483 lines
No EOL
12 KiB
C++
483 lines
No EOL
12 KiB
C++
/*
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return ("
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weaponry\n\n
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<EFBFBD>1‘ melee \n
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<EFBFBD>2‘ thrown \n
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<EFBFBD>3‘ pistols&smgs \n
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<EFBFBD>4‘ shotguns \n
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<EFBFBD>5‘ rifles \n
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<EFBFBD>6‘ heavy guns \n
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<EFBFBD>e‘ leave
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*/
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/*
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<EFBFBD>1‘ 1911a1 .45 01 5$\n
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<EFBFBD>2‘ d. eagle .44 02 7$\n
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<EFBFBD>3‘ mk23 socom .45 02 9$\n
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<EFBFBD>4‘ h&k mp7 4mm 03 14$\n
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<EFBFBD>5‘ h&k mp5 9mm 03 17$\n
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<EFBFBD>6‘ alien blaster 02 21$\n
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<EFBFBD>1‘ pipe rifle .44 02 4$\n
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<EFBFBD>2‘ winchester 12g 03 8$\n
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<EFBFBD>3‘ mossberg 12g 04 14$\n
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<EFBFBD>4‘ citykiller 12g 05 35$\n
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<EFBFBD>1‘ rangemaster 7mm 03 11$\n
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<EFBFBD>2‘ ak-112 5mm 04 21$\n
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<EFBFBD>3‘ remington .308 05 24$\n
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<EFBFBD>4‘ ak-74 5mm 04 27$\n
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<EFBFBD>5‘ moonlight .223 05 36$\n
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<EFBFBD>6‘ sa-80 5mm 05 23$\n
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<EFBFBD>7‘ plasma rifle 07 41$\n
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<EFBFBD>8‘ gauss rifle 2mm 08 51$\n
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*/
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string () ShopString =
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{
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return ("<EFBFBD>‘<EFBFBD>‘<EFBFBD>‘ supply merchant <20>‘<EFBFBD>‘<EFBFBD>‘\n"
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"\n"
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"<EFBFBD>1‘ perk [slot 1] \n"
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"<EFBFBD>2‘ perk [slot 2] \n"
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"<EFBFBD>3‘ body armour \n"
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"<EFBFBD>4‘ ammunition \n"
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"<EFBFBD>5‘ weapons \n"
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"<EFBFBD>6‘ equipment \n"
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"<EFBFBD>7‘ chems \n"
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"<EFBFBD>8‘ special \n"
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"<EFBFBD>e‘ leave \n");
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};
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string () WeaponString =
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{
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return ("weaponry\n"
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"\n"
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"<EFBFBD>1‘ melee \n"
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"<EFBFBD>2‘ explosives \n"
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"<EFBFBD>3‘ pistols&smgs \n"
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"<EFBFBD>4‘ shotguns \n"
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"<EFBFBD>5‘ rifles \n"
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"<EFBFBD>6‘ heavy guns \n"
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"<EFBFBD>e‘ leave \n");
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};
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string () TraitString =
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{
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return ("traits\n"
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"\n"
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"<EFBFBD>1‘ unidextrous \n"
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"<EFBFBD>2‘ ruthless \n"
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"<EFBFBD>3‘ chem addict \n"
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"<EFBFBD>4‘ red scare \n"
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"<EFBFBD>5‘ living lightning \n"
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"<EFBFBD>6‘ one in a million \n"
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"<EFBFBD>e‘ leave \n");
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};
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string () ThrownString =
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{
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return ("<EFBFBD>!‘ explosives <20>!‘\n"
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"\n"
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"<EFBFBD>1‘ flash bomb 8$\n"
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"<EFBFBD>2‘ frag grenade 12$\n"
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"<EFBFBD>3‘ ultra-light necklace 3$\n"
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"<EFBFBD>4‘ hmx compound 2$\n"
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"<EFBFBD>5‘ rdx crystals 2$\n"
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"<EFBFBD>6‘ explosive rocket 10$\n"
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"<EFBFBD>e‘ exit \n");
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};
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string () BuildString =
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{
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return ("BUILD A STRUCTURE\n"
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" NAME COST IN JUNK\n"
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"\n"
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"<EFBFBD>1‘ Super Flash Bomb 4\n"
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"<EFBFBD>2‘ Homemade Grenade 5\n"
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"<EFBFBD>3‘ Needler Scope 5\n"
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"<EFBFBD>4‘ Ghost Goggles 7\n"
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"<EFBFBD>5‘ Gas Bomb 10\n"
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"<EFBFBD>6‘ Deflector Ring 15\n"
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"<EFBFBD>7‘ Auto-Doc 20\n"
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"<EFBFBD>e‘ exit \n");
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};
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string () HelmetString =
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{
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return ("helmets\n"
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"protect you from headshots so\n"
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"make sure you use a decent one\n"
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"\n"
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" ABS% WT DEFLECT PRC\n"
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"<EFBFBD>1‘ combat helm -10% 01 5% 05\n"
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"<EFBFBD>2‘ combat helm 2 +0% 02 5% 20\n"
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"<EFBFBD>3‘ heavy-duty +20% 03 5% 20\n"
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"<EFBFBD>4‘ ceramic helm -20% ...");
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};
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string () ArmorString =
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{
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return ("body armour wt abs prc\n"
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"\n"
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"<EFBFBD>1‘ kevlar shirt 04 1/25% 50$\n"
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"<EFBFBD>2‘ leather armor 07 3/30% 100$\n"
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"<EFBFBD>3‘ double kevlar 09 1/50% 125$\n"
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"<EFBFBD>4‘ ceramic armor 15 7/25% 150$\n"
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"<EFBFBD>5‘ combat armor 12 6/40% 200$\n"
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"<EFBFBD>6‘ brotherhood 17 7/45% 250$\n"
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"<EFBFBD>7‘ force armor 06 9/15% 300$\n"
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"<EFBFBD>8‘ power armor 25 8/50% 400$\n");
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};
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string () PerkString =
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{
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return ("perks\n"
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"\n"
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"<EFBFBD> 1‘ unbreakable \n"
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"<EFBFBD> 2‘ feral swiftness \n"
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"<EFBFBD> 3‘ stunt man \n"
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"<EFBFBD> 4‘ kick in the door! \n"
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"<EFBFBD> 5‘ quick draw \n"
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"<EFBFBD> 6‘ light step \n"
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"<EFBFBD> 7‘ surprise attack \n"
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"<EFBFBD> 8‘ large and in charge \n"
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"<EFBFBD> 9‘ nintendo gamer \n"
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"<EFBFBD> 0‘ extrasensory paranoia\n"
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"<EFBFBD>F1‘ last man standing \n"
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"<EFBFBD>F2‘ bodysnatcher \n"
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"<EFBFBD>F3‘ natural aim \n"
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"<EFBFBD>F4‘ dark alchemist \n"
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"<EFBFBD>F5‘ renegade commando \n"
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"<EFBFBD>F6‘ power shot \n"
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"<EFBFBD>F7‘ one in a million \n"
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"<EFBFBD>F8‘ master blaster \n"
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"<EFBFBD>F9‘ death wish \n");
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};
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string () AmmoString =
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{
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return ("++ ammunition ++\n"
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"\n"
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" AMMO | POWER | TYPE | COST[50]\n"
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"<EFBFBD>1‘ 10mm 2 FMJ <20>015‘\n"
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"<EFBFBD>2‘ 12gauge 4 SHOT <20>025‘\n"
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"<EFBFBD>3‘ 44 mag 3 AP <20>030‘\n"
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"<EFBFBD>4‘ 45 acp 3 JHP <20>020‘\n"
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"<EFBFBD>5‘ .223 3 FMJ <20>030‘\n"
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"<EFBFBD>6‘ 5mm 3 JHP <20>025‘\n"
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"<EFBFBD>7‘ .308 4 AP <20>040‘\n"
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"<EFBFBD>8‘ needle 2 AP <20>035‘\n"
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"<EFBFBD>9‘ caseless 3 FMJ <20>040‘\n"
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"<EFBFBD>0‘ energycell 4 CELL <20>055‘\n");
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};
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string () AmmoString2 =
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{
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return ("++ ammunition ++\n"
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"you get a discount when fighting ghouls!\n"
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" AMMO | POWER | TYPE | COST[50]\n"
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"<EFBFBD>1‘ 10mm 2 FMJ <20>005‘\n"
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"<EFBFBD>2‘ 12gauge 4 N/A <20>008‘\n"
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"<EFBFBD>3‘ 44 mag 3 AP <20>010‘\n"
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"<EFBFBD>4‘ 45 acp 3 JHP <20>007‘\n"
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"<EFBFBD>5‘ .223 3 FMJ <20>010‘\n"
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"<EFBFBD>6‘ 5mm 3 JHP <20>008‘\n"
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"<EFBFBD>7‘ .308 4 AP <20>015‘\n"
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"<EFBFBD>8‘ needle 2 AP <20>010‘\n"
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"<EFBFBD>9‘ caseless 3 FMJ <20>020‘\n"
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"<EFBFBD>0‘ energycell 4 N/A <20>015‘\n");
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};
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/*return ("++ high-tech protective devices ++ \n\n
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HARDWARE | SHIELDS VS | PRICE \n
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<EFBFBD>1‘ energy amulet |damage: 7% <20>15‘\n
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<EFBFBD>2‘ force field |front: 15% <20>20‘\n
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<EFBFBD>3‘ safety ring |absorb: 3 <20>35‘\n
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<EFBFBD>4‘ smokescreen |obscures <20>40‘\n
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<EFBFBD>5‘ sentient cube |regenerate <20>45‘\n");*/
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string () OtherString =
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{
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return ("<EFBFBD>?‘ miscellaneous <20>?‘\n"
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"\n"
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"<EFBFBD>1‘ junk 1$\n"
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"<EFBFBD>2‘ nuka-cola 1$\n"
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"<EFBFBD>3‘ chemicals 2$\n"
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"<EFBFBD>4‘ aerosol can 2$\n"
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"<EFBFBD>5‘ circuitboard 5$\n"
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"<EFBFBD>6‘ steel pipe 3$\n"
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"<EFBFBD>7‘ duct tape 1$\n"
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"<EFBFBD>8‘ chewing gum 1$\n"
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"<EFBFBD>9‘ copper wire 1$\n"
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"<EFBFBD>0‘ x-ray tube 7$\n");
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};
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string () MeleeString =
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{
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return ("MELEE WEAPONS\n"
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"WEAPON | TYPE | WT | PRICE \n"
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"\n"
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"<EFBFBD>1‘ knife 01 06$\n"
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"<EFBFBD>2‘ wrench 03 08$\n"
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"<EFBFBD>3‘ axe 08 09$\n"
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"<EFBFBD>4‘ spear 04 12$\n"
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"<EFBFBD>e‘ exit \n");
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};
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/*
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<EFBFBD>6‘ h&k mp5 9mmP 03 17$\n
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<EFBFBD>7‘ h&k mp7 4.60mm 03 14$\n
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<EFBFBD>8‘ fn p90 5.57mm 03 22$\n
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<EFBFBD>9‘ h&k mp10 10mm 03 24$\n
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<EFBFBD>0‘ thompson .45 03 20$\n
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<EFBFBD>6‘ h&k mp5 9mmP 03 17$\n<>7‘ h&k mp7 4.60mm 03 14$\n<>8‘ fn p90 5.57mm 03 22$\n<>9‘ h&k mp10 10mm 03 24$\n<>0‘ thompson .45 03 20$\n
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*/
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string () PistolString =
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{
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return ("Pistols and Submachineguns\n"
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" WEAPON | CAL | WEIGHT | PRICE \n"
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"\n"
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"<EFBFBD>1‘ usp socom .45 01 50$\n"
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"<EFBFBD>2‘ d. eagle .44 02 70$\n"
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"<EFBFBD>3‘ glock 21 10mm 01 40$\n"
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"<EFBFBD>4‘ needler pistol 02 120$\n"
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"<EFBFBD>5‘ h&k mp10 10mm 03 150$\n"
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"<EFBFBD>6‘ h&k ump .45 03 170$\n");
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};
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string () ShotgunString =
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{
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return ("shotguns\n"
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" WEAPON | TYPE | WEIGHT | PRICE \n"
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"\n"
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"<EFBFBD>1‘ pipe rifle .44 02 15$\n"
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"<EFBFBD>2‘ winchester 12g 03 60$\n"
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"<EFBFBD>3‘ citykiller 12g 04 240$\n"
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"<EFBFBD>4‘ jackhammer 12g 07 350$\n");
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};
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/*
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<EFBFBD>6‘ dks-1 .338 bolt 08 32$\n
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<EFBFBD>7‘ moonlight .223 auto 06 54$\n
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<EFBFBD>8‘ xl70e3 5mm auto 08 27$\n
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<EFBFBD>9‘ fn-fal .308 auto 04 51$\n
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<EFBFBD>0‘ sa-80 .223 auto 07 45$\n
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*/
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string () RifleString =
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{
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return ("rifles\n"
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" RIFLE | TYPE | WEIGHT | PRICE \n"
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"\n"
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"<EFBFBD>1‘ rangemaster 223 03 110$\n"
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"<EFBFBD>2‘ ak-112 5mm 04 180$\n"
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"<EFBFBD>3‘ fn fal 308 08 190$\n"
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"<EFBFBD>4‘ widowmaker 308 10 270$\n"
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"<EFBFBD>5‘ moonlight 223 05 280$\n"
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"<EFBFBD>6‘ hk g11 4mm 06 220$\n");
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};
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string () HeavyString =
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{
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return ("other weaponry\n"
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" WEAPON | TYPE | WEIGHT | PRICE \n"
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"\n"
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"<EFBFBD>1‘ rpg-7 missile launcher 10 350$\n"
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"<EFBFBD>2‘ m72 gauss rifle 07 550$\n"
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"<EFBFBD>3‘ plasma pistol 02 250$\n"
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"<EFBFBD>4‘ m25a2 phased plasma rifle 11 450$\n"
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"<EFBFBD>5‘ m95a1 plasma carbine 08 550$\n"
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"<EFBFBD>6‘ rsb-80 heavy plasma gun 25 650$\n");
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};
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string () ChemString =
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{
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return ("drugs\n DRUG | EFFECTS | PRICE\n"
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"\n"
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"<EFBFBD>1‘ stimpack heal over time 10$\n"
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"<EFBFBD>2‘ rad-x anti-radiation 15$\n"
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"<EFBFBD>3‘ adrenaline*+speed/jump 15$\n"
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"<EFBFBD>4‘ medkit* endless heal 25$\n"
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"<EFBFBD>5‘ superstim* instant heal 25$\n"
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"<EFBFBD>6‘ psycho* +resist damage 25$\n"
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"<EFBFBD>7‘ berserk* +strength 25$\n"
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"\n"
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"* requires medic \n");
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};
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string () ChemString2 =
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{
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return ("chems\n DRUG | EFFECTS | PRICE\n"
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"\n"
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"<EFBFBD>1‘ adrenaline +60 speed/jump 5$\n"
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"<EFBFBD>2‘ stimpack heals 40 10$\n"
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"<EFBFBD>3‘ psycho+ +60 hp/no pain 15$\n"
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"<EFBFBD>4‘ medkit* heals 20+50 15$\n"
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"<EFBFBD>5‘ berserk* adren+psycho 15$\n"
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"<EFBFBD>6‘ jet* aim better 15$\n"
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"<EFBFBD>e‘ exit \n"
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"\n"
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"+ requires medic \n"
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"* requires advanced medic \n");
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};
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string () EnergyWeaponsString =
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{
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return ("high-tech weaponry\n"
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" WEAPON | TYPE | WEIGHT | PRICE \n"
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"\n"
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"<EFBFBD>1‘ [*] flash gun semi 03 21$\n"
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"<EFBFBD>2‘ [&] plasma rifle semi 08 34$\n"
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"<EFBFBD>3‘ [*] laser rifle semi 11 40$\n"
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"<EFBFBD>4‘ [*] laser carbine auto 06 57$\n"
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"<EFBFBD>5‘ [?] alien blaster semi 02 72$\n");
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};
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//<2F>6‘ bozar 14 81$\n<>7‘ firestorm 12 97$
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string () HeavyGunsString =
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{
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return ("heavy guns\n"
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" WEAPON | TYPE | WEIGHT | PRICE \n"
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"\n"
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"<EFBFBD>1‘ light support weapon 15 55$\n"
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"<EFBFBD>2‘ rocket launcher 11 75$\n"
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"<EFBFBD>3‘ 50oc flamethrower 16 35$\n"
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"<EFBFBD>4‘ steyr amr .50 flechette 17 72$\n"
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"<EFBFBD>5‘ m72 gauss rifle 2mm 12 81$\n"
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"<EFBFBD>6‘ bozar 14 81$\n"
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"<EFBFBD>7‘ firestorm 12 97$");
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};
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string () de_dust =
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{
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return (" DE_DUST \n"
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" (BOMB/DEFUSE MAP) \n"
|
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"\n"
|
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"rangers have obtained two ufos\n"
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"that have crash landed in the \n"
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"desert. raiders must blow them\n"
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"up with c4 before its too late\n"
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"\n"
|
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"(activate electronic tools and\n"
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"c4 by pressing 4) ...");
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||
};
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/*
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<EFBFBD>4‘ motion sensor <20>20c‘\n
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<EFBFBD>5‘ extra magazines <20>20c‘\n
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<EFBFBD>6‘ electronic tools mark ii <20>30c‘\n
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<EFBFBD>7‘ climbing gear <20>30c‘\n
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<EFBFBD>8‘ remote camera <20>40c‘\n
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<EFBFBD>9‘ cooling module <20>50c‘\n
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<EFBFBD>0‘ laser defense field <20>50c‘\n
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*/
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string () EquipmentString =
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{
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return ("+ special equipment +\n"
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"we only let you use one of these!\n"
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"<EFBFBD>1‘ medic's bag <20>5c‘\n"
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"<EFBFBD>2‘ ghost goggles <20>5c‘\n"
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"<EFBFBD>3‘ stealth boy <20>5c‘\n"
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"<EFBFBD>4‘ belt pouch <20>5c‘\n"
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"<EFBFBD>5‘ backpack <20>5c‘\n"
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"<EFBFBD>6‘ toolkit mark ii <20>5c‘\n"
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"<EFBFBD>7‘ climbing gear <20>5c‘\n"
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"<EFBFBD>8‘ enhanced battery <20>5c‘\n"
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"\n");
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};
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string () EnterString =
|
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{
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return ("<EFBFBD>‘<EFBFBD>‘<EFBFBD>‘<EFBFBD>‘ fallout <20>‘<EFBFBD>‘<EFBFBD>‘<EFBFBD>‘\n"
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"<EFBFBD>‘ a post-nuclear fps <20>‘\n"
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"\n"
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"scour the wastes with your friends!\n"
|
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"this quake mod is entirely based on\n"
|
||
"the fallout series of computer rpgs\n"
|
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"for best performance the fte client\n"
|
||
"is required for play, available at:\n"
|
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" <20>‘ www.fteqw.com <20>‘ \n"
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"\n"
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"<EFBFBD>press 1 to continue‘\n"
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"\n"
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"\n");
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};
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string () WaitString =
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{
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return ("<EFBFBD>‘<EFBFBD>‘<EFBFBD>‘<EFBFBD>‘ fallout <20>‘<EFBFBD>‘<EFBFBD>‘<EFBFBD>‘\n"
|
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"<EFBFBD>‘ a post-nuclear fps <20>‘\n"
|
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"\n"
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"scour the wastes with your friends!\n"
|
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"this quake mod is entirely based on\n"
|
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"the fallout series of computer rpgs\n"
|
||
"for best performance the fte client\n"
|
||
"is required for play, available at:\n"
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" <20>‘ www.fteqw.com <20>‘ \n"
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"\n"
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"<EFBFBD>wait until next round‘\n"
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"\n"
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||
|
||
"\n");
|
||
};
|
||
|
||
string () LockpickString =
|
||
{
|
||
return ("<EFBFBD>‘ Picking <20>‘\n"
|
||
"\n\n"
|
||
"this is tricky business! wait until\n"
|
||
"all three tumblers are in place by \n"
|
||
"watching for three [!] symbols. but\n"
|
||
"you have to be quick! failure means\n"
|
||
"you jam the lock.\n\n"
|
||
"<EFBFBD>press 1 to pick‘\n"
|
||
"<EFBFBD>press 2 to quit‘\n");
|
||
};
|
||
|
||
string () DefuseString =
|
||
{
|
||
return ("<EFBFBD>‘ Defuse <20>‘\n"
|
||
"\n\n"
|
||
"this is tricky business! wait until\n"
|
||
"all three circuits are in place by \n"
|
||
"watching for three [!] symbols. but\n"
|
||
"you have to be quick! failure means\n"
|
||
"you reset the switch bypass.\n\n"
|
||
"<EFBFBD>press 1 to pick‘\n"
|
||
"<EFBFBD>press 2 to quit‘\n");
|
||
};
|
||
|
||
|
||
|
||
string () MissionString =
|
||
{
|
||
return ("<EFBFBD>‘<EFBFBD>‘<EFBFBD>‘ mission select <20>‘<EFBFBD>‘<EFBFBD>‘\n"
|
||
"\n"
|
||
"\n"
|
||
"<EFBFBD>1‘ get new mission\n"
|
||
"<EFBFBD>2‘ grab one later \n\n\n");
|
||
};
|
||
|
||
string () DepartString =
|
||
{
|
||
return ("<EFBFBD>‘<EFBFBD>‘<EFBFBD>‘ saddle up! <20>‘<EFBFBD>‘<EFBFBD>‘\n"
|
||
"\n"
|
||
"\n"
|
||
"<EFBFBD>1‘ take off to mission site\n"
|
||
"<EFBFBD>2‘ wait a second \n\n\n");
|
||
}; |