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fteqw/engine/gl
Spoike 31ced9384d fix cl_maxfps as a q3 client.
implement cfg_save_auto cvar, to replicated vanilla quake, ish. default off, obviously.
support for Q2RDF_IRGOGGLES (in combination with Q2RF_IR_VISIBLE). untested.
rework vectorvectors to be more predictable. v_right_z is now _much_ more commonly 0.
fix potential sound-related lock-up/console spam.
implement $colored_armor+$colored_powerup macros.
if command now copes with ' quotes.
fix crash on flushing q3bsps.
fix black bits with r_renderscale+cl_sbar 1
implement emulation for legacy q3 shaders when glsl is required. this is primarily for webgl right now, but potentially also useful with any gles2 port (fixme: still need to tweak d3d11 backend to support this too).
include scrollbar glyphs in the fallback font logic. this is primarily for download progress bars, especially with webgl.
don't try applying gamma to screenshots when using glsl.


git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4976 fc73d0e0-1445-4013-8a0c-d673dee63da5
2015-08-28 03:13:45 +00:00
..
gl_alias.c implemented gl_simpleitems. 2015-08-10 18:28:23 +00:00
gl_backend.c fix cl_maxfps as a q3 client. 2015-08-28 03:13:45 +00:00
gl_bloom.c fix gameclock in mvds. 2015-08-07 17:49:49 +00:00
gl_draw.c capture[demo] now works in d3d renderers. 2015-08-11 09:14:33 +00:00
gl_draw.h autotrack is now over-complicated. 2015-07-30 16:26:15 +00:00
gl_font.c fix cl_maxfps as a q3 client. 2015-08-28 03:13:45 +00:00
gl_heightmap.c fix playdemo not working straight after record. 2015-08-20 03:17:47 +00:00
gl_hlmdl.c rewrote cam tracking code. should make cl_chasecam 0 more robust and avoid spam about invalid clients to track (and the associated ptrack spam). 2015-06-22 11:49:15 +00:00
gl_model.c fix playdemo not working straight after record. 2015-08-20 03:17:47 +00:00
gl_model.h fix cl_maxfps as a q3 client. 2015-08-28 03:13:45 +00:00
gl_ngraph.c Implemented device enumeration for SDL+ALSA+OSS4 audio drivers. Back to using the 'default' alsa device by default, warts and all. 2015-05-14 03:06:58 +00:00
gl_rlight.c Reworked client support for DPP5+. less code now, its much more graceful. 2015-07-26 10:56:18 +00:00
gl_rmain.c fix cl_maxfps as a q3 client. 2015-08-28 03:13:45 +00:00
gl_rmisc.c implemented gl_simpleitems. 2015-08-10 18:28:23 +00:00
gl_rsurf.c fix some glsl issues. 2014-12-09 14:39:54 +00:00
gl_screen.c fix cl_maxfps as a q3 client. 2015-08-28 03:13:45 +00:00
gl_shader.c fix cl_maxfps as a q3 client. 2015-08-28 03:13:45 +00:00
gl_shadow.c Reworked client support for DPP5+. less code now, its much more graceful. 2015-07-26 10:56:18 +00:00
gl_vidcocoa.m add support for symlinks in zips. 2014-01-13 02:42:25 +00:00
gl_vidcommon.c fix cl_maxfps as a q3 client. 2015-08-28 03:13:45 +00:00
gl_viddroid.c Added x11 unicode input support. Added wayland support (FTE_TARGET=linux-wayland). Added properly support for rpi+egl (FTE_TARGET=linux-rpi, warning: expects to cross-compile). 2014-03-30 00:39:37 +00:00
gl_videgl.c Added x11 unicode input support. Added wayland support (FTE_TARGET=linux-wayland). Added properly support for rpi+egl (FTE_TARGET=linux-rpi, warning: expects to cross-compile). 2014-03-30 00:39:37 +00:00
gl_videgl.h Added x11 unicode input support. Added wayland support (FTE_TARGET=linux-wayland). Added properly support for rpi+egl (FTE_TARGET=linux-rpi, warning: expects to cross-compile). 2014-03-30 00:39:37 +00:00
gl_vidlinuxglx.c make sure ktx gets shut down properly. 2015-06-15 07:40:58 +00:00
gl_vidmacos.c fix colormod 2015-04-14 23:12:17 +00:00
gl_vidmorphos.c Added x11 unicode input support. Added wayland support (FTE_TARGET=linux-wayland). Added properly support for rpi+egl (FTE_TARGET=linux-rpi, warning: expects to cross-compile). 2014-03-30 00:39:37 +00:00
gl_vidnt.c fix gameclock in mvds. 2015-08-07 17:49:49 +00:00
gl_vidnull.c Added x11 unicode input support. Added wayland support (FTE_TARGET=linux-wayland). Added properly support for rpi+egl (FTE_TARGET=linux-rpi, warning: expects to cross-compile). 2014-03-30 00:39:37 +00:00
gl_vidrpi.c threaded loading code and associated/extensive tweaks. 2014-10-05 20:04:11 +00:00
gl_vidsdl.c map command now strips parms+spawnflags. use changelevel if you want to keep that (unlike nq, we still won't kick players). 2014-08-25 07:35:41 +00:00
gl_vidtinyglstubs.c Added copyright header, extended the comment a bit. 2007-09-09 14:33:13 +00:00
gl_vidwayland.c threaded loading code and associated/extensive tweaks. 2014-10-05 20:04:11 +00:00
gl_warp.c fix crash from dodgy skies. 2015-07-14 15:50:18 +00:00
gl_warp_sin.h Initial checkin of OpenGL renderer 2004-08-22 22:29:09 +00:00
glmod_doom.c fix gameclock in mvds. 2015-08-07 17:49:49 +00:00
glquake.h implemented gl_simpleitems. 2015-08-10 18:28:23 +00:00
glsupp.h fixed picmip simpleitems issue. 2015-08-14 02:46:38 +00:00
ltface.c fix colormod 2015-04-14 23:12:17 +00:00
model_hl.h rewrote ban code, merging bans+nonbans+cuffs+mute+cripple+deaf+lagged+vip. added timeouts. new penalties have no dedicated command. use the addip command for it. 2014-03-30 08:55:06 +00:00
r_bishaders.h fix cl_maxfps as a q3 client. 2015-08-28 03:13:45 +00:00
shader.h fix cl_maxfps as a q3 client. 2015-08-28 03:13:45 +00:00