmap[i]->height = height;
|
|
lightmap[i]->lightmaps = (qbyte*)(lightmap[i]+1);
|
|
lightmap[i]->stainmaps = (stmap*)(lightmap[i]->lightmaps+pixbytes*width*height);
|
|
lightmap[i]->hasdeluxe = deluxe;
|
|
lightmap[i]->pixbytes = pixbytes;
|
|
lightmap[i]->fmt = fmt;
|
|
}
|
|
}
|
|
|
|
lightmap[i]->rectchange.l = 0;
|
|
lightmap[i]->rectchange.t = 0;
|
|
lightmap[i]->rectchange.b = lightmap[i]->height;
|
|
lightmap[i]->rectchange.r = lightmap[i]->width;
|
|
|
|
|
|
lightmap[i]->lightmap_texture = r_nulltex;
|
|
lightmap[i]->modified = true;
|
|
// lightmap[i]->shader = NULL;
|
|
lightmap[i]->external = false;
|
|
// reset stainmap since it now starts at 255
|
|
if (lightmap[i]->stainmaps)
|
|
memset(lightmap[i]->stainmaps, 255, width*height*3*sizeof(stmap));
|
|
}
|
|
|
|
numlightmaps += count;
|
|
|
|
Sys_UnlockMutex(com_resourcemutex);
|
|
|
|
return first;
|
|
}
|
|
int Surf_NewExternalLightmaps(int count, char *filepattern, qboolean deluxe)
|
|
{
|
|
unsigned int nulllight = 0xffffffff;
|
|
unsigned int nulldeluxe = 0xffff7f7f;
|
|
int first = numlightmaps;
|
|
int i;
|
|
char nname[MAX_QPATH];
|
|
qboolean odd = (count & 1) && deluxe;
|
|
|
|
if (!count)
|
|
return -1;
|
|
|
|
if (odd)
|
|
count++;
|
|
|
|
i = numlightmaps + count;
|
|
lightmap = BZ_Realloc(lightmap, sizeof(*lightmap)*(i));
|
|
while(i > first)
|
|
{
|
|
i--;
|
|
|
|
lightmap[i] = Z_Malloc(sizeof(*lightmap[i]));
|
|
lightmap[i]->width = 0;
|
|
lightmap[i]->height = 0;
|
|
lightmap[i]->lightmaps = NULL;
|
|
lightmap[i]->stainmaps = NULL;
|
|
|
|
lightmap[i]->modified = false;
|
|
lightmap[i]->external = true;
|
|
lightmap[i]->hasdeluxe = (deluxe && !((i - numlightmaps)&1));
|
|
|
|
Q_snprintfz(nname, sizeof(nname), filepattern, i - numlightmaps);
|
|
|
|
TEXASSIGN(lightmap[i]->lightmap_texture, R_LoadHiResTexture(nname, NULL, (r_lightmap_nearest.ival?IF_NEAREST:IF_LINEAR)|IF_NOMIPMAP));
|
|
if (lightmap[i]->lightmap_texture->status == TEX_LOADING)
|
|
COM_WorkerPartialSync(lightmap[i]->lightmap_texture, &lightmap[i]->lightmap_texture->status, TEX_LOADING);
|
|
if (lightmap[i]->lightmap_texture->status == TEX_FAILED)
|
|
{
|
|
if ((i&1) && deluxe)
|
|
lightmap[i]->lightmap_texture = R_LoadReplacementTexture("*nulldeluxe", NULL, IF_LOADNOW, &nulldeluxe, 1, 1, TF_RGBX32);
|
|
else
|
|
lightmap[i]->lightmap_texture = R_LoadReplacementTexture("*nulllight", NULL, IF_LOADNOW, &nulllight, 1, 1, TF_RGBX32);
|
|
}
|
|
lightmap[i]->width = lightmap[i]->lightmap_texture->width;
|
|
lightmap[i]->height = lightmap[i]->lightmap_texture->height;
|
|
lightmap[i]->fmt = lightmap[i]->lightmap_texture->format;
|
|
}
|
|
|
|
if (odd)
|
|
{
|
|
i = numlightmaps+count-1;
|
|
if (!TEXVALID(lightmap[i]->lightmap_texture))
|
|
{ //FIXME: no deluxemaps after all...
|
|
Z_Free(lightmap[i]);
|
|
lightmap[i] = NULL;
|
|
count--;
|
|
}
|
|
}
|
|
|
|
numlightmaps += count;
|
|
|
|
return first;
|
|
}
|
|
|
|
void Surf_BuildModelLightmaps (model_t *m)
|
|
{
|
|
int i;
|
|
int shift;
|
|
msurface_t *surf;
|
|
batch_t *batch;
|
|
int sortid;
|
|
int newfirst;
|
|
uploadfmt_t fmt;
|
|
|
|
if (m->loadstate != MLS_LOADED)
|
|
return;
|
|
|
|
#ifdef TERRAIN
|
|
//easiest way to deal with heightmap lightmaps is to just purge the entire thing.
|
|
if (m->terrain)
|
|
Terr_PurgeTerrainModel(m, false, false); //FIXME: cop out. middle arg should be 'true'.
|
|
#endif
|
|
|
|
if (m->type != mod_brush)
|
|
return;
|
|
|
|
if (!m->lightmaps.count)
|
|
return;
|
|
|
|
currentmodel = m;
|
|
shift = Surf_LightmapShift(currentmodel);
|
|
|
|
fmt = Surf_LightmapMode(m);
|
|
|
|
#ifdef THREADEDWORLD
|
|
//make sure nothing is poking the lightmaps while we're rewriting them
|
|
while(webogenerating)
|
|
COM_WorkerPartialSync(webogenerating, &webogeneratingstate, true);
|
|
#endif
|
|
|
|
R_BumpLightstyles(m->lightmaps.maxstyle); //should only really happen with lazy loading
|
|
|
|
if (m->submodelof && m->fromgame == fg_quake3) //FIXME: should be all bsp formats
|
|
{
|
|
if (m->submodelof->loadstate != MLS_LOADED)
|
|
return;
|
|
newfirst = m->submodelof->lightmaps.first;
|
|
}
|
|
else
|
|
{
|
|
if (!m->lightdata && m->lightmaps.count && m->fromgame == fg_quake3)
|
|
{
|
|
char pattern[MAX_QPATH];
|
|
COM_StripAllExtensions(m->name, pattern, sizeof(pattern));
|
|
Q_strncatz(pattern, "/lm_%04u.tga", sizeof(pattern));
|
|
newfirst = Surf_NewExternalLightmaps(m->lightmaps.count, pattern, m->lightmaps.deluxemapping);
|
|
m->lightmaps.count = numlightmaps - newfirst;
|
|
}
|
|
else
|
|
newfirst = Surf_NewLightmaps(m->lightmaps.count, m->lightmaps.width, m->lightmaps.height, fmt, m->lightmaps.deluxemapping);
|
|
}
|
|
|
|
//fixup batch lightmaps
|
|
for (sortid = 0; sortid < SHADER_SORT_COUNT; sortid++)
|
|
for (batch = m->batches[sortid]; batch != NULL; batch = batch->next)
|
|
{
|
|
for (i = 0; i < MAXRLIGHTMAPS; i++)
|
|
{
|
|
if (batch->lightmap[i] < 0)
|
|
continue;
|
|
batch->lightmap[i] = batch->lightmap[i] - m->lightmaps.first + newfirst;
|
|
}
|
|
}
|
|
|
|
if (m->fromgame == fg_quake3)
|
|
{
|
|
int j;
|
|
unsigned char *src, *stop;
|
|
unsigned char *dst;
|
|
|
|
|
|
//fixup surface lightmaps, and paint
|
|
for (i=0; i<m->nummodelsurfaces; i++)
|
|
{
|
|
surf = m->surfaces + i + m->firstmodelsurface;
|
|
for (j = 0; j < MAXRLIGHTMAPS; j++)
|
|
{
|
|
if (surf->lightmaptexturenums[j] < m->lightmaps.first)
|
|
{
|
|
surf->lightmaptexturenums[j] = -1;
|
|
continue;
|
|
}
|
|
if (surf->lightmaptexturenums[j] >= m->lightmaps.first+m->lightmaps.count)
|
|
{
|
|
surf->lightmaptexturenums[j] = -1;
|
|
continue;
|
|
}
|
|
surf->lightmaptexturenums[j] = surf->lightmaptexturenums[0] - m->lightmaps.first + newfirst;
|
|
}
|
|
}
|
|
|
|
if (!m->submodelof)
|
|
for (i = 0; i < m->lightmaps.count; i++)
|
|
{
|
|
if (lightmap[newfirst+i]->external)
|
|
continue;
|
|
|
|
dst = lightmap[newfirst+i]->lightmaps;
|
|
src = m->lightdata + i*m->lightmaps.width*m->lightmaps.height*3;
|
|
stop = m->lightdata + (i+1)*m->lightmaps.width*m->lightmaps.height*3;
|
|
if (stop-m->lightdata > m->lightdatasize)
|
|
stop = m->lightdata + m->lightdatasize;
|
|
if (m->lightdata)
|
|
{
|
|
switch(lightmap[newfirst+i]->fmt)
|
|
{
|
|
default:
|
|
Sys_Error("Bad lightmap_fmt\n");
|
|
break;
|
|
case PTI_A2BGR10:
|
|
for (; src < stop; dst += 4, src += 3)
|
|
*(unsigned int*)dst = (0x3<<30) | (src[2]<<22) | (src[1]<<12) | (src[0]<<2);
|
|
break;
|
|
case PTI_E5BGR9:
|
|
for (; src < stop; dst += 4, src += 3)
|
|
*(unsigned int*)dst = Surf_PackE5BRG9(src[0], src[1], src[2], 8);
|
|
break;
|
|
case PTI_BGRA8:
|
|
case PTI_BGRX8:
|
|
for (; src < stop; dst += 4, src += 3)
|
|
{
|
|
dst[0] = src[2];
|
|
dst[1] = src[1];
|
|
dst[2] = src[0];
|
|
dst[3] = 255;
|
|
}
|
|
break;
|
|
/*case TF_RGBA32:
|
|
for (; src < stop; dst += 4, src += 3)
|
|
{
|
|
dst[0] = src[0];
|
|
dst[1] = src[1];
|
|
dst[2] = src[2];
|
|
dst[3] = 255;
|
|
}
|
|
break;
|
|
case TF_BGR24:
|
|
for (; src < stop; dst += 3, src += 3)
|
|
{
|
|
dst[0] = src[2];
|
|
dst[1] = src[1];
|
|
dst[2] = src[0];
|
|
}
|
|
break;*/
|
|
case TF_RGB24:
|
|
for (; src < stop; dst += 3, src += 3)
|
|
{
|
|
dst[0] = src[0];
|
|
dst[1] = src[1];
|
|
dst[2] = src[2];
|
|
}
|
|
break;
|
|
case PTI_RGB565:
|
|
for (; src < stop; dst += 2, src += 3)
|
|
*(unsigned short*)dst = ((src[0]>>3)<<11)|((src[1]>>2)<<5)|((src[2]>>3)<<0);
|
|
break;
|
|
case PTI_L8:
|
|
for (; src < stop; dst += 1, src += 3)
|
|
{
|
|
dst[0] = max(max(src[0], src[1]), src[2]);
|
|
}
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
else
|
|
{
|
|
int j;
|
|
|
|
// if (*m->name == '*')
|
|
// {
|
|
// if (!cl.worldmodel || cl.worldmodel->loadstate != MLS_LOADED)
|
|
// return;
|
|
// }
|
|
//fixup surface lightmaps, and paint
|
|
for (i=0; i<m->nummodelsurfaces; i++)
|
|
{
|
|
surf = m->surfaces + i + m->firstmodelsurface;
|
|
for (j = 0; j < MAXRLIGHTMAPS; j++)
|
|
{
|
|
if (surf->lightmaptexturenums[j] < m->lightmaps.first)
|
|
{
|
|
surf->lightmaptexturenums[j] = -1;
|
|
continue;
|
|
}
|
|
if (surf->lightmaptexturenums[j] >= m->lightmaps.first+m->lightmaps.count)
|
|
{
|
|
surf->lightmaptexturenums[j] = -1;
|
|
continue;
|
|
}
|
|
surf->lightmaptexturenums[j] = surf->lightmaptexturenums[j] - m->lightmaps.first + newfirst;
|
|
|
|
Surf_BuildLightMap (m, surf, j, shift, r_ambient.value*255, d_lightstylevalue);
|
|
}
|
|
}
|
|
}
|
|
m->lightmaps.first = newfirst;
|
|
}
|
|
|
|
void Surf_ClearLightmaps(void)
|
|
{
|
|
#ifdef THREADEDWORLD
|
|
while(webogenerating)
|
|
COM_WorkerPartialSync(webogenerating, &webogeneratingstate, true);
|
|
while (webostates)
|
|
{
|
|
void *webostate = webostates;
|
|
webostates = webostates->next;
|
|
R_DestroyWorldEBO(webostate);
|
|
}
|
|
#endif
|
|
}
|
|
|
|
/*
|
|
==================
|
|
GL_BuildLightmaps
|
|
|
|
Builds the lightmap texture
|
|
with all the surfaces from all brush models
|
|
Groups surfaces into their respective batches (based on the lightmap number).
|
|
==================
|
|
*/
|
|
void Surf_BuildLightmaps (void)
|
|
{
|
|
unsigned int i, j;
|
|
model_t *m;
|
|
|
|
extern model_t *mod_known;
|
|
extern int mod_numknown;
|
|
|
|
int maxstyle;
|
|
|
|
//make sure the lightstyle values are correct (and be sure that the sizes cover all models).
|
|
for (i = 0, maxstyle=0; i < mod_numknown; i++)
|
|
{
|
|
m = &mod_known[i];
|
|
if (m->loadstate == MLS_LOADED)
|
|
if (maxstyle < m->lightmaps.maxstyle)
|
|
maxstyle = m->lightmaps.maxstyle;
|
|
}
|
|
R_BumpLightstyles(maxstyle); //should only really happen with lazy loading
|
|
R_AnimateLight();
|
|
|
|
r_framecount = 1; // no dlightcache
|
|
|
|
while(numlightmaps > 0)
|
|
{
|
|
numlightmaps--;
|
|
Surf_FreeLightmap(lightmap[numlightmaps]);
|
|
lightmap[numlightmaps] = NULL;
|
|
}
|
|
|
|
r_oldviewcluster = -1;
|
|
r_oldviewcluster2 = -1;
|
|
|
|
//FIXME: unload stuff that's no longer relevant somehow.
|
|
for (i = 0; i < mod_numknown; i++)
|
|
{
|
|
m = &mod_known[i];
|
|
if (m->loadstate != MLS_LOADED)
|
|
continue;
|
|
Surf_BuildModelLightmaps(m);
|
|
|
|
for (j = 0; j < m->numenvmaps; j++)
|
|
if (m->envmaps[j].image)
|
|
m->envmaps[j].image->regsequence = r_regsequence;
|
|
}
|
|
BE_UploadAllLightmaps();
|
|
}
|
|
|
|
|
|
|
|
/*
|
|
===============
|
|
Surf_NewMap
|
|
===============
|
|
*/
|
|
void Surf_NewMap (void)
|
|
{
|
|
char namebuf[MAX_QPATH];
|
|
extern cvar_t host_mapname;
|
|
#ifdef BEF_PUSHDEPTH
|
|
extern cvar_t r_polygonoffset_submodel_maps;
|
|
char *s;
|
|
#endif
|
|
int i;
|
|
|
|
//evil haxx
|
|
r_dynamic.ival = r_dynamic.value;
|
|
if (r_dynamic.ival > 0 && cl.worldmodel->fromgame == fg_quake3) //quake3 has no lightmaps, disable r_dynamic
|
|
r_dynamic.ival = 0;
|
|
|
|
memset (&r_worldentity, 0, sizeof(r_worldentity));
|
|
AngleVectors(r_worldentity.angles, r_worldentity.axis[0], r_worldentity.axis[1], r_worldentity.axis[2]);
|
|
VectorInverse(r_worldentity.axis[1]);
|
|
r_worldentity.model = cl.worldmodel;
|
|
Vector4Set(r_worldentity.shaderRGBAf, 1, 1, 1, 1);
|
|
VectorSet(r_worldentity.light_avg, 1, 1, 1);
|
|
|
|
|
|
if (cl.worldmodel)
|
|
COM_FileBase(cl.worldmodel->name, namebuf, sizeof(namebuf));
|
|
else
|
|
*namebuf = '\0';
|
|
Cvar_Set(&host_mapname, namebuf);
|
|
|
|
Surf_DeInit();
|
|
|
|
r_viewcluster = -1;
|
|
r_oldviewcluster = 0;
|
|
r_viewcluster2 = -1;
|
|
r_oldviewcluster2 = 0;
|
|
#ifdef BEF_PUSHDEPTH
|
|
r_pushdepth = false;
|
|
for (s = r_polygonoffset_submodel_maps.string; s && *s; )
|
|
{
|
|
s = COM_Parse(s);
|
|
if (*com_token)
|
|
if (wildcmp(com_token, namebuf))
|
|
{
|
|
r_pushdepth = true;
|
|
break;
|
|
}
|
|
}
|
|
#endif
|
|
|
|
TRACE(("dbg: Surf_NewMap: clear particles\n"));
|
|
P_ClearParticles ();
|
|
CL_RegisterParticles();
|
|
|
|
Shader_DoReload();
|
|
if (cl.worldmodel)
|
|
{
|
|
if (cl.worldmodel->loadstate == MLS_LOADING)
|
|
COM_WorkerPartialSync(cl.worldmodel, &cl.worldmodel->loadstate, MLS_LOADING);
|
|
Mod_ParseInfoFromEntityLump(cl.worldmodel);
|
|
}
|
|
Shader_DoReload();
|
|
|
|
if (!pe)
|
|
Cvar_ForceCallback(&r_particlesystem);
|
|
R_Clutter_Purge();
|
|
TRACE(("dbg: Surf_NewMap: wiping them stains (getting the cloth out)\n"));
|
|
Surf_WipeStains();
|
|
TRACE(("dbg: Surf_NewMap: building lightmaps\n"));
|
|
Surf_BuildLightmaps ();
|
|
|
|
|
|
TRACE(("dbg: Surf_NewMap: ui\n"));
|
|
#ifdef VM_UI
|
|
UI_Reset();
|
|
#endif
|
|
TRACE(("dbg: Surf_NewMap: tp\n"));
|
|
TP_NewMap();
|
|
|
|
for (i = 0; i < cl.num_statics; i++)
|
|
{
|
|
vec3_t mins, maxs;
|
|
//fixme: no rotation
|
|
if (!cl_static_entities[i].ent.model && cl_static_entities[i].mdlidx > 0 && cl_static_entities[i].mdlidx < countof(cl.model_precache))
|
|
cl_static_entities[i].ent.model = cl.model_precache[cl_static_entities[i].mdlidx];
|
|
else if (!cl_static_entities[i].ent.model && cl_static_entities[i].mdlidx < 0 && (-cl_static_entities[i].mdlidx) < countof(cl.model_csqcprecache))
|
|
cl_static_entities[i].ent.model = cl.model_csqcprecache[-cl_static_entities[i].mdlidx];
|
|
if (cl_static_entities[i].ent.model)
|
|
{
|
|
//unfortunately, we need to know the actual size so that we can get this right. bum.
|
|
if (cl_static_entities[i].ent.model->loadstate == MLS_NOTLOADED)
|
|
Mod_LoadModel(cl_static_entities[i].ent.model, MLV_WARNSYNC);
|
|
if (cl_static_entities[i].ent.model->loadstate == MLS_LOADING)
|
|
COM_WorkerPartialSync(cl_static_entities[i].ent.model, &cl_static_entities[i].ent.model->loadstate, MLS_LOADING);
|
|
VectorAdd(cl_static_entities[i].ent.origin, cl_static_entities[i].ent.model->mins, mins);
|
|
VectorAdd(cl_static_entities[i].ent.origin, cl_static_entities[i].ent.model->maxs, maxs);
|
|
}
|
|
else
|
|
{
|
|
VectorCopy(mins, cl_static_entities[i].ent.origin);
|
|
VectorCopy(maxs, cl_static_entities[i].ent.origin);
|
|
}
|
|
if (cl.worldmodel->funcs.FindTouchedLeafs)
|
|
cl.worldmodel->funcs.FindTouchedLeafs(cl.worldmodel, &cl_static_entities[i].ent.pvscache, mins, maxs);
|
|
cl_static_entities[i].emit = NULL;
|
|
}
|
|
|
|
CL_InitDlights();
|
|
#ifdef RTLIGHTS
|
|
Sh_PreGenerateLights();
|
|
#endif
|
|
}
|
|
|
|
void Surf_PreNewMap(void)
|
|
{
|
|
r_loadbumpmapping = r_deluxemapping || r_glsl_offsetmapping.ival;
|
|
#ifdef RTLIGHTS
|
|
r_loadbumpmapping |= r_shadow_realtime_world.ival || r_shadow_realtime_dlight.ival;
|
|
#endif
|
|
r_viewcluster = -1;
|
|
r_oldviewcluster = -1;
|
|
r_viewcluster2 = -1;
|
|
r_oldviewcluster2 = -1;
|
|
|
|
Shader_DoReload();
|
|
}
|
|
|
|
|
|
|
|
static float sgn(float a)
|
|
{
|
|
if (a > 0.0F) return (1.0F);
|
|
if (a < 0.0F) return (-1.0F);
|
|
return (0.0F);
|
|
}
|
|
void R_ObliqueNearClip(float *viewmat, mplane_t *wplane)
|
|
{
|
|
float f;
|
|
vec4_t q, c;
|
|
vec3_t ping, pong;
|
|
vec4_t vplane;
|
|
|
|
//convert world plane into view space
|
|
Matrix4x4_CM_Transform3x3(viewmat, wplane->normal, vplane);
|
|
VectorScale(wplane->normal, wplane->dist, ping);
|
|
Matrix4x4_CM_Transform3(viewmat, ping, pong);
|
|
vplane[3] = -DotProduct(pong, vplane);
|
|
|
|
// Calculate the clip-space corner point opposite the clipping plane
|
|
// as (sgn(clipPlane.x), sgn(clipPlane.y), 1, 1) and
|
|
// transform it into camera space by multiplying it
|
|
// by the inverse of the projection matrix
|
|
|
|
q[0] = (sgn(vplane[0]) + r_refdef.m_projection_std[8]) / r_refdef.m_projection_std[0];
|
|
q[1] = (sgn(vplane[1]) + fabs(r_refdef.m_projection_std[9])) / fabs(r_refdef.m_projection_std[5]);
|
|
q[2] = -1.0F;
|
|
q[3] = (1.0F + r_refdef.m_projection_std[10]) / r_refdef.m_projection_std[14];
|
|
|
|
// Calculate the scaled plane vector
|
|
f = 2.0F / DotProduct4(vplane, q);
|
|
Vector4Scale(vplane, f, c);
|
|
|
|
// Replace the third row of the projection matrix
|
|
r_refdef.m_projection_std[2] = c[0];
|
|
r_refdef.m_projection_std[6] = c[1];
|
|
r_refdef.m_projection_std[10] = c[2] + 1.0F;
|
|
r_refdef.m_projection_std[14] = c[3];
|
|
}
|
|
|
|
|
|
#endif
|